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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Table_of_Contents -->
- <!-- Search_Find_All_for *** -->
- <!--
- Quest format description:
- Example: <quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >
- id..................ID used for the quest
- name_key............localization key for the quest used when displayed in the quest list
- subtitle_key........localization key for the sub name used when displayed in the quest details and tracker
- description_key.....localization key for the description displayed in the description window
- offer_key...........localization key for the offer window description
- icon................icon shown in the quest list and on the tracker
- category_key........localization key for the category type (quest,challenge)
- difficulty..........veryeasy, easy, medium, hard, insane
- Alternative settings for custom quest creation:
- name................quest name without localization
- subtitle............sub name without localization
- description.........description without localization
- offer...............offer without localization
- group_name..........quest chain name without localization
- category............category type without localization
- Quest rewards:
- <reward type="LootItem" id="groupQuestWeapons" value="1" ischosen="true" isfixed="true"/>
- <reward type="LootItem" id="groupQuestTools" value="2" ischosen="true"/>
- isfixed="true" : This reward is always picked (top of the list), not randomly. Other rewards are shuffled.
- ischosen="true" : this reward is available for selection by the player, number of picks depend on the passive
- Related passives:
- <passive_effect name="QuestRewardOptionCount" operation="base_add" level="1,2,3,4,5" value="1,2,3,3,3"/>
- <passive_effect name="QuestBonusItemReward" operation="perc_add" level="4,5" value="0.25,0.25"/>
- <passive_effect name="QuestRewardChoiceCount" operation="base_add" level="5" value="1"/>
- Prepared quest loot groups:
- groupQuestAmmo(*)...........random but higher ammo quantity than in general loot
- groupQuestArmor.............all armor excluding cloth/scrap
- groupQuestMedical(*)........higher quality/quantity medical items and drugs
- groupQuestWeapons...........all weapons
- groupQuestSchematics(*).....schematics like the sham secret recipe
- groupQuestTools.............tools, not stone
- groupQuestMods(*)...........all available mods
- (*) not scaled for item quality but can scale for probability, like more drugs at higher game stage
- A (item) reward type also uses a scaling factor "value"
- If value = 1 through 6, the reward will be this tier but can be randomly 1 tier lower
- At higher tiers, low level loot like iron tools will no longer be offered
- -->
- <quests max_quest_tier="6" quests_per_tier="7">
- <!-- *** BASIC_QUESTS -->
- <!-- Basic Survival 1 - Craft a Bedroll -->
- <quest id="quest_BasicSurvival1">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival1"/>
- <property name="subtitle_key" value="quest_BasicSurvival1_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival1_description"/>
- <property name="icon" value="ui_game_symbol_map_bed"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="offer_key" value="quest_BasicSurvival_offer"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival1_hint1,quest_BasicSurvival1_hint2,quest_BasicSurvival1_hint3" />
- <action type="ShowTip" value="tutorialTipQuest02"/>
- <action type="TrackQuest"/>
- <objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1"/>
- <objective type="Craft">
- <property name="phase" value="2"/>
- <property name="item" value="bedrollBlockVariantHelper"/>
- <property name="count" value="1"/>
- </objective>
- <objective type="BlockPlace" id="bedrollBlockVariantHelper" value="1" phase="3"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival2"/>
- </quest>
- <!-- Basic Survival 2 - Craft a Stone Axe/> -->
- <quest id="quest_BasicSurvival2">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival2"/>
- <property name="subtitle" value="Craft a Stone Axe"/>
- <property name="subtitle_key" value="quest_BasicSurvival2_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival2_description"/>
- <property name="icon" value="ui_game_symbol_hammer"/>
- <property name="category_key" value="quest"/>
- <property name="offer_key" value="quest_BasicSurvival_offer"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival2_hint1,quest_BasicSurvival2_hint2" />
- <objective type="FetchKeep" id="resourceYuccaFibers" value="2" phase="1"/>
- <objective type="FetchKeep" id="resourceWood" value="2" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_wood"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="FetchKeep" id="resourceRockSmall" value="2" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_stone"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="Craft">
- <property name="phase" value="2"/>
- <property name="item" value="meleeToolRepairT0StoneAxe"/>
- <property name="count" value="1"/>
- </objective>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival3"/>
- </quest>
- <!-- Basic Survival 3 - Craft Plant Fiber Clothing/> -->
- <quest id="quest_BasicSurvival3">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival3"/>
- <property name="subtitle_key" value="quest_BasicSurvival3_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival3_description"/>
- <property name="icon" value="ui_game_symbol_tailoring"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival3_hint1,quest_BasicSurvival3_hint2" />
- <objective type="FetchKeep" id="resourceYuccaFibers" value="5" phase="1"/>
- <objective type="Craft" id="apparelPlantFiberPants" value="1" phase="2"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival4"/>
- </quest>
- <!-- Basic Survival 4 - Wear Plant Fiber Clothing/> -->
- <quest id="quest_BasicSurvival4">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival4"/>
- <property name="subtitle_key" value="quest_BasicSurvival4_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival4_description"/>
- <property name="icon" value="ui_game_symbol_shirt"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival4_hint1" />
- <objective type="Wear" id="apparelPlantFiberPants"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival5"/>
- </quest>
- <!-- Basic Survival 5 - Craft a Wooden Club/> -->
- <quest id="quest_BasicSurvival5">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival5"/>
- <property name="subtitle_key" value="quest_BasicSurvival5_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival5_description"/>
- <property name="icon" value="ui_game_symbol_club"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival5_hint1,quest_BasicSurvival5_hint2" />
- <objective type="FetchKeep" id="resourceWood" value="5" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_wood_trees"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="Craft" id="meleeWpnClubT0WoodenClub" value="1" phase="2"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival6"/>
- </quest>
- <!-- Basic Survival 6 - Craft Bow & Arrows/> -->
- <quest id="quest_BasicSurvival6">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival6"/>
- <property name="subtitle_key" value="quest_BasicSurvival6_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival6_description"/>
- <property name="icon" value="ui_game_symbol_archery"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival6_hint1,quest_BasicSurvival6_hint2" />
- <objective type="FetchKeep" id="resourceWood" value="10" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_wood_trees"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="FetchKeep" id="resourceYuccaFibers" value="3" phase="1"/>
