MjnMixael

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Aug 17th, 2011
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Reprise", -1)
  5. $Author: Joel Reimer
  6. $Created: 08/16/09 at 18:38:59
  7. $Modified: 07/22/11 at 23:46:04
  8. $Notes:
  9. Mission 5 - Vassago's Dirge$End Notes:
  10.  
  11. $Mission Desc:
  12. XSTR("The NTC Orpheus and Dr. Rachmann reappear suddenly during an engagement between the GTVA and the Shivans.", -1)
  13. $end_multi_text
  14.  
  15. +Game Type Flags: 1
  16.  
  17. +Flags: 131074
  18.  
  19. +Disallow Support: 0
  20.  
  21. +Hull Repair Ceiling: 0.000000
  22.  
  23. +Subsystem Repair Ceiling: 100.000000
  24. +All Teams Attack
  25.  
  26. +Viewer pos: 2457.424805, 991.729248, 3613.447754
  27. +Viewer orient:
  28. 0.841306, 0.000001, 0.540559,
  29. -0.539032, -0.075096, 0.838931,
  30. 0.040595, -0.997176, -0.063178
  31.  
  32.  
  33. $Load Screen 640: m5load
  34. $Load Screen 1024: 2_m5load
  35.  
  36. $Skybox Model: starfield.pof
  37.  
  38. $AI Profile: NewProfile
  39.  
  40. #Sexp_variables
  41.  
  42. $Variables:
  43. (
  44. 0 "currentlyDocking" "Alpha 1" "string"
  45. 1 "lightShow" "0" "number"
  46. 2 "offTime" "-1" "number"
  47. 3 "onTime" "-1" "number"
  48. 4 "spoonsFound" "0" "number" "campaign-persistent"
  49. )
  50.  
  51. #Command Briefing
  52.  
  53. #Briefing
  54. $start_briefing
  55. $num_stages: 2
  56. $start_stage
  57. $multi_text
  58. XSTR("While responding to a Shivan attack on a cargo depot, the $f GVC $f Mastaba reported that she fell under attack by an $y Aeolus-class cruiser, the $h NTC $h Orpheus. Communications was lost shortly after. You and your wing are being scrambled to aid the Mastaba, but we fear it may be too late.", -1)
  59. $end_multi_text
  60. $voice: none.wav
  61. $camera_pos: 478.798981, 997.709778, 3901.275391
  62. $camera_orient:
  63. -1.000000, 0.000001, 0.000019,
  64. -0.000019, 0.020612, -0.999788,
  65. -0.000001, -0.999788, -0.020612
  66. $camera_time: 500
  67. $num_lines: 0
  68. $num_icons: 4
  69. $Flags: 0
  70. $Formula: ( true )
  71. $start_icon
  72. $type: 18
  73. $team: Hostile
  74. $class: SC Cain
  75. $pos: 97.529663, 0.000000, 4011.754150
  76. $label: SC Euryale
  77. +id: 2
  78. $hlight: 0
  79. $mirror: 0
  80. $multi_text
  81. $end_multi_text
  82. $end_icon
  83. $start_icon
  84. $type: 18
  85. $team: Friendly
  86. $class: GVC Aten
  87. $pos: 821.110596, -100.000000, 4033.330811
  88. $label: GVC Mastaba
  89. +id: 3
  90. $hlight: 0
  91. $mirror: 0
  92. $multi_text
  93. $end_multi_text
  94. $end_icon
  95. $start_icon
  96. $type: 18
  97. $team: Neutral
  98. $class: GTC Aeolus
  99. $pos: 479.323792, 125.000000, 3716.854736
  100. $label: NTC Orpheus
  101. +id: 4
  102. $hlight: 0
  103. $mirror: 0
  104. $multi_text
  105. $end_multi_text
  106. $end_icon
  107. $start_icon
  108. $type: 3
  109. $team: Friendly
  110. $class: VAC 5
  111. $pos: 70.761047, 118.617989, 3783.054199
  112. $label: Cargo Depot
  113. +id: 5
  114. $hlight: 0
  115. $mirror: 0
  116. $multi_text
  117. $end_multi_text
  118. $end_icon
  119. $end_stage
  120. $start_stage
  121. $multi_text
  122. XSTR("Preliminary orders are still to capture the $h Orpheus and $E Dr. $E Rachmann. $f Delta wing is being armed with anti-subsystem weaponry and will join you as soon as their craft are ready. Your fighters are on standby, no time to change loadouts. Good luck.", -1)
  123. $end_multi_text
  124. $voice: none.wav
  125. $camera_pos: 478.798981, 997.709778, 3901.275391
  126. $camera_orient:
  127. -1.000000, 0.000001, 0.000019,
  128. -0.000019, 0.020612, -0.999788,
  129. -0.000001, -0.999788, -0.020612
  130. $camera_time: 500
  131. $num_lines: 0
  132. $num_icons: 5
  133. $Flags: 0
  134. $Formula: ( true )
  135. $start_icon
  136. $type: 6
  137. $team: Hostile
  138. $class: SD Ravana#Vassago
  139. $pos: 458.452179, 850.000000, 4179.527832
  140. $label: SD Vassago#Reference
  141. +id: 1
  142. $hlight: 0
  143. $mirror: 0
  144. $multi_text
  145. $end_multi_text
  146. $end_icon
  147. $start_icon
  148. $type: 18
  149. $team: Hostile
  150. $class: SC Cain
  151. $pos: 97.529663, 0.000000, 4011.754150
  152. $label: SC Euryale
  153. +id: 2
  154. $hlight: 0
  155. $mirror: 0
  156. $multi_text
  157. $end_multi_text
  158. $end_icon
  159. $start_icon
  160. $type: 18
  161. $team: Friendly
  162. $class: GVC Aten
  163. $pos: 821.110596, -100.000000, 4033.330811
  164. $label: GVC Mastaba
  165. +id: 3
  166. $hlight: 0
  167. $mirror: 0
  168. $multi_text
  169. $end_multi_text
  170. $end_icon
  171. $start_icon
  172. $type: 18
  173. $team: Neutral
  174. $class: GTC Aeolus
  175. $pos: 479.323792, 125.000000, 3716.854736
  176. $label: NTC Orpheus
  177. +id: 4
  178. $hlight: 0
  179. $mirror: 0
  180. $multi_text
  181. $end_multi_text
  182. $end_icon
  183. $start_icon
  184. $type: 3
  185. $team: Friendly
  186. $class: VAC 5
  187. $pos: 70.761047, 118.617989, 3783.054199
  188. $label: Cargo Depot
  189. +id: 5
  190. $hlight: 0
  191. $mirror: 0
  192. $multi_text
  193. $end_multi_text
  194. $end_icon
  195. $end_stage
  196. $end_briefing
  197.  
  198. #Debriefing_info
  199.  
  200. $Num stages: 5
  201.  
  202. $Formula: ( and
  203. ( is-event-true-delay
  204. "Orpheus Captured"
  205. 0
  206. )
  207. ( is-event-true-delay
  208. "GTVA Jumpout Cue"
  209. 0
  210. )
  211. ( not
  212. ( is-event-true-delay
  213. "Alpha 1 Dies"
  214. 0
  215. )
  216. )
  217. )
  218. $Multi text
  219. XSTR("Yes, a fine story of heroism and more unanswered questions. But that's okay, that's what this is all about, isn't it?
  220.  
  221. In any case, I think we're getting there. We're steadily approaching the event that is important to us. But let's not get too far ahead of ourselves... The Carthage and the Vassago. Tell us what happened between those two.", -1)
  222. $end_multi_text
  223. $Voice: none.wav
  224. $Recommendation text:
  225. XSTR("", -1)
  226. $end_multi_text
  227.  
  228. $Formula: ( and
  229. ( is-event-true-delay
  230. "Azrael Docked"
  231. 0
  232. )
  233. ( not
  234. ( is-event-true-delay
  235. "Alpha 1 Dies"
  236. 0
  237. )
  238. )
  239. )
  240. $Multi text
  241. XSTR("No, no, no. That wasn't quite it. The Shivans may have done something that looked like they were going to board the Orpheus, but who knows what the Shivans were really going to do. Let's start again.", -1)
  242. $end_multi_text
  243. $Voice: none.wav
  244. $Recommendation text:
  245. XSTR("", -1)
  246. $end_multi_text
  247.  
  248. $Formula: ( and
  249. ( not
  250. ( is-event-true-delay
  251. "Azrael Docked"
  252. 0
  253. )
  254. )
  255. ( not
  256. ( is-event-true-delay
  257. "Orpheus Captured"
  258. 0
  259. )
  260. )
  261. ( not
  262. ( is-event-true-delay
  263. "Orpheus Destroyed"
  264. 0
  265. )
  266. )
  267. ( not
  268. ( is-event-true-delay
  269. "Alpha 1 Dies"
  270. 0
  271. )
  272. )
  273. )
  274. $Multi text
  275. XSTR("No. I do not like being toyed with. I know your type, you don't leave a mission unfinished. Start again.", -1)
  276. $end_multi_text
  277. $Voice: none.wav
  278. $Recommendation text:
  279. XSTR("", -1)
  280. $end_multi_text
  281.  
  282. $Formula: ( and
  283. ( is-event-true-delay
  284. "Orpheus Destroyed"
  285. 0
  286. )
  287. ( is-event-true-delay
  288. "GTVA Jumpout Cue"
  289. 0
  290. )
  291. ( not
  292. ( is-event-true-delay
  293. "Alpha 1 Dies"
  294. 0
  295. )
  296. )
  297. )
  298. $Multi text
  299. XSTR("How unfortunate that would've been. But that's not what really happened. I've met with some of the Orpheus' crew so why don't we just cut out these gross inaccuracies and we'll start again.", -1)
  300. $end_multi_text
  301. $Voice: none.wav
  302. $Recommendation text:
  303. XSTR("", -1)
  304. $end_multi_text
  305.  
  306. $Formula: ( is-event-true-delay
  307. "Alpha 1 Dies"
  308. 0
  309. )
  310. $Multi text
  311. XSTR("And then you got better, right? I must say medical science has come a long way from the days of trepanning and blood letting to come to the point of bringing back dismembered pilots back to life.
  312.  
  313. The miracles of modern science.
  314.  
  315. Why don't we start again.", -1)
  316. $end_multi_text
  317. $Voice: none.wav
  318. $Recommendation text:
  319. XSTR("", -1)
  320. $end_multi_text
  321.  
  322. #Alternate Types:
  323. $Alt: Agile
  324. $Alt: Cries
  325. $Alt: How
  326. $Alt: Swift
  327. $Alt: Return
  328. $Alt: Four
  329. $Alt: Lost
  330. $Alt: NTC Aeolus
  331. $Alt: PFR Triton Refit
  332. $Alt: PFr Satis Refit
  333.  
  334. #end
  335.  
  336.  
  337. #Callsigns:
  338. $Callsign: PFR Triton Refit
  339.  
  340. #end
  341.  
  342.  
  343. #Players ;! 1 total
  344.  
  345. $Starting Shipname: Alpha 1
  346. $Ship Choices: (
  347. )
  348.  
  349. +Weaponry Pool: (
  350. "Subach HL-7" 4
  351. "Mekhu HL-7" 4
  352. "Prometheus S" 16
  353. "Tempest" 1280
  354. "Tornado" 128
  355. "Harpoon" 192
  356. )
  357.  
  358. #Objects ;! 89 total
  359.  
  360. $Name: Alpha 2 ;! Object #0
  361. $Class: GTF Perseus
  362. $Team: Friendly
  363. $Location: -1501.082520, 199.999512, 9315.990234
  364. $Orientation:
  365. -0.875971, 0.000000, -0.482367,
  366. 0.000000, 1.000000, 0.000000,
  367. 0.482367, 0.000000, -0.875971
  368. $AI Behavior: None
  369. +AI Class: Wingman Elite
  370. $Cargo 1: XSTR("Nothing", -1)
  371. +Initial Velocity: 100
  372. +Initial Hull: 100
  373. +Subsystem: Pilot
  374. +Primary Banks: ( "Prometheus S" "Prometheus S" )
  375. +Secondary Banks: ( "Tempest" "Harpoon" )
  376. $Arrival Location: Hyperspace
  377. $Arrival Cue: ( false )
  378. $Departure Location: Hyperspace
  379. $Departure Cue: ( false )
  380. $Determination: 10
  381. +Flags: ( "cargo-known" )
  382. +Flags2: ( )
  383. +Respawn priority: 0
  384. +Group: 0
  385. +Score: 8
  386. +Persona Index: 1
  387.  
  388. $Name: Alpha 3 ;! Object #1
  389. $Class: GTF Perseus
  390. $Team: Friendly
  391. $Location: -1648.436768, 199.999512, 9234.526367
  392. $Orientation:
  393. -0.862133, 0.000000, -0.506682,
  394. 0.000000, 1.000000, 0.000000,
  395. 0.506682, 0.000000, -0.862133
  396. $AI Behavior: None
  397. +AI Class: Wingman Elite
  398. $Cargo 1: XSTR("Nothing", -1)
  399. +Initial Velocity: 100
  400. +Initial Hull: 100
  401. +Subsystem: Pilot
  402. +Primary Banks: ( "Prometheus S" "Prometheus S" )
  403. +Secondary Banks: ( "Tempest" "Harpoon" )
  404. $Arrival Location: Hyperspace
  405. $Arrival Cue: ( false )
  406. $Departure Location: Hyperspace
  407. $Departure Cue: ( false )
  408. $Determination: 10
  409. +Flags: ( "cargo-known" )
  410. +Flags2: ( )
  411. +Respawn priority: 0
  412. +Group: 0
  413. +Use Table Score:
  414. +Score: 14
  415. +Persona Index: 4
  416.  
  417. $Name: Alpha 4 ;! Object #2
  418. $Class: GTF Perseus
  419. $Team: Friendly
  420. $Location: -1774.593628, 199.999512, 9325.823242
  421. $Orientation:
  422. -0.856948, 0.000000, -0.515402,
  423. 0.000000, 1.000000, 0.000000,
  424. 0.515402, 0.000000, -0.856948
  425. $AI Behavior: None
  426. +AI Class: Wingman Elite
  427. $Cargo 1: XSTR("Nothing", -1)
  428. +Initial Velocity: 100
  429. +Initial Hull: 100
  430. +Subsystem: Pilot
  431. +Primary Banks: ( "Prometheus S" "Prometheus S" )
  432. +Secondary Banks: ( "Tempest" "Harpoon" )
  433. $Arrival Location: Hyperspace
  434. $Arrival Cue: ( false )
  435. $Departure Location: Hyperspace
  436. $Departure Cue: ( false )
  437. $Determination: 10
  438. +Flags: ( "cargo-known" )
  439. +Flags2: ( )
  440. +Respawn priority: 0
  441. +Group: 0
  442. +Use Table Score:
  443. +Score: 14
  444. +Persona Index: 0
  445.  
  446. $Name: Alpha 1 ;! Object #3
  447. $Class: GTF Perseus
  448. $Team: Friendly
  449. $Location: -1523.014038, 206.651367, 9170.818359
  450. $Orientation:
  451. -0.868575, -0.000101, -0.495558,
  452. 0.000469, 0.999999, -0.001026,
  453. 0.495558, -0.001124, -0.868574
  454. $AI Behavior: None
  455. $Cargo 1: XSTR("Nothing", -1)
  456. +Initial Velocity: 100
  457. +Initial Hull: 100
  458. +Subsystem: Pilot
  459. +Primary Banks: ( "Prometheus S" "Prometheus S" )
  460. +Secondary Banks: ( "Tempest" "Harpoon" )
  461. $Arrival Location: Hyperspace
  462. $Arrival Cue: ( false )
  463. $Departure Location: Hyperspace
  464. $Departure Cue: ( false )
  465. $Determination: 10
  466. +Flags: ( "cargo-known" "player-start" )
  467. +Flags2: ( )
  468. +Respawn priority: 0
  469. +Group: 0
  470. +Use Table Score:
  471. +Score: 14
  472.  
  473. $Name: Euryale ;! Object #4
  474. $Class: SC Cain
  475. $Team: Hostile
  476. $Location: 221.836426, 0.000096, 3081.733887
  477. $Orientation:
  478. 0.424588, -0.905092, -0.023099,
  479. -0.794568, -0.360270, -0.488743,
  480. 0.434036, 0.225871, -0.872122
  481. $AI Behavior: None
  482. $AI Goals: ( goals ( ai-play-dead 50 ) )
  483. $Cargo 1: XSTR("Nothing", -1)
  484. +Initial Hull: 27
  485. +Initial Shields: 100
  486. +Subsystem: Pilot
  487. +Subsystem: turret01
  488. $Damage: 100
  489. +Subsystem: turret02
  490. $Damage: 100
  491. +Subsystem: turret03
  492. $Damage: 100
  493. +Subsystem: turret04
  494. $Damage: 100
  495. +Subsystem: turret05
  496. $Damage: 100
  497. +Subsystem: turret06
  498. $Damage: 100
  499. +Subsystem: turret07
  500. $Damage: 85
  501. +Primary Banks: ( "SRed#Instant" )
  502. +Subsystem: turret08
  503. $Damage: 100
  504. +Subsystem: turret09
  505. $Damage: 100
  506. +Subsystem: sensors
  507. $Damage: 100
  508. +Subsystem: communication
  509. $Damage: 100
  510. +Subsystem: engine
  511. $Damage: 100
  512. +Subsystem: weapons
  513. $Damage: 100
  514. +Subsystem: navigation
  515. $Damage: 100
  516. $Arrival Location: Hyperspace
  517. $Arrival Cue: ( true )
  518. $Departure Location: Hyperspace
  519. $Departure Cue: ( is-event-true-delay
  520. "Euryale Falls Back"
  521. 0
  522. )
  523. $Determination: 10
  524. +Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
  525. +Flags2: ( )
  526. +Respawn priority: 0
  527. +Escort priority: 60
  528. +Special Hitpoints: 40000
  529. +Special Shield Points: 0
  530. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  531. +Group: 0
  532. +Use Table Score:
  533. +Score: 150
  534.  
  535. $Name: Mastaba ;! Object #5
  536. $Class: GVC Aten
  537. $Team: Friendly
  538. $Location: 634.000000, -100.000000, 4021.000000
  539. $Orientation:
  540. -0.981741, -0.003159, -0.190195,
  541. -0.063028, 0.948783, 0.309578,
  542. 0.179476, 0.315913, -0.931658
  543. $AI Behavior: None
  544. $AI Goals: ( goals ( ai-play-dead 50 ) )
  545. $Cargo 1: XSTR("Nothing", -1)
  546. +Initial Hull: 12
  547. +Initial Shields: 100
  548. +Subsystem: Pilot
  549. +Subsystem: turret01a
  550. $Damage: 100
  551. +Subsystem: turret02a
  552. $Damage: 100
  553. +Subsystem: turret03
  554. $Damage: 100
  555. +Primary Banks: ( "AAAh" )
  556. +Subsystem: turret04
  557. $Damage: 100
  558. +Primary Banks: ( "AAAh" )
  559. +Subsystem: turret05
  560. $Damage: 100
  561. +Subsystem: turret06
  562. $Damage: 100
  563. +Subsystem: engine
  564. $Damage: 100
  565. +Subsystem: communications
  566. $Damage: 100
  567. +Subsystem: sensors
  568. $Damage: 82
  569. +Subsystem: navigation
  570. $Damage: 90
  571. +Subsystem: weapons
  572. $Damage: 75
  573. $Arrival Location: Hyperspace
  574. $Arrival Cue: ( true )
  575. $Departure Location: Hyperspace
  576. $Departure Cue: ( false )
  577. $Determination: 10
  578. +Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
  579. +Flags2: ( )
  580. +Respawn priority: 0
  581. $Special Explosion:
  582. +Special Exp Damage: 25.000000
  583. +Special Exp Blast: 10000.000000
  584. +Special Exp Inner Radius: 150.000000
  585. +Special Exp Outer Radius: 650.000000
  586. +Special Exp Shockwave Speed: 235.000000
  587. +Special Hitpoints: 24000
  588. +Special Shield Points: 0
  589. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  590. +Group: 0
  591. +Use Table Score:
  592. +Score: 90
  593.  
  594. $Name: Harlequin ;! Object #6
  595. $Class: GVFr Satis
  596. $Alt: PFr Satis Refit
  597.  
  598. $Team: Neutral
  599. $Location: 733.196655, -284.619385, 4862.260254
  600. $Orientation:
  601. 0.089682, -0.303555, 0.948584,
  602. -0.063029, 0.948783, 0.309578,
  603. -0.993974, -0.087551, 0.065956
  604. $AI Behavior: None
  605. +AI Class: Elite
  606. $AI Goals: ( goals ( ai-waypoints-once "Harle Path" 50 ) )
  607. $Cargo 1: XSTR("Nothing", -1)
  608. +Initial Hull: 53
  609. +Initial Shields: 100
  610. +Subsystem: Pilot
  611. +Subsystem: turret01-main
  612. +Subsystem: turret02
  613. +Subsystem: turret03
  614. +Subsystem: turret04
  615. +Subsystem: turret05
  616. $Arrival Location: Hyperspace
  617. $Arrival Cue: ( true )
  618. $Departure Location: Hyperspace
  619. $Departure Cue: ( false )
  620. $Determination: 10
  621. +Flags: ( "cargo-known" "no-shields" "escort" )
  622. +Flags2: ( )
  623. +Respawn priority: 0
  624. +Escort priority: 30
  625. +Special Hitpoints: 10000
  626. +Special Shield Points: 0
  627. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  628. +Group: 0
  629. +Use Table Score:
  630. +Score: 16
  631.  
  632. $Name: Orpheus ;! Object #7
  633. $Class: GTC Aeolus
  634. $Alt: NTC Aeolus
  635.  
  636. $Team: Neutral
  637. $Location: 651.900024, 125.000000, 3721.399902
  638. $Orientation:
  639. 0.218297, 0.000000, -0.975882,
  640. 0.000000, 1.000000, 0.000000,
  641. 0.975882, 0.000000, 0.218297
  642. $AI Behavior: None
  643. +AI Class: Rookie
  644. $Cargo 1: XSTR("Nothing", -1)
  645. +Initial Hull: 47
  646. +Initial Shields: 100
  647. +Subsystem: Pilot
  648. +Subsystem: turret01
  649. +Subsystem: turret02
  650. +Subsystem: turret03
  651. +Subsystem: turret04
  652. +Subsystem: turret05
  653. +Subsystem: turret06
  654. +Subsystem: turret07
  655. $Damage: 100
  656. +Subsystem: turret08
  657. +Subsystem: turret09
  658. $Damage: 100
  659. +Subsystem: turret10
  660. +Subsystem: turret11
  661. +Primary Banks: ( "Green Beam" )
  662. +Subsystem: turret12
  663. +Primary Banks: ( "Green Beam" )
  664. $Arrival Location: Hyperspace
  665. $Arrival Cue: ( true )
  666. $Departure Location: Hyperspace
  667. $Departure Cue: ( is-event-true-delay
  668. "Orpheus Jumpout"
  669. 0
  670. )
  671. $Determination: 10
  672. +Flags: ( "cargo-known" "no-shields" "escort" )
  673. +Flags2: ( )
  674. +Respawn priority: 0
  675. +Escort priority: 90
  676. +Special Hitpoints: 76000
  677. +Special Shield Points: 0
  678. +Hotkey: 7
  679. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  680. +Group: 0
  681. +Use Table Score:
  682. +Score: 500
  683. $Texture Replace:
  684. +old: nameplate
  685. +new: ntc_orpheus
  686.  
  687. $Name: Thunderhorse ;! Object #8
  688. $Class: GTFR Triton
  689. $Alt: PFR Triton Refit
  690.  
  691. $Team: Neutral
  692. $Location: 828.636475, 150.000107, 3107.133789
  693. $Orientation:
  694. -0.041822, 0.000000, 0.999125,
  695. -0.239567, 0.970828, -0.010028,
  696. -0.969979, -0.239777, -0.040602
  697. $AI Behavior: None
  698. $AI Goals: ( goals ( ai-dock "Euryale" "dock02" "main dock" 50 ) )
  699. $Cargo 1: XSTR("Nothing", -1)
  700. +Initial Velocity: 100
  701. +Initial Hull: 51
  702. +Initial Shields: 100
  703. +Subsystem: Pilot
  704. +Subsystem: turret01
  705. $Damage: 100
  706. +Subsystem: turret02
  707. $Damage: 100
  708. $Arrival Location: Hyperspace
  709. $Arrival Cue: ( true )
  710. $Departure Location: Hyperspace
  711. $Departure Cue: ( false )
  712. $Determination: 10
  713. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  714. +Flags2: ( )
  715. +Respawn priority: 0
  716. +Escort priority: 50
  717. +Special Hitpoints: 10000
  718. +Special Shield Points: 0
  719. +Hotkey: 6
  720. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  721. +Group: 0
  722. +Use Table Score:
  723. +Score: 20
  724.  
  725. $Name: #FAKEBRIDGE ;! Object #9
  726. $Class: TC 2
  727. $Team: Friendly
  728. $Location: 720.625000, 150.356903, 3740.060791
  729. $Orientation:
  730. -0.227202, 0.000000, 0.973848,
  731. 0.000000, 1.000000, 0.000000,
  732. -0.973848, 0.000000, -0.227202
  733. $AI Behavior: None
  734. $Cargo 1: XSTR("Nothing", -1)
  735. +Initial Velocity: 33
  736. +Initial Hull: 100
  737. +Initial Shields: 100
  738. +Subsystem: Pilot
  739. $Arrival Location: Hyperspace
  740. $Arrival Cue: ( true )
  741. $Departure Location: Hyperspace
  742. $Departure Cue: ( false )
  743. $Determination: 10
  744. +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" )
  745. +Flags2: ( )
  746. +Respawn priority: 0
  747. +Special Hitpoints: 1000
  748. +Group: 0
  749. +Use Table Score:
  750. +Score: 0
  751. $Texture Replace:
  752. +old: cargo02-01
  753. +new: invisible
  754.  
