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Dec 20th, 2017
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  1. Thread Pool Size: 8
  2. Dedicated Thread: Automatically Enabled
  3.  
  4. Rise to Ruins InDev 29
  5. Operating System: Windows 8.1
  6. GPU Drivers: aticfx64
  7. GPU Driver Version: 8.17.10.1560
  8. Maximum JVM Memory: 1799MB
  9. Display Mode: Full Screen
  10.  
  11. Wed Dec 20 20:06:42 EST 2017 INFO:Slick Build #237
  12. Wed Dec 20 20:06:43 EST 2017 INFO:LWJGL Version: 2.9.3
  13. Wed Dec 20 20:06:43 EST 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
  14. Wed Dec 20 20:06:43 EST 2017 INFO:TargetDisplayMode: 1920 x 1080 x 32 @59Hz
  15. Wed Dec 20 20:06:44 EST 2017 INFO:Starting display 1920x1080
  16. Wed Dec 20 20:06:44 EST 2017 INFO:Use Java PNG Loader = true
  17. Wed Dec 20 20:06:44 EST 2017 INFO:Controllers not available
  18. Wed Dec 20 20:06:45 EST 2017 INFO:Initialising sounds..
  19. Wed Dec 20 20:06:45 EST 2017 INFO:- Sound works
  20. Wed Dec 20 20:06:45 EST 2017 INFO:- 64 OpenAL source available
  21. Wed Dec 20 20:06:45 EST 2017 INFO:- Sounds source generated
  22. Resetting SPLASH
  23. Loaded Sound: ARROW_HIT
  24. Loaded Sound: BOW_FIRE
  25. Loaded Sound: SLING_FIRE
  26. Loaded Sound: BALLISTA_FIRE
  27. Loaded Sound: MAGIC_FIRE
  28. Resetting SPLASH
  29. Loaded Sound: MAGIC_HIT
  30. Loaded Sound: MAGIC_BANISH
  31. Failed to load limbo villagers.
  32. Failed to load provisioner resources.
  33. Failed to load limbo villagers.
  34. Failed to load provisioner resources.
  35. Failed to load limbo villagers.
  36. Failed to load provisioner resources.
  37. Failed to load limbo villagers.
  38. Failed to load provisioner resources.
  39. Failed to load limbo villagers.
  40. Failed to load provisioner resources.
  41. Failed to load limbo villagers.
  42. Failed to load provisioner resources.
  43. Loading Game
  44. Font Module: 0
  45. Save Module: 0
  46. Time Module: 0
  47. Sound Module: 0
  48. Loaded Sound: MAGIC_RECALL
  49. Loaded Tileset: SAND_TAN (70001) Time: 168
  50. Loaded Tileset: ROCK_GRAY (60001) Time: 96
  51. Loaded Tileset: GRAVEL_GRAY (20001) Time: 164
  52. Loaded Tileset: SANDSTONE_TAN (120001) Time: 89
  53. Loaded Sound: MAGIC_ATTRACT_FIRE
  54. Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 161
  55. Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 78
  56. Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 183
  57. Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 79
  58. Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 76
  59. Loaded Sound: MAGIC_HEAL
  60. Loaded Tileset: CACTUS_GREEN (150001) Time: 82
  61. Loaded Tileset: CRYSTAL_RED (100001) Time: 51
  62. Loaded Tileset: FLOWERS_PURPLE (131601) Time: 103
  63. Loaded Tileset: TREES_BROWN (30401) Time: 76
  64. Loaded Tileset: LARGE_FOUNTAIN (3142201) Time: 74
  65. Loaded Tileset: WATER (40001) Time: 57
  66. Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 74
  67. Loaded Sound: MAGIC_ZAP
  68. Loaded Tileset: WATER_ACCENT (40201) Time: 117
  69. Loaded Tileset: BANISH_TOWER (3712201) Time: 71
  70. Loaded Tileset: BULLET_TOWER (2182201) Time: 64
  71. Loaded Tileset: FLOWERS_BLUE (130401) Time: 106
  72. Loaded Sound: MAGIC_HEAL_SPELL
  73. Loaded Tileset: FLOWERS_PURPLE_ACCENT (131801) Time: 98
  74. Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 103
  75. Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 118
  76. Loaded Tileset: TREES_DARK_GREEN (32401) Time: 75
  77. Loaded Tileset: FLOWERS_YELLOW (130801) Time: 99
  78. Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 69
  79. Loaded Sound: DISSOLVE
  80. Loaded Tileset: BRICKS (80001) Time: 139
  81. Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 83
  82. Loaded Tileset: SAND_BLACK (70401) Time: 171
  83. Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 165
  84. Loaded Sound: FLAME_FIRE
  85. Loaded Tileset: SANDSTONE_BLACK (120601) Time: 76
  86. Loaded Tileset: BOW_TOWER (2322201) Time: 55
  87. Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 70
  88. Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 125
  89. Loaded Tileset: FLOWERS_WHITE (131201) Time: 101
  90. Loaded Sound: METEOR_FIRE
  91. Loaded Tileset: LOG_PATH (3002001) Time: 125
  92. Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 101
  93. Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 72
  94. Loaded Tileset: WELL (3042201) Time: 61
  95. Loaded Tileset: MINING_FACILITY (2092201) Time: 145
  96. Loaded Sound: METEOR_HIT
  97. Loaded Tileset: TAR (140001) Time: 551
