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Sep 27th, 2019
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  1. on map:
  2. set {_map} to event-map
  3. set scale of map {_map} to FARTHEST
  4. manage skellett map {_map}
  5. if map {_map} is being handled by skellett:
  6. set {_image} to image from the file path "plugins\Skript\test.png"
  7. draw image {_image} on skellett map {_map}
  8. draw text "&4Tutorial" at 10, 30 on skellett map {_map}
  9. draw cursor "BLUE_POINTER" pointing 1 at 50, 50 on skellett map {_map}
  10. loop all players:
  11. send map {_map} to loop-player
  12. loop all of the map cursors in skellett map {_map}:
  13. broadcast "&a%map cursor direction of cursor loop-value%"
  14. set map cursor direction of cursor loop-value to 5
  15. broadcast "&2%map cursor direction of cursor loop-value%"
  16. broadcast "&c%map cursor type of cursor loop-value%"
  17. set map cursor type of cursor loop-value to "RED_POINTER"
  18. broadcast "&4%map cursor type of cursor loop-value%"
  19. broadcast "&b%map cursor x-coord of cursor loop-value%"
  20. set map cursor x-coord of cursor loop-value to 30
  21. broadcast "&1%map cursor x-coord of cursor loop-value%"
  22. broadcast "&3%map cursor y-coord of cursor loop-value%"
  23. set map cursor y-coord of cursor loop-value to 30
  24. broadcast "&9%map cursor y-coord of cursor loop-value%"
  25. broadcast "&7%map cursor visible state of cursor loop-value%"
  26. set map cursor visible state of cursor loop-value to false
  27. broadcast "&8%map cursor visible state of cursor loop-value%"
  28. wait a second
  29. set map cursor visible state of cursor loop-value to true
  30. add "WHITE_POINTER", "GREEN_POINTER", "RED_POINTER", "WHITE_CROSS" and "BLUE_POINTER" to {_s::*}
  31. loop {_s::*}:
  32. set map cursor type of cursor loop-value-1 to loop-value-2
  33. wait 10 ticks
  34. broadcast "&f%map pixle at 50, 50 in skellett map {_map}%"
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