coolbunny1234

Every WaW Dvar In the Game

Apr 4th, 2011
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  1. Every waw dvar in the game. Dump by bunny.
  2.  
  3.  
  4. 0x83758BB0 - Type: BOOL - 
  5.     Whether the player prefers this map
  6. 0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange
  7.     The maximum range from the player in world space that objects will be shown on the acoustic spike
  8. 0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius
  9.     The minimum radius from the center of the sensor that objects will appear.
  10. 0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange
  11.     The minimum range from the player in world space that objects will be shown on the acoustic spike
  12. 0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize
  13.     Max size of the ping ring visual for a sensor
  14. 0x8376A650 - Type: FLOAT1 - acousticSpikeSize
  15.     Scale the acoustic sensor
  16. 0x8376A7A0 - Type: BOOL - actionSlotsHide
  17.     Hide the actionslots.
  18. 0x8375EA30 - Type: External - activeAction= ""
  19. 0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate
  20.     yaw acceleration rate
  21. 0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor
  22.     yaw deceleration factor (decel rate = factor * accel rate)
  23. 0x83784270 - Type: BOOL - ai_angularYawEnabled
  24.     turn on velocity based body rotation
  25. 0x837843C0 - Type: DWORD - ai_corpseCount
  26.     Maximum number of AI corpses
  27. 0x83784DD0 - Type: DWORD - ai_debugAnimDeltas
  28.     Display animation delta debug information
  29. 0x83784890 - Type: DWORD - ai_debugClaimedNodes
  30.     Enable debugging information claimed status of nodes
  31. 0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum
  32.     Display debug info for cover
  33. 0x83784F20 - Type: DWORD - ai_debugEntIndex
  34.     Entity index of an entity to debug
  35. 0x837846D0 - Type: DWORD - ai_debugFindPath
  36.     Display AI 'find path' debugging information
  37. 0x83784740 - Type: BOOL - ai_debugFindPathDirect
  38.     Display AI 'find direct path' debugging information
  39. 0x83784820 - Type: BOOL - ai_debugFindPathLock
  40.     Find path lock
  41. 0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth
  42.     Display paths with the given width
  43. 0x83784CF0 - Type: BOOL - ai_debugMayMove
  44.     Display debug information for AI 'may move' calculations
  45. 0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots
  46.     Enable debugging information for melee attack spots
  47. 0x83784E40 - Type: BOOL - ai_debugThreatSelection
  48.     Enable debugging information for threat selection
  49. 0x83784900 - Type: BOOL - ai_disableSpawn
  50.     Do not spawn AI
  51. 0x83783D30 - Type: BOOL - ai_enableBadPlaces
  52.     toggle badplaces system on/off
  53. 0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace
  54.     Distance used for AI event
  55. 0x83785460 - Type: FLOAT1 - ai_eventDistBullet
  56.     Distance used for AI event
  57. 0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning
  58.     Distance used for AI event
  59. 0x837851C0 - Type: FLOAT1 - ai_eventDistDeath
  60.     Distance used for AI event
  61. 0x83785230 - Type: FLOAT1 - ai_eventDistExplosion
  62.     Distance used for AI event
  63. 0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep
  64.     Distance used for AI event
  65. 0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite
  66.     Distance used for AI event
  67. 0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing
  68.     Distance used for AI event
  69. 0x83785380 - Type: FLOAT1 - ai_eventDistGunShot
  70.     Distance used for AI event
  71. 0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy
  72.     Distance used for AI event
  73. 0x83785150 - Type: FLOAT1 - ai_eventDistPain
  74.     Distance used for AI event
  75. 0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact
  76.     Distance used for AI event
  77. 0x83785310 - Type: FLOAT1 - ai_eventDistProjPing
  78.     Distance used for AI event
  79. 0x837850E0 - Type: FLOAT1 - ai_eventDistReact
  80.     Distance used for AI event
  81. 0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot
  82.     Distance used for AI event
  83. 0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist
  84.     Maximum distance AI ignore foliage for sight trace to targets
  85. 0x837858C0 - Type: BOOL - ai_friendlySuppression
  86.     Whether AI fire will suppression teammates or not.
  87. 0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist
  88.     Max distance at which AI suppress teammates
  89. 0x83785B60 - Type: DWORD - ai_maxAttackerCount
  90.     Max number of AI's that will attack one player
  91. 0x83785AF0 - Type: DWORD - ai_meleeDamage
  92.     The amount of damage dealt by AI's melee attack
  93. 0x83785A80 - Type: FLOAT1 - ai_meleeHeight
  94.     The height of the AI's melee attack
  95. 0x837859A0 - Type: FLOAT1 - ai_meleeRange
  96.     The maximum range of the AI's melee attack
  97. 0x83785A10 - Type: FLOAT1 - ai_meleeWidth
  98.     The width of the AI's melee attack
  99. 0x83784970 - Type: Dvar6 - ai_moveOrientMode
  100.     Debug AI Orient Mode
  101. 0x83784C10 - Type: BOOL - ai_noDodge
  102.     AI won't dodge to the side
  103. 0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime
  104.     Time the AI will continue to attack if the player goes off the path grid.
  105. 0x83784C80 - Type: FLOAT1 - ai_pathMomentum
  106.     Momentum factor for continuing motion in previous direction. 0 for no momentum carry over
  107. 0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost
  108.     The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation
  109. 0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy
  110.     Accuracy for AI far away from the player
  111. 0x83785770 - Type: FLOAT1 - ai_playerFarRange
  112.     Minimum range for AI to use 'far' accuracy
  113. 0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy
  114.     Accuracy for an AI near to a player
  115. 0x83785690 - Type: FLOAT1 - ai_playerNearRange
  116.     Maximum range for AI to use 'near' accuracy
  117. 0x83784B30 - Type: BOOL - ai_showBadPlaces
  118.     Display debug information for 'bad places'
  119. 0x83784BA0 - Type: BOOL - ai_showDodge
  120.     Display debug information for AI dodging
  121. 0x83784510 - Type: DWORD - ai_showNearestNode
  122.     Show nodes closest to AI
  123. 0x83784430 - Type: DWORD - ai_showNodes
  124.     Show AI navigation node debug information
  125. 0x837844A0 - Type: FLOAT1 - ai_showNodesDist
  126.     Maximum distance from the camera at which AI nodes are shown
  127. 0x83784660 - Type: DWORD - ai_showPaths
  128.     Show AI navigation paths
  129. 0x83784A50 - Type: BOOL - ai_showPotentialThreatDir
  130.     Display AI potential threat direction
  131. 0x83784580 - Type: DWORD - ai_showVisData
  132.     Display debug information for visibility data
  133. 0x837845F0 - Type: FLOAT1 - ai_showVisDataDist
  134.     Maximum distance for visibility data debugging information to be shown
  135. 0x83784D60 - Type: DWORD - ai_showVolume
  136.     Draw the goal volume and fixed node safe volume for an AI
  137. 0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff
  138.     max yaw diff used for slowdown cal
  139. 0x83784190 - Type: FLOAT1 - ai_slowdownMinRate
  140.     anim rate at ai_slowdownMaxYawDiff
  141. 0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff
  142.     min yaw diff before slowdown kicks in
  143. 0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor
  144.     percent of desired rate that goes into final rate
  145. 0x837857E0 - Type: DWORD - ai_threatUpdateInterval
  146.     AI target threat update interval in milliseconds
  147. 0x83783EF0 - Type: FLOAT1 - ai_turnRate
  148.     turn rate for AI
  149. 0x83784040 - Type: BOOL - ai_useBetterLookahead
  150.     t5 lookahead improvements
  151. 0x83783F60 - Type: BOOL - ai_useFacingTranslation
  152.     whether to use facing to determine direction of translation
  153. 0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations
  154.     whether to use lean run animations instead of strafes
  155. 0x83794340 - Type: BOOL - aim_accel_turnrate_debug
  156.     Turn on debugging info for the acceleration
  157. 0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled
  158.     Enable/disable acceleration of the turnrates
  159. 0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp
  160.     The acceleration of the turnrates
  161. 0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale
  162.     Scales the weapon's aim assist range
  163. 0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance
  164.     Aim assist will not work on targets beyond this distance
  165. 0x837951B0 - Type: BOOL - aim_assist_script_disable
  166.     Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield)
  167. 0x83794960 - Type: BOOL - aim_autoaim_debug
  168.     Turn on auto aim debugging
  169. 0x837948F0 - Type: BOOL - aim_autoaim_enabled
  170.     Turn on auto aim
  171. 0x83794880 - Type: FLOAT1 - aim_autoaim_lerp
  172.     The rate in degrees per second that the auto aim will converge to its target
  173. 0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height
  174.     The height of the auto aim region in virtual screen coordinates (0 - 480)
  175. 0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width
  176.     The width of the auto aim region in virtual screen coordinates (0 - 640)
  177. 0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale
  178.     Scales the weapon's auto aim range
  179. 0x83794D50 - Type: FLOAT1 - aim_autobayonet_range
  180.     The range of the auto bayonet
  181. 0x83794B20 - Type: BOOL - aim_automelee_debug
  182.     Turn on auto melee debugging
  183. 0x83794AB0 - Type: BOOL - aim_automelee_enabled
  184.     Turn on auto melee
  185. 0x83794B90 - Type: FLOAT1 - aim_automelee_lerp
  186.     The rate in degrees per second that the auto melee will converge to its target
  187. 0x83794CE0 - Type: FLOAT1 - aim_automelee_range
  188.     The range of the auto melee
  189. 0x83794C70 - Type: FLOAT1 - aim_automelee_region_height
  190.     The height of the auto melee region in virtual screen coordinates (0 - 480)
  191. 0x83794C00 - Type: FLOAT1 - aim_automelee_region_width
  192.     The width of the auto melee region in virtual screen coordinates (0 - 640)
  193. 0x83794030 - Type: BOOL - aim_input_graph_debug
  194.     Debug the view input graphs
  195. 0x83793FC0 - Type: BOOL - aim_input_graph_enabled
  196.     Use graph for adjusting view input
  197. 0x837940A0 - Type: DWORD - aim_input_graph_index
  198.     Which input graph to use
  199. 0x83794EA0 - Type: BOOL - aim_lockon_debug
  200.     Turn on debugging info for aim lock on
  201. 0x83794F10 - Type: FLOAT1 - aim_lockon_deflection
  202.     The amount of stick deflection for the lockon to activate
  203. 0x83794E30 - Type: BOOL - aim_lockon_enabled
  204.     Aim lock on helps the player to stay on target
  205. 0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength
  206.     The amount of aim assistance given by the target lock on (pitch)
  207. 0x837950D0 - Type: FLOAT1 - aim_lockon_region_height
  208.     The height of the auto aim region in virtual screen coordinates(0-480)
  209. 0x83795060 - Type: FLOAT1 - aim_lockon_region_width
  210.     The width of the auto aim region in virtual screen coordinates(0-640)
  211. 0x83794F80 - Type: FLOAT1 - aim_lockon_strength
  212.     The amount of aim assistance given by the target lock on (yaw)
  213. 0x83795140 - Type: BOOL - aim_scale_view_axis
  214.     Scale the influence of each input axis so that the major axis has more influence on the control
  215. 0x83794490 - Type: BOOL - aim_slowdown_debug
  216.     Turn on debugging info for aim slowdown
  217. 0x83794420 - Type: BOOL - aim_slowdown_enabled
  218.     Slowdown the turn rate when the cross hair passes over a target
  219. 0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale
  220.     The vertical aim assist slowdown ratio from the hip
  221. 0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads
  222.     The vertical aim assist slowdown ratio when aiming down the sight
  223. 0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height
  224.     The screen height of the extended aim assist slowdown region
  225. 0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width
  226.     The screen width of the extended aim slowdown region
  227. 0x83794570 - Type: FLOAT1 - aim_slowdown_region_height
  228.     The screen height of the aim assist slowdown region
  229. 0x83794500 - Type: FLOAT1 - aim_slowdown_region_width
  230.     The screen width of the aim slowdown region
  231. 0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale
  232.     The horizontal aim assist slowdown ratio from the hip
  233. 0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads
  234.     The horizontal aim assist slowdown ratio when aiming down the sight
  235. 0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval
  236.     How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  237. 0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval
  238.     How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
  239. 0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates
  240.     The frustum expansion to determine if a target is in the fast interval tag update zone.  Positive is inwards.
  241. 0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen
  242.     The frustum expansion to determine if a target is on screen.  Positive is inwards.
  243. 0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance
  244.     If target is inside this distance frustum culling is not applied.
  245. 0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height
  246.     The radius used to calculate frustum target center for a sentient(actor or player)
  247. 0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius
  248.     The radius used to calculate target bounds for a sentient(actor or player)
  249. 0x83793E70 - Type: BOOL - aim_target_smp
  250.     Use worker threads to add aim target entities
  251. 0x83794110 - Type: FLOAT1 - aim_turnrate_pitch
  252.     The vertical turn rate for aim assist when firing from the hip
  253. 0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads
  254.     The turn rate up and down for aim assist when aiming down the sight
  255. 0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw
  256.     The horizontal turn rate for aim assist when firing from the hip
  257. 0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads
  258.     The horizontal turn rate for aim assist when aiming down the sight
  259. 0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override
  260.     override value for view sensitivity
  261. 0x8377C400 - Type: BOOL - allEmblemsPurchased
  262.     Allows all emblem icons and layers to be purchased
  263. 0x8377C390 - Type: BOOL - allEmblemsUnlocked
  264.     Unlock all emblem icons and layers
  265. 0x83754D90 - Type: BOOL - allItemsPurchased
  266.     Allows all items to be equiped in Create-a-Class
  267. 0x83754D20 - Type: BOOL - allItemsUnlocked
  268.     Allows all items to be purchased in the Black Market
  269. 0x8376A730 - Type: BOOL - ammoCounterHide
  270.     Hide the Ammo Counter
  271. 0x8373EEB0 - Type: BOOL - arcademode
  272.     Current game is an arcade mode game
  273. 0x83754C40 - Type: DWORD - attachmentFilter
  274.     attachmentFilter
  275. 0x83740650 - Type: DWORD - band_12players
  276.     12 player bandwidth req'd
  277. 0x837406C0 - Type: DWORD - band_18players
  278.     18 player bandwidth req'd
  279. 0x83740490 - Type: DWORD - band_2players
  280.     2 player bandwidth req'd
  281. 0x83740500 - Type: DWORD - band_4players
  282.     4 player bandwidth req'd
  283. 0x83740570 - Type: DWORD - band_6players
  284.     8 player bandwidth req'd
  285. 0x837405E0 - Type: DWORD - band_8players
  286.     8 player bandwidth req'd
  287. 0x83740420 - Type: DWORD - band_demosystem
  288.     demo system bandwidth req'd
  289. 0x837520F0 - Type: External - barebones_class_mode= "0"
  290. 0x83755F10 - Type: BOOL - basicTrainingFatal
  291.     If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues
  292. 0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60"
  293. 0x83791010 - Type: External - bcmp_breathing_delay= "3"
  294. 0x83790EC0 - Type: External - bcmp_breathing_probability= "0"
  295. 0x83791080 - Type: External - bcmp_enemy_contact_delay= "30"
  296. 0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15"
  297. 0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5"
  298. 0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40"
  299. 0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100"
  300. 0x83790FA0 - Type: External - bcmp_last_stand_delay= "3"
  301. 0x83790F30 - Type: External - bcmp_pain_delay= ".5"
  302. 0x83790E50 - Type: External - bcmp_pain_small_probability= "0"
  303. 0x83790C90 - Type: External - bcmp_perk_call_probability= "100"
  304. 0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20"
  305. 0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20"
  306. 0x83790980 - Type: External - bcmp_weapon_delay= "2000"
  307. 0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80"
  308. 0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80"
  309. 0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60"
  310. 0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold
  311.     When player is moving faster than this speed, the aim spread will increase
  312. 0x8376DAD0 - Type: DWORD - bg_blendTimeOverride
  313.     Force all player animations to have this blendtime
  314. 0x8376D9F0 - Type: FLOAT1 - bg_bobMax
  315.     The maximum allowed bob amplitude
  316. 0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater
  317.     Disables being able to plant mines in the water.
  318. 0x83771A40 - Type: BOOL - bg_drawGrenadeInHand
  319.     Whether or not to draw grenade in hand for grenade animations
  320. 0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight
  321.     The height that a player will take maximum damage when falling
  322. 0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight
  323.     The height that a player will start to take minimum damage if they fall
  324. 0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval
  325.     The time between each foliage sound when moving quickly
  326. 0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed
  327.     The speed that a player must be going to make maximum noise while moving through foliage
  328. 0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed
  329.     The speed that a player must be going to make minimum noise while moving through foliage
  330. 0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval
  331.     The time interval before foliage sounds are reset after the player has stopped moving
  332. 0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval
  333.     The time between each foliage sound when moving slowly
  334. 0x8376DA60 - Type: DWORD - bg_forceDurationOverride
  335.     Force all player animations to have this duration
  336. 0x8376E080 - Type: BOOL - bg_forceExplosiveBullets
  337.     When set, all bullet weapons will fire explosive rounds (Simulates Perk)
  338. 0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch
  339.     Toggles clipping to the heli patch rectangle.
  340. 0x83770BD0 - Type: FLOAT1 - bg_gravity
  341.     Gravity in inches per second per second
  342. 0x83771B90 - Type: FLOAT1 - bg_gunXOffset
  343.     This will offset where the bullets come out of the gun
  344. 0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap
  345.     The maximum angle that a player can look around while on a ladder
  346. 0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance
  347.     The amount the player's leg yaw can differ from his torso before moving to match
  348. 0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance
  349.     The amount the player's leg yaw can differ from his torso before moving to match while prone
  350. 0x8376D440 - Type: FLOAT1 - bg_legYawTolerance
  351.     The amount the player's leg yaw can differ from his torso before moving to match
  352. 0x83770C40 - Type: FLOAT1 - bg_lowGravity
  353.     Low gravity for slow or floaty objects, in inches per second per second
  354. 0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed
  355.     Maximum speed of grenade that will show up in indicator and can be thrown back.
  356. 0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale
  357.     The amount which weapon timers can cause player animations to scale their playback speed by
  358. 0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth
  359.     Min distance a penetrated bullet must travel before it'll trigger the effects
  360. 0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims
  361.     Whether or not to use animations to transition between stand and crouch, if not it just blends
  362. 0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap
  363.     The maximum angle that a player can look around quickly while prone
  364. 0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed
  365.     The rate at which the player's legs swing around when turning and prone
  366. 0x83770770 - Type: BOOL - bg_shock_animation
  367.     Play the 3rd person animation during shellshock
  368. 0x837704D0 - Type: BOOL - bg_shock_lookControl
  369.     Alter player control during shellshock
  370. 0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime
  371.     The time for the shellshock player control to fade in seconds
  372. 0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed
  373.     Maximum pitch movement rate while shellshocked in degrees per second
  374. 0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed
  375.     Maximum yaw movement rate while shell shocked in degrees per second
  376. 0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale
  377.     Sensitivity scale to apply to a shellshocked player
  378. 0x83770700 - Type: FLOAT1 - bg_shock_movement
  379.     Affect player's movement speed during shellshock
  380. 0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime
  381.     The amount of time in seconds for the shellshock effect to fade
  382. 0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime
  383.     The amount of time in seconds for the shellshock effect to blend
  384. 0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime
  385.     In seconds, how soon from the end of the effect to start blending out the screengrab layer.
  386. 0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime
  387.     In seconds, how soon from the end of the effect to start blending out the whiteout layer.
  388. 0x8376FCF0 - Type: Dvar6 - bg_shock_screenType
  389.     Shell shock screen effect type
  390. 0x83770070 - Type: BOOL - bg_shock_sound
  391.     Play shell shock sound
  392. 0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel
  393.     Shell shock sound dry level
  394. 0x8376FC10 - Type: External - bg_shock_soundEnd= ""
  395. 0x8376FC80 - Type: External - bg_shock_soundEndAbort= ""
  396. 0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime
  397.     Shell shock sound fade in time in seconds
  398. 0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime
  399.     Shell shock sound fade out time in seconds
  400. 0x8376FB30 - Type: External - bg_shock_soundLoop= ""
  401. 0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay
  402.     Sound loop end offset time from the end of the shellshock in seconds
  403. 0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime
  404.     Shell shock sound loop fade time in seconds
  405. 0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= ""
  406. 0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay
  407.     The delay from the end of the shell shock to the end of the sound modification
  408. 0x837702A0 - Type: External - bg_shock_soundRoomType= "generic"
  409. 0x83770460 - Type: External - bg_shock_soundSnapshot= "default"
  410. 0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel
  411.     Shell shock sound wet level
  412. 0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime
  413.     The time for the shellshock kick effect to fade
  414. 0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod
  415.     The period of the shellshock view kick effect
  416. 0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius
  417.     Shell shock kick radius
  418. 0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime
  419.     Vision set in transition time (in seconds)
  420. 0x837707E0 - Type: External - bg_shock_visionset_name= ""
  421. 0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime
  422.     Vision set out transition time (in seconds)
  423. 0x83771CE0 - Type: DWORD - bg_slopeFrames
  424.     The number of frames to use to determine slope run animations
  425. 0x8376D360 - Type: FLOAT1 - bg_swingSpeed
  426.     The rate at which the player's legs swing around when strafing(multi-player only)
  427. 0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase
  428.     The base speed-based view bob amplitude
  429. 0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp
  430.     The multiplier to apply to the player's speed to get the bob amplitude while diving to prone
  431. 0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked
  432.     The multiplier to apply to the player's speed to get the bob amplitude while ducking
  433. 0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds
  434.     The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS
  435. 0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne
  436.     The multiplier to apply to the player's speed to get the bob amplitude while prone
  437. 0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll
  438.     The amplitude applied to the roll for view bobbing
  439. 0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting
  440.     The multiplier to apply to the player's speed to get the bob amplitude while sprinting
  441. 0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding
  442.     The multiplier to apply to the player's speed to get the bob amplitude while standing
  443. 0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds
  444.     The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS
  445. 0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming
  446.     The multiplier to apply to the player's speed to get the bob amplitude while swimming
  447. 0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax
  448.     The maximum view kick
  449. 0x8376CA30 - Type: FLOAT1 - bg_viewKickMin
  450.     The minimum view kick
  451. 0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom
  452.     The random direction scale view kick
  453. 0x8376C950 - Type: FLOAT1 - bg_viewKickScale
  454.     The scale to apply to the damage done to caluclate damage view kick
  455. 0x8376EA20 - Type: BOOL - bg_vsmode_hud
  456.     Used to control diferences in vsmode hud.
  457. 0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase
  458.     The base speed-based weapon bob amplitude
  459. 0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp
  460.     The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone
  461. 0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked
  462.     The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking
  463. 0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne
  464.     The multiplier to apply to the player's speed to get the weapon bob amplitude while prone
  465. 0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll
  466.     The amplitude applied to the roll for weapon bobbing
  467. 0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting
  468.     The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting
  469. 0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding
  470.     The multiplier to apply to the player's speed to get the weapon bob amplitude while standing
  471. 0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming
  472.     The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming
  473. 0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming
  474.     Controls the speed of the camera bob while swimming
  475. 0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar
  476.     Scalar applied to bob angles for heavy weapons (minigun)
  477. 0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag
  478.     The lag that will be applied the weapon bob cycle
  479. 0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax
  480.     The maximum allowed weapon/viewmodel bob amplitude
  481. 0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left"
  482. 0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right"
  483. 0x8373F230 - Type: BOOL - blackopsmode
  484.     Current game is a blackops game
  485. 0x83754EE0 - Type: BOOL - bodyTypeFromGun
  486.     Associate the body type with the primary weapon (perk1 if false)
  487. 0x83758520 - Type: Dvar6 - bot_difficulty
  488.     Difficulty level of the basic training bots
  489. 0x837584B0 - Type: DWORD - bot_enemies
  490.     Number of enemies allowed in basic training
  491. 0x83758440 - Type: DWORD - bot_friends
  492.     Number of friends allowed in basic training
  493. 0x83758590 - Type: BOOL - bot_tips
  494.     Combat tips enabled in basic training
  495. 0x83785C40 - Type: BOOL - bullet_penetrationEnabled
  496.     Enable/Disable bullet penetration.
  497. 0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist
  498.     Min distance a penetrated bullet must travel before it'll trigger the effects
  499. 0x8375B690 - Type: FLOAT1 - bulletrange
  500.     Defines the how far the bulllets will go.
  501. 0x8375DC30 - Type: DWORD - category
  502.     The category number
  503. 0x8375DCA0 - Type: DWORD - categoryPlaylist
  504.     The playlist index in the category
  505. 0x83760160 - Type: DWORD - cg_adsZoomToggleStyle
  506.     Style of zoom toggle - 0=oscillate, 1=rotate
  507. 0x83765560 - Type: FLOAT1 - cg_adsZScaleMax
  508.     The scale factor for shrinky dinks
  509. 0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible
  510.     When true all names are visible within visibility range.
  511. 0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist
  512.     artillery kill camera: distance of camera backwards from artillery.
