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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Collectable : MonoBehaviour
- {
- PlayerController player;
- public int givePoints;
- void Start()
- {
- player = GameObject.Find("Player").GetComponent<PlayerController>();
- }
- void Update()
- {
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.CompareTag("Player"))
- {
- player.AddScore(givePoints);
- //other.gameObject.SetActive(false);
- Destroy(this.gameObject);
- }
- }
- }
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