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- // add this
- this.checkPlayers = function () {
- if (!Config.PublicMode) {
- return false;
- }
- var player = getUnit(0);
- if (player) {
- do {
- if (player.name !== me.name && !player.getState(32)) {
- Attack.getIntoPosition(player, 10, 0x4);
- return true;
- }
- } while (player.getNext());
- }
- return false;
- };
- // stop
- this.doPrecast = function (force) {
- var buffSummons = false;
- if (!me.getState(32) || force) {
- // add this
- if (this.checkPlayers()) {
- force = true;
- }
- // stop
- this.precastCTA(force);
- }
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