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- #define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- enum pInfo
- {
- ASL,
- }
- new PlayerInfo[MAX_PLAYERS][pInfo];
- new PlayerName2 [MAX_PLAYERS] [pName];
- public OnFilterScriptInit()
- {
- print("\n----------------------------------");
- print(" .........:Sean Groups Filterscript:...........");
- print("----------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerSpawn(playerid) //This will get there playerid on spawn
- {
- }
- /*enum pInfo
- {
- ASL,
- */
- //================ ASL Commands -made by Cex ===============//
- new AsLActivity[MAX_PLAYERS];
- CMD:aslmembers(playerid,params[])
- {
- #pragma unused params
- new count = 0;
- new string[128];
- new ChangeColor;
- new ASLR[128];
- new AsLDuty[128];
- if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
- SendClientMessage(playerid, 0xFF0000AA, " ");
- SendClientMessage(playerid, 0x00FFFFAA, "__________ |- Online AsL Members -| __________");
- SendClientMessage(playerid, 0xFF0000AA, " ");
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(!IsPlayerConnected(i)) continue;
- if(PlayerInfo[i][LoggedIn] == 0) continue;
- if(PlayerInfo[i][ASL] == 0) continue;
- if(PlayerInfo[i][ASL] == 1) { ASLR = "Recruit"; ChangeColor = 0x858483FF; }
- if(PlayerInfo[i][ASL] == 2) { ASLR = "Initiate"; ChangeColor = 0x864e25FF; }
- if(PlayerInfo[i][ASL] == 3) { ASLR = "Apprentice"; ChangeColor = 0xf6b210FF; }
- if(PlayerInfo[i][ASL] == 4) { ASLR = "Footpad"; ChangeColor = 0xf6ee10FF; }
- if(PlayerInfo[i][ASL] == 5) { ASLR = "Mercenary"; ChangeColor = 0xc6c434FF; }
- if(PlayerInfo[i][ASL] == 6) { ASLR = "Gladiator"; ChangeColor = 0x9be32aFF; }
- if(PlayerInfo[i][ASL] == 7) { ASLR = "Warrior"; ChangeColor = 0x26e32fFF; }
- if(PlayerInfo[i][ASL] == 8) { ASLR = "Templar"; ChangeColor = 0x26d8e3FF; }
- if(PlayerInfo[i][ASL] == 9) { ASLR = "Mentor"; ChangeColor = 0x9526e3FF; }
- if(PlayerInfo[i][ASL] == 10) { ASLR = "Leader Assassin"; ChangeColor = 0x266de3FF; }
- if(PlayerInfo[i][ASL] == 11) { ASLR = "Master Assassin"; ChangeColor = 0xff0000FF; }
- if(AsLActivity[i] == 0) AsLDuty = "{00FFFF}- Playing!";
- if(AsLActivity[i] == 1) AsLDuty = "{FF0000}- AFK";
- format(string, 128, "Rank: %d - %s (Id:%i) | %s %s",PlayerInfo[i][ASL], PlayerName2(i),i,ASLR, AsLDuty);
- SendClientMessage(playerid, ChangeColor, string);
- count++;
- }
- if (count == 0) SendClientMessage(playerid,0xFF0000AA,"No one is online from Assassin's Legion Crew");
- SendClientMessage(playerid, 0x00FFFFAA, "___________________________________________");
- return 1;
- }
- CMD:aslafk(playerid,params[]) {
- #pragma unused params
- if(PlayerInfo[playerid][ASL] >= 1) {
- new string[256],kuldoneve[MAX_PLAYER_NAME];
- SendClientMessage(playerid,-1,"{33FF33}Type {FF0000}/aslback {33FF33}When You Back.");
- GameTextForPlayer(playerid,"~r~ You are now AFK", 6000, 1);
- TogglePlayerControllable(playerid, 0);
- GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
- if(PlayerInfo[playerid][ASL] == 1)
- format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 2)
- format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 3)
- format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 4)
- format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 5)
- format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 6)
- format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 7)
- format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 8)
- format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 9)
- format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 10)
- format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 11)
- format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
- SendClientMessageToAll(-1, string);
- AsLActivity[playerid] = 1;
- CMDMessageToASL(playerid, "AsLAfk");
- } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
- return 1;}
- CMD:aslback(playerid,params[]) {
- #pragma unused params
- if(PlayerInfo[playerid][ASL] >= 1) {
- new string[256],kuldoneve[MAX_PLAYER_NAME];
- GameTextForPlayer(playerid,"~b~ Welcome Back", 6000, 1);
- TogglePlayerControllable(playerid, 1);
- GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
- if(PlayerInfo[playerid][ASL] == 1)
- format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Now Back!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 2)
- format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Now Back!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 3)
- format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Now Back!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 4)
- format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Now Back!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 5)
- format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Now Back!",kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 6)
- format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Now Back!", kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 7)
- format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Now Back!", kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 8)
- format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Now Back!", kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 9)
- format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Now Back!", kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 10)
