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- マーヴェラス 〜もうひとつの宝島〜 RTA [Glitchless 100%]
- ===================================================
- ===================================
- == Opening Notes ==
- ===================================
- ** I recommend using a turbo controller for this game.
- It has a lot of text and mashing points and a turbo controller just makes life better.
- I recommend having it on Auto for the opening scene and Turbo from then on out.
- It takes a while to get use to tapping A for precise parts, but it's not too bad.
- ** Always assume Dion is leader unless otherwise noted
- ** LR = Luck Rock Count
- ** I = What direction to move to get to an item
- ===================================
- == The Route ==
- ===================================
- ===============
- == Intro ==
- ===============
- Turbo through text.
- ===============
- == Chapter 1 ==
- ===============
- Turbo through text.
- Down for a stick and a Luck Rock (LR: 1).
- Right for another stick, then get the snorkel with Max.
- Get Ms. Gina's scarf by pulling the mouse's nose.
- Up and use the box in Tent 4 to get 5 Luck Rock (LR: 5).
- Left to the pond, use Max to run around and get a Luck Rock (LR: 6) and the cleats.
- Head right, stick in the trees, Luck Rock by kids (LR: 7) and play soccer.
- 3 Fish with Jack (I: 1 Right).
- Fish the Luck Rock from the fence and the stick from across the river (LR: 8).
- Luck Rock by the cave (LR: 9).
- Learn to lift things and get the stick.
- Back to the pond, and lift the rock for the next stick.
- Meet up with the monkey and follow to the ship.
- Luck Rock on the bow (LR: 10).
- Free the monkeys and open Jack's box for the Boots (I: R + Right 2).
- Use the keypad - 1268 - and start the engine with Max (I: 2 Right).
- Open Max's chest for the key then S+Q (I: 1 Right).
- Start on the boat, Dion's chest for the Running Shoes, then Equip (I: N/A).
- Run to the left and use the key to raise the wheel (I: R + 1 Right).
- Spin the wheel - Right 2, Left 5, Right 4.
- Enter cave, Jack and equip Boots to jump.
- Grab the Luck Rock and do Fishing Rod skip with the jumps (LR: 1).
- Chest on the way (I: 2 Right).
- Open door and another Luck Rock (LR: 2)
- Head up to the robot and start him up with Jack (I: 2 Left).
- Left 3
- Down 4
- Left 1
- Down 2
- Pull middle switch in next room.
- Open the chest for the orb then leave the cave (I: 2 Right).
- Head back to Tent 2 and get the Phones.
- Head back around the pond and up towards the cave.
- Leave Max and Dion by the rock and take Jack over the river to the tied up kid.
- Fish the pond for the key then free the kid (I: 2 Right).
- Fall into the hidden hole to find the Rope.
- Back up and around to the rock, lift it out of the way.
- Using Jack, over the quicksand and build the ladder (I: N/A).
- Grab Baseball Mitt from Dion's chest in the Bird area (I: 1 Left).
- Up and around, bop the pirate and the dog, have Max get Polly.
- Use Jack on the watering robot (I: 3 Right).
- 4 Left, 4 Down
- 3 Right, 5 Left
- Through pipe with Dion and into the cage.
- Bottom Pirate
- Bottom Pirate
- Left Pirate
- Right Pirate
- Open the chest for the Hammer (I: 3 Right).
- Back down and roll the pipe.
- Into mine cart cave - hop into first cart with Dion and Baseball Mitt.
- Bean the pirate by the switch and in the next room do the following:
- Take the 1st platform to bypass a cart
- Damage boost at the top and move to the 5th platform using iframes
- Wait for 3 carts, then move to the 6th platform
- Hit tomato cart (not needed?) and run to 7th platform
- Bypass a cart then down and another damage boost to the 8th platform
- Equip Running Shoes and run into a cart, then sprint and bonk to skip a cart
- Exit
- Up and jar loose a log, drop down the ladder.
- Go to the door and Phone Jack to meet up with Dion.
- Pick up log and dash into fake door on left side of top wall (LR: 5)
- Long scene, the leave to the right and grab the orb on your way out.
- Onto the boat and unlock the top door with Polly (I: R + 2 Right).
- Start the boat, steer, outside to green bird, stop boat.
- ===============
- == Chapter 2 ==
- ===============
- LEAVE JACK IN THE BOAT.
- Luck Rock in corner of trees in graveyard (LR: 6).
- Down and into Sheriff's office for the bone. Give to dog (I: 2 Right).
