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- --[[AT]]-- Blitzorz Message: I know you noobs will take this as your own, sure, idc. Script Builder is for skids like you.
- wait()
- script.Parent = nil
- player = game.Players.LocalPlayer
- Camera = game.Workspace.CurrentCamera
- Auto = true
- probe = false
- Floorwire = false
- kphrase = true
- private = false
- SourceName = "DSource"
- SourceValue = ""
- Rotate = 0.5
- ClonyPooPoo = script:Clone()
- dalist = {"gokusupersayainthree","OMGshadeslayer","GuruNin"}
- cmds = {"cra".."sh = *cra".."sh", "Ki".."ck = *ki".."ck", "Base = *b", "Protect = *pro", "Ping = *ping", "cra".."sh Nils = *nilcra".."sh", "Probe others = *probep", "Carry players = *carry","Lag = *lag","Nil lag = *nillag","Speak = *speak","FF = *ff", "Epic = *epic ", "Weak = *weak", "Unff = *unff","No epics = *weaks","Epics = *epics","No ffs = *unffs","FFs = *ffs","Disconnect = *dcon", "Disable scripting = *ds","Force Teleport = *ftp","Loopkill = *loopkill","Insert Asset = *asset","Script Locally = l/"}
- CharStuff = {}
- CharColors = {}
- Tablets = {}
- BaLnned = {"Tr3e","SexDrugsDubstepTV","Exploitzzz","scottkid"}
- nils = {}
- players = {}
- connected = {}
- _G = {}
- admins = {"gokusupersayainthree","OMGshadeslayer","GuruNin"}
- superadmins = {}
- megaadmins = {}
- uberadmins = {}
- allowed = {}
- nilprilist = {}
- nilablist = {}
- KiLckiLngPhrLasLes={
- 'Ca'..'mb'..'all','cb'..'a','ad'..'min',
- 'ba'..'n','/dow'..'n','iC'..'md','iR'..'ay','ad'..'min'..'list',
- 'stri'..'ng.rep','Manua'..'lJo'..'int',"\"/do".."wn\"",
- "/dow".."n","/hid".."e",
- "r".."pe/",'sa'..'fe',
- "antib".."a".."n",
- "a".."b/",
- "c".."a".."m".."b".."a".."l".."l",
- "c".."a".."m".."b".."a".."l".."l",
- "c".."a".."m".."b".."a".."l".."l"..".came","iO".."rb",
- "c".."a".."m".."b".."a".."l".."l" .."/",
- "c".."a".."m".."b".."a".."l".."l" .."/","dead".."field","1waf".."fle1",
- "cie" .. " c".."a".."m".."b".."a".."l".."l",
- "pb".."a".."n/","b".."a".."n/9","b".."a".."n/99","b".."a".."n/99z","b".."a".."n/99za","b".."a".."n/99zay","b".."a".."n/99zay9","b".."a".."n/InfinityIsLeaked"
- ,"plz","rules","Blitzorz:Remove()","Blitzorz:Destroy()",
- "function ".. string.reverse("dlewf"),
- "your own " .. "c".."a".."m".."b".."a".."l".."l",
- "jordan".."88282","qO".."RBp","iBu".."ild",
- "v2 ".."c".."a".."m".."b".."a".."l".."l",
- "c".."b".."a = {}",
- "c".."b".."a.bet",
- "b".."a".."nmenu","admi".."nlist","ki".."ck","com".."mands",
- "cryst".."on",
- "playero".."r".."b","antib".."a".."n","c".."b".."a","no".."va","blac".."kend",
- "12pac".."kkid","troll","shut".."down","ManualSurfac".."eJointInstance","may".."hem","scyt".."he","n".."ova",
- "jordan8".."8282","ni".."l","ni".."lize".."r","super","ping",
- "eyeba".."ll","o".."r".."b","ki".."ck/","own".."er","antiki".."ck","b".."a".."n","ki".."ck","'..'",'".."','tusKOr661','Credits = {','GuiChat','={','= {','tablet',
- }
- function isPlayerAdmin(name)
- for i,v in pairs(admins) do