  98. Loaded Tileset: KITCHEN (2502201) Time: 84
  99. Loaded Tileset: HOUSING (4642201) Time: 197
  100. Loaded Tileset: TAR_ACCENT (140201) Time: 101
  101. Loaded Sound: PHANTNOM_DART_FIRE
  102. Map Module: 5186
  103. Loaded Sound: PHANTNOM_DART_HIT
  104. Map Bottom FBO: 1405
  105. Loaded Sound: SPRAY_BULLET_FIRE
  106. Loaded Sound: SPRAY_BULLET_HIT
  107. Map Middle FBO: 2524
  108. Loaded Sound: MINING
  109. Map Top FBO: 461
  110. Road Module: 696
  111. Mini Map Module: 157
  112. Resource Module: 58
  113. Transition Module: 0
  114. Loaded Sound: STORE_ITEM
  115. Loaded Sound: WOOD_CHOP
  116. Shadow Module: 1285
  117. Lighting Module: 703
  118. Projectile Module: 0
  119. Missile Module: 8
  120. Particle Module: 31
  121. Collision Module: 48
  122. Depth Module: 27
  123. Loaded Sound: BUILDING
  124. Object Module: 391
  125. Background Module: 0
  126. Loaded Sound: OPEN_GATE
  127. Mob Module: 702
  128. MobJob Module: 1
  129. Essence Module: 0
  130. Loaded Sound: CLOSE_GATE
  131. Weather Module: 1
  132. Resource Module Sync: 1
  133. Object Module Sync: 4
  134. Mob Module Sync: 33
  135. Essence Module Sync: 0
  136. Missile Module Sync: 34
  137. Loaded Sound: THUNDER
  138. Loaded Sound: PLACE_OBJECT
  139. TOTAL TIME: 15401
  140. Loaded Sound: EARTHQUAKE_ROCKS
  141. Loaded Sound: EARTHQUAKE_BOOM
  142. SLIME NONE AI AI_WANDER STEP 1 time to execute was high: 62
  143. Loaded Sound: HEAVY_WIND
  144. Loaded Sound: GRAB
  145. Loaded Sound: DROP_RESOURCE
  146. Loaded Sound: FULL_MOON_MAGIC
  147. Loaded Sound: MAGIC_CLICK
  148. Loaded Sound: LOOT_BOX_OPEN
  149. Loaded Sound: LOOT_BOX_LOCKED
  150. Loaded Sound: HOLY_SOFT
  151. Loaded Sound: HOLY_LOUD
  152. Loaded Sound: HIT_WEAPON_GENERIC
  153. Loaded Sound: HIT_TOOL_GENERIC
  154. Loaded Sound: HIT_GENERIC
  155. Loaded Sound: HIT_SWEETENER_GENERIC
  156. Loaded Sound: IDLE_DOGGO
  157. Loaded Sound: GET_HIT_DOGGO
  158. Loaded Sound: HIT_SWEETENER_DOGGO
  159. Loaded Sound: DEATH_DOGGO
  160. Resetting MAIN_MENU
  161. Loading Game
  162. LoadingworldMap
  163. Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
  164. Font Module: 0
  165. Save Module: 0
  166. Sound Module: 0
  167. Resource Module: 0
  168. Transition Module: 0
  169. Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
  170. Loaded Sound: DEATH_VILLAGER_MALE
  171. Loaded Sound: DEATH_VILLAGER_FEMALE
  172. Loaded Sound: DISSOLVE_SPELL
  173. Loaded Sound: MOTIVATE_LAND_SPELL
  174. Loaded Sound: ESSENCE_SUCK
  175. Loaded Sound: BUTTON_CLICK
  176. Loaded Sound: VILLAGER_DEATH
  177. Loaded Sound: VILLAGER_BIRTH
  178. Loaded Sound: VILLAGER_LEVEL_UP
  179. Loaded Sound: RESURRECT
  180. Loaded Sound: RESURRECT_NEGATIVE
  181. Loaded Sound: FULL_MOON
  182. Loaded Sound: BLOOD_MOON
  183. Loaded Sound: DISASTER_START
  184. Loaded Sound: NOMADS
  185. Loaded Sound: TIP
  186. Loaded Sound: DAWN_ARRIVED
  187. Loaded Sound: NIGHT_ARRIVED
  188. Loaded Sound: RAIN
  189. Particle Module: 2595
  190. Background Module: 0
  191. Mob Module: 2
  192. Help Module: 1
  193. Resource Module Sync: 1
  194. Loaded Sound: EARTHQUAKE
  195. Mob Module Sync: 0
  196. Loaded Sound: RETRO_CLICK
  197. Loaded Sound: RETRO_NOTE_1
  198. Loaded Sound: RETRO_NOTE_2
  199. Loaded Sound: RETRO_NOTE_3
  200. Loaded Sound: RETRO_NOTE_4
  201. Loaded Sound: RETRO_NOTE_5
  202. Loaded Sound: RETRO_NOTE_6
  203. Loaded Sound: RETRO_NOTE_7
  204. Loaded Sound: RETRO_NOTE_8
  205. Loaded Sound: RETRO_NOTE_9
  206. Loaded Sound: ENVIROMENTAL_VILLAGERS
  207. TOTAL TIME: 5980
  208. Loaded Sound: ENVIROMENTAL_BUILDINGS
  209. Loaded Sound: ENVIROMENTAL_CONSTRUCTION
  210. Loaded Sound: WILHELM
  211. Loading: QuietForest
  212. Resetting WORLD_MAP
  213. Loading Game
  214. Loadingtraditional
  215. Font Module: 0
  216. Save Module: 0
  217. Time Module: 1
  218. Sound Module: 15
  219. Loaded Tileset: GRASS_GREEN (10001) Time: 144
  220. Loaded Tileset: TREES_GREEN (30001) Time: 79
  221. Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 144
  222. Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 62
  223. Loaded Tileset: TURNIPS (111201) Time: 89
  224. Loaded Tileset: ANCIENT_CULLIS_GATE (2302201) Time: 16
  225. Loaded Tileset: CRYSTAL_BLUE (100801) Time: 40
  226. Loaded Tileset: CARROTS (110001) Time: 90
  227. Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 32
  228. Loaded Tileset: DIRT_BROWN (401) Time: 144
  229. Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 142
  230. Loaded Tileset: POTATOES (110601) Time: 89
  231. Loaded Tileset: WOOD_FENCE (1020001) Time: 57