- <objective type="FetchKeep" id="resourceFeather" value="1" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_feather"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="40"/>
- </modifier>
- </objective>
- <objective type="FetchKeep" id="resourceRockSmall" value="1" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_stone"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_stone_boulder"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="Craft" id="gunBowT0PrimitiveBow" value="1" phase="2"/>
- <objective type="Craft" id="ammoArrowStone" value="1" phase="2"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival7"/>
- </quest>
- <!-- Basic Survival 7 - Start a Base/> -->
- <quest id="quest_BasicSurvival7">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival7"/>
- <property name="subtitle_key" value="quest_BasicSurvival7_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival7_description"/>
- <property name="icon" value="ui_game_symbol_map_house"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival7_hint1,quest_BasicSurvival7_hint2,quest_BasicSurvival7_hint3,quest_BasicSurvival7_hint4" />
- <objective type="FetchKeep" id="resourceWood" value="10" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_wood_trees"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="Craft" id="frameShapes:VariantHelper" value="1" phase="2"/>
- <objective type="BlockPlace" id="frameShapes:VariantHelper" value="1" phase="3"/>
- <objective type="BlockUpgrade" id="frameShapes" value="1" phase="4"/>
- <reward type="Exp" value="50"/>
- <reward type="Quest" id="quest_BasicSurvival8"/>
- </quest>
- <!-- Basic Survival 8 - Build a Campfire/> -->
- <quest id="quest_BasicSurvival8">
- <property name="group_name_key" value="quest_BasicSurvival"/>
- <property name="name_key" value="quest_BasicSurvival8"/>
- <property name="subtitle_key" value="quest_BasicSurvival8_subtitle"/>
- <property name="description_key" value="quest_BasicSurvival8_description"/>
- <property name="icon" value="ui_game_symbol_campfire"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="veryeasy"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_BasicSurvival8_hint1,quest_BasicSurvival8_hint2,quest_BasicSurvival8_hint3" />
- <objective type="FetchKeep" id="resourceRockSmall" value="5" phase="1">
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_stone"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- <modifier type="TrackBlocks">
- <property name="block_index_name" value="quest_stone_boulder"/>
- <property name="nav_object" value="quest_resource"/>
- <property name="track_distance" value="20"/>
- </modifier>
- </objective>
- <objective type="Craft" id="campfire" value="1" phase="2"/>
- <objective type="BlockPlace" id="campfire" value="1" phase="3"/>
- <reward type="Quest" id="quest_whiteRiverCitizen1">
- <property name="chainquest" value="false"/>
- </reward>
- <reward type="SkillPoints" value="4" chainreward="true"/>
- <!-- <reward type="ShowTip" value="whiteRiverCitizen" stage="aftercomplete"/> -->
- </quest>
- <!-- White River Citizen 1 - Journey to Settlement -->
- <quest id="quest_whiteRiverCitizen1">
- <property name="group_name_key" value="quest_WhiteRiverCitizen"/>
- <property name="name_key" value="quest_WhiteRiverCitizen1"/>
- <property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle"/>
- <property name="description_key" value="quest_WhiteRiverCitizen1_description"/>
- <property name="icon" value="ui_game_symbol_map_trader"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="medium"/>
- <property name="shareable" value="false"/>
- <property name="quest_hints" value="quest_whiteRiverCitizen1_hint1,quest_whiteRiverCitizen1_hint2" />
- <action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
- <property name="delay" value="3"/>
- </action>
- <objective type="Goto" id="trader" value="5" phase="1">
- <property name="biome_filter_type" value="OnlyBiome" />
- <property name="biome_filter" value="pine_forest" />
- <!-- <property name="biome_filter_type" value="ExcludeBiome" /> -->
- <!-- <property name="biome_filter" value="wasteland" /> -->
- <property name="nav_object" value="go_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="2"/>
- <property name="nav_object" value="return_to_trader" />
- <property name="use_closest" value="true" />
- </objective>
- <reward type="Exp" value="500"/>
- </quest>
- <!-- *** TREASURE_MAP_QUESTS -->
- <quest id="treasure_taylor">
- <property name="name_key" value="treasure_taylor" param1="name" />
- <property name="subtitle_key" value="treasure_taylor" param1="name" />
- <property name="description_key" value="treasure_taylor_offer" param1="offer" />
- <property name="icon" value="ui_game_symbol_map"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="treasure"/>
- <property name="offer_key" value="treasure_taylor_offer" param1="offer" />
- <property name="difficulty" value="medium"/>
- <property name="shareable" value="false"/>
- <objective type="TreasureChest">
- <property name="block" value="cntBuriedLootStashChest"/>
- <property name="alt_block" value="cntBuriedLootStashChestInsecure"/>
- <property name="distance" value="500-1250"/>
- <property name="default_radius" value="9"/>
- <property name="nav_object" value="treasure" />
- <property name="direct_nav_object" value="treasure_direct" />
- <property name="blocks_per_reduction" value="10" />
- <!-- Perk/item can reduce this by 8. Change perk/item to a % based effect if a blocks_per_reduction less than 10 that is desired. -->
- <property name="radius_reduction_sound" value="ui_radius_shrink" />
- <property name="explosion_event" value="quest_treasure_explosion_horde" />
- </objective>
- </quest>
- <quest id="treasure_nickole" template="treasure_taylor">
- <variable name="name" value="treasure_nickole" />
- <variable name="offer" value="treasure_nickole_offer" />
- </quest>
- <quest id="treasure_stephan" template="treasure_taylor">
- <variable name="name" value="treasure_stephan" />
- <variable name="offer" value="treasure_stephan_offer" />
- </quest>
- <quest id="treasure_jennifer" template="treasure_taylor">
- <variable name="name" value="treasure_jennifer" />
- <variable name="offer" value="treasure_jennifer_offer" />
- </quest>
- <quest id="treasure_claude" template="treasure_taylor">
- <variable name="name" value="treasure_claude" />
- <variable name="offer" value="treasure_claude_offer" />
- </quest>
- <quest id="treasure_sarah" template="treasure_taylor">
- <variable name="name" value="treasure_sarah" />
- <variable name="offer" value="treasure_sarah_offer" />
- </quest>
- <quest id="treasure_raphael" template="treasure_taylor">
- <variable name="name" value="treasure_raphael" />
- <variable name="offer" value="treasure_raphael_offer" />
- </quest>
- <!-- *** FETCH_QUESTS -->
- <quest id="tier1_fetch">
- <property name="name_key" value="quest_tier1_fetch" param1="name" />
- <property name="subtitle_key" value="quest_fetch_subtitle"/>
- <property name="description_key" value="quest_fetch_description"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1" param1="difficulty" />
- <property name="offer_key" value="quest_tier1_fetch_offer" param1="offer" />
- <property name="statement_key" value="quest_fetch_statement"/>
- <property name="response_key" value="quest_fetch_response"/>
- <property name="login_rally_reset" value="true"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="" param1="extra_tags" />
- <property name="shareable" value="true"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_fetch_completion"/>