  755. $Name: Vassago ;! Object #10
  756. $Class: SD Ravana#Vassago
  757. $Team: Hostile
  758. $Location: -1872.699951, 850.000000, 9398.500000
  759. $Orientation:
  760. -0.913087, 0.000000, -0.407766,
  761. 0.000000, 1.000000, 0.000000,
  762. 0.407766, 0.000000, -0.913087
  763. $AI Behavior: None
  764. $Cargo 1: XSTR("Nothing", -1)
  765. +Initial Hull: 63
  766. +Initial Shields: 100
  767. +Subsystem: Pilot
  768. +Subsystem: turret01
  769. +Subsystem: turret02
  770. +Subsystem: turret03
  771. +Subsystem: turret04
  772. +Subsystem: turret05
  773. +Subsystem: turret06
  774. +Subsystem: turret07
  775. +Subsystem: turret08
  776. +Subsystem: turret09
  777. +Subsystem: turret10
  778. +Subsystem: turret11
  779. +Subsystem: turret12
  780. +Subsystem: turret13
  781. +Subsystem: turret14
  782. +Subsystem: turret15
  783. +Subsystem: turret16
  784. +Subsystem: turret17
  785. +Subsystem: turret18
  786. +Subsystem: turret19
  787. +Subsystem: turret20
  788. +Subsystem: turret21
  789. +Subsystem: turret22
  790. +Subsystem: turret23
  791. +Subsystem: turret24
  792. +Subsystem: turret25
  793. +Subsystem: turret26
  794. +Subsystem: turret27
  795. +Subsystem: turret28
  796. +Subsystem: turret29
  797. +Subsystem: turret30
  798. $Arrival Location: Hyperspace
  799. $Arrival Cue: ( is-event-true-delay "Vassago Cue" 0 )
  800. $Departure Location: Hyperspace
  801. $Departure Cue: ( is-event-true-delay
  802. "Vassago1 Jumpout"
  803. 0
  804. )
  805. $Determination: 10
  806. +Flags: ( "no-shields" "escort" )
  807. +Flags2: ( )
  808. +Respawn priority: 0
  809. +Escort priority: 99
  810. +Special Hitpoints: 450000
  811. +Special Shield Points: 0
  812. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  813. +Group: 0
  814. +Use Table Score:
  815. +Score: 670
  816.  
  817. $Name: Cancer 1 ;! Object #11
  818. $Class: ST Azrael
  819. $Team: Hostile
  820. $Location: 2623.472900, -100.000259, 4263.210449
  821. $Orientation:
  822. -0.178078, 0.000000, 0.984016,
  823. 0.165593, 0.985739, 0.029967,
  824. -0.969983, 0.168283, -0.175538
  825. $AI Behavior: None
  826. +AI Class: Rookie
  827. $Cargo 1: XSTR("Unknown", -1)
  828. +Initial Velocity: 33
  829. +Initial Hull: 100
  830. +Initial Shields: 100
  831. +Subsystem: Pilot
  832. +Subsystem: turret01a
  833. +Subsystem: turret02a
  834. +Subsystem: turret03a
  835. $Arrival Location: Hyperspace
  836. $Arrival Cue: ( false )
  837. $Departure Location: Hyperspace
  838. $Departure Cue: ( false )
  839. $Determination: 10
  840. +Flags: ( "no-shields" )
  841. +Flags2: ( )
  842. +Respawn priority: 0
  843. +Special Hitpoints: 5000
  844. +Hotkey: 8
  845. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  846. +Group: 0
  847. +Use Table Score:
  848. +Score: 15
  849.  
  850. $Name: Lemnos ;! Object #12
  851. $Class: GTCv Deimos
  852. $Team: Friendly
  853. $Location: 1011.288635, 401.893036, 2193.491699
  854. $Orientation:
  855. 0.337071, -0.938197, 0.078550,
  856. 0.909553, 0.346048, 0.230139,
  857. -0.243098, -0.006128, 0.969982
  858. $AI Behavior: None
  859. +AI Class: Major
  860. $Cargo 1: XSTR("Nothing", -1)
  861. +Initial Velocity: 33
  862. +Initial Hull: 100
  863. +Initial Shields: 100
  864. +Subsystem: Pilot
  865. +Subsystem: turret01
  866. +Primary Banks: ( "Heavy Flak" )
  867. +Subsystem: turret02
  868. +Primary Banks: ( "Heavy Flak" )
  869. +Subsystem: turret03
  870. +Primary Banks: ( "Heavy Flak" )
  871. +Subsystem: turret04
  872. +Subsystem: turret05
  873. +Subsystem: turret06
  874. +Subsystem: turret07
  875. +Subsystem: turret08
  876. +Subsystem: turret09
  877. +Subsystem: turret10
  878. +Subsystem: turret11
  879. +Subsystem: turret12
  880. +Subsystem: turret13
  881. +Subsystem: turret14
  882. +Subsystem: turret15
  883. +Subsystem: turret16
  884. +Subsystem: turret17
  885. +Subsystem: turret18
  886. +Subsystem: turret19
  887. +Subsystem: turret20
  888. +Subsystem: turret21
  889. +Subsystem: turret22
  890. +Subsystem: turret23
  891. +Subsystem: turret24
  892. +Subsystem: turret25
  893. +Subsystem: turret26
  894. $Arrival Location: Hyperspace
  895. $Arrival Cue: ( is-event-true-delay "Lemnos Cue" 0 )
  896. $Departure Location: Hyperspace
  897. $Departure Cue: ( is-event-true-delay
  898. "GTVA Jumpout Cue"
  899. 0
  900. )
  901. $Determination: 10
  902. +Flags: ( "cargo-known" "no-shields" "escort" )
  903. +Flags2: ( )
  904. +Respawn priority: 0
  905. +Escort priority: 50
  906. +Special Hitpoints: 160000
  907. +Special Shield Points: 0
  908. +Hotkey: 4
  909. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  910. +Group: 0
  911. +Use Table Score:
  912. +Score: 800
  913. $Texture Replace:
  914. +old: nameplate
  915. +new: gtcv_lemnos
  916. +old: nameplate
  917. +new: gtcv_lemnos
  918.  
  919. $Name: Delta 1 ;! Object #13
  920. $Class: GTF Myrmidon
  921. $Team: Friendly
  922. $Location: -1231.036865, -0.000511, 8336.405273
  923. $Orientation:
  924. -0.838227, 0.005257, -0.545296,
  925. -0.027369, 0.998288, 0.051696,
  926. 0.544634, 0.058258, -0.836648
  927. $AI Behavior: None
  928. +AI Class: Wingman Veteran
  929. $Cargo 1: XSTR("Nothing", -1)
  930. +Initial Hull: 100
  931. +Subsystem: Pilot
  932. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  933. +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" )
  934. $Arrival Location: Hyperspace
  935. $Arrival Cue: ( false )
  936. $Departure Location: Hyperspace
  937. $Departure Cue: ( false )
  938. $Determination: 10
  939. +Flags: ( "cargo-known" )
  940. +Flags2: ( "secondaries-locked" )
  941. +Respawn priority: 0
  942. +Group: 0
  943. +Use Table Score:
  944. +Score: 10
  945. +Persona Index: 3
  946.  
  947. $Name: Delta 2 ;! Object #14
  948. $Class: GTF Myrmidon
  949. $Team: Friendly
  950. $Location: -1049.615356, -0.000511, 8515.881836
  951. $Orientation:
  952. -0.850052, 0.005402, -0.526671,
  953. -0.026943, 0.998192, 0.053725,
  954. 0.526009, 0.059859, -0.848370
  955. $AI Behavior: None
  956. +AI Class: Wingman Veteran
  957. $Cargo 1: XSTR("Nothing", -1)
  958. +Initial Hull: 100
  959. +Subsystem: Pilot
  960. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  961. +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" )
  962. $Arrival Location: Hyperspace
  963. $Arrival Cue: ( false )
  964. $Departure Location: Hyperspace
  965. $Departure Cue: ( false )
  966. $Determination: 10
  967. +Flags: ( "cargo-known" )
  968. +Flags2: ( "secondaries-locked" )
  969. +Respawn priority: 0
  970. +Group: 0
  971. +Use Table Score:
  972. +Score: 10
  973.  
  974. $Name: Delta 3 ;! Object #15
  975. $Class: GTF Myrmidon
  976. $Team: Friendly
  977. $Location: -1542.415405, -0.000755, 8301.079102
  978. $Orientation:
  979. -0.820067, 0.005246, -0.572243,
  980. -0.028966, 0.998296, 0.050662,
  981. 0.571533, 0.058122, -0.818518
  982. $AI Behavior: None
  983. +AI Class: Wingman Veteran
  984. $Cargo 1: XSTR("Nothing", -1)
  985. +Initial Hull: 100
  986. +Subsystem: Pilot
  987. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  988. +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" )
  989. $Arrival Location: Hyperspace
  990. $Arrival Cue: ( false )
  991. $Departure Location: Hyperspace
  992. $Departure Cue: ( false )
  993. $Determination: 10
  994. +Flags: ( "cargo-known" )
  995. +Flags2: ( "secondaries-locked" )
  996. +Respawn priority: 0
  997. +Group: 0
  998. +Use Table Score:
  999. +Score: 10
  1000.  
  1001. $Name: Delta 4 ;! Object #16
  1002. $Class: GTF Myrmidon
  1003. $Team: Friendly
  1004. $Location: -1426.971436, -0.000440, 8527.947266
  1005. $Orientation:
  1006. -0.830272, 0.005408, -0.557332,
  1007. -0.028919, 0.998188, 0.052768,
  1008. 0.556607, 0.059929, -0.828611
  1009. $AI Behavior: None
  1010. +AI Class: Wingman Veteran
  1011. $Cargo 1: XSTR("Nothing", -1)
  1012. +Initial Hull: 100
  1013. +Subsystem: Pilot
  1014. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  1015. +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" )
  1016. $Arrival Location: Hyperspace
  1017. $Arrival Cue: ( false )
  1018. $Departure Location: Hyperspace
  1019. $Departure Cue: ( false )
  1020. $Determination: 10
  1021. +Flags: ( "cargo-known" )
  1022. +Flags2: ( "secondaries-locked" )
  1023. +Respawn priority: 0
  1024. +Group: 0
  1025. +Use Table Score:
  1026. +Score: 10
  1027.  
  1028. $Name: Beta 1 ;! Object #17
  1029. $Class: GTF Perseus
  1030. $Team: Friendly
  1031. $Location: -1712.099976, 300.000000, 5156.700195
  1032. $Orientation:
  1033. -0.518981, 0.000000, -0.854786,
  1034. 0.030887, 0.999347, -0.018753,
  1035. 0.854228, -0.036134, -0.518642
  1036. $AI Behavior: None
  1037. +AI Class: Wingman Elite
  1038. $Cargo 1: XSTR("Nothing", -1)
  1039. +Initial Velocity: 33
  1040. +Initial Hull: 100
  1041. +Subsystem: Pilot
  1042. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  1043. +Secondary Banks: ( "Tornado" "Harpoon" )
  1044. $Arrival Location: Hyperspace
  1045. $Arrival Cue: ( false )
  1046. $Departure Location: Hyperspace
  1047. $Departure Cue: ( false )
  1048. $Determination: 10
  1049. +Flags: ( "cargo-known" )
  1050. +Flags2: ( )
  1051. +Respawn priority: 0
  1052. +Group: 0
  1053. +Use Table Score:
  1054. +Score: 14
  1055. +Persona Index: 2
  1056.  
  1057. $Name: Beta 2 ;! Object #18
  1058. $Class: GTF Perseus
  1059. $Team: Friendly
  1060. $Location: -1699.745239, 300.000031, 5305.979004
  1061. $Orientation:
  1062. -0.558797, 0.000000, -0.829305,
  1063. 0.029226, 0.999379, -0.019693,
  1064. 0.828790, -0.035242, -0.558450
  1065. $AI Behavior: None
  1066. +AI Class: Wingman Elite
  1067. $Cargo 1: XSTR("Nothing", -1)
  1068. +Initial Velocity: 33
  1069. +Initial Hull: 100
  1070. +Subsystem: Pilot
  1071. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  1072. +Secondary Banks: ( "Tornado" "Harpoon" )
  1073. $Arrival Location: Hyperspace
  1074. $Arrival Cue: ( false )
  1075. $Departure Location: Hyperspace
  1076. $Departure Cue: ( false )
  1077. $Determination: 10
  1078. +Flags: ( "cargo-known" )
  1079. +Flags2: ( )
  1080. +Respawn priority: 0
  1081. +Group: 0
  1082. +Use Table Score:
  1083. +Score: 14
  1084.  
  1085. $Name: Beta 3 ;! Object #19
  1086. $Class: GTF Perseus
  1087. $Team: Friendly
  1088. $Location: -1861.430786, 300.000000, 5163.213379
  1089. $Orientation:
  1090. -0.497601, 0.000000, -0.867406,
  1091. 0.029918, 0.999405, -0.017163,
  1092. 0.866890, -0.034491, -0.497305
  1093. $AI Behavior: None
  1094. +AI Class: Wingman Elite
  1095. $Cargo 1: XSTR("Nothing", -1)
  1096. +Initial Velocity: 33
  1097. +Initial Hull: 100
  1098. +Subsystem: Pilot
  1099. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  1100. +Secondary Banks: ( "Tornado" "Harpoon" )
  1101. $Arrival Location: Hyperspace
  1102. $Arrival Cue: ( false )
  1103. $Departure Location: Hyperspace
  1104. $Departure Cue: ( false )
  1105. $Determination: 10
  1106. +Flags: ( "cargo-known" )
  1107. +Flags2: ( )
  1108. +Respawn priority: 0
  1109. +Group: 0
  1110. +Use Table Score:
  1111. +Score: 14
  1112.  
  1113. $Name: Beta 4 ;! Object #20
  1114. $Class: GTF Perseus
  1115. $Team: Friendly
  1116. $Location: -1857.347778, 300.000061, 5296.138184
  1117. $Orientation:
  1118. -0.531564, 0.000000, -0.847018,
  1119. 0.028575, 0.999431, -0.017933,
  1120. 0.846536, -0.033736, -0.531262
  1121. $AI Behavior: None
  1122. +AI Class: Wingman Elite
  1123. $Cargo 1: XSTR("Nothing", -1)
  1124. +Initial Velocity: 33
  1125. +Initial Hull: 100
  1126. +Subsystem: Pilot
  1127. +Primary Banks: ( "Subach HL-7" "Prometheus S" )
  1128. +Secondary Banks: ( "Tornado" "Harpoon" )
  1129. $Arrival Location: Hyperspace
  1130. $Arrival Cue: ( false )
  1131. $Departure Location: Hyperspace
  1132. $Departure Cue: ( false )
  1133. $Determination: 10
  1134. +Flags: ( "cargo-known" )
  1135. +Flags2: ( )
  1136. +Respawn priority: 0
  1137. +Group: 0
  1138. +Use Table Score:
  1139. +Score: 14
  1140.  
  1141. $Name: Gamma 1 ;! Object #21
  1142. $Class: GVF Horus
  1143. $Team: Friendly
  1144. $Location: -3168.199951, -500.000000, 4503.500000
  1145. $Orientation:
  1146. -0.200577, 0.000000, -0.979678,
  1147. -0.173100, 0.984267, 0.035440,
  1148. 0.964264, 0.176690, -0.197421
  1149. $AI Behavior: None
  1150. +AI Class: Wingman Elite
  1151. $Cargo 1: XSTR("Nothing", -1)
  1152. +Initial Hull: 100
  1153. +Subsystem: Pilot
  1154. +Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
  1155. +Secondary Banks: ( "Harpoon" "Tempest" )
  1156. $Arrival Location: Hyperspace
  1157. $Arrival Cue: ( false )
  1158. $Departure Location: Hyperspace
  1159. $Departure Cue: ( false )
  1160. $Determination: 10
  1161. +Flags: ( "cargo-known" )
  1162. +Flags2: ( )
  1163. +Respawn priority: 0
  1164. +Group: 0
  1165. +Score: 12
  1166.  
  1167. $Name: Gamma 2 ;! Object #22
  1168. $Class: GVF Horus
  1169. $Team: Friendly
  1170. $Location: -3133.366943, -500.000000, 4641.371094
  1171. $Orientation:
  1172. -0.236169, 0.000000, -0.971712,
  1173. -0.171858, 0.984236, 0.041769,
  1174. 0.956394, 0.176861, -0.232446
  1175. $AI Behavior: None
  1176. +AI Class: Wingman Elite
  1177. $Cargo 1: XSTR("Nothing", -1)
  1178. +Initial Hull: 100
  1179. +Subsystem: Pilot
  1180. +Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
  1181. +Secondary Banks: ( "Harpoon" "Tempest" )
  1182. $Arrival Location: Hyperspace
  1183. $Arrival Cue: ( false )
  1184. $Departure Location: Hyperspace
  1185. $Departure Cue: ( false )
  1186. $Determination: 10
  1187. +Flags: ( "cargo-known" )
  1188. +Flags2: ( )
  1189. +Respawn priority: 0
  1190. +Group: 0
  1191. +Score: 12
  1192.  
  1193. $Name: Gamma 3 ;! Object #23
  1194. $Class: GVF Horus
  1195. $Team: Friendly
  1196. $Location: -3309.213867, -500.000000, 4524.744141
  1197. $Orientation:
  1198. -0.198766, 0.000000, -0.980047,
  1199. -0.167244, 0.985332, 0.033919,
  1200. 0.965672, 0.170649, -0.195850
  1201. $AI Behavior: None
  1202. +AI Class: Wingman Elite
  1203. $Cargo 1: XSTR("Nothing", -1)
  1204. +Initial Hull: 100
  1205. +Subsystem: Pilot
  1206. +Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
  1207. +Secondary Banks: ( "Harpoon" "Tempest" )
  1208. $Arrival Location: Hyperspace
  1209. $Arrival Cue: ( false )
  1210. $Departure Location: Hyperspace
  1211. $Departure Cue: ( false )
  1212. $Determination: 10
  1213. +Flags: ( "cargo-known" )
  1214. +Flags2: ( )
  1215. +Respawn priority: 0
  1216. +Group: 0
  1217. +Score: 12
  1218.  
  1219. $Name: Gamma 4 ;! Object #24
  1220. $Class: GVF Horus
  1221. $Team: Friendly
  1222. $Location: -3284.752441, -500.000061, 4688.184570
  1223. $Orientation:
  1224. -0.238502, 0.000000, -0.971142,
  1225. -0.165253, 0.985416, 0.040584,
  1226. 0.956979, 0.170164, -0.235024
  1227. $AI Behavior: None
  1228. +AI Class: Wingman Elite
  1229. $Cargo 1: XSTR("Nothing", -1)
  1230. +Initial Hull: 100
  1231. +Subsystem: Pilot
  1232. +Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
  1233. +Secondary Banks: ( "Harpoon" "Tempest" )
  1234. $Arrival Location: Hyperspace
  1235. $Arrival Cue: ( false )
  1236. $Departure Location: Hyperspace
  1237. $Departure Cue: ( false )
  1238. $Determination: 10
  1239. +Flags: ( "cargo-known" )
  1240. +Flags2: ( )
  1241. +Respawn priority: 0
  1242. +Group: 0
  1243. +Score: 12
  1244.  
  1245. $Name: Vassago#2 ;! Object #25
  1246. $Class: SD Ravana#Vassago
  1247. $Team: Hostile
  1248. $Location: 6716.600098, -500.000000, 6057.299805
  1249. $Orientation:
  1250. -0.163227, 0.659183, 0.734054,
  1251. 0.110926, 0.751577, -0.650253,
  1252. -0.980333, -0.024713, -0.195798
  1253. $AI Behavior: None
  1254. $Cargo 1: XSTR("Nothing", -1)
  1255. +Initial Hull: 63
  1256. +Initial Shields: 100
  1257. +Subsystem: Pilot
  1258. +Subsystem: turret01
  1259. +Subsystem: turret02
  1260. +Subsystem: turret03
  1261. +Subsystem: turret04
  1262. +Subsystem: turret05
  1263. +Subsystem: turret06
  1264. +Subsystem: turret07
  1265. +Subsystem: turret08
  1266. +Subsystem: turret09
  1267. +Subsystem: turret10
  1268. +Subsystem: turret11
  1269. +Subsystem: turret12
  1270. +Subsystem: turret13
  1271. +Subsystem: turret14
  1272. +Subsystem: turret15
  1273. +Subsystem: turret16
  1274. +Subsystem: turret17
  1275. +Subsystem: turret18
  1276. +Subsystem: turret19
  1277. +Subsystem: turret20
  1278. +Subsystem: turret21
  1279. +Subsystem: turret22
  1280. +Subsystem: turret23
  1281. +Subsystem: turret24
  1282. +Subsystem: turret25
  1283. +Subsystem: turret26
  1284. +Subsystem: turret27
  1285. +Subsystem: turret28
  1286. +Subsystem: turret29
  1287. +Subsystem: turret30
  1288. $Arrival Location: Hyperspace
  1289. $Arrival Cue: ( is-event-true-delay
  1290. "Vassago2 Arrive Cue"
  1291. 0
  1292. )
  1293. $Departure Location: Hyperspace
  1294. $Departure Cue: ( false )
  1295. $Determination: 10
  1296. +Flags: ( "no-shields" "escort" )
  1297. +Flags2: ( )
  1298. +Respawn priority: 0
  1299. +Escort priority: 89
  1300. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1301. +Group: 0
  1302. +Use Table Score:
  1303. +Score: 670
  1304.  
  1305. $Name: Cancer 2 ;! Object #26
  1306. $Class: ST Azrael
  1307. $Team: Hostile
  1308. $Location: 2530.884521, -198.779236, 4603.463379
  1309. $Orientation:
  1310. -0.430832, 0.000000, 0.902432,
  1311. 0.212774, 0.971807, 0.101581,
  1312. -0.876990, 0.235779, -0.418686
  1313. $AI Behavior: None
  1314. +AI Class: Rookie
  1315. $Cargo 1: XSTR("Unknown", -1)
  1316. +Initial Velocity: 33
  1317. +Initial Hull: 100
  1318. +Initial Shields: 100
  1319. +Subsystem: Pilot
  1320. +Subsystem: turret01a
  1321. +Subsystem: turret02a
  1322. +Subsystem: turret03a
  1323. $Arrival Location: Hyperspace
  1324. $Arrival Cue: ( false )
  1325. $Departure Location: Hyperspace
  1326. $Departure Cue: ( false )
  1327. $Determination: 10
  1328. +Flags: ( "no-shields" )
  1329. +Flags2: ( )
  1330. +Respawn priority: 0
  1331. +Special Hitpoints: 5000
  1332. +Hotkey: 8
  1333. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1334. +Group: 0
  1335. +Use Table Score:
  1336. +Score: 15
  1337.  
  1338. $Name: Cancer 3 ;! Object #27
  1339. $Class: ST Azrael
  1340. $Team: Hostile
  1341. $Location: 3000.132568, -230.178284, 4272.725098
  1342. $Orientation:
  1343. -0.144396, 0.000000, 0.989520,
  1344. 0.203368, 0.978653, 0.029677,
  1345. -0.968396, 0.205522, -0.141314
  1346. $AI Behavior: None
  1347. +AI Class: Rookie
  1348. $Cargo 1: XSTR("Unknown", -1)
  1349. +Initial Velocity: 33
  1350. +Initial Hull: 100
  1351. +Initial Shields: 100
  1352. +Subsystem: Pilot
  1353. +Subsystem: turret01a
  1354. +Subsystem: turret02a
  1355. +Subsystem: turret03a
  1356. $Arrival Location: Hyperspace
  1357. $Arrival Cue: ( false )
  1358. $Departure Location: Hyperspace
  1359. $Departure Cue: ( false )
  1360. $Determination: 10
  1361. +Flags: ( "no-shields" )
  1362. +Flags2: ( )
  1363. +Respawn priority: 0
  1364. +Special Hitpoints: 5000
  1365. +Hotkey: 8
  1366. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1367. +Group: 0
  1368. +Use Table Score:
  1369. +Score: 15
  1370.  
  1371. $Name: Aries 1 ;! Object #28
  1372. $Class: SB Seraphim
  1373. $Team: Hostile
  1374. $Location: 972.500000, -1640.099976, 3029.199951
  1375. $Orientation:
  1376. 0.907398, 0.000000, 0.420271,
  1377. 0.385785, 0.396716, -0.832939,
  1378. -0.166728, 0.917942, 0.359979
  1379. $AI Behavior: None
  1380. +AI Class: Elite
  1381. $Cargo 1: XSTR("Nothing", -1)
  1382. +Initial Hull: 100
  1383. +Subsystem: Pilot
  1384. +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" )
  1385. +Subsystem: turret01
  1386. +Subsystem: turret02
  1387. $Arrival Location: Hyperspace
  1388. $Arrival Cue: ( false )
  1389. $Departure Location: Hyperspace
  1390. $Departure Cue: ( false )
  1391. $Determination: 10
  1392. +Flags: ( )
  1393. +Flags2: ( )
  1394. +Respawn priority: 0
  1395. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1396. +Group: 0
  1397. +Use Table Score:
  1398. +Score: 16
  1399.  
  1400. $Name: Aries 2 ;! Object #29
  1401. $Class: SB Seraphim
  1402. $Team: Hostile
  1403. $Location: 849.717529, -1868.522217, 3213.554932
  1404. $Orientation:
  1405. 0.931805, 0.000000, 0.362960,
  1406. 0.350111, 0.263714, -0.898820,
  1407. -0.095717, 0.964601, 0.245730
  1408. $AI Behavior: None
  1409. +AI Class: Elite
  1410. $Cargo 1: XSTR("Nothing", -1)
  1411. +Initial Hull: 100
  1412. +Subsystem: Pilot
  1413. +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" )
  1414. +Subsystem: turret01
  1415. +Subsystem: turret02
  1416. $Arrival Location: Hyperspace
  1417. $Arrival Cue: ( false )
  1418. $Departure Location: Hyperspace
  1419. $Departure Cue: ( false )
  1420. $Determination: 10
  1421. +Flags: ( )
  1422. +Flags2: ( )
  1423. +Respawn priority: 0
  1424. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1425. +Group: 0
  1426. +Use Table Score:
  1427. +Score: 16
  1428.  
