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- MEGA MAN 9 NO DAMAGE
- This is my third challenge of the Classic Mega Man series to beat each game deathless. Mega Man 6 & 8 were previous ones. Check out YT playlist of past successful runs on YT (Pastebin blocks links, it's https :// youtube . com / cleartonic)
- RULES:
- - No damage of any kind
- - No deaths
- - Single segment, no longer than 15 minutes of break
- - No content skips or major glitches (irrelevant for this game)
- - Pausing allowed for all weapon swaps. Good faith rule for not abusing pauses for avoiding hits. Swapping weapons as part of the strategy is perfectly reasonable. MM9 in particular has some TA (time attack) strats that abuse pausing everywhere, and I don't want to have that as part of the run. However some fights like Wily Capsule uses a lot of weapon swaps
- ROUTE:
- Start with Splash Woman, follow weakness order. Speedrun order (Concrete -> Magma -> Galaxy) is certainly viable and has some benefits, including Rush Jet for some slower sections. The major problem (at least for me) is the Magma buster fight, which is doable without taking a hit but is somewhat unnecessary. Fighting Splash first with buster is certainly reasonable
- Both routes get Rush Jet before Tornado, which is by far the most important stage to have it for.
- 70 bolts are scrounged to get 20 for the Helmetless outfit and a M Tank from the shop. M Tank is for the final boss to get the most out of Black Hole Bomb/Tornado Hold.
- HARDEST SECTIONS:
- No stage in particular is too challenging, but MM9 has a lot of slightly dangerous things everywhere (like 4 tile gaps and frequent spikes).
- Plug Man - will take some work for me to get down. Refights version is different on opening pattern
- Refights - will be hard in every challenge, especially here.
- Wily Machine - 1st phase isn't hard, but will be hard on good pace. 2nd is fine
- Wily Capsule - a strange, brutal fight. It requires a lot of patience, weapon swapping, and quick reaction time.
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