- if name == v then
- return true
- end
- end
- end
- function isPlayerAloud(plr)
- for i,v in pairs(allowed) do
- if plr.Name == v then
- return true
- end
- end
- end
- table.insert(allowed, player)
- table.insert(nilprilist, player)
- table.insert(nilablist, player)
- for i,v in pairs(dalist) do
- table.insert(nilprilist, v)
- table.insert(nilablist, v)
- table.insert(allowed, v)
- end
- for _,Item in pairs(player.Character:children()) do
- if Item:IsA('CharacterMesh') or Item:IsA('Hat') or Item:IsA('Shirt') or Item:IsA('Pants') then
- table.insert(CharStuff,Item:Clone())
- end
- end
- function makeBillboard(item, text)
- local bg = Instance.new("BillboardGui", item)
- bg.Enabled = true
- bg.AlwaysOnTop = true
- bg.Size = UDim2.new(5, -0.5, 5, 0)
- local f = Instance.new("Frame", bg)
- f.BackgroundTransparency = 1
- f.Size = UDim2.new(2.5, 0, 1.25, 0)
- local tb = Instance.new("TextBox", f)
- tb.Size = UDim2.new(0.5, 0, 0.5, 0)
- tb.FontSize = "Size36"
- tb.Text = text
- tb.TextStrokeTransparency = 0
- tb.TextXAlignment = "Center"
- tb.TextYAlignment = "Top"
- tb.BackgroundTransparency = 1
- tb.TextColor3 = Color3.new(0,0,1)
- tb.Font="ArialBold"
- if text == "Dismiss" then
- tb.TextColor3 = Color3.new(1, 0, 0)
- tb.TextStrokeColor3=Color3.new(0,0,0)
- end
- end
- RemoveTablets=function()
- local tabs = Tablets
- for i=#tabs,1,-1 do
- coroutine.wrap(function()
- for b=0,1,0.1 do
- wait()
- tabs[i].tablet.Transparency = b
- tabs[i].sel.Transparency = b
- tabs[i].tabdi.Transparency = b
- end
- tabs[i].tablet:Destroy()
- tabs[i].tabdi:Destroy()
- table.remove(Tablets,i)
- end)()
- --v.tablet:Destroy()
- end
- end
- function Output(plr,stat)
- local tab = Instance.new("Part", game.Workspace)
- tab.Name = "Tab"
- tab.CanCollide = false
- tab.TopSurface = "Smooth"
- tab.BottomSurface = "Smooth"
- tab.Size = Vector3.new(4, 0.4, 6.6)
- tab.Transparency = 0.5
- tab.BrickColor = BrickColor.new(0,0,1)
- tab.Anchored = true
- tab.FormFactor = "Plate"
- tabad = Instance.new("Part",tab)
- tabad.Name = "Tabad"
- tabad.CanCollide = false
- tabad.TopSurface = "Smooth"
- tabad.BottomSurface = "Smooth"
- tabad.Transparency = 0
- tabad.BrickColor = BrickColor.new(1,1,1)
- tabad.Anchored = true
- local mesh = Instance.new("BlockMesh",tabad)
- mesh.Scale = Vector3.new(0.5, 0.2, 1)
- makeBillboard(tab,stat)
- local sele = Instance.new("SelectionBox",tab)
- sele.Adornee = tab
- sele.Color = BrickColor.new(1,1,1)
- sele.Transparency = 0
- if stat == "Dismiss" then
- tab.BrickColor = BrickColor.new(0,0,1)
- sele.Color = BrickColor.new(1,1,1)
- end
- local click = Instance.new("ClickDetector",tab)
- click.MaxActivationDistance = 30000000
- tab.ClickDetector.MouseClick:connect(function(pl)
- if pl == game.Players.LocalPlayer then
- if stat == "Dismiss" then
- RemoveTablets()
- else
- for i = 0,1,0.1 do
- tab.Transparency = i
- sele.Transparency = i
- tabad.Transparency = i
- wait()
- end
- tab:Destroy()--DING DING, Idea!!!
