JKMODz

HyperDrive v3.3.4.5 Config.yml

Apr 25th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7.  
  8. Converters:
  9. # This toggles the essentials warp converter on startup. #
  10. Essentials Warp Converter: false
  11. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  12. Convert Warps In Current Plugins Folder: true
  13. # In order for this to work please add the file path to your Essentials Warp folder. #
  14. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  15. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  16. Essentials Warp Folder: ''
  17. # Should HyperDrive delete the essentials warp after it converts it? #
  18. Delete Essentials Warps: true
  19. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  20. Convert Delay: 5
  21. # How should the icons of these newly converted warps look? #
  22. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  23. # you must have admin access ingame and edit them within the menu they are located in.) #
  24. Icons:
  25. # What status should these newly converted warp take as? #
  26. # Current Statuses: [Public, Server, Private] #
  27. Status: 'Server'
  28.  
  29. Options:
  30. # How long should the player have to wait in between page refreshs? (In Seconds) #
  31. # (This is to keep players from spamming the refresh button in menus.) #
  32. Refresh Cooldown: 3
  33. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  34. # (This is to keep players from spamming the view more button in menus.) #
  35. View More Cooldown: 3
  36. # How long should the player have to wait in between warps? (In Seconds) #
  37. Warp Cooldown: 15
  38. # How long should the player have to wait before actually teleporting? (In Seconds) #
  39. Warp Delay: 5
  40. # Should moving interrupt the player's teleportation? #
  41. Warp Movment Cancel: true
  42. # How many warps should a player be able to own by default? #
  43. Default Max Warps: 2
  44. Group Warping:
  45. # Should group warping be allowed? #
  46. Use Group Warping: true
  47. # What action should be performed to edit a warp? #
  48. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  49. Action: 'RIGHT_CLICK'
  50. # How should the action's format look in the lore? #
  51. Action Format: '&a[%action% To Group Warp]'
  52. # How many players can be teleported with the sender in a group warp? #
  53. Max Players: 3
  54. # When the owner invites a player to a group how long should the request time be in seocnds? #
  55. Request Time: 15
  56. Titles:
  57. # How should the delay title look? #
  58. Delay:
  59. # Should the delay message be a title or a basic chat message? #
  60. # (True = Title/False = Chat Message) #
  61. Use Title: true
  62. # What should the main title look like? #
  63. # (You may use the placeholder %time% in both the title and subtitle) #
  64. Title: '&eTeleport Commencing In...'
  65. # What should the subtitle look like? #
  66. # (You may use the placeholder %time% in both the title and subtitle) #
  67. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  68. # How long should the fade in be in seconds? #
  69. FadeIn: 1
  70. # How long should the display time in be in seconds? #
  71. Display Time: 3
  72. # How long should the fade out be in seconds? #
  73. FadeOut: 1
  74. # How should the warp title look? #
  75. Warp:
  76. # Should the warp message be a title or a basic chat message? #
  77. # (True = Title/False = Chat Message) #
  78. Use Title: true
  79. # What should the main title look like? #
  80. # (You may use the placeholder %time% in both the title and subtitle) #
  81. Title: '&eYou have been teleported'
  82. # What should the subtitle look like? #
  83. # (You may use the placeholder %time% in both the title and subtitle) #
  84. SubTitle: '&eto the &a%warp% &eWarp'
  85. # How long should the fade in be in seconds? #
  86. FadeIn: 1
  87. # How long should the display time in be in seconds? #
  88. Display Time: 3
  89. # How long should the fade out be in seconds? #
  90. FadeOut: 1
  91. # How should the cooldown title look? #
  92. Cooldown:
  93. # Should the cooldown message be a title or a basic chat message? #
  94. # (True = Title/False = Chat Message) #
  95. Use Title: true
  96. # What should the main title look like? #
  97. # (You may use the placeholder %time% in both the title and subtitle) #
  98. Title: '&cYou may not teleport'
  99. # What should the subtitle look like? #
  100. # (You may use the placeholder %time% in both the title and subtitle) #
  101. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  102. # How long should the fade in be in seconds? #
