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  1. //# Game launch options description:
  2. //# > Commentary
  3. //
  4. // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
  5. // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
  6. // -console //# Enables developer console
  7. // -noforcemaccel //# Forces desktop mouse acceleration settings
  8. // -noforcemparms //# Forces desktop mouse button configuration
  9. // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
  10. // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
  11. // -novid //# Disables the intro movie, speeds up game on start-up
  12. // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
  13. // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
  14. // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
  15. // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
  16. // -heapsize 1572864 //# Allocates RAM for the game
  17. // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
  18.  
  19.  
  20. //# Game launch options:
  21. //# > My personal settings
  22. //
  23. // -refresh 60 -lv -heapsize 1572864 -high -noforcemaccel -noforcemparms -noipx -nojoy -novid +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1
  24.  
  25.  
  26. //# In-game options:
  27. //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps
  28. //
  29. // -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers)
  30. // -Anti-Aliasing: None (always OFF, massive input lag / smoothing)
  31. // -Filtering Mode: 16x AF (more sharper textures on distances)
  32. // -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing)
  33. // -Shader Detail: Low (disables blur with my autoexec)
  34. // -Effect Detail: High (low-mid = some objects become invisible in distances, including tank rocks etc..)
  35. // -Model/Texture Detail: Low (slightly reduce loading time)
  36. // -Multicore Rendering: Enabled (more cores in use, highest fps possible)
  37. // -Page Pool Memory Available: High (spray quality, loading screen picture etc..)
  38.  
  39.  
  40. //# Lighting & Material & Fps Settings:
  41. //# > More cleaner game, less shit, better lighting, minor fps boost
  42.  
  43. cl_autohelp "0" // No help
  44. cl_showhelp "0" // No help
  45. cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
  46. cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
  47. cl_detail_max_sway "0" // Amplitude of the detail prop sway
  48. c_thirdpersonshoulder "0" // Blocks 3rd personshoulder
  49. cc_subtitles "0" // No subs
  50.  
  51. r_dynamic "0" // Disables dynamic shadows
  52. r_PhysPropStaticLighting "0" // Faster lighting on phys objects
  53. r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
  54. r_cheapwaterend "1" // Worse water rendering
  55. r_cheapwaterstart "1" // Worse water rendering 2
  56. r_skyboxfogfactor "0" // Skybox fogs
  57. r_eyemove "0" // Disables survivors eye movement
  58. r_eyemove "0" // Disables survivors eye movement
  59. r_eyeshift_z "0" // Disables survivors eye movement
  60. r_eyeshift_y "0" // Disables survivors eye movement
  61. r_eyeshift_x "0" // Disables survivors eye movement
  62.  
  63. mat_monitorgamma "1.6" // Increases brightness
  64. mat_monitorgamma_tv_enabled "1.6" // Increases brightness
  65. mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
  66. mat_grain_scale_override "0" // Disables the film grain effect
  67.  
  68. func_break_max_pieces "0" // Reduces debris by a lot
  69. gameinstructor_enable "0" // Disables game instructor
  70. muzzleflash_light "0" // Supposed to remove/reduce gunfire
  71.  
  72.  
  73. //# Mouse settings
  74. //# > Removed acceleration ( Enhanced pointer precision OFF from windows, ALSO use windows mouse drivers )
  75.  
  76. sensitivity " " // What ever feels good
  77. m_filter "0" // Removes mouse input lag
  78. m_filter2 "0" // Removes mouse input lag
  79. m_customaccel "0" // Remove accel
  80. m_mouseaccel1 "0" // Remove accel
  81. m_mouseaccel2 "0" // Remove accel
  82. m_mousespeed "0" // Force windows mouse accel
  83. m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
  84. m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
  85. m_customaccel_scale "0" // Custom mouse acceleration value
  86. m_rawinput "1" // Ignores the Mouse Driver and Windows Settings (uninstall mouse drivers & use on-board one)
  87.  
  88.  
  89. //# Net settings
  90. //# > Settings for 128T w/ 0 lerp (works for any other tickrate too)
  91.  
