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- float mouseX;
- float mouseY;
- public float sensitivity;
- public Camera cam;
- private void Update()
- {
- mouseX = Input.GetAxis("Mouse X");
- mouseY = Input.GetAxis("Mouse Y");
- transform.Rotate(0, mouseX * sensitivity, 0);
- cam.transform.Rotate(-mouseY * sensitivity, 0, 0);
- }
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