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- if(strcmp(cmd,"/sellgun",true)==0)
- {
- if(IsPlayerConnected(playerid))
- {
- if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14 )
- {
- SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !");
- return 1;
- }
- new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
- tmp = strtok(cmdtext, idx);
- new randommats = random(2);
- new flowerbmmats = 50/randommats;
- new sdpistolbmmats = 100/randommats;
- new deaglebmmats = 150/randommats;
- new mp5shotbmmats = 200/randommats;
- new m4akriflebmmats = 600/randommats;
- new rpgsniperbmmats = 1000/randommats;
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
- SendClientMessage(playerid, COLOR_GREEN, "_____Street Weapons:_____________________");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(50) sdpistol(100) deagle(150) mp5(200) shotgun(200)");
- SendClientMessage(playerid, COLOR_GREEN, "_____Black Market Weapons:_______________");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600) RPG(1000) Sniper(1000)");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if (IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- x_weapon = strtok(cmdtext, idx);
- if(!strlen(x_weapon))
- {
- SendClientMessage(playerid, COLOR_GREEN, "_____Street Weapons:_____________________");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(50) sdpistol(100) deagle(150) mp5(200) shotgun(200)");
- SendClientMessage(playerid, COLOR_GREEN, "_____Black Market Weapons:_______________");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600) RPG(1000) Sniper(1000)");
- return 1;
- }
- }
- if(PlayerToPoint(5.0,playerid,-2145.5586,-231.1469,36.5156)) {
- if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] >= sdpistolbmmats) { weapon[playerid] = 23; price[playerid] = sdpistolbmmats; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] >= flowerbmmats) { weapon[playerid] = 14; price[playerid] = flowerbmmats; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"deagle",true) == 0) { if(PlayerInfo[playerid][pMats] >= deaglebmmats) { weapon[playerid] = 24; price[playerid] = deaglebmmats; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] >= mp5shotbmmats) { weapon[playerid] = 29; price[playerid] = mp5shotbmmats; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] >= mp5shotbmmats) { weapon[playerid] = 25; price[playerid] = mp5shotbmmats; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] >= m4akriflebmmats) { weapon[playerid] = 30; price[playerid] = m4akriflebmmats; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] >= m4akriflebmmats) { weapon[playerid] = 31; price[playerid] = m4akriflebmmats; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] >= m4akriflebmmats) { weapon[playerid] = 33; price[playerid] = m4akriflebmmats; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"rpg",true) == 0) { if(PlayerInfo[playerid][pMats] >= rpgsniperbmmats) { weapon[playerid] = 35; price[playerid] = rpgsniperbmmats; ammo[playerid] = 5; PlayerInfo[giveplayerid][pGun2] = 35; PlayerInfo[giveplayerid][pAmmo2] = 5; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"sniper",true) == 0) { if(PlayerInfo[playerid][pMats] >= rpgsniperbmmats) { weapon[playerid] = 34; price[playerid] = rpgsniperbmmats; ammo[playerid] = 20; PlayerInfo[giveplayerid][pGun2] = 34; PlayerInfo[giveplayerid][pAmmo2] = 20; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; }
- } else {
- if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 49) { weapon[playerid] = 14; price[playerid] = 50; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"deagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"ak47",true) == 0) { SendClientMessage(playerid,COLOR_GREY," You can't sell that weapon here!"); return 1; }
- else if(strcmp(x_weapon,"m4",true) == 0) { SendClientMessage(playerid,COLOR_GREY," You can't sell that weapon here!"); return 1; }
- else if(strcmp(x_weapon,"rifle",true) == 0) { SendClientMessage(playerid,COLOR_GREY," You can't sell that weapon here!"); return 1; }
- else if(strcmp(x_weapon,"rpg",true) == 0) { SendClientMessage(playerid,COLOR_GREY," You can't sell that weapon here!"); return 1; }
- else if(strcmp(x_weapon,"sniper",true) == 0) { SendClientMessage(playerid,COLOR_GREY," You can't sell that weapon here!"); return 1; }
- else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; }
- }
- if (ProxDetectorS(5.0, playerid, giveplayerid))
- {
- /* if(giveplayerid == playerid)
- {
- SendClientMessage(playerid, COLOR_GRAD1, " You can not sell Guns to yourself!");
- return 1;
- }*/
- if(PlayerInfo[playerid][pMiserPerk] > 0)
- {
- new skill = 2 * PlayerInfo[playerid][pMiserPerk];
- new mats = price[playerid] / 100;
- price[playerid] -= (mats)*(skill);
- }
- ConsumingMoney[playerid] = 1;
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), " You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- format(string, sizeof(string), " You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
- SendClientMessage(giveplayerid, COLOR_GRAD1, string);
- PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
- PlayerInfo[playerid][pMats] -= price[playerid];
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
- return 1;
- }
- }
- else
- {
- format(string, sizeof(string), " %d is not an active player.", giveplayerid);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- }
- }
- return 1;
- }
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