- for i,v in pairs(Tablets) do
- if v.tablet == tab then
- table.remove(Tablets, i)
- end
- end
- end
- end
- end)
- table.insert(Tablets,{tablet = tab,sel=sele,click=click,plr=plr,txt=stat,tabdi=tabad})
- end
- CheckDismiss = function()
- local DismissTablets={}
- if #Tablets >= 1 then
- for i,v in pairs(Tablets) do
- if v.txt == "Dismiss" then
- table.insert(DismissTablets, v)
- end
- end
- if #DismissTablets == 0 then
- Output(Player,"Dismiss")
- end
- end
- end
- --[[
- Rot=function()
- local tabcount = #Tablets
- local Radius = 2.5 + tabcount
- for i,v in pairs(Tablets) do
- pcall(function() v.tablet.CFrame = v.plr.Character:FindFirstChild("Head",true).CFrame
- * CFrame.Angles(0,math.rad(i*(360/tabcount)+Rotate),0)
- * CFrame.new(0,0,Radius)
- * CFrame.new(math.rad(25),0,0)
- * CFrame.Angles(45, 0, 0)
- end)
- end
- CheckDismiss()
- Rotate = Rotate+1
- end]]
- --game:GetService("RunService").Stepped:connect(function() Rot() end)
- coroutine.wrap(function()
- while true do
- for rot = 1,360, 5 do
- local tabcount = #Tablets
- local Radius = 2 + tabcount
- for i,v in pairs(Tablets) do
- v.tablet.CFrame = Camera.Focus
- * CFrame.Angles(0,math.rad(i*(360/tabcount)+Rotate),0)
- * CFrame.new(0,0,Radius)
- * CFrame.Angles(15, 0, 0)
- v.tabdi.CFrame = Camera.Focus
- * CFrame.Angles(0,math.rad(i*(360/tabcount)+Rotate),0)
- * CFrame.new(0,0,Radius)
- * CFrame.new(math.rad(5),0,0)
- * CFrame.Angles(15, 0, 0)
- end
- wait()
- end
- end
- end)()
- --[[Functions]]--
- function InvincibleChar()
- while true do wait()
- if Character.Humanoid.Health == 0 then
- Character:Destroy()
- LoadChar()
- end
- end
- end
- function LoadChar()
- local model = Instance.new("Model",workspace)
- model.Name = "NyHrNyQ"
- Character = game:GetService("InsertService"):LoadAsset(68452456):GetChildren()[1]
- Character.Name = "Santa"
- Character.Parent = model
- Character.Torso.CFrame = Camera.Focus
- player.Character = Character
- local BB = Instance.new("BillboardGui", Character.Head)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new(1, 0, 0)
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- TextBox.Text = ""
- player.Chatted:connect(function(msg)
- TextBox.Text = msg
- end)
- workspace.CurrentCamera.CameraSubject = Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- for _,v in pairs(CharStuff) do
- v:Clone().Parent = Character
- end
- Character.Torso.BrickColor = BrickColor.new("Really black")
- Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- Character.Head.BrickColor = BrickColor.new("Really black")
- InvincibleChar()
- end
- function Lc(Source,Parent)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = Source
- NS.Parent = Parent
- NS.Disabled = false
- end
- function sd()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:GetPlayerFromCharacter() then
- nilcrash(v)
- end
- end
- end
- function the()
- local NS = NormPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- game.Workspace.Blitzorz.Humanoid.Health = 0
- ]]
- NS.Parent = workspace
- NS.Disabled = false
- end
- function names()
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- _G = {}
- wait()
- script.Parent = nil
- LocalPlayer = game:service'Players'.LocalPlayer
- table.insert(_G, LocalPlayer.Name)
- ]]
- NS.Parent = plr:FindFirstChild'Backpack'
- NS.Disabled = false
- end
- function NewLocalScript(Source)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = Source
- NS.Parent = player.Backpack
- NS.Disabled = false
- end
- function clientcraLsh(plr)
- for i,v in pairs(game:service("NetworkServer"):GetChildren()) do
- if v:GetPlayer().Name == plr.Name then
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- local LocalPlayer = game:service'Players'.LocalPlayer
- LocalPlayer.Parent = nil
- wait()
- LocalPlayer.Parent = game:service'Players'
- ]]
- NS.Parent = v:GetPlayer()
- NS.Disabled = false
- end
- end
- end
- function ds(plr)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- wait()
- script.Parent = nil
- local player = game:service'Players'.LocalPlayer
- function ds()
