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SilverKing

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Sep 7th, 2018
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  1.  
  2. [Log:]
  3. Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
  4. [Stacktrace:]
  5. Facebook.Unity.CompiledFacebookLoader:Start()
  6.  
  7. [Log:]
  8. [DevToDev] 2018/09/07 11:57:57 : Application keys can't be empty.
  9. [Stacktrace:]
  10. DevToDev.Core.Utils.Log:R(String, Object[])
  11. DevToDev.Logic.SDKClient:Initialize(String, String)
  12. DTDEditor.DevToDevSDK:Start()
  13.  
  14. [Log:]
  15. [DevToDev] 2018/09/07 11:57:57 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.7
  16. [Stacktrace:]
  17. DevToDev.Core.Utils.Log:R(String, Object[])
  18. DevToDev.Logic.SDKClient:Initialize(String, String)
  19. analytics.DevToDevController:Start()
  20.  
  21. [Log:]
  22. [AD helper] deltaTime = 1535883925
  23. [Stacktrace:]
  24. advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
  25. advertising.HeyzapAdsController:Start()
  26.  
  27. [Log:]
  28. [AD] HeyzapAdsController start initialization
  29. [Stacktrace:]
  30. advertising.HeyzapAdsController:Start()
  31.  
  32. [Log:]
  33. [AD] HeyzapAdsController start fetching...
  34. [Stacktrace:]
  35. advertising.HeyzapAdsController:Start()
  36.  
  37. [Log:]
  38. [AD] start fetching tag = lobby_icon
  39. [Stacktrace:]
  40. advertising.HeyzapAdsController:Start()
  41.  
  42. [Log:]
  43. [AD] start fetching tag = restore_products
  44. [Stacktrace:]
  45. advertising.HeyzapAdsController:Start()
  46.  
  47. [Log:]
  48. [AD] start fetching tag = level_complete
  49. [Stacktrace:]
  50. advertising.HeyzapAdsController:Start()
  51.  
  52. [Log:]
  53. [AD] OfferWall start fetching
  54. [Stacktrace:]
  55. advertising.HeyzapAdsController:Start()
  56.  
  57. [Log:]
  58. [ SocialManager ] isSocialNetworkInitialized = True
  59. [Stacktrace:]
  60. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  61. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  62.  
  63. [Log:]
  64. [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
  65. [Stacktrace:]
  66. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  67. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  68.  
  69. [Log:]
  70. [ SocialManager ] -> [ INIT CURRENT USER ]
  71. [Stacktrace:]
  72. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  73. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  74.  
  75. [Log:]
  76. showWindow: IntroWindow
  77. [Stacktrace:]
  78. Engine.UIManager:showWindow(Type, Int32, Action`2)
  79. app.<gameProcess>c__Iterator1:MoveNext()
  80. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  81.  
  82. [Log:]
  83. [DevToDev] 2018/09/07 11:57:57 : Metric Application Info added to storage
  84. [Stacktrace:]
  85. DevToDev.Core.Utils.Log:R(String, Object[])
  86. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  87. DevToDev.Logic.User:AddEvent(Event)
  88. DevToDev.Logic.User:AddSelfInfo()
  89. DevToDev.Logic.User:OnInitialized(Boolean)
  90. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  91. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  92. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  93.  
  94. [Log:]
  95. [DevToDev] 2018/09/07 11:57:57 : Metric User Info added to storage
  96. [Stacktrace:]
  97. DevToDev.Core.Utils.Log:R(String, Object[])
  98. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  99. DevToDev.Logic.User:AddEvent(Event)
  100. DevToDev.Logic.User:AddSelfInfo()
  101. DevToDev.Logic.User:OnInitialized(Boolean)
  102. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  103. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  105.  
  106. [Log:]
  107. [DevToDev] 2018/09/07 11:57:57 : Metric Device Info added to storage
  108. [Stacktrace:]
  109. DevToDev.Core.Utils.Log:R(String, Object[])
  110. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  111. DevToDev.Logic.User:AddEvent(Event)
  112. DevToDev.Logic.User:AddSelfInfo()
  113. DevToDev.Logic.User:OnInitialized(Boolean)
  114. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  115. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  117.  
  118. [Log:]
  119. loadCurrentUser {"id":"2121243898103066","name":"Sergey Aleksandrovich","first_name":"Sergey","last_name":"Aleksandrovich","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=2121243898103066&height=100&width=100&ext=1538902677&hash=AeTWCGqR9CZMyN9n","width":100}}}
  120. [Stacktrace:]
  121. Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
  122. Facebook.Unity.<Start>d__9:MoveNext()
  123. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  124.  