  1429. $Name: Taurus 1 ;! Object #30
  1430. $Class: SF Manticore
  1431. $Team: Hostile
  1432. $Location: 2281.813477, 0.000000, 3882.965576
  1433. $Orientation:
  1434. 0.558075, 0.036791, 0.828976,
  1435. -0.060563, 0.998158, -0.003528,
  1436. -0.827578, -0.048236, 0.559275
  1437. $AI Behavior: None
  1438. +AI Class: Rookie
  1439. $Cargo 1: XSTR("Nothing", -1)
  1440. +Subsystem: Pilot
  1441. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1442. $Arrival Location: Hyperspace
  1443. $Arrival Cue: ( false )
  1444. $Departure Location: Hyperspace
  1445. $Departure Cue: ( false )
  1446. $Determination: 10
  1447. +Flags: ( )
  1448. +Flags2: ( )
  1449. +Respawn priority: 0
  1450. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1451. +Group: 0
  1452. +Use Table Score:
  1453. +Score: 12
  1454.  
  1455. $Name: Taurus 2 ;! Object #31
  1456. $Class: SF Manticore
  1457. $Team: Hostile
  1458. $Location: 2371.001953, -8.350603, 3762.846924
  1459. $Orientation:
  1460. 0.576604, 0.040441, 0.816022,
  1461. -0.066643, 0.997774, -0.002358,
  1462. -0.814301, -0.053022, 0.578015
  1463. $AI Behavior: None
  1464. +AI Class: Rookie
  1465. $Cargo 1: XSTR("Nothing", -1)
  1466. +Subsystem: Pilot
  1467. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1468. $Arrival Location: Hyperspace
  1469. $Arrival Cue: ( false )
  1470. $Departure Location: Hyperspace
  1471. $Departure Cue: ( false )
  1472. $Determination: 10
  1473. +Flags: ( )
  1474. +Flags2: ( )
  1475. +Respawn priority: 0
  1476. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1477. +Group: 0
  1478. +Use Table Score:
  1479. +Score: 12
  1480.  
  1481. $Name: Taurus 3 ;! Object #32
  1482. $Class: SF Manticore
  1483. $Team: Hostile
  1484. $Location: 2381.433838, 71.609779, 3953.729736
  1485. $Orientation:
  1486. 0.512145, 0.018022, 0.858710,
  1487. -0.029526, 0.999558, -0.003369,
  1488. -0.858392, -0.023629, 0.512451
  1489. $AI Behavior: None
  1490. +AI Class: Rookie
  1491. $Cargo 1: XSTR("Nothing", -1)
  1492. +Subsystem: Pilot
  1493. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1494. $Arrival Location: Hyperspace
  1495. $Arrival Cue: ( false )
  1496. $Departure Location: Hyperspace
  1497. $Departure Cue: ( false )
  1498. $Determination: 10
  1499. +Flags: ( )
  1500. +Flags2: ( )
  1501. +Respawn priority: 0
  1502. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1503. +Group: 0
  1504. +Use Table Score:
  1505. +Score: 12
  1506.  
  1507. $Name: Taurus 4 ;! Object #33
  1508. $Class: SF Manticore
  1509. $Team: Hostile
  1510. $Location: 2473.686279, 67.580627, 3841.151611
  1511. $Orientation:
  1512. 0.530852, 0.021683, 0.847187,
  1513. -0.035604, 0.999361, -0.003268,
  1514. -0.846716, -0.028428, 0.531285
  1515. $AI Behavior: None
  1516. +AI Class: Rookie
  1517. $Cargo 1: XSTR("Nothing", -1)
  1518. +Subsystem: Pilot
  1519. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1520. $Arrival Location: Hyperspace
  1521. $Arrival Cue: ( false )
  1522. $Departure Location: Hyperspace
  1523. $Departure Cue: ( false )
  1524. $Determination: 10
  1525. +Flags: ( )
  1526. +Flags2: ( )
  1527. +Respawn priority: 0
  1528. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1529. +Group: 0
  1530. +Use Table Score:
  1531. +Score: 12
  1532.  
  1533. $Name: Pisces 1 ;! Object #34
  1534. $Class: SF Mara
  1535. $Team: Hostile
  1536. $Location: 2256.092529, -160.283386, 3502.483887
  1537. $Orientation:
  1538. 0.671289, 0.078105, 0.737069,
  1539. -0.128254, 0.991672, 0.011724,
  1540. -0.730015, -0.102403, 0.675716
  1541. $AI Behavior: None
  1542. +AI Class: Rookie
  1543. $Cargo 1: XSTR("Nothing", -1)
  1544. +Initial Velocity: 33
  1545. +Initial Hull: 100
  1546. +Subsystem: Pilot
  1547. +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
  1548. $Arrival Location: Hyperspace
  1549. $Arrival Cue: ( false )
  1550. $Departure Location: Hyperspace
  1551. $Departure Cue: ( false )
  1552. $Determination: 10
  1553. +Flags: ( )
  1554. +Flags2: ( )
  1555. +Respawn priority: 0
  1556. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1557. +Group: 0
  1558. +Use Table Score:
  1559. +Score: 12
  1560.  
  1561. $Name: Pisces 2 ;! Object #35
  1562. $Class: SF Mara
  1563. $Team: Hostile
  1564. $Location: 2352.548584, -249.468002, 3431.724365
  1565. $Orientation:
  1566. 0.665525, 0.099757, 0.739679,
  1567. -0.163860, 0.986378, 0.014405,
  1568. -0.728166, -0.130791, 0.672806
  1569. $AI Behavior: None
  1570. +AI Class: Rookie
  1571. $Cargo 1: XSTR("Nothing", -1)
  1572. +Initial Velocity: 33
  1573. +Initial Hull: 100
  1574. +Subsystem: Pilot
  1575. +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
  1576. $Arrival Location: Hyperspace
  1577. $Arrival Cue: ( false )
  1578. $Departure Location: Hyperspace
  1579. $Departure Cue: ( false )
  1580. $Determination: 10
  1581. +Flags: ( )
  1582. +Flags2: ( )
  1583. +Respawn priority: 0
  1584. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1585. +Group: 0
  1586. +Use Table Score:
  1587. +Score: 12
  1588.  
  1589. $Name: Pisces 3 ;! Object #36
  1590. $Class: SF Mara
  1591. $Team: Hostile
  1592. $Location: 2354.203613, -168.529663, 3610.553223
  1593. $Orientation:
  1594. 0.621930, 0.082144, 0.778753,
  1595. -0.135400, 0.990784, 0.003625,
  1596. -0.771278, -0.107698, 0.627320
  1597. $AI Behavior: None
  1598. +AI Class: Rookie
  1599. $Cargo 1: XSTR("Nothing", -1)
  1600. +Initial Velocity: 33
  1601. +Initial Hull: 100
  1602. +Subsystem: Pilot
  1603. +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
  1604. $Arrival Location: Hyperspace
  1605. $Arrival Cue: ( false )
  1606. $Departure Location: Hyperspace
  1607. $Departure Cue: ( false )
  1608. $Determination: 10
  1609. +Flags: ( )
  1610. +Flags2: ( )
  1611. +Respawn priority: 0
  1612. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1613. +Group: 0
  1614. +Use Table Score:
  1615. +Score: 12
  1616.  
  1617. $Name: Pisces 4 ;! Object #37
  1618. $Class: SF Mara
  1619. $Team: Hostile
  1620. $Location: 2450.207520, -267.761932, 3517.279785
  1621. $Orientation:
  1622. 0.623838, 0.105559, 0.774392,
  1623. -0.173959, 0.984735, 0.005908,
  1624. -0.761947, -0.138398, 0.632679
  1625. $AI Behavior: None
  1626. +AI Class: Rookie
  1627. $Cargo 1: XSTR("Nothing", -1)
  1628. +Initial Velocity: 33
  1629. +Initial Hull: 100
  1630. +Subsystem: Pilot
  1631. +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
  1632. $Arrival Location: Hyperspace
  1633. $Arrival Cue: ( false )
  1634. $Departure Location: Hyperspace
  1635. $Departure Cue: ( false )
  1636. $Determination: 10
  1637. +Flags: ( )
  1638. +Flags2: ( )
  1639. +Respawn priority: 0
  1640. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1641. +Group: 0
  1642. +Use Table Score:
  1643. +Score: 12
  1644.  
  1645. $Name: Aquarius 1 ;! Object #38
  1646. $Class: SF Manticore
  1647. $Team: Hostile
  1648. $Location: -45.203644, 0.000000, 3092.871338
  1649. $Orientation:
  1650. 0.408488, -0.912764, 0.000000,
  1651. 0.912764, 0.408488, 0.000000,
  1652. 0.000000, 0.000000, 1.000000
  1653. $AI Behavior: None
  1654. +AI Class: Veteran
  1655. $Cargo 1: XSTR("Nothing", -1)
  1656. +Initial Velocity: 33
  1657. +Subsystem: Pilot
  1658. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1659. $Arrival Location: Hyperspace
  1660. $Arrival Cue: ( false )
  1661. $Departure Location: Hyperspace
  1662. $Departure Cue: ( false )
  1663. $Determination: 10
  1664. +Flags: ( )
  1665. +Flags2: ( )
  1666. +Respawn priority: 0
  1667. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1668. +Group: 0
  1669. +Use Table Score:
  1670. +Score: 12
  1671.  
  1672. $Name: Aquarius 2 ;! Object #39
  1673. $Class: SF Manticore
  1674. $Team: Hostile
  1675. $Location: -86.220779, 91.652664, 3002.669434
  1676. $Orientation:
  1677. 0.408487, -0.912764, 0.000000,
  1678. 0.912764, 0.408487, -0.000000,
  1679. 0.000000, 0.000000, 1.000000
  1680. $AI Behavior: None
  1681. +AI Class: Veteran
  1682. $Cargo 1: XSTR("Nothing", -1)
  1683. +Initial Velocity: 33
  1684. +Subsystem: Pilot
  1685. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1686. $Arrival Location: Hyperspace
  1687. $Arrival Cue: ( false )
  1688. $Departure Location: Hyperspace
  1689. $Departure Cue: ( false )
  1690. $Determination: 10
  1691. +Flags: ( )
  1692. +Flags2: ( )
  1693. +Respawn priority: 0
  1694. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1695. +Group: 0
  1696. +Use Table Score:
  1697. +Score: 12
  1698.  
  1699. $Name: Aquarius 3 ;! Object #40
  1700. $Class: SF Manticore
  1701. $Team: Hostile
  1702. $Location: -4.451630, -91.060234, 2987.325684
  1703. $Orientation:
  1704. 0.408487, -0.912764, 0.000000,
  1705. 0.912764, 0.408487, -0.000000,
  1706. 0.000000, 0.000000, 1.000000
  1707. $AI Behavior: None
  1708. +AI Class: Veteran
  1709. $Cargo 1: XSTR("Nothing", -1)
  1710. +Initial Velocity: 33
  1711. +Subsystem: Pilot
  1712. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1713. $Arrival Location: Hyperspace
  1714. $Arrival Cue: ( false )
  1715. $Departure Location: Hyperspace
  1716. $Departure Cue: ( false )
  1717. $Determination: 10
  1718. +Flags: ( )
  1719. +Flags2: ( )
  1720. +Respawn priority: 0
  1721. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1722. +Group: 0
  1723. +Use Table Score:
  1724. +Score: 12
  1725.  
  1726. $Name: Aquarius 4 ;! Object #41
  1727. $Class: SF Manticore
  1728. $Team: Hostile
  1729. $Location: -44.697113, -1.131752, 2894.269531
  1730. $Orientation:
  1731. 0.408487, -0.912764, 0.000000,
  1732. 0.912764, 0.408487, -0.000000,
  1733. 0.000000, 0.000000, 1.000000
  1734. $AI Behavior: None
  1735. +AI Class: Veteran
  1736. $Cargo 1: XSTR("Nothing", -1)
  1737. +Initial Velocity: 33
  1738. +Subsystem: Pilot
  1739. +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" )
  1740. $Arrival Location: Hyperspace
  1741. $Arrival Cue: ( false )
  1742. $Departure Location: Hyperspace
  1743. $Departure Cue: ( false )
  1744. $Determination: 10
  1745. +Flags: ( )
  1746. +Flags2: ( )
  1747. +Respawn priority: 0
  1748. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1749. +Group: 0
  1750. +Use Table Score:
  1751. +Score: 12
  1752.  
  1753. $Name: Leo 1 ;! Object #42
  1754. $Class: SF Astaroth
  1755. $Team: Hostile
  1756. $Location: -212.876511, -500.000000, 3995.123535
  1757. $Orientation:
  1758. -0.199262, 0.000000, -0.979946,
  1759. -0.753655, 0.639155, 0.153248,
  1760. 0.626337, 0.769078, -0.127359
  1761. $AI Behavior: None
  1762. +AI Class: Veteran
  1763. $Cargo 1: XSTR("Nothing", -1)
  1764. +Initial Velocity: 33
  1765. +Subsystem: Pilot
  1766. +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" )
  1767. $Arrival Location: Hyperspace
  1768. $Arrival Cue: ( false )
  1769. $Departure Location: Hyperspace
  1770. $Departure Cue: ( false )
  1771. $Determination: 10
  1772. +Flags: ( )
  1773. +Flags2: ( )
  1774. +Respawn priority: 0
  1775. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1776. +Group: 0
  1777. +Use Table Score:
  1778. +Score: 13
  1779.  
  1780. $Name: Leo 2 ;! Object #43
  1781. $Class: SF Astaroth
  1782. $Team: Hostile
  1783. $Location: -315.526062, -498.973480, 3896.552490
  1784. $Orientation:
  1785. -0.008058, 0.000000, -0.999968,
  1786. -0.714089, 0.700031, 0.005754,
  1787. 0.700008, 0.714113, -0.005641
  1788. $AI Behavior: None
  1789. +AI Class: Veteran
  1790. $Cargo 1: XSTR("Nothing", -1)
  1791. +Initial Velocity: 33
  1792. +Subsystem: Pilot
  1793. +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" )
  1794. $Arrival Location: Hyperspace
  1795. $Arrival Cue: ( false )
  1796. $Departure Location: Hyperspace
  1797. $Departure Cue: ( false )
  1798. $Determination: 10
  1799. +Flags: ( )
  1800. +Flags2: ( )
  1801. +Respawn priority: 0
  1802. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1803. +Group: 0
  1804. +Use Table Score:
  1805. +Score: 13
  1806.  
  1807. $Name: Leo 3 ;! Object #44
  1808. $Class: SF Astaroth
  1809. $Team: Hostile
  1810. $Location: -113.036301, -500.998444, 3895.855469
  1811. $Orientation:
  1812. -0.010342, 0.000000, -0.999946,
  1813. -0.837001, 0.547132, 0.008657,
  1814. 0.547103, 0.837046, -0.005659
  1815. $AI Behavior: None
  1816. +AI Class: Veteran
  1817. $Cargo 1: XSTR("Nothing", -1)
  1818. +Initial Velocity: 33
  1819. +Subsystem: Pilot
  1820. +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" )
  1821. $Arrival Location: Hyperspace
  1822. $Arrival Cue: ( false )
  1823. $Departure Location: Hyperspace
  1824. $Departure Cue: ( false )
  1825. $Determination: 10
  1826. +Flags: ( )
  1827. +Flags2: ( )
  1828. +Respawn priority: 0
  1829. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1830. +Group: 0
  1831. +Use Table Score:
  1832. +Score: 13
  1833.  
  1834. $Name: Leo 4 ;! Object #45
  1835. $Class: SF Astaroth
  1836. $Team: Hostile
  1837. $Location: -201.673141, -500.112030, 3780.129883
  1838. $Orientation:
  1839. 0.218559, 0.000000, -0.975824,
  1840. -0.756031, 0.632253, -0.169331,
  1841. 0.616968, 0.774762, 0.138185
  1842. $AI Behavior: None
  1843. +AI Class: Veteran
  1844. $Cargo 1: XSTR("Nothing", -1)
  1845. +Initial Velocity: 33
  1846. +Subsystem: Pilot
  1847. +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" )
  1848. $Arrival Location: Hyperspace
  1849. $Arrival Cue: ( false )
  1850. $Departure Location: Hyperspace
  1851. $Departure Cue: ( false )
  1852. $Determination: 10
  1853. +Flags: ( )
  1854. +Flags2: ( )
  1855. +Respawn priority: 0
  1856. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1857. +Group: 0
  1858. +Use Table Score:
  1859. +Score: 13
  1860.  
  1861. $Name: Libra 1 ;! Object #46
  1862. $Class: SF Basilisk
  1863. $Team: Hostile
  1864. $Location: 669.900024, -850.000000, 3600.000000
  1865. $Orientation:
  1866. 0.989159, 0.000000, 0.146849,
  1867. 0.145042, 0.156403, -0.976986,
  1868. -0.022968, 0.987693, 0.154707
  1869. $AI Behavior: None
  1870. +AI Class: Veteran
  1871. $Cargo 1: XSTR("Nothing", -1)
  1872. +Initial Velocity: 33
  1873. +Subsystem: Pilot
  1874. +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" )
  1875. +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" )
  1876. $Arrival Location: Hyperspace
  1877. $Arrival Cue: ( false )
  1878. $Departure Location: Hyperspace
  1879. $Departure Cue: ( false )
  1880. $Determination: 10
  1881. +Flags: ( )
  1882. +Flags2: ( )
  1883. +Respawn priority: 0
  1884. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1885. +Group: 0
  1886. +Use Table Score:
  1887. +Score: 12
  1888.  
  1889. $Name: Libra 2 ;! Object #47
  1890. $Class: SF Basilisk
  1891. $Team: Hostile
  1892. $Location: 578.678345, -850.000000, 3496.792236
  1893. $Orientation:
  1894. 0.082566, -0.284589, 0.955088,
  1895. 0.992482, -0.063402, -0.104690,
  1896. 0.090348, 0.956551, 0.277214
  1897. $AI Behavior: None
  1898. +AI Class: Veteran
  1899. $Cargo 1: XSTR("Nothing", -1)
  1900. +Initial Velocity: 33
  1901. +Subsystem: Pilot
  1902. +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" )
  1903. +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" )
  1904. $Arrival Location: Hyperspace
  1905. $Arrival Cue: ( false )
  1906. $Departure Location: Hyperspace
  1907. $Departure Cue: ( false )
  1908. $Determination: 10
  1909. +Flags: ( )
  1910. +Flags2: ( )
  1911. +Respawn priority: 0
  1912. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1913. +Group: 0
  1914. +Use Table Score:
  1915. +Score: 12
  1916.  
  1917. $Name: Libra 3 ;! Object #48
  1918. $Class: SF Basilisk
  1919. $Team: Hostile
  1920. $Location: 762.793518, -850.000000, 3490.593018
  1921. $Orientation:
  1922. 0.224786, 0.307524, -0.924609,
  1923. -0.964886, -0.062083, -0.255226,
  1924. -0.135891, 0.949513, 0.282770
  1925. $AI Behavior: None
  1926. +AI Class: Veteran
  1927. $Cargo 1: XSTR("Nothing", -1)
  1928. +Initial Velocity: 33
  1929. +Subsystem: Pilot
  1930. +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" )
  1931. +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" )
  1932. $Arrival Location: Hyperspace
  1933. $Arrival Cue: ( false )
  1934. $Departure Location: Hyperspace
  1935. $Departure Cue: ( false )
  1936. $Determination: 10
  1937. +Flags: ( )
  1938. +Flags2: ( )
  1939. +Respawn priority: 0
  1940. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1941. +Group: 0
  1942. +Use Table Score:
  1943. +Score: 12
  1944.  
  1945. $Name: Libra 4 ;! Object #49
  1946. $Class: SF Basilisk
  1947. $Team: Hostile
  1948. $Location: 677.619385, -850.000000, 3400.830566
  1949. $Orientation:
  1950. -0.998630, -0.012107, -0.050920,
  1951. -0.042407, -0.383080, 0.922742,
  1952. -0.030678, 0.923636, 0.382041
  1953. $AI Behavior: None
  1954. +AI Class: Veteran
  1955. $Cargo 1: XSTR("Nothing", -1)
  1956. +Initial Velocity: 33
  1957. +Subsystem: Pilot
  1958. +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" )
  1959. +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" )
  1960. $Arrival Location: Hyperspace
  1961. $Arrival Cue: ( false )
  1962. $Departure Location: Hyperspace
  1963. $Departure Cue: ( false )
  1964. $Determination: 10
  1965. +Flags: ( )
  1966. +Flags2: ( )
  1967. +Respawn priority: 0
  1968. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1969. +Group: 0
  1970. +Use Table Score:
  1971. +Score: 12
  1972.  
  1973. $Name: Capricorn 1 ;! Object #50
  1974. $Class: SF Mara
  1975. $Team: Hostile
  1976. $Location: -312.357819, -400.000000, 3880.272705
  1977. $Orientation:
  1978. 0.047403, 0.000000, -0.998876,
  1979. -0.647927, 0.761081, -0.030748,
  1980. 0.760226, 0.648657, 0.036078
  1981. $AI Behavior: None
  1982. +AI Class: Rookie
  1983. $Cargo 1: XSTR("Nothing", -1)
  1984. +Initial Velocity: 33
  1985. +Initial Hull: 100
  1986. +Subsystem: Pilot
  1987. +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
  1988. $Arrival Location: Hyperspace
  1989. $Arrival Cue: ( false )
  1990. $Departure Location: Hyperspace
  1991. $Departure Cue: ( false )
  1992. $Determination: 10
  1993. +Flags: ( )
  1994. +Flags2: ( )
  1995. +Respawn priority: 0
  1996. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1997. +Group: 0
  1998. +Use Table Score:
  1999. +Score: 12
  2000.  
  2001. $Name: Capricorn 2 ;! Object #51
  2002. $Class: SF Mara
  2003. $Team: Hostile
  2004. $Location: -212.411621, -400.000000, 3775.655029
  2005. $Orientation:
  2006. 0.251327, 0.000000, -0.967902,
  2007. -0.679575, 0.712067, -0.176460,
  2008. 0.689211, 0.702112, 0.178962
  2009. $AI Behavior: None
  2010. +AI Class: Rookie
  2011. $Cargo 1: XSTR("Nothing", -1)
  2012. +Initial Velocity: 33
  2013. +Initial Hull: 100
  2014. +Subsystem: Pilot
  2015. +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
  2016. $Arrival Location: Hyperspace
  2017. $Arrival Cue: ( false )
  2018. $Departure Location: Hyperspace
  2019. $Departure Cue: ( false )
  2020. $Determination: 10
  2021. +Flags: ( )
  2022. +Flags2: ( )
  2023. +Respawn priority: 0
  2024. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2025. +Group: 0
  2026. +Use Table Score:
  2027. +Score: 12
  2028.  
  2029. $Name: Capricorn 3 ;! Object #52
  2030. $Class: SF Mara
  2031. $Team: Hostile
  2032. $Location: -109.956024, -400.000000, 3881.660156
  2033. $Orientation:
  2034. 0.067207, 0.000000, -0.997739,
  2035. -0.783572, 0.619054, -0.052781,
  2036. 0.617655, 0.785348, 0.041605
  2037. $AI Behavior: None
  2038. +AI Class: Rookie
  2039. $Cargo 1: XSTR("Nothing", -1)
  2040. +Initial Velocity: 33
  2041. +Initial Hull: 100
  2042. +Subsystem: Pilot
  2043. +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
  2044. $Arrival Location: Hyperspace
  2045. $Arrival Cue: ( false )
  2046. $Departure Location: Hyperspace
  2047. $Departure Cue: ( false )
  2048. $Determination: 10
  2049. +Flags: ( )
  2050. +Flags2: ( )
  2051. +Respawn priority: 0
  2052. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2053. +Group: 0
  2054. +Use Table Score:
  2055. +Score: 12
  2056.  
  2057. $Name: Capricorn 4 ;! Object #53
  2058. $Class: SF Mara
  2059. $Team: Hostile
  2060. $Location: -216.480347, -400.000000, 3983.933105
  2061. $Orientation:
  2062. -0.141902, 0.000000, -0.989881,
  2063. -0.700130, 0.706927, 0.100365,
  2064. 0.699773, 0.707287, -0.100314
  2065. $AI Behavior: None
  2066. +AI Class: Rookie
  2067. $Cargo 1: XSTR("Nothing", -1)
  2068. +Initial Velocity: 33
  2069. +Initial Hull: 100
  2070. +Subsystem: Pilot
  2071. +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" )
  2072. $Arrival Location: Hyperspace
  2073. $Arrival Cue: ( false )
  2074. $Departure Location: Hyperspace
  2075. $Departure Cue: ( false )
  2076. $Determination: 10
  2077. +Flags: ( )
  2078. +Flags2: ( )
  2079. +Respawn priority: 0
  2080. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2081. +Group: 0
  2082. +Use Table Score:
  2083. +Score: 12
  2084.  
  2085. $Name: Gemini 1 ;! Object #54
  2086. $Class: SF Mara
  2087. $Team: Hostile
  2088. $Location: 2204.483643, -200.000000, 4681.524414
  2089. $Orientation:
  2090. -0.612488, 0.000000, 0.790481,
  2091. 0.000000, 1.000000, 0.000000,
  2092. -0.790481, 0.000000, -0.612488
  2093. $AI Behavior: None
  2094. +AI Class: Veteran
  2095. $Cargo 1: XSTR("Nothing", -1)
  2096. +Initial Velocity: 33
  2097. +Initial Hull: 100
  2098. +Subsystem: Pilot
  2099. $Arrival Location: Hyperspace
  2100. $Arrival Cue: ( false )
  2101. $Departure Location: Hyperspace
  2102. $Departure Cue: ( false )
  2103. $Determination: 10
  2104. +Flags: ( )
  2105. +Flags2: ( )
  2106. +Respawn priority: 0
  2107. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2108. +Group: 0
  2109. +Use Table Score:
  2110. +Score: 12
  2111.  