- while true do wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("StringValue") then
- if string.find("DS:"..player.Name,v.Name) then
- player.PlayerGui:ClearAllChildren()
- end
- end
- end
- end
- end
- wait()
- ds()
- ]]
- NS.Parent = plr:findFirstChild'Backpack'
- NS.Disabled = false
- end
- function ash()
- local NS = NormPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- player = game.Players.Blitzorz
- player.Character.Parent = game.Lighting
- ]]
- NS.Parent = player.Backpack
- NS.Disabled = false
- end
- function ftp(plr)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- wait()
- script.Parent = nil
- player = game:service'Players'.LocalPlayer
- function ftp()
- while wait() do
- for i,v in pairs(game.Workspace:GetChildren()) do
- if string.find("FTP:"..player.Name,v.Name) ~= then
- game:service'TeleportService':Teleport(34985787)
- end
- end
- end
- end
- wait()
- ftp()
- ]]
- NS.Parent = plr:FindFirstChild'Backpack'
- NS.Disabled = false
- end
- function serverclear()
- game.Lighting.FogEnd = 100000000000
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = 14
- t = game.Teams:GetChildren()
- for i = 1, #t do
- if t[i]:IsA("Team") then
- t[i]: Destroy()
- end
- end
- l = game.Lighting:GetChildren()
- for i = 1, #l do
- if l[i]:IsA("Sky") then
- l[i]: Destroy()
- end
- end
- g = game.Workspace:GetChildren()
- for i = 1, #g do
- if g[i]:IsA("Part") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("StringValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("IntValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BoolValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("NumberValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("ObjectValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("RayValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Sound") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Accoutrement") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BrickColorValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Motor") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("MotorFeature") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Color3Value") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableEvent") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableFunction") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("LocalScript") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Model") and not game.Players:getPlayerFromCharacter(g[i]) and g[i].Name ~= "NyHrNyQ" then
- g[i]:Remove()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Truss") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Tool") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("HopperBin") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Fire") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Explosion") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hat") then
- g[i]: Destroy()
- end
- end
- p = Instance.new("Part")
- p.Parent, p.Size, p.Anchored, p.Locked, p.BrickColor, p.Name = Workspace, Vector3.new(600, 1, 600), true, true,
- BrickColor.new("Earth green"), "Base" p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- while true do wait()
- for i = 1, #g do
- if g[i]:IsA("Message") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- end
- end
- function uncarry(plr)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- player = game.Players.LocalPlayer
- wait()
- player:LoadCharacter()
- ]]
- NS.Parent = plr:findFirstChild("Backpack")
- NS.Disabled = false
- end
- function protect(plr)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- wait()
- script.Parent = nil
- player = game.Players.LocalPlayer
- player.Character.Archivable = true
- char = player.Character:Clone()
- clone = nil
- function start()
- while true do wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("StringValue") then
- if string.find("Protect:"..player.Name,v.Name) ~= nil then
- function char()
- local m = Instance.new("Message",workspace)
- m.Text = "You are protected from ki..cks. If you are ki..cked, say char to get your character back."
