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- local VIS_MAIN_REF = gui.Reference( "VISUALS", "Shared" );
- local EngineRadarCheckbox = gui.Checkbox( VIS_MAIN_REF, "lua_engineradar", "Engine Radar", 0 );
- local function EngineRadar()
- for index, Player in pairs( entities.FindByClass( "CCSPlayer" ) ) do
- Player:SetProp( "m_bSpotted", EngineRadar );
- end
- if EngineRadarCheckbox:GetValue() then
- EngineRadar = 1
- else
- EngineRadar = 0
- end
- end
- callbacks.Register( "Draw", "Engine Radar", EngineRadar )
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