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- void main(void )
- {
- int &fsave_x = sp_x(1, -1);
- int &fsave_y = sp_y(1, -1);
- int &mycrap = create_sprite(&fsave_x, &fsave_y, 0, 420, 1);
- sp_script(&mycrap, "dam-bomn");
- ///////////////////////
- //ADDED LINE BELOW!!!//
- ///////////////////////
- external("rocknh", "main", &mycrap);
- &fsave_y -= 19;
- &fsave_x -= 17;
- int &spark = create_sprite(&fsave_x, &fsave_y, 6, 166, 1);
- sp_seq(&spark, 166);
- sp_que(&spark, -50);
- wait(500);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 3);
- wait(500);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 1);
- wait(500);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 3);
- wait(500);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 1);
- wait(500);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 2);
- wait(100);
- sp_pframe(&mycrap, 3);
- wait(100);
- sp_pframe(&mycrap, 2);
- wait(50);
- &fsave_y += 1;
- &fsave_x += 1;
- sp_x(&spark, &fsave_x);
- sp_y(&spark, &fsave_y);
- sp_pframe(&mycrap, 1);
- wait(50);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 3);
- wait(20);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 1);
- wait(20);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 3);
- wait(20);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 1);
- wait(20);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 3);
- wait(20);
- sp_pframe(&mycrap, 2);
- wait(20);
- sp_pframe(&mycrap, 1);
- wait(20);
- sp_active(&spark, 0);
- sp_range(&mycrap, 30);
- sp_brain(&mycrap, 17);
- playsound(6, 22050, 0,0,0);
- sp_seq(&mycrap, 161);
- //sp_touch_damage(&mycrap, 10);
- sp_strength(&mycrap, 8);
- }
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