  103. FadeIn: 1
  104. # How long should the display time in be in seconds? #
  105. Display Time: 3
  106. # How long should the fade out be in seconds? #
  107. FadeOut: 1
  108. Icons:
  109. # Should menu warp icons contain line borders in the lore? #
  110. Use Lines: true
  111. # How should the lines look? #
  112. Line: '*-------------------------------------------*'
  113. # What color should these lines be? #
  114. Line Colors: '&e&m'
  115. # How should the action error format look? #
  116. # (This is used when a action can't be found in the config) #
  117. Action Error: '&c[Invalid Action]'
  118. # What should the default name color be of each warp icon? #
  119. Default Name Color: '&6'
  120. # What should the default description color be of each warp icon? #
  121. Default Description Color: '&7'
  122. # What should the default description be of each warp icon? #
  123. Default Description: 'You can change this description in the edit warps menu!'
  124. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  125. Default Enchanted: false
  126. # What should the default id be of each warp icon? #
  127. Default Id: 2
  128. # What should the default durability be of each warp icon? #
  129. Default Durability: 0
  130. # What should the default amount be of each warp icon? #
  131. Default Amount: 1
  132. # Should HyperDrive show the warp's coorinates in the lore? #
  133. Show Coords: true
  134. # Should HyperDrive show the warp's owners in the lore? #
  135. Show Owners: true
  136. # Should HyperDrive show the warp's creation date in the lore? #
  137. Show Creation Date: true
  138. # What color should the warp's coorinates option be? #
  139. Coords Option Color: '&e'
  140. # What color should the warp's coorinates value be? #
  141. Coords Value Color: '&6'
  142. # How should the owners format look in the lore? #
  143. Owners Format: '&7Owners: %owners%'
  144. # What color should the warp's creation date be? #
  145. Creation Date Color: '&a'
  146. # How should the price format look in the lore? #
  147. Price Format: '&7Price: &a$%amount%'
  148. # If the player has purchased this for his warp's icon this will be displayed. #
  149. Enchanted Status Active: '&7Status: &aACTIVE'
  150. # If the player has not purchased this for his warp's icon this will be displayed. #
  151. Enchanted Status InActive: '&7Status: &cINACTIVE'
  152. # What action should be performed to edit a warp? #
  153. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  154. Edit Action: 'SHIFT_CLICK'
  155. # How should the action's format look in the lore? #
  156. Edit Action Format: '&a[%action% To Edit]'
  157. # What action should be performed to cancel a warp in the warp shop? #
  158. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  159. Cancel Action: 'RIGHT_CLICK'
  160. # How should the action's format look in the lore? #
  161. Cancel Action Format: '&a[%action% To Cancel]'
  162. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  163. Cancel Revert Status: 'Public'
  164. # What action should be performed to buy a warp from the warp shop? #
  165. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  166. Buy Action: 'LEFT_CLICK'
  167. # How should the action's format look in the lore? #
  168. Buy Action Format: '&a[%action% To Buy]'
  169. Admin:
  170. # What action should be performed to edit a warp as a admin? (requires permission) #
  171. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  172. Edit Action: 'SHIFT_CLICK'
  173. # How should the action's format look in the lore? #
  174. Edit Action Format: '&c[%action% To Edit]'
  175. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  176. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  177. Cancel Action: 'RIGHT_CLICK'
  178. # How should the action's format look in the lore? #
  179. Cancel Action Format: '&c[%action% To Cancel]'
  180. Chat:
  181. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  182. Exit Text: 'Cancel'
  183. Filter:
  184. # What should the filtered word be replaced with? #
  185. Symbol: '*'
  186. # What should be filtered out of a warp name? #
  187. Name Filter:
  188. - 'fuck'
  189. - 'shit'
  190. - '!'
  191. - '.'
  192. - '?'