- <objective type="RandomPOIGoto">
- <property name="phase" value="1"/>
- <property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
- <property name="biome_filter" value="burnt_forest" param1="biome_filter" />
- <property name="nav_object" value="quest" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="nav_object" value="fetch_container" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="330"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
- </quest>
- <quest id="tier2_fetch" template="tier1_fetch">
- <variable name="name" value="quest_tier2_fetch" />
- <variable name="offer" value="quest_tier2_fetch_offer" />
- <variable name="difficulty" value="2" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="3750"/>
- <reward type="Item" id="casinoCoin" value="560"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier3_fetch" template="tier1_fetch">
- <variable name="name" value="quest_tier3_fetch" />
- <variable name="offer" value="quest_tier3_fetch_offer" />
- <variable name="difficulty" value="3" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="5000"/>
- <reward type="Item" id="casinoCoin" value="800"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_fetch" template="tier1_fetch">
- <variable name="name" value="quest_tier4_fetch" />
- <variable name="offer" value="quest_tier4_fetch_offer" />
- <variable name="difficulty" value="4" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="6250"/>
- <reward type="Item" id="casinoCoin" value="1020"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier5_fetch" template="tier1_fetch">
- <variable name="name" value="quest_tier5_fetch" />
- <variable name="offer" value="quest_tier5_fetch_offer" />
- <variable name="difficulty" value="5" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="12500"/>
- <reward type="Item" id="casinoCoin" value="2040"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier6_fetch" template="tier1_fetch">
- <variable name="name" value="quest_tier6_fetch" />
- <variable name="offer" value="quest_tier6_fetch_offer" />
- <variable name="difficulty" value="6" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="20000"/>
- <reward type="Item" id="casinoCoin" value="6000"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** CLEAR_QUESTS -->
- <quest id="tier1_clear">
- <property name="name_key" value="quest_tier1_clear" param1="name"/>
- <property name="subtitle_key" value="quest_clear_subtitle"/>
- <property name="description_key" value="quest_clear_description"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="quest"/>
- <property name="offer_key" value="quest_tier1_clear_offer" param1="offer"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1" param1="difficulty"/>
- <property name="statement_key" value="quest_clear_statement"/>
- <property name="response_key" value="quest_clear_response"/>
- <property name="login_rally_reset" value="true"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="" param1="extra_tags" />
- <property name="shareable" value="true"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_clear_completion"/>
- <objective type="RandomPOIGoto">
- <property name="phase" value="1"/>
- <property name="biome_filter_type" value="SameBiome" param1="biome_filter_type" />
- <property name="biome_filter" value="burnt_forest" param1="biome_filter" />
- <property name="nav_object" value="quest" />
- <property name="poi_tier" value="-1" param1="poi_tier" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="3000"/>
- <reward type="Item" id="casinoCoin" value="800"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
- </quest>
- <quest id="tier2_clear" template="tier1_clear">
- <variable name="name" value="quest_tier2_clear" />
- <variable name="offer" value="quest_tier2_clear_offer" />
- <variable name="difficulty" value="2" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="4500"/>
- <reward type="Item" id="casinoCoin" value="1350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier3_clear" template="tier1_clear">
- <variable name="name" value="quest_tier3_clear" />
- <variable name="offer" value="quest_tier3_clear_offer" />
- <variable name="difficulty" value="3" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="6000"/>
- <reward type="Item" id="casinoCoin" value="1800"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_clear" template="tier1_clear">
- <variable name="name" value="quest_tier4_clear" />
- <variable name="offer" value="quest_tier4_clear_offer" />
- <variable name="difficulty" value="4" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="7500"/>
- <reward type="Item" id="casinoCoin" value="2040"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier5_clear" template="tier1_clear">
- <variable name="name" value="quest_tier5_clear" />
- <variable name="offer" value="quest_tier5_clear_offer" />
- <variable name="difficulty" value="5" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="15000"/>
- <reward type="Item" id="casinoCoin" value="4080"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier6_clear" template="tier1_clear">
- <variable name="name" value="quest_tier6_clear" />
- <variable name="offer" value="quest_tier6_clear_offer" />
- <variable name="difficulty" value="6" />
- <variable name="extra_tags" value="" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="24000"/>
- <reward type="Item" id="casinoCoin" value="7200"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** INFESTED_QUESTS -->
- <quest id="tier2_clear_infested">
- <property name="name_key" value="quest_tier2_infested_clear" param1="name"/>
- <property name="subtitle_key" value="quest_infestation_subtitle"/>
- <property name="description_key" value="quest_tier2_infested_clear_offer"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="quest"/>
- <property name="offer_key" value="quest_tier2_infested_clear_offer" param1="offer"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="2" param1="difficulty"/>
- <property name="statement_key" value="quest_infestation_statement"/>
- <property name="response_key" value="quest_infestation_response"/>
- <property name="login_rally_reset" value="true"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="infested" param1="extra_tags" />
- <property name="shareable" value="true"/>
- <property name="spawn_multiplier" value="2" param1="spawn_multiplier" />
- <property name="gamestage_mod" value=".6" param1="gamestage_mod" />
- <property name="gamestage_bonus" value="30" param1="gamestage_bonus" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_clear_completion"/>
- <objective type="RandomPOIGoto">
- <property name="phase" value="1"/>
- <property name="nav_object" value="quest" />
- <property name="poi_tier" value="1" param1="poi_tier" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="5625"/>
- <reward type="Item" id="casinoCoin" value="1690"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestSchematics,groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestSchematics,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- </quest>
- <quest id="tier3_clear_infested" template="tier2_clear_infested">
- <variable name="name" value="quest_tier3_infested_clear" />
- <variable name="offer" value="quest_tier3_infested_clear_offer" />
- <variable name="difficulty" value="3" />
- <variable name="extra_tags" value="infested" />
- <variable name="poi_tier" value="2" />
- <variable name="spawn_multiplier" value="2" />
- <variable name="gamestage_mod" value=".6"/>
- <variable name="gamestage_bonus" value="30"/>
- <reward type="Exp" value="7500"/>
- <reward type="Item" id="casinoCoin" value="2250"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_clear_infested" template="tier2_clear_infested">
