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#Mission Info $Version: 0.10 $Name: XSTR("Reprise", -1) $Author: Joel Reimer $Created: 08/16/09 at 18:38:59 $Modified: 07/22/11 at 23:46:04 $Notes: Mission 5 - Vassago's Dirge$End Notes: $Mission Desc: XSTR("The NTC Orpheus and Dr. Rachmann reappear suddenly during an engagement between the GTVA and the Shivans.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 131074 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +All Teams Attack +Viewer pos: 2457.424805, 991.729248, 3613.447754 +Viewer orient: 0.841306, 0.000001, 0.540559, -0.539032, -0.075096, 0.838931, 0.040595, -0.997176, -0.063178 $Load Screen 640: m5load $Load Screen 1024: 2_m5load $Skybox Model: starfield.pof $AI Profile: NewProfile #Sexp_variables $Variables: ( 0 "currentlyDocking" "Alpha 1" "string" 1 "lightShow" "0" "number" 2 "offTime" "-1" "number" 3 "onTime" "-1" "number" 4 "spoonsFound" "0" "number" "campaign-persistent" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("While responding to a Shivan attack on a cargo depot, the $f GVC $f Mastaba reported that she fell under attack by an $y Aeolus-class cruiser, the $h NTC $h Orpheus. Communications was lost shortly after. You and your wing are being scrambled to aid the Mastaba, but we fear it may be too late.", -1) $end_multi_text $voice: none.wav $camera_pos: 478.798981, 997.709778, 3901.275391 $camera_orient: -1.000000, 0.000001, 0.000019, -0.000019, 0.020612, -0.999788, -0.000001, -0.999788, -0.020612 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 97.529663, 0.000000, 4011.754150 $label: SC Euryale +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: 821.110596, -100.000000, 4033.330811 $label: GVC Mastaba +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: GTC Aeolus $pos: 479.323792, 125.000000, 3716.854736 $label: NTC Orpheus +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: VAC 5 $pos: 70.761047, 118.617989, 3783.054199 $label: Cargo Depot +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Preliminary orders are still to capture the $h Orpheus and $E Dr. $E Rachmann. $f Delta wing is being armed with anti-subsystem weaponry and will join you as soon as their craft are ready. Your fighters are on standby, no time to change loadouts. Good luck.", -1) $end_multi_text $voice: none.wav $camera_pos: 478.798981, 997.709778, 3901.275391 $camera_orient: -1.000000, 0.000001, 0.000019, -0.000019, 0.020612, -0.999788, -0.000001, -0.999788, -0.020612 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Ravana#Vassago $pos: 458.452179, 850.000000, 4179.527832 $label: SD Vassago#Reference +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 97.529663, 0.000000, 4011.754150 $label: SC Euryale +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Aten $pos: 821.110596, -100.000000, 4033.330811 $label: GVC Mastaba +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Neutral $class: GTC Aeolus $pos: 479.323792, 125.000000, 3716.854736 $label: NTC Orpheus +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: VAC 5 $pos: 70.761047, 118.617989, 3783.054199 $label: Cargo Depot +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( and ( is-event-true-delay "Orpheus Captured" 0 ) ( is-event-true-delay "GTVA Jumpout Cue" 0 ) ( not ( is-event-true-delay "Alpha 1 Dies" 0 ) ) ) $Multi text XSTR("Yes, a fine story of heroism and more unanswered questions. But that's okay, that's what this is all about, isn't it? In any case, I think we're getting there. We're steadily approaching the event that is important to us. But let's not get too far ahead of ourselves... The Carthage and the Vassago. Tell us what happened between those two.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Azrael Docked" 0 ) ( not ( is-event-true-delay "Alpha 1 Dies" 0 ) ) ) $Multi text XSTR("No, no, no. That wasn't quite it. The Shivans may have done something that looked like they were going to board the Orpheus, but who knows what the Shivans were really going to do. Let's start again.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ( not ( is-event-true-delay "Orpheus Captured" 0 ) ) ( not ( is-event-true-delay "Orpheus Destroyed" 0 ) ) ( not ( is-event-true-delay "Alpha 1 Dies" 0 ) ) ) $Multi text XSTR("No. I do not like being toyed with. I know your type, you don't leave a mission unfinished. Start again.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Orpheus Destroyed" 0 ) ( is-event-true-delay "GTVA Jumpout Cue" 0 ) ( not ( is-event-true-delay "Alpha 1 Dies" 0 ) ) ) $Multi text XSTR("How unfortunate that would've been. But that's not what really happened. I've met with some of the Orpheus' crew so why don't we just cut out these gross inaccuracies and we'll start again.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Alpha 1 Dies" 0 ) $Multi text XSTR("And then you got better, right? I must say medical science has come a long way from the days of trepanning and blood letting to come to the point of bringing back dismembered pilots back to life. The miracles of modern science. Why don't we start again.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Agile $Alt: Cries $Alt: How $Alt: Swift $Alt: Return $Alt: Four $Alt: Lost $Alt: NTC Aeolus $Alt: PFR Triton Refit $Alt: PFr Satis Refit #end #Callsigns: $Callsign: PFR Triton Refit #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 4 "Mekhu HL-7" 4 "Prometheus S" 16 "Tempest" 1280 "Tornado" 128 "Harpoon" 192 ) #Objects ;! 89 total $Name: Alpha 2 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -1501.082520, 199.999512, 9315.990234 $Orientation: -0.875971, 0.000000, -0.482367, 0.000000, 1.000000, 0.000000, 0.482367, 0.000000, -0.875971 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 1 $Name: Alpha 3 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: -1648.436768, 199.999512, 9234.526367 $Orientation: -0.862133, 0.000000, -0.506682, 0.000000, 1.000000, 0.000000, 0.506682, 0.000000, -0.862133 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 4 $Name: Alpha 4 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -1774.593628, 199.999512, 9325.823242 $Orientation: -0.856948, 0.000000, -0.515402, 0.000000, 1.000000, 0.000000, 0.515402, 0.000000, -0.856948 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 0 $Name: Alpha 1 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: -1523.014038, 206.651367, 9170.818359 $Orientation: -0.868575, -0.000101, -0.495558, 0.000469, 0.999999, -0.001026, 0.495558, -0.001124, -0.868574 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Euryale ;! Object #4 $Class: SC Cain $Team: Hostile $Location: 221.836426, 0.000096, 3081.733887 $Orientation: 0.424588, -0.905092, -0.023099, -0.794568, -0.360270, -0.488743, 0.434036, 0.225871, -0.872122 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 27 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 85 +Primary Banks: ( "SRed#Instant" ) +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 100 +Subsystem: sensors $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: navigation $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Euryale Falls Back" 0 ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Special Hitpoints: 40000 +Special Shield Points: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 150 $Name: Mastaba ;! Object #5 $Class: GVC Aten $Team: Friendly $Location: 634.000000, -100.000000, 4021.000000 $Orientation: -0.981741, -0.003159, -0.190195, -0.063028, 0.948783, 0.309578, 0.179476, 0.315913, -0.931658 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 12 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Subsystem: turret02a $Damage: 100 +Subsystem: turret03 $Damage: 100 +Primary Banks: ( "AAAh" ) +Subsystem: turret04 $Damage: 100 +Primary Banks: ( "AAAh" ) +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +Subsystem: engine $Damage: 100 +Subsystem: communications $Damage: 100 +Subsystem: sensors $Damage: 82 +Subsystem: navigation $Damage: 90 +Subsystem: weapons $Damage: 75 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 $Special Explosion: +Special Exp Damage: 25.000000 +Special Exp Blast: 10000.000000 +Special Exp Inner Radius: 150.000000 +Special Exp Outer Radius: 650.000000 +Special Exp Shockwave Speed: 235.000000 +Special Hitpoints: 24000 +Special Shield Points: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 90 $Name: Harlequin ;! Object #6 $Class: GVFr Satis $Alt: PFr Satis Refit $Team: Neutral $Location: 733.196655, -284.619385, 4862.260254 $Orientation: 0.089682, -0.303555, 0.948584, -0.063029, 0.948783, 0.309578, -0.993974, -0.087551, 0.065956 $AI Behavior: None +AI Class: Elite $AI Goals: ( goals ( ai-waypoints-once "Harle Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 53 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Special Hitpoints: 10000 +Special Shield Points: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Orpheus ;! Object #7 $Class: GTC Aeolus $Alt: NTC Aeolus $Team: Neutral $Location: 651.900024, 125.000000, 3721.399902 $Orientation: 0.218297, 0.000000, -0.975882, 0.000000, 1.000000, 0.000000, 0.975882, 0.000000, 0.218297 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 47 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Green Beam" ) +Subsystem: turret12 +Primary Banks: ( "Green Beam" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Orpheus Jumpout" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 90 +Special Hitpoints: 76000 +Special Shield Points: 0 +Hotkey: 7 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Texture Replace: +old: nameplate +new: ntc_orpheus $Name: Thunderhorse ;! Object #8 $Class: GTFR Triton $Alt: PFR Triton Refit $Team: Neutral $Location: 828.636475, 150.000107, 3107.133789 $Orientation: -0.041822, 0.000000, 0.999125, -0.239567, 0.970828, -0.010028, -0.969979, -0.239777, -0.040602 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Euryale" "dock02" "main dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 51 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Special Hitpoints: 10000 +Special Shield Points: 0 +Hotkey: 6 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: #FAKEBRIDGE ;! Object #9 $Class: TC 2 $Team: Friendly $Location: 720.625000, 150.356903, 3740.060791 $Orientation: -0.227202, 0.000000, 0.973848, 0.000000, 1.000000, 0.000000, -0.973848, 0.000000, -0.227202 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 1000 +Group: 0 +Use Table Score: +Score: 0 $Texture Replace: +old: cargo02-01 +new: invisible $Name: Vassago ;! Object #10 $Class: SD Ravana#Vassago $Team: Hostile $Location: -1872.699951, 850.000000, 9398.500000 $Orientation: -0.913087, 0.000000, -0.407766, 0.000000, 1.000000, 0.000000, 0.407766, 0.000000, -0.913087 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 63 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Vassago Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Vassago1 Jumpout" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 99 +Special Hitpoints: 450000 +Special Shield Points: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 670 $Name: Cancer 1 ;! Object #11 $Class: ST Azrael $Team: Hostile $Location: 2623.472900, -100.000259, 4263.210449 $Orientation: -0.178078, 0.000000, 0.984016, 0.165593, 0.985739, 0.029967, -0.969983, 0.168283, -0.175538 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Unknown", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 5000 +Hotkey: 8 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: Lemnos ;! Object #12 $Class: GTCv Deimos $Team: Friendly $Location: 1011.288635, 401.893036, 2193.491699 $Orientation: 0.337071, -0.938197, 0.078550, 0.909553, 0.346048, 0.230139, -0.243098, -0.006128, 0.969982 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret02 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Lemnos Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "GTVA Jumpout Cue" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Special Hitpoints: 160000 +Special Shield Points: 0 +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 $Texture Replace: +old: nameplate +new: gtcv_lemnos +old: nameplate +new: gtcv_lemnos $Name: Delta 1 ;! Object #13 $Class: GTF Myrmidon $Team: Friendly $Location: -1231.036865, -0.000511, 8336.405273 $Orientation: -0.838227, 0.005257, -0.545296, -0.027369, 0.998288, 0.051696, 0.544634, 0.058258, -0.836648 $AI Behavior: None +AI Class: Wingman Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( "secondaries-locked" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 +Persona Index: 3 $Name: Delta 2 ;! Object #14 $Class: GTF Myrmidon $Team: Friendly $Location: -1049.615356, -0.000511, 8515.881836 $Orientation: -0.850052, 0.005402, -0.526671, -0.026943, 0.998192, 0.053725, 0.526009, 0.059859, -0.848370 $AI Behavior: None +AI Class: Wingman Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( "secondaries-locked" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 3 ;! Object #15 $Class: GTF Myrmidon $Team: Friendly $Location: -1542.415405, -0.000755, 8301.079102 $Orientation: -0.820067, 0.005246, -0.572243, -0.028966, 0.998296, 0.050662, 0.571533, 0.058122, -0.818518 $AI Behavior: None +AI Class: Wingman Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( "secondaries-locked" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 4 ;! Object #16 $Class: GTF Myrmidon $Team: Friendly $Location: -1426.971436, -0.000440, 8527.947266 $Orientation: -0.830272, 0.005408, -0.557332, -0.028919, 0.998188, 0.052768, 0.556607, 0.059929, -0.828611 $AI Behavior: None +AI Class: Wingman Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tempest" "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( "secondaries-locked" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 1 ;! Object #17 $Class: GTF Perseus $Team: Friendly $Location: -1712.099976, 300.000000, 5156.700195 $Orientation: -0.518981, 0.000000, -0.854786, 0.030887, 0.999347, -0.018753, 0.854228, -0.036134, -0.518642 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 +Persona Index: 2 $Name: Beta 2 ;! Object #18 $Class: GTF Perseus $Team: Friendly $Location: -1699.745239, 300.000031, 5305.979004 $Orientation: -0.558797, 0.000000, -0.829305, 0.029226, 0.999379, -0.019693, 0.828790, -0.035242, -0.558450 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Beta 3 ;! Object #19 $Class: GTF Perseus $Team: Friendly $Location: -1861.430786, 300.000000, 5163.213379 $Orientation: -0.497601, 0.000000, -0.867406, 0.029918, 0.999405, -0.017163, 0.866890, -0.034491, -0.497305 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Beta 4 ;! Object #20 $Class: GTF Perseus $Team: Friendly $Location: -1857.347778, 300.000061, 5296.138184 $Orientation: -0.531564, 0.000000, -0.847018, 0.028575, 0.999431, -0.017933, 0.846536, -0.033736, -0.531262 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 14 $Name: Gamma 1 ;! Object #21 $Class: GVF Horus $Team: Friendly $Location: -3168.199951, -500.000000, 4503.500000 $Orientation: -0.200577, 0.000000, -0.979678, -0.173100, 0.984267, 0.035440, 0.964264, 0.176690, -0.197421 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #22 $Class: GVF Horus $Team: Friendly $Location: -3133.366943, -500.000000, 4641.371094 $Orientation: -0.236169, 0.000000, -0.971712, -0.171858, 0.984236, 0.041769, 0.956394, 0.176861, -0.232446 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #23 $Class: GVF Horus $Team: Friendly $Location: -3309.213867, -500.000000, 4524.744141 $Orientation: -0.198766, 0.000000, -0.980047, -0.167244, 0.985332, 0.033919, 0.965672, 0.170649, -0.195850 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #24 $Class: GVF Horus $Team: Friendly $Location: -3284.752441, -500.000061, 4688.184570 $Orientation: -0.238502, 0.000000, -0.971142, -0.165253, 0.985416, 0.040584, 0.956979, 0.170164, -0.235024 $AI Behavior: None +AI Class: Wingman Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Vassago#2 ;! Object #25 $Class: SD Ravana#Vassago $Team: Hostile $Location: 6716.600098, -500.000000, 6057.299805 $Orientation: -0.163227, 0.659183, 0.734054, 0.110926, 0.751577, -0.650253, -0.980333, -0.024713, -0.195798 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 63 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Vassago2 Arrive Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 670 $Name: Cancer 2 ;! Object #26 $Class: ST Azrael $Team: Hostile $Location: 2530.884521, -198.779236, 4603.463379 $Orientation: -0.430832, 0.000000, 0.902432, 0.212774, 0.971807, 0.101581, -0.876990, 0.235779, -0.418686 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Unknown", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 5000 +Hotkey: 8 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: Cancer 3 ;! Object #27 $Class: ST Azrael $Team: Hostile $Location: 3000.132568, -230.178284, 