Xenorager

Flux [Drg. 5/5 Constructor]

Nov 8th, 2018 (edited)
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  1. Name: Flux
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  3. Gender: Female
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  5. Race: Dragon
  6. Racial: Dragon Flight: With or without wings, you are able to fly and hover while carrying heavy loads. Dragons can remain airborne indefinitely.
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  8. Racial: Chromatic Scales: instant automatic; 3 times per combat ; At character creation choose an element type [Lightning]; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races canโ€™t. (e.g. swimming in lava with fireproof scales)
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  10. Racial: Dragon Breath: Recharge 2; targets an enemy in front of you with dragonflame. At creation your breath is given an elemental effect of your choice [Lightning]. A dragon can use his breath to magically send messages as long as there is a previous magical link set up between sender and receiver. (without this option a dragon can only produce a small jet that does no damage whatsoever and is mostly useless outside of combat). You can target multiple enemies as with Cleave without increased Crit Fail range, but the Recharge is increased by 1 for every additional target, maximum 10 targets.
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  12. Class: Constructor (Smith/Summoner)
  13. Gattai!: unique, spell; Fuse the matter of two minions to form a greater being under your control. This new minion adds together their current and max health to determine its own, and has all their skills and bonuses. If a permanent minion (Brotherhood, Abomination, etc,) was targeted by Gattai! It will return to normal when the fused minion dies, combat ends, or if you end Gattai! early, otherwise the fusion is permanent. This also gives you a Mastery Point.
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  15. Skills:
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  17. (Free): Conjure Minion: recharge 1, spell; Conjure up a small minion with 3/3 health and a random boost depending on the roll (Even: +1 to actions. Odd: DC-1 to actions. Crit: gain both effects). This minion lasts until combat is over.
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  19. (3) Summon Esper: recharge 3, spell; A master summoner can summon a specific creature, or even create their own. Call forth a minion that has 5 hits, 5 wounds, 2 racials of your choice, and 1 skill from a class that are not shared with yourself or a party member (If every class is represented in the party, then the Esper gets 3 racials). The Esper cannot take any minion skills, and cannot take multiclass skills.
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  21. Special Talent:
  22. Matter manipulation: outside of combat, Flux can build a variety of objects using her gauntlets, from simple tools to complex parts. Roll to build an object, DC depending on the object in question, with larger items requiring multiple rolls or available blueprints to create.
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  24. Trained Talent:
  25. Cyborg: Flux's unstable Mage Engine can be overloaded manually, causing an unstable electrical [Discharge]
  26. [Discharge]: Spell; Flux overcharges her mage engine, sending high-voltage lightning out in an area around her.
  27. Deals [Lightning] damage to all nearby enemies. After cast, Flux's arms are disabled, preventing attacks/spells for roll-5 turns.
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  29. Flux is considered a 'minion' for the purposes of Gattai's effect
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  31. Hits/Wounds: 5/5
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  33. Weapon and/or Catalyst:
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  35. Mage engine [catalyst]: Located on her back to prevent overheating, the engine acts as a battery to power her prosthetic gauntlets' Matter Manipulator. Within a hardened case, power lines feed from the pack to her arms, an archaic setup used prior to advances in cooling that allowed for internal engines.
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  37. Engineer's gauntlets: A pair of vintage matter manipulators, grafted on as replacements for arms. Bulky and aging, the gauntlets have been modified with four 'fingers' that allow Flux to grip and manipulate objects. Powered by the mage engine, Flux can send energy to the 'palms' to construct and assemble machinery, as well as attach new pieces to her arms.
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  39. Character Traits:
  40. Previously employed as a member of the Celestial empire's Corps of engineers, Flux was traumatically injured during a zero-g construction job, forcing an amputation of both arms. using the military 'insurance' provided by the empire, doctors grafted an ancient set of matter manipulators to replace the missing limbs, much to the dragon's anger.
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  42. Furious, Flux left the corps to find work elsewhere, moving between jobs to try and pay for her arms' intense maintenance costs.
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