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- /*
- * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "ObjectMgr.h"
- #include "AchievementMgr.h"
- #include "ArenaTeamMgr.h"
- #include "Bag.h"
- #include "Chat.h"
- #include "Containers.h"
- #include "CreatureAIFactory.h"
- #include "DatabaseEnv.h"
- #include "DisableMgr.h"
- #include "GameObject.h"
- #include "GameObjectAIFactory.h"
- #include "GameTime.h"
- #include "GossipDef.h"
- #include "GroupMgr.h"
- #include "GuildMgr.h"
- #include "InstanceSaveMgr.h"
- #include "InstanceScript.h"
- #include "Language.h"
- #include "LFGMgr.h"
- #include "Log.h"
- #include "LootMgr.h"
- #include "Mail.h"
- #include "MapManager.h"
- #include "MotionMaster.h"
- #include "ObjectAccessor.h"
- #include "Player.h"
- #include "PoolMgr.h"
- #include "QueryPackets.h"
- #include "Random.h"
- #include "ReputationMgr.h"
- #include "ScriptMgr.h"
- #include "SpellAuras.h"
- #include "SpellMgr.h"
- #include "SpellScript.h"
- #include "TemporarySummon.h"
- #include "UpdateMask.h"
- #include "Util.h"
- #include "Vehicle.h"
- #include "World.h"
- ScriptMapMap sSpellScripts;
- ScriptMapMap sEventScripts;
- ScriptMapMap sWaypointScripts;
- std::string GetScriptsTableNameByType(ScriptsType type)
- {
- std::string res = "";
- switch (type)
- {
- case SCRIPTS_SPELL: res = "spell_scripts"; break;
- case SCRIPTS_EVENT: res = "event_scripts"; break;
- case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
- default: break;
- }
- return res;
- }
- ScriptMapMap* GetScriptsMapByType(ScriptsType type)
- {
- ScriptMapMap* res = nullptr;
- switch (type)
- {
- case SCRIPTS_SPELL: res = &sSpellScripts; break;
- case SCRIPTS_EVENT: res = &sEventScripts; break;
- case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
- default: break;
- }
- return res;
- }
- std::string GetScriptCommandName(ScriptCommands command)
- {
- std::string res = "";
- switch (command)
- {
- case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
- case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
- case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
- case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
- case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
- case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
- case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
- case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
- case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
- case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
- case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
- case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
- case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
- case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
- case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
- case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
- case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
- case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
- case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
- // TrinityCore only
- case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
- case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
- case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
- case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
- case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
- case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
- default:
- {
- char sz[32];
- sprintf(sz, "Unknown command: %d", command);
- res = sz;
- break;
- }
- }
- return res;
- }
- std::string ScriptInfo::GetDebugInfo() const
- {
- char sz[256];
- sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
- return std::string(sz);
- }
- bool normalizePlayerName(std::string& name)
- {
- if (name.empty())
- return false;
- wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
- size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
- if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
- return false;
- wstr_buf[0] = wcharToUpper(wstr_buf[0]);
- for (size_t i = 1; i < wstr_len; ++i)
- wstr_buf[i] = wcharToLower(wstr_buf[i]);
- if (!WStrToUtf8(wstr_buf, wstr_len, name))
- return false;
- return true;
- }
- LanguageDesc lang_description[LANGUAGES_COUNT] =
- {
- { LANG_ADDON, 0, 0 },
- { LANG_UNIVERSAL, 0, 0 },
- { LANG_ORCISH, 669, SKILL_LANG_ORCISH },
- { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
- { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
- { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
- { LANG_COMMON, 668, SKILL_LANG_COMMON },
- { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
- { LANG_TITAN, 816, SKILL_LANG_TITAN },
- { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
- { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
- { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
- { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
- { LANG_TROLL, 7341, SKILL_LANG_TROLL },
- { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
- { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
- { LANG_ZOMBIE, 0, 0 },
- { LANG_GNOMISH_BINARY, 0, 0 },
- { LANG_GOBLIN_BINARY, 0, 0 }
- };
- LanguageDesc const* GetLanguageDescByID(uint32 lang)
- {
- for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
- {
- if (uint32(lang_description[i].lang_id) == lang)
- return &lang_description[i];
- }
- return nullptr;
- }
- bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
- {
- Player const* playerClicker = clicker->ToPlayer();
- if (!playerClicker)
- return true;
- Unit const* summoner = nullptr;
- // Check summoners for party
- if (clickee->IsSummon())
- summoner = clickee->ToTempSummon()->GetSummoner();
- if (!summoner)
- summoner = clickee;
- // This only applies to players
- switch (userType)
- {
- case SPELL_CLICK_USER_FRIEND:
- if (!playerClicker->IsFriendlyTo(summoner))
- return false;
- break;
- case SPELL_CLICK_USER_RAID:
- if (!playerClicker->IsInRaidWith(summoner))
- return false;
- break;
- case SPELL_CLICK_USER_PARTY:
- if (!playerClicker->IsInPartyWith(summoner))
- return false;
- break;
- default:
- break;
- }
- return true;
- }
- ObjectMgr::ObjectMgr():
- _auctionId(1),
- _equipmentSetGuid(1),
- _mailId(1),
- _hiPetNumber(1),
- _creatureSpawnId(1),
- _gameObjectSpawnId(1),
- DBCLocaleIndex(LOCALE_enUS)
- {
- }
- ObjectMgr* ObjectMgr::instance()
- {
- static ObjectMgr instance;
- return &instance;
- }
- ObjectMgr::~ObjectMgr()
- {
- }
- void ObjectMgr::AddLocaleString(std::string const& value, LocaleConstant localeConstant, std::vector<std::string>& data)
- {
- if (!value.empty())
- {
- if (data.size() <= size_t(localeConstant))
- data.resize(localeConstant + 1);
- data[localeConstant] = value;
- }
- }
- void ObjectMgr::LoadCreatureLocales()
- {
- uint32 oldMSTime = getMSTime();
- _creatureLocaleStore.clear(); // need for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string name = fields[2].GetString();
- std::string title = fields[3].GetString();
- CreatureLocale& data = _creatureLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(name, locale, data.Name);
- AddLocaleString(title, locale, data.Title);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGossipMenuItemsLocales()
- {
- uint32 oldMSTime = getMSTime();
- _gossipMenuItemsLocaleStore.clear(); // need for reload case
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint16 menuId = fields[0].GetUInt16();
- uint16 optionId = fields[1].GetUInt16();
- std::string localeName = fields[2].GetString();
- std::string optionText = fields[3].GetString();
- std::string boxText = fields[4].GetString();
- GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(menuId, optionId)];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(optionText, locale, data.OptionText);
- AddLocaleString(boxText, locale, data.BoxText);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option locale strings in %u ms", uint32(_gossipMenuItemsLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadPointOfInterestLocales()
- {
- uint32 oldMSTime = getMSTime();
- _pointOfInterestLocaleStore.clear(); // need for reload case
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string name = fields[2].GetString();
- PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- AddLocaleString(name, locale, data.Name);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadCreatureTemplates()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8
- QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20
- "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, "
- // 21 22 23 24 25 26 27 28 29 30
- "scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
- // 31 32 33 34 35 36 37
- "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
- // 38 39 40 41 42 43 44 45 46 47 48 49 50 51
- "type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, resistance7, resistance8, resistance9, spell1, "
- // 52 53 54 55 56 57 58 59 60 61 62 63 64
- "spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 65 66 67 68 69 70 71 72
- "InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, "
- // 73 74 75 76 77 78
- "movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
- "FROM creature_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
- return;
- }
- _creatureTemplateStore.reserve(result->GetRowCount());
- do
- {
- Field* fields = result->Fetch();
- LoadCreatureTemplate(fields);
- } while (result->NextRow());
- // Checking needs to be done after loading because of the difficulty self referencing
- for (auto const& ctPair : _creatureTemplateStore)
- CheckCreatureTemplate(&ctPair.second);
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creature definitions in %u ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadCreatureTemplate(Field* fields)
- {
- uint32 entry = fields[0].GetUInt32();
- CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
- creatureTemplate.Entry = entry;
- for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
- creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
- creatureTemplate.Modelid1 = fields[6].GetUInt32();
- creatureTemplate.Modelid2 = fields[7].GetUInt32();
- creatureTemplate.Modelid3 = fields[8].GetUInt32();
- creatureTemplate.Modelid4 = fields[9].GetUInt32();
- creatureTemplate.Name = fields[10].GetString();
- creatureTemplate.Title = fields[11].GetString();
- creatureTemplate.IconName = fields[12].GetString();
- creatureTemplate.GossipMenuId = fields[13].GetUInt32();
- creatureTemplate.minlevel = fields[14].GetUInt8();
- creatureTemplate.maxlevel = fields[15].GetUInt8();
- creatureTemplate.expansion = uint32(fields[16].GetInt16());
- creatureTemplate.faction = fields[17].GetUInt16();
- creatureTemplate.npcflag = fields[18].GetUInt32();
- creatureTemplate.speed_walk = fields[19].GetFloat();
- creatureTemplate.speed_run = fields[20].GetFloat();
- creatureTemplate.scale = fields[21].GetFloat();
- creatureTemplate.rank = fields[22].GetUInt8();
- creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
- creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
- creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
- creatureTemplate.BaseVariance = fields[26].GetFloat();
- creatureTemplate.RangeVariance = fields[27].GetFloat();
- creatureTemplate.unit_class = fields[28].GetUInt8();
- creatureTemplate.unit_flags = fields[29].GetUInt32();
- creatureTemplate.unit_flags2 = fields[30].GetUInt32();
- creatureTemplate.dynamicflags = fields[31].GetUInt32();
- creatureTemplate.family = CreatureFamily(fields[32].GetUInt8());
- creatureTemplate.trainer_type = fields[33].GetUInt8();
- creatureTemplate.trainer_spell = fields[34].GetUInt32();
- creatureTemplate.trainer_class = fields[35].GetUInt8();
- creatureTemplate.trainer_race = fields[36].GetUInt8();
- creatureTemplate.type = fields[37].GetUInt8();
- creatureTemplate.type_flags = fields[38].GetUInt32();
- creatureTemplate.lootid = fields[39].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[40].GetUInt32();
- creatureTemplate.SkinLootId = fields[41].GetUInt32();
- for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[42 + i - 1].GetInt16();
- for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
- creatureTemplate.PetSpellDataId = fields[59].GetUInt32();
- creatureTemplate.VehicleId = fields[60].GetUInt32();
- creatureTemplate.mingold = fields[61].GetUInt32();
- creatureTemplate.maxgold = fields[62].GetUInt32();
- creatureTemplate.AIName = fields[63].GetString();
- creatureTemplate.MovementType = fields[64].GetUInt8();
- creatureTemplate.InhabitType = fields[65].GetUInt8();
- creatureTemplate.HoverHeight = fields[66].GetFloat();
- creatureTemplate.ModHealth = fields[67].GetFloat();
- creatureTemplate.ModMana = fields[68].GetFloat();
- creatureTemplate.ModArmor = fields[69].GetFloat();
- creatureTemplate.ModDamage = fields[70].GetFloat();
- creatureTemplate.ModExperience = fields[71].GetFloat();
- creatureTemplate.RacialLeader = fields[72].GetBool();
- creatureTemplate.movementId = fields[73].GetUInt32();
- creatureTemplate.RegenHealth = fields[74].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[75].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[76].GetUInt32();
- creatureTemplate.flags_extra = fields[77].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
- }
- void ObjectMgr::LoadCreatureTemplateAddons()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, auras FROM creature_template_addon");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- if (!sObjectMgr->GetCreatureTemplate(entry))
- {
- TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
- continue;
- }
- CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
- creatureAddon.path_id = fields[1].GetUInt32();
- creatureAddon.mount = fields[2].GetUInt32();
- creatureAddon.bytes1 = fields[3].GetUInt32();
- creatureAddon.bytes2 = fields[4].GetUInt32();
- creatureAddon.emote = fields[5].GetUInt32();
- Tokenizer tokens(fields[6].GetString(), ' ');
- uint8 i = 0;
- creatureAddon.auras.resize(tokens.size());
- for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
- {
- SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(atoul(*itr));
- if (!AdditionalSpellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %lu defined in `auras` field in `creature_template_addon`.", entry, atoul(*itr));
- continue;
- }
- if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %lu defined in `auras` field in `creature_template_addon`.", entry, atoul(*itr));
- if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), atoul(*itr)) != creatureAddon.auras.end())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %lu) in `auras` field in `creature_template_addon`.", entry, atoul(*itr));
- continue;
- }
- creatureAddon.auras[i++] = atoul(*itr);
- }
- if (creatureAddon.mount)
- {
- if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
- creatureAddon.mount = 0;
- }
- }
- if (!sEmotesStore.LookupEntry(creatureAddon.emote))
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote);
- creatureAddon.emote = 0;
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
- {
- if (!cInfo)
- return;
- bool ok = true; // bool to allow continue outside this loop
- for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
- {
- if (!cInfo->DifficultyEntry[diff])
- continue;
- ok = false; // will be set to true at the end of this loop again
- CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
- if (!difficultyInfo)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
- cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
- continue;
- }
- bool ok2 = true;
- for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
- {
- ok2 = false;
- if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
- cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
- continue;
- }
- if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
- continue;
- }
- if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
- cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
- continue;
- }
- ok2 = true;
- }
- if (!ok2)
- continue;
- if (cInfo->expansion > difficultyInfo->expansion)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, exp: %u) has different `exp` in difficulty %u mode (Entry: %u, exp: %u).",
- cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
- }
- if (cInfo->minlevel > difficultyInfo->minlevel)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel: %u) has lower `minlevel` in difficulty %u mode (Entry: %u, minlevel: %u).",
- cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
- }
- if (cInfo->maxlevel > difficultyInfo->maxlevel)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel: %u) has lower `maxlevel` in difficulty %u mode (Entry: %u, maxlevel: %u).",
- cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
- }
- if (cInfo->faction != difficultyInfo->faction)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction: %u) has different `faction` in difficulty %u mode (Entry: %u, faction: %u).",
- cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
- cInfo->faction, cInfo->DifficultyEntry[diff]);
- }
- if (cInfo->unit_class != difficultyInfo->unit_class)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class: %u) has different `unit_class` in difficulty %u mode (Entry: %u, class: %u).",
- cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;",
- cInfo->unit_class, cInfo->DifficultyEntry[diff]);
- continue;
- }
- uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
- if (cInfo->npcflag != difficultyInfo->npcflag)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: %u) has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: %u).",
- cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^%u WHERE `entry`=%u;",
- differenceMask, cInfo->DifficultyEntry[diff]);
- }
- if (cInfo->dmgschool != difficultyInfo->dmgschool)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `dmgschool`: %u) has different `dmgschool` in difficulty %u mode (Entry: %u, `dmgschool`: %u).",
- cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`=%u WHERE `entry`=%u;",
- cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
- }
- differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
- if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `unit_flags2`: %u) has different `unit_flags2` in difficulty %u mode (Entry: %u, `unit_flags2`: %u).",
- cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^%u WHERE `entry`=%u;",
- differenceMask, cInfo->DifficultyEntry[diff]);
- }
- if (cInfo->family != difficultyInfo->family)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family: %u) has different `family` in difficulty %u mode (Entry: %u, family: %u).",
- cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;",
- cInfo->family, cInfo->DifficultyEntry[diff]);
- }
- if (cInfo->trainer_class != difficultyInfo->trainer_class)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
- cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
- cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
- continue;
- }
- if (cInfo->trainer_race != difficultyInfo->trainer_race)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_race: %u) has different `trainer_race` in difficulty %u mode (Entry: %u, trainer_race: %u).",
- cInfo->Entry, cInfo->trainer_race, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_race);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_race`=%u WHERE `entry`=%u;",
- cInfo->trainer_race, cInfo->DifficultyEntry[diff]);
- continue;
- }
- if (cInfo->trainer_type != difficultyInfo->trainer_type)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_type: %u) has different `trainer_type` in difficulty %u mode (Entry: %u, trainer_type: %u).",
- cInfo->Entry, cInfo->trainer_type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_type);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_type`=%u WHERE `entry`=%u;",
- cInfo->trainer_type, cInfo->DifficultyEntry[diff]);
- continue;
- }
- if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
- continue;
- }
- if (cInfo->type != difficultyInfo->type)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type: %u) has different `type` in difficulty %u mode (Entry: %u, type: %u).",
- cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;",
- cInfo->type, cInfo->DifficultyEntry[diff]);
- }
- if (!cInfo->VehicleId && difficultyInfo->VehicleId)
- {
- TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: %u, VehicleId: %u) has `VehicleId` set in difficulty %u mode (Entry: %u, VehicleId: %u).",
- cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
- }
- if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, RegenHealth: %u) has different `RegenHealth` in difficulty %u mode (Entry: %u, RegenHealth: %u).",
- cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`=%u WHERE `entry`=%u;",
- cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
- }
- differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
- if (differenceMask)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, mechanic_immune_mask: %u) has weaker immunities in difficulty %u mode (Entry: %u, mechanic_immune_mask: %u).",
- cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|%u WHERE `entry`=%u;",
- differenceMask, cInfo->DifficultyEntry[diff]);
- }
- differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
- if (differenceMask)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, flags_extra: %u) has different `flags_extra` in difficulty %u mode (Entry: %u, flags_extra: %u).",
- cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
- TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^%u WHERE `entry`=%u;",
- differenceMask, cInfo->DifficultyEntry[diff]);
- }
- if (!difficultyInfo->AIName.empty())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
- cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
- continue;
- }
- if (difficultyInfo->ScriptID)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
- cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
- continue;
- }
- _hasDifficultyEntries[diff].insert(cInfo->Entry);
- _difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
- ok = true;
- }
- if (cInfo->mingold > cInfo->maxgold)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `mingold` %u which is greater than `maxgold` %u, setting `maxgold` to %u.",
- cInfo->Entry, cInfo->mingold, cInfo->maxgold, cInfo->mingold);
- const_cast<CreatureTemplate*>(cInfo)->maxgold = cInfo->mingold;
- }
- if (!cInfo->AIName.empty())
- {
- auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName);
- if (!registryItem)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-registered `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str());
- const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
- }
- else
- {
- DBPermit const* permit = dynamic_cast<DBPermit const*>(registryItem);
- if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB())
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has not-allowed `AIName` '%s' set, removing", cInfo->Entry, cInfo->AIName.c_str());
- const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
- }
- }
- }
- FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
- if (!factionTemplate)
- {
- TC_LOG_FATAL("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u). This can lead to crashes, aborting.", cInfo->Entry, cInfo->faction);
- ABORT();
- }
- // used later for scale
- CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
- if (cInfo->Modelid1)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
- const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
- }
- else
- displayScaleEntry = displayEntry;
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
- }
- if (cInfo->Modelid2)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
- const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
- }
- if (cInfo->Modelid3)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
- const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
- }
- if (cInfo->Modelid4)
- {
- CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
- if (!displayEntry)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
- const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
- }
- else if (!displayScaleEntry)
- displayScaleEntry = displayEntry;
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
- if (!modelInfo)
- TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
- }
- if (!displayScaleEntry)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
- for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
- {
- if (cInfo->KillCredit[k])
- {
- if (!GetCreatureTemplate(cInfo->KillCredit[k]))
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
- const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
- }
- }
- }
- if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
- const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
- }
- if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
- const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
- }
- if (cInfo->BaseAttackTime == 0)
- const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
- if (cInfo->RangeAttackTime == 0)
- const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
- if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
- if (cInfo->speed_walk == 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
- const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
- }
- if (cInfo->speed_run == 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
- const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
- }
- if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
- const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
- }
- // must exist or used hidden but used in data horse case
- if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
- const_cast<CreatureTemplate*>(cInfo)->family = CREATURE_FAMILY_NONE;
- }
- if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
- const_cast<CreatureTemplate*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
- }
- if (cInfo->HoverHeight < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
- const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
- }
- if (cInfo->VehicleId)
- {
- VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
- if (!vehId)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
- const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
- }
- }
- if (cInfo->PetSpellDataId)
- {
- CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
- if (!spellDataId)
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
- }
- for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
- {
- if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
- const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
- }
- }
- if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
- {
- TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
- const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
- }
- /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
- if (cInfo->scale <= 0.0f)
- {
- if (displayScaleEntry)
- const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->scale;
- else
- const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
- }
- if (cInfo->expansion > (MAX_EXPANSIONS - 1))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
- const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