4272.725098 $Orientation: -0.144396, 0.000000, 0.989520, 0.203368, 0.978653, 0.029677, -0.968396, 0.205522, -0.141314 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Unknown", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 5000 +Hotkey: 8 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: Aries 1 ;! Object #28 $Class: SB Seraphim $Team: Hostile $Location: 972.500000, -1640.099976, 3029.199951 $Orientation: 0.907398, 0.000000, 0.420271, 0.385785, 0.396716, -0.832939, -0.166728, 0.917942, 0.359979 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Aries 2 ;! Object #29 $Class: SB Seraphim $Team: Hostile $Location: 849.717529, -1868.522217, 3213.554932 $Orientation: 0.931805, 0.000000, 0.362960, 0.350111, 0.263714, -0.898820, -0.095717, 0.964601, 0.245730 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Taurus 1 ;! Object #30 $Class: SF Manticore $Team: Hostile $Location: 2281.813477, 0.000000, 3882.965576 $Orientation: 0.558075, 0.036791, 0.828976, -0.060563, 0.998158, -0.003528, -0.827578, -0.048236, 0.559275 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Taurus 2 ;! Object #31 $Class: SF Manticore $Team: Hostile $Location: 2371.001953, -8.350603, 3762.846924 $Orientation: 0.576604, 0.040441, 0.816022, -0.066643, 0.997774, -0.002358, -0.814301, -0.053022, 0.578015 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Taurus 3 ;! Object #32 $Class: SF Manticore $Team: Hostile $Location: 2381.433838, 71.609779, 3953.729736 $Orientation: 0.512145, 0.018022, 0.858710, -0.029526, 0.999558, -0.003369, -0.858392, -0.023629, 0.512451 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Taurus 4 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: 2473.686279, 67.580627, 3841.151611 $Orientation: 0.530852, 0.021683, 0.847187, -0.035604, 0.999361, -0.003268, -0.846716, -0.028428, 0.531285 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Pisces 1 ;! Object #34 $Class: SF Mara $Team: Hostile $Location: 2256.092529, -160.283386, 3502.483887 $Orientation: 0.671289, 0.078105, 0.737069, -0.128254, 0.991672, 0.011724, -0.730015, -0.102403, 0.675716 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Pisces 2 ;! Object #35 $Class: SF Mara $Team: Hostile $Location: 2352.548584, -249.468002, 3431.724365 $Orientation: 0.665525, 0.099757, 0.739679, -0.163860, 0.986378, 0.014405, -0.728166, -0.130791, 0.672806 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Pisces 3 ;! Object #36 $Class: SF Mara $Team: Hostile $Location: 2354.203613, -168.529663, 3610.553223 $Orientation: 0.621930, 0.082144, 0.778753, -0.135400, 0.990784, 0.003625, -0.771278, -0.107698, 0.627320 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Pisces 4 ;! Object #37 $Class: SF Mara $Team: Hostile $Location: 2450.207520, -267.761932, 3517.279785 $Orientation: 0.623838, 0.105559, 0.774392, -0.173959, 0.984735, 0.005908, -0.761947, -0.138398, 0.632679 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aquarius 1 ;! Object #38 $Class: SF Manticore $Team: Hostile $Location: -45.203644, 0.000000, 3092.871338 $Orientation: 0.408488, -0.912764, 0.000000, 0.912764, 0.408488, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aquarius 2 ;! Object #39 $Class: SF Manticore $Team: Hostile $Location: -86.220779, 91.652664, 3002.669434 $Orientation: 0.408487, -0.912764, 0.000000, 0.912764, 0.408487, -0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aquarius 3 ;! Object #40 $Class: SF Manticore $Team: Hostile $Location: -4.451630, -91.060234, 2987.325684 $Orientation: 0.408487, -0.912764, 0.000000, 0.912764, 0.408487, -0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aquarius 4 ;! Object #41 $Class: SF Manticore $Team: Hostile $Location: -44.697113, -1.131752, 2894.269531 $Orientation: 0.408487, -0.912764, 0.000000, 0.912764, 0.408487, -0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Leo 1 ;! Object #42 $Class: SF Astaroth $Team: Hostile $Location: -212.876511, -500.000000, 3995.123535 $Orientation: -0.199262, 0.000000, -0.979946, -0.753655, 0.639155, 0.153248, 0.626337, 0.769078, -0.127359 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Leo 2 ;! Object #43 $Class: SF Astaroth $Team: Hostile $Location: -315.526062, -498.973480, 3896.552490 $Orientation: -0.008058, 0.000000, -0.999968, -0.714089, 0.700031, 0.005754, 0.700008, 0.714113, -0.005641 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Leo 3 ;! Object #44 $Class: SF Astaroth $Team: Hostile $Location: -113.036301, -500.998444, 3895.855469 $Orientation: -0.010342, 0.000000, -0.999946, -0.837001, 0.547132, 0.008657, 0.547103, 0.837046, -0.005659 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Leo 4 ;! Object #45 $Class: SF Astaroth $Team: Hostile $Location: -201.673141, -500.112030, 3780.129883 $Orientation: 0.218559, 0.000000, -0.975824, -0.756031, 0.632253, -0.169331, 0.616968, 0.774762, 0.138185 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Shivan" "MX-64#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Libra 1 ;! Object #46 $Class: SF Basilisk $Team: Hostile $Location: 669.900024, -850.000000, 3600.000000 $Orientation: 0.989159, 0.000000, 0.146849, 0.145042, 0.156403, -0.976986, -0.022968, 0.987693, 0.154707 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Libra 2 ;! Object #47 $Class: SF Basilisk $Team: Hostile $Location: 578.678345, -850.000000, 3496.792236 $Orientation: 0.082566, -0.284589, 0.955088, 0.992482, -0.063402, -0.104690, 0.090348, 0.956551, 0.277214 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Libra 3 ;! Object #48 $Class: SF Basilisk $Team: Hostile $Location: 762.793518, -850.000000, 3490.593018 $Orientation: 0.224786, 0.307524, -0.924609, -0.964886, -0.062083, -0.255226, -0.135891, 0.949513, 0.282770 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Libra 4 ;! Object #49 $Class: SF Basilisk $Team: Hostile $Location: 677.619385, -850.000000, 3400.830566 $Orientation: -0.998630, -0.012107, -0.050920, -0.042407, -0.383080, 0.922742, -0.030678, 0.923636, 0.382041 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tempest#Shivan" "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 1 ;! Object #50 $Class: SF Mara $Team: Hostile $Location: -312.357819, -400.000000, 3880.272705 $Orientation: 0.047403, 0.000000, -0.998876, -0.647927, 0.761081, -0.030748, 0.760226, 0.648657, 0.036078 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 2 ;! Object #51 $Class: SF Mara $Team: Hostile $Location: -212.411621, -400.000000, 3775.655029 $Orientation: 0.251327, 0.000000, -0.967902, -0.679575, 0.712067, -0.176460, 0.689211, 0.702112, 0.178962 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 3 ;! Object #52 $Class: SF Mara $Team: Hostile $Location: -109.956024, -400.000000, 3881.660156 $Orientation: 0.067207, 0.000000, -0.997739, -0.783572, 0.619054, -0.052781, 0.617655, 0.785348, 0.041605 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Capricorn 4 ;! Object #53 $Class: SF Mara $Team: Hostile $Location: -216.480347, -400.000000, 3983.933105 $Orientation: -0.141902, 0.000000, -0.989881, -0.700130, 0.706927, 0.100365, 0.699773, 0.707287, -0.100314 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak#Shivan" "Harpoon#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 1 ;! Object #54 $Class: SF Mara $Team: Hostile $Location: 2204.483643, -200.000000, 4681.524414 $Orientation: -0.612488, 0.000000, 0.790481, 0.000000, 1.000000, 0.000000, -0.790481, 0.000000, -0.612488 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 2 ;! Object #55 $Class: SF Mara $Team: Hostile $Location: 2322.717773, -200.000000, 4531.061523 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 3 ;! Object #56 $Class: SF Mara $Team: Hostile $Location: 2069.027344, -200.000000, 4861.830566 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Gemini 4 ;! Object #57 $Class: SF Mara $Team: Hostile $Location: 2282.513184, -200.000000, 4760.369141 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Scorpio 1 ;! Object #58 $Class: SF Mara $Team: Hostile $Location: -817.648438, 0.000000, 4310.175293 $Orientation: 0.043898, 0.995084, 0.088781, 0.441055, -0.099041, 0.891999, 0.896406, 0.000000, -0.443234 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Scorpio 2 ;! Object #59 $Class: SF Mara $Team: Hostile $Location: -905.722656, -104.240517, 4342.148438 $Orientation: 0.043898, 0.995083, 0.088781, 0.441055, -0.099041, 0.891998, 0.896406, 