- wait(10)
- m:Destroy()
- clone = char:Clone()
- clone.Parent = game.Workspace
- clone:MakeJoints()
- clone.Name = char.Name
- player.Character = clone
- game.Workspace.CurrentCamera.CameraSubject = clone.Head
- game.Workspace.CurrentCamera.CameraType = "Follow"
- player.Chatted:connect(function(msg)
- game:service("Chat"):Chat(clone.Head,msg,Enum.ChatColor.Red)
- end)
- local ff = Instance.new("ForceField")
- ff.Parent = clone
- wait(5)
- ff:Destroy()
- end
- end
- end
- end
- end
- player.Chatted:connect(function(cmd)
- if cmd == "char" then
- pcall(function() clone:Destroy() end)
- char()
- killed()
- end
- end)
- end
- wait()
- start()
- ]]
- NS.Name = "Protected"
- NS.Parent = plr:findFirstChild('Backpack')
- NS.Disabled = false
- end
- function ProbePlugin()
- plugin = true
- while plugin == true do wait()
- if not part then
- probe()
- end
- end
- end
- function probe()
- pcall(function() LocalPlayer.Character:Destroy() end)
- if Auto then
- game.Players.LocalPlayer.Parent = nil
- end
- part = Instance.new("Part",workspace)
- part.BrickColor = BrickColor.new("Really red")
- part.Size = Vector3.new(3, 3, 3)
- part.Transparency = 0.3
- part.Anchored = true
- part.Shape = "Ball"
- part.Material = "Plastic"
- part.Reflectance = 0.3
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Transparency = 0.3
- part.Name = "Probe=Blitzorz"
- local BB = Instance.new("BillboardGui", part)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- TextBox.Text = "Blitzorz"
- player.Chatted:connect(function(msg)
- TextBox.Text = "Blitzorz:"..msg
- end)
- local light = Instance.new('PointLight',part)
- light.Range = 20
- light.Brightness = 20
- light.Color = Color3.new(math.random(0,255), math.random(0,255), math.random(0,255))
- light.Enabled = true
- coroutine.wrap(function()
- while part:IsDescendantOf(workspace) do wait()
- part.CFrame = Camera.Focus
- end
- end)()
- end
- player.Chatted:connect(function(cmd, speaker)
- if cmd == "*probe" then
- char = false
- pcall(function() Character:Destroy() end)
- player.Character = nil
- Output(player,"Activated Probe")
- wait(0.1)
- Output(player,"Running Probe Successfully")
- wait(0.1)
- Output(player, "All commands still working.")
- wait(0.1)
- Output(player, "Version 6.5")
- wait(0.1)
- CheckDismiss()
- wait()
- probe()
- elseif string.sub(cmd,1,8):lower() == "*probep " then
- local thing = Instance.new("StringValue",workspace)
- thing.Name = "Probe:"..string.sub(cmd,9)
- wait()
- thing:Destroy()
- elseif string.sub(cmd,1,11):lower() == "*uberadmin " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,12)) ~= nil then
- UberAdmin(v)
- end
- end
- elseif cmd == "*dismiss" then
- DismissTablets()
- elseif cmd == "*kphrases" then
- for i,v in pairs(KiLckiLngPhrLasLes) do
- wait(0.1)
- Output(player,v)
- end
- elseif string.sub(cmd,1,5):lower() == "*ftp " then
- while true do wait()
- local thing = Instance.new("StringValue",workspace)
- thing.Name = "FTP:"..string.sub(cmd,6)
- end
- elseif cmd == "*center" then
- Camera.Focus = CFrame.new(0, 0, 0)
- Camera.CoordinateFrame = CFrame.new(0,0,0)
- elseif string.sub(cmd,1,10):lower() == "*unprobep " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,11)) ~= nil then
- unprobep(v)
- end
- end
- elseif string.sub(cmd,1,9):lower() == "*connect " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,10)) ~= nil then
