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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Sticky : MonoBehaviour
- {
- public GameObject Player;
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject == Player)
- {
- Player.transform.parent = transform;
- }
- }
- private void OnTriggerExit(Collider other)
- {
- if (other.gameObject == Player)
- {
- Player.transform.parent = null;
- }
- }
- }
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