0.000000, -0.443234 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Scorpio 3 ;! Object #60 $Class: SF Mara $Team: Hostile $Location: -902.243347, 104.352608, 4363.591309 $Orientation: 0.043898, 0.995083, 0.088781, 0.441055, -0.099041, 0.891998, 0.896406, 0.000000, -0.443234 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Scorpio 4 ;! Object #61 $Class: SF Mara $Team: Hostile $Location: -986.210815, 8.220742, 4394.435059 $Orientation: 0.043898, 0.995083, 0.088781, 0.441055, -0.099041, 0.891998, 0.896406, 0.000000, -0.443234 $AI Behavior: None +AI Class: Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Sagittarius 1 ;! Object #62 $Class: SF Astaroth $Team: Hostile $Location: 1990.949951, -200.000000, 4492.261719 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Sagittarius 2 ;! Object #63 $Class: SF Astaroth $Team: Hostile $Location: 2121.686523, -200.000000, 4476.170410 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Sagittarius 3 ;! Object #64 $Class: SF Astaroth $Team: Hostile $Location: 2006.591064, -200.000000, 4633.332031 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Sagittarius 4 ;! Object #65 $Class: SF Astaroth $Team: Hostile $Location: 2144.099854, -200.000000, 4616.777832 $Orientation: -0.612487, 0.000000, 0.790480, 0.000000, 1.000000, 0.000000, -0.790480, 0.000000, -0.612487 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon#Weak#Shivan" "Rockeye#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Virgo 1 ;! Object #66 $Class: SF Dragon $Team: Hostile $Location: -1090.994873, 0.000000, 4062.837402 $Orientation: -0.056752, -0.994924, -0.083095, -0.561123, 0.100626, -0.821594, 0.825785, 0.000000, -0.563985 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Virgo 2 ;! Object #67 $Class: SF Dragon $Team: Hostile $Location: -1172.378906, 116.510353, 4132.690430 $Orientation: -0.056752, -0.994924, -0.083095, -0.561122, 0.100626, -0.821594, 0.825785, 0.000000, -0.563985 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Virgo 3 ;! Object #68 $Class: SF Dragon $Team: Hostile $Location: -1183.202148, -98.929626, 4113.694336 $Orientation: -0.056752, -0.994924, -0.083095, -0.561122, 0.100626, -0.821594, 0.825785, 0.000000, -0.563985 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Virgo 4 ;! Object #69 $Class: SF Dragon $Team: Hostile $Location: -1281.936523, -3.492661, 4192.816895 $Orientation: -0.056752, -0.994924, -0.083095, -0.561122, 0.100626, -0.821594, 0.825785, 0.000000, -0.563985 $AI Behavior: None +AI Class: Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Tornado#Shivan" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: Aries 3 ;! Object #70 $Class: SB Seraphim $Team: Hostile $Location: 1011.189941, -2000.048340, 3221.025146 $Orientation: 0.812288, 0.000000, 0.583257, 0.560195, 0.278417, -0.780170, -0.162389, 0.960460, 0.226155 $AI Behavior: None +AI Class: Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" "Shivan Bomb#Short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 16 $Name: #ShivanSpawn1 ;! Object #71 $Class: #BeamPoint $Team: Hostile $Location: 1895.173218, 0.000079, 3598.327881 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1 $Name: #ShivanSpawn2 ;! Object #72 $Class: #BeamPoint $Team: Hostile $Location: 1666.110962, -0.000126, 4526.063477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1 $Name: #ShivanSpawn3 ;! Object #73 $Class: #BeamPoint $Team: Hostile $Location: -223.137451, -0.000029, 3565.390381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "don't-collide-invisible" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1 $Name: #ShivanSpawn4 ;! Object #74 $Class: #BeamPoint $Team: Hostile $Location: 480.177979, -500.000000, 3788.269043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "stealth" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1 $Name: VCP 445 ;! Object #75 $Class: VAC 5 $Team: Friendly $Location: -983.035461, -571.309082, 4111.239746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Zero" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 446 ;! Object #76 $Class: VAC 5 $Team: Friendly $Location: -411.474304, -571.309021, 4091.372070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed One" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 447 ;! Object #77 $Class: VAC 5 $Team: Friendly $Location: -762.716492, -571.308899, 3467.305176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed One2" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 448 ;! Object #78 $Class: VAC 5 $Team: Friendly $Location: -1548.835815, -571.308899, 3425.622314 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Two" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 449 ;! Object #79 $Class: VAC 5 $Team: Friendly $Location: -2076.158691, -571.308899, 4058.223633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Three" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 450 ;! Object #80 $Class: VAC 5 $Team: Friendly $Location: -1579.789917, -571.308899, 4708.246582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Five" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 451 ;! Object #81 $Class: VAC 5 $Team: Friendly $Location: -550.965881, -571.308899, 4781.871582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Eight" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 452 ;! Object #82 $Class: VAC 5 $Team: Friendly $Location: 1585.774658, 680.990173, 3857.017334 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Machinery", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Thirteen" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 453 ;! Object #83 $Class: VAC 5 $Team: Friendly $Location: 1599.155029, 680.990234, 3564.510742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Machinery", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Thirty Four" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 454 ;! Object #84 $Class: VAC 5 $Team: Friendly $Location: 1977.918091, 680.990295, 3983.296143 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Machinery", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Fifty Five" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 455 ;! Object #85 $Class: VAC 5 $Team: Friendly $Location: 1995.219482, 680.989990, 3721.855713 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Machinery", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed Eighty Nine" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 3 $Name: VCP 456 ;! Object #86 $Class: VAC 5 $Team: Friendly $Location: 1947.654297, 680.990417, 3401.030273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("A Spoon", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-previous-event-false "vassago-04" "Killed 144" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoints: 160000 +Group: 0 +Use Table Score: +Score: 3 $Name: Escape 1 ;! Object #87 $Class: GVEP Ra $Team: Friendly $Location: 615.000000, -225.000000, 4000.899902 $Orientation: -0.654713, 0.000000, -0.755877, 0.684468, 0.424285, -0.592862, 0.320708, -0.905529, -0.277785 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Orpheus Escape" 50 ) ) $Cargo 1: XSTR("Crew", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 20 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape 2 ;! Object #88 $Class: GVEP Ra $Team: Friendly $Location: 632.593811, -166.099152, 4053.079102 $Orientation: -0.738388, 0.000000, -0.674376, 0.602018, 0.450643, -0.659162, 0.303903, -0.892704, -0.332750 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Orpheus Escape" 50 ) ) $Cargo 1: XSTR("Crew", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 20 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 #Wings ;! 