- <variable name="name" value="quest_tier4_infested_clear" />
- <variable name="offer" value="quest_tier4_infested_clear_offer" />
- <variable name="difficulty" value="4" />
- <variable name="extra_tags" value="infested" />
- <variable name="poi_tier" value="3" />
- <variable name="spawn_multiplier" value="1.5" />
- <variable name="gamestage_mod" value=".6"/>
- <variable name="gamestage_bonus" value="30"/>
- <reward type="Exp" value="9375"/>
- <reward type="Item" id="casinoCoin" value="2550"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier5_clear_infested" template="tier2_clear_infested">
- <variable name="name" value="quest_tier5_infested_clear" />
- <variable name="offer" value="quest_tier5_infested_clear_offer" />
- <variable name="difficulty" value="5" />
- <variable name="extra_tags" value="infested" />
- <variable name="poi_tier" value="4" />
- <variable name="spawn_multiplier" value="1.5" />
- <variable name="gamestage_mod" value=".6"/>
- <variable name="gamestage_bonus" value="30"/>
- <reward type="Exp" value="18750"/>
- <reward type="Item" id="casinoCoin" value="5100"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier6_clear_infested" template="tier2_clear_infested">
- <variable name="name" value="quest_tier6_infested_clear" />
- <variable name="offer" value="quest_tier5_infested_clear_offer" />
- <variable name="difficulty" value="6" />
- <variable name="extra_tags" value="infested" />
- <variable name="poi_tier" value="5" />
- <variable name="spawn_multiplier" value="1.5" />
- <variable name="gamestage_mod" value=".6"/>
- <variable name="gamestage_bonus" value="30"/>
- <reward type="Exp" value="30000"/>
- <reward type="Item" id="casinoCoin" value="9000"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** RESTORE_POWER_QUESTS -->
- <quest id="tier2_restore_power">
- <property name="name_key" value="quest_tier2_restore_power" param1="name" />
- <property name="subtitle_key" value="quest_restore_power_subtitle"/>
- <property name="description_key" value="quest_restore_power_description"/>
- <property name="icon" value="ui_game_symbol_quest" />
- <property name="repeatable" value="true" />
- <property name="category_key" value="quest" />
- <property name="difficulty" value="medium" />
- <property name="difficulty_tier" value="2" param1="difficulty" />
- <property name="offer_key" value="quest_tier2_restore_power_offer" param1="offer" />
- <property name="statement_key" value="quest_restore_power_statement" />
- <property name="response_key" value="quest_restore_power_response" />
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="" param1="extra_tags" />
- <property name="shareable" value="true"/>
- <property name="login_rally_reset" value="true"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_restore_power_completion"/>
- <objective type="RandomPOIGoto">
- <property name="phase" value="1"/>
- <property name="nav_object" value="quest" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2" />
- <property name="nav_object" value="rally" />
- <property name="allowed_start_hour" value="22" />
- <property name="allowed_end_hour" value="1" />
- <property name="complete_event" value="quest_poi_lights_off" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3" />
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIBlockActivate" >
- <property name="phase" value="3" />
- <property name="block_index" value="QuestRestorePower" />
- <property name="nav_object" value="restore_power" />
- <property name="complete_event" value="quest_poi_lights_on" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3" />
- <property name="radius" value="25" />
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4" />
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4" />
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="5060"/>
- <reward type="Item" id="casinoCoin" value="1400"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier3_restore_power" template="tier2_restore_power">
- <variable name="name" value="quest_tier3_restore_power" />
- <variable name="offer" value="quest_tier3_restore_power_offer" />
- <variable name="difficulty" value="3" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="6750"/>
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_restore_power" template="tier2_restore_power">
- <variable name="name" value="quest_tier4_restore_power" />
- <variable name="offer" value="quest_tier4_restore_power_offer" />
- <variable name="difficulty" value="4" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="8400"/>
- <reward type="Item" id="casinoCoin" value="2300"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** FETCH_AND_CLEAR_QUESTS -->
- <quest id="tier2_fetch_clear">
- <property name="name_key" value="quest_tier2_fetch_clear" param1="name"/>
- <property name="subtitle_key" value="quest_fetch_clear_subtitle"/>
- <property name="description_key" value="quest_fetch_clear_description"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="2" param1="difficulty"/>
- <property name="offer_key" value="quest_tier2_fetch_clear_offer" param1="offer"/>
- <property name="statement_key" value="quest_fetch_clear_statement"/>
- <property name="response_key" value="quest_fetch_clear_response"/>
- <property name="login_rally_reset" value="true"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="" param1="extra_tags" />
- <property name="shareable" value="true"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_fetch_clear_completion"/>
- <objective type="RandomPOIGoto">
- <property name="phase" value="1"/>
- <property name="nav_object" value="quest" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="nav_object" value="fetch_container" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="5060"/>
- <reward type="Item" id="casinoCoin" value="1400"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier3_fetch_clear" template="tier2_fetch_clear">
- <variable name="name" value="quest_tier3_fetch_clear" />
- <variable name="offer" value="quest_tier3_fetch_clear_offer" />
- <variable name="difficulty" value="3" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="6750"/>
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_fetch_clear" template="tier2_fetch_clear">
- <variable name="name" value="quest_tier4_fetch_clear" />
- <variable name="offer" value="quest_tier4_fetch_clear_offer" />
- <variable name="difficulty" value="4" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="8400"/>
- <reward type="Item" id="casinoCoin" value="2300"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier5_fetch_clear" template="tier2_fetch_clear">
- <variable name="name" value="quest_tier5_fetch_clear" />
- <variable name="offer" value="quest_tier5_fetch_clear_offer" />
- <variable name="difficulty" value="5" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="16900"/>
- <reward type="Item" id="casinoCoin" value="4600"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier6_fetch_clear" template="tier2_fetch_clear">
- <variable name="name" value="quest_tier6_fetch_clear" />
- <variable name="offer" value="quest_tier6_fetch_clear_offer" />
- <variable name="difficulty" value="6" />
- <variable name="extra_tags" value="" />
- <reward type="Exp" value="27000"/>
- <reward type="Item" id="casinoCoin" value="8000"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** BURIED_SUPPLIES_QUESTS -->
- <quest id="tier1_buried_supplies">
- <property name="name_key" value="quest_tier1_buried_supplies" param1="name"/>
- <property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
- <property name="description_key" value="quest_buried_supplies_description"/>