  92. rate "128000"
  93. cl_cmdrate "101"
  94. cl_updaterate "101"
  95. cl_interp_ratio "0"
  96. cl_interp "0"
  97. cl_resend "1.5"
  98. cl_timeout "15"
  99. net_maxroutable "1280"
  100. net_splitrate "2"
  101. net_splitpacket_maxrate "50000"
  102. net_graphshowlatency "0"
  103. budget_show_history "0"
  104.  
  105.  
  106. //# Null-cancelling movement by l4dnation.com/wiki
  107. //# > Prevents you from pressing two opposing directions, which causes you to stop moving
  108.  
  109. alias +mfwd "-back;+forward;alias checkfwd +forward"
  110. alias +mback "-forward;+back;alias checkback +back"
  111. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  112. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  113. alias -mfwd "-forward;checkback;alias checkfwd;"
  114. alias -mback "-back;checkfwd;alias checkback;"
  115. alias -mleft "-moveleft;checkright;alias checkleft;"
  116. alias -mright "-moveright;checkleft;alias checkright;"
  117. alias checkfwd;
  118. alias checkback;
  119. alias checkleft;
  120. alias checkright;
  121. bind w +mfwd
  122. bind a +mleft
  123. bind s +mback
  124. bind d +mright
  125.  
  126.  
  127. //# Simple Glows
  128. //# > Custom glows
  129.  
  130. cl_glow_survivor_r "0.0";
  131. cl_glow_survivor_g "1.0";
  132. cl_glow_survivor_b "1.0";
  133. cl_glow_survivor_vomit_r "1.0";
  134. cl_glow_survivor_vomit_g "0.0";
  135. cl_glow_survivor_vomit_b "1.0";
  136. cl_glow_survivor_hurt_r "1.0";
  137. cl_glow_survivor_hurt_g "1.0";
  138. cl_glow_survivor_hurt_b "0.0";
  139. cl_glow_item_r "1.0";
  140. cl_glow_item_g "1.0";
  141. cl_glow_item_b "1.0";
  142. cl_glow_item_far_r "1.0";
  143. cl_glow_item_far_g "1.0";
  144. cl_glow_item_far_b "1.0";
  145. cl_glow_thirdstrike_item_r "1.0";
  146. cl_glow_thirdstrike_item_g "0.0";
  147. cl_glow_thirdstrike_item_b "0.0";
  148. cl_glow_ability_r "1.0";
  149. cl_glow_ability_g "0.0";
  150. cl_glow_ability_b "0.0";
  151. cl_glow_infected_r "0.0";
  152. cl_glow_infected_g "1.0";
  153. cl_glow_infected_b "1.0";
  154. cl_glow_ghost_infected_r "1.0";
  155. cl_glow_ghost_infected_g "1.0";
  156. cl_glow_ghost_infected_b "1.0";
  157. cl_glow_infected_vomit_r "1.0";
  158. cl_glow_infected_vomit_g "0.0";
  159. cl_glow_infected_vomit_b "1.0";
  160. cl_glow_survivor_health_include_buffer "1";
  161. cl_glow_survivor_health_bleed_pulse "0";
  162. cl_glow_survivor_health_bleed_pulse_amount "0.3";
  163. cl_glow_survivor_health_bleed_pulse_speed "10";
  164. cl_glow_survivor_health_high_r "0.0";
  165. cl_glow_survivor_health_high_g "1.0";
  166. cl_glow_survivor_health_high_b "0.0";
  167. cl_glow_survivor_health_med_r "1.0";
  168. cl_glow_survivor_health_med_g "1.0";
  169. cl_glow_survivor_health_med_b "0.0";
  170. cl_glow_survivor_health_low_r "1.0";
  171. cl_glow_survivor_health_low_g "0.0";
  172. cl_glow_survivor_health_low_b "0.0";
  173. cl_glow_survivor_health_crit_r "1.0";
  174. cl_glow_survivor_health_crit_g "0.0";
  175. cl_glow_survivor_health_crit_b "0.0";
  176. snd_mixahead 0.05
  177. sensitivity 2
  178. cl_viewmodelfovsurvivor 105
  179. cl_colorblind 1
  180. bind F8 toggleconsole
  181. net_graph 1
  182. net_graphheight 200
  183. bind F11 disconnect
  184. bind "space" "+jump"
  185.  
  186. bind "mwheeldown" "+jump"
  187.  
  188. bind "mwheelup" "+jump"
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