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- private void LoadArena()
- {
- StartCoroutine(LoadArena("FirstArena"));
- }
- IEnumerator LoadArena(string arenaName)
- {
- int k = 0;
- AsyncOperation op = SceneManager.LoadSceneAsync(arenaName, LoadSceneMode.Additive);
- print("Started Loading operation!");
- yield return new WaitUntil(op.isDone);
- }
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