- <property name="icon" value="ui_game_symbol_treasure"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="quest"/>
- <property name="offer_key" value="quest_tier1_buried_supplies_offer" param1="offer"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1" param1="difficulty"/>
- <property name="statement_key" value="quest_buried_supplies_statement"/>
- <property name="response_key" value="quest_buried_supplies_response"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_buried_supplies_completion"/>
- <property name="shareable" value="true"/>
- <property name="reward_choices_count" value="5" />
- <objective type="RandomGotoNPC" phase="1">
- <property name="completion_distance" value="20"/>
- <property name="distance" value="350-600"/>
- <property name="nav_object" value="quest" />
- </objective>
- <objective type="RallyPoint">
- <property name="start_mode" value="Create"/>
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="StayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <objective type="TreasureChest">
- <property name="phase" value="3" />
- <property name="block" value="cntBuriedFoodStashChest" param1="container"/>
- <property name="default_radius" value="5" param1="radius"/>
- <property name="container_type" value="Supplies"/>
- <property name="nav_object" value="treasure" />
- <property name="direct_nav_object" value="treasure_direct" />
- <property name="blocks_per_reduction" value="10" />
- <property name="radius_reduction_sound" value="ui_radius_shrink" />
- <property name="use_nearby" value="true" />
- <property name="explosion_event" value="quest_treasure_explosion_horde" />
- </objective>
- <event type="TreasureRadiusReduction">
- <property name="chance" value="0.25" param1="spawn_chance" />
- <action type="SpawnGSEnemy">
- <property name="gamestage_list" value="SleeperGSList" />
- <property name="count" value="1-3" param1="spawn_count" />
- </action>
- </event>
- <objective type="FetchFromTreasure">
- <property name="phase" value="3" />
- <property name="block" value="cntBuriedFoodStashChest" param1="container" />
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- </objective>
- <action type="SpawnGSEnemy">
- <property name="gamestage_list" value="SleeperGSList" />
- <property name="count" value="3-5" param1="finish_spawn_count" />
- <property name="phase" value="4" />
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="560"/>
- <reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestMedical,groupQuestSchematics,groupQuestMods" ischosen="true" value="1"/>
- </quest>
- <quest id="tier2_buried_supplies" template="tier1_buried_supplies">
- <variable name="name" value="quest_tier2_buried_supplies" />
- <variable name="offer" value="quest_tier1_buried_supplies_offer" />
- <variable name="difficulty" value="2" />
- <variable name="radius" value="7" />
- <variable name="spawn_chance" value="0.5" />
- <variable name="spawn_count" value="2-4" />
- <variable name="finish_spawn_count" value="5-7" />
- <variable name="container" value="cntBuriedWeaponChest" />
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="940"/>
- <reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestWeapons,groupQuestArmor" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- </quest>
- <quest id="tier3_buried_supplies" template="tier1_buried_supplies">
- <variable name="name" value="quest_tier3_buried_supplies" />
- <variable name="offer" value="quest_tier1_buried_supplies_offer" />
- <variable name="difficulty" value="3" />
- <variable name="radius" value="9" />
- <variable name="spawn_chance" value="0.75" />
- <variable name="spawn_count" value="3-5" />
- <variable name="finish_spawn_count" value="5-7" />
- <variable name="container" value="cntBuriedWeaponChest" />
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="1320"/>
- <reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestWeapons,groupQuestArmor" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- </quest>
- <!-- *** TEST_QUESTS -->
- <quest id="test_sleepers">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Sleepers"/>
- <property name="description_key" value="This is a sleepers test quest for dev purposes"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the clear sleepers objective."/>
- <property name="statement_key" value="Clear all the sleepers in the POI."/>
- <property name="response_key" value="Test - Clear Sleepers"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI">
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
- </quest>
- <quest id="test_sleepers_infested">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Infested Sleepers"/>
- <property name="description_key" value="This is a infested sleepers test quest for dev purposes"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the clear infested sleepers objective."/>
- <property name="statement_key" value="Clear all the infested sleepers in the POI."/>
- <property name="response_key" value="Test - Infested Clear Sleepers"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="infested" />
- <property name="spawn_multiplier" value="2" param1="spawn_multiplier" />
- <property name="gamestage_mod" value=".6"/>
- <property name="gamestage_bonus" value="30"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- </quest>
- <quest id="test_fetch">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Fetch"/>
- <property name="description_key" value="This is a fetch test quest for dev purposes"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the fetch objective."/>
- <property name="statement_key" value="Find the test fetch item in the POI."/>
- <property name="response_key" value="Test - Fetch"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="nav_object" value="fetch_container" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
- </quest>
- <quest id="test_fetchsleep">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Fetch Sleep"/>
- <property name="description_key" value="This is a fetch/sleeper test quest for dev purposes."/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the fetch + sleepers objective."/>
- <property name="statement_key" value="Clear the sleepers and find the test fetch item in the POI."/>
- <property name="response_key" value="Test - Fetch + Sleepers"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="nav_object" value="fetch_container" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="test_fetchinfested">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Infested Sleepers and Fetch"/>
- <property name="description_key" value="This is a infested sleepers and fetch test quest for dev purposes"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Clear the infestation and find the supplies."/>
- <property name="statement_key" value="Clear the infested and find the supplies."/>
- <property name="response_key" value="Test - Infested Clear and Fetch"/>
- <property name="reward_choices_count" value="5" />
- <property name="extra_tags" value="infested" />
- <property name="spawn_multiplier" value="2" param1="spawn_multiplier" />
- <property name="gamestage_mod" value=".6"/>
- <property name="gamestage_bonus" value="30"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL SLAP MY GRANDMA'S GRITS! YOU DONE WENT AND FOUGHT OFF THAT INFESTATION LIKE A BULLDOG WITH A BONE! KEEP ON TRUCKIN', PARTNER! HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="nav_object" value="fetch_container" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <action type="UnlockPOI" >
- <property name="phase" value="4"/>
- </action>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- </quest>
- <quest id="test_hiddensleep">