- }
- if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
- const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
- }
- const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
- }
- void ObjectMgr::LoadCreatureAddons()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, auras FROM creature_addon");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- ObjectGuid::LowType guid = fields[0].GetUInt32();
- CreatureData const* creData = GetCreatureData(guid);
- if (!creData)
- {
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
- continue;
- }
- CreatureAddon& creatureAddon = _creatureAddonStore[guid];
- creatureAddon.path_id = fields[1].GetUInt32();
- if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
- {
- const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
- TC_LOG_ERROR("sql.sql", "Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
- }
- creatureAddon.mount = fields[2].GetUInt32();
- creatureAddon.bytes1 = fields[3].GetUInt32();
- creatureAddon.bytes2 = fields[4].GetUInt32();
- creatureAddon.emote = fields[5].GetUInt32();
- Tokenizer tokens(fields[6].GetString(), ' ');
- uint8 i = 0;
- creatureAddon.auras.resize(tokens.size());
- for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
- {
- SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(atoul(*itr));
- if (!AdditionalSpellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has wrong spell %lu defined in `auras` field in `creature_addon`.", guid, atoul(*itr));
- continue;
- }
- if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has SPELL_AURA_CONTROL_VEHICLE aura %lu defined in `auras` field in `creature_addon`.", guid, atoul(*itr));
- if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), atoul(*itr)) != creatureAddon.auras.end())
- {
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has duplicate aura (spell %lu) in `auras` field in `creature_addon`.", guid, atoul(*itr));
- continue;
- }
- creatureAddon.auras[i++] = atoul(*itr);
- }
- if (creatureAddon.mount)
- {
- if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
- {
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
- creatureAddon.mount = 0;
- }
- }
- if (!sEmotesStore.LookupEntry(creatureAddon.emote))
- {
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
- creatureAddon.emote = 0;
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGameObjectAddons()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- ObjectGuid::LowType guid = fields[0].GetUInt32();
- GameObjectData const* goData = GetGameObjectData(guid);
- if (!goData)
- {
- TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) does not exist but has a record in `gameobject_addon`", guid);
- continue;
- }
- GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
- gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
- gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
- gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
- if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
- {
- TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
- gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
- gameObjectAddon.InvisibilityValue = 0;
- }
- if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
- {
- TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
- gameObjectAddon.InvisibilityValue = 1;
- }
- if (!gameObjectAddon.ParentRotation.isUnit())
- {
- TC_LOG_ERROR("sql.sql", "GameObject (GUID: %u) has invalid parent rotation in `gameobject_addon`, set to default", guid);
- gameObjectAddon.ParentRotation = QuaternionData();
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
- {
- GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
- if (itr != _gameObjectAddonStore.end())
- return &(itr->second);
- return nullptr;
- }
- CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
- {
- CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
- if (itr != _creatureAddonStore.end())
- return &(itr->second);
- return nullptr;
- }
- CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
- {
- CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
- if (itr != _creatureTemplateAddonStore.end())
- return &(itr->second);
- return nullptr;
- }
- EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
- {
- EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
- if (itr == _equipmentInfoStore.end())
- return nullptr;
- if (itr->second.empty())
- return nullptr;
- if (id == -1) // select a random element
- {
- EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
- std::advance(ritr, urand(0u, itr->second.size() - 1));
- id = std::distance(itr->second.begin(), ritr) + 1;
- return &ritr->second;
- }
- else
- {
- EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
- if (itr2 != itr->second.end())
- return &itr2->second;
- }
- return nullptr;
- }
- void ObjectMgr::LoadEquipmentTemplates()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- if (!sObjectMgr->GetCreatureTemplate(entry))
- {
- TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
- continue;
- }
- uint8 id = fields[1].GetUInt8();
- if (!id)
- {
- TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry);
- continue;
- }
- EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
- equipmentInfo.ItemEntry[0] = fields[2].GetUInt32();
- equipmentInfo.ItemEntry[1] = fields[3].GetUInt32();
- equipmentInfo.ItemEntry[2] = fields[4].GetUInt32();
- for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
- {
- if (!equipmentInfo.ItemEntry[i])
- continue;
- ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
- if (!dbcItem)
- {
- TC_LOG_ERROR("sql.sql", "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.",
- equipmentInfo.ItemEntry[i], i+1, entry, id);
- equipmentInfo.ItemEntry[i] = 0;
- continue;
- }
- if (dbcItem->InventoryType != INVTYPE_WEAPON &&
- dbcItem->InventoryType != INVTYPE_SHIELD &&
- dbcItem->InventoryType != INVTYPE_RANGED &&
- dbcItem->InventoryType != INVTYPE_2HWEAPON &&
- dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
- dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
- dbcItem->InventoryType != INVTYPE_HOLDABLE &&
- dbcItem->InventoryType != INVTYPE_THROWN &&
- dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
- {
- TC_LOG_ERROR("sql.sql", "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.",
- equipmentInfo.ItemEntry[i], i+1, entry, id);
- equipmentInfo.ItemEntry[i] = 0;
- }
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
- {
- CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
- if (itr != _creatureModelStore.end())
- return &(itr->second);
- return nullptr;
- }
- uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
- {
- // Load creature model (display id)
- if (data && data->displayid)
- return data->displayid;
- if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
- return cinfo->GetRandomValidModelId();
- // Triggers by default receive the invisible model
- return cinfo->GetFirstInvisibleModel();
- }
- void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data /*= nullptr*/)
- {
- npcflag = cinfo->npcflag;
- unit_flags = cinfo->unit_flags;
- dynamicflags = cinfo->dynamicflags;
- if (data)
- {
- if (data->npcflag)
- npcflag = data->npcflag;
- if (data->unit_flags)
- unit_flags = data->unit_flags;
- if (data->dynamicflags)
- dynamicflags = data->dynamicflags;
- }
- }
- CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
- {
- CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
- if (!modelInfo)
- return nullptr;
- // If a model for another gender exists, 50% chance to use it
- if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
- {
- CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
- if (!minfo_tmp)
- TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
- else
- {
- // Model ID changed
- *displayID = modelInfo->modelid_other_gender;
- return minfo_tmp;
- }
- }
- return modelInfo;
- }
- void ObjectMgr::LoadCreatureModelInfo()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
- return;
- }
- _creatureModelStore.rehash(result->GetRowCount());
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 modelId = fields[0].GetUInt32();
- CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(modelId);
- if (!creatureDisplay)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id (%u).", modelId);
- continue;
- }
- CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
- modelInfo.bounding_radius = fields[1].GetFloat();
- modelInfo.combat_reach = fields[2].GetFloat();
- modelInfo.gender = fields[3].GetUInt8();
- modelInfo.modelid_other_gender = fields[4].GetUInt32();
- modelInfo.is_trigger = false;
- // Checks
- if (modelInfo.gender > GENDER_NONE)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId);
- modelInfo.gender = GENDER_MALE;
- }
- if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has nonexistent alt.gender model (%u) for existed display id (%u).", modelInfo.modelid_other_gender, modelId);
- modelInfo.modelid_other_gender = 0;
- }
- if (modelInfo.combat_reach < 0.1f)
- modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
- if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelId))
- modelInfo.is_trigger = strstr(modelData->ModelPath, "InvisibleStalker") != nullptr;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadLinkedRespawn()
- {
- uint32 oldMSTime = getMSTime();
- _linkedRespawnStore.clear();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- ObjectGuid::LowType guidLow = fields[0].GetUInt32();
- ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
- uint8 linkType = fields[2].GetUInt8();
- ObjectGuid guid, linkedGuid;
- bool error = false;
- switch (linkType)
- {
- case LINKED_RESPAWN_CREATURE_TO_CREATURE:
- {
- CreatureData const* slave = GetCreatureData(guidLow);
- if (!slave)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '%u' not found in creature table", guidLow);
- error = true;
- break;
- }
- CreatureData const* master = GetCreatureData(linkedGuidLow);
- if (!master)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '%u' not found in creature table", linkedGuidLow);
- error = true;
- break;
- }
- MapEntry const* const map = sMapStore.LookupEntry(master->spawnPoint.GetMapId());
- if (!map || !map->Instanceable() || (master->spawnPoint.GetMapId() != slave->spawnPoint.GetMapId()))
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Creature '%u' on an unpermitted map.", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Creature '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
- linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
- break;
- }
- case LINKED_RESPAWN_CREATURE_TO_GO:
- {
- CreatureData const* slave = GetCreatureData(guidLow);
- if (!slave)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '%u' not found in creature table", guidLow);
- error = true;
- break;
- }
- GameObjectData const* master = GetGameObjectData(linkedGuidLow);
- if (!master)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '%u' not found in gameobject table", linkedGuidLow);
- error = true;
- break;
- }
- MapEntry const* const map = sMapStore.LookupEntry(master->spawnPoint.GetMapId());
- if (!map || !map->Instanceable() || (master->spawnPoint.GetMapId() != slave->spawnPoint.GetMapId()))
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Gameobject '%u' on an unpermitted map.", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Gameobject '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
- linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
- break;
- }
- case LINKED_RESPAWN_GO_TO_GO:
- {
- GameObjectData const* slave = GetGameObjectData(guidLow);
- if (!slave)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '%u' not found in gameobject table", guidLow);
- error = true;
- break;
- }
- GameObjectData const* master = GetGameObjectData(linkedGuidLow);
- if (!master)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '%u' not found in gameobject table", linkedGuidLow);
- error = true;
- break;
- }
- MapEntry const* const map = sMapStore.LookupEntry(master->spawnPoint.GetMapId());
- if (!map || !map->Instanceable() || (master->spawnPoint.GetMapId() != slave->spawnPoint.GetMapId()))
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Gameobject '%u' on an unpermitted map.", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Gameobject '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
- linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
- break;
- }
- case LINKED_RESPAWN_GO_TO_CREATURE:
- {
- GameObjectData const* slave = GetGameObjectData(guidLow);
- if (!slave)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '%u' not found in gameobject table", guidLow);
- error = true;
- break;
- }
- CreatureData const* master = GetCreatureData(linkedGuidLow);
- if (!master)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '%u' not found in creature table", linkedGuidLow);
- error = true;
- break;
- }
- MapEntry const* const map = sMapStore.LookupEntry(master->spawnPoint.GetMapId());
- if (!map || !map->Instanceable() || (master->spawnPoint.GetMapId() != slave->spawnPoint.GetMapId()))
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Creature '%u' on an unpermitted map.", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Creature '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
- error = true;
- break;
- }
- guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
- linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
- break;
- }
- }
- if (!error)
- _linkedRespawnStore[guid] = linkedGuid;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
- {
- if (!guidLow)
- return false;
- CreatureData const* master = GetCreatureData(guidLow);
- ASSERT(master);
- ObjectGuid guid(HighGuid::Unit, master->id, guidLow);
- if (!linkedGuidLow) // we're removing the linking
- {
- _linkedRespawnStore.erase(guid);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
- stmt->setUInt32(0, guidLow);
- stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
- WorldDatabase.Execute(stmt);
- return true;
- }
- CreatureData const* slave = GetCreatureData(linkedGuidLow);
- if (!slave)
- {
- TC_LOG_ERROR("sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
- return false;
- }
- MapEntry const* map = sMapStore.LookupEntry(master->spawnPoint.GetMapId());
- if (!map || !map->Instanceable() || (master->spawnPoint.GetMapId() != slave->spawnPoint.GetMapId()))
- {
- TC_LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
- return false;
- }
- if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
- {
- TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
- return false;
- }
- ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
- _linkedRespawnStore[guid] = linkedGuid;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
- stmt->setUInt32(0, guidLow);
- stmt->setUInt32(1, linkedGuidLow);
- stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
- WorldDatabase.Execute(stmt);
- return true;
- }
- void ObjectMgr::LoadTempSummons()
- {
- uint32 oldMSTime = getMSTime();
- _tempSummonDataStore.clear(); // needed for reload case
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 summonerId = fields[0].GetUInt32();
- SummonerType summonerType = SummonerType(fields[1].GetUInt8());
- uint8 group = fields[2].GetUInt8();
- switch (summonerType)
- {
- case SUMMONER_TYPE_CREATURE:
- if (!GetCreatureTemplate(summonerId))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
- continue;
- }
- break;
- case SUMMONER_TYPE_GAMEOBJECT:
- if (!GetGameObjectTemplate(summonerId))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
- continue;
- }
- break;
- case SUMMONER_TYPE_MAP:
- if (!sMapStore.LookupEntry(summonerId))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
- continue;
- }
- break;
- default:
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
- continue;
- }
- TempSummonData data;
- data.entry = fields[3].GetUInt32();
- if (!GetCreatureTemplate(data.entry))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
- continue;
- }
- float posX = fields[4].GetFloat();
- float posY = fields[5].GetFloat();
- float posZ = fields[6].GetFloat();
- float orientation = fields[7].GetFloat();
- data.pos.Relocate(posX, posY, posZ, orientation);
- data.type = TempSummonType(fields[8].GetUInt8());
- if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
- continue;
- }
- data.time = fields[9].GetUInt32();
- TempSummonGroupKey key(summonerId, summonerType, group);
- _tempSummonDataStore[key].push_back(data);
- ++count;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadCreatures()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, "
- // 11 12 13 14 15 16 17 18 19 20 21
- "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
- // 22
- "creature.ScriptName "
- "FROM creature "
- "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
- "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
- return;
- }
- // Build single time for check spawnmask
- std::map<uint32, uint32> spawnMasks;
- for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
- if (sMapStore.LookupEntry(i))
- for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
- if (GetMapDifficultyData(i, Difficulty(k)))
- spawnMasks[i] |= (1 << k);
- _creatureDataStore.rehash(result->GetRowCount());
- do
- {
- Field* fields = result->Fetch();
- ObjectGuid::LowType guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
- if (!cInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
- continue;
- }
- CreatureData& data = _creatureDataStore[guid];
- data.spawnId = guid;
- data.id = entry;
- data.spawnPoint.WorldRelocate(fields[2].GetUInt16(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
- data.displayid = fields[7].GetUInt32();
- data.equipmentId = fields[8].GetInt8();
- data.spawntimesecs = fields[9].GetUInt32();
- data.spawndist = fields[10].GetFloat();
- data.currentwaypoint= fields[11].GetUInt32();
- data.curhealth = fields[12].GetUInt32();
- data.curmana = fields[13].GetUInt32();
- data.movementType = fields[14].GetUInt8();
- data.spawnMask = fields[15].GetUInt8();
- data.phaseMask = fields[16].GetUInt32();
- int16 gameEvent = fields[17].GetInt8();
- uint32 PoolId = fields[18].GetUInt32();
- data.npcflag = fields[19].GetUInt32();
- data.unit_flags = fields[20].GetUInt32();
- data.dynamicflags = fields[21].GetUInt32();
- data.scriptId = GetScriptId(fields[22].GetString());
- data.spawnGroupData = &_spawnGroupDataStore[0];
- MapEntry const* mapEntry = sMapStore.LookupEntry(data.spawnPoint.GetMapId());
- if (!mapEntry)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) that spawned at nonexistent map (Id: %u), skipped.", guid, data.spawnPoint.GetMapId());
- continue;
- }
- // Skip spawnMask check for transport maps
- if (!IsTransportMap(data.spawnPoint.GetMapId()) && data.spawnMask & ~spawnMasks[data.spawnPoint.GetMapId()])
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) that have wrong spawn mask %u including unsupported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.spawnPoint.GetMapId());
- bool ok = true;
- for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
- {
- if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) that is listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
- guid, diff + 1, data.id);
- ok = false;
- }
- }
- if (!ok)
- continue;
- // -1 random, 0 no equipment
- if (data.equipmentId != 0)
- {
- if (!GetEquipmentInfo(data.id, data.equipmentId))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
- data.equipmentId = 0;
- }
- }
- if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
- {
- if (!mapEntry->IsDungeon())
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
- }
- if (data.movementType >= MAX_DB_MOTION_TYPE)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with wrong movement generator type (%u), ignored and set to IDLE.", guid, data.id, data.movementType);
- data.movementType = IDLE_MOTION_TYPE;
- }
- if (data.spawndist < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
- data.spawndist = 0.0f;
- }
- else if (data.movementType == RANDOM_MOTION_TYPE)
- {
- if (data.spawndist == 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
- data.movementType = IDLE_MOTION_TYPE;
- }
- }
- else if (data.movementType == IDLE_MOTION_TYPE)
- {
- if (data.spawndist != 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
- data.spawndist = 0.0f;
- }
- }
- if (data.phaseMask == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
- data.phaseMask = 1;
- }
- if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
- {
- uint32 zoneId = 0;
- uint32 areaId = 0;
- sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
- stmt->setUInt32(0, zoneId);
- stmt->setUInt32(1, areaId);
- stmt->setUInt64(2, guid);
- WorldDatabase.Execute(stmt);
- }
- // Add to grid if not managed by the game event or pool system
- if (gameEvent == 0 && PoolId == 0)
- AddCreatureToGrid(guid, &data);
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
- {
- uint8 mask = data->spawnMask;
- for (uint8 i = 0; mask != 0; i++, mask >>= 1)
- {
- if (mask & 1)
- {
- CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
- CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->spawnPoint.GetMapId(), i)][cellCoord.GetId()];
- cell_guids.creatures.insert(guid);
- }
- }
- }
- void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
- {
- uint8 mask = data->spawnMask;
- for (uint8 i = 0; mask != 0; i++, mask >>= 1)
- {
- if (mask & 1)
- {
- CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
- CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->spawnPoint.GetMapId(), i)][cellCoord.GetId()];
- cell_guids.creatures.erase(guid);
- }
- }
- }
- ObjectGuid::LowType ObjectMgr::AddGameObjectData(uint32 entry, uint32 mapId, Position const& pos, QuaternionData const& rot, uint32 spawntimedelay /*= 0*/)
- {
- GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
- if (!goinfo)
- return 0;
- Map* map = sMapMgr->CreateBaseMap(mapId);
- if (!map)
- return 0;
- ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
- GameObjectData& data = NewOrExistGameObjectData(spawnId);
- data.spawnId = spawnId;
- data.id = entry;
- data.spawnPoint.WorldRelocate(mapId,pos);
- data.rotation = rot;
- data.spawntimesecs = spawntimedelay;
- data.animprogress = 100;
- data.spawnMask = 1;
- data.goState = GO_STATE_READY;
- data.phaseMask = PHASEMASK_NORMAL;
- data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
- data.dbData = false;
- data.spawnGroupData = GetLegacySpawnGroup();
- AddGameobjectToGrid(spawnId, &data);
- // Spawn if necessary (loaded grids only)
- // We use spawn coords to spawn
- if (!map->Instanceable() && map->IsGridLoaded(data.spawnPoint))
- {
- GameObject* go = new GameObject;
- if (!go->LoadFromDB(spawnId, map, true))
- {
- TC_LOG_ERROR("misc", "AddGameObjectData: cannot add gameobject entry %u to map", entry);
- delete go;
- return 0;
- }
- }
- TC_LOG_DEBUG("maps", "AddGameObjectData: dbguid %u entry %u map %u pos %s", spawnId, entry, mapId, data.spawnPoint.ToString().c_str());
- return spawnId;
- }
- ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Position const& pos, uint32 spawntimedelay /*= 0*/)
- {
- CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
- if (!cInfo)
- return 0;
- uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
- CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
- Map* map = sMapMgr->CreateBaseMap(mapId);
- if (!map)
- return 0;
- ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
- CreatureData& data = NewOrExistCreatureData(spawnId);
- data.spawnId = spawnId;
- data.id = entry;
- data.spawnPoint.WorldRelocate(mapId, pos);
- data.displayid = 0;
- data.equipmentId = 0;
- data.spawntimesecs = spawntimedelay;
- data.spawndist = 0;
- data.currentwaypoint = 0;
- data.curhealth = stats->GenerateHealth(cInfo);
- data.curmana = stats->GenerateMana(cInfo);
- data.movementType = cInfo->MovementType;
- data.spawnMask = 1;
- data.phaseMask = PHASEMASK_NORMAL;
- data.dbData = false;
- data.npcflag = cInfo->npcflag;
- data.unit_flags = cInfo->unit_flags;
- data.dynamicflags = cInfo->dynamicflags;
- data.spawnGroupData = GetLegacySpawnGroup();
- AddCreatureToGrid(spawnId, &data);
- // We use spawn coords to spawn
- if (!map->Instanceable() && !map->IsRemovalGrid(data.spawnPoint))
- {
- Creature* creature = new Creature();
- if (!creature->LoadFromDB(spawnId, map, true, true))
- {
- TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
- delete creature;
- return 0;
- }
- }
- return spawnId;
- }
- void ObjectMgr::LoadGameObjects()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
- // 7 8 9 10 11 12 13 14 15 16 17
- "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, "
- // 18
- "ScriptName "
- "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
- "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
- return;
- }
- // build single time for check spawnmask
- std::map<uint32, uint32> spawnMasks;
- for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
- if (sMapStore.LookupEntry(i))
- for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
- if (GetMapDifficultyData(i, Difficulty(k)))
- spawnMasks[i] |= (1 << k);
- _gameObjectDataStore.rehash(result->GetRowCount());
- do
- {
- Field* fields = result->Fetch();
- ObjectGuid::LowType guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
- if (!gInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
- continue;
- }
- if (!gInfo->displayId)
- {
- switch (gInfo->type)
- {
- case GAMEOBJECT_TYPE_TRAP:
- case GAMEOBJECT_TYPE_SPELL_FOCUS:
- break;
- default:
- TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
- break;
- }
- }
- if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
- {
- TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
- continue;
- }
- GameObjectData& data = _gameObjectDataStore[guid];
- data.spawnId = guid;
- data.id = entry;
- data.spawnPoint.WorldRelocate(fields[2].GetUInt16(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
- data.rotation.x = fields[7].GetFloat();
- data.rotation.y = fields[8].GetFloat();
- data.rotation.z = fields[9].GetFloat();
- data.rotation.w = fields[10].GetFloat();
- data.spawntimesecs = fields[11].GetInt32();
- data.spawnGroupData = &_spawnGroupDataStore[0];
- MapEntry const* mapEntry = sMapStore.LookupEntry(data.spawnPoint.GetMapId());
- if (!mapEntry)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.spawnPoint.GetMapId());
- continue;
- }
- if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
- }
- data.animprogress = fields[12].GetUInt8();
- data.artKit = 0;
- uint32 go_state = fields[13].GetUInt8();
- if (go_state >= MAX_GO_STATE)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
- continue;
- }
- data.goState = GOState(go_state);
- data.spawnMask = fields[14].GetUInt8();
- if (!IsTransportMap(data.spawnPoint.GetMapId()) && data.spawnMask & ~spawnMasks[data.spawnPoint.GetMapId()])
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including unsupported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.spawnPoint.GetMapId());
- data.phaseMask = fields[15].GetUInt32();
- int16 gameEvent = fields[16].GetInt8();
- uint32 PoolId = fields[17].GetUInt32();
- data.scriptId = GetScriptId(fields[18].GetString());
- if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x);
- continue;
- }
- if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y);
- continue;
