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- using System;
- using System.Threading;
- namespace Happy_Bitrthday
- {
- class Program
- {
- static void Main(string[] args)
- {
- string phaseA = System.Environment.NewLine + " * " + System.Environment.NewLine +
- " * * *'*'* * * .----, " + System.Environment.NewLine +
- " * } * ||||| .----. /# '\\ " + System.Environment.NewLine +
- " .--. { ) @@.@.@.@@ / \\ . | | " + System.Environment.NewLine +
- " / \\ } ( |'='='='| |# | '. _/ " + System.Environment.NewLine +
- " |# | * @@.@.@.@.@@ '._ _,/ '(^ " + System.Environment.NewLine +
- " \\_ _.' * * ) |'='='='='| (^ * ) " + System.Environment.NewLine +
- " (^ * . @@.@.@.@.@.@@ ) * ( " + System.Environment.NewLine +
- " ) _ _ ___ ___ ___*__ __ ___ _ ___ ___ _ _ ___ ___ __ *__ ) " + System.Environment.NewLine +
- @" ( | | |/ \| \| \\ \/ / | _ \| || \| || | || \/ \\ \/ / " + System.Environment.NewLine +
- @" ) | || - || - /| - / \ / | _ <| || - / | | | || | || - | \ / " + System.Environment.NewLine +
- @" |_|_||_|_||_| |_| /_/ |___/|_||_._\ |_| |_|_||___/|_|_| /_/ " + System.Environment.NewLine +
- @" " + System.Environment.NewLine +
- @" * _ _ ___ ___ *_ ____ " + System.Environment.NewLine +
- @" /'\ /'\ / \ | \ | | | | " + System.Environment.NewLine +
- @" | \./ | | - | | - / | | | , | * " + System.Environment.NewLine +
- @" * | | |_|_| |_._\ |_| |___\| " + System.Environment.NewLine +
- @" \ ";
- string phaseB = System.Environment.NewLine + " * " + System.Environment.NewLine +
- " *'*'* * .----, " + System.Environment.NewLine +
- " * } * ||||| .----. /# '\\ " + System.Environment.NewLine +
- " .--. { ) @@.@.@.@@ / \\ . | | " + System.Environment.NewLine +
- " / \\ } ( |'='='='| |# | '. _/ " + System.Environment.NewLine +
- " |# | @@.@.@.@.@@ '._ _,/ '^) " + System.Environment.NewLine +
- " \\_ _.' * * ) |'='='='='| ^) * ( " + System.Environment.NewLine +
- " ^) * . @@.@.@.@.@.@@ ( ) " + System.Environment.NewLine +
- " ( _ _ ___ ___ ___*__ __ ___ _ ___ ___ _ _ ___ ___ __ *__ ( " + System.Environment.NewLine +
- @" ) | | |/ \| \| \\ \/ / | _ \| || \| || | || \/ \\ \/ / " + System.Environment.NewLine +
- @" ( | || - || - /| - / \ / | _ <| || - / | | | || | || - | \ / " + System.Environment.NewLine +
- @" |_|_||_|_||_| |_| /_/ |___/|_||_._\ |_| |_|_||___/|_|_| /_/ " + System.Environment.NewLine +
- @" " + System.Environment.NewLine +
- @" _ _ ___ ___ _ ____ " + System.Environment.NewLine +
- @" /'\ /'\ / \ | \ | | | | " + System.Environment.NewLine +
- @" | \./ | | - | | - / | | | , | " + System.Environment.NewLine +
- @" | | |_|_| |_._\ |_| |___\| " + System.Environment.NewLine +
- @" \ ";
- string phaseC = System.Environment.NewLine + " * " + System.Environment.NewLine +
- " * * *'*'* * * .----, " + System.Environment.NewLine +
- " * } * ||||| .----. /# '\\ " + System.Environment.NewLine +
- " .--. { ) @@.@.@.@@ / \\ . | | " + System.Environment.NewLine +
- " / \\ } ( |'='='='| |# | '. _/ " + System.Environment.NewLine +
- " |# | * @@.@.@.@.@@ '._ _,/ '(^ " + System.Environment.NewLine +
- " \\_ _.' * * ) |'='='='='| (^ * ) " + System.Environment.NewLine +
- " (^ * . @@.@.@.@.@.@@ ) * ( " + System.Environment.NewLine +
- " ) _ _ ___ ___ ___*__ __ ___ _ ___ ___ _ _ ___ ___ __ *__ ) " + System.Environment.NewLine +
- @" ( | | |/ \| \| \\ \/ / | _ \| || \| || | || \/ \\ \/ / " + System.Environment.NewLine +
- @" ) | || - || - /| - / \ / | _ <| || - / | | | || | || - | \ / " + System.Environment.NewLine +
- @" |_|_||_|_||_| |_| /_/ |___/|_||_._\ |_| |_|_||___/|_|_| /_/ " + System.Environment.NewLine +
- @" " + System.Environment.NewLine +
- @" * _ _ ___ ___ *_ ____ " + System.Environment.NewLine +
- @" /'\ /'\ / \ | \ | | | | " + System.Environment.NewLine +
- @" | \./ | | - | | - / | | | , | * " + System.Environment.NewLine +
- @" * | | |_|_| |_._\ |_| |___\| " + System.Environment.NewLine +
- @" \ ";
- Console.WriteLine();
- while (true)
- {
- Console.WriteLine(phaseA);
- Thread.Sleep(300);
- Console.Clear();
- Console.WriteLine(phaseB);
- Thread.Sleep(300);
- Console.Clear();
- Console.WriteLine(phaseC);
- Thread.Sleep(300);
- Console.Clear();
- Console.WriteLine(phaseB);
- Thread.Sleep(300);
- Console.Clear();
- }
- }
- }
- }
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