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- Initialize engine version: 2019.4.8f1 (60781d942082)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
- Vendor:
- VRAM: 5991 MB
- Driver: 27.21.14.5671
- OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- OnLevelWasLoaded was found on FootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- UnloadTime: 5.926600 ms
- Rewired: Searching for compatible XInput library...
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Rewired: Found Xinput1_4.dll.
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- game version: Beta 0.7.10c
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.743900 ms
- Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449.
- Total: 1100.881800 ms (FindLiveObjects: 33.780300 ms CreateObjectMapping: 49.973000 ms MarkObjects: 997.007600 ms DeleteObjects: 20.120400 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Input Mode : Mouse & Keyboard
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EpochInputManager:set_IsControllerActive(Boolean)
- <Start>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:ActivatePreview()
- CharacterPreviewManager:SetPrefab(Int32)
- CharacterTile:SelectTile()
- CharacterSelect:FilterCharacterTiles(Int32)
- CharacterSelect:PopulateCharacterTiles()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <disableMainCameraAfterDelay>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Game Log in Success!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoginSteamRequest>d__82:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- executeLoginEvent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
- AuthenticateLogin:ProcessLogin()
- <LoginSteamRequest>d__82:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- full path | C:/Users/faraddox/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 745 unused Assets to reduce memory usage. Loaded Objects now: 449931.
- Total: 1204.131900 ms (FindLiveObjects: 34.894200 ms CreateObjectMapping: 49.489800 ms MarkObjects: 1112.411100 ms DeleteObjects: 7.336100 ms)
- Time to load EmptyForLoading 1,37 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 5.095300 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 469313.
- Total: 1171.654800 ms (FindLiveObjects: 39.797600 ms CreateObjectMapping: 51.028700 ms MarkObjects: 1078.926200 ms DeleteObjects: 1.901300 ms)
- Connected to chat server
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ConnectionStatus>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- loading scene: MonolithHub
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 995 unused Assets to reduce memory usage. Loaded Objects now: 460784.
- Total: 1254.077200 ms (FindLiveObjects: 36.563800 ms CreateObjectMapping: 46.372600 ms MarkObjects: 1116.539100 ms DeleteObjects: 54.601300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460784.
- Total: 1296.994700 ms (FindLiveObjects: 58.173300 ms CreateObjectMapping: 50.901800 ms MarkObjects: 1185.782600 ms DeleteObjects: 2.135900 ms)
- Time to load EmptyForLoading 2,66 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 4.695500 ms
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 485961.
- Total: 1180.146900 ms (FindLiveObjects: 37.295100 ms CreateObjectMapping: 48.629100 ms MarkObjects: 1092.170700 ms DeleteObjects: 2.051200 ms)
- loading scene: M_D20
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 461837.
- Total: 1189.378200 ms (FindLiveObjects: 35.837700 ms CreateObjectMapping: 46.829500 ms MarkObjects: 1103.017800 ms DeleteObjects: 3.692600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461837.
- Total: 1169.975400 ms (FindLiveObjects: 36.121100 ms CreateObjectMapping: 46.089800 ms MarkObjects: 1085.850400 ms DeleteObjects: 1.913300 ms)
- Time to load EmptyForLoading 2,43 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.585600 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 485756.
- Total: 1186.378900 ms (FindLiveObjects: 35.838400 ms CreateObjectMapping: 45.187000 ms MarkObjects: 1103.164800 ms DeleteObjects: 2.187900 ms)
- Shrine spawn rate multiplier from zone size | 0,9564098
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- D3D11: Failed to create RenderTexture (680 x 384 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- D3D11: Failed to create RenderTexture (1360 x 768 fmt 9 aa 1), error 0x8007000e
- (Filename: Line: 207)
- Crash!!!
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/faraddox/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/faraddox/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
- SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'faraddox'
- OS-Version: 10.0.0
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- C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFBF1390000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFBF2B10000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFBF39B0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBC8ED0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
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- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFBEF120000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFBEF8F0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFBF28E0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFBEE970000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
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- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFBF01F0000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFBEB480000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFBD3B60000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFBCC1F0000), size: 450560 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBF0E10000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFBBF817079 (UnityPlayer) UnityMain
- 0x00007FFBBF814BDA (UnityPlayer) UnityMain
- 0x00007FFBBF8112EC (UnityPlayer) UnityMain
- 0x00007FFBBF81443C (UnityPlayer) UnityMain
- 0x00007FFBBFC0E2E9 (UnityPlayer) UnityMain
- 0x00007FFB8BBB2AED (GameAssembly) WriteZStream
- 0x00007FFB8BBB2D92 (GameAssembly) WriteZStream
- 0x00007FFB8BC8E432 (GameAssembly) WriteZStream
- 0x00007FFB8A08DFE0 (GameAssembly) WriteZStream
- 0x00007FFB8A09046A (GameAssembly) WriteZStream
- 0x00007FFB8A0AE6AE (GameAssembly) WriteZStream
- 0x00007FFB89DF5C0C (GameAssembly) WriteZStream
- 0x00007FFB89CA7299 (GameAssembly) UnityPalGetTimeZoneDataForID
- 0x00007FFBBFB31790 (UnityPlayer) UnityMain
- 0x00007FFBBFB42973 (UnityPlayer) UnityMain
- 0x00007FFBBFB4B803 (UnityPlayer) UnityMain
- 0x00007FFBBFB4B8C5 (UnityPlayer) UnityMain
- 0x00007FFBBF8CB0D0 (UnityPlayer) UnityMain
- 0x00007FFBBFA15547 (UnityPlayer) UnityMain
- 0x00007FFBBFA155E3 (UnityPlayer) UnityMain
- 0x00007FFBBFA179E3 (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFBBF7CF7DE)
- 0x00007FFBBF7CF7DE (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFBBF7CE53A)
- 0x00007FFBBF7CE53A (UnityPlayer) (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFBBF7D26E8)
- 0x00007FFBBF7D26E8 (UnityPlayer) (function-name not available)
- 0x00007FFBBF7D61EB (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FF62D0B11F2)
- 0x00007FF62D0B11F2 (Last Epoch) (function-name not available)
- 0x00007FFBF3767BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFBF448CED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/faraddox/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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