- }
- if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z);
- continue;
- }
- if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w);
- continue;
- }
- if (!MapManager::IsValidMapCoord(data.spawnPoint))
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
- continue;
- }
- if (data.phaseMask == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
- data.phaseMask = 1;
- }
- if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
- {
- uint32 zoneId = 0;
- uint32 areaId = 0;
- sMapMgr->GetZoneAndAreaId(zoneId, areaId, data.spawnPoint);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
- stmt->setUInt32(0, zoneId);
- stmt->setUInt32(1, areaId);
- stmt->setUInt64(2, guid);
- WorldDatabase.Execute(stmt);
- }
- if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
- AddGameobjectToGrid(guid, &data);
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadSpawnGroupTemplates()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 groupId = fields[0].GetUInt32();
- SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId];
- group.groupId = groupId;
- group.name = fields[1].GetString();
- group.mapId = SPAWNGROUP_MAP_UNSET;
- uint32 flags = fields[2].GetUInt32();
- if (flags & ~SPAWNGROUP_FLAGS_ALL)
- {
- flags &= SPAWNGROUP_FLAGS_ALL;
- TC_LOG_ERROR("sql.sql", "Invalid spawn group flag %u on group ID %u (%s), reduced to valid flag %u.", flags, groupId, group.name.c_str(), uint32(group.flags));
- }
- if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
- {
- flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
- TC_LOG_ERROR("sql.sql", "System spawn group %u (%s) has invalid manual spawn flag. Ignored.", groupId, group.name.c_str());
- }
- group.flags = SpawnGroupFlags(flags);
- } while (result->NextRow());
- }
- if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
- {
- TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
- SpawnGroupTemplateData& data = _spawnGroupDataStore[0];
- data.groupId = 0;
- data.name = "Default Group";
- data.mapId = 0;
- data.flags = SPAWNGROUP_FLAG_SYSTEM;
- }
- if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
- {
- TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
- SpawnGroupTemplateData&data = _spawnGroupDataStore[1];
- data.groupId = 1;
- data.name = "Legacy Group";
- data.mapId = 0;
- data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
- }
- if (result)
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " spawn group templates in %u ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
- else
- TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
- return;
- }
- void ObjectMgr::LoadSpawnGroups()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
- return;
- }
- uint32 numMembers = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 groupId = fields[0].GetUInt32();
- SpawnObjectType spawnType;
- {
- uint32 type = fields[1].GetUInt8();
- if (type >= SPAWN_TYPE_MAX)
- {
- TC_LOG_ERROR("sql.sql", "Spawn data with invalid type %u listed for spawn group %u. Skipped.", type, groupId);
- continue;
- }
- spawnType = SpawnObjectType(type);
- }
- ObjectGuid::LowType spawnId = fields[2].GetUInt32();
- SpawnData const* data = GetSpawnData(spawnType, spawnId);
- if (!data)
- {
- TC_LOG_ERROR("sql.sql", "Spawn data with ID (%u,%u) not found, but is listed as a member of spawn group %u!", uint32(spawnType), spawnId, groupId);
- continue;
- }
- else if (data->spawnGroupData->groupId)
- {
- TC_LOG_ERROR("sql.sql", "Spawn with ID (%u,%u) is listed as a member of spawn group %u, but is already a member of spawn group %u. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId);
- continue;
- }
- auto it = _spawnGroupDataStore.find(groupId);
- if (it == _spawnGroupDataStore.end())
- {
- TC_LOG_ERROR("sql.sql", "Spawn group %u assigned to spawn ID (%u,%u), but group is found!", groupId, uint32(spawnType), spawnId);
- continue;
- }
- else
- {
- SpawnGroupTemplateData& groupTemplate = it->second;
- if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
- groupTemplate.mapId = data->spawnPoint.GetMapId();
- else if (groupTemplate.mapId != data->spawnPoint.GetMapId() && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
- {
- TC_LOG_ERROR("sql.sql", "Spawn group %u has map ID %u, but spawn (%u,%u) has map id %u - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->spawnPoint.GetMapId());
- continue;
- }
- const_cast<SpawnData*>(data)->spawnGroupData = &groupTemplate;
- if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
- _spawnGroupMapStore.emplace(groupId, data);
- ++numMembers;
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u spawn group members in %u ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadInstanceSpawnGroups()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty.");
- return;
- }
- uint32 n = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 const spawnGroupId = fields[3].GetUInt32();
- auto it = _spawnGroupDataStore.find(spawnGroupId);
- if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM))
- {
- TC_LOG_ERROR("sql.sql", "Invalid spawn group %u specified for instance %u. Skipped.", spawnGroupId, fields[0].GetUInt16());
- continue;
- }
- uint16 const instanceMapId = fields[0].GetUInt16();
- auto& vector = _instanceSpawnGroupStore[instanceMapId];
- vector.emplace_back();
- InstanceSpawnGroupInfo& info = vector.back();
- info.SpawnGroupId = spawnGroupId;
- info.BossStateId = fields[1].GetUInt8();
- uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1;
- uint8 const states = fields[2].GetUInt8();
- if (states & ~ALL_STATES)
- {
- info.BossStates = states & ALL_STATES;
- TC_LOG_ERROR("sql.sql", "Instance spawn group (%u,%u) had invalid boss state mask %u - truncated to %u.", instanceMapId, spawnGroupId, states, info.BossStates);
- }
- else
- info.BossStates = states;
- uint8 const flags = fields[4].GetUInt8();
- if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL)
- {
- info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL;
- TC_LOG_ERROR("sql.sql", "Instance spawn group (%u,%u) had invalid flags %u - truncated to %u.", instanceMapId, spawnGroupId, flags, info.Flags);
- }
- else
- info.Flags = flags;
- ++n;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u instance spawn groups in %u ms", n, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::OnDeleteSpawnData(SpawnData const* data)
- {
- auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId);
- ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u,%u) is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
- if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map
- return;
- auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId);
- for (auto it = pair.first; it != pair.second; ++it)
- {
- if (it->second != data)
- continue;
- _spawnGroupMapStore.erase(it);
- return;
- }
- ASSERT(false, "Spawn data (%u,%u) being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
- }
- void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
- {
- uint8 mask = data->spawnMask;
- for (uint8 i = 0; mask != 0; i++, mask >>= 1)
- {
- if (mask & 1)
- {
- CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
- CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->spawnPoint.GetMapId(), i)][cellCoord.GetId()];
- cell_guids.gameobjects.insert(guid);
- }
- }
- }
- void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
- {
- uint8 mask = data->spawnMask;
- for (uint8 i = 0; mask != 0; i++, mask >>= 1)
- {
- if (mask & 1)
- {
- CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
- CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->spawnPoint.GetMapId(), i)][cellCoord.GetId()];
- cell_guids.gameobjects.erase(guid);
- }
- }
- }
- void ObjectMgr::LoadItemLocales()
- {
- uint32 oldMSTime = getMSTime();
- _itemLocaleStore.clear(); // need for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string Name = fields[2].GetString();
- std::string Description = fields[3].GetString();
- ItemLocale& data = _itemLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(Name, locale, data.Name);
- AddLocaleString(Description, locale, data.Description);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u Item locale strings in %u ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadItemTemplates()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
- // 13 14 15 16 17 18 19 20
- "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
- // 21 22 23 24 25 26 27 28
- "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
- // 29 30 31 32 33 34 35 36 37 38
- "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
- // 39 40 41 42 43 44 45 46 47
- "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
- // 48 49 50 51 52 53 54 55 56 57 58
- "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
- // 59 60 61 62 63 64 65 66 67 68 69 70 71
- "nature_res, frost_res, shadow_res, arcane_res, customa_res, customb_res, customc_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
- // 72 73 74 75 76 77 78
- "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
- // 79 80 81 82 83 84 85
- "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
- // 86 87 88 89 90 91 92
- "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
- // 93 94 95 96 97 98 99
- "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
- // 100 101 102 103 104 105 106 107 108
- "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
- // 109 110 111 112 113 114 115 116 117 118 119 120
- "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
- // 121 122 123 124 125 126 127 128
- "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
- // 129 130 131 132 133 134 135 136
- "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
- // 137 138 139 140
- "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
- return;
- }
- _itemTemplateStore.reserve(result->GetRowCount());
- bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- ItemTemplate& itemTemplate = _itemTemplateStore[entry];
- itemTemplate.ItemId = entry;
- itemTemplate.Class = uint32(fields[1].GetUInt8());
- itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
- itemTemplate.Name1 = fields[4].GetString();
- itemTemplate.DisplayInfoID = fields[5].GetUInt32();
- itemTemplate.Quality = uint32(fields[6].GetUInt8());
- itemTemplate.Flags = fields[7].GetUInt32();
- itemTemplate.Flags2 = fields[8].GetUInt32();
- itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
- itemTemplate.BuyPrice = int32(fields[10].GetInt64());
- itemTemplate.SellPrice = fields[11].GetUInt32();
- itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
- itemTemplate.AllowableClass = fields[13].GetInt32();
- itemTemplate.AllowableRace = fields[14].GetInt32();
- itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
- itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
- itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
- itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
- itemTemplate.RequiredSpell = fields[19].GetUInt32();
- itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
- itemTemplate.RequiredCityRank = fields[21].GetUInt32();
- itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
- itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
- itemTemplate.MaxCount = fields[24].GetInt32();
- itemTemplate.Stackable = fields[25].GetInt32();
- itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
- itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
- if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
- itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
- }
- for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
- {
- itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
- itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
- }
- itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
- itemTemplate.ScalingStatValue = fields[49].GetInt32();
- for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
- }
- itemTemplate.Armor = uint32(fields[56].GetUInt16());
- itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
- itemTemplate.FireRes = uint32(fields[58].GetUInt8());
- itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
- itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
- itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
- itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
- itemTemplate.CustomARes = uint32(fields[63].GetUInt8());
- itemTemplate.CustomBRes = uint32(fields[64].GetUInt8());
- itemTemplate.CustomCRes = uint32(fields[65].GetUInt8());
- itemTemplate.Delay = uint32(fields[66].GetUInt16());
- itemTemplate.AmmoType = uint32(fields[67].GetUInt8());
- itemTemplate.RangedModRange = fields[68].GetFloat();
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- itemTemplate.Spells[i].SpellId = fields[69 + i*7 ].GetInt32();
- itemTemplate.Spells[i].SpellTrigger = uint32(fields[70 + i*7].GetUInt8());
- itemTemplate.Spells[i].SpellCharges = int32(fields[71 + i*7].GetInt16());
- itemTemplate.Spells[i].SpellPPMRate = fields[72 + i*7].GetFloat();
- itemTemplate.Spells[i].SpellCooldown = fields[73 + i*7].GetInt32();
- itemTemplate.Spells[i].SpellCategory = uint32(fields[74 + i*7].GetUInt16());
- itemTemplate.Spells[i].SpellCategoryCooldown = fields[75 + i*7].GetInt32();
- }
- itemTemplate.Bonding = uint32(fields[104].GetUInt8());
- itemTemplate.Description = fields[105].GetString();
- itemTemplate.PageText = fields[106].GetUInt32();
- itemTemplate.LanguageID = uint32(fields[107].GetUInt8());
- itemTemplate.PageMaterial = uint32(fields[108].GetUInt8());
- itemTemplate.StartQuest = fields[109].GetUInt32();
- itemTemplate.LockID = fields[110].GetUInt32();
- itemTemplate.Material = int32(fields[111].GetInt8());
- itemTemplate.Sheath = uint32(fields[112].GetUInt8());
- itemTemplate.RandomProperty = fields[113].GetUInt32();
- itemTemplate.RandomSuffix = fields[114].GetInt32();
- itemTemplate.Block = fields[115].GetUInt32();
- itemTemplate.ItemSet = fields[116].GetUInt32();
- itemTemplate.MaxDurability = uint32(fields[117].GetUInt16());
- itemTemplate.Area = fields[118].GetUInt32();
- itemTemplate.Map = uint32(fields[119].GetUInt16());
- itemTemplate.BagFamily = fields[120].GetUInt32();
- itemTemplate.TotemCategory = fields[121].GetUInt32();
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
- {
- itemTemplate.Socket[i].Color = uint32(fields[122 + i*2].GetUInt8());
- itemTemplate.Socket[i].Content = fields[123 + i*2].GetUInt32();
- }
- itemTemplate.socketBonus = fields[128].GetUInt32();
- itemTemplate.GemProperties = fields[129].GetUInt32();
- itemTemplate.RequiredDisenchantSkill = uint32(fields[130].GetInt16());
- itemTemplate.ArmorDamageModifier = fields[131].GetFloat();
- itemTemplate.Duration = fields[132].GetUInt32();
- itemTemplate.ItemLimitCategory = uint32(fields[133].GetInt16());
- itemTemplate.HolidayId = fields[134].GetUInt32();
- itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[135].GetString());
- itemTemplate.DisenchantID = fields[136].GetUInt32();
- itemTemplate.FoodType = uint32(fields[137].GetUInt8());
- itemTemplate.MinMoneyLoot = fields[138].GetUInt32();
- itemTemplate.MaxMoneyLoot = fields[139].GetUInt32();
- itemTemplate.FlagsCu = fields[140].GetUInt32();
- // Checks
- ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
- if (dbcitem)
- {
- if (itemTemplate.Class != dbcitem->Class)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
- if (enforceDBCAttributes)
- itemTemplate.Class = dbcitem->Class;
- }
- if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
- if (enforceDBCAttributes)
- itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
- }
- if (itemTemplate.Material != dbcitem->Material)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
- if (enforceDBCAttributes)
- itemTemplate.Material = dbcitem->Material;
- }
- if (itemTemplate.InventoryType != dbcitem->InventoryType)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
- if (enforceDBCAttributes)
- itemTemplate.InventoryType = dbcitem->InventoryType;
- }
- if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
- if (enforceDBCAttributes)
- itemTemplate.DisplayInfoID = dbcitem->DisplayId;
- }
- if (itemTemplate.Sheath != dbcitem->Sheath)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
- if (enforceDBCAttributes)
- itemTemplate.Sheath = dbcitem->Sheath;
- }
- }
- else
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
- if (itemTemplate.Class >= MAX_ITEM_CLASS)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
- itemTemplate.Class = ITEM_CLASS_MISC;
- }
- if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
- itemTemplate.SubClass = 0;// exist for all item classes
- }
- if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
- itemTemplate.Quality = ITEM_QUALITY_NORMAL;
- }
- if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_HORDE)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_HORDE);
- if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE (%u) in Flags field, this is a wrong combination.",
- entry, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE);
- }
- else if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE);
- }
- if (itemTemplate.BuyCount <= 0)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
- itemTemplate.BuyCount = 1;
- }
- if (itemTemplate.InventoryType >= MAX_INVTYPE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
- itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
- }
- if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
- itemTemplate.RequiredSkill = 0;
- }
- {
- // can be used in equip slot, as page read use in inventory, or spell casting at use
- bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
- if (!req)
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellId > 0)
- {
- req = true;
- break;
- }
- }
- if (req)
- {
- if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
- if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
- }
- }
- if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
- itemTemplate.RequiredSpell = 0;
- }
- if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
- if (itemTemplate.RequiredReputationFaction)
- {
- if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
- itemTemplate.RequiredReputationFaction = 0;
- }
- if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
- }
- if (itemTemplate.MaxCount < -1)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
- itemTemplate.MaxCount = -1;
- }
- if (itemTemplate.Stackable == 0)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = 1;
- }
- else if (itemTemplate.Stackable < -1)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = -1;
- }
- if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
- itemTemplate.ContainerSlots = MAX_BAG_SIZE;
- }
- for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
- {
- // for ItemStatValue != 0
- if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- itemTemplate.ItemStat[j].ItemStatType = 0;
- }
- switch (itemTemplate.ItemStat[j].ItemStatType)
- {
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- break;
- default:
- break;
- }
- }
- for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
- {
- if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
- itemTemplate.Damage[j].DamageType = 0;
- }
- }
- // special format
- if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
- {
- // spell_1
- if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- // spell_2 have learning spell
- if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (!itemTemplate.Spells[1].SpellId)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[1].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- }
- // spell_3*, spell_4*, spell_5* is empty
- for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[j].SpellId != 0)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- // normal spell list
- else
- {
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- }
- if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
- if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
- if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
- if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
- itemTemplate.Sheath = SHEATHETYPE_NONE;
- }
- if (itemTemplate.RandomProperty)
- {
- // To be implemented later
- if (itemTemplate.RandomProperty == -1)
- itemTemplate.RandomProperty = 0;
- else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
- itemTemplate.RandomProperty = 0;
- }
- }
- if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
- itemTemplate.RandomSuffix = 0;
- }
- if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
- itemTemplate.ItemSet = 0;
- }
- if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
- if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
- if (itemTemplate.BagFamily)
- {
- // check bits
- for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
- {
- uint32 mask = 1 << j;
- if ((itemTemplate.BagFamily & mask) == 0)
- continue;
- ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
- if (!bf)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- continue;
- }
- if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
- {
- CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
- if (!ctEntry)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- }
- }
- }
- }
- if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
- {
- if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
- itemTemplate.Socket[j].Color = 0;
- }
- }
- if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
- if (itemTemplate.FoodType >= MAX_PET_DIET)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
- itemTemplate.FoodType = 0;
- }
- if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
- itemTemplate.ItemLimitCategory = 0;
- }
- if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
- itemTemplate.HolidayId = 0;
- }
- if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
- {
- TC_LOG_ERROR("sql.sql", "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
- itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
- }
- // Load cached data
- itemTemplate._LoadTotalAP();
- } while (result->NextRow());
- // Check if item templates for DBC referenced character start outfit are present
- std::set<uint32> notFoundOutfit;
- for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
- {
- CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
- if (!entry)
- continue;
- for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j)
- {
- if (entry->ItemId[j] <= 0)
- continue;
- uint32 item_id = entry->ItemId[j];
- if (!GetItemTemplate(item_id))
- notFoundOutfit.insert(item_id);
- }
- }
- for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
- TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " item templates in %u ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
- {
- return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry);
- }
- void ObjectMgr::LoadItemSetNameLocales()
- {
- uint32 oldMSTime = getMSTime();
- _itemSetNameLocaleStore.clear(); // need for reload case
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string Name = fields[2].GetString();
- ItemSetNameLocale& data = _itemSetNameLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(Name, locale, data.Name);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadItemSetNames()
- {
- uint32 oldMSTime = getMSTime();
- _itemSetNameStore.clear(); // needed for reload case
- std::set<uint32> itemSetItems;
- // fill item set member ids
- for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
- {
- ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
- if (!setEntry)
- continue;
- for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
- if (setEntry->itemId[i])
- itemSetItems.insert(setEntry->itemId[i]);
- }
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
- return;
- }
- _itemSetNameStore.rehash(result->GetRowCount());
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- if (itemSetItems.find(entry) == itemSetItems.end())
- {
- TC_LOG_ERROR("sql.sql", "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
- continue;
- }
- ItemSetNameEntry &data = _itemSetNameStore[entry];
- data.name = fields[1].GetString();
- uint32 invType = fields[2].GetUInt8();
- if (invType >= MAX_INVTYPE)
- {
- TC_LOG_ERROR("sql.sql", "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
- invType = INVTYPE_NON_EQUIP;
- }
- data.InventoryType = invType;
- itemSetItems.erase(entry);
- ++count;
- } while (result->NextRow());
- if (!itemSetItems.empty())
- {
- ItemTemplate const* pProto;
- for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
- {
- uint32 entry = *itr;
- // add data from item_template if available
- pProto = sObjectMgr->GetItemTemplate(entry);
- if (pProto)
- {
- TC_LOG_ERROR("sql.sql", "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
- ItemSetNameEntry &data = _itemSetNameStore[entry];
- data.name = pProto->Name1;
- data.InventoryType = pProto->InventoryType;
- ++count;
- }
- else
- TC_LOG_ERROR("sql.sql", "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadVehicleTemplateAccessories()
- {
- uint32 oldMSTime = getMSTime();
- _vehicleTemplateAccessoryStore.clear(); // needed for reload case
- uint32 count = 0;
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint32 accessory = fields[1].GetUInt32();
- int8 seatId = fields[2].GetInt8();
- bool isMinion = fields[3].GetBool();
- uint8 summonType = fields[4].GetUInt8();
- uint32 summonTimer = fields[5].GetUInt32();
- if (!sObjectMgr->GetCreatureTemplate(entry))
- {
- TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry);
- continue;
- }
- if (!sObjectMgr->GetCreatureTemplate(accessory))
- {
- TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory);
- continue;
- }
- if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
- {
- TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry);
- continue;
- }
- _vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadVehicleAccessories()
- {
- uint32 oldMSTime = getMSTime();
- _vehicleAccessoryStore.clear(); // needed for reload case
- uint32 count = 0;
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 uiGUID = fields[0].GetUInt32();
- uint32 uiAccessory = fields[1].GetUInt32();
- int8 uiSeat = int8(fields[2].GetInt16());
- bool bMinion = fields[3].GetBool();
- uint8 uiSummonType = fields[4].GetUInt8();
- uint32 uiSummonTimer= fields[5].GetUInt32();
- if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
- {
- TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
- continue;
- }
- _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadPetLevelInfo()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 creature_id = fields[0].GetUInt32();
- if (!sObjectMgr->GetCreatureTemplate(creature_id))
- {
- TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
- continue;
- }
- uint32 current_level = fields[1].GetUInt8();
- if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
- else
- {
- TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
- ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
- }
- continue;
- }
- else if (current_level < 1)
- {
- TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
- continue;
- }
- auto& pInfoMapEntry = _petInfoStore[creature_id];
- if (!pInfoMapEntry)
- pInfoMapEntry = Trinity::make_unique<PetLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- // data for level 1 stored in [0] array element, ...
- PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
- pLevelInfo->health = fields[2].GetUInt16();
- pLevelInfo->mana = fields[3].GetUInt16();
- pLevelInfo->armor = fields[9].GetUInt32();
- for (uint8 i = 0; i < MAX_STATS; i++)
- pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
- ++count;
- }
- while (result->NextRow());
- // Fill gaps and check integrity
- for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
- {
- auto& pInfo = itr->second;
- // fatal error if no level 1 data
- if (!pInfo || pInfo[0].health == 0)
- {
- TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first);
- ABORT();
- }
- // fill level gaps
- for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- {
- if (pInfo[level].health == 0)
- {
- TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
- pInfo[level] = pInfo[level - 1];
- }
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
- {
- if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
- auto itr = _petInfoStore.find(creature_id);
- if (itr == _petInfoStore.end())
- return nullptr;
- return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
- }
- void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
- {
- if (!_playerInfo[race_][class_])
- return;
- if (count > 0)
- _playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
- else
- {
- if (count < -1)
- TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
- for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
- {
- if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
- {
- bool found = false;
- for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
- {
- if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
- {
- found = true;
- const_cast<CharStartOutfitEntry*>(entry)->ItemId[x] = 0;
- break;
- }
- }
- if (!found)
- TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in dbc!", itemId);
- }
- }
- }
- }
- void ObjectMgr::LoadPlayerInfo()
- {
- // Load playercreate
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
- if (!result)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
- ABORT();
- }
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_race = fields[0].GetUInt8();
- uint32 current_class = fields[1].GetUInt8();
- uint32 mapId = fields[2].GetUInt16();
- uint32 areaId = fields[3].GetUInt32(); // zone
- float positionX = fields[4].GetFloat();
- float positionY = fields[5].GetFloat();
- float positionZ = fields[6].GetFloat();
- float orientation = fields[7].GetFloat();
- if (current_race >= MAX_RACES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
- continue;
- }
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
- if (!rEntry)
- {
- TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
- continue;
- }
- if (current_class >= MAX_CLASSES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
- continue;
- }
- if (!sChrClassesStore.LookupEntry(current_class))
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
- continue;
- }
- // accept DB data only for valid position (and non instanceable)
- if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
- {
- TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
- continue;
- }
- if (sMapStore.LookupEntry(mapId)->Instanceable())
- {
- TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
- continue;
- }
- std::unique_ptr<PlayerInfo> info = Trinity::make_unique<PlayerInfo>();
- info->mapId = mapId;
- info->areaId = areaId;
- info->positionX = positionX;
- info->positionY = positionY;
- info->positionZ = positionZ;
- info->orientation = orientation;
- info->displayId_m = rEntry->model_m;
- info->displayId_f = rEntry->model_f;
- _playerInfo[current_race][current_class] = std::move(info);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Load playercreate items
- TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
- }
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_race = fields[0].GetUInt8();
- if (current_race >= MAX_RACES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
- continue;
- }
- uint32 current_class = fields[1].GetUInt8();
- if (current_class >= MAX_CLASSES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
- continue;
- }
- uint32 item_id = fields[2].GetUInt32();
- if (!GetItemTemplate(item_id))
- {
- TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
- continue;
- }
- int32 amount = fields[3].GetInt8();
- if (!amount)
- {
- TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
- continue;
- }
- if (!current_race || !current_class)
- {
- uint32 min_race = current_race ? current_race : 1;
- uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
- uint32 min_class = current_class ? current_class : 1;
- uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
- for (uint32 r = min_race; r < max_race; ++r)
- for (uint32 c = min_class; c < max_class; ++c)
- PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
- }
- else
- PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Load playercreate skills
- TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, rank FROM playercreateinfo_skills");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
- }
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 raceMask = fields[0].GetUInt32();
- uint32 classMask = fields[1].GetUInt32();
- PlayerCreateInfoSkill skill;
- skill.SkillId = fields[2].GetUInt16();
- skill.Rank = fields[3].GetUInt16();
- if (skill.Rank >= MAX_SKILL_STEP)
- {
- TC_LOG_ERROR("sql.sql", "Skill rank value %hu set for skill %hu raceMask %u classMask %u is too high, max allowed value is %d", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
- continue;
- }
- if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_skills` table, ignoring.", raceMask);
- continue;
- }
- if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_skills` table, ignoring.", classMask);
- continue;
- }
- if (!sSkillLineStore.LookupEntry(skill.SkillId))
- {
- TC_LOG_ERROR("sql.sql", "Wrong skill id %u in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
- continue;
- }
- for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
- {
- if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
- {
- for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
- {
- if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
- {
- if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
- continue;
- if (auto& info = _playerInfo[raceIndex][classIndex])
- {
- info->skills.push_back(skill);
- ++count;
- }
- }
- }
- }
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u player create skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Load playercreate spells
- TC_LOG_INFO("server.loading", "Loading Player Create Spell Data...");
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
- }
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 raceMask = fields[0].GetUInt32();
- uint32 classMask = fields[1].GetUInt32();
- uint32 spellId = fields[2].GetUInt32();
- if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
- continue;
- }
- if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
- continue;
- }
- for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
- {
- if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
- {
- for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
- {
- if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
- {
- if (auto& info = _playerInfo[raceIndex][classIndex])
- {
- info->customSpells.push_back(spellId);
- ++count;
- }
- // We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
- // Either split the masks per class, or per race, which kind of kills the point yet.
- // else if (raceMask != 0 && classMask != 0)
- // TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId);
- }
- }
- }
- }
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Load playercreate cast spell
- TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
- if (!result)
- TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 raceMask = fields[0].GetUInt32();
- uint32 classMask = fields[1].GetUInt32();
- uint32 spellId = fields[2].GetUInt32();
- if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
- continue;
- }
- if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
- continue;
- }
- for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
- {
- if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
- {
- for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
- {
- if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
- {
- if (auto& info = _playerInfo[raceIndex][classIndex])
- {
- info->castSpells.push_back(spellId);
- ++count;
- }
- }
- }
- }
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Load playercreate actions
- TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
- }
- else
- {
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_race = fields[0].GetUInt8();
- if (current_race >= MAX_RACES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
- continue;
- }
- uint32 current_class = fields[1].GetUInt8();
- if (current_class >= MAX_CLASSES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
- continue;
- }
- if (auto& info = _playerInfo[current_race][current_class])
- info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- // Loading levels data (class only dependent)
- TC_LOG_INFO("server.loading", "Loading Player Create Level HP/Mana Data...");
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
- if (!result)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty.");
- ABORT();
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_class = fields[0].GetUInt8();
- if (current_class >= MAX_CLASSES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
- continue;
- }
- uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
- if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
- ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
- continue;
- }
- auto& info = _playerClassInfo[current_class];
- if (!info)
- {
- info = Trinity::make_unique<PlayerClassInfo>();
- info->levelInfo = Trinity::make_unique<PlayerClassLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- }
- PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1];
- levelInfo.basehealth = fields[2].GetUInt16();
- levelInfo.basemana = fields[3].GetUInt16();
- ++count;
- }
- while (result->NextRow());
- // Fill gaps and check integrity
- for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
- {
- // skip non existed classes
- if (!sChrClassesStore.LookupEntry(class_))
- continue;
- auto& pClassInfo = _playerClassInfo[class_];
- // fatal error if no level 1 data
- if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
- {
- TC_LOG_ERROR("sql.sql", "Class %i Level 1 does not have health/mana data!", class_);
- ABORT();
- }
- // fill level gaps
- for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- {
- if (pClassInfo->levelInfo[level].basehealth == 0)
- {
- TC_LOG_ERROR("sql.sql", "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level + 1, level);
- pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
- }
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- // Loading levels data (class/race dependent)
- TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7
- QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
- if (!result)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
- ABORT();
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_race = fields[0].GetUInt8();
- if (current_race >= MAX_RACES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
- continue;
- }
- uint32 current_class = fields[1].GetUInt8();
- if (current_class >= MAX_CLASSES)
- {
- TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
- continue;
- }
- uint32 current_level = fields[2].GetUInt8();
- if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
- else
- {
- TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
- ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
- }
- continue;
- }
- if (auto& info = _playerInfo[current_race][current_class])
- {
- if (!info->levelInfo)
- info->levelInfo = Trinity::make_unique<PlayerLevelInfo[]>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
- for (uint8 i = 0; i < MAX_STATS; ++i)
- levelInfo.stats[i] = fields[i + 3].GetUInt8();
- }
- ++count;
- }
- while (result->NextRow());
- // Fill gaps and check integrity
- for (uint8 race = 0; race < MAX_RACES; ++race)
- {
- // skip non existed races
- if (!sChrRacesStore.LookupEntry(race))
- continue;
- for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
- {
- // skip non existed classes
- if (!sChrClassesStore.LookupEntry(class_))
- continue;
- auto& info = _playerInfo[race][class_];
- if (!info)
- continue;
- // skip expansion races if not playing with expansion
- if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
- continue;
- // skip expansion classes if not playing with expansion
- if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
- continue;
- // fatal error if no level 1 data
- if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_);
- ABORT();
- }
- // fill level gaps
- for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- {
- if (info->levelInfo[level].stats[0] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
- info->levelInfo[level] = info->levelInfo[level - 1];
- }
- }
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- // Loading xp per level data
- TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
- {
- uint32 oldMSTime = getMSTime();
- _playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- _playerXPperLevel[level] = 0;
- // 0 1
- QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
- if (!result)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
- ABORT();
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 current_level = fields[0].GetUInt8();
- uint32 current_xp = fields[1].GetUInt32();
- if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
- else
- {
- TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
- ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
- }
- continue;
- }
- //PlayerXPperLevel
- _playerXPperLevel[current_level] = current_xp;
- ++count;
- }
- while (result->NextRow());
- // fill level gaps
- for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- {
- if (_playerXPperLevel[level] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 100.", level + 1, level);
- _playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- }
- void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
- {
- if (level < 1 || class_ >= MAX_CLASSES)
- return;
- auto const& pInfo = _playerClassInfo[class_];
- if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
- *info = pInfo->levelInfo[level - 1];
- }
- void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
- {
- if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
- return;
- auto const& pInfo = _playerInfo[race][class_];
- if (!pInfo)
- return;
- if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- *info = pInfo->levelInfo[level - 1];
- else
- BuildPlayerLevelInfo(race, class_, level, info);
- }
- void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
- {
- // base data (last known level)
- *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
- // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
- for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
- {
- switch (_class)
- {
- case CLASS_WARRIOR:
- info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
- break;
- case CLASS_PALADIN:
- info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
- info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
- break;
- case CLASS_HUNTER:
- info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
- info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
- info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
- break;
- case CLASS_ROGUE:
- info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
- info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
- info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
- break;
- case CLASS_PRIEST:
- info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
- info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
- break;
- case CLASS_SHAMAN:
- info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
- info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
- info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
- info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
- info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
- break;
- case CLASS_MAGE:
- info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
- info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
- info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
- break;
- case CLASS_WARLOCK:
- info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
- info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
- info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
- info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
- break;
- case CLASS_DRUID:
- info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
- info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
- info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
- info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
- info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
- }
- }
- }
- void ObjectMgr::LoadQuests()
- {
- uint32 oldMSTime = getMSTime();
- _questTemplates.clear();
- _exclusiveQuestGroups.clear();
- QueryResult result = WorldDatabase.Query("SELECT "
- //0 1 2 3 4 5 6 7 8
- "ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces,"
- // 9 10 11 12
- "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
- // 13 14 15 16 17 18 19 20
- "RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
- // 21 22 23 24 25 26
- "StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
- // 27 28 29 30 31 32 33 34
- "RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
- // 35 36 37 38 39 40 41 42 43 44 45 46
- "RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
- // 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
- "RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
- // 62 63 64 65
- "POIContinent, POIx, POIy, POIPriority, "
- // 66 67 68 69 70
- "LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
- // 71 72 73 74 75 76 77 78
- "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
- // 79 80 81 82 83 84 85 86
- "ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
- // 87 88 89 90 91 92 93 94 95 96 97 98
- "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
- // 99 100 101 102 103
- "Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
- " FROM quest_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
- return;
- }
- _questTemplates.reserve(result->GetRowCount());
- // create multimap previous quest for each existed quest
- // some quests can have many previous maps set by NextQuestId in previous quest
- // for example set of race quests can lead to single not race specific quest
- do
- {
- Field* fields = result->Fetch();
- uint32 questId = fields[0].GetUInt32();
- _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(fields));
- } while (result->NextRow());
- std::unordered_map<uint32, uint32> usedMailTemplates;
- struct QuestLoaderHelper
- {
- typedef void(Quest::*QuestLoaderFunction)(Field* fields);
- char const* QueryFields;
- char const* TableName;
- char const* TableDesc;
- QuestLoaderFunction LoaderFunction;
- };
- static std::vector<QuestLoaderHelper> const QuestLoaderHelpers =
- {
- // 0 1 2 3 4 5 6 7 8
- { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "details", &Quest::LoadQuestDetails },
- // 0 1 2 3
- { "ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText", "quest_request_items", "request items", &Quest::LoadQuestRequestItems },
- // 0 1 2 3 4 5 6 7 8 9
- { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "reward emotes", &Quest::LoadQuestOfferReward },
- // 0 1 2 3 4 5 6 7 8
- { "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay,"
- // 9 10 11 12 13 14 15 16
- " RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags", "quest_template_addon", "template addons", &Quest::LoadQuestTemplateAddon },
- // 0 1
- { "QuestId, RewardMailSenderEntry", "quest_mail_sender", "mail sender entries", &Quest::LoadQuestMailSender }
- };
- for (QuestLoaderHelper const& loader : QuestLoaderHelpers)
- {
- result = WorldDatabase.PQuery("SELECT %s FROM %s", loader.QueryFields, loader.TableName);
- if (!result)
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest %s. DB table `%s` is empty.", loader.TableDesc, loader.TableName);
- else
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 questId = fields[0].GetUInt32();
- auto itr = _questTemplates.find(questId);
- if (itr != _questTemplates.end())
- (itr->second.*loader.LoaderFunction)(fields);
- else
- TC_LOG_ERROR("server.loading", "Table `%s` has data for quest %u but such quest does not exist", loader.TableName, questId);
- } while (result->NextRow());
- }
- }
- // Post processing
- for (auto& questPair : _questTemplates)
- {
- // skip post-loading checks for disabled quests
- if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
- continue;
- Quest* qinfo = &questPair.second;
- // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
- if (qinfo->GetQuestMethod() >= 3)
- TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
- if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
- qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
- qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
- }
- if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY)
- {
- TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
- qinfo->_flags &= ~QUEST_FLAGS_DAILY;
- }
- if (qinfo->_flags & QUEST_FLAGS_DAILY)
- {
- if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
- {
- TC_LOG_ERROR("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
- }
- }
- if (qinfo->_flags & QUEST_FLAGS_WEEKLY)
- {
- if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
- {
- TC_LOG_ERROR("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
- }
- }
- if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
- {
- if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
- {
- TC_LOG_ERROR("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
- }
- }
- if (qinfo->_flags & QUEST_FLAGS_TRACKING)
- {
- // at auto-reward can be rewarded only RewardChoiceItemId[0]
- for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
- {
- if (uint32 id = qinfo->RewardChoiceItemId[j])
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
- qinfo->GetQuestId(), j + 1, id, j + 1);
- // no changes, quest ignore this data
- }
- }
- }
- // client quest log visual (area case)
- if (qinfo->_zoneOrSort > 0)
- {
- if (!sAreaTableStore.LookupEntry(qinfo->_zoneOrSort))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
- qinfo->GetQuestId(), qinfo->_zoneOrSort);
- // no changes, quest not dependent from this value but can have problems at client
- }
- }
- // client quest log visual (sort case)
- if (qinfo->_zoneOrSort < 0)
- {
- QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_zoneOrSort));
- if (!qSort)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
- qinfo->GetQuestId(), qinfo->_zoneOrSort);
- // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
- }
- //check for proper RequiredSkillId value (skill case)
- if (uint32 skill_id = SkillByQuestSort(-qinfo->_zoneOrSort))
- {
- if (qinfo->_requiredSkillId != skill_id)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
- qinfo->GetQuestId(), qinfo->_zoneOrSort, skill_id);
- //override, and force proper value here?