  232. Loaded Tileset: FARM (2062201) Time: 529
  233. Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 64
  234. Map Module: 1841
  235. Map Bottom FBO: 565
  236. Map Middle FBO: 174
  237. Map Top FBO: 77
  238. Road Module: 1
  239. Map AI Module: 24
  240. Mini Map Module: 129
  241. Resource Module: 49
  242. Trade Module: 0
  243. Transition Module: 0
  244. Shadow Module: 423
  245. Lighting Module: 12
  246. Projectile Module: 0
  247. Missile Module: 0
  248. Particle Module: 19
  249. Collision Module: 20
  250. Depth Module: 16
  251. Object Module: 202
  252. Background Module: 0
  253. Mob Module: 20
  254. MobJob Module: 1
  255. Essence Module: 0
  256. Spawn Module: 1
  257. Influence Module: 9
  258. Weather Module: 0
  259. Work Selection Module: 1
  260. Waypoint Module: 0
  261. Data Module: 1
  262. Help Module: 0
  263. Loot Box Module: 0
  264. Resource Module Sync: 1
  265. Object Module Sync: 1
  266. Mob Module Sync: 0
  267. Essence Module Sync: 0
  268. Influence Module Sync: 0
  269. Missile Module Sync: 0
  270. Waypoint Module Sync: 1
  271. TOTAL TIME: 8323
  272. Loaded Tileset: CASTLE_1 (2580001) Time: 224
  273. VILLAGER BUILDER AI AI_DELIVER_RESOURCE_ON_GROUND STEP 5 time to execute was high: 66
  274. Camp has been completed.
  275. --------------------
  276. Autosave Preparation, took 3ms
  277. Autosaved Mobs, took 17ms
  278. Autosaved Mob Jobs, took 1ms
  279. Autosaved Essence, took 1ms
  280. Autosaved Particles, took 126ms
  281. Autosaved Resource, took 16ms
  282. Autosaved Trade, took 1ms
  283. Autosaved Loot Box, took 1ms
  284. Autosaved spawn, took 0ms
  285. Autosaved Influence, took 1ms
  286. Autosaved Weather, took 1ms
  287. Autosaved Work Selection, took 7ms
  288. Autosaved Missile, took 1ms
  289. Autosaved Road, took 17ms
  290. Autosaved Time, took 1ms
  291. Autosaved Map Properties, took 1ms
  292. Autosaved Objects, took 5ms
  293. Autosaved Map Data, took 53ms
  294. Autosaved Map Preview, took 41ms
  295. Autosave Clean Up, took 6ms
  296. Autosave - 328ms
  297. Autosaved Limbo Creatures, took 1ms
  298. Autosaved Limbo Resources, took 21ms
  299. Loaded Tileset: CASTLE_2 (2592001) Time: 188
  300. Loaded Tileset: CRYSTAL_HARVESTRY (2150001) Time: 236
  301. Makeshift Housing has been completed.
  302. Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 64
  303. VILLAGER BUILDER AI AI_CONSTRUCTION_HARVEST_WORK STEP 2 time to execute was high: 71
  304. Makeshift Housing has been completed.
  305. Large Camp has been completed.
  306. Loaded Tileset: LUMBER_SHACK (2010001) Time: 131
  307. Yelena Dembo has leveled up to 2 and gained 7 STR 13 DEX and 10 INT
  308. Ancient Radiance Pool has been dismantled.
  309. Makeshift Housing has been completed.
  310. Alicia Vikander has leveled up to 2 and gained 10 STR 9 DEX and 11 INT
  311. --------------------
  312. Autosave Preparation, took 3ms
  313. Autosaved Mobs, took 5ms
  314. Autosaved Mob Jobs, took 1ms
  315. Autosaved Essence, took 1ms
  316. Autosaved Particles, took 2ms
  317. Autosaved Resource, took 9ms
  318. Autosaved Trade, took 1ms
  319. Autosaved Loot Box, took 1ms
  320. Autosaved spawn, took 0ms
  321. Autosaved Influence, took 1ms
  322. Autosaved Weather, took 1ms
  323. Autosaved Work Selection, took 6ms
  324. Autosaved Missile, took 1ms
  325. Autosaved Road, took 13ms
  326. Autosaved Time, took 1ms
  327. Autosaved Map Properties, took 0ms
  328. Autosaved Objects, took 5ms
  329. Autosaved Map Data, took 32ms
  330. Autosaved Map Preview, took 18ms
  331. Autosave Clean Up, took 18ms
  332. Autosave - 213ms
  333. Autosaved Limbo Creatures, took 2ms
  334. Autosaved Limbo Resources, took 20ms
  335. Gene Green has leveled up to 2 and gained 12 STR 8 DEX and 10 INT
  336. Loaded Tileset: CRYSTAL_BLUE_COLLECTED (101601) Time: 62
  337. VILLAGER BUILDER AI AI_CLEAR_TOPOGRAPHY_WORK STEP 2 time to execute was high: 68
  338. Steven Bond has leveled up to 2 and gained 11 STR 10 DEX and 9 INT
  339. Ryan Reynolds has leveled up to 2 and gained 13 STR 11 DEX and 6 INT
  340. Makeshift Housing has been completed.
  341. Loaded Tileset: CASTLE_3 (2602001) Time: 225
  342. Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 119
  343. VILLAGER BUILDER AI AI_CLEAR_TOPOGRAPHY_WORK STEP 2 time to execute was high: 127
  344. Louis Litt has leveled up to 2 and gained 14 STR 12 DEX and 4 INT
  345. Erin Alexis has leveled up to 2 and gained 10 STR 11 DEX and 9 INT
  346. Makeshift Mining Facility has been completed.
  347. VILLAGER MINER AI AI_STORE_RESOURCE_ON_GROUND STEP 5 time to execute was high: 71