  125. [Log:]
  126. FacebookAdapter :: REPORT_GAME_LAUNCHED
  127. [Stacktrace:]
  128. Social.<initCurrentUser>c__Iterator2:MoveNext()
  129. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  130.  
  131. [Log:]
  132. [ SocialManager ] loadFriends(start) : False
  133. [Stacktrace:]
  134. Social.SocialManager:loadFriends()
  135. Social.<initCurrentUser>c__Iterator2:MoveNext()
  136. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  137.  
  138. [Log:]
  139. [DevToDev] 2018/09/07 11:57:57 : Metric Connect To Social Network added to storage
  140. [Stacktrace:]
  141. DevToDev.Core.Utils.Log:R(String, Object[])
  142. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  143. DevToDev.Logic.User:AddEvent(Event)
  144. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  145. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  146.  
  147. [Log:]
  148. [DevToDev] 2018/09/07 11:57:58 : Metric Storage has been sent sucsessfully
  149. [Stacktrace:]
  150. DevToDev.Core.Utils.Log:R(String, Object[])
  151. DevToDev.Logic.User:OnSendCallBack(Response, Object)
  152. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  153. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  154.  
  155. [Log:]
  156. [SDK] SetCallback message = available,default
  157. [Stacktrace:]
  158. Heyzap.HZOfferWallAd:SetCallback(String)
  159.  
  160. [Log:]
  161. [SDK] SetCallbackStateAndTag state = available, tag = default
  162. [Stacktrace:]
  163. Heyzap.HZOfferWallAd:SetCallbackStateAndTag(String, String)
  164.  
  165. [Log:]
  166. [AD] OFFERWALL: available Tag : default
  167. [Stacktrace:]
  168.  
  169. [Log:]
  170. sendRequest: id=0, url=https://restaurantfb.beargg.com/mo/v
  171. [Stacktrace:]
  172. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  173. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  174. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  175. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  176. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  177.  
  178. [Log:]
  179. startRequest: id=0, url=https://restaurantfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
  180. [Stacktrace:]
  181. Engine.Net.HTTPService:startRequest(URLRequest)
  182. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  183. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  184. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  185. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  186. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  187.  
  188. [Log:]
  189. OFFLINE https://restaurantfb.beargg.com/mo/v
  190. [Stacktrace:]
  191. Engine.Net.HTTPService:startRequest(URLRequest)
  192. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  193. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  195. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  196. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  197.  
  198. [Log:]
  199. onFilesConfigLoadError connection error
  200. [Stacktrace:]
  201. Engine.Net.HTTPService:processError(String, URLRequest)
  202. Engine.Net.HTTPService:startRequest(URLRequest)
  203. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  204. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  206. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  208.  
  209. [Log:]
  210. HTTP_SERVICE_ERROR: -1
  211. [Stacktrace:]
  212. app.Game:onHttpServiceError(String)
  213. Engine.Net.HTTPService:processError(String, URLRequest)
  214. Engine.Net.HTTPService:startRequest(URLRequest)
  215. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  216. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  217. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  218. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  219. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  220.  
  221. [Log:]
  222. [ DATA UPDATER ] files updateted
  223. [Stacktrace:]
  224. Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
  225. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  226. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  227. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  228. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  229. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  230.  
  231. [Log:]
  232. cannot load model: 0
  233. [Stacktrace:]
  234. app.<updateData>c__IteratorD:MoveNext()
  235. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  236.  
  237. [Log:]
  238. NullReferenceException: A null value was found where an object instance was required.
  239. [Stacktrace:]
  240. Xmls.GameXmlWrapper.initDishes ()
  241. Xmls.GameXmlWrapper.load ()
  242. app.Game+<updateData>c__IteratorD.MoveNext ()
  243. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  244. app.<updateData>c__IteratorD:MoveNext()
  245. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  246.  
  247. [Log:]
  248. cannot load model: 1
  249. [Stacktrace:]
  250. app.<updateData>c__IteratorD:MoveNext()
  251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  252.  
  253. [Log:]
  254. NullReferenceException: A null value was found where an object instance was required.
  255. [Stacktrace:]
  256. Xmls.GameXmlWrapper.initDishes ()
  257. Xmls.GameXmlWrapper.load ()
  258. app.Game+<updateData>c__IteratorD.MoveNext ()
  259. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  260. app.<updateData>c__IteratorD:MoveNext()
  261. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  262.  
  263. [Log:]
  264. string not found: key=PUSH_ONE_DAY_LEFT_DESC_2
  265. [Stacktrace:]
  266. Engine.Localization.Localization:get_Item(String)
  267. notifications.PushNotificationManager:getMessageById(Int32)
  268. notifications.PushNotificationManager:sendScheduledNotifications()
  269. app.<updateData>c__IteratorD:MoveNext()
  270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  271.  
