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- [Log:]
- Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
- [Stacktrace:]
- Facebook.Unity.CompiledFacebookLoader:Start()
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.7
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- [AD helper] deltaTime = 1535883925
- [Stacktrace:]
- advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start initialization
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start fetching...
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = lobby_icon
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = restore_products
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = level_complete
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] OfferWall start fetching
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [ SocialManager ] isSocialNetworkInitialized = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] -> [ INIT CURRENT USER ]
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Metric Application Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Metric User Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Metric Device Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- loadCurrentUser {"id":"2121243898103066","name":"Sergey Aleksandrovich","first_name":"Sergey","last_name":"Aleksandrovich","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=2121243898103066&height=100&width=100&ext=1538902677&hash=AeTWCGqR9CZMyN9n","width":100}}}
- [Stacktrace:]
- Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
- Facebook.Unity.<Start>d__9:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- FacebookAdapter :: REPORT_GAME_LAUNCHED
- [Stacktrace:]
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] loadFriends(start) : False
- [Stacktrace:]
- Social.SocialManager:loadFriends()
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/07 11:57:57 : Metric Connect To Social Network added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/09/07 11:57:58 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [SDK] SetCallback message = available,default
- [Stacktrace:]
- Heyzap.HZOfferWallAd:SetCallback(String)
- [Log:]
- [SDK] SetCallbackStateAndTag state = available, tag = default
- [Stacktrace:]
- Heyzap.HZOfferWallAd:SetCallbackStateAndTag(String, String)
- [Log:]
- [AD] OFFERWALL: available Tag : default
- [Stacktrace:]
- [Log:]
- sendRequest: id=0, url=https://restaurantfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://restaurantfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE https://restaurantfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- onFilesConfigLoadError connection error
- [Stacktrace:]
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ DATA UPDATER ] files updateted
- [Stacktrace:]
- Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- cannot load model: 0
- [Stacktrace:]
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Xmls.GameXmlWrapper.initDishes ()
- Xmls.GameXmlWrapper.load ()
- app.Game+<updateData>c__IteratorD.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- cannot load model: 1
- [Stacktrace:]
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Xmls.GameXmlWrapper.initDishes ()
- Xmls.GameXmlWrapper.load ()
- app.Game+<updateData>c__IteratorD.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=PUSH_ONE_DAY_LEFT_DESC_2
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:getMessageById(Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=1, time=86400, msg=NOT_FOUND_PUSH_ONE_DAY_LEFT_DESC_2
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=GAME_TITLE
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=PUSH_THREE_DAYS_LEFT_DESC_2
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:getMessageById(Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=2, time=259200, msg=NOT_FOUND_PUSH_THREE_DAYS_LEFT_DESC_2
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=GAME_TITLE
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=PUSH_SEVEN_DAYS_LEFT_DESC_1
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:getMessageById(Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=3, time=604800, msg=NOT_FOUND_PUSH_SEVEN_DAYS_LEFT_DESC_1
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- string not found: key=GAME_TITLE
- [Stacktrace:]
- Engine.Localization.Localization:get_Item(String)
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- utils.XmlDataAdapter.findChild (System.Xml.XmlNode node, System.Predicate`1 predicate)
- Xmls.ActionsXmlWrapper.getAction (System.String id)
- Xmls.ActionsXmlWrapper.getTimeToStartAction (System.String id)
- notifications.PushNotificationManager.sendScheduledNotifications ()
- app.Game+<updateData>c__IteratorD.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : level_complete
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : lobby_icon
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
- [Log:]
- [AD] INCENTIVIZED: fetch_failed Tag : restore_products
- [Stacktrace:]
- advertising.HeyzapAdsController:<Start>m__1(String, String)
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