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- //Socket Programming Code
- using System;
- using System.Net.Sockets;
- public class AsynchIOServer
- {
- public static void Main()
- {
- TCPListener tcpListener = new TCPListener(10);
- tcpListener.Start();
- Socket socketForClient = tcpListener.Accept();
- if (socketForClient.Connected)
- {
- Console.WriteLine("Client connected");
- NetworkStream networkStream = new NetworkStream(socketForClient);
- System.IO.StreamWriter streamWriter =
- new System.IO.StreamWriter(networkStream);
- System.IO.StreamReader streamReader =
- new System.IO.StreamReader(networkStream);
- string theString = "Sending";
- streamWriter.WriteLine(theString);
- Console.WriteLine(theString);
- streamWriter.Flush();
- theString = streamReader.ReadLine();
- Console.WriteLine(theString);
- streamReader.Close();
- networkStream.Close();
- streamWriter.Close();
- }
- socketForClient.Close();
- Console.WriteLine("Exiting...");
- }
- }
- Client Code:
- using System;
- using System.Net.Sockets;
- public class Client
- {
- static public void Main( string[] Args )
- {
- TCPClient socketForServer;
- try
- {
- socketForServer = new TCPClient("localHost", 10);
- }
- catch
- {
- Console.WriteLine(
- "Failed to connect to server at {0}:999", "localhost");
- return;
- }
- NetworkStream networkStream = socketForServer.GetStream();
- System.IO.StreamReader streamReader =
- new System.IO.StreamReader(networkStream);
- System.IO.StreamWriter streamWriter =
- new System.IO.StreamWriter(networkStream);
- try
- {
- string outputString;
- // read the data from the host and display it
- {
- outputString = streamReader.ReadLine();
- Console.WriteLine(outputString);
- streamWriter.WriteLine("Client Message");
- Console.WriteLine("Client Message");
- streamWriter.Flush();
- }
- }
- catch
- {
- Console.WriteLine("Exception reading from Server");
- }
- // tidy up
- networkStream.Close();
- }
- }
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