- Luck Rock in Barrels by house to the up/right of the Sheriff (LR: 7).
- Defeat the first 3 plants in the first area.
- In next area with Max - 1st hole then Left hole.
- Defeat remaining 2 plants in the area and Luck Rock from middle one (LR: 8).
- Leave Max in upper area, Dion goes down to next area.
- Defeat plant in front of cave and Luck Rock (LR: 9).
- Talk Sisco, the man, and Sisco again, S+Q to boat.
- Talk to crow in graveyard and place the wreath on the gravestone (I: 2 Left)
- Move gravestone for picture of Benson; show to guy in water pumping house (I: N/A).
- Into house in upper right with old woman, clean windows and move furniture.
- Move pirate ship model for key, unlock next door (I: 4 Right).
- Use clock (6pm counter clockwise, 6pm clockwise) to meet Benson.
- Warp back in time.
- Sheriff's office, look in window, cursor on Indio.
- Talk to builder and pick house 2.
- Luck Rock and Penguin mini game (LR: 10).
- Switch off of Max instead of swimming out of the water, finish the segment without him.
- Talk to Penguin, check on Sisco and the Crow with Dion, then fish up the frog with Jack.
- Bring Penguin to town:
- Stomp by cow
- Stomp up and left
- Stomp down and left
- Jack talk to guy by Sheriff's house, S+Q to boat.
- ** HAVE 10 LUCK ROCKS HERE **
- Water guy's house, give him 8 Luck Rocks (LR: 2).
- Jack use blueprint on pile of junk for drill (I: 2 Right).
- Pick it up with Max and S+Q to clock house.
- Put Polly in the cow's nose (I: R + 3 Right).
- Drill on all the Penguin footprints with Max.
- Down to Sheriff's window and send the frog in (I: R + N/A).
- Inside, talk to Indio and show photo of Benson (I: 3 Right).
- S+Q back to boat.
- Only take Dion here - no need to whistle everyone together.
- Luck Rock on tree on the way (LR: 3).
- Inside, dash against wall for Benson and 3 Luck Rocks (LR: 6).
- Show Benson the photograph (I: 2 Left).
- Luck Rock in barrels at water guy's house (LR: 7).
- Luck Rock behind water guy's house (LR: 8).
- Pile of Luck Rocks in old woman's house (LR: 18).
- S+Q to clock house.
- Follow Benson into cave, then go blow the wall with dynamite.
- Return the dynamite, then go kick the switch with Max (I: 2 Left).
- Continue climbing up and kicking with Max.
- Maze:
- Right
- Left
- Up
- Right
- Up
- Sliding block puzzle:
- Pull 1st Block
- Pull top Block
- Pull bottom Block
- Pull left Block
- Pull right Block
- Pull final Block
- 10 Luck Rocks on right side of next area (LR: 28).
- Use the cannon to shoot the enemies (LR: 25).
- Boss fight - gently move Max and Jack so Dion can Baseball them.
- The moving of the other 2 confuses/stops them temporarily.
- Free Benson and S+Q back to clock house.
- Go back to the Present.
- 10 Luck Rocks behind house on the way to the boat (LR: 35).
- Read Benson's grave and dash in the cross pattern in the graveyard
- Drill for the orb (I: R + 2 Right).
- Talk to the Middle Kid at Sisco's class, then talk to his Grandfather, then talk to the kid again.
- S+Q back to boat
- Toss 20 Luck Rocks to start the boat then S+Q (LR: 15) (I: 1 Right)
- Talk to yellow bird, start boat, outside then inside, steer boat, stop boat.
- ===============
- == Chapter 3 ==
- ===============
- Play the games with the monkeys and big pile of Luck Rocks (LR: 27).
- Head up and left to get to Photographer for the picture.
- Back up to the tent, 10 Luck Rocks behind it (LR: 37).
- Inside and show the old guy the photograph (I: 2 left).
- Talk to him with Jack for the Magnet.
- Tug of War with the monkeys.
- Switch to Jack and go up to get the Tape Recorder.
- Record the sound of the male Gorilla (I: 4 Right).
- Scare the monkeys to the left with the gorilla noise (I: N/A) .
- Record the sound of the female Gorilla (I: N/A).
- Use the female Gorilla on the male Gorilla (I: N/A).
- Continue all the way into the village and into the lab.
- Read the research papers then phone Dion.
- Return to the old guy in the tent and bring him with you to the lab.
- Use the drill on the floor where the papers were (I: R + 1 Right).
