Bland-Aid

Jimmy and the Pulsating Mass - Hard Mode Enemy Changes

Mar 15th, 2026 (edited)
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  1. King of Fops
  2. • Upon running away, The King of Fops will say "Au revoir!", dealing physical damage to all party members with a volley of cannon fire before leaving
  3.  
  4. Ladybug Tank
  5. • On hard mode, this attack [the cannon] may hit three random targets.
  6. • On hard mode, this attack [the laser] may target all party members.
  7.  
  8. Forest Guardian
  9. • On hard mode, she can do this attack [poisonous spores] without a preparation turn.
  10. • Instead, after preparing, she will breathe sleepy-time breath, inflicting Sleep on all party members.
  11.  
  12. Shock Hornet
  13. • On hard mode, Shock Hornet may start stretching its legs. When it does this, it is preparing for a powerful attack, and next turn it will dash forward and strike with breathtaking speed, dealing physical damage to one party member and always hitting first.
  14.  
  15. Skitter Shaman
  16. • Skitter Shaman will create a magical shield, granting one enemy the Impenetrable status for one turn. This ability seems to have priority over others
  17.  
  18. Peliconcertina
  19. • On hard mode, after chewing a party member, Peliconcertina will recover some health through natural digestive processes, restoring a portion of its HP.
  20.  
  21. Flamingogo
  22. • Flamingogo will surround itself in a magic barrier, reflecting all magic attacks targeting it for the turn.
  23.  
  24. Season Monkey
  25. • On hard mode, an effect triggers every time Season Monkey changes forms
  26. • Upon switching to fall, it will become Inspired
  27. • Upon switching to winter, it will deal magical damage to one party member
  28. • Upon switching to spring, it will become Motivated
  29. • Upon switching to summer, it will deal magical damage to one party member
  30.  
  31. Sky Guardian
  32. • On hard mode, it will instead go on a rampage, dealing 150% physical damage to three party members.
  33. • On hard mode, this attack [lullaby] may target up to three party members.
  34.  
  35. Night Guardian
  36. • Night Guardian will tense its body like a python waiting to strike, and will counter all physical moves dealt to it that turn for 300% physical damage.
  37.  
  38. Bog Worm
  39. • On hard mode, it can do this [hock up something really gross] without a preparation turn.
  40.  
  41. Jeff-in-a-Bag (Eyes)
  42. • On hard mode, this attack [the laser] may target all party members.
  43. • fire a super hyper mega ultra beam
  44.  
  45. Jeff-in-a-Bag (Scissors)
  46. • Jeff-in-a-Bag will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will tear into you, dealing 150% physical damage to three party members (450% total)
  47.  
  48. Jeff-in-a-Bag (Smoke)
  49. • On hard mode, it can do this [smoke shroud] without a preparation turn
  50. • On hard mode, when a Jeff-in-the-Bag pops open, it may inflict Afraid on up to two party members
  51.  
  52. Martial Artist
  53. • At the end of each turn, the martial artist may move up a rank, changing into the next color belt in order
  54. • If a Black Belt does this, it will become a Grandmaster
  55.  
  56. Grandmaster
  57. • Grandmaster will perform a rabbit punch, dealing physical damage to three party members (300% total). On her next turn, she will unleash a ten brick punch, dealing 400% physical damage to one party member.
  58. • Grandmaster will unleash a lightning-fast leg sweep, going first, dealing physical damage to one party member, and inflicting them with Startled. On her next turn, she will slam into the ground, creating a shockwave, dealing physical damage to all party members
  59. • Grandmaster will center her chi, healing 25% of her max HP. On her next turn, she will release her chi, dealing magical damage to all party members.
  60.  
  61. Sage
  62. • doesn't seem to have any new actions on hard mode?
  63. • Can enter a state of cat-like readiness, only under half HP maybe?
  64.  
  65. Digital Guardian
  66. • On hard mode, after chanting, Digital Guardian may cast Fireburst, dealing 200% magical damage to three party members (600% total).
  67.  
  68. Corporate Guardian
  69. • On hard mode, this attack [MP Thief] may target all party members.
  70.  
  71. Vendomax
  72. • On hard mode, Vendomax's regular attack will be replaced by a single-hit rampage, dealing 150% physical damage to one party member
  73. • On hard mode, this attack hits four times
  74.  
  75. Super Yesman
  76. • At the end of each, as a free action, Super Yesman may flip through a self-help, giving himself the Motivated status.
  77.  
  78. Robo-Chan DX
  79. • On hard mode, Robo-Chan DX will build courage at the start of battle as a free action, preparing herself to explode immediately.
  80.  
  81. Science Guardian
  82. • On hard mode, this [Calculation] will also grant all enemies the Inspired status.
  83.  
  84. Redfish
  85. • Redfish will surround itself in a magic barrier, reflecting all magic attacks targeting it that turn
  86. • will chomp down SUPER hard after calculation
  87.  
  88. Bluefish
  89. • Bluefish will tense its body like a python waiting to strike, countering all physical attack targeting it that turn for 300% physical damage.
  90.  
  91. Hexagon
  92. • On hard mode, this attack [regular attack] hits two times
  93. • On hard mode, Hexagon will start the battle with the Anti-Theft status. Attempting to steal an edge from it while it has this status will cause it to immediately replace the edge and reinforce.
  94.  
  95. Broadcast Orb
  96. • Broadcast Orb will study the enemy, inflicting Weakpoint on a party member
  97.  
  98. Security Orb
  99. • At the start of each turn, Security Orb may update its software for optimal killing, increasing its stats permanently
  100.  
  101. Counter Orb
  102. • On hard mode, this attack [Regular Attack] hits two times
  103.  
  104. Gusto
  105. • Gusto asks probing questions, leading to an existential crisis. This inflicts all party members with Unmotivated
  106.  
  107. Scorchy
  108. • On hard mode, this [Space Out] is a preparation action. On the next turn, Scorchy will go on a rampage, dealing 150% physical damage to three party members
  109.  
  110. Fire Guardian
  111. • On hard mode, Fire Guardian will immediately heat up at the start of battle as a free action
  112.  
  113. Flesh Orb
  114. • can do a two-hit rampage after watching you
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  • Embolqi
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