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- glBindTexture(GL_TEXTURE_2D, grass);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f,0.0f);
- glVertex3i(100,-10,100);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3i(100,-10,-100);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3i(-100,-10,-100);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3i(-100,-10,100);
- glEnd();
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