16 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Alpha 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "GTVA Jumpout Cue" 10 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Flags: ( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Delta Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "GTVA Jumpout Cue" 8 ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase "Orpheus" 50 ) ) +Flags: ( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Beta Gamma Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "GTVA Jumpout Cue" 10 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-ignore-new "Vassago" 100 ) ( ai-guard-wing "Delta" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 1 +Flags: ( ) +Wave Delay Min: 7 +Wave Delay Max: 9 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Beta Gamma Cue" 5 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "GTVA Jumpout Cue" 12 ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-ignore-new "Vassago" 100 ) ( ai-chase-any 40 ) ) +Hotkey: 2 +Flags: ( ) +Wave Delay Min: 7 +Wave Delay Max: 15 $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Azrael Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-waypoints "Transport Idle Path A" 50 ) ) +Hotkey: 5 +Flags: ( ) $Name: Aries $Waves: 2 $Wave Threshold: 0 $Special Ship: 1 ;! Aries 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Engines ONLINE" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-chase "Orpheus" 100 ) ( ai-chase "Lemnos" 61 ) ( ai-chase-any 60 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Taurus $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Near Ship +Arrival Distance: 350 $Arrival Anchor: #ShivanSpawn1 +Arrival delay: 3 $Arrival Cue: ( and ( is-event-true-delay "1st Wave Cue" 0 ) ( not ( is-event-true-delay "2nd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Pisces $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Near Ship +Arrival Distance: 250 $Arrival Anchor: #ShivanSpawn1 +Arrival delay: 2 $Arrival Cue: ( and ( is-event-true-delay "1st Wave Cue" 0 ) ( not ( is-event-true-delay "2nd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Aquarius $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 250 $Arrival Anchor: #ShivanSpawn3 $Arrival Cue: ( and ( is-event-true-delay "1st Wave Cue" 0 ) ( not ( is-event-true-delay "2nd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: #ShivanSpawn3 $Arrival Cue: ( and ( is-event-true-delay "2nd Wave Cue" 0 ) ( not ( is-event-true-delay "3rd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 3 +Wave Delay Max: 7 $Name: Libra $Waves: 3 $Wave Threshold: 0 $Special Ship: 1 ;! Libra 2 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: #ShivanSpawn4 +Arrival delay: 10 $Arrival Cue: ( and ( is-event-true-delay "2nd Wave Cue" 0 ) ( not ( is-event-true-delay "3rd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 3 ;! Capricorn 4 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: #ShivanSpawn3 +Arrival delay: 20 $Arrival Cue: ( and ( is-event-true-delay "2nd Wave Cue" 0 ) ( not ( is-event-true-delay "3rd Wave Cue" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 3 +Wave Delay Max: 7 $Name: Gemini $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 250 $Arrival Anchor: #ShivanSpawn2 +Arrival delay: 2 $Arrival Cue: ( is-event-true-delay "3rd Wave Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase "Lemnos" 50 ) ( ai-chase-any 40 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Scorpio $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: #ShivanSpawn4 +Arrival delay: 5 $Arrival Cue: ( is-event-true-delay "3rd Wave Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 55 ) ( ai-chase-wing "Alpha" 50 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Sagittarius $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: #ShivanSpawn1 +Arrival delay: 7 $Arrival Cue: ( is-event-true-delay "3rd Wave Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) $AI Goals: ( goals ( ai-chase "Lemnos" 50 ) ( ai-chase-any 40 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Virgo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: #ShivanSpawn2 +Arrival delay: 10 $Arrival Cue: ( is-event-true-delay "3rd Wave Cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-guard-wing "Aries" 60 ) ( ai-chase-any 50 ) ) +Flags: ( ) +Wave Delay Min: 5 +Wave Delay Max: 10 #Events ;! 81 total $Formula: ( when ( true ) ( deactivate-glow-points "Euryale" "Mastaba" ) ( deactivate-glow-maps "Euryale" "Mastaba" ) ( ship-guardian-threshold ( rand 15 30 ) "Alpha 3" "Alpha 2" "Alpha 4" ) ( ship-subsys-guardian-threshold ( rand 15 30 ) "Alpha 2" "<all engines>" ) ( ship-subsys-guardian-threshold ( rand 15 30 ) "Alpha 3" "<all engines>" ) ( subsys-set-random "Orpheus" 55 95 "turret07" "turret09" ) ( subsys-set-random "Thunderhorse" 50 100 "turret01" "turret02" ) ( ship-subsys-guardian-threshold ( rand 15 30 ) "Alpha 4" "<all engines>" ) ( ship-subsys-guardian-threshold 50 "Alpha 1" "communications" ) ( cap-waypoint-speed "Escape 1" 15 ) ( cap-waypoint-speed "Escape 2" 15 ) ) +Name: Initial Events +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( play-sound-from-file "vassago5-1" ) ) +Name: 1: Wounded Beast +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 0 ) ( close-sound-from-file ( true ) ) ( play-sound-from-file "vassago5-2" ) ) +Name: 2: Summoning the Devil +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Orpheus Alive - Act Three" 0 ) ( close-sound-from-file ( true ) ) ( play-sound-from-file "vassago5-3" ) ) +Name: 3: Through Fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Orpheus Captured" 0 ) ( close-sound-from-file ( true ) ) ( play-sound-from-file "vassago5-4" ) ) +Name: 4: Light of Judgement +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( send-message-list "Orpheus" "High" "ORF Attention" 0 "#Command" "Normal" "CMD No authority" 6000 "Orpheus" "Normal" "ORF Not so fast" 6000 "#Command" "Normal" "CMD Dammit" 6000 "#Command" "Normal" "CMD Once that's done" 6000 "Alpha 3" "Normal" "A3 What about" 6000 "#Command" "Normal" "CMD Disable that too" 6000 ) ) +Name: Initial Banter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 20 ) ( add-goal "Alpha" ( ai-chase "Harlequin" 89 ) ) ) +Name: Attack Harle +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 44 ) ( do-nothing ) ) +Name: Delta Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Delta" ) ( do-nothing ) ) +Name: Delta Arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 52 ) ( send-message-list "Orpheus" "High" "ORF You don't understand" 0 "#Command" "High" "CMD No! It's a bluff" 6000 "Orpheus" "Normal" "ORF We can't" 6000 "#Command" "Normal" "CMD Begin the attack" 6000 ) ) +Name: What the jiggers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( explosion-effect ( get-object-x "Euryale" ) ( get-object-y "Euryale" ) ( get-object-z "Euryale" ) 1 1 10 10 10000 0 0 7 10000 4 ) ) +Name: JAMMING +Repeat Count: 5 +Trigger Count: 5 +Interval: 5 $Formula: ( when ( has-time-elapsed 77 ) ( activate-glow-points "Euryale" ) ( activate-glow-maps "Euryale" ) ( set-subsystem-strength "Euryale" "<all engines>" 15 ) ( add-goal "Euryale" ( ai-waypoints-once "Limping Path" 89 ) ) ( fire-beam "Euryale" "turret07" "#FAKEBRIDGE" ) ( send-message-list "Alpha 3" "High" "A3 Holy crapiscles" 2000 "Delta 4" "Normal" "D4 Bridge out" 6000 "Alpha 2" "Normal" "A2 Shivans incoming" 6000 "#Command" "Normal" "CMD Deploying" 6000 ) ( change-iff "Unknown" "Orpheus" ) ( change-iff-color "Friendly" "Unknown" 128 128 128 "Orpheus" ) ) +Name: Shivan Fury - Second Act! +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 0 ) ( add-goal "Orpheus" ( ai-play-dead 89 ) ) ( set-subsystem-strength "Orpheus" "<all engines>" 0 ) ( beam-lock-all "Orpheus" ) ( turret-lock-all "Orpheus" ) ( protect-ship "Orpheus" ) ( beam-protect-ship "Orpheus" ) ( add-goal "Delta" ( ai-chase-any 89 ) ) ( add-goal "Delta" ( ai-ignore-new "Orpheus" 89 ) ) ( deactivate-glow-maps "Orpheus" ) ( deactivate-glow-points "Orpheus" ) ) +Name: Orpheus Disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 5 ) ( do-nothing ) ) +Name: First Wave Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( do-nothing ) ) +Name: OLD EVENT +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 69 ) ( do-nothing ) ) +Name: Beta Gamma Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Beta" ) ( ship-guardian-threshold ( rand 15 30 ) "Beta 1" ) ( ship-subsys-guardian-threshold ( rand 15 30 ) "Beta 1" "<all engines>" ) ) +Name: Beta Gamma Arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 46 ) ( do-nothing ) ) +Name: Vassago Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Vassago" ) ( fire-beam "Vassago" "turret01" "Thunderhorse" ) ( fire-beam "Vassago" "turret02" "Thunderhorse" ) ( send-message-list "Alpha 2" "High" "A2 Vassago ho!" 0 "#Command" "Normal" "CMD Uh ok" 4000 ) ( add-goal "Alpha" ( ai-ignore-new "Vassago" 89 ) ) ( unprotect-ship "Mastaba" ) ( add-goal "Delta" ( ai-ignore-new "Vassago" 89 ) ) ) +Name: Vassago Arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Thunderhorse" ) ( send-message-list "Alpha 4" "High" "A4 