- <property name="name_key" value="test quest"/>
- <property name="subtitle_key" value="Test Hidden Sleep"/>
- <property name="description_key" value="This is a Hidden/sleeper test quest for dev purposes."/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the Hidden + sleepers objective."/>
- <property name="statement_key" value="Clear the sleepers and find the test hidden item in the POI."/>
- <property name="response_key" value="Test - Hidden + Sleepers"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10"/>
- <property name="phase" value="1"/>
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2"/>
- <property name="nav_object" value="rally" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3"/>
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="FetchFromContainer">
- <property name="phase" value="3"/>
- <property name="quest_item_ID" value="1"/>
- <property name="item_count" value="1"/>
- <property name="default_container" value="cntFetchQuestSatchel"/>
- <property name="fetch_mode" value="Hidden"/>
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3"/>
- <property name="radius" value="25"/>
- </objective>
- <objective type="ReturnToNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="test_restorepower">
- <property name="name_key" value="test quest" />
- <property name="subtitle_key" value="Test Restore Power [[DECEA3]Night Only[-]]" />
- <property name="description_key" value="This is a Restore Power test quest for dev purposes." />
- <property name="icon" value="ui_game_symbol_quest" />
- <property name="repeatable" value="true" />
- <property name="category_key" value="challenge" />
- <property name="difficulty" value="medium" />
- <property name="difficulty_tier" value="1"/>
- <property name="offer_key" value="Test the Restore Power objective." />
- <property name="statement_key" value="Clear the sleepers and repair the power generators in the POI." />
- <property name="response_key" value="Test - Power Restore [[DECEA3]Night Only[-]]" />
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn" />
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />
- <objective type="ClosestPOIGoto">
- <property name="distance" value="10" />
- <property name="phase" value="1" />
- </objective>
- <objective type="RallyPoint">
- <property name="phase" value="2" />
- <property name="nav_object" value="rally" />
- <property name="allowed_start_hour" value="22" />
- <property name="allowed_end_hour" value="1" />
- <property name="complete_event" value="quest_poi_lights_off" />
- </objective>
- <objective type="ClearSleepers">
- <property name="phase" value="3" />
- <property name="nav_object" value="sleeper_volume"/>
- </objective>
- <objective type="POIBlockActivate" >
- <property name="phase" value="3" />
- <property name="block_index" value="QuestRestorePower" />
- <property name="nav_object" value="restore_power" />
- <property name="complete_event" value="quest_poi_lights_on" />
- </objective>
- <objective type="POIStayWithin">
- <property name="phase" value="3" />
- <property name="radius" value="25" />
- </objective>
- <objective type="ReturnToNPC">
- <property name="phase" value="4" />
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="4" />
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="test_turnin">
- <property name="name_key" value="Turn In Quest"/>
- <property name="subtitle_key" value="Talk to Trader"/>
- <property name="description_key" value=""/>
- <property name="icon" value="ui_game_symbol_zombie"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="offer_key" value="Test Turn in"/>
- <property name="difficulty" value="hard"/>
- <property name="difficulty_tier" value="5"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="statement_key" value="Those cheerleader zombies need to be stopped."/>
- <property name="response_key" value="I could look into the zombie cheerleaders."/>
- <property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA."/>
- <objective type="InteractWithNPC">
- <property name="phase" value="1"/>
- </objective>
- <!-- <reward type="Skill" id="Influence" value="1000000"/> -->
- <reward type="Exp" value="2500"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="test_turnin2">
- <property name="name_key" value="Turn In Quest"/>
- <property name="subtitle_key" value="Talk to Trader"/>
- <property name="description_key" value="This is the reward"/>
- <property name="icon" value="ui_game_symbol_zombie"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="THANK YOU SURVIVOR FOR FINISHING SOME OF THOSE TASKS FOR ME. HERE IS A REWARD FOR ALL YOUR HARD WORK. CHECK BACK TOMORROW AND I WILL HAVE SOME HARDER JOBS FOR YOU THAT SHOULD BE MORE REWARDING."/>
- <objective type="InteractWithNPC">
- <property name="phase" value="1"/>
- </objective>
- <reward type="Item" id="casinoCoin" value="200"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" isfixed="true" value="1"/>
- <reward type="LootItem" id="groupQuestArmor" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics,groupQuestT1SkillMagazineBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- <reward type="SkillPoints" value="5" ischosen="true"/>
- </quest>
- <quest id="tier2_nexttrader">
- <property name="group_name_key" value="quest_next_trader"/>
- <property name="name_key" value="quest_next_trader"/>
- <property name="subtitle_key" value="quest_next_trader_subtitle"/>
- <property name="description_key" value="quest_next_trader_description"/>
- <property name="icon" value="ui_game_symbol_map_trader"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="medium"/>
- <property name="shareable" value="false"/>
- <property name="repeatable" value="true"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="2" param1="difficulty" />
- <property name="unique_key" value="traderquest" />
- <property name="offer_key" value="quest_next_trader_offer"/>
- <property name="statement_key" value="quest_next_trader_statement"/>
- <property name="response_key" value="quest_next_trader_response"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_next_trader_completion"/>
- <property name="return_to_quest_giver" value="false" />
- <property name="add_to_tier_complete" value="false" />
- <property name="quest_type" value="special" />
- <objective type="Goto" id="trader" value="5" phase="1">
- <property name="nav_object" value="go_to_trader" />
- <property name="biome_filter_type" value="ExcludeBiome" param1="biome_filter_type" />
- <property name="biome_filter" value="wasteland" param1="biome_filter" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="2"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="500"/>
- </quest>
- <quest id="tier3_nexttrader" template="tier2_nexttrader">
- <variable name="difficulty" value="3" />
- <!-- <variable name="biome_filter_type" value="AnyBiome" /> -->
- <!-- <variable name="biome_filter" value="" /> -->
- <reward type="Exp" value="500"/>
- </quest>
- <quest id="tier4_nexttrader" template="tier2_nexttrader">
- <variable name="difficulty" value="4" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="500"/>
- </quest>
- <quest id="tier5_nexttrader" template="tier2_nexttrader">
- <variable name="difficulty" value="5" />
- <variable name="biome_filter_type" value="AnyBiome" />
- <variable name="biome_filter" value="" />
- <reward type="Exp" value="500"/>
- </quest>
- <quest id="test_nexttrader">
- <property name="group_name_key" value="quest_next_trader"/>
- <property name="name_key" value="quest_next_trader"/>
- <property name="subtitle_key" value="quest_next_trader_subtitle"/>
- <property name="description_key" value="quest_next_trader_description"/>