  348. Drewsef Northlander has leveled up to 3 and gained 11 STR 11 DEX and 8 INT
  349. Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 88
  350. VILLAGER FARMER AI AI_HARVEST_WORK STEP 2 time to execute was high: 96
  351. Makeshift Lumber Shack has been completed.
  352. Loaded Tileset: ROCK_STORAGE (2280001) Time: 119
  353. Night has arrived.. Everything is calm.
  354. --------------------
  355. Autosave Preparation, took 3ms
  356. Autosaved Mobs, took 4ms
  357. Autosaved Mob Jobs, took 1ms
  358. Autosaved Essence, took 2ms
  359. Autosaved Particles, took 2ms
  360. Autosaved Resource, took 8ms
  361. Autosaved Trade, took 1ms
  362. Autosaved Loot Box, took 0ms
  363. Autosaved spawn, took 1ms
  364. Autosaved Influence, took 0ms
  365. Autosaved Weather, took 1ms
  366. Autosaved Work Selection, took 6ms
  367. Autosaved Missile, took 0ms
  368. Autosaved Road, took 12ms
  369. Autosaved Time, took 1ms
  370. Autosaved Map Properties, took 1ms
  371. Autosaved Objects, took 4ms
  372. Autosaved Map Data, took 17ms
  373. Autosaved Map Preview, took 14ms
  374. Autosave Clean Up, took 13ms
  375. Autosave - 186ms
  376. Autosaved Limbo Creatures, took 1ms
  377. Autosaved Limbo Resources, took 18ms
  378. VILLAGER FARMER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 52
  379. Loaded Tileset: WATER_PURIFIER (3150001) Time: 123
  380. Small Settlement has been completed.
  381. Sterling Archer has leveled up to 3 and gained 14 STR 10 DEX and 6 INT
  382. Mila Kunis has leveled up to 3 and gained 7 STR 15 DEX and 8 INT
  383. Loaded Tileset: BOTTLER (3100001) Time: 71
  384. Charlie the Doggo has joined your village!
  385. Loaded Tileset: DOGGO_HOUSE (4190001) Time: 37
  386. Makeshift Housing has been completed.
  387. Loaded Tileset: CASTLE_4 (2612001) Time: 215
  388. Ash Tompsen has leveled up to 3 and gained 12 STR 10 DEX and 8 INT
  389. --------------------
  390. Autosave Preparation, took 2ms
  391. Autosaved Mobs, took 5ms
  392. Autosaved Mob Jobs, took 1ms
  393. Autosaved Essence, took 1ms
  394. Autosaved Particles, took 1ms
  395. Autosaved Resource, took 9ms
  396. Autosaved Trade, took 1ms
  397. Autosaved Loot Box, took 0ms
  398. Autosaved spawn, took 0ms
  399. Autosaved Influence, took 1ms
  400. Autosaved Weather, took 1ms
  401. Autosaved Work Selection, took 6ms
  402. Autosaved Missile, took 1ms
  403. Autosaved Road, took 10ms
  404. Autosaved Time, took 1ms
  405. Autosaved Map Properties, took 0ms
  406. Autosaved Objects, took 5ms
  407. Autosaved Map Data, took 17ms
  408. Autosaved Map Preview, took 31ms
  409. Autosave Clean Up, took 13ms
  410. Autosave - 207ms
  411. Autosaved Limbo Creatures, took 1ms
  412. Autosaved Limbo Resources, took 24ms
  413. Spring, day 2 Summer will arrive in 3 days. Monsters will arrive in 1 day!
  414. Suzanne Melotti has leveled up to 3 and gained 5 STR 13 DEX and 12 INT
  415. Makeshift Water Purifier has been completed.
  416. Jimmy Carter has leveled up to 3 and gained 9 STR 12 DEX and 9 INT
  417. Wilfried Paulsen has leveled up to 2 and gained 10 STR 10 DEX and 10 INT
  418. Ramond Palmer has leveled up to 2 and gained 9 STR 12 DEX and 9 INT
  419. Mark Takano has leveled up to 2 and gained 9 STR 6 DEX and 15 INT
  420. Yelena Dembo has leveled up to 3 and gained 5 STR 12 DEX and 13 INT
  421. Ryan Reynolds has leveled up to 3 and gained 10 STR 11 DEX and 9 INT
  422. Loaded Tileset: WOOD_STORAGE (2260001) Time: 127
  423. Dex Tompsen has leveled up to 3 and gained 7 STR 12 DEX and 11 INT
  424. Makeshift Bottler has been completed.
  425. Loaded Tileset: STONE_CUTTERY (2100001) Time: 137
  426. Loaded Tileset: LUMBER_MILL (2000001) Time: 261
  427. Doggo House has been completed.
  428. Gene Green has leveled up to 3 and gained 13 STR 8 DEX and 9 INT
  429. Christian Laflamme has leveled up to 3 and gained 13 STR 14 DEX and 3 INT
  430. --------------------
  431. Autosave Preparation, took 3ms
  432. Autosaved Mobs, took 4ms
  433. Autosaved Mob Jobs, took 1ms
  434. Autosaved Essence, took 1ms
  435. Autosaved Particles, took 2ms
  436. Autosaved Resource, took 10ms
  437. Autosaved Trade, took 1ms
  438. Autosaved Loot Box, took 1ms
  439. Autosaved spawn, took 1ms
  440. Autosaved Influence, took 1ms
  441. Autosaved Weather, took 1ms
  442. Autosaved Work Selection, took 6ms
  443. Autosaved Missile, took 1ms
  444. Autosaved Road, took 11ms
  445. Autosaved Time, took 0ms
  446. Autosaved Map Properties, took 1ms
  447. Autosaved Objects, took 7ms
  448. Autosaved Map Data, took 17ms
  449. Autosaved Map Preview, took 23ms