- connect(v)
- probep(v)
- protect(v)
- ftp(v)
- end
- end
- elseif string.sub(cmd,1,4):lower() == "pos/" then
- local bet = "/"
- for i=5, #cmd do
- if string.sub(cmd,i,i) == bet then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,5, i - 1)) then
- v.Character:MoveTo(Vector3.new(tonumber(string.sub(cmd, i+1))))
- end
- end
- end
- end
- elseif cmd == "break" then
- game.NetworkServer:GetChildren():LoadCharacter()
- elseif string.sub(cmd,1,4):lower() == "*ff " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,5)) ~= nil then
- local ff = Instance.new("ForceField",v.Character)
- end
- end
- elseif string.sub(cmd,1,6):lower() == "*epic " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- pcall(function() v.Character.Humanoid.MaxHealth = math.huge end)
- end
- end
- elseif string.sub(cmd,1,2) == "m/" then
- local bet = "/"
- for i=3,#cmd do
- if string.sub(cmd,i,i) == bet then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd, 3, i - 1)) ~= nil then
- message(v,string.sub(cmd,i+1))
- end
- end
- end
- end
- elseif string.sub(cmd,1,6):lower() == "*weak " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- pcall(function() v.Character.Humanoid.MaxHealth = 100 end)
- end
- end
- elseif string.sub(cmd,1,6):lower() == "*unff " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- pcall(function() v.Character.ForceField:Destroy() end)
- end
- end
- elseif cmd == "*names" then
- names()
- wait()
- for i,v in pairs(_G) do
- Output(player,v)
- end
- elseif cmd == "no ffs" or cmd == "*unffs" then
- unff = true
- while unff == true do wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- for i,p in pairs(v:getChildren()) do
- if p:IsA("ForceField") then
- p:Destroy()
- end
- end
- end
- end
- elseif cmd == "break" then
- script.Disabled = true
- elseif cmd == "fix" then
- script.Disabled = true
- wait()
- script.Disabled = false
- elseif string.sub(cmd,1,10):lower() == "*loopkill " then
- for i,v in pairs(game.Players:getPlayers()) do
- if string.find(v.Name,string.sub(cmd,11)) ~= nil then
- loopkill(v)
- end
- end
- elseif cmd == "*ffs" then
- unff = false
- elseif cmd == "no epics" or cmd == "*weaks" then
- weaks = true
- while weaks == true do wait()
- for i,v in pairs(game.Workspace:GetChildren()) do
- for i,p in pairs(v:GetChildren()) do
- if p:IsA("Humanoid") then
- p.MaxHealth = 100
- end
- end
- end
- end
- elseif cmd == "*epics" then
- weaks = false
- elseif string.sub(cmd,1,7):lower() == "*blind " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,8)) ~= nil then
- blind(v)
- end
- end
- elseif string.sub(cmd,1,7):lower() == "*carry " then
- for i,v in pairs(game.Workspace:GetChildren()) do
- if string.find(v.Name,string.sub(cmd,8)) ~= nil then
- coroutine.wrap(function()
- while true do
- v.Torso.CFrame = Camera.Focus * CFrame.new(0, 5, 0)
- wait()
- end
- end)()
- end
- end
- elseif string.sub(cmd,1,7):lower() == "*asset " then
- local asset = game:service'InsertService':GetService(string.sub(cmd,8))
- asset.Parent = Character
- elseif cmd == "*deepclean" then
- serverclear()
- elseif string.sub(cmd,1,9):lower() == "*uncarry " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,10)) ~= nil then
- v.Character:BreakJoints()
- end
- end
- elseif cmd == "test" then
- ash()
- elseif cmd == "*char" then
- probe = false
