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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- wait()
- LoudVolume = false
- Music = true
- script.Name = "GlitchMaster"
- Player = game.Players.LocalPlayer
- c = game.Players.LocalPlayer.Character
- Head = c.Head
- anim = c.Humanoid.Animator
- rage = false
- Battle = false
- p = game.Players.LocalPlayer
- Music = false
- PhaseEnabled = true
- TeleportEnabled = true
- c.Archivable = true
- WholeBody = c:clone()
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- mouse = Player:GetMouse()
- local S10 = Instance.new("Sound") local S11 = Instance.new("ParticleEmitter")
- c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function AnimDis()
- if c.Animate.Disabled == false then
- c.Animate.Disabled = true
- anim.Parent = nil
- else
- anim.Parent = c.Humanoid
- c.Animate.Disabled = false
- end
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- game:GetService('UserInputService').InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- isTyping = true
- finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- function VirusDestroy(H)
- spawn(function()
- for i = 1,1000 do
- H.Transparency = H.Transparency + 1/1000
- swait()
- end
- game.Debris:AddItem(H,3)H.Anchored = true
- end)
- end
- function HitInfect(Part)
- Part.Touched:connect(function(Hit)
- if Hit.Size.Y <= 30 and Hit.Size.X <= 30 and Hit.Size.Z <= 30 and Hit.Transparency < 1 and Hit:findFirstChild("Glitch")== nil and Hit.Parent ~= c then
- local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
- Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black") HitInfect(Hit) VirusDestroy(Hit)
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = Hit
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
- tra.Lifetime = NumberRange.new(1,3)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch"
- tra.LockedToPart = true
- tra.Rate = 15
- tra.VelocityInheritance = 0.2
- if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
- if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
- Hit.Mesh.TextureId = "rbxassetid://64619306"
- end
- elseif Hit.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)
- end
- end
- end
- end)
- end
- function Virusify(Hit)
- local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
- Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black")
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = Hit
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Name = "Glitch"
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Name = "Glitch2"
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
- tra.Lifetime = NumberRange.new(1,3)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.Rate = 15+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
- tra.VelocityInheritance = 0.2
- if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
- if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
- Hit.Mesh.TextureId = "rbxassetid://64619306"
- end
- elseif Hit.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)
- end
- end
- end
- function Virusify2(Hit)
- Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black")
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = Hit
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Name = "Glitch"
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Name = "Glitch2"
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- local PSize = (Hit.Size.Y)/4
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.Rate = 50
- tra.VelocityInheritance = 0.2
- if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
- if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
- Hit.Mesh.TextureId = "rbxassetid://64619306"
- end
- elseif Hit.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)
- end
- end
- end
- function Virusify3(Hit)
- local S = S10:clone() S.Parent = Hit S.Volume = 0.1 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
- Hit.Material = "Sand" Hit.BrickColor = BrickColor.new("Really black")
- for i2 = 1,2 do
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = Hit
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Name = "Glitch"
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Name = "Glitch2"
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- if i2 == 1 then
- tra.LockedToPart = true
- else
- tra.LockedToPart = false
- end
- local PSize = (Hit.Size.Y+Hit.Size.X+Hit.Size.Z)/20
- tra.Lifetime = NumberRange.new(1,3)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,PSize*0.75,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360
- tra.Rate = 35+(Hit.Size.Y+Hit.Size.X+Hit.Size.Z)*5
- tra.VelocityInheritance = 0.2
- if Hit:findFirstChild("Mesh") and Hit.Name ~= "Head" then
- if Hit:findFirstChild("Mesh"):IsA("SpecialMesh") then
- Hit.Mesh.TextureId = "rbxassetid://64619306"
- end
- elseif Hit.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",Hit)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(Hit.Size.X*2,Hit.Size.Y*2,Hit.Size.Z*2)
- end
- end
- end
- end
- local S = Instance.new("Sound",c.HumanoidRootPart)S.Volume = 0.4 S.SoundId = "rbxassetid://606774093" S.Looped = true S:Play()
- for i,v in pairs(c:children()) do
- if v.ClassName == "Accessory" then
- v:remove()
- end
- end
- if c:findFirstChild("Body Colors") then
- c:findFirstChild("Body Colors"):remove()
- end
- for i,v in pairs (c:children()) do
- if v.ClassName == "Part" then
- if v.Name ~= "HumanoidRootPart" then
- HitInfect(v)
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- for i2 = 1,2 do
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = v
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- tra.Rate = 15
- tra.Lifetime = NumberRange.new(1,3)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,0.15,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch"
- if i2 == 1 then
- tra.LockedToPart = true
- tra.Rate = 10
- else
- tra.LockedToPart = false
- tra.ZOffset = tra.ZOffset - 2.25
- end
- tra.VelocityInheritance = 0.2
- end
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- end
- c.Head.Transparency = 1
- local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- wait()
- c.Head:FindFirstChild("face").Texture = ""
- if c:findFirstChild("Shirt")~=nil then
- c:findFirstChild("Shirt"):remove()
- end
- if c:findFirstChild("Pants")~=nil then
- c:findFirstChild("Pants"):remove()
- end
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 25
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", c.HumanoidRootPart)
- bg.P = 100000 bg.D = 100
- bg.maxTorque = Vector3.new(math.huge, 0, math.huge)
- bg.cframe = c.HumanoidRootPart.CFrame
- local bv = Instance.new("BodyVelocity", c.HumanoidRootPart)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- repeat wait()
- c.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+1+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bv:Destroy()
- c.Humanoid.PlatformStand = false
- end
- Cloud = false
- function CloudForm()
- if Cloud == false then
- S.Volume = 1
- attack = true Cloud = true
- for i = 1,10 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- swait()
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 2500) * ang(rd(0), rd(0), rd(0)), 1)
- local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(10,10,10) Cl.CanCollide = false Cl.Anchored = false Cl.CFrame = c.HumanoidRootPart.CFrame
- Cl.CustomPhysicalProperties = PhysicalProperties.new(0,0.3,0.5)
- Cl.Material = "Sand" Cl.BrickColor = BrickColor.new("Really black") Cl.Name = "Cloud"
- HitInfect(Cl)
- for i2 = 1,2 do
- for i = 1,2 do
- local tra = S11:clone() tra.Parent = CL
- tra.Texture = "rbxassetid://744949545"
- tra.LightEmission = 0
- if i == 1 then
- tra.Color = ColorSequence.new(Color3.new(0/255,255/255,0/255))
- tra.ZOffset = 2.5
- else
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.ZOffset = 3
- end
- tra.Lifetime = NumberRange.new(1,3)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,1,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.Name = "Glitch"
- if i2 == 1 then
- tra.LockedToPart = true
- tra.Speed = NumberRange.new(0.5)
- else
- tra.LockedToPart = false
- tra.Speed = NumberRange.new(4)
- end
- tra.Rate = 250
- tra.VelocityInheritance = 0.2
- end
- end
- local W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = Cl
- local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- for i = 1,80 do
- M.Scale = Vector3.new(i/4,i/4,i/4)
- c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
- swait()
- end
- flying = true attack = false
- Fly()
- else
- attack = true S.Volume = 0.4
- if c:findFirstChild("Cloud") ~= nil then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
- for i = 1,20 do
- c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
- swait()
- end
- c.HumanoidRootPart.Smile:remove()
- end
- for i,v in pairs(c:findFirstChild("Cloud"):children()) do
- if v.Name == "Glitch" then
- v.Enabled = false
- end
- end
- for i = 1,80 do
- c:findFirstChild("Cloud").Mesh.Scale = c:findFirstChild("Cloud").Mesh.Scale - Vector3.new(0.25,0.25,0.25)
- swait()
- end
- game.Debris:AddItem(c:findFirstChild("Cloud"),2)
- Cloud = false end flying = false
- wait(2)
- attack = false
- end
- end
- function CloudFace()
- if c.HumanoidRootPart:findFirstChild("Smile")~= nil then
- for i = 1,20 do
- c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency = c.HumanoidRootPart.Smile.ImageLabel.ImageTransparency + 0.05
- swait()
- end
- c.HumanoidRootPart.Smile:remove()
- else
- local BillBoard = Instance.new("BillboardGui",c.HumanoidRootPart)BillBoard.Name = "Smile" BillBoard.AlwaysOnTop = true BillBoard.Size = UDim2.new(10,0,10,0)