  2112. $Name: Gemini 2 ;! Object #55
  2113. $Class: SF Mara
  2114. $Team: Hostile
  2115. $Location: 2322.717773, -200.000000, 4531.061523
  2116. $Orientation:
  2117. -0.612487, 0.000000, 0.790480,
  2118. 0.000000, 1.000000, 0.000000,
  2119. -0.790480, 0.000000, -0.612487
  2120. $AI Behavior: None
  2121. +AI Class: Veteran
  2122. $Cargo 1: XSTR("Nothing", -1)
  2123. +Initial Velocity: 33
  2124. +Initial Hull: 100
  2125. +Subsystem: Pilot
  2126. $Arrival Location: Hyperspace
  2127. $Arrival Cue: ( false )
  2128. $Departure Location: Hyperspace
  2129. $Departure Cue: ( false )
  2130. $Determination: 10
  2131. +Flags: ( )
  2132. +Flags2: ( )
  2133. +Respawn priority: 0
  2134. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2135. +Group: 0
  2136. +Use Table Score:
  2137. +Score: 12
  2138.  
  2139. $Name: Gemini 3 ;! Object #56
  2140. $Class: SF Mara
  2141. $Team: Hostile
  2142. $Location: 2069.027344, -200.000000, 4861.830566
  2143. $Orientation:
  2144. -0.612487, 0.000000, 0.790480,
  2145. 0.000000, 1.000000, 0.000000,
  2146. -0.790480, 0.000000, -0.612487
  2147. $AI Behavior: None
  2148. +AI Class: Veteran
  2149. $Cargo 1: XSTR("Nothing", -1)
  2150. +Initial Velocity: 33
  2151. +Initial Hull: 100
  2152. +Subsystem: Pilot
  2153. $Arrival Location: Hyperspace
  2154. $Arrival Cue: ( false )
  2155. $Departure Location: Hyperspace
  2156. $Departure Cue: ( false )
  2157. $Determination: 10
  2158. +Flags: ( )
  2159. +Flags2: ( )
  2160. +Respawn priority: 0
  2161. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2162. +Group: 0
  2163. +Use Table Score:
  2164. +Score: 12
  2165.  
  2166. $Name: Gemini 4 ;! Object #57
  2167. $Class: SF Mara
  2168. $Team: Hostile
  2169. $Location: 2282.513184, -200.000000, 4760.369141
  2170. $Orientation:
  2171. -0.612487, 0.000000, 0.790480,
  2172. 0.000000, 1.000000, 0.000000,
  2173. -0.790480, 0.000000, -0.612487
  2174. $AI Behavior: None
  2175. +AI Class: Veteran
  2176. $Cargo 1: XSTR("Nothing", -1)
  2177. +Initial Velocity: 33
  2178. +Initial Hull: 100
  2179. +Subsystem: Pilot
  2180. $Arrival Location: Hyperspace
  2181. $Arrival Cue: ( false )
  2182. $Departure Location: Hyperspace
  2183. $Departure Cue: ( false )
  2184. $Determination: 10
  2185. +Flags: ( )
  2186. +Flags2: ( )
  2187. +Respawn priority: 0
  2188. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2189. +Group: 0
  2190. +Use Table Score:
  2191. +Score: 12
  2192.  
  2193. $Name: Scorpio 1 ;! Object #58
  2194. $Class: SF Mara
  2195. $Team: Hostile
  2196. $Location: -817.648438, 0.000000, 4310.175293
  2197. $Orientation:
  2198. 0.043898, 0.995084, 0.088781,
  2199. 0.441055, -0.099041, 0.891999,
  2200. 0.896406, 0.000000, -0.443234
  2201. $AI Behavior: None
  2202. +AI Class: Rookie
  2203. $Cargo 1: XSTR("Nothing", -1)
  2204. +Initial Velocity: 33
  2205. +Initial Hull: 100
  2206. +Subsystem: Pilot
  2207. $Arrival Location: Hyperspace
  2208. $Arrival Cue: ( false )
  2209. $Departure Location: Hyperspace
  2210. $Departure Cue: ( false )
  2211. $Determination: 10
  2212. +Flags: ( )
  2213. +Flags2: ( )
  2214. +Respawn priority: 0
  2215. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2216. +Group: 0
  2217. +Use Table Score:
  2218. +Score: 12
  2219.  
  2220. $Name: Scorpio 2 ;! Object #59
  2221. $Class: SF Mara
  2222. $Team: Hostile
  2223. $Location: -905.722656, -104.240517, 4342.148438
  2224. $Orientation:
  2225. 0.043898, 0.995083, 0.088781,
  2226. 0.441055, -0.099041, 0.891998,
  2227. 0.896406, 0.000000, -0.443234
  2228. $AI Behavior: None
  2229. +AI Class: Rookie
  2230. $Cargo 1: XSTR("Nothing", -1)
  2231. +Initial Velocity: 33
  2232. +Initial Hull: 100
  2233. +Subsystem: Pilot
  2234. $Arrival Location: Hyperspace
  2235. $Arrival Cue: ( false )
  2236. $Departure Location: Hyperspace
  2237. $Departure Cue: ( false )
  2238. $Determination: 10
  2239. +Flags: ( )
  2240. +Flags2: ( )
  2241. +Respawn priority: 0
  2242. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2243. +Group: 0
  2244. +Use Table Score:
  2245. +Score: 12
  2246.  
  2247. $Name: Scorpio 3 ;! Object #60
  2248. $Class: SF Mara
  2249. $Team: Hostile
  2250. $Location: -902.243347, 104.352608, 4363.591309
  2251. $Orientation:
  2252. 0.043898, 0.995083, 0.088781,
  2253. 0.441055, -0.099041, 0.891998,
  2254. 0.896406, 0.000000, -0.443234
  2255. $AI Behavior: None
  2256. +AI Class: Rookie
  2257. $Cargo 1: XSTR("Nothing", -1)
  2258. +Initial Velocity: 33
  2259. +Initial Hull: 100
  2260. +Subsystem: Pilot
  2261. $Arrival Location: Hyperspace
  2262. $Arrival Cue: ( false )
  2263. $Departure Location: Hyperspace
  2264. $Departure Cue: ( false )
  2265. $Determination: 10
  2266. +Flags: ( )
  2267. +Flags2: ( )
  2268. +Respawn priority: 0
  2269. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2270. +Group: 0
  2271. +Use Table Score:
  2272. +Score: 12
  2273.  
  2274. $Name: Scorpio 4 ;! Object #61
  2275. $Class: SF Mara
  2276. $Team: Hostile
  2277. $Location: -986.210815, 8.220742, 4394.435059
  2278. $Orientation:
  2279. 0.043898, 0.995083, 0.088781,
  2280. 0.441055, -0.099041, 0.891998,
  2281. 0.896406, 0.000000, -0.443234
  2282. $AI Behavior: None
  2283. +AI Class: Rookie
  2284. $Cargo 1: XSTR("Nothing", -1)
  2285. +Initial Velocity: 33
  2286. +Initial Hull: 100
  2287. +Subsystem: Pilot
  2288. $Arrival Location: Hyperspace
  2289. $Arrival Cue: ( false )
  2290. $Departure Location: Hyperspace
  2291. $Departure Cue: ( false )
  2292. $Determination: 10
  2293. +Flags: ( )
  2294. +Flags2: ( )
  2295. +Respawn priority: 0
  2296. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2297. +Group: 0
  2298. +Use Table Score:
  2299. +Score: 12
  2300.  
  2301. $Name: Sagittarius 1 ;! Object #62
  2302. $Class: SF Astaroth
  2303. $Team: Hostile
  2304. $Location: 1990.949951, -200.000000, 4492.261719
  2305. $Orientation:
  2306. -0.612487, 0.000000, 0.790480,
  2307. 0.000000, 1.000000, 0.000000,
  2308. -0.790480, 0.000000, -0.612487
  2309. $AI Behavior: None
  2310. +AI Class: Veteran
  2311. $Cargo 1: XSTR("Nothing", -1)
  2312. +Initial Velocity: 33
  2313. +Subsystem: Pilot
  2314. +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" )
  2315. $Arrival Location: Hyperspace
  2316. $Arrival Cue: ( false )
  2317. $Departure Location: Hyperspace
  2318. $Departure Cue: ( false )
  2319. $Determination: 10
  2320. +Flags: ( )
  2321. +Flags2: ( )
  2322. +Respawn priority: 0
  2323. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2324. +Group: 0
  2325. +Use Table Score:
  2326. +Score: 13
  2327.  
  2328. $Name: Sagittarius 2 ;! Object #63
  2329. $Class: SF Astaroth
  2330. $Team: Hostile
  2331. $Location: 2121.686523, -200.000000, 4476.170410
  2332. $Orientation:
  2333. -0.612487, 0.000000, 0.790480,
  2334. 0.000000, 1.000000, 0.000000,
  2335. -0.790480, 0.000000, -0.612487
  2336. $AI Behavior: None
  2337. +AI Class: Veteran
  2338. $Cargo 1: XSTR("Nothing", -1)
  2339. +Initial Velocity: 33
  2340. +Subsystem: Pilot
  2341. +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" )
  2342. $Arrival Location: Hyperspace
  2343. $Arrival Cue: ( false )
  2344. $Departure Location: Hyperspace
  2345. $Departure Cue: ( false )
  2346. $Determination: 10
  2347. +Flags: ( )
  2348. +Flags2: ( )
  2349. +Respawn priority: 0
  2350. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2351. +Group: 0
  2352. +Use Table Score:
  2353. +Score: 13
  2354.  
  2355. $Name: Sagittarius 3 ;! Object #64
  2356. $Class: SF Astaroth
  2357. $Team: Hostile
  2358. $Location: 2006.591064, -200.000000, 4633.332031
  2359. $Orientation:
  2360. -0.612487, 0.000000, 0.790480,
  2361. 0.000000, 1.000000, 0.000000,
  2362. -0.790480, 0.000000, -0.612487
  2363. $AI Behavior: None
  2364. +AI Class: Veteran
  2365. $Cargo 1: XSTR("Nothing", -1)
  2366. +Initial Velocity: 33
  2367. +Subsystem: Pilot
  2368. +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" )
  2369. $Arrival Location: Hyperspace
  2370. $Arrival Cue: ( false )
  2371. $Departure Location: Hyperspace
  2372. $Departure Cue: ( false )
  2373. $Determination: 10
  2374. +Flags: ( )
  2375. +Flags2: ( )
  2376. +Respawn priority: 0
  2377. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2378. +Group: 0
  2379. +Use Table Score:
  2380. +Score: 13
  2381.  
  2382. $Name: Sagittarius 4 ;! Object #65
  2383. $Class: SF Astaroth
  2384. $Team: Hostile
  2385. $Location: 2144.099854, -200.000000, 4616.777832
  2386. $Orientation:
  2387. -0.612487, 0.000000, 0.790480,
  2388. 0.000000, 1.000000, 0.000000,
  2389. -0.790480, 0.000000, -0.612487
  2390. $AI Behavior: None
  2391. +AI Class: Veteran
  2392. $Cargo 1: XSTR("Nothing", -1)
  2393. +Initial Velocity: 33
  2394. +Subsystem: Pilot
  2395. +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" )
  2396. $Arrival Location: Hyperspace
  2397. $Arrival Cue: ( false )
  2398. $Departure Location: Hyperspace
  2399. $Departure Cue: ( false )
  2400. $Determination: 10
  2401. +Flags: ( )
  2402. +Flags2: ( )
  2403. +Respawn priority: 0
  2404. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2405. +Group: 0
  2406. +Use Table Score:
  2407. +Score: 13
  2408.  
  2409. $Name: Virgo 1 ;! Object #66
  2410. $Class: SF Dragon
  2411. $Team: Hostile
  2412. $Location: -1090.994873, 0.000000, 4062.837402
  2413. $Orientation:
  2414. -0.056752, -0.994924, -0.083095,
  2415. -0.561123, 0.100626, -0.821594,
  2416. 0.825785, 0.000000, -0.563985
  2417. $AI Behavior: None
  2418. +AI Class: Veteran
  2419. $Cargo 1: XSTR("Nothing", -1)
  2420. +Initial Velocity: 33
  2421. +Subsystem: Pilot
  2422. +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
  2423. +Secondary Banks: ( "Tornado#Shivan" )
  2424. $Arrival Location: Hyperspace
  2425. $Arrival Cue: ( false )
  2426. $Departure Location: Hyperspace
  2427. $Departure Cue: ( false )
  2428. $Determination: 10
  2429. +Flags: ( )
  2430. +Flags2: ( )
  2431. +Respawn priority: 0
  2432. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2433. +Group: 0
  2434. +Use Table Score:
  2435. +Score: 16
  2436.  
  2437. $Name: Virgo 2 ;! Object #67
  2438. $Class: SF Dragon
  2439. $Team: Hostile
  2440. $Location: -1172.378906, 116.510353, 4132.690430
  2441. $Orientation:
  2442. -0.056752, -0.994924, -0.083095,
  2443. -0.561122, 0.100626, -0.821594,
  2444. 0.825785, 0.000000, -0.563985
  2445. $AI Behavior: None
  2446. +AI Class: Veteran
  2447. $Cargo 1: XSTR("Nothing", -1)
  2448. +Initial Velocity: 33
  2449. +Subsystem: Pilot
  2450. +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
  2451. +Secondary Banks: ( "Tornado#Shivan" )
  2452. $Arrival Location: Hyperspace
  2453. $Arrival Cue: ( false )
  2454. $Departure Location: Hyperspace
  2455. $Departure Cue: ( false )
  2456. $Determination: 10
  2457. +Flags: ( )
  2458. +Flags2: ( )
  2459. +Respawn priority: 0
  2460. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2461. +Group: 0
  2462. +Use Table Score:
  2463. +Score: 16
  2464.  
  2465. $Name: Virgo 3 ;! Object #68
  2466. $Class: SF Dragon
  2467. $Team: Hostile
  2468. $Location: -1183.202148, -98.929626, 4113.694336
  2469. $Orientation:
  2470. -0.056752, -0.994924, -0.083095,
  2471. -0.561122, 0.100626, -0.821594,
  2472. 0.825785, 0.000000, -0.563985
  2473. $AI Behavior: None
  2474. +AI Class: Veteran
  2475. $Cargo 1: XSTR("Nothing", -1)
  2476. +Initial Velocity: 33
  2477. +Subsystem: Pilot
  2478. +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
  2479. +Secondary Banks: ( "Tornado#Shivan" )
  2480. $Arrival Location: Hyperspace
  2481. $Arrival Cue: ( false )
  2482. $Departure Location: Hyperspace
  2483. $Departure Cue: ( false )
  2484. $Determination: 10
  2485. +Flags: ( )
  2486. +Flags2: ( )
  2487. +Respawn priority: 0
  2488. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2489. +Group: 0
  2490. +Use Table Score:
  2491. +Score: 16
  2492.  
  2493. $Name: Virgo 4 ;! Object #69
  2494. $Class: SF Dragon
  2495. $Team: Hostile
  2496. $Location: -1281.936523, -3.492661, 4192.816895
  2497. $Orientation:
  2498. -0.056752, -0.994924, -0.083095,
  2499. -0.561122, 0.100626, -0.821594,
  2500. 0.825785, 0.000000, -0.563985
  2501. $AI Behavior: None
  2502. +AI Class: Veteran
  2503. $Cargo 1: XSTR("Nothing", -1)
  2504. +Initial Velocity: 33
  2505. +Subsystem: Pilot
  2506. +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" )
  2507. +Secondary Banks: ( "Tornado#Shivan" )
  2508. $Arrival Location: Hyperspace
  2509. $Arrival Cue: ( false )
  2510. $Departure Location: Hyperspace
  2511. $Departure Cue: ( false )
  2512. $Determination: 10
  2513. +Flags: ( )
  2514. +Flags2: ( )
  2515. +Respawn priority: 0
  2516. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2517. +Group: 0
  2518. +Use Table Score:
  2519. +Score: 16
  2520.  
  2521. $Name: Aries 3 ;! Object #70
  2522. $Class: SB Seraphim
  2523. $Team: Hostile
  2524. $Location: 1011.189941, -2000.048340, 3221.025146
  2525. $Orientation:
  2526. 0.812288, 0.000000, 0.583257,
  2527. 0.560195, 0.278417, -0.780170,
  2528. -0.162389, 0.960460, 0.226155
  2529. $AI Behavior: None
  2530. +AI Class: Elite
  2531. $Cargo 1: XSTR("Nothing", -1)
  2532. +Initial Hull: 100
  2533. +Subsystem: Pilot
  2534. +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" )
  2535. +Subsystem: turret01
  2536. +Subsystem: turret02
  2537. $Arrival Location: Hyperspace
  2538. $Arrival Cue: ( false )
  2539. $Departure Location: Hyperspace
  2540. $Departure Cue: ( false )
  2541. $Determination: 10
  2542. +Flags: ( )
  2543. +Flags2: ( )
  2544. +Respawn priority: 0
  2545. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2546. +Group: 0
  2547. +Use Table Score:
  2548. +Score: 16
  2549.  
  2550. $Name: #ShivanSpawn1 ;! Object #71
  2551. $Class: #BeamPoint
  2552. $Team: Hostile
  2553. $Location: 1895.173218, 0.000079, 3598.327881
  2554. $Orientation:
  2555. 1.000000, 0.000000, 0.000000,
  2556. 0.000000, 1.000000, 0.000000,
  2557. 0.000000, 0.000000, 1.000000
  2558. $AI Behavior: None
  2559. $Cargo 1: XSTR("Nothing", -1)
  2560. +Initial Shields: 100
  2561. +Subsystem: Pilot
  2562. +Subsystem: turret01a
  2563. +Subsystem: turret02a
  2564. $Arrival Location: Hyperspace
  2565. $Arrival Cue: ( true )
  2566. $Departure Location: Hyperspace
  2567. $Departure Cue: ( false )
  2568. $Determination: 10
  2569. +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" )
  2570. +Flags2: ( )
  2571. +Respawn priority: 0
  2572. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2573. +Group: 0
  2574. +Use Table Score:
  2575. +Score: 1
  2576.  
  2577. $Name: #ShivanSpawn2 ;! Object #72
  2578. $Class: #BeamPoint
  2579. $Team: Hostile
  2580. $Location: 1666.110962, -0.000126, 4526.063477
  2581. $Orientation:
  2582. 1.000000, 0.000000, 0.000000,
  2583. 0.000000, 1.000000, 0.000000,
  2584. 0.000000, 0.000000, 1.000000
  2585. $AI Behavior: None
  2586. $Cargo 1: XSTR("Nothing", -1)
  2587. +Initial Shields: 100
  2588. +Subsystem: Pilot
  2589. +Subsystem: turret01a
  2590. +Subsystem: turret02a
  2591. $Arrival Location: Hyperspace
  2592. $Arrival Cue: ( true )
  2593. $Departure Location: Hyperspace
  2594. $Departure Cue: ( false )
  2595. $Determination: 10
  2596. +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" )
  2597. +Flags2: ( )
  2598. +Respawn priority: 0
  2599. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2600. +Group: 0
  2601. +Use Table Score:
  2602. +Score: 1
  2603.  
  2604. $Name: #ShivanSpawn3 ;! Object #73
  2605. $Class: #BeamPoint
  2606. $Team: Hostile
  2607. $Location: -223.137451, -0.000029, 3565.390381
  2608. $Orientation:
  2609. 1.000000, 0.000000, 0.000000,
  2610. 0.000000, 1.000000, 0.000000,
  2611. 0.000000, 0.000000, 1.000000
  2612. $AI Behavior: None
  2613. $Cargo 1: XSTR("Nothing", -1)
  2614. +Initial Shields: 100
  2615. +Subsystem: Pilot
  2616. +Subsystem: turret01a
  2617. +Subsystem: turret02a
  2618. $Arrival Location: Hyperspace
  2619. $Arrival Cue: ( true )
  2620. $Departure Location: Hyperspace
  2621. $Departure Cue: ( false )
  2622. $Determination: 10
  2623. +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "don't-collide-invisible" )
  2624. +Flags2: ( "no-subspace-drive" )
  2625. +Respawn priority: 0
  2626. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2627. +Group: 0
  2628. +Use Table Score:
  2629. +Score: 1
  2630.  
  2631. $Name: #ShivanSpawn4 ;! Object #74
  2632. $Class: #BeamPoint
  2633. $Team: Hostile
  2634. $Location: 480.177979, -500.000000, 3788.269043
  2635. $Orientation:
  2636. 1.000000, 0.000000, 0.000000,
  2637. 0.000000, 1.000000, 0.000000,
  2638. 0.000000, 0.000000, 1.000000
  2639. $AI Behavior: None
  2640. $Cargo 1: XSTR("Nothing", -1)
  2641. +Initial Shields: 100
  2642. +Subsystem: Pilot
  2643. +Subsystem: turret01a
  2644. +Subsystem: turret02a
  2645. $Arrival Location: Hyperspace
  2646. $Arrival Cue: ( true )
  2647. $Departure Location: Hyperspace
  2648. $Departure Cue: ( false )
  2649. $Determination: 10
  2650. +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" )
  2651. +Flags2: ( )
  2652. +Respawn priority: 0
  2653. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  2654. +Group: 0
  2655. +Use Table Score:
  2656. +Score: 1
  2657.  
  2658. $Name: VCP 445 ;! Object #75
  2659. $Class: VAC 5
  2660. $Team: Friendly
  2661. $Location: -983.035461, -571.309082, 4111.239746
  2662. $Orientation:
  2663. 1.000000, 0.000000, 0.000000,
  2664. 0.000000, 1.000000, 0.000000,
  2665. 0.000000, 0.000000, 1.000000
  2666. $AI Behavior: None
  2667. $Cargo 1: XSTR("Weapons", -1)
  2668. +Initial Velocity: 33
  2669. +Initial Hull: 100
  2670. +Initial Shields: 100
  2671. +Subsystem: Pilot
  2672. $Arrival Location: Hyperspace
  2673. $Arrival Cue: ( is-previous-event-false
  2674. "vassago-04"
  2675. "Killed Zero"
  2676. )
  2677. $Departure Location: Hyperspace
  2678. $Departure Cue: ( false )
  2679. $Determination: 10
  2680. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2681. +Flags2: ( )
  2682. +Respawn priority: 0
  2683. +Group: 0
  2684. +Use Table Score:
  2685. +Score: 3
  2686.  
  2687. $Name: VCP 446 ;! Object #76
  2688. $Class: VAC 5
  2689. $Team: Friendly
  2690. $Location: -411.474304, -571.309021, 4091.372070
  2691. $Orientation:
  2692. 1.000000, 0.000000, 0.000000,
  2693. 0.000000, 1.000000, 0.000000,
  2694. 0.000000, 0.000000, 1.000000
  2695. $AI Behavior: None
  2696. $Cargo 1: XSTR("Weapons", -1)
  2697. +Initial Velocity: 33
  2698. +Initial Hull: 100
  2699. +Initial Shields: 100
  2700. +Subsystem: Pilot
  2701. $Arrival Location: Hyperspace
  2702. $Arrival Cue: ( is-previous-event-false
  2703. "vassago-04"
  2704. "Killed One"
  2705. )
  2706. $Departure Location: Hyperspace
  2707. $Departure Cue: ( false )
  2708. $Determination: 10
  2709. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2710. +Flags2: ( )
  2711. +Respawn priority: 0
  2712. +Group: 0
  2713. +Use Table Score:
  2714. +Score: 3
  2715.  
  2716. $Name: VCP 447 ;! Object #77
  2717. $Class: VAC 5
  2718. $Team: Friendly
  2719. $Location: -762.716492, -571.308899, 3467.305176
  2720. $Orientation:
  2721. 1.000000, 0.000000, 0.000000,
  2722. 0.000000, 1.000000, 0.000000,
  2723. 0.000000, 0.000000, 1.000000
  2724. $AI Behavior: None
  2725. $Cargo 1: XSTR("Weapons", -1)
  2726. +Initial Velocity: 33
  2727. +Initial Hull: 100
  2728. +Initial Shields: 100
  2729. +Subsystem: Pilot
  2730. $Arrival Location: Hyperspace
  2731. $Arrival Cue: ( is-previous-event-false
  2732. "vassago-04"
  2733. "Killed One2"
  2734. )
  2735. $Departure Location: Hyperspace
  2736. $Departure Cue: ( false )
  2737. $Determination: 10
  2738. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2739. +Flags2: ( )
  2740. +Respawn priority: 0
  2741. +Group: 0
  2742. +Use Table Score:
  2743. +Score: 3
  2744.  
  2745. $Name: VCP 448 ;! Object #78
  2746. $Class: VAC 5
  2747. $Team: Friendly
  2748. $Location: -1548.835815, -571.308899, 3425.622314
  2749. $Orientation:
  2750. 1.000000, 0.000000, 0.000000,
  2751. 0.000000, 1.000000, 0.000000,
  2752. 0.000000, 0.000000, 1.000000
  2753. $AI Behavior: None
  2754. $Cargo 1: XSTR("Weapons", -1)
  2755. +Initial Velocity: 33
  2756. +Initial Hull: 100
  2757. +Initial Shields: 100
  2758. +Subsystem: Pilot
  2759. $Arrival Location: Hyperspace
  2760. $Arrival Cue: ( is-previous-event-false
  2761. "vassago-04"
  2762. "Killed Two"
  2763. )
  2764. $Departure Location: Hyperspace
  2765. $Departure Cue: ( false )
  2766. $Determination: 10
  2767. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2768. +Flags2: ( )
  2769. +Respawn priority: 0
  2770. +Group: 0
  2771. +Use Table Score:
  2772. +Score: 3
  2773.  
  2774. $Name: VCP 449 ;! Object #79
  2775. $Class: VAC 5
  2776. $Team: Friendly
  2777. $Location: -2076.158691, -571.308899, 4058.223633
  2778. $Orientation:
  2779. 1.000000, 0.000000, 0.000000,
  2780. 0.000000, 1.000000, 0.000000,
  2781. 0.000000, 0.000000, 1.000000
  2782. $AI Behavior: None
  2783. $Cargo 1: XSTR("Weapons", -1)
  2784. +Initial Velocity: 33
  2785. +Initial Hull: 100
  2786. +Initial Shields: 100
  2787. +Subsystem: Pilot
  2788. $Arrival Location: Hyperspace
  2789. $Arrival Cue: ( is-previous-event-false
  2790. "vassago-04"
  2791. "Killed Three"
  2792. )
  2793. $Departure Location: Hyperspace
  2794. $Departure Cue: ( false )
  2795. $Determination: 10
  2796. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2797. +Flags2: ( )
  2798. +Respawn priority: 0
  2799. +Group: 0
  2800. +Use Table Score:
  2801. +Score: 3
  2802.  