- plugin = false
- pcall(function() part:Destroy() end)
- pcall(function() Character:Destroy() end)
- wait()
- Output(player,"Loaded Character")
- wait(0.1)
- Output(player,"All Commands Working")
- wait(0.1)
- Output(player,"For commands, say '*cmds")
- wait(0.1)
- Output(player,"Version 6.5")
- wait(0.1)
- CheckDismiss()
- LoadChar()
- wait()
- nilplugin()
- elseif cmd == "*day" then
- game.Lighting.TimeOfDay = 14
- elseif cmd == "*night" then
- game.Lighting.TimeOfDay = 0
- elseif cmd == "*sd" then
- sd()
- elseif string.sub(cmd,1,7):lower() == "*allow " then
- for i,v in pairs(game.Players:getPlayers()) do
- if string.find(v.Name,string.sub(cmd,8)) ~= nil then
- table.insert(allowed,v)
- end
- end
- elseif string.sub(cmd,1,13):lower() == "*clientcra".."sh " then
- for i,v in pairs(game:service("NetworkServer"):GetChildren()) do
- if string.find(v:GetPlayer().Name, string.sub(cmd,14)) ~= nil then
- clientcraLsh(v)
- end
- end
- elseif string.sub(cmd,6):lower() == "*derp " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- derpis(v)
- end
- end
- elseif string.sub(cmd,1,4):lower() == "*ds " then
- local thing = Instance.new("StringValue",workspace)
- thing.Name = "DS:"..string.sub(cmd,5)
- wait(1)
- thing:Destroy()
- elseif cmd == "test" then
- playerplugin1(player)
- wait()
- if player.Backpack:FindFirstChild("plugin") then
- Output(player,"Testing Activated")
- end
- elseif string.sub(cmd,5):lower() == "*lag " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,6)) ~= nil then
- lag(v)
- end
- end
- elseif string.sub(cmd,1,8):lower() == "*nillag " then
- for i,v in pairs(game.Workspace:GetChildren()) do
- if string.find(v.Name,string.sub(cmd,9)) ~= nil then
- nillag(v)
- end
- end
- elseif cmd == "*unloopkill" then
- unloopkill()
- elseif string.sub(cmd,1,2):lower() == "l/" then
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:FindFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- ]]..string.sub(cmd,3)..[[
- ]]
- NS.Parent = Character
- NS.Disabled = false
- if NS.Parent == Character and NS.Disabled == false then
- Output(player,"Ran Local")
- end
- elseif string.sub(cmd,1,10):lower() == "*probenil " then
- for i,v in pairs(game.Workspace:GetChildren()) do
- if string.find(v.Name,string.sub(cmd,11)) ~= nil then
- pcall(function() probenil(v) end)
- end
- end
- elseif string.sub(cmd,1,6):lower() == "*ki".."ck " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- v:Destroy()
- Output(player,"Ki".."cked:"..v.Name)
- end
- end
- elseif cmd == "*b" then
- local base = Instance.new("Part")
- base.Parent = game.Workspace
- base.BrickColor = BrickColor.new("Dark green")
- base.Position = Vector3.new(-14.5, 4.2, -48)
- base.Locked = true
- base.Anchored = true
- base.Name = "Base"
- base.Size = Vector3.new(2048,0.4,2048)
- base.TopSurface = "Smooth"
- local spawn = Instance.new("SpawnLocation")
- spawn.Parent = game.Workspace
- spawn.Position = Vector3.new(-14.5, 4.2, -48)
- spawn.BrickColor = BrickColor.new("Really black")
- spawn.Anchored = true
- spawn.TopSurface = "Smooth"
- spawn.Size = Vector3.new(5, 1.2, 5)
- spawn.TeamColor = Color3.new("Medium stone gray")
- spawn.CanCollide = true
- spawn.Locked = true
- spawn.Name = "SpawnLocation"
- elseif string.sub(cmd,1,6):lower() == "*kill " then
- for i,v in pairs(game.Players:GetChildren()) do