  513. 0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov
  514.     Artillery kill camera field of view.
  515. 0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist
  516.     artillery kill camera when stuck to ground: distance of camera backwards from artillery.
  517. 0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist
  518.     artillery kill camera when stuck to ground: distance of camera vertically from artillery.
  519. 0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist
  520.     artillery kill camera: distance of camera vertically from artillery.
  521. 0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist
  522.     artillery kill camera when stuck to wall: distance of camera out from wall.
  523. 0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist
  524.     artillery kill camera when stuck to wall: distance of camera along wall from artillery.
  525. 0x8375FA60 - Type: BOOL - cg_blood
  526.     Show Blood
  527. 0x837628C0 - Type: BOOL - cg_brass
  528.     Weapons eject brass
  529. 0x83763E30 - Type: FLOAT1 - cg_bulletlength
  530.     The length of a non-tracer round
  531. 0x83763DC0 - Type: FLOAT1 - cg_bulletwidth
  532.     The width of the non-tracer round
  533. 0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor
  534.     Color of enemies in the camera spike view
  535. 0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness
  536.     Brightness of player highlights in the camera spike view
  537. 0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime
  538.     Time(secs) to tween from gunner/vehicle camera to normal player camera
  539. 0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip
  540.     Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable
  541. 0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand
  542.     The frustum expansion to determine if a friendly is on screen.  Positive is inwards.
  543. 0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance
  544.     If target is inside this distance frustum culling is not applied.
  545. 0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval
  546.     How often the head tag is updated for the overhead names
  547. 0x83762E00 - Type: FLOAT1 - cg_centertime
  548.     The time for a center printed message to fade
  549. 0x83764140 - Type: DWORD - cg_chatHeight
  550.     The font height of a chat message
  551. 0x837640D0 - Type: DWORD - cg_chatTime
  552.     The amount of time that a chat message is visible
  553. 0x83771260 - Type: BOOL - cg_cinematicFullscreen
  554.     Draw ingame cinematics full screen
  555. 0x83764A00 - Type: FLOAT1 - cg_connectionIconSize
  556.     Size of the connection icon
  557. 0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons
  558.     Head icons are the same size regardless of distance from the player
  559. 0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime
  560.     Time (in seconds) that corpse highlights fade out
  561. 0x83762700 - Type: FLOAT1 - cg_crosshairAlpha
  562.     The alpha value of the crosshair
  563. 0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin
  564.     The minimum alpha value of the crosshair when it fades in
  565. 0x837627E0 - Type: BOOL - cg_crosshairDynamic
  566.     Crosshair is Dynamic
  567. 0x83762850 - Type: BOOL - cg_crosshairEnemyColor
  568.     The crosshair color when over an enemy
  569. 0x8375FC90 - Type: DWORD - cg_cursorHints
  570.     Draw cursor hints where:
  571.  0: no hints
  572.         1:      sin size pulse
  573.         2:      one way size pulse
  574.         3:      alpha pulse
  575.         4:      static image
  576. 0x837644C0 - Type: BOOL - cg_debug_overlay_viewport
  577.     Remove the sniper overlay so you can check that the scissor window is correct.
  578. 0x83775080 - Type: BOOL - cg_debug_triggers
  579.     Debug client side Triggers, prints out all the client triggers the first time they are hit.
  580. 0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas
  581.     Show the safe area outlines for the safe areas on the UI
  582. 0x83762EE0 - Type: BOOL - cg_debugevents
  583.     Output event debug information
  584. 0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset
  585.     Offset from top-right corner, for cg_drawFPS, etc
  586. 0x83762E70 - Type: BOOL - cg_debugposition
  587.     Output position debugging information
  588. 0x837648B0 - Type: BOOL - cg_descriptiveText
  589.     Draw descriptive spectator messages
  590. 0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist
  591.     Destructible kill camera closest distance in front of the bomb.
  592. 0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist
  593.     Destructible kill camera closest distance above the target.
  594. 0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur
  595.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  596. 0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist
  597.     Destructible kill camera distance above the airplane.
  598. 0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart
  599.     Destructible kill camera distance above the airplane.
  600. 0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov
  601.     Destructible kill camera field of view.
  602. 0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur
  603.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  604. 0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd
  605.     Destructible kill camera distance above the airplane.
  606. 0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart
  607.     Destructible kill camera distance above the airplane.
  608. 0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight
  609.     If a destructible is above this height, then just move the camera to above it
  610. 0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease
  611.     Height above origin for the destructibles
  612. 0x83760710 - Type: BOOL - cg_development
  613.     Indicates if we are in DEVELOPMENT (non-release ship builds)
  614. 0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes
  615.     Dog kill camera: distance of camera past the delta from player target to dog eye
  616. 0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist
  617.     Dog kill camera: distance of target camera vertically from dog.
  618. 0x83767390 - Type: FLOAT1 - cg_dogKillCamFov
  619.     Dog kill camera field of view.
  620. 0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist
  621.     Dog kill camera: distance of camera target vertically from dog.
  622. 0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist
  623.     Dog kill camera: distance of camera target vertically from dog.
  624. 0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget
  625.     Dog kill camera: minimum distance that the camera will approach the target
  626. 0x837602B0 - Type: BOOL - cg_draw2D
  627.     Draw 2D screen elements
  628. 0x837604E0 - Type: BOOL - cg_drawBreathHint
  629.     Draw a 'hold breath to steady' hint
  630. 0x83760E10 - Type: BOOL - cg_drawCrosshair
  631.     Turn on weapon crosshair
  632. 0x83760E80 - Type: BOOL - cg_drawCrosshair3D
  633.     Turn on weapon crosshair in 3D mode.
  634. 0x83760FD0 - Type: BOOL - cg_drawCrosshairNames
  635.     Draw the name of an enemy under the crosshair
  636. 0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX
  637.     Virtual screen space position of the crosshair name
  638. 0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY
  639.     Virtual screen space position of the crosshair name
  640. 0x83760400 - Type: BOOL - cg_drawErrorMessages
  641.     Draw error/warning text
  642. 0x83760630 - Type: Dvar6 - cg_drawFPS
  643.     Draw frames per second
  644. 0x83760860 - Type: BOOL - cg_drawFPSLabels
  645.     Draw FPS Info Labels
  646. 0x83760780 - Type: BOOL - cg_drawFPSOnly
  647.     Draw only the FPS stats in the upper right
  648. 0x837606A0 - Type: FLOAT1 - cg_drawFPSScale
  649.     Draw FPS size scale
  650. 0x83764F40 - Type: BOOL - cg_drawFriendlyNames
  651.     Whether to show friendly names in game
  652. 0x8375FC20 - Type: BOOL - cg_drawGun
  653.     Draw the view model
  654. 0x83760470 - Type: BOOL - cg_drawHealth
  655.     Draw health bar
  656. 0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint
  657.     Turn on hold breath hint string for the sniper rifles
  658. 0x83760550 - Type: BOOL - cg_drawMantleHint
  659.     Draw a 'press key to mantle' hint
  660. 0x83760C50 - Type: Dvar6 - cg_drawMaterial
  661.     Draw debugging information for materials
  662. 0x83760CC0 - Type: DWORD - cg_drawModelAxis
  663.     Draw debugging axis for a bone of the model under the crosshair
  664. 0x837643E0 - Type: BOOL - cg_drawpaused
  665.     Draw paused screen
  666. 0x83760BE0 - Type: BOOL - cg_drawScriptUsage
  667.     Draw debugging information for scripts
  668. 0x83761120 - Type: BOOL - cg_drawShellshock
  669.     Draw shellshock & flashbang screen effects.
  670. 0x83760D30 - Type: BOOL - cg_drawSnapshot
  671.     Draw debugging information for snapshots
  672. 0x83760DA0 - Type: BOOL - cg_drawSnapshotTime
  673.     Draw length of snapshot buffer
  674. 0x83793230 - Type: Dvar6 - cg_drawTalk
  675.     Controls which icons CG_TALKER ownerdraw draws
  676. 0x83765170 - Type: BOOL - cg_drawThroughWalls
  677.     Whether to draw friendly names through walls or not
  678. 0x83760F60 - Type: BOOL - cg_drawTurretCrosshair
  679.     Draw a cross hair when using a turret
  680. 0x83760940 - Type: BOOL - cg_drawVersion
  681.     Draw the game version
  682. 0x837609B0 - Type: FLOAT1 - cg_drawVersionX
  683.     X offset for the version string
  684. 0x83760A20 - Type: FLOAT1 - cg_drawVersionY
  685.     Y offset for the version string
  686. 0x83764530 - Type: DWORD - cg_dumpAnims
  687.     Output animation info for the given entity id
  688. 0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn
  689.     Time in milliseconds to fade in enemy names
  690. 0x83765090 - Type: DWORD - cg_enemyNameFadeOut
  691.     Time in milliseconds to fade out enemy names
  692. 0x83762F50 - Type: FLOAT1 - cg_errordecay
  693.     Decay for predicted error
  694. 0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist
  695.     Explosive kill camera: distance of camera backwards from explosive.
  696. 0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist
  697.     Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
  698. 0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist
  699.     Explosive kill camera when stuck to ground: distance of camera vertically from explosive.
  700. 0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist
  701.     Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest
  702. 0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist
  703.     Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest
  704. 0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist
  705.     Explosive kill camera: distance of camera vertically from explosive.
  706. 0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist
  707.     Explosive kill camera when stuck to wall: distance of camera out from wall.
  708. 0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist
  709.     Explosive kill camera when stuck to wall: distance of camera along wall from explosive.
  710. 0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance
  711.     The probability that a fake fire shot plays a wizby to local players round
  712. 0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance
  713.     The probability that a bullet is a tracer round for your bullets
  714. 0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration
  715.     Duration of fade back to normal vision set when you look away from the flare
  716. 0x83763110 - Type: BOOL - cg_footprints
  717.     Draw footprint decals and effects
  718. 0x837631F0 - Type: DWORD - cg_footprintsDebug
  719.     Debug footprint drawing code (0 means no debugging)
  720. 0x83763180 - Type: DWORD - cg_footprintsDistortWater
  721.     Distort water on footprint (0 means no distortion)
  722. 0x837630A0 - Type: BOOL - cg_footsteps
  723.     Play footstep sounds
  724. 0x8375FEC0 - Type: FLOAT1 - cg_fov
  725.     The field of view angle in degrees
  726. 0x8375FF30 - Type: FLOAT1 - cg_fov_default
  727.     User default field of view angle in degrees
  728. 0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson
  729.     User default 3rd person field of view angle in degrees
  730. 0x837600F0 - Type: FLOAT1 - cg_fovExtraCam
  731.     The field of view angle in degrees for the extra cam
  732. 0x83760080 - Type: FLOAT1 - cg_fovMin
  733.     The minimum possible field of view
  734. 0x83760010 - Type: FLOAT1 - cg_fovScale
  735.     Scale applied to the field of view
  736. 0x83765020 - Type: DWORD - cg_friendlyNameFadeIn
  737.     Time in milliseconds to fade in friendly names
  738. 0x83765100 - Type: DWORD - cg_friendlyNameFadeOut
  739.     Time in milliseconds to fade out friendly names
  740. 0x8376AC00 - Type: DWORD - cg_fuelHudVersion
  741.     Determines what version of the hud to show
  742. 0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam
  743.     Fullscreen final killcam
  744. 0x83764840 - Type: DWORD - cg_gameBoldMessageWidth
  745.     The maximum character width of the bold game messages
  746. 0x837647D0 - Type: DWORD - cg_gameMessageWidth
  747.     The maximum character width of the game messages
  748. 0x83762A80 - Type: FLOAT1 - cg_gun_move_f
  749.     Weapon movement forward due to player movement
  750. 0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed
  751.     The minimum weapon movement rate
  752. 0x83762AF0 - Type: FLOAT1 - cg_gun_move_r
  753.     Weapon movement right due to player movement
  754. 0x83762D20 - Type: FLOAT1 - cg_gun_move_rate
  755.     The base weapon movement rate
  756. 0x83762B60 - Type: FLOAT1 - cg_gun_move_u
  757.     Weapon movement up due to player movement
  758. 0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f
  759.     Forward weapon offset when prone/ducked
  760. 0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r
  761.     Right weapon offset when prone/ducked
  762. 0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u
  763.     Up weapon offset when prone/ducked
  764. 0x83762930 - Type: FLOAT1 - cg_gun_x
  765.     x position of the viewmodel
  766. 0x837629A0 - Type: FLOAT1 - cg_gun_y
  767.     y position of the viewmodel
  768. 0x83762A10 - Type: FLOAT1 - cg_gun_z
  769.     z position of the viewmodel
  770. 0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius
  771.     The minumum radius of a head icon on the screen
  772. 0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur
  773.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  774. 0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist
  775.     Helicopter kill camera distance above the helicopter.
  776. 0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart
  777.     Helicopter kill camera distance above the helicopter.
  778. 0x83766360 - Type: FLOAT1 - cg_heliKillCamFov
  779.     Helicopter kill camera field of view.
  780. 0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur
  781.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  782. 0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd
  783.     Helicopter kill camera distance above the helicopter.
  784. 0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart
  785.     Helicopter kill camera distance above the helicopter.
  786. 0x8375FDE0 - Type: DWORD - cg_hintFadeTime
  787.     Time in milliseconds for the cursor hint to fade
  788. 0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition
  789.     Position of the HUD chat box during intermission
  790. 0x83761B30 - Type: Dvar2 - cg_hudChatPosition
  791.     Position of the HUD chat box
  792. 0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime
  793.     The amount of time for the damage icon to stay on screen after damage is taken
  794. 0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight
  795.     The height of the damage icon
  796. 0x83761510 - Type: BOOL - cg_hudDamageIconInScope
  797.     Draw damage icons when aiming down the sight of a scoped weapon
  798. 0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset
  799.     The offset from the center of the damage icon
  800. 0x83761430 - Type: DWORD - cg_hudDamageIconTime
  801.     The amount of time for the damage icon to stay on screen after damage is taken
  802. 0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth
  803.     The width of the damage icon
  804. 0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash
  805.     Show the grenade indicator for flash grenades
  806. 0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight
  807.     The height of the grenade indicator icon
  808. 0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope
  809.     Show the grenade indicator when aiming down the sight of a scoped weapon
  810. 0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight
  811.     The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
  812. 0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash
  813.     The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
  814. 0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag
  815.     The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
  816. 0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset
  817.     The offset from the center of the screen for a grenade icon
  818. 0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth
  819.     The width of the grenade indicator icon
  820. 0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp
  821.     Draw grenade indicator with distance fade(COD3 style)
  822. 0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor
  823.     
  824. 0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor
  825.     
  826. 0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight
  827.     The height of the grenade indicator pointer
  828. 0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot
  829.     The pivot point of th grenade indicator pointer
  830. 0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq
  831.     The number of times per second that the grenade indicator flashes in Hertz
  832. 0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax
  833.     The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
  834. 0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin
  835.     The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
  836. 0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth
  837.     The width of the grenade indicator pointer
  838. 0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale
  839.     Screen scale for hud elements in splitscreen
  840. 0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale
  841.     Screen scale for hud elements in stereo 3D
  842. 0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth
  843.     The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
  844. 0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight
  845.     The size of the friendly icon on the full map
  846. 0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth
  847.     The size of the friendly icon on the full map
  848. 0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight
  849.     The size of the player's icon on the full map
  850. 0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth
  851.     The size of the player's icon on the full map
  852. 0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness
  853.     Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
  854. 0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3"
