Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- script.Parent = workspace.CurrentCamera
- local plr = game:GetService("Players").LocalPlayer
- local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
- tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- tool.Name = "thing"
- local part = Instance.new("Part",tool)
- part.Name = "Handle"
- part.Size = Vector3.new(0.5,6,0.5)
- part.Color = Color3.new(91, 93, 105)
- part.Material = "Metal"
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.CanCollide = false
- part:BreakJoints()
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://511340819"
- sound.Volume = 3
- local sound2 = Instance.new("Sound",part)
- sound2.SoundId = "rbxassetid://280667448"
- sound2.Volume = 5
- local sound3 = Instance.new("Sound",part)
- sound3.SoundId = "rbxassetid://139100774"
- sound3.Volume = 10
- local sound4 = Instance.new("Sound",part)
- sound4.SoundId = "rbxassetid://258057783"
- sound4.Volume = 10
- local sound5 = Instance.new("Sound",part)
- sound5.SoundId = "rbxassetid://130932305"
- sound5.Volume = 10
- local sound6 = Instance.new("Sound",part)
- sound6.SoundId = "rbxassetid://906084456"
- sound6.Volume = 10
- sound6.TimePosition = 2
- function firstHum(target)
- for i,v in pairs(target:GetChildren()) do
- if v:IsA("Humanoid") then
- return v
- end
- end
- return nil
- end
- local slap = false
- local cd = false
- plr:GetMouse().Button1Down:connect(function()
- if tool.Parent == plr.Character then
- if slap == false then
- slap = true
- sound2:Play()
- local str = Instance.new("StringValue")
- str.Name = "toolanim"
- str.Value = "Slash"
- str.Parent = tool
- wait(1)
- slap = false
- end
- end
- end)
- part.Touched:connect(function(hit)
- if slap == true then
- if cd == false then
- if not hit:IsDescendantOf(plr.Character) then
- if hit.Parent:IsA("Model") then
- local fhum = firstHum(hit.Parent)
- if fhum then
- cd = true
- fhum.PlatformStand = true
- sound:Play()
- local con1
- con1 = game:GetService("RunService").Heartbeat:connect(function()
- fhum.PlatformStand = true
- end)
- wait(0.1)
- local vel = Instance.new("BodyVelocity",hit)
- vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
- vel.MaxForce = Vector3.new(10000000,10000000,10000000)
- wait(1)
- cd = false
- vel:Destroy()
- local vel2 = Instance.new("BodyVelocity",hit)
- vel2.Velocity = Vector3.new(0,12.5,0)
- vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
- local p2 = Instance.new("Part",hit)
- p2.Anchored = true
- p2.Transparency = 0.6
- p2.CanCollide = false
- p2.Size = Vector3.new(0.2,0.2,0.2)
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- p2.BrickColor = BrickColor.new("New Yeller")
- p2.Material = "Neon"
- local m2 = Instance.new("CylinderMesh",p2)
- m2.Scale = Vector3.new(60,10000,60)
- local scln = sound3:Clone()
- scln.Parent = hit
- scln:Play()
- local con2
- con2 = game:GetService("RunService").Heartbeat:connect(function()
- p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- end)
- wait(7)
- vel2.Velocity = Vector3.new(0,0,0)
- wait(0.5)
- scln:Stop()
- local scln3 = sound5:Clone()
- scln3.Parent = hit
- scln3:Play()
- wait(1)
- local bav = Instance.new("BodyAngularVelocity",hit)
- bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- vel2.Velocity = Vector3.new(0,-250,0)
- p2.BrickColor = BrickColor.new("Really red")
- local scln6 = sound6:Clone()
- scln6.Parent = hit
- scln6:Play()
- local continue = false
- local htc
- htc = hit.Touched:connect(function(hitp)
- if not hitp:IsDescendantOf(hit.Parent) then
- continue = true
- scln6:Stop()
- vel2:Destroy()
- con2:Disconnect()
- con1:Disconnect()
- htc:Disconnect()
- p2:Destroy()
- end
- end)
- repeat wait() until continue == true
- local ctab = {}
- for i=1,4 do
- local p = Instance.new("Part",hit)
- p.Size = Vector3.new(30,30,30)
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Color = Color3.fromRGB(255,math.random(0,255),0)
- p.CFrame = hit.CFrame
- local con
- con = game:GetService("RunService").Heartbeat:connect(function()
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.Transparency = p.Transparency + 0.01
- if p.Transparency >= 1 then
- con:Disconnect()
- end
- end)
- table.insert(ctab,con)
- end
- Instance.new("Explosion",workspace).Position = hit.Position
- local scln2 = sound4:Clone()
- scln2.Parent = hit
- scln2:Play()
- vel2:Destroy()
- hit.Parent:BreakJoints()
- repeat wait() until not hit:IsDescendantOf(workspace)
- con2:Disconnect()
- end
- end
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement