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May 26th, 2018
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  1.   struct _GstVideoCompositingMeta {
  2.     GstMeta               meta;
  3.  
  4.     /* zorder : Depth Position of the layer in the final scene
  5.      *        0 = background
  6.      *    2**32 = foreground
  7.      */
  8.     guint                 zorder;
  9.     /* x,y    : Spatial position of the layer in the final scene
  10.      */
  11.     guint                 x;
  12.     guint                 y;
  13.     /* width/height : Target width/height of the layer in the
  14.      *   final scene.
  15.     */
  16.     guint                 width;
  17.     guint                 height;
  18.     /* basewidth/baseheight : Reference scene width/height
  19.      *   If both values are zero, the x/y/width/height values above
  20.      *   are to be used as absolute coordinates, regardless of the
  21.      *   final scene's width and height.
  22.      *   If the values are non-zero, the x/y/width/height values
  23.      *   above should be scaled based on those values.
  24.      *     Ex : real x position = x / basewidth * scene_width
  25.     guint                 basewidth;
  26.     guint                 baseheight;
  27.   }
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