Thunderhorse down" 0 ) ( beam-free-all "Vassago" ) ( beam-lock "Vassago" "turret03" "turret04" ) ) +Name: Thunderhorse eats it +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( do-nothing ) ) +Name: THIS IS FALSE +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( send-message "Alpha 3" "High" "A3 New Fighters 2" ) ) +Name: THIS IS TOO +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Thunderhorse eats it" 20 ) ( do-nothing ) ) +Name: Euryale Falls Back +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 15 "Lemnos" ) ( do-nothing ) ) +Name: Third Wave Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( false ) ( send-message "Beta 1" "Normal" "B1 New Fighters 3" ) ) +Name: THERE IS NO SPOON +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-disabled-delay 0 "Orpheus" ) ( do-nothing ) ) +Name: Disable Orpheus? +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Orpheus (F12)", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Thunderhorse" ) ( do-nothing ) ) +Name: Capture Thunderhorse? +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Thunderhorse (F11)", -1) $Formula: ( when ( is-destroyed-delay 0 "Harlequin" ) ( send-message-list "#Command" "High" "CMD Good job" 0 ) ) +Name: Destroy Harlequin +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Harlequin", -1) $Formula: ( when ( and ( has-departed-delay 0 "Orpheus" ) ( is-event-true-delay "Orpheus Friendly :)" 0 ( is-event-true-delay "Orpheus Friendly :)" 0 ) ) ( not ( is-event-true-delay "Azrael Docked" 0 ( true ) ) ) ) ( do-nothing ) ) +Name: Protect Orpheus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Orpheus (F12)", -1) $Formula: ( when ( and ( is-event-true-delay "Shivan Fury - Second Act!" 87 ) ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ) ( send-message-list "Orpheus" "High" "ORF The Plan" 0 "#Command" "Normal" "CMD Reading you" 4000 "Orpheus" "Normal" "ORF Need to get out" 4000 "#Command" "Normal" "CMD He's alive?" 4000 "Orpheus" "Normal" "ORF Yes" 4000 "#Command" "Normal" "CMD Lemnos incoming" 4000 "#Lemnos" "Normal" "LEM Roger that" 4000 ) ) +Name: Orpheus Alive - Act Three +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Orpheus Alive - Act Three" 20 ) ( change-iff "Friendly" "Orpheus" ) ) +Name: Orpheus Friendly :) +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Orpheus Alive - Act Three" 71 ) ( do-nothing ) ) +Name: Lemnos Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Lemnos" ) ( beam-free-all "Lemnos" ) ( send-message-list "Lemnos" "High" "LEM I'm here" 0 ) ( unprotect-ship "Vassago" ) ( add-goal "Vassago" ( ai-waypoints-once "Vassago1Escape" 89 ) ) ( cap-waypoint-speed "Vassago" 2 ) ) +Name: Lemnos Arrives +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-arrived-delay 10 "Lemnos" ) ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ) ( send-message-list "Lemnos" "High" "LEM Hell!" 0 "#Command" "Normal" "CMD Move!" 4000 "Orpheus" "Normal" "ORF Give us a second" 4000 ) ) +Name: Orpheus MOVE +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( set-subsystem-strength "Orpheus" "<all engines>" 100 ) ( unprotect-ship "Orpheus" ) ( add-goal "Orpheus" ( ai-waypoints-once "Orpheus Escape" 89 ) ) ( cap-waypoint-speed "Orpheus" 10 ) ( send-message-list "Orpheus" "High" "ORF Engines Online" 0 ) ( add-goal "Libra" ( ai-chase "Orpheus" 89 ) ) ) +Name: Engines ONLINE +Repeat Count: 1 +Interval: 1 +Chained: 30 $Formula: ( when ( and ( is-event-true-delay "Engines ONLINE" 0 ) ( is-event-true-delay "Orpheus Alive - Act Three" 162 ) ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ) ( send-message-list "Lemnos" "High" "LEM Subspaaace" 0 "#Command" "Normal" "CMD Oh no" 4000 ) ( add-goal "Lemnos" ( ai-waypoints-once "Deimos Path" 89 ) ) ) +Name: Vassago Retreat Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Vassago1 Jumpout +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( true ) ( ship-copy-damage "Vassago" "Vassago#2" ) ) +Name: Record Damage +Repeat Count: 1 +Interval: 1 +Chained: 3 $Formula: ( when ( and ( is-event-true-delay "Vassago1 Jumpout" 0 ) ( is-event-true-delay "Orpheus Alive - Act Three" 193 ) ) ( do-nothing ) ) +Name: Vassago2 Arrive Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Vassago#2" ) ( beam-free-all "Vassago#2" ) ( send-message-list "Lemnos" "High" "LEM Incoming ship!" 0 "Orpheus" "Normal" "ORF NOW! JUMP!" 4000 ) ) +Name: Vassago2 BFA +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Orpheus Alive - Act Three" 202 ) ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ( not ( is-destroyed-delay 0 "Orpheus" ) ) ) ( send-message-list "Lemnos" "High" "LEM Orpheus away" 0 ) ) +Name: Orpheus Jumpout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 6 "Orpheus" ) ( send-message-list "#Command" "High" "CMD Mission Complete" 0 ) ( key-reset "Alt-J" ) ) +Name: Orpheus Captured +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Orpheus Captured" 0 ) ( is-event-true-delay "Azrael Docked" 5 ) ( is-event-true-delay "Orpheus Destroyed" 5 ) ) ( do-nothing ) ) +Name: GTVA Jumpout Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: -Capturing The Orpheus- +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 54 ) ( do-nothing ) ) +Name: Azrael Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( random-multiple-of "Cancer 1" "Cancer 2" "Cancer 3" ) ( and ( string-equals "@currentlyDocking[Alpha 1]" "Alpha 1" ) ( has-arrived-delay 2 "Cancer" ) ( < ( distance "Az Approach:1" "Cancer" ) 1000 ) ( true ) ) ( add-goal "<argument>" ( ai-dock "Orpheus" "dockpoint 1" "dock01" 89 ) ) ( invalidate-argument "<argument>" ) ( modify-variable "@currentlyDocking[Alpha 1]" "<argument>" ) ) +Name: Azrael Docking Order +Repeat Count: 99999 +Trigger Count: 99999 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( string-equals "@currentlyDocking[Alpha 1]" "Alpha 1" ) ) ( is-destroyed-delay 0 "@currentlyDocking[Alpha 1]" ) ( false ) ) ( modify-variable "@currentlyDocking[Alpha 1]" "Alpha 1" ) ( send-message-list "#DEBUG" "High" "DEBUG Target Dead" 0 ) ) +Name: Azrael Dies +Repeat Count: 99999 +Trigger Count: 99999 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "@currentlyDocking[Alpha 1]" "Orpheus" 1 0 ) ( add-goal "@currentlyDocking[Alpha 1]" ( ai-play-dead 89 ) ) ( send-message-list "#Command" "High" "CMD Shivans boarding" 0 ) ) +Name: Azrael Docked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Shivan Fury - Second Act!" 3 ) ( do-nothing ) ) +Name: 1st Wave Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( percent-ships-destroyed 80 "Aquarius" "Taurus" "Pisces" ) ( is-event-true-delay "Orpheus Alive - Act Three" 0 ) ) ( do-nothing ) ) +Name: 2nd Wave Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( percent-ships-destroyed 85 "Libra" "Capricorn" "Leo" ) ( do-nothing ) ) +Name: 3rd Wave Cue +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Cancer" ) ( send-message-list "Alpha 3" "High" "A3 Azrael Launch" 0 "Alpha 3" "Normal" "B1 Trying to dock?" 5000 "#Command" "Normal" "CMD Whatever" 5000 ) ( add-remove-escort "Cancer 1" 50 ) ( add-remove-escort "Cancer 2" 50 ) ( add-remove-escort "Cancer 3" 50 ) ( cap-waypoint-speed "Cancer 1" 25 ) ( cap-waypoint-speed "Cancer 2" 25 ) ( cap-waypoint-speed "Cancer 3" 25 ) ) +Name: Az Arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Lemnos" ) ( is-event-true-delay "GTVA Jumpout Cue" 5 ) ) ( send-message "Lemnos" "High" "ZED Jumping out" ) ) +Name: Lemnos Leaving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Azrael Docked" 5 ) ( not ( has-arrived-delay 0 "Lemnos" ) ) ) ( send-message "#Command" "High" "CMD Lemnos abort" ) ) +Name: Don't go in Lemnos! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer (F10)", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Destroy Libra +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Lemnos" ) ( do-nothing ) ) +Name: Protect Lemnos +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Lemnos (F9)", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Orpheus" ) ( send-message "#Command" "High" "CMD Orf Destroyed" ) ) +Name: Orpheus Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Orpheus Destroyed" 5 ) ( is-event-true-delay "Azrael Docked" 5 ) ) ( close-sound-from-file ( true ) ) ( fade-out 5000 ) ) +Name: Force End Mission - PHAIL +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( end-mission ) ) +Name: END MISSION +Repeat Count: 1 +Interval: 1 +Chained: 5 $Formula: ( when ( and ( is-destroyed-delay 0 "Alpha 1" ) ( true ) ) ( close-sound-from-file ( true ) ) ( fade-out 2000 ) ) +Name: Alpha 1 Dies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( end-mission ) ) +Name: KILLIT +Repeat Count: 1 +Interval: 1 +Chained: 2 $Formula: ( when ( and ( is-event-true-delay "Orpheus Captured" 0 ) ( key-pressed "Alt-J" ) ) ( protect-ship "Alpha 1" ) ) +Name: Protect Player During Warpout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( unprotect-ship "Alpha 1" ) ) +Name: Unprotect +Repeat Count: 1 +Interval: 1 +Chained: 12 $Formula: ( when ( has-arrived-delay 3 "Aries" ) ( send-message-list "#Command" "High" "CMD Incoming Seraphim" 0 ) ) +Name: Aries Arrived +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-event-true-delay "Orpheus Captured" 0 ) ( is-event-true-delay "GTVA Jumpout Cue" 0 ) ( not ( is-event-true-delay "Alpha 1 Dies" 0 ) ) ) ( tech-add-ships "GTCv Deimos" "SC Cain" ) ) +Name: CAMPAIGN: Allow Advance +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( do-nothing ) ) +Name: Dis Cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( false ) ( do-nothing ) ) +Name: Dis is here +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "Taurus" "Pisces" "Aquarius" "Leo" "Libra" "Capricorn" "Gemini" "Scorpio" "Sagittarius" "Virgo" ) ( is-event-true-delay "Shivan Fury - Second Act!" 2 ) ) ( do-nothing ) ) +Name: Engage Shivan Fighters +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Engage Shivan Fighters", -1) $Formula: ( when ( is-cargo-known-delay 0 "VCP 456" ) ( modify-variable @spoonsFound[0] ( + @spoonsFound[0] 1 ) ) ) +Name: Lock Vassago Beams +Repeat Count: 1 +Interval: 1 #Goals ;! 2 total $Type: Primary +Name: Capture Orpheus $MessageNew: XSTR("Capture Orpheus", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Orpheus" ) ( not ( is-event-true-delay "Azrael Docked" 0 ) ) ) +No music $Type: Primary +Name: Capture Thunderhorse $MessageNew: XSTR("Capture Thunderhorse", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Thunderhorse" ) #Waypoints ;! 14 lists total $Name: Cutscene Path $List: ( ;! 1 points in list ( 268.107727, 118.618050, 4076.975830 ) ) $Name: Point Path $List: ( ;! 1 points in list ( 519.994385, 313.315247, 4080.165771 ) ) $Name: Evade Path $List: ( ;! 1 points in list ( 221.922546, 0.043545, 3081.706055 ) ) $Name: Aeolus Path $List: ( ;! 1 points in list ( 1014.450989, 393.036774, 4257.985352 ) ) $Name: Limping Path $List: ( ;! 2 points in list ( -711.349976, 12.946187, 3915.026855 ) ( 129.899994, -550.000000, 3742.600098 ) ) $Name: Vassago Path $List: ( ;! 1 points in list ( 491.739624, 196.128662, 5002.548340 ) ) $Name: Deimos Path $List: ( ;! 1 points in list ( 429.000000, -2000.000000, 4375.600098 ) ) $Name: Harle Path $List: ( ;! 3 points in list ( -104.583000, 500.000183, 6522.191895 ) ( 753.759888, 125.332672, 4066.721436 ) ( -34.998474, 493.341492, 3873.757324 ) ) $Name: Transport Idle Path A $List: ( ;! 5 points in list ( 987.799988, 200.000000, 3731.500000 ) ( 829.791016, 199.999817, 3874.230225 ) ( 475.145813, 200.000000, 3847.938477 ) ( 445.277191, 199.999786, 3584.527832 ) ( 557.537659, 200.000061, 3420.335449 ) ) $Name: Transport Idle Path B $List: ( ;! 5 points in list ( 1072.300049, 100.000000, 3641.699951 ) ( 920.241638, 100.000122, 3464.309326 ) ( 698.378540, 100.000031, 3393.659912 ) ( 501.765198, 100.000107, 3423.125977 ) ( 359.153198, 100.000008, 3765.968262 ) ) $Name: Vassago Escape $List: ( ;! 1 points in list ( -50.011562, -300.000000, 2814.971924 ) ) $Name: Orpheus Escape $List: ( ;! 1 points in list ( 927.310425, -1181.818481, 3730.387939 ) ) $Name: Vassago1Escape $List: ( ;! 1 points in list ( 3052.437012, 800.000000, 2204.934326 ) ) $Name: Az Approach $List: ( ;! 1 points in list ( 1013.714905, 274.999969, 3790.267822 ) ) #Messages ;! 62 total $Name: ORF Attention $Team: -1 $MessageNew: XSTR("Attention, incoming GTVA fighters: Hold your position, do not approach further.", -1) $end_multi_text +AVI Name: Head-CM06 +Wave Name: emptymsg.wav $Name: CMD No authority $Team: -1 $MessageNew: XSTR("You have no authority, Orpheus. This is your last warning, surrender immediately.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF Not so fast $Team: -1 $MessageNew: XSTR("I do not wish for a confrontation. As you can see I have spared the lives of the Vasudans. My ship will surrender at the appropriate time. Our mission is not yet complete.", -1) $end_multi_text +AVI Name: Head-CM06 +Wave Name: emptymsg.wav $Name: CMD Dammit $Team: -1 $MessageNew: XSTR("Your games end here, Orpheus.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: CMD Once that's done $Team: -1 $MessageNew: XSTR("Delta wing is on their way. Clear the area for them by destroying the Harlequin.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: A3 What about $Team: -1 $MessageNew: XSTR("What about the Thunderhorse, Command? It looks like she's trying to dock with that Shivan cruiser...", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: CMD Disable that too $Team: -1 $MessageNew: XSTR("Have Delta wing disable her too. It sounded like Rachmann was on that freighter. He's one of our primary targets.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: D1 In Position $Team: -1 $MessageNew: XSTR("Delta wing here. We're beginning the attack on the Orpheus.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: ORF You don't understand $Team: -1 $MessageNew: XSTR("You don't understand! You can't understand! What we're trying to do... This isn't about rebellion, or your stupid alliance! Let us finish what we started!", -1) $end_multi_text +AVI Name: Head-CM06 +Wave Name: emptymsg.wav $Name: CMD No! It's a bluff $Team: -1 $MessageNew: XSTR("Then surrender, Orpheus. Bring this all to an end now!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: A3 Holy crapiscles $Team: -1 $MessageNew: XSTR("The Shivan cruiser has opened fire! The Orpheus is taking direct fire!", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: D4 Bridge out $Team: -1 $MessageNew: XSTR("She's dead in the water! Direct hit to her bridge section!", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: A2 Shivans incoming $Team: -1 $MessageNew: XSTR("Three wings of Shivan fighters jumping in! We need reinforcements ASAP, Command!", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: emptymsg.wav $Name: CMD Deploying $Team: -1 $MessageNew: XSTR("Beta and Gamma are being sortied now. Keep the Shivan fighters occupied.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: A2 Vassago ho! $Team: -1 $MessageNew: XSTR("Contact, Ravana destroyer. It's the Vassago! Requesting heavier reinforcements!", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: emptymsg.wav $Name: CMD Uh ok $Team: -1 $MessageNew: XSTR("The GTCv Lemnos will join you as soon as they are able.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: A4 Thunderhorse down $Team: -1 $MessageNew: XSTR("The Thunderhorse has been destroyed. She didn't stand a bloody chance.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: A3 Azrael Launch $Team: -1 $MessageNew: XSTR("Incoming Azrael transports. What the hell are they doing?", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: B1 Trying to dock? $Team: -1 $MessageNew: XSTR("They're heading for the Orpheus. I think they're trying to capture it!", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: A2 Now you're crazy $Team: -1 $MessageNew: XSTR("Now you're just talking crazy.", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: emptymsg.wav $Name: CMD Whatever $Team: -1 $MessageNew: XSTR("Defend the Orpheus from those transports. We need to know what's on that cruiser.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF We can't $Team: -1 $MessageNew: XSTR("I told you we can't! It would be your end! There's no time. Don't you see it? Don't you hear it?!", -1) $end_multi_text +AVI Name: Head-CM06 +Wave Name: emptymsg.wav $Name: A2 Another wing $Team: -1 $MessageNew: XSTR("Another wing of Azrael transports is jumping in. Recommend we prioritize them.", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: emptymsg.wav $Name: A3 New Fighters 2 $Team: -1 $MessageNew: XSTR("New wings of fighters are being launched. Maras and Aeshmas.", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: B1 New Fighters 3 $Team: -1 $MessageNew: XSTR("New fighters incoming, Seraphims and Asteroths.", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: CMD Shivans boarding $Team: -1 $MessageNew: XSTR("The Shivans have docked with the Orpheus! The crew doesn't have a chance. Abort the mission. All craft return to base.