- <property name="icon" value="ui_game_symbol_map_trader"/>
- <property name="category_key" value="quest"/>
- <property name="difficulty" value="medium"/>
- <property name="shareable" value="false"/>
- <property name="repeatable" value="true"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1"/>
- <property name="unique_key" value="traderquest" />
- <property name="offer_key" value="quest_next_trader_offer"/>
- <property name="statement_key" value="quest_next_trader_statement"/>
- <property name="response_key" value="quest_next_trader_response"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="return_to_quest_giver" value="false" />
- <property name="quest_type" value="special" />
- <objective type="Goto" id="trader" value="5" phase="1">
- <property name="nav_object" value="go_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="2"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="100"/>
- <reward type="Item" id="resourceRockSmall" ischosen="true" isfixed="true" value="1"/>
- </quest>
- <!-- *** QUEST_COMPLETE_REWARDS -->
- <quest id="quest_tier1complete">
- <property name="name_key" value="quest_tier1_complete"/>
- <property name="subtitle_key" value="quest_tier1_complete"/>
- <property name="description_key" value="quest_tier1_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestBicycle" ischosen="true" isfixed="true" value="2"/>
- <reward type="Item" id="resourceWaterFilter" ischosen="true" isfixed="true" value="1"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT1" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestHelmetLightSchematic" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestForge" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestFarmPlotsT1" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT0Firearms" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT0LightArmor" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT0HeavyArmor" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestWoodShapes" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestWrench" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT2Food" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1Books" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1Traps" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1MeleeMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1RangedMods" ischosen="true" value="2"/>
- </quest>
- <quest id="quest_tier2complete">
- <property name="name_key" value="quest_tier2_complete"/>
- <property name="subtitle_key" value="quest_tier2_complete"/>
- <property name="description_key" value="quest_tier2_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestMinibikeParts" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT2" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMiningHelmet" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestFarmPlotsT2" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1Firearms" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestWorkbench" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestNailgun" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT0LightArmorBonus" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT0HeavyArmorBonus" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT2Traps" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestForgedIron" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestLockPicks" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT3Food" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestCobblestoneShapes" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT2MeleeMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT2RangedMods" ischosen="true" value="3"/>
- </quest>
- <quest id="quest_tier3complete">
- <property name="name_key" value="quest_tier3_complete"/>
- <property name="subtitle_key" value="quest_tier3_complete"/>
- <property name="description_key" value="quest_tier3_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestMotorcycleParts" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT3" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestNightVisionGoggles" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestFarmPlotsT3" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1LightArmor" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1HeavyArmor" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestDartTrap" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSecuritySystem" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestGeneratorBank" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT2Firearms" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestTimedCharges" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestChemistryStation" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="4"/>
- </quest>
- <quest id="quest_tier4complete">
- <property name="name_key" value="quest_tier4_complete"/>
- <property name="subtitle_key" value="quest_tier4_complete"/>
- <property name="description_key" value="quest_tier4_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuest4x4Parts" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT4" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestBatteryBank" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT2LightArmor" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT2HeavyArmor" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT3Firearms" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestConcreteShapes" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestBladeTrap" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT4Food" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="5"/>
- </quest>
- <quest id="quest_tier5complete">
- <property name="name_key" value="quest_tier5_complete"/>
- <property name="subtitle_key" value="quest_tier5_complete"/>
- <property name="description_key" value="quest_tier5_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier5_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestGyrocopterParts" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT5" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSolarBank" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestShotgunTurret" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestAutoTurret" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestForgedSteel" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT3LegendaryFirearms" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSteelShapes" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="6"/>
- </quest>
- <quest id="quest_tier6complete">
- <property name="name_key" value="quest_tier6_complete"/>
- <property name="subtitle_key" value="quest_tier6_complete"/>
- <property name="description_key" value="quest_tier6_complete_description"/>
- <property name="icon" value="ui_game_symbol_loot_sack"/>
- <property name="repeatable" value="false"/>
- <property name="category_key" value="reward"/>
- <property name="difficulty" value="easy"/>
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="quest_tier6_complete_completion"/>
- <property name="reward_choices_count" value="5" />
- <reward type="Item" id="casinoCoin" value="2000"/>
- <reward type="LootItem" id="groupQuestGyrocopterParts" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestcasinoCoinT5" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestSolarBank" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestT2LightArmorBonus" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestT2HeavyArmorBonus" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestShotgunTurret" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestAutoTurret" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestForgedSteel" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestT3LegendaryFirearms" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestSteelShapes" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestT3MeleeMods" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestT3RangedMods" ischosen="true" value="7"/>
