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Gametoy

shade

Feb 25th, 2018
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  1. Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
  2. local Player = game:service'Players'.localPlayer
  3. Character = Player.Character
  4. Humanoid = Character.Humanoid
  5. Humanoid.MaxHealth= math.huge
  6. Humanoid.Health=Humanoid.MaxHealth
  7. local Player = game:service'Players'.localPlayer
  8. Character = Player.Character
  9. Head = Character["Head"]
  10. local chara = Player.Character
  11. New = function(Object, Parent, Name, Data)
  12. local Object = Instance.new(Object)
  13. for Index, Value in pairs(Data or {}) do
  14. Object[Index] = Value
  15. end
  16. Object.Parent = Parent
  17. Object.Name = Name
  18. return Object
  19. end
  20. Shade = New("Part",chara,"Shade",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  21. Mesh = New("SpecialMesh",Shade,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  22. Weld = New("Weld",Shade,"mot",{Part0 = Shade,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
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