- format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
- if(PlayerInfo[playerid][ASL] == 11)
- format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
- SendClientMessageToAll(-1, string);
- AsLActivity[playerid] = 0;
- CMDMessageToASL(playerid, "AsLBack");
- } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
- return 1;}
- CMD:aslsay(playerid,params[]) {
- #pragma unused params
- if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /aslsay [text]");
- if(PlayerInfo[playerid][ASL] == 1) {
- new string[128]; format(string, sizeof(string), "***[AsL]Recruit (Rank:1) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 2) {
- new string[128]; format(string, sizeof(string), "***[AsL]Initiate (Rank:2) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 3) {
- new string[128]; format(string, sizeof(string), "***[AsL]Apprentice (Rank:3) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 4) {
- new string[128]; format(string, sizeof(string), "***[AsL]Footpad (Rank:4) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 5) {
- new string[128]; format(string, sizeof(string), "***[AsL]Mercenary (Rank:5) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 6) {
- new string[128]; format(string, sizeof(string), "***[AsL]Gladiator (Rank:6) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 7) {
- new string[128]; format(string, sizeof(string), "***[AsL]Warrior (Rank:7) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 8) {
- new string[128]; format(string, sizeof(string), "***[AsL]Templar (Rank:8) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 9) {
- new string[128]; format(string, sizeof(string), "***[AsL]Mentor (Rank:9) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 10) {
- new string[128]; format(string, sizeof(string), "***[AsL]Leader Assassin (Rank:10) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else if(PlayerInfo[playerid][ASL] == 11) {
- new string[128]; format(string, sizeof(string), "***[AsL]Master Assassin (Rank:11) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
- return SendClientMessageToAll(0x375FFFAA,string);
- } else return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be a AsL Member to use this command","Okay","Cancel");
- }
- CMD:settempasl(playerid,params[]) {
- if(PlayerInfo[playerid][LoggedIn] == 1) {
- if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
- new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
- if(isnull(tmp) || isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /settempasl [playerid] [level]");
- new player1, level, string[128];
- player1 = strval(tmp);
- level = strval(tmp2);
- if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
- if(PlayerInfo[player1][LoggedIn] == 1) {
- if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
- if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
- CMDMessageToASL(playerid,"SETTEMPASL");
- new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
- if(level > 0) format(string,sizeof(string),"|- AsL Leader %s has Temporarily set you AsL Rank Status | Rank: %d - %s -|", pName(playerid), level);
- else format(string,sizeof(string),"|- AsL Leader %s has temporarily set you to Player Status | Rank: %d -|", pName(playerid), level);
- SendClientMessage(player1,blue,string);
- if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"ASL RANK Promoted", 2000, 3);
- else GameTextForPlayer(player1,"ASL RANK Demoted", 2000, 3);
- format(string,sizeof(string),"|- You have given %s Temp ASL Rank %d on '%d/%d/%d' at '%d:%d:%d' -|", pName(player1), level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
- format(string,sizeof(string),"Administrator %s has made %s temp ASL Rank %d on %d/%d/%d at %d:%d:%d",pName(playerid), pName(player1), level, day, month, year, hour, minute, second);
- SaveToFile("TempAdminLog",string);
- PlayerInfo[player1][ASL] = level;
- return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
- } else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be admin");
- } else return SendClientMessage(playerid, red, "Player is not connected");
- } else return SendClientMessage(playerid,red,"Error:You need to be AsL rank 9+ to use this command");
- } else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
- }
- CMD:aslm(playerid, params[]) {
- new string[128];
- if(PlayerInfo[playerid][ASL] < 9) return SendClientMessage(playerid,red,"ERROR: You need to be AsL Managament to use this command");
- if(isnull(params)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /aslm [text]"); {
- if(PlayerInfo[playerid][ASL] == 11)
- format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Master Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 10)
- format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Leader Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 9)
- format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Mentor %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
- for(new i, j = GetMaxPlayers(); i < j; i++)
- {
- if(!IsPlayerConnected(i)) continue;
- if(PlayerInfo[i][ASL] < 9) continue;
- SendClientMessage(i, -1, string);
- }
- }
- return 1;
- }
- CMD:asl(playerid,params[]) {
- #pragma unused params
- if(PlayerInfo[playerid][LoggedIn] == 1) {
- if(PlayerInfo[playerid][ASL] >= 1) {
- new string[128];
- if(PlayerInfo[playerid][ASL] == 11)
