Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on map:
- set {_map} to event-map
- set scale of map {_map} to FARTHEST
- manage skellett map {_map}
- if map {_map} is being handled by skellett:
- set {_image} to image from the file path "plugins\Skript\test.png"
- draw image {_image} on skellett map {_map}
- draw text "&4Tutorial" at 10, 30 on skellett map {_map}
- draw cursor "BLUE_POINTER" pointing 1 at 50, 50 on skellett map {_map}
- loop all players:
- send map {_map} to loop-player
- loop all of the map cursors in skellett map {_map}:
- broadcast "&a%map cursor direction of cursor loop-value%"
- set map cursor direction of cursor loop-value to 5
- broadcast "&2%map cursor direction of cursor loop-value%"
- broadcast "&c%map cursor type of cursor loop-value%"
- set map cursor type of cursor loop-value to "RED_POINTER"
- broadcast "&4%map cursor type of cursor loop-value%"
- broadcast "&b%map cursor x-coord of cursor loop-value%"
- set map cursor x-coord of cursor loop-value to 30
- broadcast "&1%map cursor x-coord of cursor loop-value%"
- broadcast "&3%map cursor y-coord of cursor loop-value%"
- set map cursor y-coord of cursor loop-value to 30
- broadcast "&9%map cursor y-coord of cursor loop-value%"
- broadcast "&7%map cursor visible state of cursor loop-value%"
- set map cursor visible state of cursor loop-value to false
- broadcast "&8%map cursor visible state of cursor loop-value%"
- wait a second
- set map cursor visible state of cursor loop-value to true
- add "WHITE_POINTER", "GREEN_POINTER", "RED_POINTER", "WHITE_CROSS" and "BLUE_POINTER" to {_s::*}
- loop {_s::*}:
- set map cursor type of cursor loop-value-1 to loop-value-2
- wait 10 ticks
- broadcast "&f%map pixle at 50, 50 in skellett map {_map}%"
Advertisement
Add Comment
Please, Sign In to add comment