  450. Autosave Clean Up, took 12ms
  451. Autosave - 201ms
  452. Autosaved Limbo Creatures, took 1ms
  453. Autosaved Limbo Resources, took 15ms
  454. Sarah Kerrigan has leveled up to 4 and gained 13 STR 12 DEX and 5 INT
  455. Rachel Lévy has leveled up to 4 and gained 10 STR 9 DEX and 11 INT
  456. Agung Alexis has leveled up to 4 and gained 7 STR 11 DEX and 12 INT
  457. Alicia Vikander has leveled up to 3 and gained 14 STR 7 DEX and 9 INT
  458. Large Settlement has been completed.
  459. Kasami McCormick has leveled up to 4 and gained 14 STR 10 DEX and 6 INT
  460. Saleh Matondang has leveled up to 4 and gained 8 STR 13 DEX and 9 INT
  461. Steven Bond has leveled up to 3 and gained 10 STR 9 DEX and 11 INT
  462. Eva Green has leveled up to 4 and gained 19 STR 4 DEX and 7 INT
  463. Loaded Tileset: BOWYER (2330001) Time: 140
  464. Tarik Ergin has leveled up to 3 and gained 10 STR 11 DEX and 9 INT
  465. Makeshift Stone Cuttery has been completed.
  466. Isaac Rice has leveled up to 4 and gained 11 STR 14 DEX and 5 INT
  467. Louis Litt has leveled up to 3 and gained 10 STR 9 DEX and 11 INT
  468. --------------------
  469. Autosave Preparation, took 3ms
  470. Autosaved Mobs, took 5ms
  471. Autosaved Mob Jobs, took 1ms
  472. Autosaved Essence, took 1ms
  473. Autosaved Particles, took 3ms
  474. Autosaved Resource, took 10ms
  475. Autosaved Trade, took 1ms
  476. Autosaved Loot Box, took 1ms
  477. Autosaved spawn, took 0ms
  478. Autosaved Influence, took 1ms
  479. Autosaved Weather, took 1ms
  480. Autosaved Work Selection, took 6ms
  481. Autosaved Missile, took 1ms
  482. Autosaved Road, took 11ms
  483. Autosaved Time, took 1ms
  484. Autosaved Map Properties, took 1ms
  485. Autosaved Objects, took 5ms
  486. Autosaved Map Data, took 18ms
  487. Autosaved Map Preview, took 13ms
  488. Autosave Clean Up, took 14ms
  489. Autosave - 172ms
  490. Autosaved Limbo Creatures, took 13ms
  491. Autosaved Limbo Resources, took 15ms
  492. Katie Atkins has leveled up to 3 and gained 11 STR 10 DEX and 9 INT
  493. Ralph Dembo has leveled up to 4 and gained 10 STR 10 DEX and 10 INT
  494. Shigeru Sakaguchi has leveled up to 4 and gained 11 STR 8 DEX and 11 INT
  495. Sylvia Anna has leveled up to 3 and gained 7 STR 9 DEX and 14 INT
  496. Richard Woolsey has leveled up to 3 and gained 9 STR 8 DEX and 13 INT
  497. Gareth Dalyngrigge has leveled up to 3 and gained 12 STR 14 DEX and 4 INT
  498. Loaded Tileset: CASTLE_5 (2622001) Time: 217
  499. Makeshift Kitchen has been completed.
  500. Mark Takano has leveled up to 3 and gained 9 STR 15 DEX and 6 INT
  501. Wilfried Paulsen has leveled up to 3 and gained 10 STR 11 DEX and 9 INT
  502. Rich Nugent has leveled up to 3 and gained 13 STR 8 DEX and 9 INT
  503. VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
  504. Kira Nerys has leveled up to 3 and gained 11 STR 13 DEX and 6 INT
  505. --------------------
  506. Autosave Preparation, took 3ms
  507. Autosaved Mobs, took 4ms
  508. Autosaved Mob Jobs, took 1ms
  509. Autosaved Essence, took 1ms
  510. Autosaved Particles, took 2ms
  511. Autosaved Resource, took 10ms
  512. Autosaved Trade, took 1ms
  513. Autosaved Loot Box, took 0ms
  514. Autosaved spawn, took 1ms
  515. Autosaved Influence, took 0ms
  516. Autosaved Weather, took 0ms
  517. Autosaved Work Selection, took 6ms
  518. Autosaved Missile, took 1ms
  519. Autosaved Road, took 17ms
  520. Autosaved Time, took 1ms
  521. Autosaved Map Properties, took 0ms
  522. Autosaved Objects, took 4ms
  523. Autosaved Map Data, took 18ms
  524. Autosaved Map Preview, took 20ms
  525. Autosave Clean Up, took 13ms
  526. Autosave - 191ms
  527. Autosaved Limbo Creatures, took 1ms
  528. Autosaved Limbo Resources, took 15ms
  529. Makeshift Lumber Mill has been completed.
  530. Suzanne Palmer has leveled up to 4 and gained 15 STR 7 DEX and 8 INT
  531. Loaded Tileset: BALLISTA_TOWER (3470001) Time: 75
  532. Night has arrived.. Everything is calm.
  533. Cate Blanchett has leveled up to 4 and gained 12 STR 13 DEX and 5 INT
  534. Nick Moses has leveled up to 4 and gained 14 STR 4 DEX and 12 INT
  535. Makeshift Bowyer has been completed.
  536. Erin Alexis has leveled up to 3 and gained 9 STR 12 DEX and 9 INT
  537. VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
  538. Loaded Tileset: ANCILLARY (2730001) Time: 255
  539. Ramond Palmer has leveled up to 3 and gained 13 STR 7 DEX and 10 INT
  540. --------------------
  541. Autosave Preparation, took 2ms
  542. Autosaved Mobs, took 5ms
  543. Autosaved Mob Jobs, took 0ms