  855. 0x83762150 - Type: FLOAT1 - cg_hudProneY
  856.     Virtual screen y coordinate of the prone blocked message
  857. 0x83761BA0 - Type: Dvar2 - cg_hudSayPosition
  858.     Position of the HUD say box
  859. 0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale
  860.     Scale value to apply to the splitscreen banner scoreboard
  861. 0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale
  862.     Scale value to apply to compass elements in splitscreen
  863. 0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale
  864.     Scale value to apply to the compass in splitscreen
  865. 0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale
  866.     Use splitscreen scaling for element offsets
  867. 0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale
  868.     Scale value to apply to the scoreboard in splitscreen
  869. 0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale
  870.     Scale value to apply to the stance HUD element in splitscreen
  871. 0x83761200 - Type: Dvar8 - cg_hudStanceFlash
  872.     The background color of the flash when the stance changes
  873. 0x83761270 - Type: BOOL - cg_hudStanceHintPrints
  874.     Draw helpful text to say how to change stances
  875. 0x83761C80 - Type: Dvar2 - cg_hudVotePosition
  876.     Position of the HUD vote box
  877. 0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime
  878.     Time [in millisecs] that the infrared blur lasts.
  879. 0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset
  880.     Offset to the player highlight when using infrared scope
  881. 0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale
  882.     Scale of the player highlight when using infrared scope
  883. 0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval
  884.     Blink rate of an invalid command hint
  885. 0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration
  886.     Duration of an invalid command hint
  887. 0x83763810 - Type: FLOAT1 - cg_laserEndOffset
  888.     How far from the point of collision the end of the beam is.
  889. 0x83763880 - Type: FLOAT1 - cg_laserFlarePct
  890.     Percentage laser widens over distance from viewer.
  891. 0x83763420 - Type: BOOL - cg_laserForceOn
  892.     Force laser sights on in all possible places (for debug purposes).
  893. 0x837635E0 - Type: BOOL - cg_laserLight
  894.     Whether to draw the light emitted from a laser (not the laser itself)
  895. 0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset
  896.     How far from the true beginning of the beam the light at the beginning is.
  897. 0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak
  898.     Amount to add to length of beam for light when laser hits a body (for hitboxes).
  899. 0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset
  900.     How far from the true end of the beam the light at the end is.
  901. 0x837636C0 - Type: FLOAT1 - cg_laserLightRadius
  902.     The radius of the light at the far end of a laser beam
  903. 0x83763570 - Type: FLOAT1 - cg_laserRadius
  904.     The size (radius) of a laser beam
  905. 0x83763490 - Type: FLOAT1 - cg_laserRange
  906.     The maximum range of a laser beam
  907. 0x83763500 - Type: FLOAT1 - cg_laserRangePlayer
  908.     The maximum range of the player's laser beam
  909. 0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson
  910.     Saves last spectator view selected
  911. 0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed
  912.     Speed of the cursor when selecting a location on the map
  913. 0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed
  914.     Rotation speed of the cursor when selecting a location on the map
  915. 0x837638F0 - Type: BOOL - cg_marks_ents_player_only
  916.     Marks on entities from players' bullets only.
  917. 0x8375FAD0 - Type: BOOL - cg_mature
  918.     Show Mature Content
  919. 0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate
  920.     The amount of alpha to fade per second, at most for downed allies
  921. 0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate
  922.     The amount of alpha to fade per second, at minimum for downed allies
  923. 0x83774BB0 - Type: DWORD - cg_motionblur_duration
  924.     Sets radial motion blur duration
  925. 0x83774C20 - Type: DWORD - cg_motionblur_fadeout
  926.     Sets fade time for radial motion blur
  927. 0x83762FC0 - Type: BOOL - cg_nopredict
  928.     Don't do client side prediction
  929. 0x83764D80 - Type: FLOAT1 - cg_overheadIconSize
  930.     The maximum size to show overhead icons like 'rank'
  931. 0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist
  932.     The far distance at which name sizes are scaled by cg_overheadNamesFarScale
  933. 0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale
  934.     The amount to scale overhead name sizes at cg_overheadNamesFarDist
  935. 0x83764ED0 - Type: DWORD - cg_overheadNamesFont
  936.     Font for overhead names ( see menudefinition.h )
  937. 0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow
  938.     Glow color for overhead names
  939. 0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist
  940.     The maximum distance for showing friendly player names
  941. 0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist
  942.     The near distance at which names are full size
  943. 0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize
  944.     The maximum size to show overhead names
  945. 0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval
  946.     How often the friendly visibility head tag is updated for the on screen frustum check
  947. 0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize
  948.     The size to show rank text
  949. 0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight
  950.     The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests
  951. 0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime
  952.     The speed (in ms) at which the player highlights blink.
  953. 0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness
  954.     Brightness of highlights.
  955. 0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor
  956.     Color of enemy player highlights.
  957. 0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade
  958.     The minimum fade for player highlight blinking.
  959. 0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize
  960.     Size of player target highlights.
  961. 0x837641B0 - Type: BOOL - cg_predictItems
  962.     Turn on client side prediction for item pickup
  963. 0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull
  964.     Enables the use of the extra physics collision hulls on the feet while prone.
  965. 0x83760A90 - Type: BOOL - cg_readTitleStorageLocally
  966.     Read title storage locally, instead of from the Xbox Live server
  967. 0x8375FD00 - Type: DWORD - cg_retrieveHintTime
  968.     Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable
  969. 0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck
  970.     Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable
  971. 0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist
  972.     Rocket kill camera: distance of camera backwards from rocket.
  973. 0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist
  974.     Rocket kill camera: distance of camera vertically from rocket.
  975. 0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight
  976.     Banner height of the scoreboard
  977. 0x8376B760 - Type: DWORD - cg_scoreboardFont
  978.     Scoreboard font enum ( see menudefinition.h )
  979. 0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale
  980.     Scoreboard header font scale
  981. 0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight
  982.     Height of the scoreboard
  983. 0x8376B300 - Type: DWORD - cg_scoreboardItemHeight
  984.     Item height of each item
  985. 0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor
  986.     The local player's font color when shown in scoreboard
  987. 0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph
  988.     Whether to show graphical ping
  989. 0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight
  990.     Height of the ping graph as a % of the scoreboard row height
  991. 0x8376B840 - Type: BOOL - cg_scoreboardPingText
  992.     Whether to show numeric ping value
  993. 0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth
  994.     Width of the ping graph as a % of the scoreboard
  995. 0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth
  996.     Width of the scoreboard for a quarter of the screen splitscreen
  997. 0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale
  998.     Scale of rank font
  999. 0x8376B220 - Type: DWORD - cg_scoreboardScrollStep
  1000.     Scroll step amount for the scoreboard
  1001. 0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth
  1002.     Width of the scoreboard in splitscreen
  1003. 0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset
  1004.     Scoreboard text offset
  1005. 0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth
  1006.     Width of the scoreboard
  1007. 0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor
  1008.     Background color of ping
  1009. 0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor
  1010.     Color for high ping
  1011. 0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval
  1012.     Number of milliseconds each bar represents
  1013. 0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor
  1014.     Color for low ping
  1015. 0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars
  1016.     Number of bars to show in ping graph
  1017. 0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor
  1018.     Color for medium ping
  1019. 0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist
  1020.     Scripted kill camera closest distance in front of the bomb.
  1021. 0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist
  1022.     Scripted kill camera closest distance above the target.
  1023. 0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur
  1024.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1025. 0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist
  1026.     Scripted kill camera distance above the airplane.
  1027. 0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart
  1028.     Scripted kill camera distance above the airplane.
  1029. 0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov
  1030.     Scripted kill camera field of view.
  1031. 0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur
  1032.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1033. 0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd
  1034.     Scripted kill camera distance above the airplane.
  1035. 0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart
  1036.     Scripted kill camera distance above the airplane.
  1037. 0x83764990 - Type: FLOAT1 - cg_scriptIconSize
  1038.     Size of Icons defined by script
  1039. 0x8375FE50 - Type: DWORD - cg_seatHintFadeTime
  1040.     Time in milliseconds for the seat hint to fade
  1041. 0x83763030 - Type: DWORD - cg_showmiss
  1042.     Show prediction errors
  1043. 0x8376A490 - Type: BOOL - cg_showZombieControls
  1044.     Show the zombie controller layout
  1045. 0x8376A3B0 - Type: BOOL - cg_showZombieMap
  1046.     Show the zombie map up
  1047. 0x83764220 - Type: BOOL - cg_spectateThirdPerson
  1048.     Default player to thirdperson in spectate
  1049. 0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize
  1050.     Amount of border to leave at the side edges of the screen in 2 & 3 was split screen.
  1051. 0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease
  1052.     Scale value to apply to the spectator message in splitscreen
  1053. 0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor
  1054.     The color of the sprint meter when the sprint meter is disabled
  1055. 0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor
  1056.     The color of the sprint meter when the sprint meter is empty
  1057. 0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor
  1058.     The color of the sprint meter when the sprint meter is full
  1059. 0x83764680 - Type: FLOAT1 - cg_subtitleMinTime
  1060.     The minimum time that the subtitles are displayed on screen in seconds
  1061. 0x83764610 - Type: BOOL - cg_subtitles
  1062.     Show subtitles
  1063. 0x837646F0 - Type: DWORD - cg_subtitleWidthStandard
  1064.     The width of the subtitles on a non wide-screen
  1065. 0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen
  1066.     The width of the subtitle on a wide-screen
  1067. 0x83764290 - Type: BOOL - cg_teamChatsOnly
  1068.     Allow chatting only on the same team
  1069. 0x83763FF0 - Type: DWORD - cg_thirdPerson
  1070.     Use third person view
  1071. 0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle
  1072.     The angle of the camera from the player in third person view
  1073. 0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist
  1074.     The distance infront of the player to aim the 3rd person camera at
  1075. 0x83764060 - Type: Dvar6 - cg_thirdPersonMode
  1076.     How the camera behaves in third person
  1077. 0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange
  1078.     The range of the camera from the player in third person view
  1079. 0x83774C90 - Type: DWORD - cg_timedDamageDuration
  1080.     Sets the time to display a damage friendly indicator
  1081. 0x83763960 - Type: FLOAT1 - cg_tracerchance
  1082.     The probability that a bullet is a tracer round
  1083. 0x83763AB0 - Type: FLOAT1 - cg_tracerlength
  1084.     The length of a tracer round
  1085. 0x83763B20 - Type: DWORD - cg_tracerNoDrawTime
  1086.     Delay in milliseconds before a tracer will start rendering
  1087. 0x83763B90 - Type: FLOAT1 - cg_tracerScale
  1088.     Scale the tracer at a distance, so it's still visible
  1089. 0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange
  1090.     The range at which a tracer is scaled to its maximum amount
  1091. 0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist
  1092.     The minimum distance to scale a tracer
  1093. 0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist
  1094.     The length a tracer goes as it completes a full corkscrew revolution
  1095. 0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius
  1096.     The radius of a tracer's corkscrew motion
  1097. 0x83763A40 - Type: FLOAT1 - cg_tracerSpeed
  1098.     The speed of a tracer round in units per second
  1099. 0x837639D0 - Type: FLOAT1 - cg_tracerwidth
  1100.     The width of the tracer round
  1101. 0x83763340 - Type: BOOL - cg_treadmarks
  1102.     Draw treadmark decals and effects
  1103. 0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset
  1104.     Offset bipod mount position on gun by this distance
  1105. 0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset
  1106.     Move the camera to the Back of the turret by this much.
  1107. 0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist
  1108.     Airstrike kill camera closest distance in front of the bomb.
  1109. 0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist
  1110.     Airstrike kill camera closest distance above the target.
  1111. 0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease
  1112.     Airstrike kill camera distance above the airplane.
  1113. 0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur
  1114.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1115. 0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist
  1116.     Airstrike kill camera distance above the airplane.
  1117. 0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart
  1118.     Airstrike kill camera distance above the airplane.
  1119. 0x83767940 - Type: FLOAT1 - cg_turretKillCamFov
  1120.     Airstrike kill camera field of view.
  1121. 0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease
  1122.     Airstrike kill camera distance above the airplane.
  1123. 0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur
  1124.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  1125. 0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd
  1126.     Airstrike kill camera distance above the airplane.
  1127. 0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart
  1128.     Airstrike kill camera distance above the airplane.
  1129. 0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset
  1130.     Move the camera to the side of the turret by this much.
  1131. 0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler
  1132.     The speed at which ufo camera moves
  1133. 0x83764300 - Type: BOOL - cg_use_colored_smoke
  1134.     Allow the use of colored smoke grenades
  1135. 0x8375FBB0 - Type: BOOL - cg_usingClientScripts
  1136.     True, if client scripts are enabled.
  1137. 0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner
  1138.     The influence on the view from being a vehicle gunner
  1139. 0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring
  1140.     The influence on the view from being a vehicle gunner while firing
  1141. 0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax
  1142.     Threshhold for the maximum smoothing distance we'll do
  1143. 0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin
  1144.     Threshhold for the minimum smoothing distance it must move to smooth
  1145. 0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime
  1146.     Amount of time to spread the smoothing over
  1147. 0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame
  1148.     Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1149. 0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame
  1150.     Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset
  1151. 0x83764A70 - Type: FLOAT1 - cg_voiceIconSize
  1152.     Size of the 'voice' icon
  1153. 0x83775010 - Type: BOOL - cg_watersheeting
  1154.     Enables/disables the watersheeting fullscreen effect
  1155. 0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency
  1156.     How often (in ms) will play the waist ripple fx for actors in water
  1157. 0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance
  1158.     How late (in ms) the waist ripple fx can be played
  1159. 0x83762690 - Type: DWORD - cg_weaponCycleDelay
  1160.     The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
  1161. 0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style
  1162.     Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
  1163. 0x83764920 - Type: FLOAT1 - cg_youInKillCamSize
  1164.     Size of the 'you' Icon in the kill cam
  1165. 0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval
  1166.     Used for testing challenge/response bool requests
  1167. 0x83757800 - Type: DWORD - challengeResponseResendInterval
  1168.     Used for testing challenge/response bool requests
  1169. 0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold
  1170.     The threshold before firing
  1171. 0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey
  1172.     Multiplier for max angle speed for game pad and keyboard
  1173. 0x8375EAA0 - Type: DWORD - cl_avidemo
  1174.     AVI demo frames per second
  1175. 0x8375F0C0 - Type: BOOL - cl_bypassMouseInput
  1176.     Bypass UI mouse input and send directly to the game
  1177. 0x8375E720 - Type: DWORD - cl_connectionAttempts
  1178.     Maximum number of connection attempts before aborting
  1179. 0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout
  1180.     Timeout time in seconds while connecting to a server
  1181. 0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime
  1182.     The maximum amount of time (ms) between button presses to be considered a double tap
  1183. 0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime
  1184.     The maximum amount of time (ms) the player can hold the button to be considered a double tap
  1185. 0x8375C810 - Type: DWORD - cl_deathMessageWidth
  1186.     Pixel width of the obituary area
  1187. 0x8375D920 - Type: DWORD - cl_dtpHoldTime
  1188.     The time to hold the stance button while sprinting before the player dives to prone
  1189. 0x8375EB10 - Type: BOOL - cl_forceavidemo
  1190.     Record AVI demo even if client is not active
  1191. 0x8375EE90 - Type: BOOL - cl_freelook
  1192.     Enable looking with mouse
  1193. 0x8375E9C0 - Type: BOOL - cl_freezeDemo
  1194.     cl_freezeDemo is used to lock a demo in place for single frame advances
  1195. 0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI
  1196.     Should the HUD draw when the UI is up?
  1197. 0x8375F6E0 - Type: BOOL - cl_ingame
  1198.     True if the game is active
  1199. 0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac
  1200.     Set how much of the time scale to use in the view angles turn rate
  1201. 0x8375ECD0 - Type: DWORD - cl_maxpackets
  1202.     Maximum number of packets sent per frame
  1203. 0x8375F750 - Type: DWORD - cl_maxPing
  1204.     Maximum ping for the client
  1205. 0x8375F050 - Type: DWORD - cl_maxppf
  1206.     Maximum servers to ping per frame in server browser
  1207. 0x8375F670 - Type: External - cl_motdString= ""
  1208. 0x8375EE20 - Type: FLOAT1 - cl_mouseAccel
  1209.     Mouse acceleration
  1210. 0x8373FA80 - Type: BOOL - cl_network_warning
  1211.     Alternative enable SCR_DrawPleaseWait dialog
  1212. 0x8375D990 - Type: BOOL - cl_nodelta
  1213.     The server does not send snapshot deltas
  1214. 0x8375DB50 - Type: BOOL - cl_noprint
  1215.     Print nothing to the console
  1216. 0x8375ED40 - Type: DWORD - cl_packetdup
  1217.     Enable packet duplication
  1218. 0x8373FB60 - Type: DWORD - cl_paused
  1219.     Pause the game
  1220. 0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed
  1221.     Max pitch speed in degrees for game pad
  1222. 0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime
  1223.     Time in milliseconds to resend a server status message
  1224. 0x8375EF00 - Type: BOOL - cl_showmouserate
  1225.     Print mouse rate debugging information to the console
  1226. 0x8375E790 - Type: DWORD - cl_shownet
  1227.     Display network debugging information
  1228. 0x8375E800 - Type: BOOL - cl_shownuments
  1229.     Show the number of entities
  1230. 0x8375E8E0 - Type: BOOL - cl_showSend
  1231.     Enable debugging information for sent commands
  1232. 0x8375E870 - Type: BOOL - cl_showServerCommands
  1233.     Enable debugging information for server commands
  1234. 0x8375E950 - Type: BOOL - cl_showTimeDelta
  1235.     Enable debugging information for time delta
  1236. 0x8375D8B0 - Type: DWORD - cl_stanceHoldTime
  1237.     The time to hold the stance button before the player goes prone
  1238. 0x8375E640 - Type: FLOAT1 - cl_timeout
  1239.     Seconds with no received packets until a timeout occurs
  1240. 0x837605C0 - Type: BOOL - cl_wadefps
  1241.     Toggles the display of the conspicuous FPS meter in non-development builds only.
  1242. 0x8375EB80 - Type: FLOAT1 - cl_yawspeed
  1243.     Max yaw speed in degrees for game pad and keyboard
  1244. 0x83757E20 - Type: External - clancard_clanid= "0"
  1245. 0x83755C70 - Type: DWORD - clanMessageLastFetchTime
  1246.     Time in milliseconds of the last clan message file fetch operation
  1247. 0x837588A0 - Type: External - clanName= ""
  1248. 0x83755D50 - Type: DWORD - codMessageLastFetchTime
  1249.     Time in milliseconds of the last cod message file fetch operation
  1250. 0x83758DE0 - Type: BOOL - collectors
  1251.     Set to true if the player has the collector's edition
  1252. 0x837400A0 - Type: BOOL - com_animCheck
  1253.     Check anim tree
  1254. 0x83752860 - Type: BOOL - com_attractmode
  1255.     Run attract mode
  1256. 0x837528D0 - Type: DWORD - com_attractmodeduration
  1257.     Time when controller is unused before attract mode is enabled
  1258. 0x83740030 - Type: DWORD - com_desiredMenu
  1259.     Target menu to navigate to when possible
  1260. 0x83796800 - Type: External - com_errorMessage= ""
  1261. 0x8373FEE0 - Type: BOOL - com_filter_output
  1262.     Use console filters for filtering output.
  1263. 0x8373EDD0 - Type: DWORD - com_first_time
  1264.     non zero if the profile has never run the game before (only accurate after the iis)
  1265. 0x8373ECF0 - Type: FLOAT1 - com_freemoveScale
  1266.     Scale how fast you move in com_freemove mode
  1267. 0x8373FF50 - Type: BOOL - com_introPlayed
  1268.     Intro movie has been played
  1269. 0x83796870 - Type: External - com_isNotice= "0"
  1270. 0x8373EC80 - Type: DWORD - com_maxclients
  1271.     Maximum amount of clients on the server
  1272. 0x8373EE40 - Type: DWORD - com_maxfps
  1273.     Cap frames per second
  1274. 0x8373F930 - Type: DWORD - com_maxFrameTime
  1275.     Time slows down if a frame takes longer than this many milliseconds
  1276. 0x8375C0A0 - Type: BOOL - com_movieIsPlaying
  1277.     Is a movie playiner.
  1278. 0x8373FFC0 - Type: BOOL - com_startupIntroPlayed
  1279.     Game startup intro movie(s) has been played
  1280. 0x8373F770 - Type: BOOL - com_statmon
  1281.     Draw stats monitor
  1282. 0x8373F7E0 - Type: FLOAT1 - com_timescale
  1283.     Scale time of each frame
  1284. 0x8373F460 - Type: BOOL - com_useConfig
  1285.     Use configuration files
  1286. 0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted
  1287.     Use VOIP inhibitor during high bandwidth usage
  1288. 0x8373FE70 - Type: DWORD - com_voip_disable_threshold
  1289.     Message size at which voip becomes disabled
  1290. 0x8373FD90 - Type: DWORD - com_voip_resume_time
  1291.     Time at which voip can resume
  1292. 0x83768510 - Type: BOOL - compass
  1293.     Display Compass
  1294. 0x837687B0 - Type: BOOL - compassClampIcons
  1295.     If true, friendlies and enemy pings clamp to the edge of the radar.  If false, they disappear off the edge.
  1296. 0x837689E0 - Type: FLOAT3 - compassCoords
  1297.     x = North-South coord base value
  1298. y = East-West coord base value
  1299. z = scale (game units per coord unit)