  2803. $Name: VCP 450 ;! Object #80
  2804. $Class: VAC 5
  2805. $Team: Friendly
  2806. $Location: -1579.789917, -571.308899, 4708.246582
  2807. $Orientation:
  2808. 1.000000, 0.000000, 0.000000,
  2809. 0.000000, 1.000000, 0.000000,
  2810. 0.000000, 0.000000, 1.000000
  2811. $AI Behavior: None
  2812. $Cargo 1: XSTR("Weapons", -1)
  2813. +Initial Velocity: 33
  2814. +Initial Hull: 100
  2815. +Initial Shields: 100
  2816. +Subsystem: Pilot
  2817. $Arrival Location: Hyperspace
  2818. $Arrival Cue: ( is-previous-event-false
  2819. "vassago-04"
  2820. "Killed Five"
  2821. )
  2822. $Departure Location: Hyperspace
  2823. $Departure Cue: ( false )
  2824. $Determination: 10
  2825. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2826. +Flags2: ( )
  2827. +Respawn priority: 0
  2828. +Group: 0
  2829. +Use Table Score:
  2830. +Score: 3
  2831.  
  2832. $Name: VCP 451 ;! Object #81
  2833. $Class: VAC 5
  2834. $Team: Friendly
  2835. $Location: -550.965881, -571.308899, 4781.871582
  2836. $Orientation:
  2837. 1.000000, 0.000000, 0.000000,
  2838. 0.000000, 1.000000, 0.000000,
  2839. 0.000000, 0.000000, 1.000000
  2840. $AI Behavior: None
  2841. $Cargo 1: XSTR("Weapons", -1)
  2842. +Initial Velocity: 33
  2843. +Initial Hull: 100
  2844. +Initial Shields: 100
  2845. +Subsystem: Pilot
  2846. $Arrival Location: Hyperspace
  2847. $Arrival Cue: ( is-previous-event-false
  2848. "vassago-04"
  2849. "Killed Eight"
  2850. )
  2851. $Departure Location: Hyperspace
  2852. $Departure Cue: ( false )
  2853. $Determination: 10
  2854. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2855. +Flags2: ( )
  2856. +Respawn priority: 0
  2857. +Group: 0
  2858. +Use Table Score:
  2859. +Score: 3
  2860.  
  2861. $Name: VCP 452 ;! Object #82
  2862. $Class: VAC 5
  2863. $Team: Friendly
  2864. $Location: 1585.774658, 680.990173, 3857.017334
  2865. $Orientation:
  2866. 1.000000, 0.000000, 0.000000,
  2867. 0.000000, 1.000000, 0.000000,
  2868. 0.000000, 0.000000, 1.000000
  2869. $AI Behavior: None
  2870. $Cargo 1: XSTR("Machinery", -1)
  2871. +Initial Velocity: 33
  2872. +Initial Hull: 100
  2873. +Initial Shields: 100
  2874. +Subsystem: Pilot
  2875. $Arrival Location: Hyperspace
  2876. $Arrival Cue: ( is-previous-event-false
  2877. "vassago-04"
  2878. "Killed Thirteen"
  2879. )
  2880. $Departure Location: Hyperspace
  2881. $Departure Cue: ( false )
  2882. $Determination: 10
  2883. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2884. +Flags2: ( )
  2885. +Respawn priority: 0
  2886. +Group: 0
  2887. +Use Table Score:
  2888. +Score: 3
  2889.  
  2890. $Name: VCP 453 ;! Object #83
  2891. $Class: VAC 5
  2892. $Team: Friendly
  2893. $Location: 1599.155029, 680.990234, 3564.510742
  2894. $Orientation:
  2895. 1.000000, 0.000000, 0.000000,
  2896. 0.000000, 1.000000, 0.000000,
  2897. 0.000000, 0.000000, 1.000000
  2898. $AI Behavior: None
  2899. $Cargo 1: XSTR("Machinery", -1)
  2900. +Initial Velocity: 33
  2901. +Initial Hull: 100
  2902. +Initial Shields: 100
  2903. +Subsystem: Pilot
  2904. $Arrival Location: Hyperspace
  2905. $Arrival Cue: ( is-previous-event-false
  2906. "vassago-04"
  2907. "Killed Thirty Four"
  2908. )
  2909. $Departure Location: Hyperspace
  2910. $Departure Cue: ( false )
  2911. $Determination: 10
  2912. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2913. +Flags2: ( )
  2914. +Respawn priority: 0
  2915. +Group: 0
  2916. +Use Table Score:
  2917. +Score: 3
  2918.  
  2919. $Name: VCP 454 ;! Object #84
  2920. $Class: VAC 5
  2921. $Team: Friendly
  2922. $Location: 1977.918091, 680.990295, 3983.296143
  2923. $Orientation:
  2924. 1.000000, 0.000000, 0.000000,
  2925. 0.000000, 1.000000, 0.000000,
  2926. 0.000000, 0.000000, 1.000000
  2927. $AI Behavior: None
  2928. $Cargo 1: XSTR("Machinery", -1)
  2929. +Initial Velocity: 33
  2930. +Initial Hull: 100
  2931. +Initial Shields: 100
  2932. +Subsystem: Pilot
  2933. $Arrival Location: Hyperspace
  2934. $Arrival Cue: ( is-previous-event-false
  2935. "vassago-04"
  2936. "Killed Fifty Five"
  2937. )
  2938. $Departure Location: Hyperspace
  2939. $Departure Cue: ( false )
  2940. $Determination: 10
  2941. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2942. +Flags2: ( )
  2943. +Respawn priority: 0
  2944. +Group: 0
  2945. +Use Table Score:
  2946. +Score: 3
  2947.  
  2948. $Name: VCP 455 ;! Object #85
  2949. $Class: VAC 5
  2950. $Team: Friendly
  2951. $Location: 1995.219482, 680.989990, 3721.855713
  2952. $Orientation:
  2953. 1.000000, 0.000000, 0.000000,
  2954. 0.000000, 1.000000, 0.000000,
  2955. 0.000000, 0.000000, 1.000000
  2956. $AI Behavior: None
  2957. $Cargo 1: XSTR("Machinery", -1)
  2958. +Initial Velocity: 33
  2959. +Initial Hull: 100
  2960. +Initial Shields: 100
  2961. +Subsystem: Pilot
  2962. $Arrival Location: Hyperspace
  2963. $Arrival Cue: ( is-previous-event-false
  2964. "vassago-04"
  2965. "Killed Eighty Nine"
  2966. )
  2967. $Departure Location: Hyperspace
  2968. $Departure Cue: ( false )
  2969. $Determination: 10
  2970. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  2971. +Flags2: ( )
  2972. +Respawn priority: 0
  2973. +Group: 0
  2974. +Use Table Score:
  2975. +Score: 3
  2976.  
  2977. $Name: VCP 456 ;! Object #86
  2978. $Class: VAC 5
  2979. $Team: Friendly
  2980. $Location: 1947.654297, 680.990417, 3401.030273
  2981. $Orientation:
  2982. 1.000000, 0.000000, 0.000000,
  2983. 0.000000, 1.000000, 0.000000,
  2984. 0.000000, 0.000000, 1.000000
  2985. $AI Behavior: None
  2986. $Cargo 1: XSTR("A Spoon", -1)
  2987. +Initial Velocity: 33
  2988. +Initial Hull: 100
  2989. +Initial Shields: 100
  2990. +Subsystem: Pilot
  2991. $Arrival Location: Hyperspace
  2992. $Arrival Cue: ( is-previous-event-false
  2993. "vassago-04"
  2994. "Killed 144"
  2995. )
  2996. $Departure Location: Hyperspace
  2997. $Departure Cue: ( false )
  2998. $Determination: 10
  2999. +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
  3000. +Flags2: ( )
  3001. +Respawn priority: 0
  3002. +Special Hitpoints: 160000
  3003. +Group: 0
  3004. +Use Table Score:
  3005. +Score: 3
  3006.  
  3007. $Name: Escape 1 ;! Object #87
  3008. $Class: GVEP Ra
  3009. $Team: Friendly
  3010. $Location: 615.000000, -225.000000, 4000.899902
  3011. $Orientation:
  3012. -0.654713, 0.000000, -0.755877,
  3013. 0.684468, 0.424285, -0.592862,
  3014. 0.320708, -0.905529, -0.277785
  3015. $AI Behavior: None
  3016. $AI Goals: ( goals ( ai-waypoints-once "Orpheus Escape" 50 ) )
  3017. $Cargo 1: XSTR("Crew", -1)
  3018. +Initial Velocity: 33
  3019. +Initial Hull: 100
  3020. +Subsystem: Pilot
  3021. $Arrival Location: Hyperspace
  3022. $Arrival Cue: ( true )
  3023. $Departure Location: Hyperspace
  3024. $Departure Cue: ( has-time-elapsed 20 )
  3025. $Determination: 10
  3026. +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" )
  3027. +Flags2: ( )
  3028. +Respawn priority: 0
  3029. +Group: 0
  3030. +Use Table Score:
  3031. +Score: 5
  3032.  
  3033. $Name: Escape 2 ;! Object #88
  3034. $Class: GVEP Ra
  3035. $Team: Friendly
  3036. $Location: 632.593811, -166.099152, 4053.079102
  3037. $Orientation:
  3038. -0.738388, 0.000000, -0.674376,
  3039. 0.602018, 0.450643, -0.659162,
  3040. 0.303903, -0.892704, -0.332750
  3041. $AI Behavior: None
  3042. $AI Goals: ( goals ( ai-waypoints-once "Orpheus Escape" 50 ) )
  3043. $Cargo 1: XSTR("Crew", -1)
  3044. +Initial Velocity: 33
  3045. +Initial Hull: 100
  3046. +Subsystem: Pilot
  3047. $Arrival Location: Hyperspace
  3048. $Arrival Cue: ( true )
  3049. $Departure Location: Hyperspace
  3050. $Departure Cue: ( has-time-elapsed 20 )
  3051. $Determination: 10
  3052. +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" )
  3053. +Flags2: ( )
  3054. +Respawn priority: 0
  3055. +Group: 0
  3056. +Use Table Score:
  3057. +Score: 5
  3058.  
  3059. #Wings ;! 16 total
  3060.  
  3061. $Name: Alpha
  3062. $Waves: 1
  3063. $Wave Threshold: 0
  3064. $Special Ship: 1 ;! Alpha 2
  3065.  
  3066. $Arrival Location: Hyperspace
  3067. $Arrival Cue: ( true )
  3068. $Departure Location: Hyperspace
  3069. $Departure Cue: ( is-event-true-delay
  3070. "GTVA Jumpout Cue"
  3071. 10
  3072. )
  3073. $Ships: ( ;! 4 total
  3074. "Alpha 1"
  3075. "Alpha 2"
  3076. "Alpha 3"
  3077. "Alpha 4"
  3078. )
  3079. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  3080. +Flags: ( )
  3081.  
  3082. $Name: Delta
  3083. $Waves: 1
  3084. $Wave Threshold: 0
  3085. $Special Ship: 0 ;! Delta 1
  3086.  
  3087. $Arrival Location: Hyperspace
  3088. $Arrival Cue: ( is-event-true-delay "Delta Cue" 0 )
  3089. $Departure Location: Hyperspace
  3090. $Departure Cue: ( is-event-true-delay
  3091. "GTVA Jumpout Cue"
  3092. 8
  3093. )
  3094. $Ships: ( ;! 4 total
  3095. "Delta 1"
  3096. "Delta 2"
  3097. "Delta 3"
  3098. "Delta 4"
  3099. )
  3100. $AI Goals: ( goals ( ai-chase "Orpheus" 50 ) )
  3101. +Flags: ( )
  3102.  
  3103. $Name: Beta
  3104. $Waves: 1
  3105. $Wave Threshold: 0
  3106. $Special Ship: 0 ;! Beta 1
  3107.  
  3108. $Arrival Location: Hyperspace
  3109. $Arrival Cue: ( is-event-true-delay
  3110. "Beta Gamma Cue"
  3111. 0
  3112. )
  3113. $Departure Location: Hyperspace
  3114. $Departure Cue: ( is-event-true-delay
  3115. "GTVA Jumpout Cue"
  3116. 10
  3117. )
  3118. $Ships: ( ;! 4 total
  3119. "Beta 1"
  3120. "Beta 2"
  3121. "Beta 3"
  3122. "Beta 4"
  3123. )
  3124. $AI Goals: ( goals ( ai-ignore-new "Vassago" 100 ) ( ai-guard-wing "Delta" 50 ) ( ai-chase-any 40 ) )
  3125. +Hotkey: 1
  3126. +Flags: ( )
  3127. +Wave Delay Min: 7
  3128. +Wave Delay Max: 9
  3129.  
  3130. $Name: Gamma
  3131. $Waves: 1
  3132. $Wave Threshold: 0
  3133. $Special Ship: 0 ;! Gamma 1
  3134.  
  3135. $Arrival Location: Hyperspace
  3136. $Arrival Cue: ( is-event-true-delay
  3137. "Beta Gamma Cue"
  3138. 5
  3139. )
  3140. $Departure Location: Hyperspace
  3141. $Departure Cue: ( is-event-true-delay
  3142. "GTVA Jumpout Cue"
  3143. 12
  3144. )
  3145. $Ships: ( ;! 4 total
  3146. "Gamma 1"
  3147. "Gamma 2"
  3148. "Gamma 3"
  3149. "Gamma 4"
  3150. )
  3151. $AI Goals: ( goals ( ai-ignore-new "Vassago" 100 ) ( ai-chase-any 40 ) )
  3152. +Hotkey: 2
  3153. +Flags: ( )
  3154. +Wave Delay Min: 7
  3155. +Wave Delay Max: 15
  3156.  
  3157. $Name: Cancer
  3158. $Waves: 1
  3159. $Wave Threshold: 0
  3160. $Special Ship: 0 ;! Cancer 1
  3161.  
  3162. $Arrival Location: Hyperspace
  3163. $Arrival Cue: ( is-event-true-delay "Azrael Cue" 0 )
  3164. $Departure Location: Hyperspace
  3165. $Departure Cue: ( false )
  3166. $Ships: ( ;! 3 total
  3167. "Cancer 1"
  3168. "Cancer 2"
  3169. "Cancer 3"
  3170. )
  3171. $AI Goals: ( goals ( ai-waypoints "Transport Idle Path A" 50 ) )
  3172. +Hotkey: 5
  3173. +Flags: ( )
  3174.  
  3175. $Name: Aries
  3176. $Waves: 2
  3177. $Wave Threshold: 0
  3178. $Special Ship: 1 ;! Aries 2
  3179.  
  3180. $Arrival Location: Hyperspace
  3181. $Arrival Cue: ( is-event-true-delay
  3182. "Engines ONLINE"
  3183. 10
  3184. )
  3185. $Departure Location: Hyperspace
  3186. $Departure Cue: ( false )
  3187. $Ships: ( ;! 3 total
  3188. "Aries 1"
  3189. "Aries 2"
  3190. "Aries 3"
  3191. )
  3192. $AI Goals: ( goals ( ai-chase "Orpheus" 100 ) ( ai-chase "Lemnos" 61 ) ( ai-chase-any 60 ) )
  3193. +Flags: ( )
  3194. +Wave Delay Min: 5
  3195. +Wave Delay Max: 10
  3196.  
  3197. $Name: Taurus
  3198. $Waves: 2
  3199. $Wave Threshold: 0
  3200. $Special Ship: 0 ;! Taurus 1
  3201.  
  3202. $Arrival Location: Near Ship
  3203. +Arrival Distance: 350
  3204. $Arrival Anchor: #ShivanSpawn1
  3205. +Arrival delay: 3
  3206. $Arrival Cue: ( and
  3207. ( is-event-true-delay
  3208. "1st Wave Cue"
  3209. 0
  3210. )
  3211. ( not
  3212. ( is-event-true-delay
  3213. "2nd Wave Cue"
  3214. 0
  3215. )
  3216. )
  3217. )
  3218. $Departure Location: Hyperspace
  3219. $Departure Cue: ( false )
  3220. $Ships: ( ;! 4 total
  3221. "Taurus 1"
  3222. "Taurus 2"
  3223. "Taurus 3"
  3224. "Taurus 4"
  3225. )
  3226. $AI Goals: ( goals ( ai-chase-any 60 ) )
  3227. +Flags: ( )
  3228. +Wave Delay Min: 5
  3229. +Wave Delay Max: 10
  3230.  
  3231. $Name: Pisces
  3232. $Waves: 3
  3233. $Wave Threshold: 0
  3234. $Special Ship: 0 ;! Pisces 1
  3235.  
  3236. $Arrival Location: Near Ship
  3237. +Arrival Distance: 250
  3238. $Arrival Anchor: #ShivanSpawn1
  3239. +Arrival delay: 2
  3240. $Arrival Cue: ( and
  3241. ( is-event-true-delay
  3242. "1st Wave Cue"
  3243. 0
  3244. )
  3245. ( not
  3246. ( is-event-true-delay
  3247. "2nd Wave Cue"
  3248. 0
  3249. )
  3250. )
  3251. )
  3252. $Departure Location: Hyperspace
  3253. $Departure Cue: ( false )
  3254. $Ships: ( ;! 4 total
  3255. "Pisces 1"
  3256. "Pisces 2"
  3257. "Pisces 3"
  3258. "Pisces 4"
  3259. )
  3260. $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
  3261. +Flags: ( )
  3262. +Wave Delay Min: 5
  3263. +Wave Delay Max: 10
  3264.  
  3265. $Name: Aquarius
  3266. $Waves: 3
  3267. $Wave Threshold: 0
  3268. $Special Ship: 0 ;! Aquarius 1
  3269.  
  3270. $Arrival Location: Near Ship
  3271. +Arrival Distance: 250
  3272. $Arrival Anchor: #ShivanSpawn3
  3273. $Arrival Cue: ( and
  3274. ( is-event-true-delay
  3275. "1st Wave Cue"
  3276. 0
  3277. )
  3278. ( not
  3279. ( is-event-true-delay
  3280. "2nd Wave Cue"
  3281. 0
  3282. )
  3283. )
  3284. )
  3285. $Departure Location: Hyperspace
  3286. $Departure Cue: ( false )
  3287. $Ships: ( ;! 4 total
  3288. "Aquarius 1"
  3289. "Aquarius 2"
  3290. "Aquarius 3"
  3291. "Aquarius 4"
  3292. )
  3293. $AI Goals: ( goals ( ai-chase-any 50 ) )
  3294. +Flags: ( )
  3295. +Wave Delay Min: 5
  3296. +Wave Delay Max: 10
  3297.  
  3298. $Name: Leo
  3299. $Waves: 3
  3300. $Wave Threshold: 0
  3301. $Special Ship: 0 ;! Leo 1
  3302.  
  3303. $Arrival Location: Near Ship
  3304. +Arrival Distance: 500
  3305. $Arrival Anchor: #ShivanSpawn3
  3306. $Arrival Cue: ( and
  3307. ( is-event-true-delay
  3308. "2nd Wave Cue"
  3309. 0
  3310. )
  3311. ( not
  3312. ( is-event-true-delay
  3313. "3rd Wave Cue"
  3314. 0
  3315. )
  3316. )
  3317. )
  3318. $Departure Location: Hyperspace
  3319. $Departure Cue: ( false )
  3320. $Ships: ( ;! 4 total
  3321. "Leo 1"
  3322. "Leo 2"
  3323. "Leo 3"
  3324. "Leo 4"
  3325. )
  3326. $AI Goals: ( goals ( ai-chase-any 50 ) )
  3327. +Flags: ( )
  3328. +Wave Delay Min: 3
  3329. +Wave Delay Max: 7
  3330.  
  3331. $Name: Libra
  3332. $Waves: 3
  3333. $Wave Threshold: 0
  3334. $Special Ship: 1 ;! Libra 2
  3335.  
  3336. $Arrival Location: Near Ship
  3337. +Arrival Distance: 300
  3338. $Arrival Anchor: #ShivanSpawn4
  3339. +Arrival delay: 10
  3340. $Arrival Cue: ( and
  3341. ( is-event-true-delay
  3342. "2nd Wave Cue"
  3343. 0
  3344. )
  3345. ( not
  3346. ( is-event-true-delay
  3347. "3rd Wave Cue"
  3348. 0
  3349. )
  3350. )
  3351. )
  3352. $Departure Location: Hyperspace
  3353. $Departure Cue: ( false )
  3354. $Ships: ( ;! 4 total
  3355. "Libra 1"
  3356. "Libra 2"
  3357. "Libra 3"
  3358. "Libra 4"
  3359. )
  3360. $AI Goals: ( goals ( ai-chase-any 50 ) )
  3361. +Flags: ( )
  3362. +Wave Delay Min: 5
  3363. +Wave Delay Max: 10
  3364.  
  3365. $Name: Capricorn
  3366. $Waves: 3
  3367. $Wave Threshold: 0
  3368. $Special Ship: 3 ;! Capricorn 4
  3369.  
  3370. $Arrival Location: Near Ship
  3371. +Arrival Distance: 500
  3372. $Arrival Anchor: #ShivanSpawn3
  3373. +Arrival delay: 20
  3374. $Arrival Cue: ( and
  3375. ( is-event-true-delay
  3376. "2nd Wave Cue"
  3377. 0
  3378. )
  3379. ( not
  3380. ( is-event-true-delay
  3381. "3rd Wave Cue"
  3382. 0
  3383. )
  3384. )
  3385. )
  3386. $Departure Location: Hyperspace
  3387. $Departure Cue: ( false )
  3388. $Ships: ( ;! 4 total
  3389. "Capricorn 1"
  3390. "Capricorn 2"
  3391. "Capricorn 3"
  3392. "Capricorn 4"
  3393. )
  3394. $AI Goals: ( goals ( ai-chase-any 50 ) )
  3395. +Flags: ( )
  3396. +Wave Delay Min: 3
  3397. +Wave Delay Max: 7
  3398.  
  3399. $Name: Gemini
  3400. $Waves: 3
  3401. $Wave Threshold: 0
  3402. $Special Ship: 0 ;! Gemini 1
  3403.  
  3404. $Arrival Location: Near Ship
  3405. +Arrival Distance: 250
  3406. $Arrival Anchor: #ShivanSpawn2
  3407. +Arrival delay: 2
  3408. $Arrival Cue: ( is-event-true-delay
  3409. "3rd Wave Cue"
  3410. 0
  3411. )
  3412. $Departure Location: Hyperspace
  3413. $Departure Cue: ( false )
  3414. $Ships: ( ;! 4 total
  3415. "Gemini 1"
  3416. "Gemini 2"
  3417. "Gemini 3"
  3418. "Gemini 4"
  3419. )
  3420. $AI Goals: ( goals ( ai-chase "Lemnos" 50 ) ( ai-chase-any 40 ) )
  3421. +Flags: ( )
  3422. +Wave Delay Min: 5
  3423. +Wave Delay Max: 10
  3424.  
  3425. $Name: Scorpio
  3426. $Waves: 3
  3427. $Wave Threshold: 0
  3428. $Special Ship: 0 ;! Scorpio 1
  3429.  
  3430. $Arrival Location: Near Ship
  3431. +Arrival Distance: 500
  3432. $Arrival Anchor: #ShivanSpawn4
  3433. +Arrival delay: 5
  3434. $Arrival Cue: ( is-event-true-delay
  3435. "3rd Wave Cue"
  3436. 0
  3437. )
  3438. $Departure Location: Hyperspace
  3439. $Departure Cue: ( false )
  3440. $Ships: ( ;! 4 total
  3441. "Scorpio 1"
  3442. "Scorpio 2"
  3443. "Scorpio 3"
  3444. "Scorpio 4"
  3445. )
  3446. $AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) )
  3447. +Flags: ( )
  3448. +Wave Delay Min: 5
  3449. +Wave Delay Max: 10
  3450.  
  3451. $Name: Sagittarius
  3452. $Waves: 3
  3453. $Wave Threshold: 0
  3454. $Special Ship: 0 ;! Sagittarius 1
  3455.  
  3456. $Arrival Location: Near Ship
  3457. +Arrival Distance: 500
  3458. $Arrival Anchor: #ShivanSpawn1
  3459. +Arrival delay: 7
  3460. $Arrival Cue: ( is-event-true-delay
  3461. "3rd Wave Cue"
  3462. 0
  3463. )
  3464. $Departure Location: Hyperspace
  3465. $Departure Cue: ( false )
  3466. $Ships: ( ;! 4 total
  3467. "Sagittarius 1"
  3468. "Sagittarius 2"
  3469. "Sagittarius 3"
  3470. "Sagittarius 4"
  3471. )
  3472. $AI Goals: ( goals ( ai-chase "Lemnos" 50 ) ( ai-chase-any 40 ) )
  3473. +Flags: ( )
  3474. +Wave Delay Min: 5
  3475. +Wave Delay Max: 10
  3476.  
  3477. $Name: Virgo
  3478. $Waves: 3
  3479. $Wave Threshold: 0
  3480. $Special Ship: 0 ;! Virgo 1
  3481.  
  3482. $Arrival Location: Near Ship
  3483. +Arrival Distance: 500
  3484. $Arrival Anchor: #ShivanSpawn2
  3485. +Arrival delay: 10
  3486. $Arrival Cue: ( is-event-true-delay
  3487. "3rd Wave Cue"
  3488. 0
  3489. )
  3490. $Departure Location: Hyperspace
  3491. $Departure Cue: ( false )
  3492. $Ships: ( ;! 4 total
  3493. "Virgo 1"
  3494. "Virgo 2"
  3495. "Virgo 3"
  3496. "Virgo 4"
  3497. )
  3498. $AI Goals: ( goals ( ai-guard-wing "Aries" 60 ) ( ai-chase-any 50 ) )
  3499. +Flags: ( )
  3500. +Wave Delay Min: 5
  3501. +Wave Delay Max: 10
  3502.  
  3503. #Events ;! 81 total
  3504.  