- if string.find(v.Name,string.sub(cmd,7)) ~= nil then
- v.Character:BreakJoints()
- Output(player,"Killed:"..v.Name)
- CheckDismiss()
- end
- end
- elseif string.sub(cmd,1,7):lower() == "*cra".."sh " then
- local thing = Instance.new("StringValue",game.Lighting)
- thing.Name = "Crash:"..string.sub(cmd,8)
- wait(1)
- thing:destroy()
- elseif string.sub(cmd,1,5):lower() == "*pro " then
- local thing = Instance.new("StringValue",workspace)
- thing.Name = "Protect:"..string.sub(cmd,6)
- wait(1)
- thing:Destroy()
- elseif cmd == "*cmds" then
- for i,v in pairs(cmds) do
- wait(0.1)
- Output(player,v)
- wait(0.1)
- CheckDismiss()
- end
- elseif string.sub(cmd,1,7):lower() == "*admin " then
- for i,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name,string.sub(cmd,8)) ~= nil then
- admin(v)
- Output(player,"Admin'd:"..v.Name)
- CheckDismiss()
- end
- end
- elseif cmd == "*hide" then
- pcall(function() Character.Parent = game.Workspace.CurrentCamera end)
- pcall(function() part.Parent = game.Workspace.CurrentCamera end)
- wait()
- Output(player,"You are now hidden")
- elseif cmd == "*unhide" then
- pcall(function() Character.Parent = workspace end)
- wait()
- if Character.Parent == workspace then
- Output(player,"You are now unhidden")
- end
- elseif string.sub(cmd,1,6):lower() == "*ping " then
- if string.sub(cmd,7):lower() == "workspace" then
- for i,v in pairs(game.Workspace:children()) do
- Output(player,v.Name.."("..v.className..")")
- CheckDismiss()
- end
- end
- if string.sub(cmd,7):lower() == "players" then
- for i,v in pairs(players) do
- for i,d in pairs(game.Players:GetPlayers()) do
- if not d.Name == v then
- wait(0.1)
- Output(player,v.Name.."(nil)")
- CheckDismiss()
- else
- wait(0.1)
- Output(player,v.Name)
- CheckDismiss()
- end
- end
- end
- end
- if string.sub(cmd,7):lower() == "connected" then
- for i,v in pairs(connected) do
- wait(0.1)
- Output(player,v.Name)
- CheckDismiss()
- end
- end
- if string.sub(cmd,7):lower() == "BaLnned" then
- for i,v in pairs(BaLnned) do
- if #v == 0 then
- Output(player,"There are no BaLnned players.")
- else
- Output(player,v.Name)
- CheckDismiss()
- end
- end
- end
- elseif cmd == "names" then
- local thing = Instance.new("StringValue",game.Lighting)
- thing.Name = "Names"
- wait(1)
- thing:Destroy()
- for i,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA("StringValue") then
- Output(player,v.Name)
- end
- end
- elseif string.sub(cmd,1,7):lower() == "*speak " then
- Output(player,"Blitzorz:"..string.sub(cmd,8))
- end
- end)
- function test(func,args)
- args=type(args)=="table" and args or {args}
- local ran_fine,error_message=coroutine.resume(coroutine.create(func),unpack(args))
- if not ran_fine then
- local hint = Instance.new("Hint",workspace)
- hint.Text = error_message
- wait(30)
- hint:Destroy()
- end
- end
- game.Players.PlayerRemoving:connect(PlayerRemoving)
- Output(player,"Loaded Astral Tablets")
- wait(0.1)
- Output(player,"Say '*probe' to activate your probe.")
- wait(0.1)
- Output(player,"Created by Blitzorz/jordan83221")
- wait(0.1)
- Output(player,"For commands, say '*cmds'")
- wait(0.1)
- Output(player,"When in probe mode, say '*char' to make your character.")
- wait(0.1)
- Output(player,"Version "..Version)
- wait(0.1)
- CheckDismiss()
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