  1300. 0x83768A50 - Type: FLOAT1 - compassECoordCutoff
  1301.     Left cutoff for the scrolling east-west coords
  1302. 0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled
  1303.     Enables enemies showing on the compass because of moving rapidly nearby.
  1304. 0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange
  1305.     The maximum distance at which an enemy may appear on the compass due to 'footsteps'
  1306. 0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ
  1307.     The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
  1308. 0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed
  1309.     The minimum speed an enemy must be moving to appear on the compass due to 'footsteps'
  1310. 0x83769D20 - Type: BOOL - compassForcePlayerIcon
  1311.     Forces the player to always show as compassping_player on the compass.
  1312. 0x83768890 - Type: FLOAT1 - compassFriendlyHeight
  1313.     The size of the friendly icon on the compass
  1314. 0x83768820 - Type: FLOAT1 - compassFriendlyWidth
  1315.     The size of the friendly icon on the compass
  1316. 0x83769EE0 - Type: DWORD - compassGridAlign
  1317.     Position of letter and number in grid.
  1318. 0x83769E70 - Type: DWORD - compassGridCols
  1319.     Grid column count.
  1320. 0x83769D90 - Type: BOOL - compassGridEnabled
  1321.     Enables compass grid.
  1322. 0x83769E00 - Type: DWORD - compassGridRows
  1323.     Grid row count.
  1324. 0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius
  1325.     Maximum radius of the local radar
  1326. 0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime
  1327.     Time between local radar updates
  1328. 0x837685F0 - Type: FLOAT1 - compassMaxRange
  1329.     The maximum range from the player in world space that objects will be shown on the compass
  1330. 0x837686D0 - Type: FLOAT1 - compassMinRadius
  1331.     The minimum radius from the center of the compass that objects will appear.
  1332. 0x83768660 - Type: FLOAT1 - compassMinRange
  1333.     The minimum range from the player in world space that objects will appear on the compass
  1334. 0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight
  1335.     The size of the objective arrow on the compass
  1336. 0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset
  1337.     The offset of the objective arrow inward from the edge of the compass map
  1338. 0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist
  1339.     Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees
  1340. 0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth
  1341.     The size of the objective arrow on the compass
  1342. 0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist
  1343.     When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape.
  1344. 0x837695B0 - Type: BOOL - compassObjectiveDrawLines
  1345.     Draw horizontal and vertical lines to the active target, if it is within the minimap boundries
  1346. 0x83769070 - Type: FLOAT1 - compassObjectiveHeight
  1347.     The size of the objective on the compass
  1348. 0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight
  1349.     The size of the objective on the full map
  1350. 0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie
  1351.     The size of the objective on the full map
  1352. 0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth
  1353.     The size of the objective on the full map
  1354. 0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie
  1355.     The size of the objective on the full map
  1356. 0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight
  1357.     The maximum height that an objective is considered to be on this level
  1358. 0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange
  1359.     The maximum range at which an objective is visible on the compass
  1360. 0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha
  1361.     The minimum alpha for an objective at the edge of the compass
  1362. 0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange
  1363.     The distance that objective transition effects play over, centered on compassObjectiveNearbyDist.
  1364. 0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight
  1365.     The minimum height that an objective is considered to be on this level
  1366. 0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist
  1367.     When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown.
  1368. 0x83769380 - Type: DWORD - compassObjectiveNumRings
  1369.     The number of rings when a new objective appears
  1370. 0x83769460 - Type: FLOAT1 - compassObjectiveRingSize
  1371.     The maximum objective ring sige when a new objective appears on the compass
  1372. 0x837693F0 - Type: DWORD - compassObjectiveRingTime
  1373.     The amount of time between each ring when an objective appears
  1374. 0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight
  1375.     Objective text height
  1376. 0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale
  1377.     Scale to apply to hud objectives
  1378. 0x83769000 - Type: FLOAT1 - compassObjectiveWidth
  1379.     The size of the objective on the compass
  1380. 0x83769A10 - Type: DWORD - compassPartialType
  1381.     The style of compass to use 2d or 3d
  1382. 0x83768970 - Type: FLOAT1 - compassPlayerHeight
  1383.     The size of the player's icon on the compass
  1384. 0x83768900 - Type: FLOAT1 - compassPlayerWidth
  1385.     The size of the player's icon on the compass
  1386. 0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness
  1387.     Thickness, relative to the compass size, of the radar texture that sweeps across the map
  1388. 0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime
  1389.     How long an enemy is visible on the compass after it is detected by radar
  1390. 0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime
  1391.     Time between radar updates for fast update killstreak
  1392. 0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime
  1393.     Time between radar updates
  1394. 0x83768AC0 - Type: BOOL - compassRotation
  1395.     Style of compass
  1396. 0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime
  1397.     How long an enemy is visible on the compass after it is detected by Satellite
  1398. 0x83768E40 - Type: DWORD - compassSatelliteScanTime
  1399.     Time taken for Satellite t scans
  1400. 0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime
  1401.     How long the static image is visible on the compass after it is detected by Satellite
  1402. 0x83769FC0 - Type: DWORD - compassScaleDiff
  1403.     Difference from original compass max range in world space.
  1404. 0x83769F50 - Type: DWORD - compassScaleDuration
  1405.     The amount of time to take scaling the compass map.
  1406. 0x8376A0A0 - Type: BOOL - compassScaleReset
  1407.     Whether to reset compassMaxRange to its default value.
  1408. 0x8376A030 - Type: DWORD - compassScaleTimer
  1409.     Time scaling started.
  1410. 0x83769CB0 - Type: BOOL - compassShowEnemies
  1411.     Enables enemies showing on the compass.
  1412. 0x83768580 - Type: FLOAT1 - compassSize
  1413.     Scale the compass
  1414. 0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime
  1415.     The time in seconds for the sound overlay on the compass to fade
  1416. 0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies
  1417.     Spectators always see enemies on the map.
  1418. 0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime
  1419.     Time between static image updates
  1420. 0x83768B30 - Type: FLOAT1 - compassTickertapeStretch
  1421.     How far the tickertape should stretch from its center.
  1422. 0x8374C200 - Type: External - con_default_console_filter= "*"
  1423. 0x8375D290 - Type: FLOAT1 - con_errormessagetime
  1424.     Onscreen time for error messages in seconds
  1425. 0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime
  1426.     Time to fade in new messages in game message window 0
  1427. 0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime
  1428.     Time to fade out old messages in game message window 0
  1429. 0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary"
  1430. 0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount
  1431.     Maximum number of lines of text visible at once in game message window 0
  1432. 0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime
  1433.     On screen time for game messages in seconds in game message window 0
  1434. 0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime
  1435.     Time to scroll messages when the oldest message is removed in game message window 0
  1436. 0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale
  1437.     Scaling of game message window 0 in splitscreen
  1438. 0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime
  1439.     Time to fade in new messages in game message window 1
  1440. 0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime
  1441.     Time to fade out old messages in game message window 1
  1442. 0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame"
  1443. 0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount
  1444.     Maximum number of lines of text visible at once in game message window 1
  1445. 0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime
  1446.     On screen time for game messages in seconds in game message window 1
  1447. 0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime
  1448.     Time to scroll messages when the oldest message is removed in game message window 1
  1449. 0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale
  1450.     Scaling of game message window 1 in splitscreen
  1451. 0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime
  1452.     Time to fade in new messages in game message window 2
  1453. 0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime
  1454.     Time to fade out old messages in game message window 2
  1455. 0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle"
  1456. 0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount
  1457.     Maximum number of lines of text visible at once in game message window 2
  1458. 0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime
  1459.     On screen time for game messages in seconds in game message window 2
  1460. 0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime
  1461.     Time to scroll messages when the oldest message is removed in game message window 2
  1462. 0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale
  1463.     Scaling of game message window 2 in splitscreen
  1464. 0x8375C880 - Type: Dvar4 - con_inputBoxColor
  1465.     Color of the console input box
  1466. 0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor
  1467.     Color of the console input hint box
  1468. 0x8375C7A0 - Type: BOOL - con_matchPrefixOnly
  1469.     Only match the prefix when listing matching Dvars
  1470. 0x837645A0 - Type: BOOL - con_minicon
  1471.     Display the mini console on screen
  1472. 0x8375D370 - Type: DWORD - con_miniconlines
  1473.     Number of lines in the minicon message window
  1474. 0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale
  1475.     Splitscreen scale value for the mini console
  1476. 0x8375D300 - Type: FLOAT1 - con_minicontime
  1477.     Onscreen time for minicon messages in seconds
  1478. 0x8375C960 - Type: Dvar4 - con_outputBarColor
  1479.     Color of the console output slider bar
  1480. 0x8375C9D0 - Type: Dvar4 - con_outputSliderColor
  1481.     Color of the console slider
  1482. 0x8375CA40 - Type: Dvar4 - con_outputWindowColor
  1483.     Color of the console output
  1484. 0x8375D610 - Type: FLOAT3 - con_typewriterColorBase
  1485.     Base color of typewritten objective text.
  1486. 0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint
  1487.     Color of typewritten objective text.
  1488. 0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted
  1489.     Color of typewritten objective text.
  1490. 0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed
  1491.     Color of typewritten objective text.
  1492. 0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated
  1493.     Color of typewritten objective text.
  1494. 0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration
  1495.     Time (in milliseconds) to spend disolving the line away.
  1496. 0x8375D530 - Type: DWORD - con_typewriterDecayStartTime
  1497.     Time (in milliseconds) to spend between the build and disolve phases.
  1498. 0x8375D450 - Type: BOOL - con_typewriterEnabledSounds
  1499.     Enable the typewriter sounds and text effects.  Disabled still uses the typewrite glow settings.
  1500. 0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed
  1501.     Time (in milliseconds) to print each letter in the line.
  1502. 0x8373F4D0 - Type: External - consoleGame= "true"
  1503. 0x837555E0 - Type: DWORD - consoleStatAction
  1504.     The action to take if console stat fails
  1505. 0x83755570 - Type: DWORD - consoleStatCheck
  1506.     The console stat check to preform. off, console id check, external ip, internal ip
  1507. 0x837576B0 - Type: DWORD - counterDownloadInterval
  1508.     Number of minutes before all the global counters are downloaded
  1509. 0x83757640 - Type: DWORD - counterUploadInterval
  1510.     Number of minutes before all the global counters are uploaded
  1511. 0x83754F50 - Type: DWORD - custom_class_create_enabled
  1512.     custom class dvar
  1513. 0x83755260 - Type: DWORD - custom_class_damage
  1514.     custom class dvar
  1515. 0x837552D0 - Type: DWORD - custom_class_explosive_damage
  1516.     custom class dvar
  1517. 0x83755030 - Type: DWORD - custom_class_health
  1518.     custom class dvar
  1519. 0x837550A0 - Type: DWORD - custom_class_health_regen
  1520.     custom class dvar
  1521. 0x83755110 - Type: DWORD - custom_class_health_vampirism
  1522.     custom class dvar
  1523. 0x83777C40 - Type: DWORD - custom_class_mode
  1524.     Set to 1 if you want to use custom classes
  1525. 0x83755180 - Type: DWORD - custom_class_speed
  1526.     custom class dvar
  1527. 0x837551F0 - Type: DWORD - custom_class_sprint_speed
  1528.     custom class dvar
  1529. 0x83754FC0 - Type: DWORD - custom_class_team
  1530.     custom class dvar
  1531. 0x83782F30 - Type: External - custom_custom_class_mode= "0"
  1532. 0x83783010 - Type: External - custom_custom_killstreak_1= "0"
  1533. 0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0"
  1534. 0x83783080 - Type: External - custom_custom_killstreak_2= "0"
  1535. 0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0"
  1536. 0x837830F0 - Type: External - custom_custom_killstreak_3= "0"
  1537. 0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0"
  1538. 0x83782FA0 - Type: External - custom_custom_killstreak_mode= "0"
  1539. 0x83781410 - Type: External - custom_custom_perks_allow_pro= "0"
  1540. 0x83752240 - Type: External - custom_killstreak_1= "0"
  1541. 0x83752390 - Type: External - custom_killstreak_1_kills= "0"
  1542. 0x837522B0 - Type: External - custom_killstreak_2= "0"
  1543. 0x83752400 - Type: External - custom_killstreak_2_kills= "0"
  1544. 0x83752320 - Type: External - custom_killstreak_3= "0"
  1545. 0x83752470 - Type: External - custom_killstreak_3_kills= "0"
  1546. 0x83777CB0 - Type: DWORD - custom_killstreak_mode
  1547.     Set to 1 for no killstreaks and 2 for custom
  1548. 0x83777D20 - Type: DWORD - custom_killstreak_numkills
  1549.     used to communicate killstreak num from feeders
  1550. 0x837826E0 - Type: External - custom_koth_autodestroytime= "1000"
  1551. 0x837827C0 - Type: External - custom_koth_kothmode= "0"
  1552. 0x83782750 - Type: External - custom_koth_spawntime= "45"
  1553. 0x83780990 - Type: External - custom_numlives= "0"
  1554. 0x83781E90 - Type: External - custom_perk_armorpiercing= "40"
  1555. 0x83781950 - Type: External - custom_perk_bulletpenetrationmultiplier= "2"
  1556. 0x83781BF0 - Type: External - custom_perk_damagekickreduction= "0.2"
  1557. 0x83781720 - Type: External - custom_perk_delayexplosivetime= "0.2"
  1558. 0x83781790 - Type: External - custom_perk_disarmexplosivetime= "2"
  1559. 0x83781800 - Type: External - custom_perk_extrabreath= "5"
  1560. 0x83781CD0 - Type: External - custom_perk_fallheightunits= ""
  1561. 0x83781E20 - Type: External - custom_perk_fireproof= "95"
  1562. 0x83781DB0 - Type: External - custom_perk_flakJacket= "35"
  1563. 0x83781B80 - Type: External - custom_perk_healthregenmultiplier= "1.5"
  1564. 0x83781D40 - Type: External - custom_perk_interactspeedmultiplier= "1.15"
  1565. 0x837816B0 - Type: External - custom_perk_killstreakreduction= "1"
  1566. 0x83781AA0 - Type: External - custom_perk_mantlereduction= "0.5"
  1567. 0x83781C60 - Type: External - custom_perk_shellshockreduction= "0.5"
  1568. 0x83781F70 - Type: External - custom_perk_speedmultiplier= "1.07"
  1569. 0x83781870 - Type: External - custom_perk_sprintmultiplier= "2"
  1570. 0x83781F00 - Type: External - custom_perk_sprintrecoverymultiplier= "0.6"
  1571. 0x837819C0 - Type: External - custom_perk_weapadsmultiplier= "0.5"
  1572. 0x83781B10 - Type: External - custom_perk_weapmeleemultiplier= "0.5"
  1573. 0x837818E0 - Type: External - custom_perk_weapratemultiplier= "0.75"
  1574. 0x83781480 - Type: External - custom_perk_weapreloadmultiplier= "0.5"
  1575. 0x83781640 - Type: External - custom_perk_weapspreadmultiplier= "0.65"
  1576. 0x83781A30 - Type: External - custom_perk_weapswitchmultiplier= "0.5"
  1577. 0x83752160 - Type: External - custom_perks_allow_pro= "0"
  1578. 0x837814F0 - Type: External - custom_player_laststandbleedouttime= "30"
  1579. 0x83781560 - Type: External - custom_player_laststandbleedouttimenorevive= "100"
  1580. 0x83780A00 - Type: External - custom_playerrespawndelay= "0"
  1581. 0x837815D0 - Type: External - custom_revive_time_taken= "1.15"
  1582. 0x83780A70 - Type: External - custom_roundlimit= "1"
  1583. 0x837808B0 - Type: External - custom_scorelimit= "30000"
  1584. 0x837813A0 - Type: External - custom_scr_allowannouncer= "1"
  1585. 0x83781330 - Type: External - custom_scr_allowbattlechatter= "1"
  1586. 0x83781250 - Type: External - custom_scr_bot_difficulty= ""
  1587. 0x83782590 - Type: External - custom_scr_ctf_enemycarriervisible= "0"
  1588. 0x83782520 - Type: External - custom_scr_ctf_idleflagreturntime= "30"
  1589. 0x83782670 - Type: External - custom_scr_ctf_roundswitch= "1"
  1590. 0x83782600 - Type: External - custom_scr_ctf_touchreturn= "1"
  1591. 0x837822F0 - Type: External - custom_scr_custom_score_assist= "-1"
  1592. 0x83782C90 - Type: External - custom_scr_dem_bombtimer= "45"
  1593. 0x83782D70 - Type: External - custom_scr_dem_defusetime= "5"
  1594. 0x83782DE0 - Type: External - custom_scr_dem_extratime= "3"
  1595. 0x83782D00 - Type: External - custom_scr_dem_planttime= "5"
  1596. 0x83782E50 - Type: External - custom_scr_dem_roundswitch= "1"
  1597. 0x837821A0 - Type: External - custom_scr_dm_bonus_leader= "0"
  1598. 0x83782050 - Type: External - custom_scr_dm_score_assist= "0"
  1599. 0x837820C0 - Type: External - custom_scr_dm_score_death= "0"
  1600. 0x83782210 - Type: External - custom_scr_dm_score_headshot= "0"
  1601. 0x83781FE0 - Type: External - custom_scr_dm_score_kill= "50"
  1602. 0x83782130 - Type: External - custom_scr_dm_score_suicide= "0"
  1603. 0x83782EC0 - Type: External - custom_scr_dom_flagcapturetime= "100"
  1604. 0x83780D80 - Type: External - custom_scr_game_allowkillcam= "1"
  1605. 0x83780DF0 - Type: External - custom_scr_game_forceradar= "0"
  1606. 0x83781090 - Type: External - custom_scr_game_hardpoints= "1"
  1607. 0x83780ED0 - Type: External - custom_scr_game_onlyheadshots= "0"
  1608. 0x83780F40 - Type: External - custom_scr_game_perks= "1"
  1609. 0x83780AE0 - Type: External - custom_scr_game_spectatetype= "1"
  1610. 0x83781020 - Type: External - custom_scr_hardcore= "0"
  1611. 0x83781100 - Type: External - custom_scr_num_bots= ""
  1612. 0x83781170 - Type: External - custom_scr_num_bots_enemy= ""
  1613. 0x837811E0 - Type: External - custom_scr_num_bots_friendly= ""
  1614. 0x83780E60 - Type: External - custom_scr_player_forcerespawn= "1"
  1615. 0x83780CA0 - Type: External - custom_scr_player_healthregentime= "5"
  1616. 0x83780C30 - Type: External - custom_scr_player_maxhealth= "10000"
  1617. 0x83780D10 - Type: External - custom_scr_player_sprintTime= "10000"
  1618. 0x837812C0 - Type: External - custom_scr_rcbomb_notimeout= "0"
  1619. 0x83782830 - Type: External - custom_scr_sab_bombtimer= "30"
  1620. 0x83782910 - Type: External - custom_scr_sab_defusetime= "5"
  1621. 0x83782980 - Type: External - custom_scr_sab_hotpotato= "0"
  1622. 0x837828A0 - Type: External - custom_scr_sab_planttime= "2.5"
  1623. 0x837829F0 - Type: External - custom_scr_sab_roundswitch= "1"
  1624. 0x83782A60 - Type: External - custom_scr_sd_bombtimer= "45"
  1625. 0x83782B40 - Type: External - custom_scr_sd_defusetime= "5"
  1626. 0x83782BB0 - Type: External - custom_scr_sd_multibomb= "0"
  1627. 0x83782AD0 - Type: External - custom_scr_sd_planttime= "5"
  1628. 0x83782C20 - Type: External - custom_scr_sd_roundswitch= "3"
  1629. 0x83782440 - Type: External - custom_scr_tdm_bonus_leader= "0"
  1630. 0x83782360 - Type: External - custom_scr_tdm_score_death= "0"
  1631. 0x837824B0 - Type: External - custom_scr_tdm_score_headshot= "0"
  1632. 0x83782280 - Type: External - custom_scr_tdm_score_kill= "10000"
  1633. 0x837823D0 - Type: External - custom_scr_tdm_score_suicide= "0"
  1634. 0x83780B50 - Type: External - custom_scr_team_fftype= "0"
  1635. 0x83780BC0 - Type: External - custom_scr_team_teamkillspawndelay= "20"
  1636. 0x83780FB0 - Type: External - custom_scr_vehicles_enabled= "1"
  1637. 0x83780840 - Type: External - custom_timelimit= "0"
  1638. 0x83780920 - Type: External - custom_waverespawndelay= "0"
  1639. 0x8375DE60 - Type: External - customclass1= "CUSTOM 1"
  1640. 0x8375DED0 - Type: External - customclass2= "CUSTOM 2"
  1641. 0x8375DF40 - Type: External - customclass3= "CUSTOM 3"
  1642. 0x8375DFB0 - Type: External - customclass4= "CUSTOM 4"
  1643. 0x8375E020 - Type: External - customclass5= "CUSTOM 5"
  1644. 0x8375DDF0 - Type: DWORD - customGameMode
  1645.     0 for no custom game mode, 1 if built in, 2 if user created custom game mode.
  1646. 0x837575D0 - Type: BOOL - dcacheSimulateNoHDD
  1647.     When turned on, simulated no HDD for caching.
  1648. 0x8374C3C0 - Type: BOOL - ddl_verbose
  1649.     Verbose DDL output.
  1650. 0x8378F790 - Type: External - debug_dog_anims= "0"
  1651. 0x8378F800 - Type: External - debug_dog_anims_ent= "0"
  1652. 0x837963A0 - Type: External - debug_dog_notetracks= "0"
  1653. 0x8378F8E0 - Type: External - debug_dog_orient= "0"
  1654. 0x8378F720 - Type: External - debug_dog_sound= "0"
  1655. 0x8378F870 - Type: External - debug_dog_turns= "0"
  1656. 0x8378F950 - Type: External - debug_dog_usage= "1"
  1657. 0x8378F6B0 - Type: External - debug_dogs= "0"
  1658. 0x83771D50 - Type: BOOL - debug_rope
  1659.     Enables the debug rendering for the ropes
  1660. 0x83776820 - Type: DWORD - debug_trace
  1661.     Does a trace and draws the hit point
  1662. 0x83774130 - Type: BOOL - DebugFireManager
  1663.     Display fire manager cell information.
  1664. 0x837769E0 - Type: BOOL - debugRenderBrushes
  1665.     Render brushes
  1666. 0x83776890 - Type: BOOL - debugRenderBulletMeshes
  1667.     Render bullet meshes (point to entity)
  1668. 0x83776B30 - Type: FLOAT1 - debugRenderCollisionDistance
  1669.     Distance to render debug brushes and patches
  1670. 0x83776A50 - Type: BOOL - debugRenderColoredPatches
  1671.     Render each patch with a different color (Render Patches must be on)
  1672. 0x83776900 - Type: BOOL - debugRenderEntityBrushes
  1673.     Render the brushes associated with the entity you are looking at
  1674. 0x83776C80 - Type: BOOL - debugRenderGjkTraceGeom
  1675.     Render gjk trace meshes
  1676. 0x83776AC0 - Type: Dvar6 - debugRenderMask
  1677.     Mask for collision rendering
  1678. 0x83776970 - Type: BOOL - debugRenderPatches
  1679.     Render patches
  1680. 0x83776BA0 - Type: BOOL - debugRenderStaticModelsBounds
  1681.     Render the bounds of the nearby static models
  1682. 0x837553B0 - Type: BOOL - debugStats
  1683.     Print messages showing when persistent stats are set
  1684. 0x837403B0 - Type: BOOL - dec20_Enabled
  1685.     enable dec20 terminal
  1686. 0x83775630 - Type: FLOAT1 - defaultDamageDuration
  1687.     default duration in milliseconds that damage should continue to get delivered
  1688. 0x837756A0 - Type: FLOAT1 - defaultDamageInterval
  1689.     default interval in milliseconds that damage should continue to get delivered
  1690. 0x837755C0 - Type: FLOAT1 - defaultHitDamage
  1691.     default initial damage delivered by getting hit by a flame ball
  1692. 0x837953E0 - Type: BOOL - defragGlassIndices
  1693.     Enable glass memory defragmentation
  1694. 0x83795370 - Type: BOOL - defragGlassMemory
  1695.     Enable glass memory defragmentation
  1696. 0x8375A0B0 - Type: FLOAT1 - demo_bookmarkEventThresholdTime
  1697.     The time duration for which we want to show the bookmark event image in the demo timeline.
  1698. 0x8375A3C0 - Type: DWORD - demo_bytesPerSecondMax
  1699.     Max amount of bytes to send per second before throttling.
  1700. 0x8375A2E0 - Type: DWORD - demo_bytesPerSecondMin
  1701.     Min amount of bytes to send per second before throttling.
  1702. 0x83759CC0 - Type: DWORD - demo_client
  1703.     Current viewing player
  1704. 0x8375A040 - Type: DWORD - demo_cmdnum
  1705.     The number of the command sent from console/ingame menu. 
  1706. 0x8375A120 - Type: DWORD - demo_controllerConfig
  1707.     The number of the command sent from console/ingame menu. 
  1708. 0x83759B00 - Type: DWORD - demo_debug
  1709.     Debug info for the Server Snapshot Demo system
  1710. 0x8375A190 - Type: External - demo_defaultSegmentTag= ""
  1711. 0x83759B70 - Type: DWORD - demo_drawdebuginformation
  1712.     Used to draw debug information.
  1713. 0x83759940 - Type: BOOL - demo_enabled
  1714.     Used to turn the system on/off.
  1715. 0x83759C50 - Type: External - demo_errormessage= ""
  1716. 0x83759BE0 - Type: External - demo_errortitle= ""
  1717. 0x83759A90 - Type: FLOAT1 - demo_filesizeLimit
  1718.     The maximum filesize (in MB) of the demos which we support.
  1719. 0x83759DA0 - Type: DWORD - demo_keyframerate
  1720.     Used to specify the rate(in sec) at which we generate a keyframe during playback.
  1721. 0x8375A350 - Type: DWORD - demo_packetsPerSecondMax
  1722.     Max amount of packets to send per second before throttling.
  1723. 0x8375A270 - Type: DWORD - demo_packetsPerSecondMin
  1724.     Min amount of packets to send per second before throttling.
  1725. 0x83759E10 - Type: BOOL - demo_pause
  1726.     Used to pause a demo playback.
  1727. 0x837599B0 - Type: BOOL - demo_recordBasicTraining
  1728.     Used to turn the basic training recording on/off.
  1729. 0x83759D30 - Type: DWORD - demo_recordingrate
  1730.     Used to tweak the rate(in msec) at which we write a super snapshot
  1731. 0x83759A20 - Type: BOOL - demo_recordPrivateMatch
  1732.     Used to turn the private match recording on/off.
  1733. 0x83759EF0 - Type: BOOL - demo_save_smp
  1734.     Used to toggle threaded save for the demo system.
  1735. 0x8375A200 - Type: DWORD - demo_selectedSegmentIndex
  1736.     Used in the Manage Segments UI. This will be used to know which segment index we have selected.
  1737. 0x83759F60 - Type: FLOAT1 - demo_timescale
  1738.     The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1739. 0x83759FD0 - Type: FLOAT1 - demo_timeScaleRate
  1740.     The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate
  1741. 0x83759E80 - Type: BOOL - demo_usefilesystem
  1742.     Used to turn HDD write ON or OFF.
  1743. 0x8373F5B0 - Type: DWORD - developer
  1744.     Enable development environment
  1745. 0x8373F620 - Type: BOOL - developer_script
  1746.     Enable developer script comments
  1747. 0x83783390 - Type: External - didyouknow= "@MPTIP_MOTION_SENSOR_TIP"
  1748. 0x8373ED60 - Type: External - disconnected_ctrls= ""
  1749. 0x83758B40 - Type: BOOL - displaySessionInfo
  1750.     Output session info
  1751. 0x83771FF0 - Type: FLOAT1 - dive2swim
  1752.     Use to contorl the dive force applied to the player when pressing B in water.
  1753. 0x83772060 - Type: FLOAT1 - dive_recharge
  1754.     Use to space out the dive to swim button presses.
  1755. 0x83772E60 - Type: BOOL - dog_debug
  1756.     MP dog debugging
  1757. 0x837715E0 - Type: DWORD - dog_MeleeDamage
  1758.     Controls the damage done when dogs attack.
  1759. 0x83772F40 - Type: FLOAT1 - dog_turn180_angle
  1760.     If the dog needs to turn at this angle or greater, he'll execute the 180-degree turn animation
  1761. 0x83772ED0 - Type: FLOAT1 - dog_turn90_angle
  1762.     If the dog needs to turn at this angle or greater, he'll execute the 90-degree turn animation
  1763. 0x83772FB0 - Type: FLOAT1 - dog_turn_min_goal_dist
  1764.     If the dog is at this distance or less to it's goal, it won't execute any turn animations
  1765. 0x837954C0 - Type: BOOL - doMaintenance
  1766.     Do cleanup of the glass
  1767. 0x83772CA0 - Type: BOOL - door_breach_weapondrop
  1768.     Turn on/off the waepon drop/rise for during door breach
  1769. 0x837401F0 - Type: BOOL - doublesided_raycasts
  1770.     turn on double sided ray casts
  1771. 0x83761DD0 - Type: BOOL - drawEntityCount
  1772.     Enable entity count drawing
  1773. 0x83761E40 - Type: Dvar2 - drawEntityCountPos
  1774.     Where to draw the entity count graph
  1775. 0x83761EB0 - Type: DWORD - drawEntityCountSize
  1776.     How big to draw the entity count graph
  1777. 0x83762000 - Type: BOOL - drawKillcamData
  1778.     Enable drawing server killcam data
  1779. 0x83762070 - Type: Dvar2 - drawKillcamDataPos
  1780.     Where to draw the server killcam graph
  1781. 0x837620E0 - Type: DWORD - drawKillcamDataSize
  1782.     How big to draw the killcam data graph
  1783. 0x83761D60 - Type: BOOL - drawLagometer
  1784.     Enable the 'lagometer'
  1785. 0x83761F20 - Type: BOOL - drawServerBandwidth
  1786.     Enable drawing server bandwidth
  1787. 0x83761F90 - Type: Dvar2 - drawServerBandwidthPos
  1788.     Where to draw the server bandwidth graph
  1789. 0x837728B0 - Type: BOOL - dtp
  1790.     Turn on/off the dive to prone functionality
  1791. 0x83772BC0 - Type: FLOAT1 - dtp_exhaustion_window
  1792.     Determines how long the player has to sprint before the dtp move can trigger
  1793. 0x83772B50 - Type: FLOAT1 - dtp_fall_damage_max_height
  1794.     If the player dives to prone from more than this dvar value, he will receive kill damage
  1795. 0x83772AE0 - Type: FLOAT1 - dtp_fall_damage_min_height
  1796.     If the player dive to prone from less than this dvar value, he will not receive any kill damage
  1797. 0x83772DF0 - Type: DWORD - dtp_max_apex_duration
  1798.     Determines the max time in milliseconds the dtp will spend at the apex of the jump
  1799. 0x83772990 - Type: FLOAT1 - dtp_max_slide_addition
  1800.     Additional slide time should the player land on a mantle-able surface
  1801. 0x83772920 - Type: FLOAT1 - dtp_max_slide_duration
  1802.     Determines the max time the slide portion of the dtp move will take
  1803. 0x83772C30 - Type: FLOAT1 - dtp_min_speed
  1804.     Minimum player speed required to start a DTP or sustain a DTP
  1805. 0x83772D10 - Type: BOOL - dtp_new_trajectory
  1806.     Use new dive to prone trajectory
  1807. 0x83772D80 - Type: FLOAT1 - dtp_new_trajectory_multiplier
  1808.     New dive to prone trajectory modifier
  1809. 0x83772A70 - Type: FLOAT1 - dtp_post_move_pause
  1810.     Duration of the post move pause
  1811. 0x83772A00 - Type: FLOAT1 - dtp_startup_delay
  1812.     Determines how long the player has to sprint before the dtp move can trigger
  1813. 0x83776C10 - Type: BOOL - dumpStaticModels
  1814.     Prints info about the static models
  1815. 0x83758A60 - Type: DWORD - dwConsideredConnectedTime
  1816.     the amount of time in milliseconds when a after a disconnect from Demonware happens before a Com_Error is thrown.
