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dam-bom

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Sep 11th, 2017
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  1. void main(void )
  2. {
  3. int &fsave_x = sp_x(1, -1);
  4. int &fsave_y = sp_y(1, -1);
  5.  
  6. int &mycrap = create_sprite(&fsave_x, &fsave_y, 0, 420, 1);
  7. sp_script(&mycrap, "dam-bomn");
  8.  
  9. ///////////////////////
  10. //ADDED LINE BELOW!!!//
  11. ///////////////////////
  12. external("rocknh", "main", &mycrap);
  13.  
  14. &fsave_y -= 19;
  15. &fsave_x -= 17;
  16. int &spark = create_sprite(&fsave_x, &fsave_y, 6, 166, 1);
  17. sp_seq(&spark, 166);
  18. sp_que(&spark, -50);
  19. wait(500);
  20.  
  21. &fsave_y += 1;
  22. &fsave_x += 1;
  23. sp_x(&spark, &fsave_x);
  24. sp_y(&spark, &fsave_y);
  25.  
  26. sp_pframe(&mycrap, 3);
  27. wait(500);
  28.  
  29. &fsave_y += 1;
  30. &fsave_x += 1;
  31. sp_x(&spark, &fsave_x);
  32. sp_y(&spark, &fsave_y);
  33.  
  34.  
  35. sp_pframe(&mycrap, 1);
  36. wait(500);
  37.  
  38. &fsave_y += 1;
  39. &fsave_x += 1;
  40. sp_x(&spark, &fsave_x);
  41. sp_y(&spark, &fsave_y);
  42.  
  43.  
  44. sp_pframe(&mycrap, 3);
  45. wait(500);
  46.  
  47. &fsave_y += 1;
  48. &fsave_x += 1;
  49. sp_x(&spark, &fsave_x);
  50. sp_y(&spark, &fsave_y);
  51.  
  52.  
  53.  
  54. sp_pframe(&mycrap, 1);
  55. wait(500);
  56.  
  57. &fsave_y += 1;
  58. &fsave_x += 1;
  59. sp_x(&spark, &fsave_x);
  60. sp_y(&spark, &fsave_y);
  61.  
  62.  
  63.  
  64. sp_pframe(&mycrap, 2);
  65. wait(100);
  66. sp_pframe(&mycrap, 3);
  67. wait(100);
  68. sp_pframe(&mycrap, 2);
  69.  
  70. wait(50);
  71.  
  72. &fsave_y += 1;
  73. &fsave_x += 1;
  74. sp_x(&spark, &fsave_x);
  75. sp_y(&spark, &fsave_y);
  76.  
  77.  
  78.  
  79. sp_pframe(&mycrap, 1);
  80. wait(50);
  81. sp_pframe(&mycrap, 2);
  82. wait(20);
  83. sp_pframe(&mycrap, 3);
  84. wait(20);
  85. sp_pframe(&mycrap, 2);
  86. wait(20);
  87. sp_pframe(&mycrap, 1);
  88. wait(20);
  89. sp_pframe(&mycrap, 2);
  90. wait(20);
  91. sp_pframe(&mycrap, 3);
  92. wait(20);
  93. sp_pframe(&mycrap, 2);
  94. wait(20);
  95. sp_pframe(&mycrap, 1);
  96. wait(20);
  97. sp_pframe(&mycrap, 2);
  98. wait(20);
  99. sp_pframe(&mycrap, 3);
  100. wait(20);
  101. sp_pframe(&mycrap, 2);
  102. wait(20);
  103. sp_pframe(&mycrap, 1);
  104. wait(20);
  105. sp_active(&spark, 0);
  106. sp_range(&mycrap, 30);
  107. sp_brain(&mycrap, 17);
  108. playsound(6, 22050, 0,0,0);
  109. sp_seq(&mycrap, 161);
  110. //sp_touch_damage(&mycrap, 10);
  111. sp_strength(&mycrap, 8);
  112. }
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