- }
- }
- }
- // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
- if (qinfo->_requiredClasses)
- {
- if (!(qinfo->_requiredClasses & CLASSMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_requiredClasses);
- qinfo->_requiredClasses = 0;
- }
- }
- // AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
- if (qinfo->_allowableRaces)
- {
- if (!(qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces);
- qinfo->_allowableRaces = 0;
- }
- }
- // RequiredSkillId, can be 0
- if (qinfo->_requiredSkillId)
- {
- if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
- qinfo->GetQuestId(), qinfo->_requiredSkillId);
- }
- }
- if (qinfo->_requiredSkillPoints)
- {
- if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue())
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue());
- // no changes, quest can't be done for this requirement
- }
- }
- // else Skill quests can have 0 skill level, this is ok
- if (qinfo->_requiredFactionId2 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId2))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionId2` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredFactionId2, qinfo->_requiredFactionId2);
- // no changes, quest can't be done for this requirement
- }
- if (qinfo->_requiredFactionId1 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId1))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionId1` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredFactionId1, qinfo->_requiredFactionId1);
- // no changes, quest can't be done for this requirement
- }
- if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction);
- // no changes, quest can't be done for this requirement
- }
- if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction);
- // no changes, quest can't be done for this requirement
- }
- if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap);
- // no changes, quest can't be done for this requirement
- }
- if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue);
- // no changes, quest can't be done for this requirement
- }
- if (!qinfo->_requiredFactionId1 && qinfo->_requiredFactionValue1 != 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionValue1` = %d but `RequiredFactionId1` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->_requiredFactionValue1);
- // warning
- }
- if (!qinfo->_requiredFactionId2 && qinfo->_requiredFactionValue2 != 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionValue2` = %d but `RequiredFactionId2` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->_requiredFactionValue2);
- // warning
- }
- if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->_requiredMinRepValue);
- // warning
- }
- if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->_requiredMaxRepValue);
- // warning
- }
- if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
- qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
- qinfo->_rewardTitleId = 0;
- // quest can't reward this title
- }
- if (qinfo->_startItem)
- {
- if (!sObjectMgr->GetItemTemplate(qinfo->_startItem))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_startItem, qinfo->_startItem);
- qinfo->_startItem = 0; // quest can't be done for this requirement
- }
- else if (qinfo->_startItemCount == 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `StartItemCount` = 0, set to 1 but need fix in DB.",
- qinfo->GetQuestId(), qinfo->_startItem);
- qinfo->_startItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
- }
- }
- else if (qinfo->_startItemCount > 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = 0 but `StartItemCount` = %u, useless value.",
- qinfo->GetQuestId(), qinfo->_startItemCount);
- qinfo->_startItemCount = 0; // no quest work changes in fact
- }
- if (qinfo->_sourceSpellid)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellid);
- if (!spellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
- qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
- }
- else if (!SpellMgr::IsSpellValid(spellInfo))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
- qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
- qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
- }
- }
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- uint32 id = qinfo->RequiredItemId[j];
- if (id)
- {
- if (qinfo->RequiredItemCount[j] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = %u but `RequiredItemCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, j+1);
- // no changes, quest can't be done for this requirement
- }
- qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
- if (!sObjectMgr->GetItemTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, id);
- qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
- }
- }
- else if (qinfo->RequiredItemCount[j]>0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
- qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
- }
- }
- for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
- {
- uint32 id = qinfo->ItemDrop[j];
- if (id)
- {
- if (!sObjectMgr->GetItemTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, id);
- // no changes, quest can't be done for this requirement
- }
- }
- else
- {
- if (qinfo->ItemDropQuantity[j]>0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
- // no changes, quest ignore this data
- }
- }
- }
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- int32 id = qinfo->RequiredNpcOrGo[j];
- if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %i but gameobject %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, uint32(-id));
- qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
- }
- if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %i but creature with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, uint32(id));
- qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
- }
- if (id)
- {
- // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
- qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
- if (!qinfo->RequiredNpcOrGoCount[j])
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %u but `RequiredNpcOrGoCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, j+1);
- // no changes, quest can be incorrectly done, but we already report this
- }
- }
- else if (qinfo->RequiredNpcOrGoCount[j]>0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = 0 but `RequiredNpcOrGoCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
- // no changes, quest ignore this data
- }
- }
- for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
- {
- uint32 id = qinfo->RewardChoiceItemId[j];
- if (id)
- {
- if (!sObjectMgr->GetItemTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
- qinfo->GetQuestId(), j+1, id, id);
- qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
- }
- if (!qinfo->RewardChoiceItemCount[j])
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
- qinfo->GetQuestId(), j+1, id, j+1);
- // no changes, quest can't be done
- }
- }
- else if (qinfo->RewardChoiceItemCount[j]>0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
- // no changes, quest ignore this data
- }
- }
- for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
- {
- uint32 id = qinfo->RewardItemId[j];
- if (id)
- {
- if (!sObjectMgr->GetItemTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
- qinfo->GetQuestId(), j+1, id, id);
- qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
- }
- if (!qinfo->RewardItemIdCount[j])
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemIdCount%d` = 0, quest will not reward this item.",
- qinfo->GetQuestId(), j+1, id, j+1);
- // no changes
- }
- }
- else if (qinfo->RewardItemIdCount[j]>0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemIdCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
- // no changes, quest ignore this data
- }
- }
- for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
- {
- if (qinfo->RewardFactionId[j])
- {
- if (std::abs(qinfo->RewardFactionValueId[j]) > 9)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
- }
- if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
- qinfo->RewardFactionId[j] = 0; // quest will not reward this
- }
- }
- else if (qinfo->RewardFactionValueIdOverride[j] != 0)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
- // no changes, quest ignore this data
- }
- }
- if (qinfo->_rewardDisplaySpell)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardDisplaySpell);
- if (!spellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u does not exist, spell removed as display reward.",
- qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
- qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
- }
- else if (!SpellMgr::IsSpellValid(spellInfo))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
- qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
- }
- else if (GetTalentSpellCost(qinfo->_rewardDisplaySpell))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
- qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
- }
- }
- if (qinfo->_rewardSpell > 0)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell);
- if (!spellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u does not exist, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
- qinfo->_rewardSpell = 0; // no spell will be cast on player
- }
- else if (!SpellMgr::IsSpellValid(spellInfo))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
- qinfo->_rewardSpell = 0; // no spell will be cast on player
- }
- else if (GetTalentSpellCost(qinfo->_rewardSpell))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
- qinfo->_rewardSpell = 0; // no spell will be cast on player
- }
- }
- if (qinfo->_rewardMailTemplateId)
- {
- if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
- qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId);
- qinfo->_rewardMailTemplateId = 0; // no mail will send to player
- qinfo->_rewardMailDelay = 0; // no mail will send to player
- qinfo->_rewardMailSenderEntry = 0;
- }
- else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end())
- {
- auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId);
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
- qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second);
- qinfo->_rewardMailTemplateId = 0; // no mail will send to player
- qinfo->_rewardMailDelay = 0; // no mail will send to player
- qinfo->_rewardMailSenderEntry = 0;
- }
- else
- usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId());
- }
- if (uint32 rewardNextQuest = qinfo->_rewardNextQuest)
- {
- if (!_questTemplates.count(rewardNextQuest))
- {
- TC_LOG_ERROR("sql.sql", "Quest %u has `RewardNextQuest` = %u but quest %u does not exist, quest chain will not work.",
- qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest);
- qinfo->_rewardNextQuest = 0;
- }
- }
- // fill additional data stores
- if (uint32 prevQuestId = std::abs(qinfo->_prevQuestId))
- {
- if (!_questTemplates.count(prevQuestId))
- TC_LOG_ERROR("sql.sql", "Quest %u has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->_prevQuestId);
- }
- if (uint32 nextQuestId = qinfo->_nextQuestId)
- {
- auto nextQuestItr = _questTemplates.find(nextQuestId);
- if (nextQuestItr == _questTemplates.end())
- TC_LOG_ERROR("sql.sql", "Quest %u has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId);
- else
- nextQuestItr->second.DependentPreviousQuests.push_back(qinfo->GetQuestId());
- }
- if (qinfo->_exclusiveGroup)
- _exclusiveQuestGroups.emplace(qinfo->_exclusiveGroup, qinfo->GetQuestId());
- if (qinfo->_timeAllowed)
- qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
- if (qinfo->_requiredPlayerKills)
- qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
- // Special flag to determine if quest is completed from the start, used to determine if we can fail timed quest if it is completed
- if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
- {
- bool addFlag = true;
- if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
- {
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- if (qinfo->RequiredItemId[j] != 0 && (qinfo->RequiredItemId[j] != qinfo->GetSrcItemId() || qinfo->RequiredItemCount[j] > qinfo->GetSrcItemCount()))
- {
- addFlag = false;
- break;
- }
- }
- }
- if (addFlag)
- qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_COMPLETED_AT_START);
- }
- }
- // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
- for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
- if (!spellInfo)
- continue;
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- if (spellInfo->Effects[j].Effect != SPELL_EFFECT_QUEST_COMPLETE)
- continue;
- uint32 quest_id = spellInfo->Effects[j].MiscValue;
- Quest const* quest = GetQuestTemplate(quest_id);
- // some quest referenced in spells not exist (outdated spells)
- if (!quest)
- continue;
- if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
- {
- TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
- // this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
- }
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadQuestStartersAndEnders()
- {
- TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
- LoadGameobjectQuestStarters();
- TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
- LoadGameobjectQuestEnders();
- TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
- LoadCreatureQuestStarters();
- TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
- LoadCreatureQuestEnders();
- }
- void ObjectMgr::LoadQuestLocales()
- {
- uint32 oldMSTime = getMSTime();
- _questLocaleStore.clear(); // need for reload case
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- QuestLocale& data = _questLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(fields[2].GetString(), locale, data.Title);
- AddLocaleString(fields[3].GetString(), locale, data.Details);
- AddLocaleString(fields[4].GetString(), locale, data.Objectives);
- AddLocaleString(fields[5].GetString(), locale, data.OfferRewardText);
- AddLocaleString(fields[6].GetString(), locale, data.RequestItemsText);
- AddLocaleString(fields[7].GetString(), locale, data.AreaDescription);
- AddLocaleString(fields[8].GetString(), locale, data.CompletedText);
- for (uint8 i = 0; i < 4; ++i)
- AddLocaleString(fields[i + 9].GetString(), locale, data.ObjectiveText[i]);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u Quest locale strings in %u ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadScripts(ScriptsType type)
- {
- uint32 oldMSTime = getMSTime();
- ScriptMapMap* scripts = GetScriptsMapByType(type);
- if (!scripts)
- return;
- std::string tableName = GetScriptsTableNameByType(type);
- if (tableName.empty())
- return;
- if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
- return;
- TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str());
- scripts->clear(); // need for reload support
- bool isSpellScriptTable = (type == SCRIPTS_SPELL);
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- ScriptInfo tmp;
- tmp.type = type;
- tmp.id = fields[0].GetUInt32();
- if (isSpellScriptTable)
- tmp.id |= fields[10].GetUInt8() << 24;
- tmp.delay = fields[1].GetUInt32();
- tmp.command = ScriptCommands(fields[2].GetUInt32());
- tmp.Raw.nData[0] = fields[3].GetUInt32();
- tmp.Raw.nData[1] = fields[4].GetUInt32();
- tmp.Raw.nData[2] = fields[5].GetInt32();
- tmp.Raw.fData[0] = fields[6].GetFloat();
- tmp.Raw.fData[1] = fields[7].GetFloat();
- tmp.Raw.fData[2] = fields[8].GetFloat();
- tmp.Raw.fData[3] = fields[9].GetFloat();
- // generic command args check
- switch (tmp.command)
- {
- case SCRIPT_COMMAND_TALK:
- {
- if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
- tableName.c_str(), tmp.Talk.ChatType, tmp.id);
- continue;
- }
- if (!sObjectMgr->GetBroadcastText(uint32(tmp.Talk.TextID)))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
- tableName.c_str(), tmp.Talk.TextID, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_EMOTE:
- {
- if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
- tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_TELEPORT_TO:
- {
- if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
- tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
- continue;
- }
- if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
- tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
- if (!quest)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
- tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
- continue;
- }
- if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
- tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
- // this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
- // continue; - quest objective requirement set and command can be allowed
- }
- if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
- tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
- continue;
- }
- if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
- tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
- continue;
- }
- if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
- tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_KILL_CREDIT:
- {
- if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
- tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
- {
- GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
- if (!data)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
- continue;
- }
- GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
- if (!info)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
- continue;
- }
- if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
- info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
- info->type == GAMEOBJECT_TYPE_DOOR ||
- info->type == GAMEOBJECT_TYPE_BUTTON ||
- info->type == GAMEOBJECT_TYPE_TRAP)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(), info->entry, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
- tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
- continue;
- }
- if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
- tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_OPEN_DOOR:
- case SCRIPT_COMMAND_CLOSE_DOOR:
- {
- GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
- if (!data)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
- tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
- continue;
- }
- GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
- if (!info)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
- tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
- continue;
- }
- if (info->type != GAMEOBJECT_TYPE_DOOR)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command %s for script id %u",
- tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_REMOVE_AURA:
- {
- if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
- tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
- continue;
- }
- if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
- tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_CAST_SPELL:
- {
- if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
- continue;
- }
- if (tmp.CastSpell.Flags > 4) // targeting type
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
- continue;
- }
- if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
- continue;
- }
- else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
- continue;
- }
- break;
- }
- case SCRIPT_COMMAND_CREATE_ITEM:
- {
- if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
- tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
- continue;
- }
- if (!tmp.CreateItem.Amount)
- {
- TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
- tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
- continue;
- }
- break;
- }
- default:
- break;
- }
- if (scripts->find(tmp.id) == scripts->end())
- {
- ScriptMap emptyMap;
- (*scripts)[tmp.id] = emptyMap;
- }
- (*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadSpellScripts()
- {
- LoadScripts(SCRIPTS_SPELL);
- // check ids
- for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
- {
- uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
- continue;
- }
- uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
- //check for correct spellEffect
- if (!spellInfo->Effects[i].Effect || (spellInfo->Effects[i].Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effects[i].Effect != SPELL_EFFECT_DUMMY))
- TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
- }
- }
- void ObjectMgr::LoadEventScripts()
- {
- LoadScripts(SCRIPTS_EVENT);
- std::set<uint32> evt_scripts;
- // Load all possible script entries from gameobjects
- for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
- if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId())
- evt_scripts.insert(eventId);
- // Load all possible script entries from spells
- for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
- if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- if (spell->Effects[j].Effect == SPELL_EFFECT_SEND_EVENT)
- if (spell->Effects[j].MiscValue)
- evt_scripts.insert(spell->Effects[j].MiscValue);
- for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
- {
- for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
- {
- TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
- if (node->ArrivalEventID)
- evt_scripts.insert(node->ArrivalEventID);
- if (node->DepartureEventID)
- evt_scripts.insert(node->DepartureEventID);
- }
- }
- // Then check if all scripts are in above list of possible script entries
- for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
- {
- std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
- if (itr2 == evt_scripts.end())
- TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
- itr->first, SPELL_EFFECT_SEND_EVENT);
- }
- }
- //Load WP Scripts
- void ObjectMgr::LoadWaypointScripts()
- {
- LoadScripts(SCRIPTS_WAYPOINT);
- std::set<uint32> actionSet;
- for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
- actionSet.insert(itr->first);
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
- PreparedQueryResult result = WorldDatabase.Query(stmt);
- if (result)
- {
- do
- {
- Field* fields = result->Fetch();
- uint32 action = fields[0].GetUInt32();
- actionSet.erase(action);
- }
- while (result->NextRow());
- }
- for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
- TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr);
- }
- void ObjectMgr::LoadSpellScriptNames()
- {
- uint32 oldMSTime = getMSTime();
- _spellScriptsStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- int32 spellId = fields[0].GetInt32();
- std::string const scriptName = fields[1].GetString();
- bool allRanks = false;
- if (spellId < 0)
- {
- allRanks = true;
- spellId = -spellId;
- }
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), spellId);
- continue;
- }
- if (allRanks)
- {
- if (!spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32());
- if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
- {
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32());
- continue;
- }
- while (spellInfo)
- {
- _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
- spellInfo = spellInfo->GetNextRankSpell();
- }
- }
- else
- {
- if (spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId);
- _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::ValidateSpellScripts()
- {
- uint32 oldMSTime = getMSTime();
- if (_spellScriptsStore.empty())
- {
- TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
- return;
- }
- uint32 count = 0;
- for (auto spell : _spellScriptsStore)
- {
- SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spell.first);
- auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first);
- for (auto itr = bounds.first; itr != bounds.second; ++itr)
- {
- if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first))
- {
- ++count;
- std::unique_ptr<SpellScript> spellScript(spellScriptLoader->GetSpellScript());
- std::unique_ptr<AuraScript> auraScript(spellScriptLoader->GetAuraScript());
- if (!spellScript && !auraScript)
- {
- TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(itr->second.first).c_str());
- itr->second.second = false;
- continue;
- }
- if (spellScript)
- {
- spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
- spellScript->_Register();
- if (!spellScript->_Validate(spellEntry))
- {
- itr->second.second = false;
- continue;
- }
- }
- if (auraScript)
- {
- auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
- auraScript->_Register();
- if (!auraScript->_Validate(spellEntry))
- {
- itr->second.second = false;
- continue;
- }
- }
- // Enable the script when all checks passed
- itr->second.second = true;
- }
- else
- itr->second.second = false;
- }
- }
- TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadPageTexts()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID FROM page_text");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
- pageText.Text = fields[1].GetString();
- pageText.NextPageID = fields[2].GetUInt32();
- ++count;
- }
- while (result->NextRow());
- for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
- {
- if (itr->second.NextPageID)
- {
- PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPageID);
- if (itr2 == _pageTextStore.end())
- TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID);
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
- {
- PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
- if (itr != _pageTextStore.end())
- return &(itr->second);
- return nullptr;
- }
- void ObjectMgr::LoadPageTextLocales()
- {
- uint32 oldMSTime = getMSTime();
- _pageTextLocaleStore.clear(); // need for reload case
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string text = fields[2].GetString();
- PageTextLocale& data = _pageTextLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- AddLocaleString(text, locale, data.Text);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadInstanceTemplate()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 4
- QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint16 mapID = fields[0].GetUInt16();
- if (!MapManager::IsValidMAP(mapID, true))
- {
- TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
- continue;
- }
- InstanceTemplate instanceTemplate;
- instanceTemplate.AllowMount = fields[3].GetBool();
- instanceTemplate.Parent = uint32(fields[1].GetUInt16());
- instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
- _instanceTemplateStore[mapID] = instanceTemplate;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
- {
- InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
- if (itr != _instanceTemplateStore.end())
- return &(itr->second);
- return nullptr;
- }
- void ObjectMgr::LoadInstanceEncounters()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 instance encounters, table is empty!");
- return;
- }
- uint32 count = 0;
- std::map<uint32, DungeonEncounterEntry const*> dungeonLastBosses;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint8 creditType = fields[1].GetUInt8();
- uint32 creditEntry = fields[2].GetUInt32();
- uint32 lastEncounterDungeon = fields[3].GetUInt16();
- DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
- if (!dungeonEncounter)
- {
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
- continue;
- }
- if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
- {
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
- continue;
- }
- auto itr = dungeonLastBosses.find(lastEncounterDungeon);
- if (lastEncounterDungeon)
- {
- if (itr != dungeonLastBosses.end())
- {
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
- continue;
- }
- dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
- }
- switch (creditType)
- {
- case ENCOUNTER_CREDIT_KILL_CREATURE:
- {
- CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
- if (!creatureInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
- continue;
- }
- const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
- for (uint8 diff = 1; diff < MAX_DIFFICULTY; ++diff)
- {
- if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff - 1])
- {
- if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry))
- const_cast<CreatureTemplate*>(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
- }
- }
- break;
- }
- case ENCOUNTER_CREDIT_CAST_SPELL:
- if (!sSpellMgr->GetSpellInfo(creditEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
- continue;
- }
- break;
- default:
- TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
- continue;
- }
- DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)];
- encounters.emplace_back(Trinity::make_unique<DungeonEncounter>(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
- ++count;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
- {
- GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
- if (itr != _gossipTextStore.end())
- return &itr->second;
- return nullptr;
- }
- void ObjectMgr::LoadGossipText()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT ID, "
- "text0_0, text0_1, BroadcastTextID0, lang0, Probability0, em0_0, em0_1, em0_2, em0_3, em0_4, em0_5, "
- "text1_0, text1_1, BroadcastTextID1, lang1, Probability1, em1_0, em1_1, em1_2, em1_3, em1_4, em1_5, "
- "text2_0, text2_1, BroadcastTextID2, lang2, Probability2, em2_0, em2_1, em2_2, em2_3, em2_4, em2_5, "
- "text3_0, text3_1, BroadcastTextID3, lang3, Probability3, em3_0, em3_1, em3_2, em3_3, em3_4, em3_5, "
- "text4_0, text4_1, BroadcastTextID4, lang4, Probability4, em4_0, em4_1, em4_2, em4_3, em4_4, em4_5, "
- "text5_0, text5_1, BroadcastTextID5, lang5, Probability5, em5_0, em5_1, em5_2, em5_3, em5_4, em5_5, "
- "text6_0, text6_1, BroadcastTextID6, lang6, Probability6, em6_0, em6_1, em6_2, em6_3, em6_4, em6_5, "
- "text7_0, text7_1, BroadcastTextID7, lang7, Probability7, em7_0, em7_1, em7_2, em7_3, em7_4, em7_5 "
- "FROM npc_text");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
- return;
- }
- _gossipTextStore.rehash(result->GetRowCount());
- uint32 count = 0;
- uint8 cic;
- do
- {
- ++count;
- cic = 0;
- Field* fields = result->Fetch();
- uint32 id = fields[cic++].GetUInt32();
- if (!id)
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
- continue;
- }
- GossipText& gText = _gossipTextStore[id];
- for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
- {
- gText.Options[i].Text_0 = fields[cic++].GetString();
- gText.Options[i].Text_1 = fields[cic++].GetString();
- gText.Options[i].BroadcastTextID = fields[cic++].GetUInt32();
- gText.Options[i].Language = fields[cic++].GetUInt8();
- gText.Options[i].Probability = fields[cic++].GetFloat();
- for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
- {
- gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt16();
- gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt16();
- }
- }
- for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
- {
- if (gText.Options[i].BroadcastTextID)
- {
- if (!sObjectMgr->GetBroadcastText(gText.Options[i].BroadcastTextID))
- {
- TC_LOG_ERROR("sql.sql", "GossipText (Id: %u) in table `npc_text` has non-existing or incompatible BroadcastTextID%u %u.", id, i, gText.Options[i].BroadcastTextID);
- gText.Options[i].BroadcastTextID = 0;
- }
- }
- }
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadNpcTextLocales()
- {
- uint32 oldMSTime = getMSTime();
- _npcTextLocaleStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT ID, Locale, "
- // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
- "Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 "
- "FROM npc_text_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- NpcTextLocale& data = _npcTextLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
- {
- AddLocaleString(fields[2 + i * 2].GetString(), locale, data.Text_0[i]);
- AddLocaleString(fields[3 + i * 2].GetString(), locale, data.Text_1[i]);
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u NpcText locale strings in %u ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- //not very fast function but it is called only once a day, or on starting-up
- void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
- {
- uint32 oldMSTime = getMSTime();
- time_t curTime = GameTime::GetGameTime();
- tm lt;
- localtime_r(&curTime, <);
- uint64 basetime(curTime);
- TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec);
- // Delete all old mails without item and without body immediately, if starting server
- if (!serverUp)
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
- stmt->setUInt64(0, basetime);
- CharacterDatabase.Execute(stmt);
- }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
- stmt->setUInt64(0, basetime);
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> No expired mails found.");
- return; // any mails need to be returned or deleted
- }
- std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
- stmt->setUInt32(0, (uint32)basetime);
- if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
- {
- MailItemInfo item;
- do
- {
- Field* fields = items->Fetch();
- item.item_guid = fields[0].GetUInt32();
- item.item_template = fields[1].GetUInt32();
- uint32 mailId = fields[2].GetUInt32();
- itemsCache[mailId].push_back(item);
- } while (items->NextRow());
- }
- uint32 deletedCount = 0;
- uint32 returnedCount = 0;
- do
- {
- Field* fields = result->Fetch();
- Mail* m = new Mail;
- m->messageID = fields[0].GetUInt32();
- m->messageType = fields[1].GetUInt8();
- m->sender = fields[2].GetUInt32();
- m->receiver = fields[3].GetUInt32();
- bool has_items = fields[4].GetBool();
- m->expire_time = time_t(fields[5].GetUInt32());
- m->deliver_time = 0;
- m->COD = fields[6].GetUInt32();
- m->checked = fields[7].GetUInt8();
- m->mailTemplateId = fields[8].GetInt16();
- Player* player = nullptr;
- if (serverUp)
- player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, m->receiver));
- if (player && player->m_mailsLoaded)
- { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
- // his in mailbox and he has already listed his mails)
- delete m;
- continue;
- }
- // Delete or return mail
- if (has_items)
- {
- // read items from cache
- m->items.swap(itemsCache[m->messageID]);
- // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
- if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
- {
- // mail open and then not returned
- for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
- stmt->setUInt32(0, itr2->item_guid);
- CharacterDatabase.Execute(stmt);
- }
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
- stmt->setUInt32(0, m->messageID);
- CharacterDatabase.Execute(stmt);
- }
- else
- {
- // Mail will be returned
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
- stmt->setUInt32(0, m->receiver);
- stmt->setUInt32(1, m->sender);
- stmt->setUInt32(2, basetime + 30 * DAY);
- stmt->setUInt32(3, basetime);
- stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
- stmt->setUInt32(5, m->messageID);
- CharacterDatabase.Execute(stmt);
- for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
- {
- // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
- stmt->setUInt32(0, m->sender);
- stmt->setUInt32(1, itr2->item_guid);
- CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
- stmt->setUInt32(0, m->sender);
- stmt->setUInt32(1, itr2->item_guid);
- CharacterDatabase.Execute(stmt);
- }
- delete m;
- ++returnedCount;
- continue;
- }
- }
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
- stmt->setUInt32(0, m->messageID);
- CharacterDatabase.Execute(stmt);
- delete m;
- ++deletedCount;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadQuestAreaTriggers()
- {
- uint32 oldMSTime = getMSTime();
- _questAreaTriggerStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- ++count;
- Field* fields = result->Fetch();
- uint32 trigger_ID = fields[0].GetUInt32();
- uint32 quest_ID = fields[1].GetUInt32();
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
- if (!atEntry)
- {
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
- continue;
- }
- Quest const* quest = GetQuestTemplate(quest_ID);
- if (!quest)
- {
- TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
- continue;
- }
- if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
- {
- TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
- // this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
- // continue; - quest modified to required objective and trigger can be allowed.
