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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Collectable_Spawner : MonoBehaviour
- {
- [SerializeField]
- private List<GameObject> _collectablePrefabs;
- public void SpawnCollectable(Vector2 position)
- {
- int index = Random.Range(0, _collectablePrefabs.Count);
- var selectedCollectable = _collectablePrefabs[index];
- Instantiate(selectedCollectable, position, Quaternion.identity);
- }
- }
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