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- //::///////////////////////////////////////////////
- //:: aa_trg_en_carpet
- //:://////////////////////////////////////////////
- /*
- intended for use in a trigger's onenter event and paired with aa_trg_ex_carpet in the onexit event
- this is used to solve the problem of placeable carpets not changing the footstep type
- changes footstep sounds within a trigger to correspond with an imposed material type
- FOOTSTEP_TYPE
- 1 dirt
- 2 grass
- 3 stone
- 4 wood
- 5 water
- 6 carpet
- 7 metal
- 8 puddle
- 9 leaves
- 10 sand
- 11 snow
- default is carpet
- */
- //:://////////////////////////////////////////////
- //:: Created By: The Magus (2011 apr 5)
- //:: Modified: The Magus (2011 dec 30) enabled different footstep types w/ carpet as the default
- //:: Modified: The Magus (2012 aug 21) reworked the footsteps 2da and this script
- //:://////////////////////////////////////////////
- void main()
- {
- object oCreature = GetEnteringObject();
- if ( !GetIsObjectValid(oCreature) )
- return;
- int nFeet = GetFootstepType(oCreature);
- if( nFeet == FOOTSTEP_TYPE_INVALID
- || nFeet == FOOTSTEP_TYPE_FEATHER_WING
- || nFeet == FOOTSTEP_TYPE_FEATHER_WING
- || (nFeet >= 13 && nFeet <= 16)
- || nFeet == 18
- || nFeet == 19
- || (nFeet > 20 && nFeet <30)
- )
- return;
- int nDefault = GetLocalInt(oCreature, "FOOTSTEP_DEFAULT");
- if(!nDefault && nFeet<30)
- {
- nDefault = nFeet;
- SetLocalInt(oCreature, "FOOTSTEP_DEFAULT", nFeet);
- }
- // Set new footsteps
- int nFootstepType = GetLocalInt(OBJECT_SELF,"FOOTSTEP_TYPE");
- if(!nFootstepType)
- nFootstepType = 6;
- nFootstepType = (nFootstepType*30)+nDefault;
- SetFootstepType(nFootstepType, oCreature);
- }
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