- local Im = Instance.new("ImageLabel",BillBoard) Im.BackgroundTransparency = 1 Im.Size = UDim2.new(1,0,1,0)Im.Image = "rbxassetid://915081021"
- end
- end
- function VirusExplosion(Pos)
- for i = 1,10 do
- for i2 = 1,8 do
- local V = Instance.new("Part")V.Size = Vector3.new(1+i*20,0.5,10)V.Anchored = true V.CanCollide = false
- V.CFrame = Pos*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
- V.CFrame = V.CFrame*CFrame.new(0,3,2*i)HitInfect(V) V.Parent = game.Workspace
- end
- swait()
- end
- end
- function VirusFade(H)
- spawn(function()
- for i = 1,10 do
- H.Transparency = H.Transparency + 1/10
- swait()
- end
- H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
- game.Debris:AddItem(H,0.2)
- end)
- end
- function VirusFade2(H)
- spawn(function()
- for i = 1,25 do
- H.Transparency = H.Transparency + 1/25
- swait()
- end
- H:findFirstChild("Glitch").Enabled = false H:findFirstChild("Glitch2").Enabled = false
- game.Debris:AddItem(H,4)
- end)
- end
- function HammerSlam()
- c.HumanoidRootPart.Anchored = true
- attack = true
- AnimDis()
- for i = 1,15 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2)-- Y, X, Z
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.2) -- Y, X, Z
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.2) -- Z, X, Y
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.2) -- Z, X, Y
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
- swait()
- end
- local H = Instance.new("Part",c)H.Size = Vector3.new(1,1,15)H.CanCollide = false
- local H2 = Instance.new("Part",c)H2.Size = Vector3.new(5,10,5)H2.CanCollide = false
- local W = Instance.new("Weld",c["Torso"])W.Part0 = c["Torso"] W.Part1 = H W.C0 = CFrame.new(0,-2,0)
- local W2 = Instance.new("Weld",H2)W2.Part0 = H2 W2.Part1 = H W2.C0 = CFrame.new(0,0,-4)
- Virusify(H) Virusify(H2)HitInfect(H)HitInfect(H2)
- for i = 1,45 do
- W.C0 = CFrame.new(0,2,4)*CFrame.Angles(math.rad(5),0,0)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2)-- Y, X, Z
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(0)), 0.2) -- Y, X, Z
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(220)), 0.2) -- Z, X, Y
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(-220)), 0.2) -- Z, X, Y
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.2)
- swait()
- end
- W.C0 = CFrame.new(0,3,-8)*CFrame.Angles(math.rad(200),0,0)
- for i = 1,15 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)-- Y, X, Z
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5) -- Y, X, Z
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(45), rd(65)), 0.5) -- Z, X, Y
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-45), rd(-65)), 0.5) -- Z, X, Y
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
- swait()
- end
- local S = Instance.new("Sound",H2)S.Volume = 2 S.SoundId = "rbxassetid://211062246" S:Play()
- for i = 1,45 do
- for i2 = 1,8 do
- local V = Instance.new("Part")V.Size = Vector3.new(10+i*4,1,10)V.Anchored = true V.CanCollide = false
- V.CFrame = H2.CFrame*CFrame.Angles(0,math.rad(45*i2),0) Virusify2(V) VirusFade(V)
- V.CFrame = V.CFrame*CFrame.new(0,3,5*i)HitInfect(V) V.Parent = game.Workspace
- end
- swait()
- end
- H.Anchored = true H2.Anchored = true
- W:remove() W2:remove()
- c.HumanoidRootPart.Anchored = false
- AnimDis()
- attack = false
- spawn(function()
- wait(3) H.Transparency = 1 H2.Transparency = 1
- H:findFirstChild("Glitch").Enabled = false H2:findFirstChild("Glitch").Enabled = false
- H:findFirstChild("Glitch2").Enabled = false H2:findFirstChild("Glitch2").Enabled = false
- game.Debris:AddItem(H,4) game.Debris:AddItem(H2,4)
- end)
- end
- function Missiles()
- attack = true
- local Mis = Instance.new("Part",game.Workspace)Mis.Name = "GlitchMissle" Mis.Size = Vector3.new(2,2,12) Mis.CFrame = c.HumanoidRootPart.CFrame Virusify3(Mis)
- Mis.CFrame = CFrame.new(Mis.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p+Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)))
- Mis.CanCollide = false local BV = Instance.new("BodyVelocity",Mis)BV.Velocity = Mis.CFrame.lookVector*150 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local hit = false
- Mis.Touched:connect(function(Hit)
- if Hit.Parent ~= c then
- if hit == false then hit = true
- Mis.Anchored = true VirusFade2(Mis)
- VirusExplosion(CFrame.new(Mis.Position))
- end
- end
- end)
- wait(0.1)
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if c.Humanoid.Health <= 0 then return end
- if attack == true then return end
- if Cloud == true then
- if key == "f" then
- CloudFace()
- end
- if key == "z" then
- Missiles()
- end
- elseif Cloud == false then
- if key == "z" then
- HammerSlam()
- end
- end
- if key == "m" then
- CloudForm()
- end
- end)
- local LastPos = c.HumanoidRootPart.CFrame
- local Resetting = false
- function Reset()
- if Resetting == false then Resetting = true
- c.Parent = nil
- c.Humanoid.Health = math.huge c.Humanoid.MaxHealth = math.huge