- <reward type="LootItem" id="groupQuestAmmoCraftingBundle" ischosen="true" value="7"/>
- </quest>
- <quest id="tier1_test_turnin">
- <property name="name_key" value="T1 Quest Turn In" param1="name"/>
- <property name="subtitle_key" value="T1 Quest Turn In" param1="subtitle"/>
- <property name="description_key" value="This is a test quest for dev purposes"/>
- <property name="icon" value="ui_game_symbol_quest"/>
- <property name="repeatable" value="true"/>
- <property name="category_key" value="challenge"/>
- <property name="difficulty" value="medium"/>
- <property name="difficulty_tier" value="1" param1="difficulty"/>
- <property name="offer_key" value="Hit accept and talk to any trader for a T1 quest reward." param1="offer"/>
- <property name="statement_key" value="Easy Money!"/>
- <property name="response_key" value="Quest Turn In"/>
- <property name="reward_choices_count" value="5" />
- <property name="completiontype" value="TurnIn"/>
- <property name="completion_key" value="WELL I'LL BE DANGED. HERE'S WHAT I OWE YA."/>
- <objective type="ReturnToNPC">
- <property name="phase" value="1"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <objective type="InteractWithNPC">
- <property name="phase" value="1"/>
- <property name="nav_object" value="return_to_trader" />
- </objective>
- <reward type="Exp" value="2500"/>
- <reward type="Item" id="casinoCoin" value="350"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestResources" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="1"/>
- <reward type="LootItem" id="groupQuestAmmo,groupQuestResources,groupQuestMods,groupQuestT1SkillMagazineBundle" ischosen="true" value="1"/>
- </quest>
- <quest id="tier2_test_turnin" template="tier1_test_turnin">
- <variable name="name" value="T2 Quest Turn In" />
- <variable name="subtitle" value="T2 Quest Turn In" />
- <variable name="offer" value="Hit accept and talk to any trader for a T2 quest reward." />
- <variable name="difficulty" value="2" />
- <reward type="Exp" value="3750"/>
- <reward type="Item" id="casinoCoin" value="560"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="2"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier3_test_turnin" template="tier1_test_turnin">
- <variable name="name" value="T3 Quest Turn In" />
- <variable name="subtitle" value="T3 Quest Turn In" />
- <variable name="offer" value="Hit accept and talk to any trader for a T3 quest reward." />
- <variable name="difficulty" value="3" />
- <reward type="Exp" value="5000"/>
- <reward type="Item" id="casinoCoin" value="800"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="3"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier4_test_turnin" template="tier1_test_turnin">
- <variable name="name" value="T4 Quest Turn In" />
- <variable name="subtitle" value="T4 Quest Turn In" />
- <variable name="offer" value="Hit accept and talk to any trader for a T4 quest reward." />
- <variable name="difficulty" value="4" />
- <reward type="Exp" value="6250"/>
- <reward type="Item" id="casinoCoin" value="1020"/>
- <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier5_test_turnin" template="tier1_test_turnin">
- <variable name="name" value="T5 Quest Turn In" />
- <variable name="subtitle" value="T5 Quest Turn In" />
- <variable name="offer" value="Hit accept and talk to any trader for a T5 quest reward." />
- <variable name="difficulty" value="5" />
- <reward type="Exp" value="12500"/>
- <reward type="Item" id="casinoCoin" value="2040"/>
- <reward type="LootItem" id="groupQuestToolsT3" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestWeaponsMeleeT2,groupQuestWeaponsRangedT3" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <quest id="tier6_test_turnin" template="tier1_test_turnin">
- <variable name="name" value="T6 Quest Turn In" />
- <variable name="subtitle" value="T6 Quest Turn In" />
- <variable name="offer" value="Hit accept and talk to any trader for a T6 quest reward." />
- <variable name="difficulty" value="6" />
- <reward type="Exp" value="20000"/>
- <reward type="Item" id="casinoCoin" value="6000"/>
- <reward type="LootItem" id="groupQuestToolsT3" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6"/>
- <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestWeaponsMeleeT2,groupQuestWeaponsRangedT3" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestMods" ischosen="true" value="6"/>
- <reward type="LootItem" id="groupQuestT1SkillMagazineBundle" ischosen="true" value="4"/>
- <reward type="LootItem" id="groupQuestSteel" ischosen="true"/>
- </quest>
- <!-- *** QUEST_LISTS -->
- <quest_list id="test_quests">
- <quest id="test_sleepers"/>
- <quest id="test_fetch"/>
- <quest id="test_fetchsleep"/>
- <quest id="test_fetchinfested"/>
- <quest id="test_hiddensleep"/>
- <quest id="test_restorepower"/>
- <quest id="test_sleepers_infested"/>
- <!-- <quest id="test_defense" /> -->
- </quest_list>
- <quest_list id="trader_quests">
- <!-- Tier 1 -->
- <quest id="tier1_clear"/>
- <quest id="tier1_fetch"/>
- <quest id="tier1_buried_supplies"/>
- <!-- <quest id="tier1_defense"/> -->
- <!-- Tier 2 -->
- <quest id="tier2_clear"/>
- <quest id="tier2_clear_infested" />
- <quest id="tier2_fetch"/>
- <quest id="tier2_fetch_clear"/>
- <quest id="tier2_restore_power" />
- <quest id="tier2_buried_supplies"/>
- <!-- <quest id="tier2_defense"/> -->
- <!-- Tier 3 -->
- <quest id="tier3_clear"/>
- <quest id="tier3_clear_infested" />
- <quest id="tier3_fetch"/>
- <quest id="tier3_fetch_clear"/>
- <quest id="tier3_restore_power" />
- <quest id="tier3_buried_supplies"/>
- <!-- <quest id="tier3_defense"/> -->
- <!-- Tier 4 -->
- <quest id="tier4_clear"/>
- <quest id="tier4_clear_infested" />
- <quest id="tier4_restore_power" />
- <quest id="tier4_fetch_clear"/>
- <!-- Tier 5 -->
- <quest id="tier5_clear"/>
- <quest id="tier5_clear_infested" />
- <quest id="tier5_fetch_clear"/>
- <!-- Tier 6 -->
- <quest id="tier6_clear_infested" />
- <!-- <quest id="tier6_clear"/> -->
- <!-- <quest id="tier6_fetch"/> -->
- <!-- <quest id="tier6_fetch_clear"/> -->
- <!-- Special Quests -->
- <quest id="tier2_nexttrader" />
- <quest id="tier3_nexttrader" />
- <quest id="tier4_nexttrader" />
- <quest id="tier5_nexttrader" />
- </quest_list>
- <quest_items max_count="100">
- <quest_item id="1" name="questWhiteRiverSupplies" description_key="questSuppliesGroupDesc" icon="questWhiteRiverSupplies" icon_color="255,255,255"/>
- <quest_item id="2" name="questCassadoreSupplies" description_key="questSuppliesGroupDesc" icon="questCassadoreSupplies" icon_color="255,255,255"/>
- </quest_items>
- <quest_tier_rewards>
- <quest_tier_reward tier="2">
- <reward type="Quest" id="quest_tier1complete"/>
- </quest_tier_reward>
- <quest_tier_reward tier="3">
- <reward type="Quest" id="quest_tier2complete"/>
- </quest_tier_reward>
- <quest_tier_reward tier="4">
- <reward type="Quest" id="quest_tier3complete"/>
- </quest_tier_reward>
- <quest_tier_reward tier="5">
- <reward type="Quest" id="quest_tier4complete"/>
- </quest_tier_reward>
- <quest_tier_reward tier="6">
- <reward type="Quest" id="quest_tier5complete"/>
- </quest_tier_reward>
- <quest_tier_reward tier="7">
- <reward type="Quest" id="quest_tier6complete"/>
- </quest_tier_reward>
- </quest_tier_rewards>
- </quests>
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