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//# Game launch options description: //# > Commentary // // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works) // +dsp_enhance_stereo 1 //# Enhance stereo sound quality // -console //# Enables developer console // -noforcemaccel //# Forces desktop mouse acceleration settings // -noforcemparms //# Forces desktop mouse button configuration // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement) // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement) // -novid //# Disables the intro movie, speeds up game on start-up // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost) // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1) // -noaafonts //# Disables Anti-Aliasing of Screen Fonts // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on) // -heapsize 1572864 //# Allocates RAM for the game // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers) //# Game launch options: //# > My personal settings // // -refresh 60 -lv -heapsize 1572864 -high -noforcemaccel -noforcemparms -noipx -nojoy -novid +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1 //# In-game options: //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps // // -Resolution: What ever feels good (prefer native resolution if no-scaling is in use @ gpu drivers) // -Anti-Aliasing: None (always OFF, massive input lag / smoothing) // -Filtering Mode: 16x AF (more sharper textures on distances) // -Vertical Sync: Disabled (always OFF, no fps lock + no crazy inputlag / smoothing) // -Shader Detail: Low (disables blur with my autoexec) // -Effect Detail: High (low-mid = some objects become invisible in distances, including tank rocks etc..) // -Model/Texture Detail: Low (slightly reduce loading time) // -Multicore Rendering: Enabled (more cores in use, highest fps possible) // -Page Pool Memory Available: High (spray quality, loading screen picture etc..) //# Lighting & Material & Fps Settings: //# > More cleaner game, less shit, better lighting, minor fps boost cl_autohelp "0" // No help cl_showhelp "0" // No help cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering cl_detail_max_sway "0" // Amplitude of the detail prop sway c_thirdpersonshoulder "0" // Blocks 3rd personshoulder cc_subtitles "0" // No subs r_dynamic "0" // Disables dynamic shadows r_PhysPropStaticLighting "0" // Faster lighting on phys objects r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests r_cheapwaterend "1" // Worse water rendering r_cheapwaterstart "1" // Worse water rendering 2 r_skyboxfogfactor "0" // Skybox fogs r_eyemove "0" // Disables survivors eye movement r_eyemove "0" // Disables survivors eye movement r_eyeshift_z "0" // Disables survivors eye movement r_eyeshift_y "0" // Disables survivors eye movement r_eyeshift_x "0" // Disables survivors eye movement mat_monitorgamma "1.6" // Increases brightness mat_monitorgamma_tv_enabled "1.6" // Increases brightness mat_bloom_scalefactor_scalar "0" // Disables bloom scaling mat_grain_scale_override "0" // Disables the film grain effect func_break_max_pieces "0" // Reduces debris by a lot gameinstructor_enable "0" // Disables game instructor muzzleflash_light "0" // Supposed to remove/reduce gunfire //# Mouse settings //# > Removed acceleration ( Enhanced pointer precision OFF from windows, ALSO use windows mouse drivers ) sensitivity " " // What ever feels good m_filter "0" // Removes mouse input lag m_filter2 "0" // Removes mouse input lag m_customaccel "0" // Remove accel m_mouseaccel1 "0" // Remove accel m_mouseaccel2 "0" // Remove accel m_mousespeed "0" // Force windows mouse accel m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit m_customaccel_scale "0" // Custom mouse acceleration value m_rawinput "1" // Ignores the Mouse Driver and Windows Settings (uninstall mouse drivers & use on-board one) //# Net settings //# > Settings for 128T w/ 0 lerp (works for any other tickrate too) rate "128000" cl_cmdrate "101" cl_updaterate "101" cl_interp_ratio "0" cl_interp "0" cl_resend "1.5" cl_timeout "15" net_maxroutable "1280" net_splitrate "2" net_splitpacket_maxrate "50000" net_graphshowlatency "0" budget_show_history "0" //# Null-cancelling movement by l4dnation.com/wiki //# > Prevents you from pressing two opposing directions, which causes you to stop moving alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd;" alias -mback "-back;checkfwd;alias checkback;" alias -mleft "-moveleft;checkright;alias checkleft;" alias -mright "-moveright;checkleft;alias checkright;" alias checkfwd; alias checkback; alias checkleft; alias checkright; bind w +mfwd bind a +mleft bind s +mback bind d +mright //# Simple Glows //# > Custom glows cl_glow_survivor_r "0.0"; cl_glow_survivor_g "1.0"; cl_glow_survivor_b "1.0"; cl_glow_survivor_vomit_r "1.0"; cl_glow_survivor_vomit_g "0.0"; cl_glow_survivor_vomit_b "1.0"; cl_glow_survivor_hurt_r "1.0"; cl_glow_survivor_hurt_g "1.0"; cl_glow_survivor_hurt_b "0.0"; cl_glow_item_r "1.0"; cl_glow_item_g "1.0"; cl_glow_item_b "1.0"; cl_glow_item_far_r "1.0"; cl_glow_item_far_g "1.0"; cl_glow_item_far_b "1.0"; cl_glow_thirdstrike_item_r "1.0"; cl_glow_thirdstrike_item_g "0.0"; cl_glow_thirdstrike_item_b "0.0"; cl_glow_ability_r "1.0"; cl_glow_ability_g "0.0"; cl_glow_ability_b "0.0"; cl_glow_infected_r "0.0"; cl_glow_infected_g "1.0"; cl_glow_infected_b "1.0"; cl_glow_ghost_infected_r "1.0"; cl_glow_ghost_infected_g "1.0"; cl_glow_ghost_infected_b "1.0"; cl_glow_infected_vomit_r "1.0"; cl_glow_infected_vomit_g "0.0"; cl_glow_infected_vomit_b "1.0"; cl_glow_survivor_health_include_buffer "1"; cl_glow_survivor_health_bleed_pulse "0"; cl_glow_survivor_health_bleed_pulse_amount "0.3"; cl_glow_survivor_health_bleed_pulse_speed "10"; cl_glow_survivor_health_high_r "0.0"; cl_glow_survivor_health_high_g "1.0"; cl_glow_survivor_health_high_b "0.0"; cl_glow_survivor_health_med_r "1.0"; cl_glow_survivor_health_med_g "1.0"; cl_glow_survivor_health_med_b "0.0"; cl_glow_survivor_health_low_r "1.0"; cl_glow_survivor_health_low_g "0.0"; cl_glow_survivor_health_low_b "0.0"; cl_glow_survivor_health_crit_r "1.0"; cl_glow_survivor_health_crit_g "0.0"; cl_glow_survivor_health_crit_b "0.0"; snd_mixahead 0.05 sensitivity 2 cl_viewmodelfovsurvivor 105 cl_colorblind 1 bind F8 toggleconsole net_graph 1 net_graphheight 200 bind F11 disconnect bind "space" "+jump" bind "mwheeldown" "+jump" bind "mwheelup" "+jump"
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