  1817. 0x83758AD0 - Type: DWORD - dwDisconnectedTime
  1818.     The amount of time in milliseconds after a disconnect from Demonware has happened before a Com_Error is thrown.
  1819. 0x83755B20 - Type: DWORD - dwFileFetchTryIntervalBase
  1820.     Delay in seconds after file fetch fails to the next retry.  Exponential growth each retry.
  1821. 0x83755B90 - Type: DWORD - dwFileFetchTryIntervalMax
  1822.     Max delay in seconds between file fetch tries.
  1823. 0x83755C00 - Type: DWORD - dwFileFetchTryMaxAttempts
  1824.     Max retry attempts before stopping altogether.
  1825. 0x83767F60 - Type: FLOAT1 - dynEnt_bulletForce
  1826.     Force applied from bullet hit
  1827. 0x837894B0 - Type: FLOAT1 - dynEnt_damageRadiusScale
  1828.     Scale applied to radius for radius damage
  1829. 0x83767FD0 - Type: FLOAT1 - dynEnt_explodeForce
  1830.     Force applied from explosion hit
  1831. 0x83768190 - Type: DWORD - dynEnt_explodeMaxEnts
  1832.     The maximum number of dynents that can be awakened by one explosion
  1833. 0x83768120 - Type: FLOAT1 - dynEnt_explodeMinForce
  1834.     Force below which dynents won't even bother waking up
  1835. 0x837680B0 - Type: FLOAT1 - dynEnt_explodeSpinScale
  1836.     Scale of the random offset from the center of mass for explosion forces.
  1837. 0x83768040 - Type: FLOAT1 - dynEnt_explodeUpbias
  1838.     Upward bias applied to force directions from explosion hits
  1839. 0x83768270 - Type: BOOL - dynEnt_sentientAutoActivate
  1840.     This allows the player and AI to push around dyn ents
  1841. 0x83768200 - Type: DWORD - dynEnt_spawnedLimit
  1842.     The max number of extra dynents (not placed on Radiant, spawned from script, or destructibles)
  1843. 0x83768350 - Type: FLOAT3 - dynEntPieces_angularVelocity
  1844.     Initial breakable pieces angular velocity
  1845. 0x837683C0 - Type: FLOAT1 - dynEntPieces_impactForce
  1846.     Force applied when breakable is destroyed
  1847. 0x837682E0 - Type: FLOAT3 - dynEntPieces_velocity
  1848.     Initial breakable pieces velocity
  1849. 0x8377DF90 - Type: DWORD - emblem_scroll_delay_first
  1850.     First repeat delay for emblem editor
  1851. 0x8377E000 - Type: DWORD - emblem_scroll_delay_rest
  1852.     Repeat delay for emblem editor
  1853. 0x837741A0 - Type: BOOL - enable_global_wind
  1854.     enable wind effect
  1855. 0x83774210 - Type: BOOL - enable_grass_wind
  1856.     enable grass wind effect
  1857. 0x83776F90 - Type: DWORD - enable_moving_paths
  1858.     enable moving paths
  1859. 0x83777000 - Type: DWORD - enable_new_prone_check
  1860.     enable new prone check
  1861. 0x83755F80 - Type: BOOL - enableDvarWhitelist
  1862.     enable dvar white-list for profile settings
  1863. 0x83796790 - Type: External - error_menu_info= ""
  1864. 0x83755CE0 - Type: DWORD - eventMessageLastFetchTime
  1865.     Time in milliseconds of the last event message file fetch operation
  1866. 0x8376C4F0 - Type: FLOAT1 - facepaintLodDist
  1867.     Distance to stop drawing the player facepaint.
  1868. 0x83773F00 - Type: DWORD - fire_audio_random_max_duration
  1869.     This is the max duration in msec in between player fire hurt sounds, a random msec from 0 to this is added to the repeat time
  1870. 0x83773E90 - Type: DWORD - fire_audio_repeat_duration
  1871.     The duration in msec in between player fire hurt sounds
  1872. 0x83773F70 - Type: DWORD - fire_burn_time
  1873.     the duration in ms that a burn cell will persist
  1874. 0x83773FE0 - Type: DWORD - fire_world_damage
  1875.     the amount of damage to apply from a damage volume caused by world fire
  1876. 0x837740C0 - Type: FLOAT1 - fire_world_damage_duration
  1877.     the number of seconds over which world fire damage is applied
  1878. 0x83774050 - Type: FLOAT1 - fire_world_damage_rate
  1879.     the number of seconds interval over which wolrd fire damage is applied
  1880. 0x8373F8C0 - Type: DWORD - fixedtime
  1881.     Use a fixed time rate for each frame
  1882. 0x83775550 - Type: BOOL - flame_config_valid
  1883.     Internal use only
  1884. 0x837754E0 - Type: DWORD - flame_debug_render
  1885.     Turn on/off Flamethrower debug rendering
  1886. 0x837757F0 - Type: FLOAT3 - flame_kick_offset
  1887.     Origin offset for flamethrower view model while firing.
  1888. 0x837758D0 - Type: FLOAT1 - flame_kick_recover_speed
  1889.     Speed at which the flamethrower view model transitions back from flame_kick_offset.
  1890. 0x83775860 - Type: FLOAT1 - flame_kick_speed
  1891.     Speed at which the flamethrower view model transitions to flame_kick_offset.
  1892. 0x83775400 - Type: BOOL - flame_render
  1893.     Turn on/off Flamethrower rendering
  1894. 0x83775470 - Type: BOOL - flame_team_damage
  1895.     Turn on/off Flamethrower damage to friendlies
  1896. 0x83775320 - Type: BOOL - flame_test
  1897.     Turn on/off Flamethrower testing
  1898. 0x83775390 - Type: BOOL - flame_use_dvars
  1899.     Turn on/off use of dvars for flamethrower behavior
  1900. 0x83775710 - Type: External - flameVar_editingFlameTable= "none"
  1901. 0x83775780 - Type: External - flameVar_lastFlameTable= "none"
  1902. 0x8378E300 - Type: External - flare_distance_scale= "16"
  1903. 0x8378E290 - Type: External - flare_duration= "8"
  1904. 0x8378E220 - Type: External - flare_effect_height= "65"
  1905. 0x8378E1B0 - Type: External - flare_effect_radius= "400"
  1906. 0x8378E3E0 - Type: External - flareBurnOutFadeWait= "0.65"
  1907. 0x8376AEA0 - Type: BOOL - flareDisableEffects
  1908.     
  1909. 0x8378E370 - Type: External - flareLookAwayFadeWait= "0.45"
  1910. 0x83771E30 - Type: FLOAT1 - footstep_sounds_cutoff
  1911.     Footstep sounds distance cuttoff
  1912. 0x83795840 - Type: DWORD - freeBuffersDelay
  1913.     Frames delay until vertex & index buffers are freed
  1914. 0x8376D210 - Type: FLOAT1 - friction
  1915.     Player friction
  1916. 0x83754620 - Type: DWORD - friendsNewsLastFetchTime
  1917.     Time in milliseconds of the last time we got friends' news updates.
  1918. 0x83757020 - Type: FLOAT1 - fsDebugRatingValue
  1919.     Rating value for debugging the star ownerdraw.
  1920. 0x83757560 - Type: BOOL - fshDebugFileList
  1921.     Replaces feeder data with file IDs for file share debugging.
  1922. 0x83756AE0 - Type: BOOL - fshFakePremium
  1923.     Fakes a premium subscription to online services when set.
  1924. 0x837574F0 - Type: External - fshLiveBlurb= ""
  1925. 0x83757480 - Type: DWORD - fshSelectFirstSlotRow
  1926.     Indicates if the first row in the 2d slot feeder must be selected when focused.
  1927. 0x83757410 - Type: DWORD - fshSelectLastSlotRow
  1928.     Indicates if the last row in the 2d slot feeder must be selected when focused.
  1929. 0x83757330 - Type: BOOL - fsIsSelectedFileDescriptionModified
  1930.     A flag which gives us information if a selected file's description is modified.
  1931. 0x83757250 - Type: BOOL - fsIsSelectedFileNameModified
  1932.     A flag which gives us information if a selected filename is modified.
  1933. 0x83756A70 - Type: DWORD - fsMaxPrivateSlotRowsOther
  1934.     The maximum number of rows for the user's friend's file share while displaying the 2d private slots feeder.
  1935. 0x83756A00 - Type: DWORD - fsOtherUserPrivateSlotCol
  1936.     Selected column in the 2d private slots feeder for the other user.
  1937. 0x83756B50 - Type: DWORD - fsOtherUserSlotSelected
  1938.     Other playre's slot selected while transferring to My File Share
  1939. 0x83756990 - Type: DWORD - fsPrivateSlotCol
  1940.     Selected column in the 2d private slots feeder.
  1941. 0x83756840 - Type: DWORD - fsSearchFileType
  1942.     File type on which to perform search
  1943. 0x83756300 - Type: External - fsSearchRowText1= "@MENU_FILESHARE_MOSTRECENT"
  1944. 0x837563E0 - Type: External - fsSearchRowText2= "@MENU_ALL"
  1945. 0x837564C0 - Type: External - fsSearchRowText3= "@MENU_ALL"
  1946. 0x837565A0 - Type: External - fsSearchRowText4= "@MENU_ALL"
  1947. 0x83756680 - Type: External - fsSearchRowText5= "@MENU_ALL"
  1948. 0x83756760 - Type: External - fsSearchRowText6= "@MENU_ALL"
  1949. 0x83756370 - Type: DWORD - fsSearchRowValue1
  1950.     Search value dvar for search spinner rows.
  1951. 0x83756450 - Type: DWORD - fsSearchRowValue2
  1952.     Search value dvar for search spinner rows.
  1953. 0x83756530 - Type: DWORD - fsSearchRowValue3
  1954.     Search value dvar for search spinner rows.
  1955. 0x83756610 - Type: DWORD - fsSearchRowValue4
  1956.     Search value dvar for search spinner rows.
  1957. 0x837566F0 - Type: DWORD - fsSearchRowValue5
  1958.     Search value dvar for search spinner rows.
  1959. 0x837567D0 - Type: DWORD - fsSearchRowValue6
  1960.     Search value dvar for search spinner rows.
  1961. 0x837568B0 - Type: DWORD - fsSearchSelectedRow
  1962.     Selected search box row in the file share search menu.
  1963. 0x837572C0 - Type: External - fsSelectedFileDescription= ""
  1964. 0x83757170 - Type: External - fsSelectedFileID= ""
  1965. 0x837571E0 - Type: External - fsSelectedFileName= ""
  1966. 0x837573A0 - Type: DWORD - fsSelectedFileTagIndex
  1967.     The tag index of the selected file.
  1968. 0x83756920 - Type: BOOL - fsShowStreamingGraph
  1969.     Shows a graph in-game with streaming history information.
  1970. 0x83756BC0 - Type: Dvar4 - fsSlotEmptyHiddenColor
  1971.     Color of the material depicting a private slot when not selected.
  1972. 0x83756CA0 - Type: Dvar4 - fsSlotEmptyMainColor
  1973.     Color of the empty slot. Must be completely opaque to reduce the background to an outline.
  1974. 0x83756D10 - Type: Dvar4 - fsSlotEmptyNotSubscribedColor
  1975.     Color of emtpy slot that is also classified.
  1976. 0x83756E60 - Type: Dvar4 - fsSlotEmptyShowColor
  1977.     Color of the material depicting a private slot when not selected.
  1978. 0x83756C30 - Type: Dvar4 - fsSlotEmptyShowColorBg
  1979.     Color of the material depicting a private empty slot background when not selected.
  1980. 0x83756F40 - Type: Dvar4 - fsSlotHighlightedColor
  1981.     Color of the material depicting a private slot when selected.
  1982. 0x83756FB0 - Type: Dvar4 - fsSlotHighlightedColorNoSel
  1983.     Color of the material depicting a private slot when selected but cannot be chosen.
  1984. 0x83756ED0 - Type: Dvar4 - fsSlotMainColor
  1985.     Color of the material depicting a private slot when not selected.
  1986. 0x83756D80 - Type: Dvar4 - fsSlotNumMainColor
  1987.     Color of the slot number
  1988. 0x83756DF0 - Type: Dvar4 - fsSlotNumNoSubsribeColor
  1989.     Color of the empty slot when not a subscriber
  1990. 0x83757100 - Type: Dvar4 - fsStarAvgColor
  1991.     Highlight color for star ratings average while rating.
  1992. 0x83757090 - Type: Dvar4 - fsStarHighlightColor
  1993.     Highlight color for star ratings.
  1994. 0x83793A80 - Type: BOOL - fx_batched_smp_update
  1995.     Turn on effect smp update
  1996. 0x83793690 - Type: BOOL - fx_count
  1997.     Debug effects count
  1998. 0x83793460 - Type: BOOL - fx_cull_effect_spawn
  1999.     Culls entire effects for spawning
  2000. 0x837933F0 - Type: BOOL - fx_cull_elem_draw
  2001.     Culls effect elems for drawing
  2002. 0x83793380 - Type: BOOL - fx_cull_elem_spawn
  2003.     Culls effect elems for spawning
  2004. 0x83793620 - Type: FLOAT1 - fx_debugBolt
  2005.     Debug effects bolt
  2006. 0x83793310 - Type: BOOL - fx_draw
  2007.     Toggles drawing of effects after processing
  2008. 0x83793A10 - Type: BOOL - fx_draw_weapon_tags
  2009.     Render weapon tag axis
  2010. 0x83793850 - Type: BOOL - fx_drawClouds
  2011.     Toggles the drawing of particle clouds
  2012. 0x837932A0 - Type: BOOL - fx_enable
  2013.     Toggles all effects processing
  2014. 0x837935B0 - Type: BOOL - fx_freeze
  2015.     Freeze effects
  2016. 0x837937E0 - Type: DWORD - fx_mark_profile
  2017.     Turn on FX profiling for marks (specify which local client, with '1' being the first.)
  2018. 0x8377C7F0 - Type: BOOL - fx_marks
  2019.     Toggles whether bullet hits leave marks
  2020. 0x83793540 - Type: BOOL - fx_marks_ents
  2021.     Toggles whether bullet hits leave marks on entities
  2022. 0x83793AF0 - Type: FLOAT1 - fx_marks_range
  2023.     marks will be made only within this range to camera
  2024. 0x837934D0 - Type: BOOL - fx_marks_smodels
  2025.     Toggles whether bullet hits leave marks on static models
  2026. 0x837938C0 - Type: DWORD - fx_priority_debug
  2027.     Turn on priority debug (specify which local client, with '1' being the first.)
  2028. 0x837939A0 - Type: BOOL - fx_priority_enable
  2029.     Turn on priority
  2030. 0x83793770 - Type: DWORD - fx_profile
  2031.     Turn on FX profiling (specify which local client, with '1' being the first.)
  2032. 0x83793930 - Type: BOOL - fx_seethru_parallax
  2033.     Toggles the drawing of parallax see-through decals
  2034. 0x83793700 - Type: FLOAT1 - fx_visMinTraceDist
  2035.     Minimum visibility trace size
  2036. 0x8375B700 - Type: FLOAT1 - fxfrustumCutoff
  2037.     Hit effects that are more than <this value> outside of the frustum will be culled.
  2038. 0x83783DA0 - Type: BOOL - g_ai
  2039.     Enable AI
  2040. 0x83783E80 - Type: DWORD - g_aiEventDump
  2041.     Print AI events happening for this entity
  2042. 0x837861F0 - Type: BOOL - g_allow_teamchange
  2043.     Enable changing teams on this server
  2044. 0x8377C780 - Type: BOOL - g_allowvote
  2045.     Enable voting on this server
  2046. 0x83786650 - Type: BOOL - g_antilag
  2047.     Turn on antilag checks for weapon hits
  2048. 0x837839B0 - Type: External - g_banIPs= ""
  2049. 0x83786180 - Type: FLOAT1 - g_clonePlayerMaxVelocity
  2050.     Maximum velocity in each axis of a cloned player
  2051. (for death animations)
