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- for i = 1,3000 do --number of times to loop
- local string_1 = "Level";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Ability";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "BusoHaki";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Combat";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Defensive";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Melee";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Point";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- local string_1 = "Sword";
- local number_1 = 0.5;
- local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power;
- Target:FireServer(string_1, number_1);
- end
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