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kolton

Untitled

May 23rd, 2012
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  1. // add this
  2. this.checkPlayers = function () {
  3. if (!Config.PublicMode) {
  4. return false;
  5. }
  6.  
  7. var player = getUnit(0);
  8.  
  9. if (player) {
  10. do {
  11. if (player.name !== me.name && !player.getState(32)) {
  12. Attack.getIntoPosition(player, 10, 0x4);
  13.  
  14. return true;
  15. }
  16. } while (player.getNext());
  17. }
  18.  
  19. return false;
  20. };
  21. // stop
  22.  
  23. this.doPrecast = function (force) {
  24. var buffSummons = false;
  25.  
  26. if (!me.getState(32) || force) {
  27. // add this
  28. if (this.checkPlayers()) {
  29. force = true;
  30. }
  31. // stop
  32.  
  33. this.precastCTA(force);
  34. }
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