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- /**
- * fifteen.c
- *
- * Implements Game of Fifteen (generalized to d x d).
- *
- * Usage: fifteen d
- *
- * whereby the board's dimensions are to be d x d,
- * where d must be in [DIM_MIN,DIM_MAX]
- *
- * Note that usleep is obsolete, but it offers more granularity than
- * sleep and is simpler to use than nanosleep; `man usleep` for more.
- */
- #define _XOPEN_SOURCE 500
- #include <cs50.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <unistd.h>
- // constants
- #define DIM_MIN 3
- #define DIM_MAX 9
- // board
- int board[DIM_MAX][DIM_MAX];
- // dimensions
- int d;
- // prototypes
- void clear(void);
- void greet(void);
- void init(void);
- void draw(void);
- bool move(int tile);
- bool won(void);
- int main(int argc, string argv[])
- {
- // ensure proper usage
- if (argc != 2)
- {
- printf("Usage: fifteen d\n");
- return 1;
- }
- // ensure valid dimensions
- d = atoi(argv[1]);
- if (d < DIM_MIN || d > DIM_MAX)
- {
- printf("Board must be between %i x %i and %i x %i, inclusive.\n",
- DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
- return 2;
- }
- // open log
- FILE *file = fopen("log.txt", "w");
- if (file == NULL)
- {
- return 3;
- }
- // greet user with instructions
- greet();
- // initialize the board
- init();
- // accept moves until game is won
- while (true)
- {
- // clear the screen
- clear();
- // draw the current state of the board
- draw();
- // log the current state of the board (for testing)
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- fprintf(file, "%i", board[i][j]);
- if (j < d - 1)
- {
- fprintf(file, "|");
- }
- }
- fprintf(file, "\n");
- }
- fflush(file);
- // check for win
- if (won())
- {
- printf("ftw!\n");
- break;
- }
- // prompt for move
- printf("Tile to move: ");
- int tile = get_int();
- // quit if user inputs 0 (for testing)
- if (tile == 0)
- {
- break;
- }
- // log move (for testing)
- fprintf(file, "%i\n", tile);
- fflush(file);
- // move if possible, else report illegality
- if (!move(tile))
- {
- printf("\nIllegal move.\n");
- usleep(500000);
- }
- // sleep thread for animation's sake
- usleep(500000);
- }
- // close log
- fclose(file);
- // success
- return 0;
- }
- /**
- * Clears screen using ANSI escape sequences.
- */
- void clear(void)
- {
- printf("\033[2J");
- printf("\033[%d;%dH", 0, 0);
- // printf("\033[%d;%dm", 35, 01);
- }
- /**
- * Greets player.
- */
- void greet(void)
- {
- clear();
- printf("WELCOME TO GAME OF FIFTEEN\n");
- usleep(2000000);
- }
- /**
- * Initializes the game's board with tiles numbered 1 through d*d - 1
- * (i.e., fills 2D array with values but does not actually print them).
- */
- void init(void)
- {
- /* switch(d)
- {
- case 3:
- int tiles[3][3] = {8,7,6,5,4,3,2,1,0};
- case 4:
- int tiles[4][4] = {15,14,13,12,11,10,9,8,7,6,5,4,3,1,2,0};
- case 5:
- int tiles[5][5] = {24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0};
- case 6:
- int tiles[6][6] = {35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,1,2,0};
- case 7:
- int tiles[7][7] = {48,47,46,45,44,43,42,41,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,
- 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0};
- case 8:
- int tiles[8][8] = {63,62,61,60,59,58,57,56,55,54,53,52,51,50,49,48,47,46,45,44,43,42,41,40,39,38,37,36,35,34,33,32,31,
- 30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,1,2,0};
- case 9:
- int tiles[9][9] = {80,79,78,77,76,75,74,73,72,71,70,69,68,67,66,65,64,63,62,61,60,59,58,57,56,55,54,53,52,51,50,49,48,
- 47,46,45,44,43,42,41,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,
- 13,12,11,10,9,8,7,65,4,3,2,1,0};
- }*/
- if ((d*d-1)%2 != 0)
- {
- for (int i=0; i<d; i++)
- {
- for (int j=0; j<d; j++)
- {
- board[i][j] = (d*d - 1)-(d*i + j);
- }
- }
- int temporary;
- temporary = board[d-1] [d-2];
- board[d-1][d-2] = board[d-1] [d-3];
- board[d-1][d-3] = temporary;
- }
- else
- {
- for (int i=0; i<d; i++)
- {
- for (int j=0; j<d; j++)
- {
- board[i][j] = (d*d - 1)-(d*i+j);
- }
- }
- }
- }
- /**
- * Prints the board in its current state.
- */
- void draw(void)
- {
- for (int i=0; i<d; i++)
- {
- for (int j=0; j<d; j++)
- {
- if (board[i][j] < 10 && board[i][j] > 0)
- {
- printf("%2i", board[i][j]);
- }
- else if (board[i][j] == 0)
- {
- printf(" _");
- }
- else
- {
- printf("%i", board[i][j]);
- }
- if (j < d - 1)
- {
- printf("|");
- }
- }
- printf("\n");
- }
- }
- /**
- * If tile borders empty space, moves tile and returns true, else
- * returns false.
- */
- bool move(int tile)
- {
- for (int i=0; i<d; i++)
- {
- for (int j=0; j<d; j++)
- {
- if (tile == board[i][j])
- {
- if (board[i-1][j] == 0)
- {
- int temporary = board[i][j];
- board[i][j] = board[i-1][j];
- board[i-1][j] = temporary;
- return true;
- }
- else if (board[i][j-1] == 0)
- {
- int temporary = board[i][j];
- board[i][j] = board[i][j-1];
- board[i][j-1] = temporary;
- return true;
- }
- else if (board[i+1][j] == 0)
- {
- int temporary = board[i][j];
- board[i][j] = board[i+1][j];
- board[i+1][j] = temporary;
- return true;
- }
- else if (board[i][j+1] == 0)
- {
- int temporary = board[i][j];
- board[i][j] = board[i][j+1];
- board[i][j+1] = temporary;
- return true;
- }
- return false;
- }
- }
- }
- return false;
- }
- /**
- * Returns true if game is won (i.e., board is in winning configuration),
- * else false.
- */
- bool won(void)
- {
- // TODO
- return false;
- }
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