  272. [Log:]
  273. send | id=1, time=86400, msg=NOT_FOUND_PUSH_ONE_DAY_LEFT_DESC_2
  274. [Stacktrace:]
  275. notifications.PushNotificationManager:send(String, Int32, Int32)
  276. notifications.PushNotificationManager:sendScheduledNotifications()
  277. app.<updateData>c__IteratorD:MoveNext()
  278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  279.  
  280. [Log:]
  281. string not found: key=GAME_TITLE
  282. [Stacktrace:]
  283. Engine.Localization.Localization:get_Item(String)
  284. notifications.PushNotificationManager:send(String, Int32, Int32)
  285. notifications.PushNotificationManager:sendScheduledNotifications()
  286. app.<updateData>c__IteratorD:MoveNext()
  287. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  288.  
  289. [Log:]
  290. string not found: key=PUSH_THREE_DAYS_LEFT_DESC_2
  291. [Stacktrace:]
  292. Engine.Localization.Localization:get_Item(String)
  293. notifications.PushNotificationManager:getMessageById(Int32)
  294. notifications.PushNotificationManager:sendScheduledNotifications()
  295. app.<updateData>c__IteratorD:MoveNext()
  296. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  297.  
  298. [Log:]
  299. send | id=2, time=259200, msg=NOT_FOUND_PUSH_THREE_DAYS_LEFT_DESC_2
  300. [Stacktrace:]
  301. notifications.PushNotificationManager:send(String, Int32, Int32)
  302. notifications.PushNotificationManager:sendScheduledNotifications()
  303. app.<updateData>c__IteratorD:MoveNext()
  304. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  305.  
  306. [Log:]
  307. string not found: key=GAME_TITLE
  308. [Stacktrace:]
  309. Engine.Localization.Localization:get_Item(String)
  310. notifications.PushNotificationManager:send(String, Int32, Int32)
  311. notifications.PushNotificationManager:sendScheduledNotifications()
  312. app.<updateData>c__IteratorD:MoveNext()
  313. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  314.  
  315. [Log:]
  316. string not found: key=PUSH_SEVEN_DAYS_LEFT_DESC_1
  317. [Stacktrace:]
  318. Engine.Localization.Localization:get_Item(String)
  319. notifications.PushNotificationManager:getMessageById(Int32)
  320. notifications.PushNotificationManager:sendScheduledNotifications()
  321. app.<updateData>c__IteratorD:MoveNext()
  322. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  323.  
  324. [Log:]
  325. send | id=3, time=604800, msg=NOT_FOUND_PUSH_SEVEN_DAYS_LEFT_DESC_1
  326. [Stacktrace:]
  327. notifications.PushNotificationManager:send(String, Int32, Int32)
  328. notifications.PushNotificationManager:sendScheduledNotifications()
  329. app.<updateData>c__IteratorD:MoveNext()
  330. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  331.  
  332. [Log:]
  333. string not found: key=GAME_TITLE
  334. [Stacktrace:]
  335. Engine.Localization.Localization:get_Item(String)
  336. notifications.PushNotificationManager:send(String, Int32, Int32)
  337. notifications.PushNotificationManager:sendScheduledNotifications()
  338. app.<updateData>c__IteratorD:MoveNext()
  339. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  340.  
  341. [Log:]
  342. NullReferenceException: A null value was found where an object instance was required.
  343. [Stacktrace:]
  344. utils.XmlDataAdapter.findChild (System.Xml.XmlNode node, System.Predicate`1 predicate)
  345. Xmls.ActionsXmlWrapper.getAction (System.String id)
  346. Xmls.ActionsXmlWrapper.getTimeToStartAction (System.String id)
  347. notifications.PushNotificationManager.sendScheduledNotifications ()
  348. app.Game+<updateData>c__IteratorD.MoveNext ()
  349. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  350.  
  351. [Log:]
  352. [AD] INCENTIVIZED: fetch_failed Tag : level_complete
  353. [Stacktrace:]
  354. advertising.HeyzapAdsController:<Start>m__1(String, String)
  355.  
  356. [Log:]
  357. [AD] INCENTIVIZED: fetch_failed Tag : lobby_icon
  358. [Stacktrace:]
  359. advertising.HeyzapAdsController:<Start>m__1(String, String)
  360.  
  361. [Log:]
  362. [AD] INCENTIVIZED: fetch_failed Tag : restore_products
  363. [Stacktrace:]
  364. advertising.HeyzapAdsController:<Start>m__1(String, String)
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