- format(string, sizeof(string), "{ff0000}[AsL - Master Assasin]{ff0000}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 10)
- format(string, sizeof(string), "{266de3}[AsL - Leader Assasin]{266de3}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 9)
- format(string, sizeof(string), "{9526e3}[AsL - Mentor]{9526e3}%s: %ss", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 8)
- format(string, sizeof(string), "{26d8e3}[AsL - Templar]{26d8e3}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 7)
- format(string, sizeof(string), "{26e32f}[AsL - Warrior]{26e32f}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 6)
- format(string, sizeof(string), "{9be32a}[AsL - Gladiator]{9be32a}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 5)
- format(string, sizeof(string), "{c6c434}[AsL - Mercenary]{c6c434}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 4)
- format(string, sizeof(string), "{f6ee10}[AsL - FootPad]{f6ee10}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 3)
- format(string, sizeof(string), "{f6b210}[AsL - Apprentice]{f6b210}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 2)
- format(string, sizeof(string), "{864e25}[AsL - Initiate]{864e25}%s: %s", PlayerName2(playerid), params[0] );
- if(PlayerInfo[playerid][ASL] == 1)
- format(string, sizeof(string), "{858483}[AsL - Recruit]|-%s-|{858483}%s: %s", PlayerName2(playerid), params[0] );
- MessageToASL(blue,string);
- } else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX,"{17FA02}Assassin's Leagion", "You need to be higher AsL Level to use this command", "OK", "");
- } else return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
- return 1;
- }
- CMD:osetasl(playerid,params[])
- {
- if(PlayerInfo[playerid][ASL] < 9 ) return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be +9 level AsL Member to use this command","OK","");
- {
- new file[256],string[120];
- new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
- if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /osetasl [name] [level]");
- if(isnull(tmp2)) return SendClientMessage(playerid, red, "ERROR: You must input a level");
- if(strval(tmp2) > 11) return SendClientMessage(playerid, red, "ERROR: Max AsL Rank is 12");
- format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(tmp));
- if(!fexist(file)) return SendClientMessage(playerid, red, "ERROR: that account don't even exist!");
- dini_Set(file,"ASL",tmp2);
- new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
- format(string,sizeof(string),"You have set %s's AsL level to %s on %d/%d/%d at %d:%d:%d",tmp,tmp2 ,day, month, year, hour, minute, second );
- SendClientMessage(playerid,0x00FFFFAA,string);
- CMDMessageToASL(playerid, "OSETASL");
- }
- return 1;
- }
- CMD:setasl(playerid,params[]) {
- if(PlayerInfo[playerid][LoggedIn] == 1) {
- if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
- new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
- if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
- new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
- player1 = strval(tmp);
- if(isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
- level = strval(tmp2);
- if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
- if(PlayerInfo[player1][LoggedIn] == 1) {
- if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
- if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
- MessageToAdmins(playerid,"SETASL"); CMDMessageToASL(playerid, "SETASL");
- GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
- new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
- if(level > 0) format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d - %s -|",adminname, level);
- else format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d -|",adminname, level);
- SendClientMessage(player1,blue,string);
- if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"~g~ASL Rank Promoted", 2000, 3);
- else GameTextForPlayer(player1,"~g~ASL Rank Demoted", 2000, 3);
- format(string,sizeof(string),"You have made %s Rank %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
- format(string,sizeof(string),"ASL leader %s has made %s Rank %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
- SaveToFile("ASLMembersLog",string);
- dUserSetINT(PlayerName2(player1)).("ASL",(level));
- PlayerInfo[player1][ASL] = level;
- return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
- } else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be AsL Member");
- } else return SendClientMessage(playerid, red, "Player is not connected");
- } else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
- } else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
- }
- CMDMessageToASL(playerid,command[])
- {
- new string[128];
- GetPlayerName(playerid,string,sizeof(string));
- format(string,sizeof(string),"{47FFBC}[AsL Member] {00FF00}'%s' {47FFBC}(Rank: {00FF00}%d{47FFBC}) | Command: {00FF00}%s",string,PlayerInfo[playerid][ASL],command);
- MessageToASL(-1,string);
- return 1;
- }
- forward MessageToASL(color,const string[]);
- public MessageToASL(color,const string[])
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) == 1)
- if(PlayerInfo[i][ASL] >= 1) {
- if(PlayerInfo[i][LoggedIn] == 1) {
- SendClientMessage(i, color, string); }
- }
- }
- return 1;
- }
- //================= End of ASL Commands ====================//
- #endif
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