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Apr 3rd, 2018
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  1. // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  2.  
  3. using UnrealBuildTool;
  4. using System.Collections.Generic;
  5.  
  6. public class MyGameEditorTarget : TargetRules
  7. {
  8.     public MyGameEditorTarget(TargetInfo Target)
  9.     {
  10.         Type = TargetType.Editor;
  11.         //bUsesSteam = false;
  12.     }
  13.  
  14.     //
  15.     // TargetRules interface.
  16.     //
  17.     public override void SetupBinaries(
  18.         TargetInfo Target,
  19.         ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
  20.         ref List<string> OutExtraModuleNames
  21.         )
  22.     {
  23.         OutExtraModuleNames.Add("MyGame");
  24.     }
  25. }
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