  2052. 0x83786C70 - Type: BOOL - g_compassShowEnemies
  2053.     Whether enemies are visible on the compass at all times
  2054. 0x837862D0 - Type: BOOL - g_deadChat
  2055.     Allow dead players to chat with living players
  2056. 0x83783C50 - Type: DWORD - g_debugBullets
  2057.     Show debug information for bullets
  2058. 0x83783BE0 - Type: BOOL - g_debugDamage
  2059.     Show debug information for damage
  2060. 0x83786570 - Type: DWORD - g_debugLocDamage
  2061.     Turn on debugging information for locational damage (2 = show results of bullet trace pose only)
  2062. 0x83775240 - Type: DWORD - g_debugLocHit
  2063.     Display locational damage info for an entity when the entity is hit
  2064. 0x837752B0 - Type: DWORD - g_debugLocHitTime
  2065.     Time duration of g_debugLocHit lines
  2066. 0x83785FC0 - Type: FLOAT1 - g_dropForwardSpeed
  2067.     Forward speed of a dropped item
  2068. 0x83786110 - Type: FLOAT1 - g_dropHorzSpeedRand
  2069.     Random component of the initial horizontal speed of a dropped item
  2070. 0x83786030 - Type: FLOAT1 - g_dropUpSpeedBase
  2071.     Base component of the initial vertical speed of a dropped item
  2072. 0x837860A0 - Type: FLOAT1 - g_dropUpSpeedRand
  2073.     Random component of the initial vertical speed of a dropped item
  2074. 0x83786DC0 - Type: DWORD - g_dumpAnims
  2075.     Animation debugging info for the given character number
  2076. 0x83785CB0 - Type: Dvar6 - g_entinfo
  2077.     Display entity information
  2078. 0x83785D90 - Type: Dvar6 - g_entinfo_AItext
  2079.     Type of text information for AI entinfo
  2080. 0x83785E00 - Type: FLOAT1 - g_entinfo_maxdist
  2081.     Maximum distance of an entity from the camera at which to show entity information
  2082. 0x83785E70 - Type: FLOAT1 - g_entinfo_scale
  2083.     Scale of the entity information text
  2084. 0x83785D20 - Type: Dvar6 - g_entinfo_type
  2085.     Type of entities to display information
  2086. 0x83783710 - Type: BOOL - g_erroronpathsnotconnected
  2087.     Errors out during load if paths are not connected.
  2088. 0x8378F9C0 - Type: External - g_FactionName_Allies= "usa_cia"
  2089. 0x8378FA30 - Type: External - g_FactionName_Axis= "rus_spet"
  2090. 0x83789520 - Type: Dvar8 - g_fogColorReadOnly
  2091.     Fog color that was set in the most recent call to "setexpfog"
  2092. 0x83789600 - Type: FLOAT1 - g_fogHalfDistReadOnly
  2093.     Fog start distance that was set in the most recent call to "setexpfog"
  2094. 0x83789590 - Type: FLOAT1 - g_fogStartDistReadOnly
  2095.     Fog start distance that was set in the most recent call to "setexpfog"
  2096. 0x83786810 - Type: FLOAT1 - g_friendlyfireDist
  2097.     Maximum range for disabling fire at a friendly
  2098. 0x83786880 - Type: FLOAT1 - g_friendlyNameDist
  2099.     Maximum range for seeing a friendly's name
  2100. 0x8375B070 - Type: External - g_gametype= "tdm"
  2101. 0x83783B70 - Type: DWORD - g_inactivity
  2102.     Time delay before player is kicked for inactivity
  2103. 0x83783A90 - Type: FLOAT1 - g_knockback
  2104.     Maximum knockback
  2105. 0x83786260 - Type: BOOL - g_listEntity
  2106.     List the entities
  2107. 0x83740730 - Type: BOOL - g_loadScripts
  2108.     Disable scripts from loading
  2109. 0x837837F0 - Type: External - g_log= "games_mp.log"
  2110. 0x837838D0 - Type: BOOL - g_logSync
  2111.     Enable synchronous logging
  2112. 0x83783860 - Type: BOOL - g_logTimeStampInSeconds
  2113.     Enable logging with time stamps in seconds since UTC 1/1/1970
  2114. 0x83786F80 - Type: DWORD - g_mantleBlockTimeBuffer
  2115.     Time that the client think is delayed after mantling
  2116. 0x83783B00 - Type: DWORD - g_maxDroppedWeapons
  2117.     Maximum number of dropped weapons
  2118. 0x83786C00 - Type: FLOAT1 - g_minGrenadeDamageSpeed
  2119.     Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage)
  2120. 0x83785EE0 - Type: External - g_motd= ""
  2121. 0x837867A0 - Type: BOOL - g_no_script_spam
  2122.     Turn off script debugging info
  2123. 0x837866C0 - Type: BOOL - g_oldVoting
  2124.     Use old voting method
  2125. 0x83783940 - Type: External - g_password= ""
  2126. 0x83785F50 - Type: DWORD - g_playerCollisionEjectSpeed
  2127.     Speed at which to push intersecting players away from each other
  2128. 0x83786F10 - Type: BOOL - g_redCrosshairs
  2129.     Whether red crosshairs are enabled
  2130. 0x83786D50 - Type: BOOL - g_revive
  2131.     Enable revive
  2132. 0x83765D40 - Type: Dvar8 - g_ScoresColor_Allies
  2133.     Allies team color on scoreboard
  2134. 0x83765DB0 - Type: Dvar8 - g_ScoresColor_Axis
  2135.     Axis team color on scoreboard
  2136. 0x83765BF0 - Type: Dvar8 - g_ScoresColor_EnemyTeam
  2137.     Enemy team color on scoreboard
  2138. 0x83765CD0 - Type: Dvar8 - g_ScoresColor_Free
  2139.     Free Team color on scoreboard
  2140. 0x83765B80 - Type: Dvar8 - g_ScoresColor_MyTeam
  2141.     Player team color on scoreboard
  2142. 0x83765C60 - Type: Dvar8 - g_ScoresColor_Spectator
  2143.     Spectator team color on scoreboard
  2144. 0x837865E0 - Type: BOOL - g_smoothClients
  2145.     Enable extrapolation between client states
  2146. 0x83783E10 - Type: BOOL - g_spawnai
  2147.     Enable AI spawning
  2148. 0x83783A20 - Type: DWORD - g_speed
  2149.     Player speed
  2150. 0x83764450 - Type: BOOL - g_synchronousClients
  2151.     Call 'client think' exactly once for each server frame to make smooth demos
  2152. 0x83765F00 - Type: Dvar8 - g_TeamColor_Allies
  2153.     Allies team color
  2154. 0x83765F70 - Type: Dvar8 - g_TeamColor_Axis
  2155.     Axis team color
  2156. 0x83766050 - Type: Dvar8 - g_TeamColor_EnemyTeam
  2157.     Enemy team color
  2158. 0x83766130 - Type: Dvar8 - g_TeamColor_EnemyTeamAlt
  2159.     Enemy team color
  2160. 0x83766280 - Type: Dvar8 - g_TeamColor_Free
  2161.     Free Team color
  2162. 0x83765FE0 - Type: Dvar8 - g_TeamColor_MyTeam
  2163.     Player team color
  2164. 0x837660C0 - Type: Dvar8 - g_TeamColor_MyTeamAlt
  2165.     Player team color
  2166. 0x83766210 - Type: Dvar8 - g_TeamColor_Spectator
  2167.     Spectator team color
  2168. 0x837661A0 - Type: Dvar8 - g_TeamColor_Squad
  2169.     Squad color
  2170. 0x837863B0 - Type: External - g_TeamIcon_Allies= "faction_128_specops"
  2171. 0x83786420 - Type: External - g_TeamIcon_Axis= "faction_128_spetsnaz"
  2172. 0x83786490 - Type: External - g_TeamIcon_Free= ""
  2173. 0x83786500 - Type: External - g_TeamIcon_Spectator= ""
  2174. 0x83765E20 - Type: External - g_TeamName_Allies= "MPUI_SPECOPS_SHORT"
  2175. 0x83765E90 - Type: External - g_TeamName_Axis= "MPUI_RUSSIAN_SHORT"
  2176. 0x8378A4E0 - Type: FLOAT1 - g_turretBipodOffset
  2177.     Offset bipod mount position on gun by this distance
  2178. 0x8378A470 - Type: FLOAT1 - g_turretServerPitchMax
  2179.     Limit turret pitch range on server (visual only)
  2180. 0x8378A400 - Type: FLOAT1 - g_turretServerPitchMin
  2181.     Limit turret pitch range on server (visual only)
  2182. 0x83786EA0 - Type: DWORD - g_useholdspawndelay
  2183.     Time in milliseconds that the player is unable to 'use' after spawning
  2184. 0x83786E30 - Type: DWORD - g_useholdtime
  2185.     Time to hold the 'use' button to activate use
  2186. 0x83786FF0 - Type: BOOL - g_vehicleDebug
  2187.     Turn on debug information for vehicles
  2188. 0x83783CC0 - Type: External - g_vehicleDrawPath= ""
  2189. 0x83786340 - Type: DWORD - g_voiceChatTalkingDuration
  2190.     Time after the last talk packet was received that the player is considered by the
  2191. server to still be talking in milliseconds
  2192. 0x83786730 - Type: FLOAT1 - g_voteAbstainWeight
  2193.     How much an abstained vote counts as a 'no' vote
  2194. 0x83754540 - Type: DWORD - geographicalMatchmaking
  2195.     Geographical Matchmaking : Off, Preferred or Only
  2196. 0x837545B0 - Type: DWORD - geographicalMatchmakingOverride
  2197.     Geographical Matchmaking Override : None, All Preferred or Foreign Preferred
  2198. 0x8378AFD0 - Type: Dvar2 - glassCrackedDamageRateRange
  2199.     Range of the rate a cracked glass looses health points
  2200. 0x8378AF60 - Type: FLOAT1 - glassDamageMultiplier
  2201.     Multiplier the damage applied to the glass (server).
  2202. 0x837957D0 - Type: FLOAT1 - glassExtraVelocity
  2203.     Additional random extra angular velocity to the shards when shattering, and extra linear velocity when cracked glass times out.
  2204. 0x83795760 - Type: FLOAT1 - glassForceAttenuation
  2205.     Attenuation of the force as the shard is farther from the hit position.
  2206. 0x83795680 - Type: FLOAT1 - glassForceMultiplier
  2207.     Multiplier of the force to apply to shards.
  2208. 0x837956F0 - Type: FLOAT1 - glassForceOriginMult
  2209.     Multiplier of the distance of the origin of the shards spread point - the smaller it is, closer to the glass then the shards will spread to the sides. The farther it is the shards will fly in the same direction.
  2210. 0x837958B0 - Type: FLOAT1 - glassLowLodDist
  2211.     Adjusted (by fov) distance to switch to low glass lod
  2212. 0x83795920 - Type: FLOAT1 - glassMaxShardLife
  2213.     Maximum life time of a shard that is contolled by the glass physics
  2214. 0x83758FA0 - Type: FLOAT1 - gpad_button_deadzone
  2215.     Game pad button deadzone threshhold
  2216. 0x8374C510 - Type: FLOAT1 - gpad_button_lstick_deflect_max
  2217.     Game pad maximum pad stick pressed value
  2218. 0x8374C4A0 - Type: FLOAT1 - gpad_button_rstick_deflect_max
  2219.     Game pad maximum pad stick pressed value
  2220. 0x83759320 - Type: External - gpad_buttonsConfig= "buttons_default"
  2221. 0x83758F30 - Type: DWORD - gpad_debug
  2222.     coder use only
  2223. 0x83759240 - Type: DWORD - gpad_menu_scroll_delay_first
  2224.     Menu scroll key-repeat delay, for the first repeat, in milliseconds
  2225. 0x837592B0 - Type: DWORD - gpad_menu_scroll_delay_rest
  2226.     Menu scroll key-repeat delay, for repeats after the first, in milliseconds
  2227. 0x837591D0 - Type: BOOL - gpad_rumble
  2228.     Enable game pad rumble
  2229. 0x83759080 - Type: FLOAT1 - gpad_stick_deadzone_max
  2230.     Game pad maximum stick deadzone
  2231. 0x83759010 - Type: FLOAT1 - gpad_stick_deadzone_min
  2232.     Game pad minimum stick deadzone
  2233. 0x837590F0 - Type: FLOAT1 - gpad_stick_pressed
  2234.     Game pad stick pressed threshhold
  2235. 0x83759160 - Type: FLOAT1 - gpad_stick_pressed_hysteresis
  2236.     Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
  2237. 0x8374C430 - Type: External - gpad_sticksConfig= "thumbstick_default"
  2238. 0x837892F0 - Type: FLOAT1 - grenadeBounceRestitutionMax
  2239.     Cap to keep code from increasing bounce restitution too high.
  2240. 0x83788F70 - Type: FLOAT1 - grenadeBumpFreq
  2241.     How likely (per server frame) a bump will occur
  2242. 0x83788FE0 - Type: FLOAT1 - grenadeBumpMag
  2243.     Size of bumps (as a fraction of the grenade's current speed)
  2244. 0x83789050 - Type: FLOAT1 - grenadeBumpMax
  2245.     Maximum upward speed of a bump (inches/sec)
  2246. 0x83789280 - Type: FLOAT1 - grenadeCurveMax
  2247.     Largest rolling curvature (will be random between +/- this value)
  2248. 0x83788E90 - Type: FLOAT1 - grenadeFrictionHigh
  2249.     The amount of friction (0 to 1) for fast-moving grenades
  2250. 0x83788E20 - Type: FLOAT1 - grenadeFrictionLow
  2251.     The amount of friction (0 to 1) for slower/rolling grenades
  2252. 0x83788F00 - Type: FLOAT1 - grenadeFrictionMaxThresh
  2253.     The speed threshold that determines whether to use grenadeFrictionLow/High
  2254. 0x83788D40 - Type: FLOAT1 - grenadeRestThreshold
  2255.     The speed threshold below which grenades will come to rest
  2256. 0x83788DB0 - Type: BOOL - grenadeRollingEnabled
  2257.     Enables the new "rolling" grenade behavior
  2258. 0x837890C0 - Type: FLOAT1 - grenadeWobbleFreq
  2259.     Wobble cycles per inch of rolling distance (approx)
  2260. 0x83789130 - Type: FLOAT1 - grenadeWobbleFwdMag
  2261.     The forward rolling speed will oscillate +/- this amount
  2262. 0x83789210 - Type: FLOAT1 - grenadeWobbleSideDamp
  2263.     The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases
  2264. 0x837891A0 - Type: FLOAT1 - grenadeWobbleSideMag
  2265.     The distance to wobble left and right
  2266. 0x83755E30 - Type: DWORD - heatMapLoadDelay
  2267.     Time in milliseconds to delay the loading of the heatmap.
  2268. 0x83740110 - Type: BOOL - hiDef
  2269.     True if the game video is running in high-def.
  2270. 0x8377D900 - Type: External - highlightedPlayerClanTag= ""
  2271. 0x8377D890 - Type: External - highlightedPlayerName= ""
  2272. 0x8377D820 - Type: External - highlightedPlayerXuid= ""
  2273. 0x83792B30 - Type: DWORD - hud_deathQuoteFadeTime
  2274.     The time for the death quote to fade
  2275. 0x83792660 - Type: FLOAT1 - hud_fade_ammodisplay
  2276.     The time for the ammo display to fade in seconds
  2277. 0x83792740 - Type: FLOAT1 - hud_fade_compass
  2278.     The time for the compass to fade in seconds
  2279. 0x837926D0 - Type: FLOAT1 - hud_fade_healthbar
  2280.     The time for the health bar to fade in seconds
  2281. 0x83792820 - Type: FLOAT1 - hud_fade_offhand
  2282.     The time for the offhand weapons to fade in seconds
  2283. 0x83792890 - Type: FLOAT1 - hud_fade_sprint
  2284.     The time for the sprint meter to fade in seconds
  2285. 0x837927B0 - Type: FLOAT1 - hud_fade_stance
  2286.     The time for the stance to fade in seconds
  2287. 0x83792900 - Type: FLOAT1 - hud_fade_vehiclecontrols
  2288.     The time for the vehicle controls to fade in seconds
  2289. 0x837925F0 - Type: FLOAT1 - hud_fadeout_speed
  2290.     The speed that the HUD will fade at
  2291. 0x837684A0 - Type: FLOAT1 - hud_flash_period_offhand
  2292.     Offhand weapons flash period on changing weapon
  2293. 0x83768430 - Type: FLOAT1 - hud_flash_time_offhand
  2294.     Offhand weapons flash duration on changing weapon
  2295. 0x83792AC0 - Type: FLOAT1 - hud_health_pulserate_critical
  2296.     The pulse rate of the 'critical' pulse effect
  2297. 0x83792A50 - Type: FLOAT1 - hud_health_pulserate_injured
  2298.     The pulse rate of the 'injured' pulse effect
  2299. 0x837929E0 - Type: FLOAT1 - hud_health_startpulse_critical
  2300.     The health level at which to start the 'critical' pulse effect
  2301. 0x83792970 - Type: FLOAT1 - hud_health_startpulse_injured
  2302.     The health level at which to start the 'injured' pulse effect
  2303. 0x83792F90 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_fromAlpha
  2304.     Starting alpha of the final health overlay phase
  2305. 0x83793070 - Type: DWORD - hud_healthOverlay_phaseEnd_pulseDuration
  2306.     Time in milliseconds to fade out the health overlay after it is done flashing
  2307. 0x83793000 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_toAlpha
  2308.     Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
  2309. 0x83792D60 - Type: DWORD - hud_healthOverlay_phaseOne_pulseDuration
  2310.     Pulse duration of the first health overlay phase
  2311. 0x83792CF0 - Type: FLOAT1 - hud_healthOverlay_phaseOne_toAlphaAdd
  2312.     Alpha value to add to the first health overlay phase
  2313. 0x83792F20 - Type: DWORD - hud_healthOverlay_phaseThree_pulseDuration
  2314.     Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
  2315. 0x83792EB0 - Type: FLOAT1 - hud_healthOverlay_phaseThree_toAlphaMultiplier
  2316.     Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
  2317. 0x83792E40 - Type: DWORD - hud_healthOverlay_phaseTwo_pulseDuration
  2318.     Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2319. 0x83792DD0 - Type: FLOAT1 - hud_healthOverlay_phaseTwo_toAlphaMultiplier
  2320.     Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
  2321. 0x83792C10 - Type: FLOAT1 - hud_healthOverlay_pulseStart
  2322.     The percentage of full health at which the low-health warning overlay begins flashing
  2323. 0x83792C80 - Type: FLOAT1 - hud_healthOverlay_pulseStop
  2324.     The percentage of full health above which the health overlay fades out
  2325. 0x83792BA0 - Type: DWORD - hud_healthOverlay_regenPauseTime
  2326.     The time in milliseconds before the health regeneration kicks in
  2327. 0x8376C170 - Type: FLOAT1 - hudElemPausedBrightness
  2328.     Brightness of the hudelems when the game is paused.
  2329. 0x83740E30 - Type: FLOAT1 - ik_actor_tracking_scale
  2330.     Adjust the amount of rotation that is applied during head/eye tracking
  2331. 0x83740CE0 - Type: FLOAT3 - ik_ai_hand_offset_vec
  2332.     Offset vector for hand tuning
  2333. 0x83740D50 - Type: FLOAT3 - ik_ai_hand_rotation_vec
  2334.     Rotation vector for hand tuning
  2335. 0x83740C70 - Type: DWORD - ik_ai_hand_tuning
  2336.     Turn on/off AI hand IK tuning. 1 = Use anim flag. 2 = Force on for all anims.
  2337. 0x83740810 - Type: DWORD - ik_debug
  2338.     Set to one of the IK debug values in ik_types.h
  2339. 0x83741140 - Type: BOOL - ik_dvar_lookatentity_notorso
  2340.     No torso deformation in lookatentity transforms
  2341. 0x837407A0 - Type: BOOL - ik_enable
  2342.     Turn on/off IK
  2343. 0x83740B90 - Type: BOOL - ik_enable_ai_hand
  2344.     Turn on/off AI hand IK
  2345. 0x83740C00 - Type: DWORD - ik_enable_ai_terrain
  2346.     Turn on/off AI terrain IK (0 = OFF, 1 = All, 2 = Heros)
  2347. 0x83740AB0 - Type: BOOL - ik_enable_player_hand
  2348.     Turn on/off player hand IK
  2349. 0x83740B20 - Type: BOOL - ik_enable_player_terrain
  2350.     Turn on/off player terrain IK
  2351. 0x837408F0 - Type: BOOL - ik_foot_test
  2352.     Turn on/off IK foot test
  2353. 0x83740960 - Type: BOOL - ik_hand_test
  2354.     Turn on/off IK hand test
  2355. 0x837409D0 - Type: BOOL - ik_left_hand_lerp_test
  2356.     Turn on/off left-hand lerp test
  2357. 0x83740DC0 - Type: BOOL - ik_paranoid_matrix_checks
  2358.     Turn on/off THOROUGH matrix validity checks
  2359. 0x83740880 - Type: BOOL - ik_pelvis_test
  2360.     Turn on/off IK pelvis test
  2361. 0x83740F10 - Type: FLOAT1 - ik_pitch_limit_max
  2362.     Pitch angle at which headtracking is entirely constrained
  2363. 0x83740EA0 - Type: FLOAT1 - ik_pitch_limit_thresh
  2364.     Pitch angle at which headtracking starts to be constrained
  2365. 0x83740A40 - Type: BOOL - ik_right_hand_lerp_test
  2366.     Turn on/off right-hand lerp test
  2367. 0x83740FF0 - Type: FLOAT1 - ik_roll_limit_max
  2368.     Roll angle at which headtracking is entirely constrained
  2369. 0x83740F80 - Type: FLOAT1 - ik_roll_limit_thresh
  2370.     Roll angle at which headtracking starts to be constrained
  2371. 0x837410D0 - Type: FLOAT1 - ik_yaw_limit_max
  2372.     Yaw angle at which headtracking is entirely constrained
  2373. 0x83741060 - Type: FLOAT1 - ik_yaw_limit_thresh
  2374.     Yaw angle at which headtracking starts to be constrained
  2375. 0x8375F4B0 - Type: BOOL - input_autoAim
  2376.     Turn on auto aim for consoles
  2377. 0x8375F3D0 - Type: BOOL - input_invertPitch
  2378.     Invert gamepad pitch
  2379. 0x8375F520 - Type: BOOL - input_targetAssist
  2380.     Turn on target assist for consoles
  2381. 0x8375F440 - Type: FLOAT1 - input_viewSensitivity
  2382.     View Sensitivity
  2383. 0x837803E0 - Type: External - invite_visible= "1"
  2384. 0x83754E00 - Type: FLOAT1 - itemSellFactor
  2385.     Factor by which to multiply the item cost to get the item sell price.
  2386. 0x83758980 - Type: External - joinsession_errorMessage= ""
  2387. 0x837589F0 - Type: External - joinsession_errorMessageDebug= ""
  2388. 0x83758910 - Type: External - joinsession_errorTitle= ""
  2389. 0x837721B0 - Type: FLOAT1 - jump_height
  2390.     The maximum height of a player's jump
  2391. 0x83772300 - Type: FLOAT1 - jump_ladderPushVel
  2392.     The velocity of a jump off of a ladder
  2393. 0x83772290 - Type: BOOL - jump_slowdownEnable
  2394.     Slow player movement after jumping
  2395. 0x83772370 - Type: FLOAT1 - jump_spreadAdd
  2396.     The amount of spread scale to add as a side effect of jumping
  2397. 0x83772220 - Type: FLOAT1 - jump_stepSize
  2398.     The maximum step up to the top of a jump arc
  2399. 0x83751440 - Type: External - koth_autodestroytime= "1000"
  2400. 0x83751590 - Type: External - koth_capturetime= "20"
  2401. 0x83751670 - Type: External - koth_delayPlayer= "0"
  2402. 0x83751600 - Type: External - koth_destroytime= "100"
  2403. 0x83751520 - Type: External - koth_kothmode= "0"
  2404. 0x837516E0 - Type: External - koth_spawnDelay= "1000"
  2405. 0x837514B0 - Type: External - koth_spawntime= "45"
  2406. 0x837527F0 - Type: External - language= "english"
  2407. 0x83754BD0 - Type: DWORD - lb_escrowRefresh
  2408.     How often to check escrow for unclaimed funds
  2409. 0x83754B60 - Type: DWORD - lb_escrowTimeout
  2410.     Time to wait before funds in escrow are returned to clients
  2411. 0x83754850 - Type: Dvar6 - lb_filter
  2412.     Filter applied to the leaderboard display: ('none','friends')
  2413. 0x83754A80 - Type: BOOL - lb_forceLbWrite
  2414.     Set this to to true for writing to the leaderboards without checking for the minimum requirements for different leaderboard types.
  2415. 0x83754AF0 - Type: DWORD - lb_LastFetchTime
  2416.     Time in milliseconds you wait before fetching the leaderboard
  2417. 0x837548C0 - Type: DWORD - lb_maxrows
  2418.     Maximum number of rows to fetch
  2419. 0x837547E0 - Type: DWORD - lb_minrefresh
  2420.     Minimum time (in seconds) between leaderboard fetches
  2421. 0x83754A10 - Type: BOOL - lb_prestige
  2422.     True when prestige leaderboards have been purchased
  2423. 0x83754930 - Type: Dvar6 - lb_type
  2424.     Leaderboard type to display
  2425. 0x837549A0 - Type: Dvar6 - lb_typeByResetPeriod
  2426.     Reset period for Leaderboards ( 'all_time', 'monthly', weekly )
  2427. 0x8373EF90 - Type: BOOL - legacy_zombiemode
  2428.     Current game is a legacy zombie game
  2429. 0x83754690 - Type: DWORD - liveNewsMaxCounters
  2430.     Maximum global counters in the counters stream
  2431. 0x83752630 - Type: BOOL - loc_forceEnglish
  2432.     Force english localized strings
  2433. 0x837525C0 - Type: DWORD - loc_language
  2434.     Language
  2435. 0x837526A0 - Type: BOOL - loc_translate
  2436.     Enable translations
  2437. 0x83752710 - Type: BOOL - loc_warnings
  2438.     Enable localization warnings
  2439. 0x83752780 - Type: BOOL - loc_warningsAsErrors
  2440.     Throw an error for any unlocalized string
  2441. 0x8373F700 - Type: DWORD - logfile
  2442.     Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
  2443. 0x8373F9A0 - Type: BOOL - long_blocking_call
  2444.     Enable SCR_DrawPleaseWait dialog
  2445. 0x8376A810 - Type: Dvar8 - lowAmmoWarningColor1
  2446.     Color 1 of 2 to oscilate between
  2447. 0x8376A880 - Type: Dvar8 - lowAmmoWarningColor2
  2448.     Color 2 of 2 to oscilate between
  2449. 0x8376AB20 - Type: Dvar8 - lowAmmoWarningNoAmmoColor1
  2450.     Like lowAmmoWarningColor1, but when no ammo.
  2451. 0x8376AB90 - Type: Dvar8 - lowAmmoWarningNoAmmoColor2
  2452.     lowAmmoWarningColor2, but when no ammo.