  193. # What should be filtered out of a warp's description? #
  194. Description Filter:
  195. - 'fuck'
  196. - 'shit'
  197. # What ids should be banned from being used as a warp icon? #
  198. Id Filter:
  199. - 0
  200. - 11
  201. - 10
  202. Sounds:
  203. # Sound after teleporting. #
  204. Warp:
  205. Enabled: true
  206. # What sound should be played? #
  207. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  208. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  209. # These values modify the sound's volume. #
  210. Pitch: 1
  211. Volume: 1
  212. # Sound when clicking in the menus. #
  213. Menu:
  214. Enabled: true
  215. # What sound should be played? #
  216. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  217. Sound: 'BLOCK_NOTE_PLING'
  218. # These values modify the sound's volume. #
  219. Pitch: 1
  220. volume: 1
  221. Animation:
  222. # Animation/Effect while teleport is commencing. #
  223. Delay:
  224. Enabled: true
  225. # What particle animation template would you like to use? #
  226. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  227. Type: 1
  228. # What should it's radius be? #
  229. Radius: 0.4
  230. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  231. Ratio: 16
  232. # How many particles should be displayed per tick? #
  233. Amount: 1
  234. # How long should this animation last in seconds? #
  235. Duration: 5
  236. # What should this animation's height be? #
  237. # (Only works with type 2) #
  238. Height: 2
  239. # What Particle would you like this animation to be made up of? #
  240. # (Type /hd particles in console or in-game to view a list of particles.) #
  241. Particle: 'CLOUD'
  242. # Animation/Effect after teleporting. #
  243. Warp:
  244. Enabled: true
  245. # What particle animation template would you like to use? #
  246. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  247. Type: 0
  248. # What should it's radius be? #
  249. Radius: 1.5
  250. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  251. Ratio: 12
  252. # How many particles should be displayed per tick? #
  253. Amount: 1
  254. # How long should this animation last in seconds? #
  255. Duration: 0.5
  256. # What should this animation's height be? #
  257. # (Only works with type 2) #
  258. Height: 2
  259. # What Particle would you like this animation to be made up of? #
  260. # (Type /hd particles in console or in-game to view a list of particles.) #
  261. Particle: 'SPELL_WITCH'
  262. # Animation/Effect while teleport is commencing for a group warp. #
  263. Group Warp Delay:
  264. Enabled: true
  265. # What particle animation template would you like to use? #
  266. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  267. Type: 4
  268. # What should it's radius be? #
  269. Radius: 5
  270. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  271. Ratio: 16
  272. # How many particles should be displayed per tick? #
  273. Amount: 1
  274. # How long should this animation last in seconds? #
  275. Duration: 5
  276. # What should this animation's height be? #
  277. # (Only works with type 2) #
  278. Height: 2
  279. # What Particle would you like this animation to be made up of? #
  280. # (Type /hd particles in console or in-game to view a list of particles.) #
  281. Particle: 'CLOUD'
  282. # Animation/Effect after a group warp teleport. #
  283. Group Warp:
  284. Enabled: true
  285. # What particle animation template would you like to use? #
  286. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  287. Type: 0
  288. # What should it's radius be? #
  289. Radius: 3
  290. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  291. Ratio: 12
  292. # How many particles should be displayed per tick? #
  293. Amount: 1
  294. # How long should this animation last in seconds? #
  295. Duration: 0.5
  296. # What should this animation's height be? #
  297. # (Only works with type 2) #
  298. Height: 2
  299. # What Particle would you like this animation to be made up of? #
  300. # (Type /hd particles in console or in-game to view a list of particles.) #
  301. Particle: 'SPELL_WITCH'
  302. Prices:
  303. Use Economy: true
  304. # These are all of your prices for each action that a player can do. #
  305. Max Sell Price: 1000000
  306. Min Sell Price: 0
  307. Sell Fee: 50
  308. Create Warp: 150
  309. Delete Warp: 100
  310. Change Name: 80
  311. Change Id: 50
  312. Change Durability: 10
  313. Change Description: 100
  314. Change Description Color: 50
  315. Change Name Color: 50
  316. Change Amount: 35
  317. Change Status: 100
  318. Add Owner: 150
  319. Remove Owner: 150
  320. Give Ownership: 200
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