  544. Autosaved Essence, took 1ms
  545. Autosaved Particles, took 21ms
  546. Autosaved Resource, took 9ms
  547. Autosaved Trade, took 1ms
  548. Autosaved Loot Box, took 1ms
  549. Autosaved spawn, took 0ms
  550. Autosaved Influence, took 1ms
  551. Autosaved Weather, took 0ms
  552. Autosaved Work Selection, took 6ms
  553. Autosaved Missile, took 0ms
  554. Autosaved Road, took 10ms
  555. Autosaved Time, took 1ms
  556. Autosaved Map Properties, took 0ms
  557. Autosaved Objects, took 5ms
  558. Autosaved Map Data, took 17ms
  559. Autosaved Map Preview, took 22ms
  560. Autosave Clean Up, took 12ms
  561. Autosave - 190ms
  562. Autosaved Limbo Creatures, took 1ms
  563. Autosaved Limbo Resources, took 29ms
  564. Makeshift Bow Tower has been completed.
  565. Sterling Archer has leveled up to 4 and gained 12 STR 12 DEX and 6 INT
  566. Spring, day 3 Summer will arrive in 2 days.
  567. The monsters are coming.. Good luck!
  568. VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
  569. Makeshift Housing has been completed.
  570. VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 69
  571. --------------------
  572. Autosave Preparation, took 2ms
  573. Autosaved Mobs, took 5ms
  574. Autosaved Mob Jobs, took 0ms
  575. Autosaved Essence, took 1ms
  576. Autosaved Particles, took 3ms
  577. Autosaved Resource, took 16ms
  578. Autosaved Trade, took 1ms
  579. Autosaved Loot Box, took 0ms
  580. Autosaved spawn, took 1ms
  581. Autosaved Influence, took 0ms
  582. Autosaved Weather, took 1ms
  583. Autosaved Work Selection, took 5ms
  584. Autosaved Missile, took 1ms
  585. Autosaved Road, took 10ms
  586. Autosaved Time, took 1ms
  587. Autosaved Map Properties, took 0ms
  588. Autosaved Objects, took 5ms
  589. Autosaved Map Data, took 17ms
  590. Autosaved Map Preview, took 18ms
  591. Autosave Clean Up, took 12ms
  592. Autosave - 177ms
  593. Autosaved Limbo Creatures, took 1ms
  594. Autosaved Limbo Resources, took 23ms
  595. Saleh Matondang has leveled up to 5 and gained 12 STR 11 DEX and 7 INT
  596. Mila Kunis has leveled up to 4 and gained 9 STR 10 DEX and 11 INT
  597. Isaac Rice has leveled up to 5 and gained 12 STR 5 DEX and 13 INT
  598. Sebastiano Serlio has grown up!
  599. Drewsef Northlander has leveled up to 4 and gained 12 STR 12 DEX and 6 INT
  600. Allan Arbus has leveled up to 2 and gained 10 STR 15 DEX and 5 INT
  601. Allan Arbus has grown up!
  602. Barry Eames has leveled up to 2 and gained 9 STR 14 DEX and 7 INT
  603. Barry Eames has grown up!
  604. VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
  605. --------------------
  606. Autosave Preparation, took 3ms
  607. Autosaved Mobs, took 5ms
  608. Autosaved Mob Jobs, took 1ms
  609. Autosaved Essence, took 0ms
  610. Autosaved Particles, took 3ms
  611. Autosaved Resource, took 10ms
  612. Autosaved Trade, took 1ms
  613. Autosaved Loot Box, took 1ms
  614. Autosaved spawn, took 0ms
  615. Autosaved Influence, took 1ms
  616. Autosaved Weather, took 1ms
  617. Autosaved Work Selection, took 6ms
  618. Autosaved Missile, took 1ms
  619. Autosaved Road, took 11ms
  620. Autosaved Time, took 1ms
  621. Autosaved Map Properties, took 0ms
  622. Autosaved Objects, took 6ms
  623. Autosaved Map Data, took 17ms
  624. Autosaved Map Preview, took 21ms
  625. Autosave Clean Up, took 12ms
  626. Autosave - 189ms
  627. Autosaved Limbo Creatures, took 1ms
  628. Autosaved Limbo Resources, took 22ms
  629. Kira Nerys has leveled up to 4 and gained 12 STR 11 DEX and 7 INT
  630. Ash Tompsen has leveled up to 4 and gained 8 STR 9 DEX and 13 INT
  631. Christian Laflamme has leveled up to 4 and gained 12 STR 7 DEX and 11 INT
  632. Makeshift Ballista Tower has been completed.
  633. VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
  634. Steven Bond has leveled up to 4 and gained 10 STR 11 DEX and 9 INT
  635. Village Center has been completed.
  636. VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
  637. Loaded Tileset: HOUSING_UPGRADE_1_QUALITY (4732001) Time: 142
  638. Loaded Tileset: ESSENCE_COLLECTOR (2130001) Time: 26
  639. Sarah Kerrigan has leveled up to 5 and gained 12 STR 10 DEX and 8 INT
  640. Yelena Dembo is pregnant!
  641. Ralph Dembo mated with Yelena Dembo!
  642. Alicia Vikander has leveled up to 4 and gained 12 STR 11 DEX and 7 INT
  643. --------------------
  644. Autosave Preparation, took 2ms
  645. Autosaved Mobs, took 4ms
  646. Autosaved Mob Jobs, took 1ms
  647. Autosaved Essence, took 0ms
  648. Autosaved Particles, took 3ms
  649. Autosaved Resource, took 10ms
  650. Autosaved Trade, took 1ms