- for i,v in pairs(c:children()) do if v.ClassName == "Part" then v:remove() end end
- local Tors = Instance.new("Part",c)Tors.Name = "Torso" Tors.Size = Vector3.new(2,2,1) Virusify(Tors)
- local Hed = Instance.new("Part",c)Hed.Name = "Head" Hed.Size = Vector3.new(2,1,1) Virusify(Hed) Hed.Transparency = 1
- makejoint(c.Torso, NC0, NC1, c.Torso, c.Head, "Neck")
- local Hum = Instance.new("Part",c)Hum.Name = "HumanoidRootPart" Hum.Size = Vector3.new(2,2,1) Hum.Transparency = 1
- makejoint(c.HumanoidRootPart, RJC0, RJC1, c.HumanoidRootPart, c.Torso, "RootJoint")
- local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- local RiArm = Instance.new("Part",c)RiArm.Name = "Right Arm" RiArm.Size = Vector3.new(1,2,1) Virusify(RiArm)
- makejoint(c.Torso, RSC0, RSC1, c.Torso, RiArm, "Right Shoulder")
- local LeArm = Instance.new("Part",c)LeArm.Name = "Left Arm" LeArm.Size = Vector3.new(1,2,1) Virusify(LeArm)
- makejoint(c.Torso, LSC0, LSC1, c.Torso, LeArm, "Left Shoulder")
- local RiLeg = Instance.new("Part",c)RiLeg.Name = "Right Leg" RiLeg.Size = Vector3.new(1,2,1) Virusify(RiLeg)
- makejoint(c.Torso, RHC0, RHC1, c.Torso, RiLeg, "Right Hip")
- local LeLeg = Instance.new("Part",c)LeLeg.Name = "Left Leg" LeLeg.Size = Vector3.new(1,2,1) Virusify(LeLeg)
- makejoint(c.Torso, LHC0, LHC1, c.Torso, LeLeg, "Left Hip")
- c.HumanoidRootPart.CFrame = LastPos*CFrame.new(math.random(-5,5),0,math.random(-5,5))
- Resetting = false c.Humanoid.Died:connect(Reset) c.Parent = game.Workspace
- end
- end
- c.Humanoid.Died:connect(Reset)
- function onKeyPress(inputObject, gameProcessedEvent)
- if isTyping == true then return end
- if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 1 end
- if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = -1 end
- if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = -1 end
- if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 1 end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyLift(inputObject, gameProcessedEvent)
- if isTyping == true then return end
- if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 0 end
- if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = 0 end
- if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = 0 end
- if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 0 end
- end
- game:GetService("UserInputService").InputEnded:connect(onKeyLift)
- WholeBody = c:clone()
- function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
- idletime = 0
- sine = 0
- game:GetService("RunService").RenderStepped:connect(function()
- c.Humanoid.MaxHealth = c.Humanoid.MaxHealth + math.huge c.Humanoid.Health = c.Humanoid.Health + math.huge
- if Resetting == false then
- if c:findFirstChild("Head")== nil or c:findFirstChild("Torso")== nil or c:findFirstChild("HumanoidRootPart")== nil or c.HumanoidRootPart:findFirstChild("RootJoint")== nil then
- Reset()
- else
- LastPos = c.HumanoidRootPart.CFrame
- end
- if c.Torso:findFirstChild("Right Shoulder") == nil or c:findFirstChild("Right Arm")== nil then print("RA")
- local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
- makejoint(c.Torso, RSC0, RSC1, c.Torso, BodyPart, "Right Shoulder")
- end
- if c.Torso:findFirstChild("Left Shoulder") == nil or c:findFirstChild("Left Arm")== nil then print("LA")
- local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Arm" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
- makejoint(c.Torso, LSC0, LSC1, c.Torso, BodyPart, "Left Shoulder")
- end
- if c.Torso:findFirstChild("Right Hip") == nil or c:findFirstChild("Right Leg")== nil then print("RL")
- local BodyPart = Instance.new("Part",c)BodyPart.Name = "Right Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
- makejoint(c.Torso, RHC0, RHC1, c.Torso, BodyPart, "Right Hip")
- end
- if c.Torso:findFirstChild("Left Hip") == nil or c:findFirstChild("Left Leg")== nil then print("LL")
- local BodyPart = Instance.new("Part",c)BodyPart.Name = "Left Leg" BodyPart.Size = Vector3.new(1,2,1) Virusify(BodyPart)
- makejoint(c.Torso, LHC0, LHC1, c.Torso, BodyPart, "Left Hip")
- end
- local r = math.random(1,15)
- if r == 1 then S.PlaybackSpeed = math.random(1,50)/10 end
- if attack == false and Cloud == false then
- local r2 = math.random(1,50)
- if r2 == 1 then
- lerpz(RJ, "C0", RJC0 * cf(math.random(-5,5)/10, math.random(-5,5)/10, math.random(-5,5)/10) * ang(rd(0), rd(0), rd(0)), 1)-- Y, X, Z
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Y, X, Z
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) -- Z, X, Y
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)-- Y, X, Z
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Y, X, Z
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) -- Z, X, Y
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- end
- end)
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