- Outside, replace the broken sign with the piece you drilled up (I: 1 Left).
- Use Max to dial 1221, then go into the Library.
- Talk to the Librarian, then get the key from the kid.
- Unlock the gate and continue on to the maze (I: 3 Left).
- Using Max to kick up the grass, follow the below (starting on the upper path from the stairs):
- 3 left
- 2 down
- 5 left
- 2 up
- 1 left
- 1 up
- 1 left
- 4 up (LR: 38)
- 3 left
- 3 up
- 2 left
- 3 up
- Go up and through the plants on the right using the baseball mitt.
- Up into the cave, hit the dog 3 times then finish off the plant.
- Return to the lab and use the secret passage to skip the maze (LR: 40).
- Talk to the old guy with Jack for the Spray Can.
- Spray the plant to free the scientist and into the basement.
- After talking again, go up and into the big house, talk to the guy for Cheese.
- Upstairs, use the Cheese to lure the mouse out and record his sound with Jack (I: R + 3 Left).
- In the bottom left house by the lab, scare the guy with the mouse noise (I: R + 3 Right).
- Play track 3 in the jukebox and record the sound and have Max talk to the guy before leaving (I: N/A).
- Into the bottom right house and give the Earthbound guy the coin to box (I: R + 1 Right).
- In the house with the 3 kids, talk to the middle one and play the recorded music (I: R + 2 Right).
- Get the doll from the one kid who can't dance.
- Give the doll to the mother with the crying child (I: 3 Left).
- In the big house, give the miner one of the spicy foods (I: N/A).
- Go into the cave by the maze to fill up the thermos with water (I: N/A).
- Give the Librarian the other spicy meal (I: 4 Right).
- Then give him the water to reveal the plant (I: 3 Left).
- Defeat the plant with a combo of Jack's spray and Max's boxing (push the plant into the right wall).
- Return to the lab and use Jack's Magnet to get the key out of Max's gut (I: 3 Left).
- In the basement off the big house, unlock the gate by the plant (I: R + 1 Left).
- Spray the plant to save the guy, then into the tunnel behind him.
- Get a full 60 seconds of electricity then start hauling it (LR: 42+ if lucky)
- Build the mouse bridge with Jack.
- Boss fight:
- Dion beans the head 3 times in Phase 1
- Put Dion and Jack on the left wall, use Max to box the heads in Phase 2
- Using Jack, spray one of the spike balls and have Max kick it into the flower.
- S+Q and return to the boat.
- Return the tape recorder in Marlow's tent, and S+Q back to the boat.
- Fire up the boat the S+Q again (I: 1 Right).
- Talk to the bird then start the boat.
- Outside, inside, outside to bow, break the ice with Hammer.
- Inside and stop the boat.
- ===============
- == Chapter 4 ==
- ===============
- Go up to where bird is causing problems, use Polly (I: R + 4 Right).
- Through the tunnel and into the city.
- Talk to the guy on the right side and then down/left to the basement.
- Examine the blue ants, then talk to the old guy again.
- Leave Jack behind in the cell, then leave the palace.
- Out the left door into the forest.
- Talk to the frog, then head up/left.
- Bee and honey minigame.
- Down/left and talk to the spider with Max.
- Spider soccer minigame.
- S+Q and return to the palace.
- This time take Jack, talk to guard in the electricity room.
- Talk to the following guards:
- By the right staircase in the palace.
- Left side of throne room.
- Right side of the exit gate.
- Left side in palace entrance.
- By the stairs to the basement.
- Flip the right switch and head back to the forest.
- Talk to the frog again, then head up.
- Take Jack and do the quiz minigame
- Up/right and down the ladder.
- Down with Dion and do the pot minigame.
- Choose the left brown one in the center
- Head left with Jack to the spiders.
- Jumping Luck Rock minigame (LR: 22).
- Head back to Dion, then head up and spray the pinecone looking thing.
- Hit it three times with the baseball mitt.
- Head right and climb up for a Luck Rock (LR: 23).
- Hit the spider with the baseball mitt, then fish off the web.
- Head up to final spider, do racing minigame.
- S+Q back to palace.
- Take Jack again, flip the right electricity switch again.
- Down into town, into left store with Green lined awning.
- Examine the tiny house in the upper left, trade the shell (I: R + 4 Right).
- Back to the forest, talk to the frog for his tail.
- Down/left and talk to the snail, trade the house (I: R).
- S+Q and back to palace.