  3505. $Formula: ( when
  3506. ( true )
  3507. ( deactivate-glow-points
  3508. "Euryale"
  3509. "Mastaba"
  3510. )
  3511. ( deactivate-glow-maps
  3512. "Euryale"
  3513. "Mastaba"
  3514. )
  3515. ( ship-guardian-threshold
  3516. ( rand 15 30 )
  3517. "Alpha 3"
  3518. "Alpha 2"
  3519. "Alpha 4"
  3520. )
  3521. ( ship-subsys-guardian-threshold
  3522. ( rand 15 30 )
  3523. "Alpha 2"
  3524. "<all engines>"
  3525. )
  3526. ( ship-subsys-guardian-threshold
  3527. ( rand 15 30 )
  3528. "Alpha 3"
  3529. "<all engines>"
  3530. )
  3531. ( subsys-set-random
  3532. "Orpheus"
  3533. 55
  3534. 95
  3535. "turret07"
  3536. "turret09"
  3537. )
  3538. ( subsys-set-random
  3539. "Thunderhorse"
  3540. 50
  3541. 100
  3542. "turret01"
  3543. "turret02"
  3544. )
  3545. ( ship-subsys-guardian-threshold
  3546. ( rand 15 30 )
  3547. "Alpha 4"
  3548. "<all engines>"
  3549. )
  3550. ( ship-subsys-guardian-threshold
  3551. 50
  3552. "Alpha 1"
  3553. "communications"
  3554. )
  3555. ( cap-waypoint-speed "Escape 1" 15 )
  3556. ( cap-waypoint-speed "Escape 2" 15 )
  3557. )
  3558. +Name: Initial Events
  3559. +Repeat Count: 1
  3560. +Interval: 1
  3561. +Team: 0
  3562.  
  3563. $Formula: ( when
  3564. ( has-time-elapsed 0 )
  3565. ( play-sound-from-file "vassago5-1" )
  3566. )
  3567. +Name: 1: Wounded Beast
  3568. +Repeat Count: 1
  3569. +Interval: 1
  3570. +Team: 0
  3571.  
  3572. $Formula: ( when
  3573. ( is-event-true-delay
  3574. "Shivan Fury - Second Act!"
  3575. 0
  3576. )
  3577. ( close-sound-from-file ( true ) )
  3578. ( play-sound-from-file "vassago5-2" )
  3579. )
  3580. +Name: 2: Summoning the Devil
  3581. +Repeat Count: 1
  3582. +Interval: 1
  3583. +Team: 0
  3584.  
  3585. $Formula: ( when
  3586. ( is-event-true-delay
  3587. "Orpheus Alive - Act Three"
  3588. 0
  3589. )
  3590. ( close-sound-from-file ( true ) )
  3591. ( play-sound-from-file "vassago5-3" )
  3592. )
  3593. +Name: 3: Through Fire
  3594. +Repeat Count: 1
  3595. +Interval: 1
  3596. +Team: 0
  3597.  
  3598. $Formula: ( when
  3599. ( is-event-true-delay
  3600. "Orpheus Captured"
  3601. 0
  3602. )
  3603. ( close-sound-from-file ( true ) )
  3604. ( play-sound-from-file "vassago5-4" )
  3605. )
  3606. +Name: 4: Light of Judgement
  3607. +Repeat Count: 1
  3608. +Interval: 1
  3609. +Team: 0
  3610.  
  3611. $Formula: ( when
  3612. ( has-time-elapsed 1 )
  3613. ( send-message-list
  3614. "Orpheus"
  3615. "High"
  3616. "ORF Attention"
  3617. 0
  3618. "#Command"
  3619. "Normal"
  3620. "CMD No authority"
  3621. 6000
  3622. "Orpheus"
  3623. "Normal"
  3624. "ORF Not so fast"
  3625. 6000
  3626. "#Command"
  3627. "Normal"
  3628. "CMD Dammit"
  3629. 6000
  3630. "#Command"
  3631. "Normal"
  3632. "CMD Once that's done"
  3633. 6000
  3634. "Alpha 3"
  3635. "Normal"
  3636. "A3 What about"
  3637. 6000
  3638. "#Command"
  3639. "Normal"
  3640. "CMD Disable that too"
  3641. 6000
  3642. )
  3643. )
  3644. +Name: Initial Banter
  3645. +Repeat Count: 1
  3646. +Interval: 1
  3647. +Team: 0
  3648.  
  3649. $Formula: ( when
  3650. ( has-time-elapsed 20 )
  3651. ( add-goal
  3652. "Alpha"
  3653. ( ai-chase "Harlequin" 89 )
  3654. )
  3655. )
  3656. +Name: Attack Harle
  3657. +Repeat Count: 1
  3658. +Interval: 1
  3659.  
  3660. $Formula: ( when
  3661. ( has-time-elapsed 44 )
  3662. ( do-nothing )
  3663. )
  3664. +Name: Delta Cue
  3665. +Repeat Count: 1
  3666. +Interval: 1
  3667.  
  3668. $Formula: ( when
  3669. ( has-arrived-delay 2 "Delta" )
  3670. ( do-nothing )
  3671. )
  3672. +Name: Delta Arrived
  3673. +Repeat Count: 1
  3674. +Interval: 1
  3675.  
  3676. $Formula: ( when
  3677. ( has-time-elapsed 52 )
  3678. ( send-message-list
  3679. "Orpheus"
  3680. "High"
  3681. "ORF You don't understand"
  3682. 0
  3683. "#Command"
  3684. "High"
  3685. "CMD No! It's a bluff"
  3686. 6000
  3687. "Orpheus"
  3688. "Normal"
  3689. "ORF We can't"
  3690. 6000
  3691. "#Command"
  3692. "Normal"
  3693. "CMD Begin the attack"
  3694. 6000
  3695. )
  3696. )
  3697. +Name: What the jiggers
  3698. +Repeat Count: 1
  3699. +Interval: 1
  3700.  
  3701. $Formula: ( when
  3702. ( false )
  3703. ( explosion-effect
  3704. ( get-object-x "Euryale" )
  3705. ( get-object-y "Euryale" )
  3706. ( get-object-z "Euryale" )
  3707. 1
  3708. 1
  3709. 10
  3710. 10
  3711. 10000
  3712. 0
  3713. 0
  3714. 7
  3715. 10000
  3716. 4
  3717. )
  3718. )
  3719. +Name: JAMMING
  3720. +Repeat Count: 5
  3721. +Trigger Count: 5
  3722. +Interval: 5
  3723.  
  3724. $Formula: ( when
  3725. ( has-time-elapsed 77 )
  3726. ( activate-glow-points "Euryale" )
  3727. ( activate-glow-maps "Euryale" )
  3728. ( set-subsystem-strength
  3729. "Euryale"
  3730. "<all engines>"
  3731. 15
  3732. )
  3733. ( add-goal
  3734. "Euryale"
  3735. ( ai-waypoints-once "Limping Path" 89 )
  3736. )
  3737. ( fire-beam
  3738. "Euryale"
  3739. "turret07"
  3740. "#FAKEBRIDGE"
  3741. )
  3742. ( send-message-list
  3743. "Alpha 3"
  3744. "High"
  3745. "A3 Holy crapiscles"
  3746. 2000
  3747. "Delta 4"
  3748. "Normal"
  3749. "D4 Bridge out"
  3750. 6000
  3751. "Alpha 2"
  3752. "Normal"
  3753. "A2 Shivans incoming"
  3754. 6000
  3755. "#Command"
  3756. "Normal"
  3757. "CMD Deploying"
  3758. 6000
  3759. )
  3760. ( change-iff "Unknown" "Orpheus" )
  3761. ( change-iff-color
  3762. "Friendly"
  3763. "Unknown"
  3764. 128
  3765. 128
  3766. 128
  3767. "Orpheus"
  3768. )
  3769. )
  3770. +Name: Shivan Fury - Second Act!
  3771. +Repeat Count: 1
  3772. +Interval: 1
  3773.  
  3774. $Formula: ( when
  3775. ( is-event-true-delay
  3776. "Shivan Fury - Second Act!"
  3777. 0
  3778. )
  3779. ( add-goal
  3780. "Orpheus"
  3781. ( ai-play-dead 89 )
  3782. )
  3783. ( set-subsystem-strength
  3784. "Orpheus"
  3785. "<all engines>"
  3786. 0
  3787. )
  3788. ( beam-lock-all "Orpheus" )
  3789. ( turret-lock-all "Orpheus" )
  3790. ( protect-ship "Orpheus" )
  3791. ( beam-protect-ship "Orpheus" )
  3792. ( add-goal
  3793. "Delta"
  3794. ( ai-chase-any 89 )
  3795. )
  3796. ( add-goal
  3797. "Delta"
  3798. ( ai-ignore-new "Orpheus" 89 )
  3799. )
  3800. ( deactivate-glow-maps "Orpheus" )
  3801. ( deactivate-glow-points "Orpheus" )
  3802. )
  3803. +Name: Orpheus Disabled
  3804. +Repeat Count: 1
  3805. +Interval: 1
  3806.  
  3807. $Formula: ( when
  3808. ( is-event-true-delay
  3809. "Shivan Fury - Second Act!"
  3810. 5
  3811. )
  3812. ( do-nothing )
  3813. )
  3814. +Name: First Wave Cue
  3815. +Repeat Count: 1
  3816. +Interval: 1
  3817.  
  3818. $Formula: ( when ( false ) ( do-nothing ) )
  3819. +Name: OLD EVENT
  3820. +Repeat Count: 1
  3821. +Interval: 1
  3822.  
  3823. $Formula: ( when
  3824. ( is-event-true-delay
  3825. "Shivan Fury - Second Act!"
  3826. 69
  3827. )
  3828. ( do-nothing )
  3829. )
  3830. +Name: Beta Gamma Cue
  3831. +Repeat Count: 1
  3832. +Interval: 1
  3833.  
  3834. $Formula: ( when
  3835. ( has-arrived-delay 0 "Beta" )
  3836. ( ship-guardian-threshold
  3837. ( rand 15 30 )
  3838. "Beta 1"
  3839. )
  3840. ( ship-subsys-guardian-threshold
  3841. ( rand 15 30 )
  3842. "Beta 1"
  3843. "<all engines>"
  3844. )
  3845. )
  3846. +Name: Beta Gamma Arrived
  3847. +Repeat Count: 1
  3848. +Interval: 1
  3849.  
  3850. $Formula: ( when
  3851. ( is-event-true-delay
  3852. "Shivan Fury - Second Act!"
  3853. 46
  3854. )
  3855. ( do-nothing )
  3856. )
  3857. +Name: Vassago Cue
  3858. +Repeat Count: 1
  3859. +Interval: 1
  3860.  
  3861. $Formula: ( when
  3862. ( has-arrived-delay 2 "Vassago" )
  3863. ( fire-beam
  3864. "Vassago"
  3865. "turret01"
  3866. "Thunderhorse"
  3867. )
  3868. ( fire-beam
  3869. "Vassago"
  3870. "turret02"
  3871. "Thunderhorse"
  3872. )
  3873. ( send-message-list
  3874. "Alpha 2"
  3875. "High"
  3876. "A2 Vassago ho!"
  3877. 0
  3878. "#Command"
  3879. "Normal"
  3880. "CMD Uh ok"
  3881. 4000
  3882. )
  3883. ( add-goal
  3884. "Alpha"
  3885. ( ai-ignore-new "Vassago" 89 )
  3886. )
  3887. ( unprotect-ship "Mastaba" )
  3888. ( add-goal
  3889. "Delta"
  3890. ( ai-ignore-new "Vassago" 89 )
  3891. )
  3892. )
  3893. +Name: Vassago Arrived
  3894. +Repeat Count: 1
  3895. +Interval: 1
  3896.  
  3897. $Formula: ( when
  3898. ( is-destroyed-delay 0 "Thunderhorse" )
  3899. ( send-message-list
  3900. "Alpha 4"
  3901. "High"
  3902. "A4 Thunderhorse down"
  3903. 0
  3904. )
  3905. ( beam-free-all "Vassago" )
  3906. ( beam-lock
  3907. "Vassago"
  3908. "turret03"
  3909. "turret04"
  3910. )
  3911. )
  3912. +Name: Thunderhorse eats it
  3913. +Repeat Count: 1
  3914. +Interval: 1
  3915.  
  3916. $Formula: ( when ( false ) ( do-nothing ) )
  3917. +Name: THIS IS FALSE
  3918. +Repeat Count: 1
  3919. +Interval: 1
  3920.  
  3921. $Formula: ( when
  3922. ( false )
  3923. ( send-message
  3924. "Alpha 3"
  3925. "High"
  3926. "A3 New Fighters 2"
  3927. )
  3928. )
  3929. +Name: THIS IS TOO
  3930. +Repeat Count: 1
  3931. +Interval: 1
  3932.  
  3933. $Formula: ( when
  3934. ( is-event-true-delay
  3935. "Thunderhorse eats it"
  3936. 20
  3937. )
  3938. ( do-nothing )
  3939. )
  3940. +Name: Euryale Falls Back
  3941. +Repeat Count: 1
  3942. +Interval: 1
  3943.  
  3944. $Formula: ( when
  3945. ( has-arrived-delay 15 "Lemnos" )
  3946. ( do-nothing )
  3947. )
  3948. +Name: Third Wave Cue
  3949. +Repeat Count: 1
  3950. +Interval: 1
  3951. +Team: 0
  3952.  
  3953. $Formula: ( when
  3954. ( false )
  3955. ( send-message
  3956. "Beta 1"
  3957. "Normal"
  3958. "B1 New Fighters 3"
  3959. )
  3960. )
  3961. +Name: THERE IS NO SPOON
  3962. +Repeat Count: 1
  3963. +Interval: 1
  3964.  
  3965. $Formula: ( when
  3966. ( is-disabled-delay 0 "Orpheus" )
  3967. ( do-nothing )
  3968. )
  3969. +Name: Disable Orpheus?
  3970. +Repeat Count: 1
  3971. +Interval: 1
  3972. +Objective: XSTR("Disable Orpheus (F12)", -1)
  3973. +Team: 0
  3974.  
  3975. $Formula: ( when
  3976. ( is-disabled-delay 0 "Thunderhorse" )
  3977. ( do-nothing )
  3978. )
  3979. +Name: Capture Thunderhorse?
  3980. +Repeat Count: 1
  3981. +Interval: 1
  3982. +Objective: XSTR("Disable Thunderhorse (F11)", -1)
  3983.  
  3984. $Formula: ( when
  3985. ( is-destroyed-delay 0 "Harlequin" )
  3986. ( send-message-list
  3987. "#Command"
  3988. "High"
  3989. "CMD Good job"
  3990. 0
  3991. )
  3992. )
  3993. +Name: Destroy Harlequin
  3994. +Repeat Count: 1
  3995. +Interval: 1
  3996. +Objective: XSTR("Destroy Harlequin", -1)
  3997.  
  3998. $Formula: ( when
  3999. ( and
  4000. ( has-departed-delay 0 "Orpheus" )
  4001. ( is-event-true-delay
  4002. "Orpheus Friendly :)"
  4003. 0
  4004. ( is-event-true-delay
  4005. "Orpheus Friendly :)"
  4006. 0
  4007. )
  4008. )
  4009. ( not
  4010. ( is-event-true-delay
  4011. "Azrael Docked"
  4012. 0
  4013. ( true )
  4014. )
  4015. )
  4016. )
  4017. ( do-nothing )
  4018. )
  4019. +Name: Protect Orpheus
  4020. +Repeat Count: 1
  4021. +Interval: 1
  4022. +Objective: XSTR("Protect Orpheus (F12)", -1)
  4023.  
  4024. $Formula: ( when
  4025. ( and
  4026. ( is-event-true-delay
  4027. "Shivan Fury - Second Act!"
  4028. 87
  4029. )
  4030. ( not
  4031. ( is-event-true-delay
  4032. "Azrael Docked"
  4033. 0
  4034. )
  4035. )
  4036. )
  4037. ( send-message-list
  4038. "Orpheus"
  4039. "High"
  4040. "ORF The Plan"
  4041. 0
  4042. "#Command"
  4043. "Normal"
  4044. "CMD Reading you"
  4045. 4000
  4046. "Orpheus"
  4047. "Normal"
  4048. "ORF Need to get out"
  4049. 4000
  4050. "#Command"
  4051. "Normal"
  4052. "CMD He's alive?"
  4053. 4000
  4054. "Orpheus"
  4055. "Normal"
  4056. "ORF Yes"
  4057. 4000
  4058. "#Command"
  4059. "Normal"
  4060. "CMD Lemnos incoming"
  4061. 4000
  4062. "#Lemnos"
  4063. "Normal"
  4064. "LEM Roger that"
  4065. 4000
  4066. )
  4067. )
  4068. +Name: Orpheus Alive - Act Three
  4069. +Repeat Count: 1
  4070. +Interval: 1
  4071.  
  4072. $Formula: ( when
  4073. ( is-event-true-delay
  4074. "Orpheus Alive - Act Three"
  4075. 20
  4076. )
  4077. ( change-iff "Friendly" "Orpheus" )
  4078. )
  4079. +Name: Orpheus Friendly :)
  4080. +Repeat Count: 1
  4081. +Interval: 1
  4082.  
  4083. $Formula: ( when
  4084. ( is-event-true-delay
  4085. "Orpheus Alive - Act Three"
  4086. 71
  4087. )
  4088. ( do-nothing )
  4089. )
  4090. +Name: Lemnos Cue
  4091. +Repeat Count: 1
  4092. +Interval: 1
  4093.  
  4094. $Formula: ( when
  4095. ( has-arrived-delay 2 "Lemnos" )
  4096. ( beam-free-all "Lemnos" )
  4097. ( send-message-list
  4098. "Lemnos"
  4099. "High"
  4100. "LEM I'm here"
  4101. 0
  4102. )
  4103. ( unprotect-ship "Vassago" )
  4104. ( add-goal
  4105. "Vassago"
  4106. ( ai-waypoints-once
  4107. "Vassago1Escape"
  4108. 89
  4109. )
  4110. )
  4111. ( cap-waypoint-speed "Vassago" 2 )
  4112. )
  4113. +Name: Lemnos Arrives
  4114. +Repeat Count: 1
  4115. +Interval: 1
  4116.  
  4117. $Formula: ( when
  4118. ( and
  4119. ( has-arrived-delay 10 "Lemnos" )
  4120. ( not
  4121. ( is-event-true-delay
  4122. "Azrael Docked"
  4123. 0
  4124. )
  4125. )
  4126. )
  4127. ( send-message-list
  4128. "Lemnos"
  4129. "High"
  4130. "LEM Hell!"
  4131. 0
  4132. "#Command"
  4133. "Normal"
  4134. "CMD Move!"
  4135. 4000
  4136. "Orpheus"
  4137. "Normal"
  4138. "ORF Give us a second"
  4139. 4000
  4140. )
  4141. )
  4142. +Name: Orpheus MOVE
  4143. +Repeat Count: 1
  4144. +Interval: 1
  4145. +Team: 0
  4146.  
  4147. $Formula: ( when
  4148. ( true )
  4149. ( set-subsystem-strength
  4150. "Orpheus"
  4151. "<all engines>"
  4152. 100
  4153. )
  4154. ( unprotect-ship "Orpheus" )
  4155. ( add-goal
  4156. "Orpheus"
  4157. ( ai-waypoints-once
  4158. "Orpheus Escape"
  4159. 89
  4160. )
  4161. )
  4162. ( cap-waypoint-speed "Orpheus" 10 )
  4163. ( send-message-list
  4164. "Orpheus"
  4165. "High"
  4166. "ORF Engines Online"
  4167. 0
  4168. )
  4169. ( add-goal
  4170. "Libra"
  4171. ( ai-chase "Orpheus" 89 )
  4172. )
  4173. )
  4174. +Name: Engines ONLINE
  4175. +Repeat Count: 1
  4176. +Interval: 1
  4177. +Chained: 30
  4178.  
  4179. $Formula: ( when
  4180. ( and
  4181. ( is-event-true-delay
  4182. "Engines ONLINE"
  4183. 0
  4184. )
  4185. ( is-event-true-delay
  4186. "Orpheus Alive - Act Three"
  4187. 162
  4188. )
  4189. ( not
  4190. ( is-event-true-delay
  4191. "Azrael Docked"
  4192. 0
  4193. )
  4194. )
  4195. )
  4196. ( send-message-list
  4197. "Lemnos"
  4198. "High"
  4199. "LEM Subspaaace"
  4200. 0
  4201. "#Command"
  4202. "Normal"
  4203. "CMD Oh no"
  4204. 4000
  4205. )
  4206. ( add-goal
  4207. "Lemnos"
  4208. ( ai-waypoints-once "Deimos Path" 89 )
  4209. )
  4210. )
  4211. +Name: Vassago Retreat Start
  4212. +Repeat Count: 1
  4213. +Interval: 1
  4214. +Team: 0
  4215.  
  4216. $Formula: ( when ( true ) ( do-nothing ) )
  4217. +Name: Vassago1 Jumpout
  4218. +Repeat Count: 1
  4219. +Interval: 1
  4220. +Chained: 5
  4221.  
  4222. $Formula: ( when
  4223. ( true )
  4224. ( ship-copy-damage
  4225. "Vassago"
  4226. "Vassago#2"
  4227. )
  4228. )
  4229. +Name: Record Damage
  4230. +Repeat Count: 1
  4231. +Interval: 1
  4232. +Chained: 3
  4233.  
  4234. $Formula: ( when
  4235. ( and
  4236. ( is-event-true-delay
  4237. "Vassago1 Jumpout"
  4238. 0
  4239. )
  4240. ( is-event-true-delay
  4241. "Orpheus Alive - Act Three"
  4242. 193
  4243. )
  4244. )
  4245. ( do-nothing )
  4246. )
  4247. +Name: Vassago2 Arrive Cue
  4248. +Repeat Count: 1
  4249. +Interval: 1
  4250. +Team: 0
  4251.  
  4252. $Formula: ( when
  4253. ( has-arrived-delay 3 "Vassago#2" )
  4254. ( beam-free-all "Vassago#2" )
  4255. ( send-message-list
  4256. "Lemnos"
  4257. "High"
  4258. "LEM Incoming ship!"
  4259. 0
  4260. "Orpheus"
  4261. "Normal"
  4262. "ORF NOW! JUMP!"
  4263. 4000
  4264. )
  4265. )
  4266. +Name: Vassago2 BFA
  4267. +Repeat Count: 1
  4268. +Interval: 1
  4269. +Team: 0
  4270.  
  4271. $Formula: ( when
  4272. ( and
  4273. ( is-event-true-delay
  4274. "Orpheus Alive - Act Three"
  4275. 202
  4276. )
  4277. ( not
  4278. ( is-event-true-delay
  4279. "Azrael Docked"
  4280. 0
  4281. )
  4282. )
  4283. ( not
  4284. ( is-destroyed-delay 0 "Orpheus" )
  4285. )
  4286. )
  4287. ( send-message-list
  4288. "Lemnos"
  4289. "High"
  4290. "LEM Orpheus away"
  4291. 0
  4292. )
  4293. )
  4294. +Name: Orpheus Jumpout
  4295. +Repeat Count: 1
  4296. +Interval: 1
  4297. +Team: 0
  4298.  
  4299. $Formula: ( when
  4300. ( has-departed-delay 6 "Orpheus" )
  4301. ( send-message-list
  4302. "#Command"
  4303. "High"
  4304. "CMD Mission Complete"
  4305. 0
  4306. )
  4307. ( key-reset "Alt-J" )
  4308. )
  4309. +Name: Orpheus Captured
  4310. +Repeat Count: 1
  4311. +Interval: 1
  4312. +Team: 0
  4313.  
  4314. $Formula: ( when
  4315. ( or
  4316. ( is-event-true-delay
  4317. "Orpheus Captured"
  4318. 0
  4319. )
  4320. ( is-event-true-delay
  4321. "Azrael Docked"
  4322. 5
  4323. )
  4324. ( is-event-true-delay
  4325. "Orpheus Destroyed"
  4326. 5
  4327. )
  4328. )
  4329. ( do-nothing )
  4330. )
  4331. +Name: GTVA Jumpout Cue
  4332. +Repeat Count: 1
  4333. +Interval: 1
  4334. +Team: 0
  4335.  
  4336. $Formula: ( when
  4337. ( has-departed-delay 0 "Alpha 1" )
  4338. ( do-nothing )
  4339. )
  4340. +Name: Return to Base
  4341. +Repeat Count: 1
  4342. +Interval: 1
  4343. +Chained: 0
  4344. +Objective: XSTR("Return to Base", -1)
  4345. +Team: 0
  4346.  
  4347. $Formula: ( when ( true ) ( do-nothing ) )
  4348. +Name: -Capturing The Orpheus-
  4349. +Repeat Count: 1
  4350. +Interval: 1
  4351. +Team: 0
  4352.  
  4353. $Formula: ( when
  4354. ( is-event-true-delay
  4355. "Shivan Fury - Second Act!"
  4356. 54
  4357. )
  4358. ( do-nothing )
  4359. )
  4360. +Name: Azrael Cue
  4361. +Repeat Count: 1
  4362. +Interval: 1
  4363. +Team: 0
  4364.  
  4365. $Formula: ( when-argument
  4366. ( random-multiple-of
  4367. "Cancer 1"
  4368. "Cancer 2"
  4369. "Cancer 3"
  4370. )
  4371. ( and
  4372. ( string-equals
  4373. "@currentlyDocking[Alpha 1]"
  4374. "Alpha 1"
  4375. )
  4376. ( has-arrived-delay 2 "Cancer" )
  4377. ( <
  4378. ( distance "Az Approach:1" "Cancer" )
  4379. 1000
  4380. )
  4381. ( true )
  4382. )
  4383. ( add-goal
  4384. "<argument>"
  4385. ( ai-dock
  4386. "Orpheus"
  4387. "dockpoint 1"
  4388. "dock01"
  4389. 89
  4390. )
  4391. )
  4392. ( invalidate-argument "<argument>" )
  4393. ( modify-variable
  4394. "@currentlyDocking[Alpha 1]"
  4395. "<argument>"
  4396. )
  4397. )
  4398. +Name: Azrael Docking Order
  4399. +Repeat Count: 99999
  4400. +Trigger Count: 99999
  4401. +Interval: 1
  4402. +Team: 0
  4403.  
