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jeck95

MHXX DB MVs

Jul 21st, 2018
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  1. MHXX Dual Blades Motion Values:
  2.  
  3. Element Modifiers:
  4. If you see Y+Y (which means both blades are hitting at the same time), then both of those hits has a element modifier of 0.7
  5. For example for the regular draw attack (7+7, 7+7), the total element damage = (element)(0.7+0.7+0.7+0.7) or (element)(2.8)
  6.  
  7. Guild:
  8. Draw attack = 7+7, 7+7 = 28 total [total element = (element)(2.8)]
  9. Up Slash (X after roll) = 18
  10. Dual Slash 1 (X1) = 8, 12 = 20 total
  11. Dual Slash 2 (X2) = 7, 10 = 17 total
  12. Circle Slash (X3) = 10, 13+13 = 36 total [total element = (element)(2.4)]
  13. Right Dual Slash (A1) = 7, 10 = 17 total
  14. Right Jumping Spin Slash (A2) = 16, 6, 8 = 30 total
  15. Left Dual Slash (Left + A1) = 9, 12 = 21 total
  16. Left Jumping Spin Slash (A2) = 16, 6, 8 = 30 total
  17. Jump Attack (X in the air) = 10, 13 = 23 total
  18.  
  19. Archdemon mode: Activates by exiting Demon Mode using R when the Demon gauge fills up
  20. Draw attack/Spinning attack (X+A) = 7, 7, 7, 7, 10+10 = 48 total [total element = (element)(5.4)]
  21. Up Slash (X after roll) = 18
  22. Dual Slash (X1) = 8, 12 = 20 total
  23. Dual Slash (X2) = 7, 10 = 17 total
  24. Circle Slash (X3) = 10, 12+12 = 34 total [total element = (element)(2.4)]
  25. Archdemon Dance (X+A after X1, X2, X3, A1 or A2) = 8, 8, 8, 8, 6, 20+20 = 78 total [total element = (element)(6.4)]
  26. Right Dual Slash (A1) = 7, 10 = 17 total
  27. Right Double Jumping Spin Slashes (A2) = 16, 6, 8; 18, 6, 10 = 30 + 34 total
  28. Left Dual Slash (Left + A1) = 9, 12 = 21 total
  29. Left Double Jumping Spin Slashes (A2) = 16, 6, 8; 18, 6, 10 = 30 + 34 total
  30. Jump Double Slash (X in the air) = 10, 13 = 23 total
  31. Jump Spin Slashes (Demon dash off cliff) = 12, 15, 15, 12 = 54 total
  32. Jump finisher (X after Jump Spin Slashes) = 16+16, 10+10, 7+7 = 66 total [total element = (element)(4.2)]
  33.  
  34. Demon mode: Activate by pressing R
  35. Spinning attack (Special attack) = 8, 8, 8, 8, 11+11 = 54 total [total element = (element)(5.4)]
  36. Circle Slash (X1) = 11, 13+13 = 37 total [total element = (element)(2.4)]
  37. Demon Combo (X2) = 4, 9, 4, 9, 12+12 = 50 total [total element = (element)(5.4)]
  38. Double Jumping Spin Slashes (A1) = 18, 6, 9; 20, 6, 11 = 33 + 37 total
  39. Demon Dance (X+A) = 33, (4, 4) x 4, 6, 20+20 = 111 total [total element = (element)(11.4)]
  40. Jump Double Slash (X in the air) = 11, 14 = 25 total
  41. Jump Spin Slashes (Dash off cliff) = 13, 17, 17, 13 = 60 total
  42. Jump finisher (X after Jump Spin Slashes) = 18+18, 11+11, 8+8 = 74 total [total element = (element)(4.2)]
  43.  
  44. Aerial:
  45. Rising Aerial Slashes (archdemon mode) = 12, 15, 15, 12 = 54 total
  46. Rising Aerial Slahes (demon mode) = 13, 17, 17, 13 = 60 total
  47. Descending Aerial Slashes (archdemon mode) = 16+16, 10+10, 7+7 = 66 total [total element = (element)(4.2)]
  48. Descending Aerial Slashes (demon mode) = 18+18, 11+11, 8+8 = 74 total [total element = (element)(4.2)]
  49.  
  50. Adept:
  51. Archdemon Spinning Attack (X+A) = 5, 5, 5, 5, 10+10 = 40 total [total element = (element)(5.4)]
  52. Demon Spinning Attack (X+A) = 5, 5, 5, 5, 11+11 = 42 total [total element = (element)(5.4)]
  53. Adept Evade (archdemon mode) = 20, 14, 7, 7 = 48 total
  54. Adept Evade (demon mode) = 23, 16, 8, 8 = 55 total
  55.  
  56. Brave: (Most of the moveset is similar to archdemon)
  57. Spinning Attack (X+A) = 5, 5, 5, 5, 10+10 = 40 total [total element = (element)(5.4)]
  58. Demon Combo (X2) = 4, 8, 4, 8, 12+12 = 48 total [total element = (element)(5.4)]
  59. Successful Guard Point Sprint (R or R+X+A when sheathed in Brave mode):
  60. - 10+10, 7+7 = 34 total [total element = (element)(2.8)]
  61. - Restores 6 sharpness (which is about 9 DB hits without razor sharp)
  62. Brave Demon Dance (X+A mid combo in Brave mode) = 19+19, 4x(4, 4), 6, 20+20 = 116 total [total element = (element)(11.8)]
  63. - Unofficially = 17+17, 4x(4, 4), 6, 18+18 = 108 total
  64.  
  65. Hunter Arts:
  66. Blood Wind I (670 [1004 SP]) = (13, 13, 13, 13) × 3, 30 + 30 = 216 total [total element = (element)(13.4)]
  67. Blood Wind II (750 [1100 SP]) = (13, 13, 13, 13) × 4, 30 + 30 = 268 total [total element = (element)(17.4)]
  68. Blood Wind III (830 [1196 SP]) = (13, 13, 13, 13) × 5, 30 + 30 = 320 total [total element = (element)(21.4)]
  69. Aerial Slam I (420 [704 SP]) = 12, 15, 15, 12, 18 + 18, 80 = 170 total [total element = (element)(6.4)]
  70. Aerial Slam II (500 [800 SP]) = 12, 15, 15, 12, 18 + 18, 110 = 200 total [total element = (element)(6.4)]
  71. Aerial Slam III (580 [896 SP]) = 12, 15, 15, 12, 18 + 18, 150 = 240 total [total element = (element)(6.4)]
  72. Wolf`s Maw I (1250 [1700 SP]) = doubles hit count for 60 seconds [second hit deals 20% damage (both raw and element)]
  73. Wolf`s Maw II (1500 [2000 SP]) = doubles hit count for 90 seconds [second hit deals 25% damage (both raw and element)]
  74. Wolf`s Maw III (1670 [2204 SP]) = doubles hit count for 120 seconds [second hit deals 30% damage (both raw and element)]
  75. Spiral Rend only works on hitzones of >40 (basically weakspots)
  76. Spiral Rend I (510 [812 SP]) = 4, 30+30 = 64 total [total element = (element)(2.4)]
  77. Spiral Rend II (590 [908 SP]) = 4, (10+10) x 2, 35+35 = 114 total [total element = (element)(5.2)]
  78. Spiral Rend III (700 [1040 SP]) = 4, (10+10) x 3, 40+40 = 144 total [total element = (element)(6.6)]
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