  2453. 0x8376AA40 - Type: Dvar8 - lowAmmoWarningNoReloadColor1
  2454.     Like lowAmmoWarningColor1, but when no ammo to reload with.
  2455. 0x8376AAB0 - Type: Dvar8 - lowAmmoWarningNoReloadColor2
  2456.     lowAmmoWarningColor2, but when no ammo to reload with.
  2457. 0x8376A8F0 - Type: FLOAT1 - lowAmmoWarningPulseFreq
  2458.     Frequency of the pulse (oscilation between the 2 colors)
  2459. 0x8376A960 - Type: FLOAT1 - lowAmmoWarningPulseMax
  2460.     Min of oscilation range: 0 is color1 and 1.0 is color2.  Can be < 0, and the wave will clip at 0.
  2461. 0x8376A9D0 - Type: FLOAT1 - lowAmmoWarningPulseMin
  2462.     Max of oscilation range: 0 is color1 and 1.0 is color2.  Can be > 1.0, and the wave will clip at 1.0.
  2463. 0x837835C0 - Type: External - ls_gametype= "TEAM DEATHMATCH"
  2464. 0x83783630 - Type: External - ls_mapname= "NUKETOWN"
  2465. 0x837836A0 - Type: External - ls_status= "Waiting for other players"
  2466. 0x8375F2F0 - Type: BOOL - m_filter
  2467.     Allow mouse movement smoothing
  2468. 0x8375F210 - Type: FLOAT1 - m_forward
  2469.     Forward speed in units per second
  2470. 0x8375F130 - Type: FLOAT1 - m_pitch
  2471.     Default pitch
  2472. 0x8375F280 - Type: FLOAT1 - m_side
  2473.     Sideways motion in units per second
  2474. 0x8375F1A0 - Type: FLOAT1 - m_yaw
  2475.     Default yaw
  2476. 0x837725A0 - Type: FLOAT1 - mantle_check_angle
  2477.     The minimum angle from the player to a mantle surface to allow a mantle
  2478. 0x83772610 - Type: FLOAT1 - mantle_check_glass_extra_range
  2479.     The extra distance to test if glass is 
  2480. 0x83772530 - Type: FLOAT1 - mantle_check_radius
  2481.     The player radius to test against while mantling
  2482. 0x837724C0 - Type: FLOAT1 - mantle_check_range
  2483.     The minimum distance from a player to a mantle surface to allow a mantle
  2484. 0x83772450 - Type: BOOL - mantle_debug
  2485.     Show debug information for mantling
  2486. 0x837723E0 - Type: BOOL - mantle_enable
  2487.     Enable player mantling
  2488. 0x83772680 - Type: FLOAT1 - mantle_view_yawcap
  2489.     The angle at which to restrict a sideways turn while mantling
  2490. 0x83772760 - Type: FLOAT1 - mantle_weapon_anim_height
  2491.     If the player is mantling at this height or higher, the mantle animation will play.
  2492. 0x837726F0 - Type: FLOAT1 - mantle_weapon_height
  2493.     If the player is mantling at this height or lower, his weapon will remain equipped.
  2494. 0x8375B1C0 - Type: DWORD - mapcrc
  2495.     crc of the map file
  2496. 0x8375B150 - Type: External - mapname= "mp_nuked"
  2497. 0x83754460 - Type: BOOL - matchmaking_debug
  2498.     Enable matchmaking debugging information
  2499. 0x83754CB0 - Type: DWORD - maxAttachmentsPerWeapon
  2500.     Max attachments allowed for a weapon
  2501. 0x83756220 - Type: DWORD - maxBadHosts
  2502.     Maximum number of times that a bad host can host a live game
  2503. 0x83795290 - Type: DWORD - maxShardSplit
  2504.     Max number of shards that a glass can be split into
  2505. 0x83755AB0 - Type: DWORD - maxStatsBackupInterval
  2506.     Maximum number of days before performing stats backup to Demonware User Storage
  2507. 0x83756140 - Type: DWORD - maxStatsFlushInterval
  2508.     Maximum number of days before performing stats flush to key archive
  2509. 0x837868F0 - Type: BOOL - melee_debug
  2510.     Turn on debug lines for melee traces
  2511. 0x83755960 - Type: DWORD - metPlayerListUpdateInterval
  2512.     Time in milliseconds since uploaded recent met player list.
  2513. 0x837559D0 - Type: DWORD - metPlayerListUploadInterval
  2514.     This dvar is used to make sure that recent met player list get updates only when it changes.
  2515. 0x83783400 - Type: DWORD - migration_blocksperframe
  2516.     Number of blocks to send out each server frame.  A value of 0 means base it off our tested bandwidth.
  2517.  
  2518. 0x837834E0 - Type: DWORD - migration_limit
  2519.     maximum number of migrations within migration_timeBetween dvar's value in milliseconds.
  2520. 0x83783470 - Type: DWORD - migration_msgtimeout
  2521.     timeout time in ms of migration messages
  2522. 0x83783550 - Type: DWORD - migration_timeBetween
  2523.     milliseconds between migration_limit dvar's value of migrations.
  2524. 0x83777D90 - Type: DWORD - migrationPingTime
  2525.     how many seconds between client pings.  used to determine hosting suitability.
  2526. 0x83755EA0 - Type: DWORD - minDelayForOtherPlayerStatsFetch
  2527.     Delay in milliseconds to refetch the stats of a player.
  2528. 0x83789440 - Type: BOOL - missileDebugAttractors
  2529.     Draw the attractors and repulsors.  Attractors are green, and repulsors are yellow.
  2530. 0x83789360 - Type: BOOL - missileDebugDraw
  2531.     Draw guided missile trajectories.
  2532. 0x837893D0 - Type: BOOL - missileDebugText
  2533.     Print debug missile info to console.
  2534. 0x83788090 - Type: FLOAT1 - missileHellfireMaxSlope
  2535.     This limits how steeply the hellfire missile can turn upward when climbing
  2536. 0x83788100 - Type: FLOAT1 - missileHellfireUpAccel
  2537.     The rate at which the hellfire missile curves upward
  2538. 0x837884F0 - Type: FLOAT1 - missileJavAccelClimb
  2539.     Rocket acceleration when climbing.
  2540. 0x83788560 - Type: FLOAT1 - missileJavAccelDescend
  2541.     Rocket acceleration when descending towards target.
  2542. 0x83788250 - Type: FLOAT1 - missileJavClimbAngleDirect
  2543.     In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  2544. 0x837882C0 - Type: FLOAT1 - missileJavClimbAngleTop
  2545.     In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing.  Smaller angles make for higher climbs.
  2546. 0x83788330 - Type: FLOAT1 - missileJavClimbCeilingDirect
  2547.     In direct-fire mode, how high the missile needs to reach before it descends.
  2548. 0x837883A0 - Type: FLOAT1 - missileJavClimbCeilingTop
  2549.     In top-fire mode, how high the missile needs to reach before it descends.
  2550. 0x83788170 - Type: FLOAT1 - missileJavClimbHeightDirect
  2551.     In direct-fire mode, how far above the target the rocket will aim for when climbing.
  2552. 0x837881E0 - Type: FLOAT1 - missileJavClimbHeightTop
  2553.     In top-fire mode, how far above the target the rocket will aim for when climbing.
  2554. 0x83788720 - Type: FLOAT1 - missileJavClimbToOwner
  2555.     
  2556. 0x837885D0 - Type: FLOAT1 - missileJavSpeedLimitClimb
  2557.     Rocket's speed limit when climbing.
  2558. 0x83788640 - Type: FLOAT1 - missileJavSpeedLimitDescend
  2559.     Rocket's speed limit when descending towards target.
  2560. 0x837886B0 - Type: FLOAT1 - missileJavTurnDecel
  2561.     
  2562. 0x83788410 - Type: FLOAT1 - missileJavTurnRateDirect
  2563.     In direct-fire mode, how sharp the rocket can turn, in angles/sec.
  2564. 0x83788480 - Type: FLOAT1 - missileJavTurnRateTop
  2565.     In top-fire mode, how sharp the rocket can turn, in angles/sec.
  2566. 0x83788950 - Type: DWORD - missileMolotovBlobNum
  2567.     The number of fire blobs a molotov should spawn on impact, these count against the server entities.
  2568. 0x837889C0 - Type: FLOAT1 - missileMolotovBlobTime
  2569.     The life time of a molotov fire blob in seconds.
  2570. 0x837888E0 - Type: FLOAT1 - missilePlantableSize
  2571.     Size of the bounding box used for plantable equipment collision.
  2572. 0x83788A30 - Type: FLOAT1 - missileTVGuidedBoost
  2573.     The multiplier that the TV guided missile recieves while boosting.
  2574. 0x83788B10 - Type: DWORD - missileTVGuidedBoostSpeedDown
  2575.     Speed decrease factor to return from full boost.
  2576. 0x83788AA0 - Type: DWORD - missileTVGuidedBoostSpeedUp
  2577.     Speed increase factor to get to full boost.
  2578. 0x83788C60 - Type: FLOAT1 - missileTVGuidedFlatteningRollAccel
  2579.     Roll acceleration when the missile is flattening out after a turn.
  2580. 0x83788B80 - Type: FLOAT1 - missileTVGuidedMaxRollAngle
  2581.     Max roll the missile will have when turning.
  2582. 0x83788CD0 - Type: BOOL - missileTVGuidedMPSpecific
  2583.     MP specific Guided Missile functionality
  2584. 0x83788800 - Type: DWORD - missileTVGuidedStickDeadzone
  2585.     defines the dead zone for stick movement (stick values range from -128..127
  2586. 0x83788BF0 - Type: FLOAT1 - missileTVGuidedTurningRollAccel
  2587.     Roll acceleration when the missile is turning.
  2588. 0x83788870 - Type: FLOAT1 - missileTVGuidedTurnRate
  2589.     max turn rate of a tv guided missile (multiplied by the stick deflection [0-1])
  2590. 0x83788790 - Type: FLOAT1 - missileWaterMaxDepth
  2591.     If a missile explodes deeper under water than this, they explosion effect/sound will not play.
  2592. 0x8375C730 - Type: BOOL - monkeytoy
  2593.     Restrict console access
  2594. 0x8375F9F0 - Type: DWORD - mortarStrikesLeft
  2595.     Mortar locations not positioned yet
  2596. 0x8375FB40 - Type: External - motd= "Multiplayer. Free with every copy of Call of Duty: Black Ops."
  2597. 0x83759710 - Type: BOOL - msg_dumpEnts
  2598.     Print snapshot entity info
  2599. 0x83759860 - Type: BOOL - msg_hudelemspew
  2600.     Debug hudelem fields changing
  2601. 0x837596A0 - Type: BOOL - msg_printEntityNums
  2602.     Print entity numbers
  2603. 0x83759780 - Type: BOOL - msg_zlibCompress
  2604.     Enable zlib compression
  2605. 0x837597F0 - Type: BOOL - msg_zlibCompressOutput
  2606.     Enable zlib compression console output
  2607. 0x8375F7C0 - Type: External - name= "aaron"
  2608. 0x83795A00 - Type: FLOAT1 - narrowShardRatio
  2609.     minimum ratio between a shard's local bbox edges or between the shard's bbox area vs the shard's area to cause the shard to be rejected
  2610. 0x8375C2D0 - Type: External - net_ip= "localhost"
  2611. 0x83759630 - Type: BOOL - net_lanauthorize
  2612.     Authorise CD keys when using a LAN
  2613. 0x837595C0 - Type: BOOL - net_minigraph
  2614.     Show the small network profile display
  2615. 0x8375C340 - Type: DWORD - net_port
  2616.     Network port
  2617. 0x837594E0 - Type: DWORD - net_profile
  2618.     Profile network performance
  2619. 0x83759550 - Type: DWORD - net_showprofile
  2620.     Show network profiling display
  2621. 0x8375F980 - Type: External - nextdemo= ""
  2622. 0x837561B0 - Type: DWORD - nextHostTimeout
  2623.     Time after a bad hosting before can host again in seconds
  2624. 0x8375C030 - Type: External - nextmap= "map_restart"
  2625. 0x8376AE30 - Type: BOOL - nightVisionDisableEffects
  2626.     
  2627. 0x8376AD50 - Type: FLOAT1 - nightVisionFadeInOutTime
  2628.     How long the fade to/from black lasts when putting on or removing night vision goggles.
  2629. 0x8376ADC0 - Type: FLOAT1 - nightVisionPowerOnTime
  2630.     How long the black-to-nightvision fade lasts when turning on the goggles.
  2631. 0x8373F310 - Type: BOOL - onlinegame
  2632.     Current game is an online game with stats, custom classes, unlocks
  2633. 0x8375E2C0 - Type: BOOL - onlinegameandhost
  2634.     true only if this is an xbox live game AND we're the host, otherwise false
  2635. 0x8375E330 - Type: BOOL - onlineunrankedgameandhost
  2636.     true only if this is an xbox live RANKED game AND we're the host, otherwise false
  2637. 0x837658E0 - Type: BOOL - overrideNVGModelWithKnife
  2638.     When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.
  2639. 0x83759470 - Type: BOOL - packetDebug
  2640.     Enable packet debugging information
  2641. 0x83752B70 - Type: BOOL - party_allowguests
  2642.     Whether or not guests are allowed in the playlist
  2643. 0x83753F20 - Type: BOOL - party_autoteams
  2644.     Enables/Disables auto team functionality
  2645. 0x837543F0 - Type: DWORD - party_clientTimeout
  2646.     After not hearing from the host for this amount of time the client will timeout of the party
  2647. 0x83754070 - Type: DWORD - party_connectTimeout
  2648.     Connect timeout
  2649. 0x83753890 - Type: BOOL - party_connectToOthers
  2650.     If false, we will just start our own lobby rather than connect to another lobby, even if others exist
  2651. 0x83753430 - Type: DWORD - party_currentMapVetoCount
  2652.     Current map vote count
  2653. 0x83753900 - Type: BOOL - party_debug
  2654.     Debug party functionality
  2655. 0x837539E0 - Type: BOOL - party_editingsettings
  2656.     True if the host is editing game settings
  2657. 0x837541C0 - Type: DWORD - party_firstSubpartyIndex
  2658.     Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.
  2659. 0x83753AC0 - Type: External - party_gamesize= ""
  2660. 0x83753200 - Type: DWORD - party_gameStartTimerLength
  2661.     Time in seconds before a game start once enough party members are ready
  2662. 0x83753A50 - Type: External - party_gametype= ""
  2663. 0x83753120 - Type: BOOL - party_headtohead
  2664.     True if the current playlist is head to head
  2665. 0x83753970 - Type: BOOL - party_host
  2666.     True if we are the host of the party
  2667. 0x83753D60 - Type: External - party_hostname= ""
  2668. 0x83754150 - Type: BOOL - party_iamhost
  2669.     True if selected player is you and if you are the host.  Only valid when used with party feeders.
  2670. 0x837542A0 - Type: BOOL - party_joinInProgressAllowed
  2671.     The party can be joined in the middle of a game
  2672. 0x83753BA0 - Type: External - party_kickplayerquestion= ""
  2673. 0x837537B0 - Type: BOOL - party_linearMapCycle
  2674.     We will cycle through the maps linearly if this is true.
  2675. 0x83753820 - Type: BOOL - party_linearMapCycleRandom
  2676.     We will cycle through the maps linearly if this is true but picks a random start map.
  2677. 0x83753C10 - Type: External - party_lobbyPlayerCount= ""
  2678. 0x83754380 - Type: BOOL - party_localTeamTest
  2679.     When true, a local team test is being carried out, so real xuids will be absent.
  2680. 0x83753B30 - Type: External - party_mapname= ""
  2681. 0x83753DD0 - Type: External - party_mappacks= ""
  2682. 0x83753EB0 - Type: DWORD - party_matchedPlayerCount
  2683.     Number of matched players before revealing their true names
  2684. 0x83752B00 - Type: DWORD - party_maxlocalplayers
  2685.     Maximum number of players in a party
  2686. 0x83753040 - Type: DWORD - party_maxlocalplayers_basictraining
  2687.     Maximum number of players in a party
  2688. 0x83752EF0 - Type: DWORD - party_maxlocalplayers_playermatch
  2689.     Maximum number of players in a party
  2690. 0x83752F60 - Type: DWORD - party_maxlocalplayers_privatematch
  2691.     Maximum number of players in a party
  2692. 0x837530B0 - Type: DWORD - party_maxlocalplayers_theater
  2693.     Maximum number of players in a party
  2694. 0x83752FD0 - Type: DWORD - party_maxlocalplayers_wagermatch
  2695.     Maximum number of players in a party
  2696. 0x83752A90 - Type: DWORD - party_maxplayers
  2697.     Maximum number of players in a party
  2698. 0x83752E10 - Type: DWORD - party_maxplayers_basictraining
  2699.     Maximum number of players in a party
  2700. 0x83752BE0 - Type: DWORD - party_maxplayers_partylobby
  2701.     Maximum number of players in a party
  2702. 0x83752CC0 - Type: DWORD - party_maxplayers_playermatch
  2703.     Maximum number of players in a party
  2704. 0x83752D30 - Type: DWORD - party_maxplayers_privatematch
  2705.     Maximum number of players in a party
  2706. 0x83752E80 - Type: DWORD - party_maxplayers_theater
  2707.     Maximum number of players in a party
  2708. 0x83752DA0 - Type: DWORD - party_maxplayers_wagermatch
  2709.     Maximum number of players in a party
  2710. 0x83752C50 - Type: DWORD - party_maxplayers_wagerpartylobby
  2711.     Maximum number of players in a party
  2712. 0x83753F90 - Type: DWORD - party_maxTeamDiff
  2713.     Maximum difference allowed between teams before starting a match
  2714. 0x83754230 - Type: BOOL - party_membersMissingMapPack
  2715.     Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
  2716. 0x83754000 - Type: DWORD - party_minLobbyTime
  2717.     Minimum time (in seconds) for a lobby to be open before auto starting a match
  2718. 0x83753190 - Type: DWORD - party_minplayers
  2719.     Minimum number of players in a party
  2720. 0x83754310 - Type: DWORD - party_minResumeMs
  2721.     Time in ms before accepting another 'go' message after quitting a game
  2722. 0x83753510 - Type: DWORD - party_nextMapVetoCount
  2723.     Next map vote count
  2724. 0x83753CF0 - Type: External - party_partyPlayerCount= ""
  2725. 0x83753C80 - Type: DWORD - party_playerCount
  2726.     Number of players currently in that party/lobby.
  2727. 0x837540E0 - Type: BOOL - party_playervisible
  2728.     Whether selected player in party is showing true info or not.  Only valid when used with party feeders.
  2729. 0x83753270 - Type: DWORD - party_pregameStartTimerLength
  2730.     Time in seconds before showing and starting the game start timer
  2731. 0x837534A0 - Type: DWORD - party_previousMapVetoCount
  2732.     Previous map vote count
  2733. 0x837579C0 - Type: DWORD - party_privacyStatus
  2734.     Party privacy status: open/open to friends/open to clan/invite only/closed
  2735. 0x837536D0 - Type: BOOL - party_readyButtonVisible
  2736.     The party ready button is visible in the UI
  2737. 0x83753740 - Type: FLOAT1 - party_readyPercentRequired
  2738.     The fraction of the waiting players who need to be ready for a party to start
  2739. 0x83758280 - Type: BOOL - party_simulateLongQoS
  2740.     simulate a real QoS which takes around 30 seconds
  2741. 0x83753E40 - Type: BOOL - party_teambased
  2742.     True if the current playlist is team based
  2743. 0x83753350 - Type: DWORD - party_timer
  2744.     Time until game begins in seconds, for UI display
  2745. 0x837532E0 - Type: BOOL - party_timerVisible
  2746.     party timer is visible in UI
  2747. 0x837533C0 - Type: BOOL - party_vetoButtonVisible
  2748.     The party veto button is visible in the UI
  2749. 0x83753660 - Type: DWORD - party_vetoDelayTime
  2750.     Delay time in seconds for a successful map vote to execute
  2751. 0x83753580 - Type: BOOL - party_vetoPassed
  2752.     Did the veto pass?
  2753. 0x837535F0 - Type: FLOAT1 - party_vetoPercentRequired
  2754.     The fraction of the waiting players who need to veto for a map to be skipped
  2755. 0x83757CD0 - Type: BOOL - partyChatDisallowed
  2756.     Whether to disallow Xbox Live Party Chat
  2757. 0x83757D40 - Type: DWORD - partyChatDisconnectTimer
  2758.     Time to wait after user responds to Party Chat dialog before kicking (msec)
  2759. 0x8375F910 - Type: External - password= ""
  2760. 0x8375B540 - Type: DWORD - penetrationCount
  2761.     Maximum number of private clients allowed on the server
  2762. 0x8375B620 - Type: DWORD - penetrationCount_allies
  2763.     Maximum number for TEAM_ALLIES
  2764. 0x8375B5B0 - Type: DWORD - penetrationCount_axis
  2765.     Maximum number for TEAM_AXIS
  2766. 0x83773D40 - Type: FLOAT1 - perk_armorPiercing
  2767.     Percent bullet damage is increased for helicopters, spy planes, and turrets.
  2768. 0x8378C230 - Type: External - perk_armorVest= "80"
  2769. 0x83773E20 - Type: BOOL - perk_blackbirdShowsGpsJammer
  2770.     Set to true if the blackbird should show players with 'specialty_gpsjammer'
  2771. 0x8378C1C0 - Type: External - perk_bulletDamage= "35"
  2772. 0x83773480 - Type: FLOAT1 - perk_bulletPenetrationMultiplier
  2773.     Multiplier for extra bullet penetration
  2774. 0x837739C0 - Type: FLOAT1 - perk_damageKickReduction
  2775.     The percentage decrease of view kick flinch when the player takes damage
  2776. 0x83773870 - Type: DWORD - perk_deathStreakCountRequired
  2777.     Number of deaths required to obtain a deathstreak.
  2778. 0x83773720 - Type: FLOAT1 - perk_delayExplosiveTime
  2779.     Time in seconds to delay a proximity explosive
  2780. 0x83773790 - Type: FLOAT1 - perk_disarmExplosiveTime
  2781.     Time in seconds to disarm a proximity explosive
  2782. 0x83773DB0 - Type: BOOL - perk_dogsAttackGhost
  2783.     Set to true if the dogs should attack players with 'specialty_nottargetedbyai'
  2784. 0x8378C2A0 - Type: External - perk_explosiveDamage= "25"