- }
- _questAreaTriggerStore[trigger_ID] = quest_ID;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- QuestGreeting const* ObjectMgr::GetQuestGreeting(ObjectGuid guid) const
- {
- auto itr = _questGreetingStore.find(guid.GetTypeId());
- if (itr == _questGreetingStore.end())
- return nullptr;
- auto questItr = itr->second.find(guid.GetEntry());
- if (questItr == itr->second.end())
- return nullptr;
- return &questItr->second;
- }
- void ObjectMgr::LoadQuestGreetings()
- {
- uint32 oldMSTime = getMSTime();
- _questGreetingStore.clear(); // need for reload case
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty.");
- return;
- }
- _questGreetingStore.rehash(result->GetRowCount());
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- uint8 type = fields[1].GetUInt8();
- // overwrite
- switch (type)
- {
- case 0: // Creature
- type = TYPEID_UNIT;
- if (!sObjectMgr->GetCreatureTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template (entry: %u) does not exist.", id);
- continue;
- }
- break;
- case 1: // GameObject
- type = TYPEID_GAMEOBJECT;
- if (!sObjectMgr->GetGameObjectTemplate(id))
- {
- TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template (entry: %u) does not exist.", id);
- continue;
- }
- break;
- default:
- TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: unknown type = %u for entry = %u. Skipped.", type, id);
- continue;
- }
- uint16 greetEmoteType = fields[2].GetUInt16();
- if (greetEmoteType > 0 && !sEmotesStore.LookupEntry(greetEmoteType))
- {
- TC_LOG_DEBUG("sql.sql", "Table `quest_greeting`: entry %u has greetEmoteType = %u but emote does not exist. Set to 0.", id, greetEmoteType);
- greetEmoteType = 0;
- }
- uint32 greetEmoteDelay = fields[3].GetUInt32();
- std::string greeting = fields[4].GetString();
- _questGreetingStore[type][id] = QuestGreeting(greetEmoteType, greetEmoteDelay, greeting);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadQuestGreetingsLocales()
- {
- uint32 oldMSTime = getMSTime();
- _questGreetingLocaleStore.clear(); // need for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- uint8 type = fields[1].GetUInt8();
- // overwrite
- switch (type)
- {
- case 0: // Creature
- type = TYPEID_UNIT;
- break;
- case 1: // GameObject
- type = TYPEID_GAMEOBJECT;
- break;
- default:
- break;
- }
- std::string localeName = fields[2].GetString();
- std::string greeting = fields[3].GetString();
- QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(id, type)];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(greeting, locale, data.greeting);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest greeting locale strings in %u ms", uint32(_questGreetingLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadTavernAreaTriggers()
- {
- uint32 oldMSTime = getMSTime();
- _tavernAreaTriggerStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- ++count;
- Field* fields = result->Fetch();
- uint32 Trigger_ID = fields[0].GetUInt32();
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
- if (!atEntry)
- {
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
- continue;
- }
- _tavernAreaTriggerStore.insert(Trigger_ID);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadAreaTriggerScripts()
- {
- uint32 oldMSTime = getMSTime();
- _areaTriggerScriptStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 triggerId = fields[0].GetUInt32();
- std::string const scriptName = fields[1].GetString();
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
- if (!atEntry)
- {
- TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
- continue;
- }
- _areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
- {
- bool found = false;
- float dist = 10000;
- uint32 id = 0;
- for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
- {
- TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
- if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
- continue;
- uint8 field = (uint8)((i - 1) / 32);
- uint32 submask = 1<<((i-1)%32);
- // skip not taxi network nodes
- if ((sTaxiNodesMask[field] & submask) == 0)
- continue;
- float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
- if (found)
- {
- if (dist2 < dist)
- {
- dist = dist2;
- id = i;
- }
- }
- else
- {
- found = true;
- dist = dist2;
- id = i;
- }
- }
- return id;
- }
- void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
- {
- TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
- if (src_i == sTaxiPathSetBySource.end())
- {
- path = 0;
- cost = 0;
- return;
- }
- TaxiPathSetForSource& pathSet = src_i->second;
- TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
- if (dest_i == pathSet.end())
- {
- path = 0;
- cost = 0;
- return;
- }
- cost = dest_i->second.price;
- path = dest_i->second.ID;
- }
- uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
- {
- uint32 mount_id = 0;
- // select mount creature id
- TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
- if (node)
- {
- uint32 mount_entry = 0;
- if (team == ALLIANCE)
- mount_entry = node->MountCreatureID[1];
- else
- mount_entry = node->MountCreatureID[0];
- // Fix for Alliance not being able to use Acherus taxi
- // only one mount type for both sides
- if (mount_entry == 0 && allowed_alt_team)
- {
- // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
- mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
- }
- CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
- if (mount_info)
- {
- mount_id = mount_info->GetRandomValidModelId();
- if (!mount_id)
- {
- TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
- return 0;
- }
- }
- }
- // minfo is not actually used but the mount_id was updated
- GetCreatureModelRandomGender(&mount_id);
- return mount_id;
- }
- Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const
- {
- return Trinity::Containers::MapGetValuePtr(_questTemplates, quest_id);
- }
- void ObjectMgr::LoadGraveyardZones()
- {
- uint32 oldMSTime = getMSTime();
- GraveyardStore.clear(); // need for reload case
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- ++count;
- Field* fields = result->Fetch();
- uint32 safeLocId = fields[0].GetUInt32();
- uint32 zoneId = fields[1].GetUInt32();
- uint32 team = fields[2].GetUInt16();
- WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
- if (!entry)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", safeLocId);
- continue;
- }
- AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
- if (!areaEntry)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: %u), skipped.", zoneId);
- continue;
- }
- if (areaEntry->zone != 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: %u) instead of zone, skipped.", zoneId);
- continue;
- }
- if (team != 0 && team != HORDE && team != ALLIANCE)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
- continue;
- }
- if (!AddGraveyardLink(safeLocId, zoneId, team, false))
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
- {
- enum DefaultGraveyard
- {
- HORDE_GRAVEYARD = 10, // Crossroads
- ALLIANCE_GRAVEYARD = 4 // Westfall
- };
- if (team == HORDE)
- return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
- else if (team == ALLIANCE)
- return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
- else return nullptr;
- }
- WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team) const
- {
- // search for zone associated closest graveyard
- uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
- if (!zoneId)
- {
- if (z > -500)
- {
- TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
- return GetDefaultGraveyard(team);
- }
- }
- // Simulate std. algorithm:
- // found some graveyard associated to (ghost_zone, ghost_map)
- //
- // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
- // then check faction
- // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
- // then check faction
- GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
- MapEntry const* map = sMapStore.LookupEntry(MapId);
- // not need to check validity of map object; MapId _MUST_ be valid here
- if (range.first == range.second && !map->IsBattlegroundOrArena())
- {
- if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
- return GetDefaultGraveyard(team);
- }
- // at corpse map
- bool foundNear = false;
- float distNear = 10000;
- WorldSafeLocsEntry const* entryNear = nullptr;
- // at entrance map for corpse map
- bool foundEntr = false;
- float distEntr = 10000;
- WorldSafeLocsEntry const* entryEntr = nullptr;
- // some where other
- WorldSafeLocsEntry const* entryFar = nullptr;
- MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
- for (; range.first != range.second; ++range.first)
- {
- GraveyardData const& data = range.first->second;
- WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
- if (!entry)
- {
- TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing graveyard (WorldSafeLocsID %u), skipped.", data.safeLocId);
- continue;
- }
- // skip enemy faction graveyard
- // team == 0 case can be at call from .neargrave
- if (data.team != 0 && team != 0 && data.team != team)
- continue;
- // find now nearest graveyard at other map
- if (MapId != entry->map_id)
- {
- // if find graveyard at different map from where entrance placed (or no entrance data), use any first
- if (!mapEntry
- || mapEntry->entrance_map < 0
- || uint32(mapEntry->entrance_map) != entry->map_id
- || (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
- {
- // not have any corrdinates for check distance anyway
- entryFar = entry;
- continue;
- }
- // at entrance map calculate distance (2D);
- float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
- +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
- if (foundEntr)
- {
- if (dist2 < distEntr)
- {
- distEntr = dist2;
- entryEntr = entry;
- }
- }
- else
- {
- foundEntr = true;
- distEntr = dist2;
- entryEntr = entry;
- }
- }
- // find now nearest graveyard at same map
- else
- {
- float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
- if (foundNear)
- {
- if (dist2 < distNear)
- {
- distNear = dist2;
- entryNear = entry;
- }
- }
- else
- {
- foundNear = true;
- distNear = dist2;
- entryNear = entry;
- }
- }
- }
- if (entryNear)
- return entryNear;
- if (entryEntr)
- return entryEntr;
- return entryFar;
- }
- GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
- {
- GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
- for (; range.first != range.second; ++range.first)
- {
- GraveyardData const& data = range.first->second;
- if (data.safeLocId == id)
- return &data;
- }
- return nullptr;
- }
- AreaTrigger const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
- {
- AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
- if (itr != _areaTriggerStore.end())
- return &itr->second;
- return nullptr;
- }
- AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
- {
- AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty));
- if (itr != _accessRequirementStore.end())
- return itr->second.get();
- return nullptr;
- }
- bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
- {
- if (FindGraveyardData(id, zoneId))
- return false;
- // add link to loaded data
- GraveyardData data;
- data.safeLocId = id;
- data.team = team;
- GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
- // add link to DB
- if (persist)
- {
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
- stmt->setUInt32(0, id);
- stmt->setUInt32(1, zoneId);
- stmt->setUInt16(2, uint16(team));
- WorldDatabase.Execute(stmt);
- }
- return true;
- }
- void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
- {
- GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
- if (range.first == range.second)
- {
- //TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
- return;
- }
- bool found = false;
- for (; range.first != range.second; ++range.first)
- {
- GraveyardData & data = range.first->second;
- // skip not matching safezone id
- if (data.safeLocId != id)
- continue;
- // skip enemy faction graveyard at same map (normal area, city, or battleground)
- // team == 0 case can be at call from .neargrave
- if (data.team != 0 && team != 0 && data.team != team)
- continue;
- found = true;
- break;
- }
- // no match, return
- if (!found)
- return;
- // remove from links
- GraveyardStore.erase(range.first);
- // remove link from DB
- if (persist)
- {
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
- stmt->setUInt32(0, id);
- stmt->setUInt32(1, zoneId);
- stmt->setUInt16(2, uint16(team));
- WorldDatabase.Execute(stmt);
- }
- }
- void ObjectMgr::LoadAreaTriggerTeleports()
- {
- uint32 oldMSTime = getMSTime();
- _areaTriggerStore.clear(); // need for reload case
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- ++count;
- uint32 Trigger_ID = fields[0].GetUInt32();
- AreaTrigger at;
- at.target_mapId = fields[1].GetUInt16();
- at.target_X = fields[2].GetFloat();
- at.target_Y = fields[3].GetFloat();
- at.target_Z = fields[4].GetFloat();
- at.target_Orientation = fields[5].GetFloat();
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
- if (!atEntry)
- {
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
- continue;
- }
- MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
- if (!mapEntry)
- {
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
- continue;
- }
- if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
- {
- TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) target coordinates not provided.", Trigger_ID);
- continue;
- }
- _areaTriggerStore[Trigger_ID] = at;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadAccessRequirements()
- {
- uint32 oldMSTime = getMSTime();
- _accessRequirementStore.clear(); // need for reload case
- // 0 1 2 3 4 5 6 7 8 9 10
- QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- ++count;
- uint32 mapid = fields[0].GetUInt32();
- uint8 difficulty = fields[1].GetUInt8();
- uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
- auto& ar = _accessRequirementStore[requirement_ID];
- ar = Trinity::make_unique<AccessRequirement>();
- ar->levelMin = fields[2].GetUInt8();
- ar->levelMax = fields[3].GetUInt8();
- ar->item_level = fields[4].GetUInt16();
- ar->item = fields[5].GetUInt32();
- ar->item2 = fields[6].GetUInt32();
- ar->quest_A = fields[7].GetUInt32();
- ar->quest_H = fields[8].GetUInt32();
- ar->achievement = fields[9].GetUInt32();
- ar->questFailedText = fields[10].GetString();
- if (ar->item)
- {
- ItemTemplate const* pProto = GetItemTemplate(ar->item);
- if (!pProto)
- {
- TC_LOG_ERROR("misc", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
- ar->item = 0;
- }
- }
- if (ar->item2)
- {
- ItemTemplate const* pProto = GetItemTemplate(ar->item2);
- if (!pProto)
- {
- TC_LOG_ERROR("misc", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
- ar->item2 = 0;
- }
- }
- if (ar->quest_A)
- {
- if (!GetQuestTemplate(ar->quest_A))
- {
- TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
- ar->quest_A = 0;
- }
- }
- if (ar->quest_H)
- {
- if (!GetQuestTemplate(ar->quest_H))
- {
- TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
- ar->quest_H = 0;
- }
- }
- if (ar->achievement)
- {
- if (!sAchievementMgr->GetAchievement(ar->achievement))
- {
- TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
- ar->achievement = 0;
- }
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- /*
- * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
- */
- AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
- {
- bool useParentDbValue = false;
- uint32 parentId = 0;
- MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
- if (!mapEntry || mapEntry->entrance_map < 0)
- return nullptr;
- if (mapEntry->IsDungeon())
- {
- InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
- if (!iTemplate)
- return nullptr;
- parentId = iTemplate->Parent;
- useParentDbValue = true;
- }
- uint32 entrance_map = uint32(mapEntry->entrance_map);
- for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
- if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
- {
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
- if (atEntry && atEntry->mapid == Map)
- return &itr->second;
- }
- return nullptr;
- }
- /**
- * Searches for the areatrigger which teleports players to the given map
- */
- AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
- {
- for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
- {
- if (itr->second.target_mapId == Map)
- {
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
- if (atEntry)
- return &itr->second;
- }
- }
- return nullptr;
- }
- void ObjectMgr::SetHighestGuids()
- {
- QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
- if (result)
- GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].GetUInt32()+1);
- result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
- if (result)
- GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].GetUInt32()+1);
- // Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
- result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
- if (result)
- GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].GetUInt32()+1);
- result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
- if (result)
- _auctionId = (*result)[0].GetUInt32()+1;
- result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
- if (result)
- _mailId = (*result)[0].GetUInt32()+1;
- result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
- if (result)
- sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
- result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
- if (result)
- _equipmentSetGuid = (*result)[0].GetUInt64()+1;
- result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
- if (result)
- sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
- result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
- if (result)
- sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
- result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
- if (result)
- _creatureSpawnId = (*result)[0].GetUInt32() + 1;
- result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
- if (result)
- _gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
- }
- uint32 ObjectMgr::GenerateAuctionID()
- {
- if (_auctionId >= 0xFFFFFFFE)
- {
- TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _auctionId++;
- }
- uint64 ObjectMgr::GenerateEquipmentSetGuid()
- {
- if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
- {
- TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _equipmentSetGuid++;
- }
- uint32 ObjectMgr::GenerateMailID()
- {
- if (_mailId >= 0xFFFFFFFE)
- {
- TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _mailId++;
- }
- uint32 ObjectMgr::GeneratePetNumber()
- {
- if (_hiPetNumber >= 0xFFFFFFFE)
- {
- TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _hiPetNumber++;
- }
- uint32 ObjectMgr::GenerateCreatureSpawnId()
- {
- if (_creatureSpawnId >= uint32(0xFFFFFF))
- {
- TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _creatureSpawnId++;
- }
- uint32 ObjectMgr::GenerateGameObjectSpawnId()
- {
- if (_gameObjectSpawnId >= uint32(0xFFFFFF))
- {
- TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
- World::StopNow(ERROR_EXIT_CODE);
- }
- return _gameObjectSpawnId++;
- }
- void ObjectMgr::LoadGameObjectLocales()
- {
- uint32 oldMSTime = getMSTime();
- _gameObjectLocaleStore.clear(); // need for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
- if (!result)
- return;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string name = fields[2].GetString();
- std::string castBarCaption = fields[3].GetString();
- GameObjectLocale& data = _gameObjectLocaleStore[id];
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(name, locale, data.Name);
- AddLocaleString(castBarCaption, locale, data.CastBarCaption);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
- {
- if (sLockStore.LookupEntry(dataN))
- return;
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
- goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
- }
- inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
- {
- if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
- {
- if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
- goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
- }
- }
- inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
- {
- if (sSpellMgr->GetSpellInfo(dataN))
- return;
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
- goInfo->entry, goInfo->type, N, dataN, dataN);
- }
- inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N)
- {
- if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
- return;
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
- goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
- // prevent client and server unexpected work
- const_cast<uint32&>(dataN) = 0;
- }
- inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
- {
- // 0/1 correct values
- if (dataN <= 1)
- return;
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
- }
- inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
- {
- // 0/1 correct values
- if (dataN <= 1)
- return;
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
- goInfo->entry, goInfo->type, N, dataN);
- }
- void ObjectMgr::LoadGameObjectTemplate()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7
- QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
- // 8 9 10 11 12 13 14 15 16 17 18 19 20
- "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
- // 21 22 23 24 25 26 27 28 29 30 31 32 33
- "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
- "FROM gameobject_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
- return;
- }
- _gameObjectTemplateStore.reserve(result->GetRowCount());
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- GameObjectTemplate& got = _gameObjectTemplateStore[entry];
- got.entry = entry;
- got.type = uint32(fields[1].GetUInt8());
- got.displayId = fields[2].GetUInt32();
- got.name = fields[3].GetString();
- got.IconName = fields[4].GetString();
- got.castBarCaption = fields[5].GetString();
- got.unk1 = fields[6].GetString();
- got.size = fields[7].GetFloat();
- for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
- got.raw.data[i] = fields[8 + i].GetInt32(); // data1 and data6 can be -1
- got.AIName = fields[32].GetString();
- got.ScriptId = GetScriptId(fields[33].GetString());
- // Checks
- if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
- {
- TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has non-registered `AIName` '%s' set, removing", got.entry, got.AIName.c_str());
- got.AIName.clear();
- }
- switch (got.type)
- {
- case GAMEOBJECT_TYPE_DOOR: //0
- {
- if (got.door.lockId)
- CheckGOLockId(&got, got.door.lockId, 1);
- CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
- break;
- }
- case GAMEOBJECT_TYPE_BUTTON: //1
- {
- if (got.button.lockId)
- CheckGOLockId(&got, got.button.lockId, 1);
- CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
- break;
- }
- case GAMEOBJECT_TYPE_QUESTGIVER: //2
- {
- if (got.questgiver.lockId)
- CheckGOLockId(&got, got.questgiver.lockId, 0);
- CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
- break;
- }
- case GAMEOBJECT_TYPE_CHEST: //3
- {
- if (got.chest.lockId)
- CheckGOLockId(&got, got.chest.lockId, 0);
- CheckGOConsumable(&got, got.chest.consumable, 3);
- if (got.chest.linkedTrapId) // linked trap
- CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
- break;
- }
- case GAMEOBJECT_TYPE_TRAP: //6
- {
- if (got.trap.lockId)
- CheckGOLockId(&got, got.trap.lockId, 0);
- break;
- }
- case GAMEOBJECT_TYPE_CHAIR: //7
- CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
- break;
- case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
- {
- if (got.spellFocus.focusId)
- {
- if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
- TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
- entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
- }
- if (got.spellFocus.linkedTrapId) // linked trap
- CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
- break;
- }
- case GAMEOBJECT_TYPE_GOOBER: //10
- {
- if (got.goober.lockId)
- CheckGOLockId(&got, got.goober.lockId, 0);
- CheckGOConsumable(&got, got.goober.consumable, 3);
- if (got.goober.pageId) // pageId
- {
- if (!GetPageText(got.goober.pageId))
- TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
- entry, got.type, got.goober.pageId, got.goober.pageId);
- }
- CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
- if (got.goober.linkedTrapId) // linked trap
- CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
- break;
- }
- case GAMEOBJECT_TYPE_AREADAMAGE: //12
- {
- if (got.areadamage.lockId)
- CheckGOLockId(&got, got.areadamage.lockId, 0);
- break;
- }
- case GAMEOBJECT_TYPE_CAMERA: //13
- {
- if (got.camera.lockId)
- CheckGOLockId(&got, got.camera.lockId, 0);
- break;
- }
- case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
- {
- if (got.moTransport.taxiPathId)
- {
- if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
- TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
- entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
- }
- if (uint32 transportMap = got.moTransport.mapID)
- _transportMaps.insert(transportMap);
- break;
- }
- case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
- break;
- case GAMEOBJECT_TYPE_SPELLCASTER: //22
- {
- // always must have spell
- CheckGOSpellId(&got, got.spellcaster.spellId, 0);
- break;
- }
- case GAMEOBJECT_TYPE_FLAGSTAND: //24
- {
- if (got.flagstand.lockId)
- CheckGOLockId(&got, got.flagstand.lockId, 0);
- CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
- break;
- }
- case GAMEOBJECT_TYPE_FISHINGHOLE: //25
- {
- if (got.fishinghole.lockId)
- CheckGOLockId(&got, got.fishinghole.lockId, 4);
- break;
- }
- case GAMEOBJECT_TYPE_FLAGDROP: //26
- {
- if (got.flagdrop.lockId)
- CheckGOLockId(&got, got.flagdrop.lockId, 0);
- CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
- break;
- }
- case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
- CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
- break;
- }