  4404. $Formula: ( when
  4405. ( and
  4406. ( not
  4407. ( string-equals
  4408. "@currentlyDocking[Alpha 1]"
  4409. "Alpha 1"
  4410. )
  4411. )
  4412. ( is-destroyed-delay
  4413. 0
  4414. "@currentlyDocking[Alpha 1]"
  4415. )
  4416. ( false )
  4417. )
  4418. ( modify-variable
  4419. "@currentlyDocking[Alpha 1]"
  4420. "Alpha 1"
  4421. )
  4422. ( send-message-list
  4423. "#DEBUG"
  4424. "High"
  4425. "DEBUG Target Dead"
  4426. 0
  4427. )
  4428. )
  4429. +Name: Azrael Dies
  4430. +Repeat Count: 99999
  4431. +Trigger Count: 99999
  4432. +Interval: 1
  4433. +Team: 0
  4434.  
  4435. $Formula: ( when
  4436. ( has-docked-delay
  4437. "@currentlyDocking[Alpha 1]"
  4438. "Orpheus"
  4439. 1
  4440. 0
  4441. )
  4442. ( add-goal
  4443. "@currentlyDocking[Alpha 1]"
  4444. ( ai-play-dead 89 )
  4445. )
  4446. ( send-message-list
  4447. "#Command"
  4448. "High"
  4449. "CMD Shivans boarding"
  4450. 0
  4451. )
  4452. )
  4453. +Name: Azrael Docked
  4454. +Repeat Count: 1
  4455. +Interval: 1
  4456.  
  4457. $Formula: ( when
  4458. ( is-event-true-delay
  4459. "Shivan Fury - Second Act!"
  4460. 3
  4461. )
  4462. ( do-nothing )
  4463. )
  4464. +Name: 1st Wave Cue
  4465. +Repeat Count: 1
  4466. +Interval: 1
  4467.  
  4468. $Formula: ( when
  4469. ( and
  4470. ( percent-ships-destroyed
  4471. 80
  4472. "Aquarius"
  4473. "Taurus"
  4474. "Pisces"
  4475. )
  4476. ( is-event-true-delay
  4477. "Orpheus Alive - Act Three"
  4478. 0
  4479. )
  4480. )
  4481. ( do-nothing )
  4482. )
  4483. +Name: 2nd Wave Cue
  4484. +Repeat Count: 1
  4485. +Interval: 1
  4486.  
  4487. $Formula: ( when
  4488. ( percent-ships-destroyed
  4489. 85
  4490. "Libra"
  4491. "Capricorn"
  4492. "Leo"
  4493. )
  4494. ( do-nothing )
  4495. )
  4496. +Name: 3rd Wave Cue
  4497. +Repeat Count: 1
  4498. +Interval: 1
  4499.  
  4500. $Formula: ( when
  4501. ( has-arrived-delay 2 "Cancer" )
  4502. ( send-message-list
  4503. "Alpha 3"
  4504. "High"
  4505. "A3 Azrael Launch"
  4506. 0
  4507. "Alpha 3"
  4508. "Normal"
  4509. "B1 Trying to dock?"
  4510. 5000
  4511. "#Command"
  4512. "Normal"
  4513. "CMD Whatever"
  4514. 5000
  4515. )
  4516. ( add-remove-escort "Cancer 1" 50 )
  4517. ( add-remove-escort "Cancer 2" 50 )
  4518. ( add-remove-escort "Cancer 3" 50 )
  4519. ( cap-waypoint-speed "Cancer 1" 25 )
  4520. ( cap-waypoint-speed "Cancer 2" 25 )
  4521. ( cap-waypoint-speed "Cancer 3" 25 )
  4522. )
  4523. +Name: Az Arrived
  4524. +Repeat Count: 1
  4525. +Interval: 1
  4526. +Team: 0
  4527.  
  4528. $Formula: ( when
  4529. ( and
  4530. ( has-arrived-delay 0 "Lemnos" )
  4531. ( is-event-true-delay
  4532. "GTVA Jumpout Cue"
  4533. 5
  4534. )
  4535. )
  4536. ( send-message
  4537. "Lemnos"
  4538. "High"
  4539. "ZED Jumping out"
  4540. )
  4541. )
  4542. +Name: Lemnos Leaving
  4543. +Repeat Count: 1
  4544. +Interval: 1
  4545. +Team: 0
  4546.  
  4547. $Formula: ( when
  4548. ( and
  4549. ( is-event-true-delay
  4550. "Azrael Docked"
  4551. 5
  4552. )
  4553. ( not
  4554. ( has-arrived-delay 0 "Lemnos" )
  4555. )
  4556. )
  4557. ( send-message
  4558. "#Command"
  4559. "High"
  4560. "CMD Lemnos abort"
  4561. )
  4562. )
  4563. +Name: Don't go in Lemnos!
  4564. +Repeat Count: 1
  4565. +Interval: 1
  4566. +Team: 0
  4567.  
  4568. $Formula: ( when
  4569. ( is-destroyed-delay 0 "Cancer" )
  4570. ( do-nothing )
  4571. )
  4572. +Name: Destroy Cancer
  4573. +Repeat Count: 1
  4574. +Interval: 1
  4575. +Objective: XSTR("Destroy Cancer (F10)", -1)
  4576. +Team: 0
  4577.  
  4578. $Formula: ( when
  4579. ( is-destroyed-delay 0 "Aries" )
  4580. ( do-nothing )
  4581. )
  4582. +Name: Destroy Aries
  4583. +Repeat Count: 1
  4584. +Interval: 1
  4585. +Objective: XSTR("Destroy Aries", -1)
  4586.  
  4587. $Formula: ( when
  4588. ( is-destroyed-delay 0 "Taurus" )
  4589. ( do-nothing )
  4590. )
  4591. +Name: Destroy Taurus
  4592. +Repeat Count: 1
  4593. +Interval: 1
  4594. +Team: 0
  4595.  
  4596. $Formula: ( when
  4597. ( is-destroyed-delay 0 "Pisces" )
  4598. ( do-nothing )
  4599. )
  4600. +Name: Destroy Pisces
  4601. +Repeat Count: 1
  4602. +Interval: 1
  4603.  
  4604. $Formula: ( when
  4605. ( is-destroyed-delay 0 "Aquarius" )
  4606. ( do-nothing )
  4607. )
  4608. +Name: Destroy Aquarius
  4609. +Repeat Count: 1
  4610. +Interval: 1
  4611. +Team: 0
  4612.  
  4613. $Formula: ( when
  4614. ( is-destroyed-delay 0 "Leo" )
  4615. ( do-nothing )
  4616. )
  4617. +Name: Destroy Leo
  4618. +Repeat Count: 1
  4619. +Interval: 1
  4620.  
  4621. $Formula: ( when
  4622. ( is-destroyed-delay 0 "Libra" )
  4623. ( do-nothing )
  4624. )
  4625. +Name: Destroy Libra
  4626. +Repeat Count: 1
  4627. +Interval: 1
  4628. +Team: 0
  4629.  
  4630. $Formula: ( when
  4631. ( is-destroyed-delay 0 "Capricorn" )
  4632. ( do-nothing )
  4633. )
  4634. +Name: Destroy Capricorn
  4635. +Repeat Count: 1
  4636. +Interval: 1
  4637.  
  4638. $Formula: ( when
  4639. ( is-destroyed-delay 0 "Sagittarius" )
  4640. ( do-nothing )
  4641. )
  4642. +Name: Destroy Sagittarius
  4643. +Repeat Count: 1
  4644. +Interval: 1
  4645. +Team: 0
  4646.  
  4647. $Formula: ( when
  4648. ( is-destroyed-delay 0 "Virgo" )
  4649. ( do-nothing )
  4650. )
  4651. +Name: Destroy Virgo
  4652. +Repeat Count: 1
  4653. +Interval: 1
  4654.  
  4655. $Formula: ( when
  4656. ( is-destroyed-delay 0 "Scorpio" )
  4657. ( do-nothing )
  4658. )
  4659. +Name: Destroy Scorpio
  4660. +Repeat Count: 1
  4661. +Interval: 1
  4662. +Team: 0
  4663.  
  4664. $Formula: ( when
  4665. ( is-destroyed-delay 0 "Gemini" )
  4666. ( do-nothing )
  4667. )
  4668. +Name: Destroy Gemini
  4669. +Repeat Count: 1
  4670. +Interval: 1
  4671.  
  4672. $Formula: ( when
  4673. ( has-departed-delay 0 "Lemnos" )
  4674. ( do-nothing )
  4675. )
  4676. +Name: Protect Lemnos
  4677. +Repeat Count: 1
  4678. +Interval: 1
  4679. +Objective: XSTR("Protect Lemnos (F9)", -1)
  4680. +Team: 0
  4681.  
  4682. $Formula: ( when
  4683. ( is-destroyed-delay 0 "Orpheus" )
  4684. ( send-message
  4685. "#Command"
  4686. "High"
  4687. "CMD Orf Destroyed"
  4688. )
  4689. )
  4690. +Name: Orpheus Destroyed
  4691. +Repeat Count: 1
  4692. +Interval: 1
  4693. +Team: 0
  4694.  
  4695. $Formula: ( when
  4696. ( or
  4697. ( is-event-true-delay
  4698. "Orpheus Destroyed"
  4699. 5
  4700. )
  4701. ( is-event-true-delay
  4702. "Azrael Docked"
  4703. 5
  4704. )
  4705. )
  4706. ( close-sound-from-file ( true ) )
  4707. ( fade-out 5000 )
  4708. )
  4709. +Name: Force End Mission - PHAIL
  4710. +Repeat Count: 1
  4711. +Interval: 1
  4712. +Team: 0
  4713.  
  4714. $Formula: ( when ( true ) ( end-mission ) )
  4715. +Name: END MISSION
  4716. +Repeat Count: 1
  4717. +Interval: 1
  4718. +Chained: 5
  4719.  
  4720. $Formula: ( when
  4721. ( and
  4722. ( is-destroyed-delay 0 "Alpha 1" )
  4723. ( true )
  4724. )
  4725. ( close-sound-from-file ( true ) )
  4726. ( fade-out 2000 )
  4727. )
  4728. +Name: Alpha 1 Dies
  4729. +Repeat Count: 1
  4730. +Interval: 1
  4731. +Team: 0
  4732.  
  4733. $Formula: ( when ( true ) ( end-mission ) )
  4734. +Name: KILLIT
  4735. +Repeat Count: 1
  4736. +Interval: 1
  4737. +Chained: 2
  4738.  
  4739. $Formula: ( when
  4740. ( and
  4741. ( is-event-true-delay
  4742. "Orpheus Captured"
  4743. 0
  4744. )
  4745. ( key-pressed "Alt-J" )
  4746. )
  4747. ( protect-ship "Alpha 1" )
  4748. )
  4749. +Name: Protect Player During Warpout
  4750. +Repeat Count: 1
  4751. +Interval: 1
  4752. +Team: 0
  4753.  
  4754. $Formula: ( when
  4755. ( true )
  4756. ( unprotect-ship "Alpha 1" )
  4757. )
  4758. +Name: Unprotect
  4759. +Repeat Count: 1
  4760. +Interval: 1
  4761. +Chained: 12
  4762.  
  4763. $Formula: ( when
  4764. ( has-arrived-delay 3 "Aries" )
  4765. ( send-message-list
  4766. "#Command"
  4767. "High"
  4768. "CMD Incoming Seraphim"
  4769. 0
  4770. )
  4771. )
  4772. +Name: Aries Arrived
  4773. +Repeat Count: 1
  4774. +Interval: 1
  4775.  
  4776. $Formula: ( when
  4777. ( and
  4778. ( is-event-true-delay
  4779. "Orpheus Captured"
  4780. 0
  4781. )
  4782. ( is-event-true-delay
  4783. "GTVA Jumpout Cue"
  4784. 0
  4785. )
  4786. ( not
  4787. ( is-event-true-delay
  4788. "Alpha 1 Dies"
  4789. 0
  4790. )
  4791. )
  4792. )
  4793. ( tech-add-ships
  4794. "GTCv Deimos"
  4795. "SC Cain"
  4796. )
  4797. )
  4798. +Name: CAMPAIGN: Allow Advance
  4799. +Repeat Count: 1
  4800. +Interval: 1
  4801.  
  4802. $Formula: ( when ( false ) ( do-nothing ) )
  4803. +Name: Dis Cue
  4804. +Repeat Count: 1
  4805. +Interval: 1
  4806. +Team: 0
  4807.  
  4808. $Formula: ( when ( false ) ( do-nothing ) )
  4809. +Name: Dis is here
  4810. +Repeat Count: 1
  4811. +Interval: 1
  4812.  
  4813. $Formula: ( when
  4814. ( and
  4815. ( destroyed-or-departed-delay
  4816. 0
  4817. "Taurus"
  4818. "Pisces"
  4819. "Aquarius"
  4820. "Leo"
  4821. "Libra"
  4822. "Capricorn"
  4823. "Gemini"
  4824. "Scorpio"
  4825. "Sagittarius"
  4826. "Virgo"
  4827. )
  4828. ( is-event-true-delay
  4829. "Shivan Fury - Second Act!"
  4830. 2
  4831. )
  4832. )
  4833. ( do-nothing )
  4834. )
  4835. +Name: Engage Shivan Fighters
  4836. +Repeat Count: 1
  4837. +Interval: 1
  4838. +Objective: XSTR("Engage Shivan Fighters", -1)
  4839.  
  4840. $Formula: ( when
  4841. ( is-cargo-known-delay 0 "VCP 456" )
  4842. ( modify-variable
  4843. @spoonsFound[0]
  4844. ( + @spoonsFound[0] 1 )
  4845. )
  4846. )
  4847. +Name: Lock Vassago Beams
  4848. +Repeat Count: 1
  4849. +Interval: 1
  4850.  
  4851. #Goals ;! 2 total
  4852.  
  4853. $Type: Primary
  4854. +Name: Capture Orpheus
  4855. $MessageNew: XSTR("Capture Orpheus", -1)
  4856. $end_multi_text
  4857. $Formula: ( and
  4858. ( has-departed-delay 0 "Orpheus" )
  4859. ( not
  4860. ( is-event-true-delay
  4861. "Azrael Docked"
  4862. 0
  4863. )
  4864. )
  4865. )
  4866. +No music
  4867.  
  4868. $Type: Primary
  4869. +Name: Capture Thunderhorse
  4870. $MessageNew: XSTR("Capture Thunderhorse", -1)
  4871. $end_multi_text
  4872. $Formula: ( has-departed-delay 0 "Thunderhorse" )
  4873.  
  4874. #Waypoints ;! 14 lists total
  4875.  
  4876. $Name: Cutscene Path
  4877. $List: ( ;! 1 points in list
  4878. ( 268.107727, 118.618050, 4076.975830 )
  4879. )
  4880.  
  4881. $Name: Point Path
  4882. $List: ( ;! 1 points in list
  4883. ( 519.994385, 313.315247, 4080.165771 )
  4884. )
  4885.  
  4886. $Name: Evade Path
  4887. $List: ( ;! 1 points in list
  4888. ( 221.922546, 0.043545, 3081.706055 )
  4889. )
  4890.  
  4891. $Name: Aeolus Path
  4892. $List: ( ;! 1 points in list
  4893. ( 1014.450989, 393.036774, 4257.985352 )
  4894. )
  4895.  
  4896. $Name: Limping Path
  4897. $List: ( ;! 2 points in list
  4898. ( -711.349976, 12.946187, 3915.026855 )
  4899. ( 129.899994, -550.000000, 3742.600098 )
  4900. )
  4901.  
  4902. $Name: Vassago Path
  4903. $List: ( ;! 1 points in list
  4904. ( 491.739624, 196.128662, 5002.548340 )
  4905. )
  4906.  
  4907. $Name: Deimos Path
  4908. $List: ( ;! 1 points in list
  4909. ( 429.000000, -2000.000000, 4375.600098 )
  4910. )
  4911.  
  4912. $Name: Harle Path
  4913. $List: ( ;! 3 points in list
  4914. ( -104.583000, 500.000183, 6522.191895 )
  4915. ( 753.759888, 125.332672, 4066.721436 )
  4916. ( -34.998474, 493.341492, 3873.757324 )
  4917. )
  4918.  
  4919. $Name: Transport Idle Path A
  4920. $List: ( ;! 5 points in list
  4921. ( 987.799988, 200.000000, 3731.500000 )
  4922. ( 829.791016, 199.999817, 3874.230225 )
  4923. ( 475.145813, 200.000000, 3847.938477 )
  4924. ( 445.277191, 199.999786, 3584.527832 )
  4925. ( 557.537659, 200.000061, 3420.335449 )
  4926. )
  4927.  
  4928. $Name: Transport Idle Path B
  4929. $List: ( ;! 5 points in list
  4930. ( 1072.300049, 100.000000, 3641.699951 )
  4931. ( 920.241638, 100.000122, 3464.309326 )
  4932. ( 698.378540, 100.000031, 3393.659912 )
  4933. ( 501.765198, 100.000107, 3423.125977 )
  4934. ( 359.153198, 100.000008, 3765.968262 )
  4935. )
  4936.  
  4937. $Name: Vassago Escape
  4938. $List: ( ;! 1 points in list
  4939. ( -50.011562, -300.000000, 2814.971924 )
  4940. )
  4941.  
  4942. $Name: Orpheus Escape
  4943. $List: ( ;! 1 points in list
  4944. ( 927.310425, -1181.818481, 3730.387939 )
  4945. )
  4946.  
  4947. $Name: Vassago1Escape
  4948. $List: ( ;! 1 points in list
  4949. ( 3052.437012, 800.000000, 2204.934326 )
  4950. )
  4951.  
  4952. $Name: Az Approach
  4953. $List: ( ;! 1 points in list
  4954. ( 1013.714905, 274.999969, 3790.267822 )
  4955. )
  4956.  
  4957. #Messages ;! 62 total
  4958.  
  4959.  
  4960. $Name: ORF Attention
  4961. $Team: -1
  4962. $MessageNew: XSTR("Attention, incoming GTVA fighters: Hold your position, do not approach further.", -1)
  4963. $end_multi_text
  4964. +AVI Name: Head-CM06
  4965. +Wave Name: emptymsg.wav
  4966.  
  4967. $Name: CMD No authority
  4968. $Team: -1
  4969. $MessageNew: XSTR("You have no authority, Orpheus. This is your last warning, surrender immediately.", -1)
  4970. $end_multi_text
  4971. +AVI Name: Head-CM2
  4972. +Wave Name: emptymsg.wav
  4973.  
  4974. $Name: ORF Not so fast
  4975. $Team: -1
  4976. $MessageNew: XSTR("I do not wish for a confrontation. As you can see I have spared the lives of the Vasudans. My ship will surrender at the appropriate time. Our mission is not yet complete.", -1)
  4977. $end_multi_text
  4978. +AVI Name: Head-CM06
  4979. +Wave Name: emptymsg.wav
  4980.  
  4981. $Name: CMD Dammit
  4982. $Team: -1
  4983. $MessageNew: XSTR("Your games end here, Orpheus.", -1)
  4984. $end_multi_text
  4985. +AVI Name: Head-CM2
  4986. +Wave Name: emptymsg.wav
  4987.  
  4988. $Name: CMD Once that's done
  4989. $Team: -1
  4990. $MessageNew: XSTR("Delta wing is on their way. Clear the area for them by destroying the Harlequin.", -1)
  4991. $end_multi_text
  4992. +AVI Name: Head-CM2
  4993. +Wave Name: emptymsg.wav
  4994.  
  4995. $Name: A3 What about
  4996. $Team: -1
  4997. $MessageNew: XSTR("What about the Thunderhorse, Command? It looks like she's trying to dock with that Shivan cruiser...", -1)
  4998. $end_multi_text
  4999. +AVI Name: Head-TP8
  5000. +Wave Name: emptymsg.wav
  5001.  
  5002. $Name: CMD Disable that too
  5003. $Team: -1
  5004. $MessageNew: XSTR("Have Delta wing disable her too. It sounded like Rachmann was on that freighter. He's one of our primary targets.", -1)
  5005. $end_multi_text
  5006. +AVI Name: Head-CM2
  5007. +Wave Name: emptymsg.wav
  5008.  
  5009. $Name: D1 In Position
  5010. $Team: -1
  5011. $MessageNew: XSTR("Delta wing here. We're beginning the attack on the Orpheus.", -1)
  5012. $end_multi_text
  5013. +AVI Name: Head-TP7
  5014. +Wave Name: emptymsg.wav
  5015.  
  5016. $Name: ORF You don't understand
  5017. $Team: -1
  5018. $MessageNew: XSTR("You don't understand! You can't understand! What we're trying to do... This isn't about rebellion, or your stupid alliance! Let us finish what we started!", -1)
  5019. $end_multi_text
  5020. +AVI Name: Head-CM06
  5021. +Wave Name: emptymsg.wav
  5022.  
  5023. $Name: CMD No! It's a bluff
  5024. $Team: -1
  5025. $MessageNew: XSTR("Then surrender, Orpheus. Bring this all to an end now!", -1)
  5026. $end_multi_text
  5027. +AVI Name: Head-CM2
  5028. +Wave Name: emptymsg.wav
  5029.  
  5030. $Name: A3 Holy crapiscles
  5031. $Team: -1
  5032. $MessageNew: XSTR("The Shivan cruiser has opened fire! The Orpheus is taking direct fire!", -1)
  5033. $end_multi_text
  5034. +AVI Name: Head-TP8
  5035. +Wave Name: emptymsg.wav
  5036.  
  5037. $Name: D4 Bridge out
  5038. $Team: -1
  5039. $MessageNew: XSTR("She's dead in the water! Direct hit to her bridge section!", -1)
  5040. $end_multi_text
  5041. +AVI Name: Head-TP2
  5042. +Wave Name: emptymsg.wav
  5043.  
  5044. $Name: A2 Shivans incoming
  5045. $Team: -1
  5046. $MessageNew: XSTR("Three wings of Shivan fighters jumping in! We need reinforcements ASAP, Command!", -1)
  5047. $end_multi_text
  5048. +AVI Name: Head-TP5
  5049. +Wave Name: emptymsg.wav
  5050.  
  5051. $Name: CMD Deploying
  5052. $Team: -1
  5053. $MessageNew: XSTR("Beta and Gamma are being sortied now. Keep the Shivan fighters occupied.", -1)
  5054. $end_multi_text
  5055. +AVI Name: Head-CM2
  5056. +Wave Name: emptymsg.wav
  5057.  
  5058. $Name: A2 Vassago ho!
  5059. $Team: -1
  5060. $MessageNew: XSTR("Contact, Ravana destroyer. It's the Vassago! Requesting heavier reinforcements!", -1)
  5061. $end_multi_text
  5062. +AVI Name: Head-TP5
  5063. +Wave Name: emptymsg.wav
  5064.  
  5065. $Name: CMD Uh ok
  5066. $Team: -1
  5067. $MessageNew: XSTR("The GTCv Lemnos will join you as soon as they are able.", -1)
  5068. $end_multi_text
  5069. +AVI Name: Head-CM2
  5070. +Wave Name: emptymsg.wav
  5071.  
  5072. $Name: A4 Thunderhorse down
  5073. $Team: -1
  5074. $MessageNew: XSTR("The Thunderhorse has been destroyed. She didn't stand a bloody chance.", -1)
  5075. $end_multi_text
  5076. +AVI Name: Head-TP1
  5077. +Wave Name: emptymsg.wav
  5078.  
  5079. $Name: A3 Azrael Launch
  5080. $Team: -1
  5081. $MessageNew: XSTR("Incoming Azrael transports. What the hell are they doing?", -1)
  5082. $end_multi_text
  5083. +AVI Name: Head-TP8
  5084. +Wave Name: emptymsg.wav
  5085.  
  5086. $Name: B1 Trying to dock?
  5087. $Team: -1
  5088. $MessageNew: XSTR("They're heading for the Orpheus. I think they're trying to capture it!", -1)
  5089. $end_multi_text
  5090. +AVI Name: Head-TP8
  5091. +Wave Name: emptymsg.wav
  5092.  
  5093. $Name: A2 Now you're crazy
  5094. $Team: -1
  5095. $MessageNew: XSTR("Now you're just talking crazy.", -1)
  5096. $end_multi_text
  5097. +AVI Name: Head-TP5
  5098. +Wave Name: emptymsg.wav
  5099.  
  5100. $Name: CMD Whatever
  5101. $Team: -1
  5102. $MessageNew: XSTR("Defend the Orpheus from those transports. We need to know what's on that cruiser.", -1)
  5103. $end_multi_text
  5104. +AVI Name: Head-CM2
  5105. +Wave Name: emptymsg.wav
  5106.  
  5107. $Name: ORF We can't
  5108. $Team: -1
  5109. $MessageNew: XSTR("I told you we can't! It would be your end! There's no time. Don't you see it? Don't you hear it?!", -1)
  5110. $end_multi_text
  5111. +AVI Name: Head-CM06
  5112. +Wave Name: emptymsg.wav
  5113.  
  5114. $Name: A2 Another wing
  5115. $Team: -1
  5116. $MessageNew: XSTR("Another wing of Azrael transports is jumping in. Recommend we prioritize them.", -1)
  5117. $end_multi_text
  5118. +AVI Name: Head-TP5
  5119. +Wave Name: emptymsg.wav
  5120.  
  5121. $Name: A3 New Fighters 2
  5122. $Team: -1
  5123. $MessageNew: XSTR("New wings of fighters are being launched. Maras and Aeshmas.", -1)
  5124. $end_multi_text
  5125. +AVI Name: Head-TP8
  5126. +Wave Name: emptymsg.wav
  5127.  
  5128. $Name: B1 New Fighters 3
  5129. $Team: -1
  5130. $MessageNew: XSTR("New fighters incoming, Seraphims and Asteroths.", -1)
  5131. $end_multi_text
  5132. +AVI Name: Head-TP6
  5133. +Wave Name: emptymsg.wav
  5134.  
