on map: set {_map} to event-map set scale of map {_map} to FARTHEST manage skellett map {_map} if map {_map} is being handled by skellett: set {_image} to image from the file path "plugins\Skript\test.png" draw image {_image} on skellett map {_map} draw text "&4Tutorial" at 10, 30 on skellett map {_map} draw cursor "BLUE_POINTER" pointing 1 at 50, 50 on skellett map {_map} loop all players: send map {_map} to loop-player loop all of the map cursors in skellett map {_map}: broadcast "&a%map cursor direction of cursor loop-value%" set map cursor direction of cursor loop-value to 5 broadcast "&2%map cursor direction of cursor loop-value%" broadcast "&c%map cursor type of cursor loop-value%" set map cursor type of cursor loop-value to "RED_POINTER" broadcast "&4%map cursor type of cursor loop-value%" broadcast "&b%map cursor x-coord of cursor loop-value%" set map cursor x-coord of cursor loop-value to 30 broadcast "&1%map cursor x-coord of cursor loop-value%" broadcast "&3%map cursor y-coord of cursor loop-value%" set map cursor y-coord of cursor loop-value to 30 broadcast "&9%map cursor y-coord of cursor loop-value%" broadcast "&7%map cursor visible state of cursor loop-value%" set map cursor visible state of cursor loop-value to false broadcast "&8%map cursor visible state of cursor loop-value%" wait a second set map cursor visible state of cursor loop-value to true add "WHITE_POINTER", "GREEN_POINTER", "RED_POINTER", "WHITE_CROSS" and "BLUE_POINTER" to {_s::*} loop {_s::*}: set map cursor type of cursor loop-value-1 to loop-value-2 wait 10 ticks broadcast "&f%map pixle at 50, 50 in skellett map {_map}%"