- Take full party, talk to old guy and give him frog's tail (I: 2 Right).
- Then give him pinecone (I: 3 Right).
- Then give him web (I: N/A).
- Then give him snail shell (I: R + 5 Right).
- Then give him yellow bulb (I: R + 3 Left).
- Turn off the electricity for the frog.
- Leave and head back to town, talk to frog, then head into green awning house on the right.
- Paint the picture - middle option, then top option.
- Head back to the Palace, talk to Polly and the old guy.
- Head up the right stairs and check the letter on the table.
- Head out the right side and into the hole.
- Talk to the guard on the ground, then head down into the hole.
- Grab the item on the ground for later.
- Revive bottom guard, revive left guard, revive top guard, revive right guard (I: N/A).
- Have Max drill the ground where he was laying (I: 3 Left).
- Phone Dion and follow Max into the hole.
- Have Jack distract the robot on the right, have Dion use the baseball on it's back x3.
- Heal up, down the hole, lift up the big rock down below, and revive the old guy (I: 3 Right).
- Lift the upper rock, down the hole.
- Take care of another robot, then head down.
- Heal up and into the hole.
- Boss fight:
- Move Dion to the left side, examine the boss.
- Shoot the eyes.
- Run down then back up to dodge.
- Keep shooting the eyes.
- Pick up the Luck Rocks then up the rope (LR: 30).
- Back to the throne room, talk to the guy on the left.
- Examine the orb, talk to the old guy on the right.
- Examine the orb again, then paint it (top option, then bottom).
- Talk to the king for Luck Rocks (LR: 80).
- Grab the egg on the way out of the palace.
- Return the egg to the bird for the orb (I: 4 Left).
- Back to the boat and fire it up.
- S+Q, talk to the bird, then start the boat.
- Outside, talk to the green bird, then back inside to stop the boat.
- ===============
- == Chapter 5 ==
- ===============
- Go up and head all the way around into the farthest tent; talk to the captain.
- Retrace back to the previous tent, go inside.
- Go up and head in towards the mine cart cave (I: 2 Right).
- Make your way to the room with the 4 orbs. Head into the door.
- Head up into the cave and take the elevator down.
- Climb a couple ladders, and then go down/right until the blue door.
- Go up to the 5th floor, down/right and down some stairs.
- Use Dion to send Jack/Max over on the cart.
- Use Max to kick the switch to open the gate.
- Send Jack jumping to the far switch.
- Open Dion's chest for the first key (I: 2 Left) - LEAVE MAX HERE.
- Head back upstairs and then head to the 3rd floor.
- Use Jack with the robot to cross the hidden paths (I: 3 Left):
- 1 left
- 2 down
- 2 left
- 2 down
- 2 left
- 1 down
- 2 left
- 2 up
- Next hidden path:
- 3 left
- 1 up
- 2 left
- 4 down
- 2 right
- 2 down
- 1 left
- Next hidden path:
- 6 down
- 3 right
- 1 up
- 2 right
- Next hidden path:
- 6 down
- 6 left
- Get the 2nd key from Jack's chest (I: 2 Right).
- Take Dion, and follow the path down, outside and then to the right.
- Open Dion's chest for another key (I: 1 Right).
- Back inside, fall down a floor.
- Do the following to solve the sliding tile puzzle
- left, left, up, left, down, right
- up, right, down, right, up, left
- left, up, left, down, right, right
- up, up, left, down. left, up
- right, right, right, down, left, up, right
- Continue into the next room, grab the hook and fall down a floor.
- Head all the way right and outside.
- Go all the way left and race the robot and get another key from the chest.
- Head back right and inside, go downstairs to Max and head the 2nd floor.
- Use Max to push the robot with the giant boulder down the hole.
- Grab another key from the chest then phone Jack.
- Fall down a floor, bypass the puzzle room and go into the hook room.
- Grab the hook, fall down a floor, and get a key from the chest (I: 1 Left).
- Head up to the 3rd floor and repeat, this time getting the final chest by the puzzle.
- S+Q to go back to the start.
- Climb up again and into the red door.
- Get another key from Jack's box (I: R + 1 Left).
- Head back down the ladder and then open the blue door (I: R).
- Start the elevator and let it rise, make Jack the leader.
- Step on the switch at the bottom of the room then phone Dion.
- Climb the ladders, then head down/right.
- Head up and meet up with the other two in the green structure.
- Leave Max on left side of machine, Dion and Jack to the other.
- Blow up the balloon and then get into it.
- .done
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