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " game object templates in %u ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGameObjectTemplateAddons()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold FROM gameobject_template_addon");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
- if (!got)
- {
- TC_LOG_ERROR("sql.sql", "GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`", entry);
- continue;
- }
- GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
- gameObjectAddon.faction = uint32(fields[1].GetUInt16());
- gameObjectAddon.flags = fields[2].GetUInt32();
- gameObjectAddon.mingold = fields[3].GetUInt32();
- gameObjectAddon.maxgold = fields[4].GetUInt32();
- // checks
- if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
- TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.", entry, gameObjectAddon.faction);
- if (gameObjectAddon.maxgold > 0)
- {
- switch (got->type)
- {
- case GAMEOBJECT_TYPE_CHEST:
- case GAMEOBJECT_TYPE_FISHINGHOLE:
- break;
- default:
- TC_LOG_ERROR("sql.sql", "GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
- break;
- }
- }
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadExplorationBaseXP()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint8 level = fields[0].GetUInt8();
- uint32 basexp = fields[1].GetInt32();
- _baseXPTable[level] = basexp;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- uint32 ObjectMgr::GetBaseXP(uint8 level)
- {
- return _baseXPTable[level] ? _baseXPTable[level] : 0;
- }
- uint32 ObjectMgr::GetXPForLevel(uint8 level) const
- {
- if (level < _playerXPperLevel.size())
- return _playerXPperLevel[level];
- return 0;
- }
- void ObjectMgr::LoadPetNames()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- std::string word = fields[0].GetString();
- uint32 entry = fields[1].GetUInt32();
- bool half = fields[2].GetBool();
- if (half)
- _petHalfName1[entry].push_back(word);
- else
- _petHalfName0[entry].push_back(word);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadPetNumber()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
- if (result)
- {
- Field* fields = result->Fetch();
- _hiPetNumber = fields[0].GetUInt32()+1;
- }
- TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
- }
- std::string ObjectMgr::GeneratePetName(uint32 entry)
- {
- std::vector<std::string>& list0 = _petHalfName0[entry];
- std::vector<std::string>& list1 = _petHalfName1[entry];
- if (list0.empty() || list1.empty())
- {
- CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
- if (!cinfo)
- return std::string();
- char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
- if (petname)
- return std::string(petname);
- else
- return cinfo->Name;
- }
- return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
- }
- void ObjectMgr::LoadReputationRewardRate()
- {
- uint32 oldMSTime = getMSTime();
- _repRewardRateStore.clear(); // for reload case
- uint32 count = 0; // 0 1 2 3 4 5 6 7
- QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 factionId = fields[0].GetUInt32();
- RepRewardRate repRate;
- repRate.questRate = fields[1].GetFloat();
- repRate.questDailyRate = fields[2].GetFloat();
- repRate.questWeeklyRate = fields[3].GetFloat();
- repRate.questMonthlyRate = fields[4].GetFloat();
- repRate.questRepeatableRate = fields[5].GetFloat();
- repRate.creatureRate = fields[6].GetFloat();
- repRate.spellRate = fields[7].GetFloat();
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
- if (!factionEntry)
- {
- TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
- continue;
- }
- if (repRate.questRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
- continue;
- }
- if (repRate.questDailyRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
- continue;
- }
- if (repRate.questWeeklyRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
- continue;
- }
- if (repRate.questMonthlyRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
- continue;
- }
- if (repRate.questRepeatableRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
- continue;
- }
- if (repRate.creatureRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
- continue;
- }
- if (repRate.spellRate < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
- continue;
- }
- _repRewardRateStore[factionId] = repRate;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadReputationOnKill()
- {
- uint32 oldMSTime = getMSTime();
- // For reload case
- _repOnKillStore.clear();
- uint32 count = 0;
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
- // 3 4 5 6 7 8 9
- "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
- "FROM creature_onkill_reputation");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 creature_id = fields[0].GetUInt32();
- ReputationOnKillEntry repOnKill;
- repOnKill.RepFaction1 = fields[1].GetInt16();
- repOnKill.RepFaction2 = fields[2].GetInt16();
- repOnKill.IsTeamAward1 = fields[3].GetBool();
- repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
- repOnKill.RepValue1 = fields[5].GetInt32();
- repOnKill.IsTeamAward2 = fields[6].GetBool();
- repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
- repOnKill.RepValue2 = fields[8].GetInt32();
- repOnKill.TeamDependent = fields[9].GetBool();
- if (!GetCreatureTemplate(creature_id))
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry (%u), skipped", creature_id);
- continue;
- }
- if (repOnKill.RepFaction1)
- {
- FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
- if (!factionEntry1)
- {
- TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
- continue;
- }
- }
- if (repOnKill.RepFaction2)
- {
- FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
- if (!factionEntry2)
- {
- TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
- continue;
- }
- }
- _repOnKillStore[creature_id] = repOnKill;
- ++count;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadReputationSpilloverTemplate()
- {
- uint32 oldMSTime = getMSTime();
- _repSpilloverTemplateStore.clear(); // for reload case
- uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 factionId = fields[0].GetUInt16();
- RepSpilloverTemplate repTemplate;
- repTemplate.faction[0] = fields[1].GetUInt16();
- repTemplate.faction_rate[0] = fields[2].GetFloat();
- repTemplate.faction_rank[0] = fields[3].GetUInt8();
- repTemplate.faction[1] = fields[4].GetUInt16();
- repTemplate.faction_rate[1] = fields[5].GetFloat();
- repTemplate.faction_rank[1] = fields[6].GetUInt8();
- repTemplate.faction[2] = fields[7].GetUInt16();
- repTemplate.faction_rate[2] = fields[8].GetFloat();
- repTemplate.faction_rank[2] = fields[9].GetUInt8();
- repTemplate.faction[3] = fields[10].GetUInt16();
- repTemplate.faction_rate[3] = fields[11].GetFloat();
- repTemplate.faction_rank[3] = fields[12].GetUInt8();
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
- if (!factionEntry)
- {
- TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
- continue;
- }
- if (factionEntry->team == 0)
- {
- TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
- continue;
- }
- bool invalidSpilloverFaction = false;
- for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
- {
- if (repTemplate.faction[i])
- {
- FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
- if (!factionSpillover)
- {
- TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
- invalidSpilloverFaction = true;
- break;
- }
- if (factionSpillover->reputationListID < 0)
- {
- TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
- invalidSpilloverFaction = true;
- break;
- }
- if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
- {
- TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
- invalidSpilloverFaction = true;
- break;
- }
- }
- }
- if (invalidSpilloverFaction)
- continue;
- _repSpilloverTemplateStore[factionId] = repTemplate;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadPointsOfInterest()
- {
- uint32 oldMSTime = getMSTime();
- _pointsOfInterestStore.clear(); // need for reload case
- uint32 count = 0;
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- PointOfInterest pointOfInterest;
- pointOfInterest.ID = id;
- pointOfInterest.PositionX = fields[1].GetFloat();
- pointOfInterest.PositionY = fields[2].GetFloat();
- pointOfInterest.Icon = fields[3].GetUInt32();
- pointOfInterest.Flags = fields[4].GetUInt32();
- pointOfInterest.Importance = fields[5].GetUInt32();
- pointOfInterest.Name = fields[6].GetString();
- if (!Trinity::IsValidMapCoord(pointOfInterest.PositionX, pointOfInterest.PositionY))
- {
- TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (X: %f Y: %f), ignored.", id, pointOfInterest.PositionX, pointOfInterest.PositionY);
- continue;
- }
- _pointsOfInterestStore[id] = pointOfInterest;
- ++count;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadQuestPOI()
- {
- uint32 oldMSTime = getMSTime();
- _questPOIStore.clear(); // need for reload case
- // 0 1 2 3 4 5 6 7
- QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
- return;
- }
- _questPOIStore.reserve(result->GetRowCount());
- // 0 1 2 3
- QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
- std::vector<std::vector<std::vector<QuestPOIBlobPoint>>> POIs;
- if (points)
- {
- // The first result should have the highest questId
- Field* fields = points->Fetch();
- uint32 const maxQuestPOIId = fields[0].GetUInt32();
- POIs.resize(maxQuestPOIId + 1);
- do
- {
- fields = points->Fetch();
- uint32 questId = fields[0].GetUInt32();
- uint32 id = fields[1].GetUInt32();
- int32 x = fields[2].GetInt32();
- int32 y = fields[3].GetInt32();
- if (POIs[questId].size() <= id + 1)
- POIs[questId].resize(id + 10);
- QuestPOIBlobPoint point;
- point.X = x;
- point.Y = y;
- POIs[questId][id].push_back(point);
- } while (points->NextRow());
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 questId = fields[0].GetUInt32();
- uint32 id = fields[1].GetUInt32();
- int32 objIndex = fields[2].GetInt32();
- uint32 mapId = fields[3].GetUInt32();
- uint32 WorldMapAreaId = fields[4].GetUInt32();
- uint32 FloorId = fields[5].GetUInt32();
- uint32 unk3 = fields[6].GetUInt32();
- uint32 unk4 = fields[7].GetUInt32();
- QuestPOIBlobData POI;
- POI.BlobIndex = id;
- POI.ObjectiveIndex = objIndex;
- POI.MapID = mapId;
- POI.WorldMapAreaID = WorldMapAreaId;
- POI.Floor = FloorId;
- POI.Unk3 = unk3;
- POI.Unk4 = unk4;
- if (questId < POIs.size() && id < POIs[questId].size())
- {
- POI.QuestPOIBlobPointStats = POIs[questId][id];
- auto itr = _questPOIStore.find(questId);
- if (itr == _questPOIStore.end())
- {
- QuestPOIWrapper wrapper;
- QuestPOIData data;
- data.QuestID = questId;
- wrapper.POIData = data;
- std::tie(itr, std::ignore) = _questPOIStore.emplace(questId, std::move(wrapper));
- }
- itr->second.POIData.QuestPOIBlobDataStats.push_back(POI);
- }
- else
- TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %u POI id %u", questId, id);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quest POI definitions in %u ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadNPCSpellClickSpells()
- {
- uint32 oldMSTime = getMSTime();
- _spellClickInfoStore.clear();
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 npc_entry = fields[0].GetUInt32();
- CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
- if (!cInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
- continue;
- }
- uint32 spellid = fields[1].GetUInt32();
- SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
- if (!spellinfo)
- {
- TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid);
- continue;
- }
- uint8 userType = fields[3].GetUInt16();
- if (userType >= SPELL_CLICK_USER_MAX)
- TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType));
- uint8 castFlags = fields[2].GetUInt8();
- SpellClickInfo info;
- info.spellId = spellid;
- info.castFlags = castFlags;
- info.userType = SpellClickUserTypes(userType);
- _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
- ++count;
- }
- while (result->NextRow());
- // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
- // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
- for (auto& creatureTemplatePair : _creatureTemplateStore)
- {
- if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first))
- {
- TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first);
- creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
- {
- // remove mapid*cellid -> guid_set map
- CreatureData const* data = GetCreatureData(guid);
- if (data)
- {
- RemoveCreatureFromGrid(guid, data);
- OnDeleteSpawnData(data);
- }
- _creatureDataStore.erase(guid);
- }
- void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid)
- {
- // remove mapid*cellid -> guid_set map
- GameObjectData const* data = GetGameObjectData(guid);
- if (data)
- {
- RemoveGameobjectFromGrid(guid, data);
- OnDeleteSpawnData(data);
- }
- _gameObjectDataStore.erase(guid);
- }
- void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go)
- {
- uint32 oldMSTime = getMSTime();
- map.clear(); // need for reload case
- uint32 count = 0;
- QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
- return;
- }
- PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
- if (starter)
- poolRelationMap->clear();
- do
- {
- uint32 id = result->Fetch()[0].GetUInt32();
- uint32 quest = result->Fetch()[1].GetUInt32();
- uint32 poolId = result->Fetch()[2].GetUInt32();
- if (!_questTemplates.count(quest))
- {
- TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
- continue;
- }
- if (!poolId || !starter)
- {
- map.insert(QuestRelations::value_type(id, quest));
- if (reverseMap)
- reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
- }
- else
- poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
- ++count;
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGameobjectQuestStarters()
- {
- LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter", true, true);
- for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
- {
- GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
- if (!goInfo)
- TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
- else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
- }
- }
- void ObjectMgr::LoadGameobjectQuestEnders()
- {
- LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender", false, true);
- for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
- {
- GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
- if (!goInfo)
- TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
- else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
- }
- }
- void ObjectMgr::LoadCreatureQuestStarters()
- {
- LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter", true, false);
- for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
- {
- CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
- if (!cInfo)
- TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
- else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
- }
- }
- void ObjectMgr::LoadCreatureQuestEnders()
- {
- LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender", false, false);
- for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
- {
- CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
- if (!cInfo)
- TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
- else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
- }
- }
- void ObjectMgr::LoadReservedPlayersNames()
- {
- uint32 oldMSTime = getMSTime();
- _reservedNamesStore.clear(); // need for reload case
- QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
- return;
- }
- uint32 count = 0;
- Field* fields;
- do
- {
- fields = result->Fetch();
- std::string name= fields[0].GetString();
- std::wstring wstr;
- if (!Utf8toWStr (name, wstr))
- {
- TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: %s", name.c_str());
- continue;
- }
- wstrToLower(wstr);
- _reservedNamesStore.insert(wstr);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- bool ObjectMgr::IsReservedName(const std::string& name) const
- {
- std::wstring wstr;
- if (!Utf8toWStr (name, wstr))
- return false;
- wstrToLower(wstr);
- return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
- }
- enum LanguageType
- {
- LT_BASIC_LATIN = 0x0000,
- LT_EXTENDEN_LATIN = 0x0001,
- LT_CYRILLIC = 0x0002,
- LT_EAST_ASIA = 0x0004,
- LT_ANY = 0xFFFF
- };
- static LanguageType GetRealmLanguageType(bool create)
- {
- switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
- {
- case REALM_ZONE_UNKNOWN: // any language
- case REALM_ZONE_DEVELOPMENT:
- case REALM_ZONE_TEST_SERVER:
- case REALM_ZONE_QA_SERVER:
- return LT_ANY;
- case REALM_ZONE_UNITED_STATES: // extended-Latin
- case REALM_ZONE_OCEANIC:
- case REALM_ZONE_LATIN_AMERICA:
- case REALM_ZONE_ENGLISH:
- case REALM_ZONE_GERMAN:
- case REALM_ZONE_FRENCH:
- case REALM_ZONE_SPANISH:
- return LT_EXTENDEN_LATIN;
- case REALM_ZONE_KOREA: // East-Asian
- case REALM_ZONE_TAIWAN:
- case REALM_ZONE_CHINA:
- return LT_EAST_ASIA;
- case REALM_ZONE_RUSSIAN: // Cyrillic
- return LT_CYRILLIC;
- default:
- return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
- }
- }
- bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
- {
- if (strictMask == 0) // any language, ignore realm
- {
- if (isExtendedLatinString(wstr, numericOrSpace))
- return true;
- if (isCyrillicString(wstr, numericOrSpace))
- return true;
- if (isEastAsianString(wstr, numericOrSpace))
- return true;
- return false;
- }
- if (strictMask & 0x2) // realm zone specific
- {
- LanguageType lt = GetRealmLanguageType(create);
- if (lt & LT_EXTENDEN_LATIN)
- if (isExtendedLatinString(wstr, numericOrSpace))
- return true;
- if (lt & LT_CYRILLIC)
- if (isCyrillicString(wstr, numericOrSpace))
- return true;
- if (lt & LT_EAST_ASIA)
- if (isEastAsianString(wstr, numericOrSpace))
- return true;
- }
- if (strictMask & 0x1) // basic Latin
- {
- if (isBasicLatinString(wstr, numericOrSpace))
- return true;
- }
- return false;
- }
- ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/)
- {
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return CHAR_NAME_INVALID_CHARACTER;
- if (wname.size() > MAX_PLAYER_NAME)
- return CHAR_NAME_TOO_LONG;
- uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
- if (wname.size() < minName)
- return CHAR_NAME_TOO_SHORT;
- uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
- if (!isValidString(wname, strictMask, false, create))
- return CHAR_NAME_MIXED_LANGUAGES;
- wstrToLower(wname);
- for (size_t i = 2; i < wname.size(); ++i)
- if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
- return CHAR_NAME_THREE_CONSECUTIVE;
- return ValidateName(wname, locale);
- }
- bool ObjectMgr::IsValidCharterName(const std::string& name)
- {
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return false;
- if (wname.size() > MAX_CHARTER_NAME)
- return false;
- uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
- if (wname.size() < minName)
- return false;
- uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
- return isValidString(wname, strictMask, true);
- }
- PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name, LocaleConstant locale)
- {
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return PET_NAME_INVALID;
- if (wname.size() > MAX_PET_NAME)
- return PET_NAME_TOO_LONG;
- uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
- if (wname.size() < minName)
- return PET_NAME_TOO_SHORT;
- uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
- if (!isValidString(wname, strictMask, false))
- return PET_NAME_MIXED_LANGUAGES;
- switch (ValidateName(wname, locale))
- {
- case CHAR_NAME_PROFANE:
- return PET_NAME_PROFANE;
- case CHAR_NAME_RESERVED:
- return PET_NAME_RESERVED;
- case RESPONSE_FAILURE:
- return PET_NAME_INVALID;
- default:
- break;
- }
- return PET_NAME_SUCCESS;
- }
- void ObjectMgr::LoadGameObjectForQuests()
- {
- uint32 oldMSTime = getMSTime();
- _gameObjectForQuestStore.clear(); // need for reload case
- if (_gameObjectTemplateStore.empty())
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
- return;
- }
- uint32 count = 0;
- // collect GO entries for GO that must activated
- for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
- {
- switch (gameObjectTemplatePair.second.type)
- {
- case GAMEOBJECT_TYPE_QUESTGIVER:
- break;
- case GAMEOBJECT_TYPE_CHEST:
- {
- // scan GO chest with loot including quest items
- uint32 lootId = gameObjectTemplatePair.second.GetLootId();
- // find quest loot for GO
- if (gameObjectTemplatePair.second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(lootId))
- break;
- continue;
- }
- case GAMEOBJECT_TYPE_GENERIC:
- {
- if (gameObjectTemplatePair.second._generic.questID > 0) //quests objects
- break;
- continue;
- }
- case GAMEOBJECT_TYPE_GOOBER:
- {
- if (gameObjectTemplatePair.second.goober.questId > 0) //quests objects
- break;
- continue;
- }
- default:
- continue;
- }
- _gameObjectForQuestStore.insert(gameObjectTemplatePair.first);
- ++count;
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- bool ObjectMgr::LoadTrinityStrings()
- {
- uint32 oldMSTime = getMSTime();
- _trinityStringStore.clear(); // for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
- return false;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- TrinityString& data = _trinityStringStore[entry];
- data.Content.resize(DEFAULT_LOCALE + 1);
- for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i)
- AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " trinity strings in %u ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
- return true;
- }
- char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
- {
- if (TrinityString const* ts = GetTrinityString(entry))
- {
- if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
- return ts->Content[locale].c_str();
- return ts->Content[DEFAULT_LOCALE].c_str();
- }
- TC_LOG_ERROR("sql.sql", "Trinity string entry %u not found in DB.", entry);
- return "<error>";
- }
- void ObjectMgr::LoadFishingBaseSkillLevel()
- {
- uint32 oldMSTime = getMSTime();
- _fishingBaseForAreaStore.clear(); // for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- int32 skill = fields[1].GetInt16();
- AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
- if (!fArea)
- {
- TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
- continue;
- }
- _fishingBaseForAreaStore[entry] = skill;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
- {
- // get main part of the name
- std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
- // prepare flags
- bool x = true;
- bool y = true;
- // check declined names
- for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- {
- std::wstring wname;
- if (!Utf8toWStr(names.name[i], wname))
- return false;
- if (mainpart != GetMainPartOfName(wname, i+1))
- x = false;
- if (w_ownname != wname)
- y = false;
- }
- return (x || y);
- }
- uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
- {
- AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
- if (i!= _areaTriggerScriptStore.end())
- return i->second;
- return 0;
- }
- SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
- {
- return _spellScriptsStore.equal_range(spellId);
- }
- // this allows calculating base reputations to offline players, just by race and class
- int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
- {
- if (!factionEntry)
- return 0;
- uint32 raceMask = (1 << (race - 1));
- uint32 classMask = (1 << (playerClass-1));
- for (uint8 i = 0; i < 4; ++i)
- {
- if ((!factionEntry->BaseRepClassMask[i] ||
- factionEntry->BaseRepClassMask[i] & classMask) &&
- (!factionEntry->BaseRepRaceMask[i] ||
- factionEntry->BaseRepRaceMask[i] & raceMask))
- return factionEntry->BaseRepValue[i];
- }
- return 0;
- }
- SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
- {
- SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillId);
- if (!skill)
- return SKILL_RANGE_NONE;
- if (sSkillTiersStore.LookupEntry(rcEntry->SkillTier))
- return SKILL_RANGE_RANK;
- if (rcEntry->SkillId == SKILL_RUNEFORGING)
- return SKILL_RANGE_MONO;
- switch (skill->categoryId)
- {
- case SKILL_CATEGORY_ARMOR:
- return SKILL_RANGE_MONO;
- case SKILL_CATEGORY_LANGUAGES:
- return SKILL_RANGE_LANGUAGE;
- }
- return SKILL_RANGE_LEVEL;
- }
- void ObjectMgr::LoadGameTele()
- {
- uint32 oldMSTime = getMSTime();
- _gameTeleStore.clear(); // for reload case
- // 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- GameTele gt;
- gt.position_x = fields[1].GetFloat();
- gt.position_y = fields[2].GetFloat();
- gt.position_z = fields[3].GetFloat();
- gt.orientation = fields[4].GetFloat();
- gt.mapId = fields[5].GetUInt16();
- gt.name = fields[6].GetString();
- if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
- {
- TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
- continue;
- }
- if (!Utf8toWStr(gt.name, gt.wnameLow))
- {
- TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
- continue;
- }
- wstrToLower(gt.wnameLow);
- _gameTeleStore[id] = gt;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
- {
- // explicit name case
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return nullptr;
- // converting string that we try to find to lower case
- wstrToLower(wname);
- // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
- GameTele const* alt = nullptr;
- for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
- {
- if (itr->second.wnameLow == wname)
- return &itr->second;
- else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
- alt = &itr->second;
- }
- return alt;
- }
- GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const
- {
- // explicit name case
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return nullptr;
- // converting string that we try to find to lower case
- wstrToLower(wname);
- for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
- {
- if (itr->second.wnameLow == wname)
- return &itr->second;
- }
- return nullptr;
- }
- bool ObjectMgr::AddGameTele(GameTele& tele)
- {
- // find max id
- uint32 new_id = 0;
- for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
- if (itr->first > new_id)
- new_id = itr->first;
- // use next
- ++new_id;
- if (!Utf8toWStr(tele.name, tele.wnameLow))
- return false;
- wstrToLower(tele.wnameLow);
- _gameTeleStore[new_id] = tele;
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
- stmt->setUInt32(0, new_id);
- stmt->setFloat(1, tele.position_x);
- stmt->setFloat(2, tele.position_y);