  651. Autosaved Loot Box, took 0ms
  652. Autosaved spawn, took 1ms
  653. Autosaved Influence, took 0ms
  654. Autosaved Weather, took 0ms
  655. Autosaved Work Selection, took 6ms
  656. Autosaved Missile, took 1ms
  657. Autosaved Road, took 10ms
  658. Autosaved Time, took 1ms
  659. Autosaved Map Properties, took 1ms
  660. Autosaved Objects, took 11ms
  661. Autosaved Map Data, took 17ms
  662. Autosaved Map Preview, took 26ms
  663. Autosave Clean Up, took 12ms
  664. Autosave - 207ms
  665. Autosaved Limbo Creatures, took 1ms
  666. Autosaved Limbo Resources, took 15ms
  667. Makeshift Bow Tower has been completed.
  668. Katie Atkins has leveled up to 4 and gained 3 STR 12 DEX and 15 INT
  669. Night has arrived.. The monsters are restless!
  670. Eva Green has leveled up to 5 and gained 10 STR 12 DEX and 8 INT
  671. Richard Woolsey has leveled up to 4 and gained 8 STR 13 DEX and 9 INT
  672. Ryan Nerys has leveled up to 4 and gained 10 STR 11 DEX and 9 INT
  673. Sylvia Anna has leveled up to 4 and gained 14 STR 11 DEX and 5 INT
  674. Small Ancillary has been completed.
  675. Mark Takano has leveled up to 4 and gained 7 STR 15 DEX and 8 INT
  676. Rachel Bond has leveled up to 5 and gained 9 STR 6 DEX and 15 INT
  677. Suzanne Palmer has leveled up to 5 and gained 10 STR 12 DEX and 8 INT
  678. --------------------
  679. Autosave Preparation, took 2ms
  680. Autosaved Mobs, took 5ms
  681. Autosaved Mob Jobs, took 0ms
  682. Autosaved Essence, took 1ms
  683. Autosaved Particles, took 4ms
  684. Autosaved Resource, took 9ms
  685. Autosaved Trade, took 1ms
  686. Autosaved Loot Box, took 1ms
  687. Autosaved spawn, took 0ms
  688. Autosaved Influence, took 1ms
  689. Autosaved Weather, took 1ms
  690. Autosaved Work Selection, took 5ms
  691. Autosaved Missile, took 1ms
  692. Autosaved Road, took 10ms
  693. Autosaved Time, took 1ms
  694. Autosaved Map Properties, took 1ms
  695. Autosaved Objects, took 4ms
  696. Autosaved Map Data, took 17ms
  697. Autosaved Map Preview, took 18ms
  698. Autosave Clean Up, took 12ms
  699. Autosave - 178ms
  700. Autosaved Limbo Creatures, took 1ms
  701. Autosaved Limbo Resources, took 21ms
  702. Loaded Tileset: WATER_PURIFIER_UPGRADE_1 (3162001) Time: 131
  703. Loaded Tileset: FARM_UPGRADE_1 (4612001) Time: 235
  704. Agung Alexis mated with Erin Alexis!
  705. High Quality Housing has been completed.
  706. Spring, day 4 Summer will arrive tomorrow!
  707. Makeshift Essence Collector has been completed.
  708. Alison Lohman has leveled up to 4 and gained 12 STR 9 DEX and 9 INT
  709. --------------------
  710. Autosave Preparation, took 2ms
  711. Autosaved Mobs, took 6ms
  712. Autosaved Mob Jobs, took 1ms
  713. Autosaved Essence, took 1ms
  714. Autosaved Particles, took 46ms
  715. Autosaved Resource, took 11ms
  716. Autosaved Trade, took 1ms
  717. Autosaved Loot Box, took 1ms
  718. Autosaved spawn, took 1ms
  719. Autosaved Influence, took 0ms
  720. Autosaved Weather, took 1ms
  721. Autosaved Work Selection, took 6ms
  722. Autosaved Missile, took 1ms
  723. Autosaved Road, took 11ms
  724. Autosaved Time, took 1ms
  725. Autosaved Map Properties, took 1ms
  726. Autosaved Objects, took 5ms
  727. Autosaved Map Data, took 19ms
  728. Autosaved Map Preview, took 13ms
  729. Autosave Clean Up, took 14ms
  730. Autosave - 200ms
  731. Autosaved Limbo Creatures, took 2ms
  732. Autosaved Limbo Resources, took 28ms
  733. Nomads! A band of nomads have arrived in the region.
  734. Water Purifier has been completed.
  735. Robin Dore has joined your village!
  736. Ed Markey has joined your village!
  737. Electrical Storm! Don't carry around any metal rods!
  738. Tarik Paulsen mated with Wilfried Paulsen!
  739. Wilfried Paulsen has leveled up to 4 and gained 17 STR 8 DEX and 5 INT
  740. Ralph Dembo has leveled up to 5 and gained 11 STR 10 DEX and 9 INT
  741. Saleh Matondang has leveled up to 6 and gained 11 STR 5 DEX and 14 INT
  742. Farm has been completed.
  743. Loaded Tileset: PATH (3000001) Time: 115
  744. VILLAGER WATER_MASTER AI AI_WANDER STEP 1 time to execute was high: 122
  745. Loaded Tileset: CLINIC (2490001) Time: 121
  746. Ramond Palmer has leveled up to 4 and gained 8 STR 15 DEX and 7 INT
  747. --------------------
  748. Autosave Preparation, took 2ms
  749. Autosaved Mobs, took 5ms
  750. Autosaved Mob Jobs, took 1ms
  751. Autosaved Essence, took 1ms
  752. Autosaved Particles, took 3ms
  753. Autosaved Resource, took 20ms
  754. Autosaved Trade, took 2ms
  755. Autosaved Loot Box, took 0ms
  756. Autosaved spawn, took 1ms