  5135. $Name: CMD Shivans boarding
  5136. $Team: -1
  5137. $MessageNew: XSTR("The Shivans have docked with the Orpheus! The crew doesn't have a chance. Abort the mission. All craft return to base.", -1)
  5138. $end_multi_text
  5139. +AVI Name: Head-CM2
  5140. +Wave Name: emptymsg.wav
  5141.  
  5142. $Name: LEM I'm here
  5143. $Team: -1
  5144. $MessageNew: XSTR("This is the GTCv Lemnos, arriving on station. All gunners open fire!", -1)
  5145. $end_multi_text
  5146. +AVI Name: Head-CM5
  5147. +Wave Name: emptymsg.wav
  5148.  
  5149. $Name: ZED Arrived
  5150. $Team: -1
  5151. $MessageNew: XSTR("GVD Zednanreh on station. All gunners, target the Vassago.", -1)
  5152. $end_multi_text
  5153.  
  5154. $Name: LEM Subspaaace
  5155. $Team: -1
  5156. $MessageNew: XSTR("Subspace buildup detected. It appears the Vassago is attempting to retreat.", -1)
  5157. $end_multi_text
  5158. +AVI Name: Head-CM5
  5159. +Wave Name: emptymsg.wav
  5160.  
  5161. $Name: CMD Oh no
  5162. $Team: -1
  5163. $MessageNew: XSTR("It won't be gone for long... Orpheus, are you ready to jump yet?", -1)
  5164. $end_multi_text
  5165. +AVI Name: Head-CM2
  5166. +Wave Name: emptymsg.wav
  5167.  
  5168. $Name: LEM Incoming ship!
  5169. $Team: -1
  5170. $MessageNew: XSTR("Incoming jump signature! The Vassago's jumping back in!", -1)
  5171. $end_multi_text
  5172. +AVI Name: Head-CM5
  5173. +Wave Name: emptymsg.wav
  5174.  
  5175. $Name: ORF NOW! JUMP!
  5176. $Team: -1
  5177. $MessageNew: XSTR("Jump engines online. We're getting out of here!", -1)
  5178. $end_multi_text
  5179. +AVI Name: Head-CM09
  5180. +Wave Name: emptymsg.wav
  5181.  
  5182. $Name: CMD Begin the attack
  5183. $Team: -1
  5184. $MessageNew: XSTR("Delta, begin your attack.", -1)
  5185. $end_multi_text
  5186. +AVI Name: Head-CM2
  5187. +Wave Name: emptymsg.wav
  5188.  
  5189. $Name: A2 AAA Beam down
  5190. $Team: -1
  5191. $MessageNew: XSTR("XXX", -1)
  5192. $end_multi_text
  5193.  
  5194. $Name: ORF The Plan
  5195. $Team: -1
  5196. $MessageNew: XSTR("Can anyone hear me? This is Chief Engineer Karajan of the Orpheus!", -1)
  5197. $end_multi_text
  5198. +AVI Name: Head-CM09
  5199. +Wave Name: emptymsg.wav
  5200.  
  5201. $Name: CMD Reading you
  5202. $Team: -1
  5203. $MessageNew: XSTR("Reading you Orpheus. What is your situation?", -1)
  5204. $end_multi_text
  5205. +AVI Name: Head-CM2
  5206. +Wave Name: emptymsg.wav
  5207.  
  5208. $Name: ORF Need to get out
  5209. $Team: -1
  5210. $MessageNew: XSTR("No response from the bridge. I think its been blown out. I think I can get engines online a bit so we can escape, but Rachmann says if I put the engines online, the Shivans will stop ignoring us.", -1)
  5211. $end_multi_text
  5212. +AVI Name: Head-CM09
  5213. +Wave Name: emptymsg.wav
  5214.  
  5215. $Name: CMD He's alive?
  5216. $Team: -1
  5217. $MessageNew: XSTR("Rachmann is alive?", -1)
  5218. $end_multi_text
  5219. +AVI Name: Head-CM2
  5220. +Wave Name: emptymsg.wav
  5221.  
  5222. $Name: ORF Yes
  5223. $Team: -1
  5224. $MessageNew: XSTR("Yes, he never left the ship. We need to get the Vassago away from us. Do whatever you need to! We'll be a target as soon as we begin our retreat.", -1)
  5225. $end_multi_text
  5226. +AVI Name: Head-CM09
  5227. +Wave Name: emptymsg.wav
  5228.  
  5229. $Name: CMD Lemnos incoming
  5230. $Team: -1
  5231. $MessageNew: XSTR("GTCv Lemnos, approach the designated coordinates. Get your damage control teams ready.", -1)
  5232. $end_multi_text
  5233. +AVI Name: Head-CM2
  5234. +Wave Name: emptymsg.wav
  5235.  
  5236. $Name: LEM Roger that
  5237. $Team: -1
  5238. $MessageNew: XSTR("Roger that, Command. Coordinates received.", -1)
  5239. $end_multi_text
  5240. +AVI Name: Head-CM5
  5241. +Wave Name: emptymsg.wav
  5242.  
  5243. $Name: CMD Zed get ready too
  5244. $Team: -1
  5245. $MessageNew: XSTR("GVD Zednanreh, prepare to receive coordinates. Don't jump in until you receive word to.", -1)
  5246. $end_multi_text
  5247.  
  5248. $Name: ZED Affirmative
  5249. $Team: -1
  5250. $MessageNew: XSTR("Affirmative, Command. All stations on alert, ready for orders.", -1)
  5251. $end_multi_text
  5252.  
  5253. $Name: LEM Hell!
  5254. $Team: -1
  5255. $MessageNew: XSTR("We're directly between the Vassago and the Orpheus. I don't think we could've jumped any closer if we tried.", -1)
  5256. $end_multi_text
  5257. +AVI Name: Head-CM5
  5258. +Wave Name: emptymsg.wav
  5259.  
  5260. $Name: CMD Move!
  5261. $Team: -1
  5262. $MessageNew: XSTR("Move Orpheus! This isn't going to stall the Vassago for long!", -1)
  5263. $end_multi_text
  5264. +AVI Name: Head-CM2
  5265. +Wave Name: emptymsg.wav
  5266.  
  5267. $Name: ORF Engines online!
  5268. $Team: -1
  5269. $MessageNew: XSTR("Engines online. Jump drives powering up. We're transmitting the coordinates to our destination. It's one of the few places we can hide. Please trust us.", -1)
  5270. $end_multi_text
  5271. +AVI Name: Head-CM09
  5272. +Wave Name: emptymsg.wav
  5273.  
  5274. $Name: CMD Very well...
  5275. $Team: -1
  5276. $MessageNew: XSTR("The GVCv Hyksos is being sent to those coordinates. I hope you are more trustworthy than your captain...", -1)
  5277. $end_multi_text
  5278. +AVI Name: Head-CM2
  5279. +Wave Name: emptymsg.wav
  5280.  
  5281. $Name: CMD Mission Complete
  5282. $Team: -1
  5283. $MessageNew: XSTR("The Hyksos has confirmed contact with the Orpheus. Well done, everyone. Return to base!", -1)
  5284. $end_multi_text
  5285. +AVI Name: Head-CM2
  5286. +Wave Name: emptymsg.wav
  5287.  
  5288. $Name: ZED Jumping out
  5289. $Team: -1
  5290. $MessageNew: XSTR("Engaging subspace drives.", -1)
  5291. $end_multi_text
  5292. +AVI Name: Head-CM5
  5293. +Wave Name: emptymsg.wav
  5294.  
  5295. $Name: ORF Give us a second
  5296. $Team: -1
  5297. $MessageNew: XSTR("Give us a little more time. We're almost there!", -1)
  5298. $end_multi_text
  5299. +AVI Name: Head-CM09
  5300. +Wave Name: emptymsg.wav
  5301.  
  5302. $Name: DEBUG Target Dead
  5303. $Team: -1
  5304. $MessageNew: XSTR("BOARDING TARGET DESTROYED", -1)
  5305. $end_multi_text
  5306.  
  5307. $Name: DEBUG Docker Selected
  5308. $Team: -1
  5309. $MessageNew: XSTR("BOARDING PARTY SELECTED", -1)
  5310. $end_multi_text
  5311.  
  5312. $Name: LEM Orpheus away
  5313. $Team: -1
  5314. $MessageNew: XSTR("The Orpheus is jumping out. Prepping our jump drive now.", -1)
  5315. $end_multi_text
  5316. +AVI Name: Head-CM5
  5317. +Wave Name: emptymsg.wav
  5318.  
  5319. $Name: ORF Just about
  5320. $Team: -1
  5321. $MessageNew: XSTR("Just about... Subspace drive is 75% charged.", -1)
  5322. $end_multi_text
  5323. +AVI Name: Head-CM09
  5324. +Wave Name: emptymsg.wav
  5325.  
  5326. $Name: CMD Lemnos abort
  5327. $Team: -1
  5328. $MessageNew: XSTR("Lemnos, abort your jump in. There's no point now.", -1)
  5329. $end_multi_text
  5330. +AVI Name: Head-CM2
  5331. +Wave Name: emptymsg.wav
  5332.  
  5333. $Name: ORF Engines Online
  5334. $Team: -1
  5335. $MessageNew: XSTR("Engines online. Beginning jump drive charge sequence. Keep an eye on us, the Shivans will be gunning for us...", -1)
  5336. $end_multi_text
  5337. +AVI Name: Head-CM09
  5338. +Wave Name: emptymsg.wav
  5339.  
  5340. $Name: CMD Orf Destroyed
  5341. $Team: -1
  5342. $MessageNew: XSTR("The Orpheus is going down!", -1)
  5343. $end_multi_text
  5344. +AVI Name: Head-CM2
  5345. +Wave Name: emptymsg.wav
  5346.  
  5347. $Name: CMD Abort ze mission!
  5348. $Team: -1
  5349. $MessageNew: XSTR("Abort the mission. All craft return to base.", -1)
  5350. $end_multi_text
  5351. +AVI Name: Head-CM2
  5352. +Wave Name: emptymsg.wav
  5353.  
  5354. $Name: CMD Good job
  5355. $Team: -1
  5356. $MessageNew: XSTR("Goob job. Alpha. Form up with Delta. Provide cover for them as they attack.", -1)
  5357. $end_multi_text
  5358. +AVI Name: Head-CM2
  5359. +Wave Name: emptymsg.wav
  5360.  
  5361. $Name: CMD Incoming Seraphim
  5362. $Team: -1
  5363. $MessageNew: XSTR("Incoming Seraphim bombers. Prioritize that wing, pilots!", -1)
  5364. $end_multi_text
  5365. +AVI Name: Head-CM2
  5366. +Wave Name: emptymsg.wav
  5367.  
  5368. $Name: LEM Incoming Dis!
  5369. $Team: -1
  5370. $MessageNew: XSTR("Incoming Dis freighter. It's right in the Orpheus' path.", -1)
  5371. $end_multi_text
  5372. +AVI Name: Head-CM5
  5373. +Wave Name: emptymsg.wav
  5374.  
  5375. $Name: ORF Yeah right
  5376. $Team: -1
  5377. $MessageNew: XSTR("We're almost ready to jump. Stand by.", -1)
  5378. $end_multi_text
  5379. +AVI Name: Head-CM09
  5380. +Wave Name: emptymsg.wav
  5381.  
  5382. #Reinforcements ;! 0 total
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  5513. +DivY: 1
  5514. $Starbitmap: NebulA3-Whisp
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  5518. +DivX: 1
  5519. +DivY: 1
  5520. $Starbitmap: NebulA5-Whisp
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  5524. +DivX: 1
  5525. +DivY: 1
  5526. $Starbitmap: NebulA4-Whisp
  5527. +Angles: 0.314159 0.000000 1.169370
  5528. +ScaleX: 2.000000
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  5531. +DivY: 1
  5532. $Starbitmap: NebulA7-Whisp
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  5534. +ScaleX: 3.000000
  5535. +ScaleY: 3.000000
  5536. +DivX: 1
  5537. +DivY: 1
  5538. $Starbitmap: NebulA4-Whisp
  5539. +Angles: 1.151916 4.520399 1.989674
  5540. +ScaleX: 2.000000
  5541. +ScaleY: 3.000000
  5542. +DivX: 1
  5543. +DivY: 1
  5544. $Starbitmap: NebulA10-Whisp
  5545. +Angles: 0.890117 5.811942 2.216566
  5546. +ScaleX: 3.000000
  5547. +ScaleY: 3.000000
  5548. +DivX: 1
  5549. +DivY: 1
  5550. $Starbitmap: NebulA7-Whisp
  5551. +Angles: 1.326449 5.218530 2.129300
  5552. +ScaleX: 2.000000
  5553. +ScaleY: 2.000000
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  5556. $Starbitmap: NebulA5-Whisp
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  5558. +ScaleX: 3.000000
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  5560. +DivX: 1
  5561. +DivY: 1
  5562. $Starbitmap: NebulA14-Whisp
  5563. +Angles: 1.483529 0.000000 2.199113
  5564. +ScaleX: 2.000000
  5565. +ScaleY: 4.000000
  5566. +DivX: 1
  5567. +DivY: 1
  5568. $Starbitmap: NebulA14-Whisp
  5569. +Angles: 1.431169 3.141590 2.181660
  5570. +ScaleX: 1.500000
  5571. +ScaleY: 3.000000
  5572. +DivX: 1
  5573. +DivY: 1
  5574. $Starbitmap: NebulA14-Whisp
  5575. +Angles: 1.448622 0.000000 2.251473
  5576. +ScaleX: 1.000000
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  5578. +DivX: 1
  5579. +DivY: 1
  5580. $Starbitmap: NebulA14-Whisp
  5581. +Angles: 1.605702 0.000000 2.303833
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  5585. +DivY: 1
  5586. $Starbitmap: NebulA14-Whisp
  5587. +Angles: 1.448622 1.570795 2.356193
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  5590. +DivX: 1
  5591. +DivY: 1
  5592. $Starbitmap: NebulA14-Whisp
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  5594. +ScaleX: 1.000000
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  5596. +DivX: 1
  5597. +DivY: 1
  5598. $Starbitmap: NebulA14-Whisp
  5599. +Angles: 1.640608 3.141590 2.426006
  5600. +ScaleX: 1.000000
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  5602. +DivX: 1
  5603. +DivY: 1
  5604. $Starbitmap: NebulA9-Whisp
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  5606. +ScaleX: 3.000000
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  5609. +DivY: 1
  5610. $Starbitmap: NebulA9-Whisp
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  5612. +ScaleX: 3.000000
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  5614. +DivX: 1
  5615. +DivY: 1
  5616. $Starbitmap: NebulA4-Whisp
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  5618. +ScaleX: 2.000000
  5619. +ScaleY: 2.000000
  5620. +DivX: 1
  5621. +DivY: 1
  5622. $Starbitmap: NebulH2-Main
  5623. +Angles: 0.000000 5.637409 3.857175
  5624. +ScaleX: 6.000000
  5625. +ScaleY: 6.000000
  5626. +DivX: 1
  5627. +DivY: 1
  5628. $Starbitmap: NebulH14-Whisp
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  5630. +ScaleX: 3.000000
  5631. +ScaleY: 3.000000
  5632. +DivX: 1
  5633. +DivY: 1
  5634. $Starbitmap: NebulH13-Whisp
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  5636. +ScaleX: 4.000000
  5637. +ScaleY: 4.000000
  5638. +DivX: 1
  5639. +DivY: 1
  5640. $Starbitmap: NebulH5-Whisp
  5641. +Angles: 5.951568 0.000000 3.822268
  5642. +ScaleX: 3.000000
  5643. +ScaleY: 2.000000
  5644. +DivX: 1
  5645. +DivY: 1
  5646. $Starbitmap: NebulH7-Whisp
  5647. +Angles: 5.846848 2.548179 3.874628
  5648. +ScaleX: 2.000000
  5649. +ScaleY: 2.000000
  5650. +DivX: 1
  5651. +DivY: 1
  5652. $Starbitmap: NebulH9-Whisp
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  5654. +ScaleX: 3.000000
  5655. +ScaleY: 3.000000
  5656. +DivX: 1
  5657. +DivY: 1
  5658. $Starbitmap: NebulH5-Whisp
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  5660. +ScaleX: 3.000000
  5661. +ScaleY: 3.000000
  5662. +DivX: 1
  5663. +DivY: 1
  5664. $Starbitmap: NebulH8-Whisp
  5665. +Angles: 0.000000 6.161007 4.345866
  5666. +ScaleX: 2.000000
  5667. +ScaleY: 2.000000
  5668. +DivX: 1
  5669. +DivY: 1
  5670. $Starbitmap: NebulH4-Whisp
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  5672. +ScaleX: 2.500000
  5673. +ScaleY: 2.500000
  5674. +DivX: 1
  5675. +DivY: 1
  5676. $Starbitmap: NebulH9-Whisp
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  5678. +ScaleX: 4.000000
  5679. +ScaleY: 4.000000
  5680. +DivX: 1
  5681. +DivY: 1
  5682. $Starbitmap: NebulH11-Whisp
  5683. +Angles: 0.575958 0.000000 4.153880
  5684. +ScaleX: 3.000000
  5685. +ScaleY: 3.000000
  5686. +DivX: 1
  5687. +DivY: 1
  5688. $Starbitmap: NebulH13-Whisp
  5689. +Angles: 5.881755 6.265727 4.380773
  5690. +ScaleX: 2.000000
  5691. +ScaleY: 2.000000
  5692. +DivX: 1
  5693. +DivY: 1
  5694. $Starbitmap: NebulH5-Whisp
  5695. +Angles: 0.820304 0.104720 4.014254
  5696. +ScaleX: 3.000000
  5697. +ScaleY: 3.000000
  5698. +DivX: 1
  5699. +DivY: 1
  5700. $Starbitmap: NebulH14-Whisp
  5701. +Angles: 0.000000 0.000000 4.468040
  5702. +ScaleX: 3.000000
  5703. +ScaleY: 3.000000
  5704. +DivX: 1
  5705. +DivY: 1
  5706. $Starbitmap: NebulH14-Whisp
  5707. +Angles: 0.000000 0.000000 4.468040
  5708. +ScaleX: 3.000000
  5709. +ScaleY: 3.000000
  5710. +DivX: 1
  5711. +DivY: 1
  5712. $Starbitmap: NebulH14-Whisp
  5713. +Angles: 0.628318 0.000000 4.328413
  5714. +ScaleX: 2.000000
  5715. +ScaleY: 2.000000
  5716. +DivX: 1
  5717. +DivY: 1
  5718. $Starbitmap: NebulH14-Whisp
  5719. +Angles: 0.541052 1.186823 4.328413
  5720. +ScaleX: 3.000000
  5721. +ScaleY: 3.000000
  5722. +DivX: 1
  5723. +DivY: 1
  5724. $Starbitmap: NebulH9-Whisp
  5725. +Angles: 0.191986 6.195914 4.450586
  5726. +ScaleX: 3.000000
  5727. +ScaleY: 3.000000
  5728. +DivX: 1
  5729. +DivY: 1
  5730. $Starbitmap: NebulH14-Whisp
  5731. +Angles: 6.178461 0.000000 3.508109
  5732. +ScaleX: 3.000000
  5733. +ScaleY: 3.000000
  5734. +DivX: 1
  5735. +DivY: 1
  5736. $Starbitmap: NebulH13-Whisp
  5737. +Angles: 6.195914 0.436332 3.246310
  5738. +ScaleX: 2.500000
  5739. +ScaleY: 3.000000
  5740. +DivX: 1
  5741. +DivY: 1
  5742. $Starbitmap: NebulH8-Whisp
  5743. +Angles: 6.021381 4.363319 3.560469
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  5746. +DivX: 1
  5747. +DivY: 1
  5748. $Starbitmap: NebulH14-Whisp
  5749. +Angles: 6.143554 0.000000 3.700095
  5750. +ScaleX: 2.000000
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  5753. +DivY: 1
  5754. $Starbitmap: NebulH11-Whisp
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  5756. +ScaleX: 2.000000
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  5759. +DivY: 1
  5760. $Starbitmap: NebulH10-Whisp
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  5762. +ScaleX: 3.000000
  5763. +ScaleY: 3.000000
  5764. +DivX: 1
  5765. +DivY: 1
  5766. $Starbitmap: NebulH8-Whisp
  5767. +Angles: 0.872664 5.829395 4.206240
  5768. +ScaleX: 1.500000
  5769. +ScaleY: 1.500000
  5770. +DivX: 1
  5771. +DivY: 1
  5772. $Starbitmap: NebulH13-Whisp
  5773. +Angles: 1.221730 0.000000 4.293507
  5774. +ScaleX: 4.000000
  5775. +ScaleY: 4.000000
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  5777. +DivY: 1
  5778. $Starbitmap: NebulH4-Whisp
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  5780. +ScaleX: 3.000000
  5781. +ScaleY: 3.000000
  5782. +DivX: 1
  5783. +DivY: 1
  5784. $Starbitmap: NebulH14-Whisp
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  5786. +ScaleX: 3.000000
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  5788. +DivX: 1
  5789. +DivY: 1
  5790. $Starbitmap: NebulH14-Whisp
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  5792. +ScaleX: 3.000000
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  5794. +DivX: 1
  5795. +DivY: 1
  5796. $Starbitmap: NebulH14-Whisp
  5797. +Angles: 0.383972 3.682642 3.246310
  5798. +ScaleX: 2.000000
  5799. +ScaleY: 2.000000
  5800. +DivX: 1
  5801. +DivY: 1
  5802. $Starbitmap: NebulH9-Whisp
  5803. +Angles: 5.881755 6.038835 3.577922
  5804. +ScaleX: 3.000000
  5805. +ScaleY: 3.000000
  5806. +DivX: 1
  5807. +DivY: 1
  5808. $Starbitmap: NebulH13-Whisp
  5809. +Angles: 5.759582 0.000000 3.455749
  5810. +ScaleX: 3.000000
  5811. +ScaleY: 3.000000
  5812. +DivX: 1
  5813. +DivY: 1
  5814. $Starbitmap: NebulH1-Main
  5815. +Angles: 2.129300 0.000000 5.078904
  5816. +ScaleX: 3.000000
  5817. +ScaleY: 3.000000
  5818. +DivX: 1
  5819. +DivY: 1
  5820. $Starbitmap: NebulH8-Whisp
  5821. +Angles: 1.762781 1.378809 5.201077
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  5823. +ScaleY: 3.000000
  5824. +DivX: 1
  5825. +DivY: 1
  5826. $Starbitmap: NebulH8-Whisp
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  5830. +DivX: 1
  5831. +DivY: 1
  5832. $Starbitmap: NebulH8-Whisp
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  5834. +ScaleX: 1.500000
  5835. +ScaleY: 1.500000
  5836. +DivX: 1
  5837. +DivY: 1
  5838. $Starbitmap: NebulH14-Whisp
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  5840. +ScaleX: 2.000000
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  5842. +DivX: 1
  5843. +DivY: 1
  5844. $Starbitmap: NebulH14-Whisp
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  5846. +ScaleX: 2.000000
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  5848. +DivX: 1
  5849. +DivY: 1
  5850. $Starbitmap: NebulH14-Whisp
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  5855. +DivY: 1
  5856. $Starbitmap: NebulH14-Whisp
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  5860. +DivX: 1
  5861. +DivY: 1
  5862. $Starbitmap: NebulH14-Whisp
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  5864. +ScaleX: 3.000000
  5865. +ScaleY: 3.000000
  5866. +DivX: 1
  5867. +DivY: 1
  5868. $Starbitmap: NebulH14-Whisp
  5869. +Angles: 1.239183 0.000000 5.480330
  5870. +ScaleX: 3.000000
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  5872. +DivX: 1
  5873. +DivY: 1
  5874. $Starbitmap: NebulH14-Whisp
  5875. +Angles: 0.191986 3.193950 4.433133
  5876. +ScaleX: 3.000000
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  5878. +DivX: 1
  5879. +DivY: 1
  5880. $Starbitmap: NebulH14-Whisp
  5881. +Angles: 5.393063 0.000000 0.000000
  5882. +ScaleX: 4.000000
  5883. +ScaleY: 4.000000
  5884. +DivX: 1
  5885. +DivY: 1
  5886. $Starbitmap: NebulH14-Whisp
  5887. +Angles: 5.393063 4.956731 0.122173
  5888. +ScaleX: 4.000000
  5889. +ScaleY: 4.000000
  5890. +DivX: 1
  5891. +DivY: 1
  5892. $Starbitmap: NebulH14-Whisp
  5893. +Angles: 5.532689 0.785398 0.000000
  5894. +ScaleX: 3.000000
  5895. +ScaleY: 3.000000
  5896. +DivX: 1
  5897. +DivY: 1
  5898. $Starbitmap: NebulH9-Whisp
  5899. +Angles: 5.637409 0.000000 6.091194
  5900. +ScaleX: 3.000000
  5901. +ScaleY: 3.000000
  5902. +DivX: 1
  5903. +DivY: 1
  5904. $Starbitmap: NebulH12-Whisp
  5905. +Angles: 5.637409 0.000000 5.864302
  5906. +ScaleX: 3.000000
  5907. +ScaleY: 3.000000
  5908. +DivX: 1
  5909. +DivY: 1
  5910. $Starbitmap: NebulH12-Whisp
  5911. +Angles: 5.969021 4.712385 5.899208
  5912. +ScaleX: 4.000000
  5913. +ScaleY: 4.000000
  5914. +DivX: 1
  5915. +DivY: 1
  5916. $Starbitmap: NebulH1-Main
  5917. +Angles: 6.230820 3.141590 5.235983
  5918. +ScaleX: 7.000000
  5919. +ScaleY: 7.000000
  5920. +DivX: 1
  5921. +DivY: 1
  5922. $Starbitmap: NebulH2-Main
  5923. +Angles: 3.141590 3.141590 4.625119
  5924. +ScaleX: 3.000000
  5925. +ScaleY: 3.000000
  5926. +DivX: 1
  5927. +DivY: 1
  5928.  
  5929. #Asteroid Fields
  5930.  
  5931. #Music
  5932.  
  5933. $Event Music: None
  5934. $Briefing Music: Brief5
  5935.  
  5936. #End
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