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: LEM I'm here $Team: -1 $MessageNew: XSTR("This is the GTCv Lemnos, arriving on station. All gunners open fire!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: ZED Arrived $Team: -1 $MessageNew: XSTR("GVD Zednanreh on station. All gunners, target the Vassago.", -1) $end_multi_text $Name: LEM Subspaaace $Team: -1 $MessageNew: XSTR("Subspace buildup detected. It appears the Vassago is attempting to retreat.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: CMD Oh no $Team: -1 $MessageNew: XSTR("It won't be gone for long... Orpheus, are you ready to jump yet?", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: LEM Incoming ship! $Team: -1 $MessageNew: XSTR("Incoming jump signature! The Vassago's jumping back in!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: ORF NOW! JUMP! $Team: -1 $MessageNew: XSTR("Jump engines online. We're getting out of here!", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Begin the attack $Team: -1 $MessageNew: XSTR("Delta, begin your attack.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: A2 AAA Beam down $Team: -1 $MessageNew: XSTR("XXX", -1) $end_multi_text $Name: ORF The Plan $Team: -1 $MessageNew: XSTR("Can anyone hear me? This is Chief Engineer Karajan of the Orpheus!", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Reading you $Team: -1 $MessageNew: XSTR("Reading you Orpheus. What is your situation?", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF Need to get out $Team: -1 $MessageNew: XSTR("No response from the bridge. I think its been blown out. I think I can get engines online a bit so we can escape, but Rachmann says if I put the engines online, the Shivans will stop ignoring us.", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD He's alive? $Team: -1 $MessageNew: XSTR("Rachmann is alive?", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF Yes $Team: -1 $MessageNew: XSTR("Yes, he never left the ship. We need to get the Vassago away from us. Do whatever you need to! We'll be a target as soon as we begin our retreat.", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Lemnos incoming $Team: -1 $MessageNew: XSTR("GTCv Lemnos, approach the designated coordinates. Get your damage control teams ready.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: LEM Roger that $Team: -1 $MessageNew: XSTR("Roger that, Command. Coordinates received.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: CMD Zed get ready too $Team: -1 $MessageNew: XSTR("GVD Zednanreh, prepare to receive coordinates. Don't jump in until you receive word to.", -1) $end_multi_text $Name: ZED Affirmative $Team: -1 $MessageNew: XSTR("Affirmative, Command. All stations on alert, ready for orders.", -1) $end_multi_text $Name: LEM Hell! $Team: -1 $MessageNew: XSTR("We're directly between the Vassago and the Orpheus. I don't think we could've jumped any closer if we tried.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: CMD Move! $Team: -1 $MessageNew: XSTR("Move Orpheus! This isn't going to stall the Vassago for long!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF Engines online! $Team: -1 $MessageNew: XSTR("Engines online. Jump drives powering up. We're transmitting the coordinates to our destination. It's one of the few places we can hide. Please trust us.", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Very well... $Team: -1 $MessageNew: XSTR("The GVCv Hyksos is being sent to those coordinates. I hope you are more trustworthy than your captain...", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: CMD Mission Complete $Team: -1 $MessageNew: XSTR("The Hyksos has confirmed contact with the Orpheus. Well done, everyone. Return to base!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ZED Jumping out $Team: -1 $MessageNew: XSTR("Engaging subspace drives.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: ORF Give us a second $Team: -1 $MessageNew: XSTR("Give us a little more time. We're almost there!", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: DEBUG Target Dead $Team: -1 $MessageNew: XSTR("BOARDING TARGET DESTROYED", -1) $end_multi_text $Name: DEBUG Docker Selected $Team: -1 $MessageNew: XSTR("BOARDING PARTY SELECTED", -1) $end_multi_text $Name: LEM Orpheus away $Team: -1 $MessageNew: XSTR("The Orpheus is jumping out. Prepping our jump drive now.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: ORF Just about $Team: -1 $MessageNew: XSTR("Just about... Subspace drive is 75% charged.", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Lemnos abort $Team: -1 $MessageNew: XSTR("Lemnos, abort your jump in. There's no point now.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: ORF Engines Online $Team: -1 $MessageNew: XSTR("Engines online. Beginning jump drive charge sequence. Keep an eye on us, the Shivans will be gunning for us...", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav $Name: CMD Orf Destroyed $Team: -1 $MessageNew: XSTR("The Orpheus is going down!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: CMD Abort ze mission! $Team: -1 $MessageNew: XSTR("Abort the mission. All craft return to base.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: CMD Good job $Team: -1 $MessageNew: XSTR("Goob job. Alpha. Form up with Delta. Provide cover for them as they attack.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: CMD Incoming Seraphim $Team: -1 $MessageNew: XSTR("Incoming Seraphim bombers. Prioritize that wing, pilots!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: LEM Incoming Dis! $Team: -1 $MessageNew: XSTR("Incoming Dis freighter. It's right in the Orpheus' path.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: ORF Yeah right $Team: -1 $MessageNew: XSTR("We're almost ready to jump. Stand by.", -1) $end_multi_text +AVI Name: Head-CM09 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 89 total $Num stars: 0 $Ambient light level: 65793 $Bitmap List: $Sun: SunCapellaA +Angles: 0.575958 0.000000 2.617992 +Scale: 1.200000 $Starbitmap: NebulA1-Main +Angles: 0.366519 5.026544 1.570795 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA12-Whisp +Angles: 5.881755 5.916661 1.186823 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA4-Whisp +Angles: 6.161007 0.157080 1.431169 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA3-Whisp +Angles: 6.056288 0.000000 0.942477 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA7-Whisp +Angles: 0.733038 1.675515 0.942477 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA4-Whisp +Angles: 0.383972 0.087266 1.012290 +ScaleX: 2.500000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: NebulA9-Whisp 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NebulH14-Whisp +Angles: 1.535889 6.265727 5.148717 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 1.326449 2.478365 5.131264 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 1.448622 0.000000 5.096357 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 1.605702 3.141590 5.340703 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 1.448622 1.413716 5.427969 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 1.239183 0.000000 5.480330 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 0.191986 3.193950 4.433133 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 5.393063 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 5.393063 4.956731 0.122173 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH14-Whisp +Angles: 5.532689 0.785398 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH9-Whisp +Angles: 5.637409 0.000000 6.091194 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH12-Whisp +Angles: 5.637409 0.000000 5.864302 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH12-Whisp +Angles: 5.969021 4.712385 5.899208 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH1-Main +Angles: 6.230820 3.141590 5.235983 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: NebulH2-Main +Angles: 3.141590 3.141590 4.625119 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: None $Briefing Music: Brief5 #End
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