  757. Autosaved Influence, took 1ms
  758. Autosaved Weather, took 1ms
  759. Autosaved Work Selection, took 5ms
  760. Autosaved Missile, took 1ms
  761. Autosaved Road, took 10ms
  762. Autosaved Time, took 1ms
  763. Autosaved Map Properties, took 1ms
  764. Autosaved Objects, took 5ms
  765. Autosaved Map Data, took 18ms
  766. Autosaved Map Preview, took 13ms
  767. Autosave Clean Up, took 16ms
  768. Autosave - 186ms
  769. Autosaved Limbo Creatures, took 1ms
  770. Autosaved Limbo Resources, took 16ms
  771. --------------------
  772. Save Preparation, took 2ms
  773. Saved Mobs, took 5ms
  774. Saved Mob Jobs, took 1ms
  775. Saved Essence, took 1ms
  776. Saved Particles, took 3ms
  777. Saved Resource, took 11ms
  778. Saved Trade, took 0ms
  779. Saved Loot Box, took 1ms
  780. Saved spawn, took 1ms
  781. Saved Influence, took 0ms
  782. Saved Weather, took 1ms
  783. Saved Work Selection, took 5ms
  784. Saved Missile, took 0ms
  785. Saved Road, took 19ms
  786. Saved Time, took 1ms
  787. Saved Map Properties, took 0ms
  788. Saved Objects, took 5ms
  789. Saved Map Data, took 19ms
  790. Saved Map Preview, took 12ms
  791. Save Clean Up, took 15ms
  792. Autosaved Limbo Creatures, took 1ms
  793. Autosaved Limbo Resources, took 15ms
  794. Resetting TRADITIONAL
  795. Loading Game
  796. LoadingworldMap
  797. Font Module: 0
  798. Save Module: 0
  799. Sound Module: 0
  800. Resource Module: 0
  801. Transition Module: 0
  802. Particle Module: 2539
  803. Background Module: 0
  804. Mob Module: 2
  805. Help Module: 0
  806. Resource Module Sync: 0
  807. Mob Module Sync: 0
  808. TOTAL TIME: 4814
  809. Loading: QuietForest
  810. Resetting WORLD_MAP
  811. Loading Game
  812. Loadingtraditional
  813. Font Module: 0
  814. Save Module: 0
  815. Time Module: 0
  816. Sound Module: 0
  817. Map Module: 202
  818. Map Bottom FBO: 570
  819. Map Middle FBO: 171
  820. Map Top FBO: 74
  821. Road Module: 64
  822. Map AI Module: 16
  823. Mini Map Module: 138
  824. Resource Module: 92
  825. Trade Module: 0
  826. Transition Module: 0
  827. Shadow Module: 430
  828. Lighting Module: 20
  829. Projectile Module: 0
  830. Missile Module: 0
  831. Particle Module: 19
  832. Collision Module: 21
  833. Depth Module: 17
  834. Object Module: 14
  835. Background Module: 0
  836. Mob Module: 16
  837. MobJob Module: 0
  838. Essence Module: 1
  839. Spawn Module: 1
  840. Influence Module: 0
  841. Weather Module: 0
  842. Work Selection Module: 29
  843. Waypoint Module: 0
  844. Data Module: 0
  845. Help Module: 1
  846. Loot Box Module: 0
  847. Resource Module Sync: 1
  848. Object Module Sync: 24
  849. Mob Module Sync: 6
  850. Essence Module Sync: 0
  851. Influence Module Sync: 0
  852. Missile Module Sync: 0
  853. Waypoint Module Sync: 21
  854. TOTAL TIME: 6430
  855. Wed Dec 20 21:16:23 EST 2017 ERROR:null
  856. java.lang.NullPointerException
  857. at rtr.objects.ObjectBase.takeStores(ObjectBase.java:2051)
  858. at rtr.mobs.ai.AIRedistributeResources.execute(AIRedistributeResources.java:258)
  859. at rtr.mobs.MobBase.update(MobBase.java:3862)
  860. at rtr.mobs.MobModule.update(MobModule.java:562)
  861. at rtr.states.PlayState.update(PlayState.java:327)
  862. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  863. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
  864. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  865. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  866. at rtr.system.Game.launchGame(Game.java:115)
  867. at rtr.system.Launcher.main(Launcher.java:53)
  868. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  869. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  870. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  871. at java.lang.reflect.Method.invoke(Method.java:497)
  872. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  873. Wed Dec 20 21:16:23 EST 2017 ERROR:Game.update() failure - check the game code.
  874. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  875. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  876. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  877. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  878. at rtr.system.Game.launchGame(Game.java:115)
  879. at rtr.system.Launcher.main(Launcher.java:53)
  880. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  881. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  882. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  883. at java.lang.reflect.Method.invoke(Method.java:497)
  884. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
RAW Paste Data