- stmt->setFloat(3, tele.position_z);
- stmt->setFloat(4, tele.orientation);
- stmt->setUInt16(5, uint16(tele.mapId));
- stmt->setString(6, tele.name);
- WorldDatabase.Execute(stmt);
- return true;
- }
- bool ObjectMgr::DeleteGameTele(const std::string& name)
- {
- // explicit name case
- std::wstring wname;
- if (!Utf8toWStr(name, wname))
- return false;
- // converting string that we try to find to lower case
- wstrToLower(wname);
- for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
- {
- if (itr->second.wnameLow == wname)
- {
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
- stmt->setString(0, itr->second.name);
- WorldDatabase.Execute(stmt);
- _gameTeleStore.erase(itr);
- return true;
- }
- }
- return false;
- }
- void ObjectMgr::LoadMailLevelRewards()
- {
- uint32 oldMSTime = getMSTime();
- _mailLevelRewardStore.clear(); // for reload case
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint8 level = fields[0].GetUInt8();
- uint32 raceMask = fields[1].GetUInt32();
- uint32 mailTemplateId = fields[2].GetUInt32();
- uint32 senderEntry = fields[3].GetUInt32();
- if (level > MAX_LEVEL)
- {
- TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
- continue;
- }
- if (!(raceMask & RACEMASK_ALL_PLAYABLE))
- {
- TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
- continue;
- }
- if (!sMailTemplateStore.LookupEntry(mailTemplateId))
- {
- TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
- continue;
- }
- if (!GetCreatureTemplate(senderEntry))
- {
- TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
- continue;
- }
- _mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::AddSpellToTrainer(uint32 ID, uint32 SpellID, uint32 MoneyCost, uint32 ReqSkillLine, uint32 ReqSkillRank, uint32 ReqLevel)
- {
- if (ID >= TRINITY_TRAINER_START_REF)
- return;
- CreatureTemplate const* cInfo = GetCreatureTemplate(ID);
- if (!cInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a non-existing creature template (ID: %u), ignoring", ID);
- return;
- }
- if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a creature template (ID: %u) without trainer flag, ignoring", ID);
- return;
- }
- SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(SpellID);
- if (!spellinfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a non-existing SpellID (%u), ignoring", ID, SpellID);
- return;
- }
- if (!SpellMgr::IsSpellValid(spellinfo))
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a broken SpellID (%u), ignoring", ID, SpellID);
- return;
- }
- if (GetTalentSpellCost(SpellID))
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a non-existing SpellID (%u) which is a talent, ignoring", ID, SpellID);
- return;
- }
- TrainerSpellData& data = _cacheTrainerSpellStore[ID];
- TrainerSpell& trainerSpell = data.spellList[SpellID];
- trainerSpell.SpellID = SpellID;
- trainerSpell.MoneyCost = MoneyCost;
- trainerSpell.ReqSkillLine = ReqSkillLine;
- trainerSpell.ReqSkillRank = ReqSkillRank;
- trainerSpell.ReqLevel = ReqLevel;
- if (!trainerSpell.ReqLevel)
- trainerSpell.ReqLevel = spellinfo->SpellLevel;
- // calculate learned spell for profession case when stored cast-spell
- trainerSpell.ReqAbility[0] = SpellID;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (spellinfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
- continue;
- if (trainerSpell.ReqAbility[0] == SpellID)
- trainerSpell.ReqAbility[0] = 0;
- // player must be able to cast spell on himself
- if (spellinfo->Effects[i].TargetA.GetTarget() != 0 && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
- && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER)
- {
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", SpellID, ID);
- continue;
- }
- trainerSpell.ReqAbility[i] = spellinfo->Effects[i].TriggerSpell;
- if (trainerSpell.ReqAbility[i])
- {
- SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.ReqAbility[i]);
- if (learnedSpellInfo && learnedSpellInfo->IsProfession())
- data.trainerType = 2;
- }
- }
- return;
- }
- void ObjectMgr::LoadTrainerSpell()
- {
- uint32 oldMSTime = getMSTime();
- // For reload case
- _cacheTrainerSpellStore.clear();
- QueryResult result = WorldDatabase.Query("SELECT b.ID, a.SpellID, a.MoneyCost, a.ReqSkillLine, a.ReqSkillRank, a.ReqLevel FROM npc_trainer AS a "
- "INNER JOIN npc_trainer AS b ON a.ID = -(b.SpellID) "
- "UNION SELECT * FROM npc_trainer WHERE SpellID > 0");
- if (!result)
- {
- TC_LOG_ERROR("sql.sql", ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 ID = fields[0].GetUInt32();
- uint32 SpellID = fields[1].GetUInt32();
- uint32 MoneyCost = fields[2].GetUInt32();
- uint32 ReqSkillLine = fields[3].GetUInt16();
- uint32 ReqSkillRank = fields[4].GetUInt16();
- uint32 ReqLevel = fields[5].GetUInt8();
- AddSpellToTrainer(ID, SpellID, MoneyCost, ReqSkillLine, ReqSkillRank, ReqLevel);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
- {
- // find all items from the reference vendor
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
- stmt->setUInt32(0, uint32(item));
- PreparedQueryResult result = WorldDatabase.Query(stmt);
- if (!result)
- return 0;
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- int32 item_id = fields[0].GetInt32();
- // if item is a negative, its a reference
- if (item_id < 0)
- count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
- else
- {
- int32 maxcount = fields[1].GetUInt8();
- uint32 incrtime = fields[2].GetUInt32();
- uint32 ExtendedCost = fields[3].GetUInt32();
- if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
- continue;
- VendorItemData& vList = _cacheVendorItemStore[vendor];
- vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
- ++count;
- }
- } while (result->NextRow());
- return count;
- }
- void ObjectMgr::LoadVendors()
- {
- uint32 oldMSTime = getMSTime();
- // For reload case
- for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
- itr->second.Clear();
- _cacheVendorItemStore.clear();
- std::set<uint32> skip_vendors;
- QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
- if (!result)
- {
- TC_LOG_ERROR("sql.sql", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- int32 item_id = fields[1].GetInt32();
- // if item is a negative, its a reference
- if (item_id < 0)
- count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
- else
- {
- uint32 maxcount = fields[2].GetUInt8();
- uint32 incrtime = fields[3].GetUInt32();
- uint32 ExtendedCost = fields[4].GetUInt32();
- if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
- continue;
- VendorItemData& vList = _cacheVendorItemStore[entry];
- vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
- ++count;
- }
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGossipMenu()
- {
- uint32 oldMSTime = getMSTime();
- _gossipMenusStore.clear();
- // 0 1
- QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- GossipMenus gMenu;
- gMenu.MenuID = fields[0].GetUInt16();
- gMenu.TextID = fields[1].GetUInt32();
- if (!GetGossipText(gMenu.TextID))
- {
- TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID %u is using non-existing TextID %u", gMenu.MenuID, gMenu.TextID);
- continue;
- }
- _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu IDs in %u ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadGossipMenuItems()
- {
- uint32 oldMSTime = getMSTime();
- _gossipMenuItemsStore.clear();
- QueryResult result = WorldDatabase.Query(
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- "SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
- "FROM gossip_menu_option ORDER BY MenuID, OptionID");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- GossipMenuItems gMenuItem;
- gMenuItem.MenuID = fields[0].GetUInt16();
- gMenuItem.OptionID = fields[1].GetUInt16();
- gMenuItem.OptionIcon = fields[2].GetUInt32();
- gMenuItem.OptionText = fields[3].GetString();
- gMenuItem.OptionBroadcastTextID = fields[4].GetUInt32();
- gMenuItem.OptionType = fields[5].GetUInt8();
- gMenuItem.OptionNpcFlag = fields[6].GetUInt32();
- gMenuItem.ActionMenuID = fields[7].GetUInt32();
- gMenuItem.ActionPoiID = fields[8].GetUInt32();
- gMenuItem.BoxCoded = fields[9].GetBool();
- gMenuItem.BoxMoney = fields[10].GetUInt32();
- gMenuItem.BoxText = fields[11].GetString();
- gMenuItem.BoxBroadcastTextID = fields[12].GetUInt32();
- if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
- {
- TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon);
- gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
- }
- if (gMenuItem.OptionBroadcastTextID)
- {
- if (!GetBroadcastText(gMenuItem.OptionBroadcastTextID))
- {
- TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible OptionBroadcastTextID %u, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID);
- gMenuItem.OptionBroadcastTextID = 0;
- }
- }
- if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
- TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType);
- if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID))
- {
- TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u use non-existing ActionPoiID %u, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID);
- gMenuItem.ActionPoiID = 0;
- }
- if (gMenuItem.BoxBroadcastTextID)
- {
- if (!GetBroadcastText(gMenuItem.BoxBroadcastTextID))
- {
- TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible BoxBroadcastTextID %u, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID);
- gMenuItem.BoxBroadcastTextID = 0;
- }
- }
- _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option entries in %u ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
- {
- VendorItemData& vList = _cacheVendorItemStore[entry];
- vList.AddItem(item, maxcount, incrtime, extendedCost);
- if (persist)
- {
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
- stmt->setUInt32(0, entry);
- stmt->setUInt32(1, item);
- stmt->setUInt8(2, maxcount);
- stmt->setUInt32(3, incrtime);
- stmt->setUInt32(4, extendedCost);
- WorldDatabase.Execute(stmt);
- }
- }
- bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
- {
- CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
- if (iter == _cacheVendorItemStore.end())
- return false;
- if (!iter->second.RemoveItem(item))
- return false;
- if (persist)
- {
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
- stmt->setUInt32(0, entry);
- stmt->setUInt32(1, item);
- WorldDatabase.Execute(stmt);
- }
- return true;
- }
- bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
- {
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
- if (!cInfo)
- {
- if (player)
- ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: %u), ignore", vendor_entry);
- return false;
- }
- if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
- {
- if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
- {
- if (player)
- ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
- if (skip_vendors)
- skip_vendors->insert(vendor_entry);
- }
- return false;
- }
- if (!sObjectMgr->GetItemTemplate(item_id))
- {
- if (player)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
- return false;
- }
- if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
- {
- if (player)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
- return false;
- }
- if (maxcount > 0 && incrtime == 0)
- {
- if (player)
- ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
- return false;
- }
- else if (maxcount == 0 && incrtime > 0)
- {
- if (player)
- ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
- else
- TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
- return false;
- }
- VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
- if (!vItems)
- return true; // later checks for non-empty lists
- if (vItems->FindItemCostPair(item_id, ExtendedCost))
- {
- if (player)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
- else
- TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
- return false;
- }
- return true;
- }
- void ObjectMgr::LoadScriptNames()
- {
- uint32 oldMSTime = getMSTime();
- // We insert an empty placeholder here so we can use the
- // script id 0 as dummy for "no script found".
- _scriptNamesStore.emplace_back("");
- QueryResult result = WorldDatabase.Query(
- "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
- "UNION "
- "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded empty set of Script Names!");
- return;
- }
- _scriptNamesStore.reserve(result->GetRowCount() + 1);
- do
- {
- _scriptNamesStore.push_back((*result)[0].GetString());
- }
- while (result->NextRow());
- std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const
- {
- return _scriptNamesStore;
- }
- std::string const& ObjectMgr::GetScriptName(uint32 id) const
- {
- static std::string const empty = "";
- return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
- }
- uint32 ObjectMgr::GetScriptId(std::string const& name)
- {
- // use binary search to find the script name in the sorted vector
- // assume "" is the first element
- if (name.empty())
- return 0;
- ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
- if (itr == _scriptNamesStore.end() || *itr != name)
- return 0;
- return uint32(itr - _scriptNamesStore.begin());
- }
- void ObjectMgr::LoadBroadcastTexts()
- {
- uint32 oldMSTime = getMSTime();
- _broadcastTextStore.clear(); // for reload case
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT ID, Language, MaleText, FemaleText, EmoteID0, EmoteID1, EmoteID2, EmoteDelay0, EmoteDelay1, EmoteDelay2, SoundId, Unk1, Unk2 FROM broadcast_text");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
- return;
- }
- _broadcastTextStore.rehash(result->GetRowCount());
- do
- {
- Field* fields = result->Fetch();
- BroadcastText bct;
- bct.Id = fields[0].GetUInt32();
- bct.Language = fields[1].GetUInt32();
- bct.MaleText[DEFAULT_LOCALE] = fields[2].GetString();
- bct.FemaleText[DEFAULT_LOCALE] = fields[3].GetString();
- bct.EmoteId0 = fields[4].GetUInt32();
- bct.EmoteId1 = fields[5].GetUInt32();
- bct.EmoteId2 = fields[6].GetUInt32();
- bct.EmoteDelay0 = fields[7].GetUInt32();
- bct.EmoteDelay1 = fields[8].GetUInt32();
- bct.EmoteDelay2 = fields[9].GetUInt32();
- bct.SoundId = fields[10].GetUInt32();
- bct.Unk1 = fields[11].GetUInt32();
- bct.Unk2 = fields[12].GetUInt32();
- if (bct.SoundId)
- {
- if (!sSoundEntriesStore.LookupEntry(bct.SoundId))
- {
- TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: %u) in table `broadcast_text` has SoundId %u but sound does not exist.", bct.Id, bct.SoundId);
- bct.SoundId = 0;
- }
- }
- if (!GetLanguageDescByID(bct.Language))
- {
- TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: %u) in table `broadcast_text` using Language %u but Language does not exist.", bct.Id, bct.Language);
- bct.Language = LANG_UNIVERSAL;
- }
- if (bct.EmoteId0)
- {
- if (!sEmotesStore.LookupEntry(bct.EmoteId0))
- {
- TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId0 %u but emote does not exist.", bct.Id, bct.EmoteId0);
- bct.EmoteId0 = 0;
- }
- }
- if (bct.EmoteId1)
- {
- if (!sEmotesStore.LookupEntry(bct.EmoteId1))
- {
- TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId1 %u but emote does not exist.", bct.Id, bct.EmoteId1);
- bct.EmoteId1 = 0;
- }
- }
- if (bct.EmoteId2)
- {
- if (!sEmotesStore.LookupEntry(bct.EmoteId2))
- {
- TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist.", bct.Id, bct.EmoteId2);
- bct.EmoteId2 = 0;
- }
- }
- _broadcastTextStore[bct.Id] = bct;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " broadcast texts in %u ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadBroadcastTextLocales()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT ID, locale, MaleText, FemaleText FROM broadcast_text_locale");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty.");
- return;
- }
- do
- {
- Field* fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- std::string localeName = fields[1].GetString();
- std::string MaleText = fields[2].GetString();
- std::string FemaleText = fields[3].GetString();
- BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
- if (bct == _broadcastTextStore.end())
- {
- TC_LOG_ERROR("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text_locale` does not exist. Skipped!", id);
- continue;
- }
- LocaleConstant locale = GetLocaleByName(localeName);
- if (locale == LOCALE_enUS)
- continue;
- AddLocaleString(MaleText, locale, bct->second.MaleText);
- AddLocaleString(FemaleText, locale, bct->second.FemaleText);
- } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u broadcast text locales in %u ms", uint32(_broadcastTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
- }
- CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
- {
- CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
- if (it != _creatureBaseStatsStore.end())
- return &(it->second);
- struct DefaultCreatureBaseStats : public CreatureBaseStats
- {
- DefaultCreatureBaseStats()
- {
- BaseArmor = 1;
- for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
- {
- BaseHealth[j] = 1;
- BaseDamage[j] = 0.0f;
- }
- BaseMana = 0;
- AttackPower = 0;
- RangedAttackPower = 0;
- }
- };
- static const DefaultCreatureBaseStats defStats;
- return &defStats;
- }
- void ObjectMgr::LoadCreatureClassLevelStats()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint8 Level = fields[0].GetUInt8();
- uint8 Class = fields[1].GetUInt8();
- if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
- TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class);
- CreatureBaseStats stats;
- for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
- {
- stats.BaseHealth[i] = fields[2 + i].GetUInt16();
- if (stats.BaseHealth[i] == 0)
- {
- TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i);
- stats.BaseHealth[i] = 1;
- }
- stats.BaseDamage[i] = fields[9 + i].GetFloat();
- if (stats.BaseDamage[i] < 0.0f)
- {
- TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid negative base damage[%u] - set to 0.0", Class, Level, i);
- stats.BaseDamage[i] = 0.0f;
- }
- }
- stats.BaseMana = fields[5].GetUInt16();
- stats.BaseArmor = fields[6].GetUInt16();
- stats.AttackPower = fields[7].GetUInt16();
- stats.RangedAttackPower = fields[8].GetUInt16();
- _creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
- ++count;
- }
- while (result->NextRow());
- for (auto const& creatureTemplatePair : _creatureTemplateStore)
- {
- for (uint16 lvl = creatureTemplatePair.second.minlevel; lvl <= creatureTemplatePair.second.maxlevel; ++lvl)
- {
- if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class)))
- TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", creatureTemplatePair.second.unit_class, lvl);
- }
- }
- TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeAchievements()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!sAchievementMgr->GetAchievement(alliance))
- TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
- else if (!sAchievementMgr->GetAchievement(horde))
- TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
- else
- FactionChangeAchievements[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeItems()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!GetItemTemplate(alliance))
- TC_LOG_ERROR("sql.sql", "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
- else if (!GetItemTemplate(horde))
- TC_LOG_ERROR("sql.sql", "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
- else
- FactionChangeItems[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeQuests()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!sObjectMgr->GetQuestTemplate(alliance))
- TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
- else if (!sObjectMgr->GetQuestTemplate(horde))
- TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
- else
- FactionChangeQuests[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeReputations()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!sFactionStore.LookupEntry(alliance))
- TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
- else if (!sFactionStore.LookupEntry(horde))
- TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
- else
- FactionChangeReputation[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeSpells()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!sSpellMgr->GetSpellInfo(alliance))
- TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
- else if (!sSpellMgr->GetSpellInfo(horde))
- TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
- else
- FactionChangeSpells[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadFactionChangeTitles()
- {
- uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 alliance = fields[0].GetUInt32();
- uint32 horde = fields[1].GetUInt32();
- if (!sCharTitlesStore.LookupEntry(alliance))
- TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
- else if (!sCharTitlesStore.LookupEntry(horde))
- TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
- else
- FactionChangeTitles[alliance] = horde;
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
- {
- return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry);
- }
- GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
- {
- auto itr = _gameObjectTemplateAddonStore.find(entry);
- if (itr != _gameObjectTemplateAddonStore.end())
- return &itr->second;
- return nullptr;
- }
- CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
- {
- return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry);
- }
- QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const
- {
- return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId);
- }
- VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
- {
- if (Creature* cre = veh->GetBase()->ToCreature())
- {
- // Give preference to GUID-based accessories
- VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
- if (itr != _vehicleAccessoryStore.end())
- return &itr->second;
- }
- // Otherwise return entry-based
- VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
- if (itr != _vehicleTemplateAccessoryStore.end())
- return &itr->second;
- return nullptr;
- }
- DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const
- {
- auto itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty));
- if (itr != _dungeonEncounterStore.end())
- return &itr->second;
- return nullptr;
- }
- PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
- {
- if (race >= MAX_RACES)
- return nullptr;
- if (class_ >= MAX_CLASSES)
- return nullptr;
- auto const& info = _playerInfo[race][class_];
- if (!info)
- return nullptr;
- return info.get();
- }
- void ObjectMgr::LoadGameObjectQuestItems()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint32 item = fields[1].GetUInt32();
- uint32 idx = fields[2].GetUInt32();
- GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
- if (!goInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: %u, idx: %u), skipped", entry, idx);
- continue;
- };
- ItemEntry const* db2Data = sItemStore.LookupEntry(item);
- if (!db2Data)
- {
- TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: %u) in gameobject (entry: %u, idx: %u), skipped", item, entry, idx);
- continue;
- };
- _gameObjectQuestItemStore[entry].push_back(item);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::LoadCreatureQuestItems()
- {
- uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
- return;
- }
- uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint32 item = fields[1].GetUInt32();
- uint32 idx = fields[2].GetUInt32();
- CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
- if (!creatureInfo)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: %u, idx: %u), skipped", entry, idx);
- continue;
- };
- ItemEntry const* db2Data = sItemStore.LookupEntry(item);
- if (!db2Data)
- {
- TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: %u) in creature (entry: %u, idx: %u), skipped", item, entry, idx);
- continue;
- };
- _creatureQuestItemStore[entry].push_back(item);
- ++count;
- }
- while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
- void ObjectMgr::InitializeQueriesData(QueryDataGroup mask)
- {
- // cache disabled
- if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
- return;
- // Initialize Query data for creatures
- if (mask & QUERY_DATA_CREATURES)
- for (auto& creatureTemplatePair : _creatureTemplateStore)
- creatureTemplatePair.second.InitializeQueryData();
- // Initialize Query Data for gameobjects
- if (mask & QUERY_DATA_GAMEOBJECTS)
- for (auto& gameObjectTemplatePair : _gameObjectTemplateStore)
- gameObjectTemplatePair.second.InitializeQueryData();
- // Initialize Query Data for items
- if (mask & QUERY_DATA_ITEMS)
- for (auto& itemTemplatePair : _itemTemplateStore)
- itemTemplatePair.second.InitializeQueryData();
- // Initialize Query Data for quests
- if (mask & QUERY_DATA_QUESTS)
- for (auto& questTemplatePair : _questTemplates)
- questTemplatePair.second.InitializeQueryData();
- // Initialize Quest POI data
- if (mask & QUERY_DATA_POIS)
- for (auto& poiWrapperPair : _questPOIStore)
- poiWrapperPair.second.InitializeQueryData();
- }
- void QuestPOIWrapper::InitializeQueryData()
- {
- QueryDataBuffer = BuildQueryData();
- }
- ByteBuffer QuestPOIWrapper::BuildQueryData() const
- {
- ByteBuffer tempBuffer;
- tempBuffer << uint32(POIData.QuestID); // quest ID
- tempBuffer << uint32(POIData.QuestPOIBlobDataStats.size()); // POI count
- for (QuestPOIBlobData const& questPOIBlobData : POIData.QuestPOIBlobDataStats)
- {
- tempBuffer << uint32(questPOIBlobData.BlobIndex); // POI index
- tempBuffer << int32(questPOIBlobData.ObjectiveIndex); // objective index
- tempBuffer << uint32(questPOIBlobData.MapID); // mapid
- tempBuffer << uint32(questPOIBlobData.WorldMapAreaID); // areaid
- tempBuffer << uint32(questPOIBlobData.Floor); // floorid
- tempBuffer << uint32(questPOIBlobData.Unk3); // unknown
- tempBuffer << uint32(questPOIBlobData.Unk4); // unknown
- tempBuffer << uint32(questPOIBlobData.QuestPOIBlobPointStats.size()); // POI points count
- for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats)
- {
- tempBuffer << int32(questPOIBlobPoint.X); // POI point x
- tempBuffer << int32(questPOIBlobPoint.Y); // POI point y
- }
- }
- return tempBuffer;
- }
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