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- // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
- using UnrealBuildTool;
- using System.Collections.Generic;
- public class MyGameEditorTarget : TargetRules
- {
- public MyGameEditorTarget(TargetInfo Target)
- {
- Type = TargetType.Editor;
- //bUsesSteam = false;
- }
- //
- // TargetRules interface.
- //
- public override void SetupBinaries(
- TargetInfo Target,
- ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
- ref List<string> OutExtraModuleNames
- )
- {
- OutExtraModuleNames.Add("MyGame");
- }
- }
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