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- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- using System.Collections.Specialized;
- using System.IO;
- namespace Slagalica
- {
- public partial class Spojnice : MetroFramework.Forms.MetroForm
- {
- public Spojnice()
- {
- InitializeComponent();
- }
- string igra;
- int j = 0;
- Button[] button;
- private void Spojnice_Load(object sender, EventArgs e)
- {
- Random r = new Random();
- int indeks;
- igra = "spojnice";
- StreamReader sr = new StreamReader(igra + ".txt");
- string[] niz1 = new string[8];
- string[] niz2 = new string[8];
- //label1.Text = sr.ReadLine();
- var questions = File.ReadLines(igra + ".txt").Where(line => line.StartsWith("*")).ToList();
- var myRandomQuestion = questions[r.Next(questions.Count)].Substring(1);
- label1.Text = myRandomQuestion;
- button = new Button[] { button1, button2, button3, button4, button5, button6, button7, button8
- ,button9, button10, button11, button12, button13, button14, button15, button16 };
- for (int i = 0; i < 8; i++)
- {
- string s = sr.ReadLine();
- niz1[i] = s.Substring(0, s.IndexOf('='));
- indeks = r.Next(1, 9);
- bool ind = true;
- while (ind)
- {
- ind = false;
- switch (indeks)
- {
- case 1:
- if (button9.Text == "")
- button9.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 2:
- if (button10.Text == "")
- button10.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 3:
- if (button11.Text == "")
- button11.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 4:
- if (button12.Text == "")
- button12.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 5:
- if (button13.Text == "")
- button13.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 6:
- if (button14.Text == "")
- button14.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 7:
- if (button15.Text == "")
- button15.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- case 8:
- if (button16.Text == "")
- button16.Text = s.Substring(s.IndexOf('=') + 1);
- else
- {
- indeks = r.Next(1, 9);
- ind = true;
- }
- break;
- }
- }
- }
- for (j = 0; j < 8; j++)
- button[j].Text = niz1[j];
- for (j = 0; j < 16; j++)
- button[j].BackColor = Color.DodgerBlue;
- label1.BackColor = Color.DodgerBlue;
- timer1.Enabled = true;
- }
- int ukupno = 0, pojam = 0;
- private void RacunajZaDugme(Button dugme1, Button dugme2, string igr)
- {
- string s1 = dugme1.Text + "=" + dugme2.Text;
- StreamReader sr = new StreamReader(igr + ".txt");
- string s2 = sr.ReadLine();
- while (!sr.EndOfStream)
- {
- s2 = sr.ReadLine();
- if (s1 == s2)
- {
- ukupno += 4;
- dugme1.BackColor = Color.Green;
- dugme2.BackColor = Color.Green;
- break;
- }
- if (s1 != s2)
- {
- dugme1.BackColor = Color.Red;
- }
- }
- pojam++;
- if (pojam == 8)
- {
- KrajIgre();
- pojam = 0;
- ukupno = 0;
- }
- }
- private void KrajIgre()
- {
- timer1.Enabled = false;
- button = new Button[] { button1, button2, button3, button4, button5, button6, button7, button8
- ,button9, button10, button11, button12, button13, button14, button15, button16 };
- for (j = 0; j < 16; j++)
- button[j].BackColor = Color.White;
- for (j = 0; j < 16; j++)
- button[j].Text = "";
- MessageBox.Show("Osvojili ste " + ukupno + " poena ! ! !", "Kraj igre");
- label1.Text = "";
- label1.BackColor = Color.DarkBlue;
- }
- int i;
- private void button2_Click(object sender, EventArgs e)
- {
- i = 2;
- }
- private void button3_Click(object sender, EventArgs e)
- {
- i = 3;
- }
- private void button4_Click(object sender, EventArgs e)
- {
- i = 4;
- }
- private void button5_Click(object sender, EventArgs e)
- {
- i = 5;
- }
- private void button6_Click(object sender, EventArgs e)
- {
- i = 6;
- }
- private void button7_Click(object sender, EventArgs e)
- {
- i = 7;
- }
- private void button8_Click(object sender, EventArgs e)
- {
- i = 8;
- }
- private void button9_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button9, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button9, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button9, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button9, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button9, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button9, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button9, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button9, igra);
- break;
- }
- }
- private void button10_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button10, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button10, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button10, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button10, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button10, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button10, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button10, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button10, igra);
- break;
- }
- }
- private void button11_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button11, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button11, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button11, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button11, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button11, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button11, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button11, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button11, igra);
- break;
- }
- }
- private void button12_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button12, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button12, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button12, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button12, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button12, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button12, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button12, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button12, igra);
- break;
- }
- }
- private void button13_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button13, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button13, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button13, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button13, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button13, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button13, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button13, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button13, igra);
- break;
- }
- }
- private void button14_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button14, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button14, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button14, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button14, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button14, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button14, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button14, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button14, igra);
- break;
- }
- }
- private void button15_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button15, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button15, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button15, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button15, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button15, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button15, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button15, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button15, igra);
- break;
- }
- }
- private void button16_Click(object sender, EventArgs e)
- {
- switch (i)
- {
- case 1:
- RacunajZaDugme(button1, button16, igra);
- break;
- case 2:
- RacunajZaDugme(button2, button16, igra);
- break;
- case 3:
- RacunajZaDugme(button3, button16, igra);
- break;
- case 4:
- RacunajZaDugme(button4, button16, igra);
- break;
- case 5:
- RacunajZaDugme(button5, button16, igra);
- break;
- case 6:
- RacunajZaDugme(button6, button16, igra);
- break;
- case 7:
- RacunajZaDugme(button7, button16, igra);
- break;
- case 8:
- RacunajZaDugme(button8, button16, igra);
- break;
- }
- }
- private void button1_Click(object sender, EventArgs e)
- {
- i = 1;
- }
- }
- }
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