  2785. 0x83773410 - Type: FLOAT1 - perk_extraBreath
  2786.     Number of extra seconds a player can hold his breath
  2787. 0x837736B0 - Type: FLOAT1 - perk_extraMoneyMultiplier
  2788.     Multiplier for extra COD points.
  2789. 0x83773CD0 - Type: FLOAT1 - perk_fireproof
  2790.     Percent to reduce flame damage done to the player.
  2791. 0x83773BF0 - Type: FLOAT1 - perk_flakJacket
  2792.     Percent of explosive damage done that will apply to player.
  2793. 0x83773C60 - Type: FLOAT1 - perk_flakJacket_hardcore
  2794.     Percent of explosive damage done that will apply to player in hardcore.
  2795. 0x837734F0 - Type: External - perk_grenadeDeath= "frag_grenade_short_mp"
  2796. 0x837735D0 - Type: DWORD - perk_grenadeTossBackTimer
  2797.     Minimum timer for a grenade.  If the time left is less than this it will be bumped up.  Tossback Perk
  2798. 0x83773950 - Type: FLOAT1 - perk_healthRegenMultiplier
  2799.     Multiplier to the time which the player starts to regenerate health after damage
  2800. 0x83773B10 - Type: FLOAT1 - perk_interactSpeedMultiplier
  2801.     Multiplier for increasing use timers.
  2802. 0x83773640 - Type: DWORD - perk_killstreakReduction
  2803.     Reduced number of kills required to obtain a killstreak.
  2804. 0x83773AA0 - Type: FLOAT1 - perk_mantleReduction
  2805.     The percentage decrease of mantle up time
  2806. 0x83773A30 - Type: FLOAT1 - perk_shellShockReduction
  2807.     The percentage decrease of shellshock time
  2808. 0x83773800 - Type: FLOAT1 - perk_speedMultiplier
  2809.     Player speed multiplier
  2810. 0x83773560 - Type: FLOAT1 - perk_sprintMultiplier
  2811.     Multiplier for player_sprinttime
  2812. 0x837738E0 - Type: FLOAT1 - perk_sprintRecoveryMultiplier
  2813.     Percent of sprint recovery time to use.
  2814. 0x83773B80 - Type: FLOAT1 - perk_throwbackInnerRadius
  2815.     The radius to a live grenade player must be within initially to do a throwback with the toss back perk on
  2816. 0x83773330 - Type: FLOAT1 - perk_weapAdsMultiplier
  2817.     Percentage of weapon ADS rate to use
  2818. 0x837733A0 - Type: FLOAT1 - perk_weapMeleeMultiplier
  2819.     Percentage of weapon melee recovery rate to use
  2820. 0x83773250 - Type: FLOAT1 - perk_weapRateMultiplier
  2821.     Percentage of weapon firing rate to use
  2822. 0x837731E0 - Type: FLOAT1 - perk_weapReloadMultiplier
  2823.     Percentage of weapon reload time to use
  2824. 0x83773170 - Type: FLOAT1 - perk_weapSpreadMultiplier
  2825.     Percentage of weapon spread to use
  2826. 0x837732C0 - Type: FLOAT1 - perk_weapSwitchMultiplier
  2827.     Percentage of weapon switching rate to use
  2828. 0x83776DD0 - Type: DWORD - phys_ai_collision_mode
  2829.     phys ai collision mode
  2830. 0x83775BE0 - Type: FLOAT1 - phys_bulletSpinScale
  2831.     Scale of the effective offset from the center of mass for the bullet impacts.
  2832. 0x83775B70 - Type: FLOAT1 - phys_bulletUpBias
  2833.     Up Bias for the direction of the bullet impact.
  2834. 0x83776740 - Type: BOOL - phys_buoyancy
  2835.     Used to turn on/off buoyancy
  2836. 0x837764A0 - Type: FLOAT1 - phys_buoyancyDistanceCutoff
  2837.     Objects that are too far will sink.
  2838. 0x837766D0 - Type: BOOL - phys_buoyancyFastComputation
  2839.     Simplify the buoyancy calculations
  2840. 0x837765F0 - Type: DWORD - phys_buoyancyRippleFrequency
  2841.     How often (in ms) floating objects will play the ripple fx
  2842. 0x83776660 - Type: DWORD - phys_buoyancyRippleVariance
  2843.     How late (in ms) the ripple fx can be played
  2844. 0x83775DA0 - Type: BOOL - phys_debugBigQueries
  2845.     Draw debug info when phys object moves very fast therefore generating huge query boxes
  2846. 0x83775E10 - Type: BOOL - phys_debugCallback
  2847.     Enbles the physics debug callback
  2848. 0x83775E80 - Type: BOOL - phys_debugDangerousRigidBodies
  2849.     Draws debug line off the origins of dangerous rigid bodies
  2850. 0x83775EF0 - Type: BOOL - phys_debugExpensivePushout
  2851.     Draw debug info when the engine resort to exensive Player/AI pushouts
  2852. 0x83776270 - Type: FLOAT1 - phys_dragAngular
  2853.     The amount of angular drag, applied globally
  2854. 0x83776200 - Type: FLOAT1 - phys_dragLinear
  2855.     The amount of linear drag, applied globally
  2856. 0x83775D30 - Type: BOOL - phys_drawCollisionObj
  2857.     Debug draw collision geometry for each physics object
  2858. 0x83775CC0 - Type: BOOL - phys_drawcontacts
  2859.     Debug draw contact points
  2860. 0x83775F60 - Type: BOOL - phys_drawNitrousVehicle
  2861.     Print info about the nitrous vehicles
  2862. 0x83775FD0 - Type: BOOL - phys_drawNitrousVehicleEffects
  2863.     Print info about the nitrous vehicle wheel effects
  2864. 0x83776040 - Type: BOOL - phys_entityCollision
  2865.     Enable to turn on entity collision.
  2866. 0x83776580 - Type: DWORD - phys_floatTimeVariance
  2867.     Variance in time (in ms) objects will float for
  2868. 0x837770E0 - Type: DWORD - phys_fluid
  2869.     Turn on and off the fluid simulation code
  2870. 0x83775940 - Type: FLOAT1 - phys_gravity
  2871.     Physics gravity in units/sec^2.
  2872. 0x837759B0 - Type: FLOAT3 - phys_gravity_dir
  2873.     Sets the gravity direction.
  2874. 0x83777070 - Type: BOOL - phys_heavyTankSwitch
  2875.     Enable 'heavier' tank physics in multiplayer
  2876. 0x83777230 - Type: FLOAT1 - phys_impact_distance_cutoff
  2877.     Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
  2878. 0x83777310 - Type: BOOL - phys_impact_fx
  2879.     Enable/Disable the physics impact effects.
  2880. 0x83777150 - Type: FLOAT1 - phys_impact_intensity_limit
  2881.     Lower limit for the intensity of the impact sounds that the engine triggers.
  2882. 0x837773F0 - Type: DWORD - phys_impact_max_pfx_per_frame
  2883.     Maximum number of particle effects spawned on physics object impact. The value is per frame.
  2884. 0x83777460 - Type: DWORD - phys_impact_max_sfx_per_frame
  2885.     Maximum number of sound effects spawned on physics objects impact. The value is per frame.
  2886. 0x837772A0 - Type: BOOL - phys_impact_render
  2887.     Render a star at the impact origin.
  2888. 0x837771C0 - Type: FLOAT1 - phys_impact_silence_window
  2889.     The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
  2890. 0x83776430 - Type: DWORD - phys_maxFloatTime
  2891.     Maximum time objects can float (in ms)
  2892. 0x83775C50 - Type: DWORD - phys_msecstep
  2893.     Physics simulation update increment in milliseconds
  2894. 0x83776510 - Type: FLOAT1 - phys_piecesSpawnDistanceCutoff
  2895.     Determine how far we can spawn destructible pieces.
  2896. 0x83776D60 - Type: FLOAT1 - phys_player_collision_adjust_height
  2897.     adjust the height of the gjk player collision capsule
  2898. 0x83776CF0 - Type: DWORD - phys_player_collision_mode
  2899.     phys player collision mode
  2900. 0x837767B0 - Type: BOOL - phys_ragdoll_buoyancy
  2901.     Used to turn on/off the buoyancy for he ragdolls
  2902. 0x83776190 - Type: FLOAT1 - phys_ragdoll_joint_damp_scale
  2903.     Sets the phys joint damp for ragdolls.
  2904. 0x83777380 - Type: FLOAT1 - phys_reeval_frequency
  2905.     Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
  2906. 0x837762E0 - Type: BOOL - phys_userRigidBodies
  2907.     Enables user rigid bodies.
  2908. 0x83775A90 - Type: FLOAT1 - phys_vehicleDamageFroceScale
  2909.     Physics vehicle damamge force scale.
  2910. 0x83776120 - Type: FLOAT1 - phys_vehicleFriction
  2911.     Default vehicle friction with the world and other ents.
  2912. 0x83775A20 - Type: FLOAT1 - phys_vehicleGravityMultiplier
  2913.     Physics gravity multiplier for vehicles.
  2914. 0x83775B00 - Type: BOOL - phys_vehicleUsePredictedPosition
  2915.     Turning this on forces the client to use the vehicles predicted position.
  2916. 0x837760B0 - Type: BOOL - phys_vehicleWheelEntityCollision
  2917.     Enable to turn on vehicle wheel entity collision.
  2918. 0x837763C0 - Type: FLOAT1 - phys_waterDragAngular
  2919.     The amount of angular drag for buoyant objects
  2920. 0x83776350 - Type: FLOAT1 - phys_waterDragLinear
  2921.     The amount of linear drag for buoyant objects
  2922. 0x83786CE0 - Type: BOOL - pickupPrints
  2923.     Print a message to the game window when picking up ammo, etc.
  2924. 0x8376E5C0 - Type: DWORD - player_adsExitDelay
  2925.     Delay before exiting aim down sight
  2926. 0x837712D0 - Type: FLOAT3 - player_AimBlend_Back_Low
  2927.     3rd person player view aim blend - lower back
  2928. 0x83771340 - Type: FLOAT3 - player_AimBlend_Back_Mid
  2929.     3rd person player view aim blend - mid back
  2930. 0x837713B0 - Type: FLOAT3 - player_AimBlend_Back_Up
  2931.     3rd person player view aim blend - upper back
  2932. 0x83771500 - Type: FLOAT3 - player_AimBlend_Head
  2933.     3rd person player view aim blend - head
  2934. 0x83771490 - Type: FLOAT3 - player_AimBlend_Neck
  2935.     3rd person player view aim blend - neck
  2936. 0x83771420 - Type: FLOAT3 - player_AimBlend_Pelvis
  2937.     3rd person player view aim blend - pelvis
  2938. 0x83771570 - Type: FLOAT3 - player_AimBlend_Shoulder
  2939.     3rd person player view aim blend - shoulder
  2940. 0x8376EB00 - Type: FLOAT1 - player_animRunThreshhold
  2941.     The speed at which the player will animate as though they are running
  2942. 0x8376EB70 - Type: FLOAT1 - player_animWalkThreshhold
  2943.     The speed at which the player will animate as though they are walking
  2944. 0x8376F190 - Type: FLOAT1 - player_backSpeedScale
  2945.     The scale applied to the player speed when moving backwards
  2946. 0x8376F820 - Type: BOOL - player_bayonetLaunchDebugging
  2947.     Simulates bayonet charge without requiring an enemy to do so.
  2948. 0x8376F7B0 - Type: BOOL - player_bayonetLaunchProof
  2949.     Adds extra code to check for bayonet launching, preventing related exploits.
  2950. 0x8376F890 - Type: FLOAT1 - player_bayonetLaunchZCap
  2951.     Max Z velocity during bayonet charge.
  2952. 0x83770A80 - Type: FLOAT1 - player_bayonetRange
  2953.     The maximum range of the player's bayonet attack
  2954. 0x83770AF0 - Type: DWORD - player_bayonetTargetDist
  2955.     The distance to the enemy the player's will stop charging
  2956. 0x8376E2B0 - Type: FLOAT1 - player_breath_fire_delay
  2957.     The amount of time subtracted from the player remaining breath time when a weapon is fired
  2958. 0x8376E400 - Type: FLOAT1 - player_breath_gasp_lerp
  2959.     The interpolation rate for the target waver amplitude when gasping
  2960. 0x8376E320 - Type: FLOAT1 - player_breath_gasp_scale
  2961.     Scale value to apply to the target waver during a gasp
  2962. 0x8376E240 - Type: FLOAT1 - player_breath_gasp_time
  2963.     The amount of time a player will gasp once they can breath again
  2964. 0x8376E390 - Type: FLOAT1 - player_breath_hold_lerp
  2965.     The interpolation rate for the target waver amplitude when holding breath
  2966. 0x8376E1D0 - Type: FLOAT1 - player_breath_hold_time
  2967.     The maximum time a player can hold his breath
  2968. 0x8376E4E0 - Type: FLOAT1 - player_breath_snd_delay
  2969.     The delay before playing the breathe in sound
  2970. 0x8376E470 - Type: FLOAT1 - player_breath_snd_lerp
  2971.     The interpolation rate for the player hold breath sound
  2972. 0x83770B60 - Type: FLOAT1 - player_burstFireCooldown
  2973.     Seconds after a burst fire before weapons can be fired again.
  2974. 0x8376E780 - Type: FLOAT1 - player_clipSizeMultiplier
  2975.     Changes the clip size of weapons with more than one bullet in their clip.
  2976. 0x8376E6A0 - Type: BOOL - player_debugHealth
  2977.     Turn on debugging info for player health
  2978. 0x8376EF60 - Type: BOOL - player_disableWeaponsInWater
  2979.     Disable weapons while in deep water
  2980. 0x8376FAC0 - Type: DWORD - player_dmgtimer_flinchTime
  2981.     Maximum time to play flinch animations
  2982. 0x8376F970 - Type: FLOAT1 - player_dmgtimer_maxTime
  2983.     The maximum time that the player is slowed due to damage
  2984. 0x8376F9E0 - Type: FLOAT1 - player_dmgtimer_minScale
  2985.     The minimum scale value to slow the player by when damaged
  2986. 0x8376FA50 - Type: DWORD - player_dmgtimer_stumbleTime
  2987.     Maximum time to play stumble animations
  2988. 0x8376F900 - Type: FLOAT1 - player_dmgtimer_timePerPoint
  2989.     The time in milliseconds that the player is slowed down per point of damage
  2990. 0x8376EA90 - Type: BOOL - player_enableShuffleAnims
  2991.     Whether players should play shuffle anims at low speeds
  2992. 0x8376F350 - Type: FLOAT1 - player_enduranceSpeedScale
  2993.     The scale applied to the player speed when they have endurance perk
  2994. 0x8376EEF0 - Type: FLOAT1 - player_floatSpeed
  2995.     The speed at which the player will float up to the top of the water
  2996. 0x8376ECC0 - Type: FLOAT1 - player_footstepsThreshhold
  2997.     The minimum speed at which the player makes loud footstep noises
  2998. 0x83771180 - Type: BOOL - player_forceRedCrosshair
  2999.     Force the player's crosshair to turn red
  3000. 0x8376EDA0 - Type: FLOAT1 - player_knockbackMoveThreshhold
  3001.     The speed threshold before a player is considered to be running forwards
  3002. 0x8376E7F0 - Type: FLOAT1 - player_lastStandBleedoutTime
  3003.     The time taken by the player to completely bleedout when in last stand (pro version).
  3004. 0x8376E860 - Type: FLOAT1 - player_lastStandBleedoutTimeNoRevive
  3005.     The time taken by the player to completely bleedout when in last stand (non-pro version).
  3006. 0x8376E8D0 - Type: FLOAT1 - player_lastStandHealthOverlayTime
  3007.     The time at the end of last stand to apply health (red) overlay
  3008. 0x8376CCD0 - Type: Dvar2 - player_lean_rotate
  3009.     Amount to rotate the player 3rd person model when leaning(x:left, y:right)
  3010. 0x8376CD40 - Type: Dvar2 - player_lean_rotate_crouch
  3011.     Amount to rotate the player 3rd person model when crouch leaning(x:left, y:right)
  3012. 0x8376CBF0 - Type: Dvar2 - player_lean_shift
  3013.     Amount to shift the player 3rd person model when leaning(x:left, y:right)
  3014. 0x8376CC60 - Type: Dvar2 - player_lean_shift_crouch
  3015.     Amount to shift the player 3rd person model when crouch leaning(x:left, y:right)
  3016. 0x83770A10 - Type: FLOAT1 - player_meleeHeight
  3017.     The height of the player's melee attack
  3018. 0x83770930 - Type: FLOAT1 - player_meleeRange
  3019.     The maximum range of the player's melee attack
  3020. 0x837709A0 - Type: FLOAT1 - player_meleeWidth
  3021.     The width of the player's melee attack
  3022. 0x83786B20 - Type: FLOAT1 - player_MGUseRadius
  3023.     The radius within which a player can mount a machine gun
  3024. 0x8376E630 - Type: FLOAT1 - player_move_factor_on_torso
  3025.     The contribution movement direction has on player torso direction(multi-player only)
  3026. 0x8376EC50 - Type: FLOAT1 - player_moveThreshhold
  3027.     The speed at which the player is considered to be moving for the purposes of 
  3028. view model bob and multiplayer model movement
  3029. 0x8376E9B0 - Type: FLOAT1 - player_revivePlayerListCycleTime
  3030.     The time for cycling through the list of players who are in last stand.
  3031. 0x8376E940 - Type: FLOAT1 - player_reviveTriggerRadius
  3032.     The radius for the hint string and revive radius
  3033. 0x8376EBE0 - Type: FLOAT1 - player_runbkThreshhold
  3034.     The speed threshold before a player is considered to be running backwards
  3035. 0x8376ED30 - Type: FLOAT1 - player_runThreshhold
  3036.     The speed threshold before a player is considered to be running forwards
  3037. 0x8376E550 - Type: BOOL - player_scopeExitOnDamage
  3038.     Exit the scope if the player takes damage
  3039. 0x8376EFD0 - Type: FLOAT1 - player_sliding_friction
  3040.     Controls the friction during slide.
  3041. 0x8376F0B0 - Type: FLOAT1 - player_sliding_velocity_cap
  3042.     Velocity threshold for the player slide.
  3043. 0x8376F040 - Type: FLOAT1 - player_sliding_wishspeed
  3044.     Controls how fast the player will slide.
  3045. 0x8376F270 - Type: FLOAT1 - player_slopeAnimAngle
  3046.     Angle at which the player will start animating differently when going up or down slopes
  3047. 0x8376F2E0 - Type: FLOAT1 - player_spectateSpeedScale
  3048.     The scale applied to the player speed when spectating
  3049. 0x8376F660 - Type: FLOAT1 - player_sprintCameraBob
  3050.     The speed the camera bobs while you sprint
  3051. 0x8376F3C0 - Type: DWORD - player_sprintForwardMinimum
  3052.     The minimum forward deflection required to maintain a sprint
  3053. 0x8376F510 - Type: FLOAT1 - player_sprintMinTime
  3054.     The minimum sprint time needed in order to start sprinting
  3055. 0x8376F580 - Type: FLOAT1 - player_sprintRechargePause
  3056.     The length of time the meter will pause before starting to recharge after a player sprints
  3057. 0x8376F430 - Type: FLOAT1 - player_sprintSpeedScale
  3058.     The scale applied to the player speed when sprinting
  3059. 0x8376F5F0 - Type: FLOAT1 - player_sprintStrafeSpeedScale
  3060.     The speed at which you can strafe while sprinting
  3061. 0x8376EE10 - Type: FLOAT1 - player_sprintThreshhold
  3062.     The speed threshhold before a player is considered to be sprinting
  3063. 0x8376F4A0 - Type: FLOAT1 - player_sprintTime
  3064.     The base length of time a player can sprint
  3065. 0x8374D770 - Type: BOOL - player_sprintUnlimited
  3066.     Whether players can sprint forever or not
  3067. 0x8376F200 - Type: FLOAT1 - player_strafeAnimCosAngle
  3068.     Cosine of the angle which player starts using strafe animations
  3069. 0x8376F120 - Type: FLOAT1 - player_strafeSpeedScale
  3070.     The scale applied to the player speed when strafing
  3071. 0x8376E710 - Type: BOOL - player_sustainAmmo
  3072.     Firing weapon will not decrease clip ammo.
  3073. 0x83770D20 - Type: DWORD - player_swimDamage
  3074.     Damage the player will take each interval while out of breath in deep water.
  3075. 0x83770D90 - Type: FLOAT1 - player_swimDamagerInterval
  3076.     Interval in which damage will be dealt while out of breath under water.
  3077. 0x83770CB0 - Type: FLOAT1 - player_swimTime
  3078.     Set the max time the player can swim underwater before taking damage.
  3079. 0x837869D0 - Type: FLOAT1 - player_throwbackInnerRadius
  3080.     The radius to a live grenade player must be within initially to do a throwback
  3081. 0x83786A40 - Type: FLOAT1 - player_throwbackOuterRadius
  3082.     The radius player is allow to throwback a grenade once the player has been in the inner radius
  3083. 0x83770FC0 - Type: FLOAT3 - player_topDownCamAngles
  3084.     Sets the pitch for the top down cam
  3085. 0x83771030 - Type: FLOAT3 - player_topDownCamCenterPos
  3086.     Set a top down camera influence position, player_topDownCamMode must be set to 3 to use this dvar
  3087. 0x83770EE0 - Type: DWORD - player_topDownCamMode
  3088.     Enabled the top down cam.
  3089. 0x83770F50 - Type: FLOAT3 - player_topDownCamOffset
  3090.     Sets the camera position relative to the player for the top down cam
  3091. 0x837710A0 - Type: FLOAT1 - player_topDownCursorDist
  3092.     Distance the virtual mouse cursor is from the player.
  3093. 0x83771110 - Type: Dvar2 - player_topDownCursorPos
  3094.     Position of the virtual mouse cursor is from the player relative to the player.
  3095. 0x8376F740 - Type: BOOL - player_turnAnims
  3096.     Use animations to turn a player's model in multiplayer
  3097. 0x8376F6D0 - Type: FLOAT1 - player_turnRateScale
  3098.     Scales the rotation rate of the player's view.
  3099. 0x83786AB0 - Type: FLOAT1 - player_useRadius
  3100.     The radius within which a player can use things
  3101. 0x8376CDB0 - Type: BOOL - player_useSlopeAnims
  3102.     whether to use slope run animations for the player
  3103. 0x8376CB80 - Type: FLOAT1 - player_view_pitch_down
  3104.     Maximum angle that the player can look down
  3105. 0x8376CB10 - Type: FLOAT1 - player_view_pitch_up
  3106.     Maximum angle that the player can look up
  3107. 0x83770E00 - Type: DWORD - player_viewLockEnt
  3108.     Set an entity that the player view will be locked too.
  3109. 0x83770E70 - Type: FLOAT1 - player_viewRateScale
  3110.     Player view rate scale modifier when player doesn't have a weapon.
  3111. 0x8376EE80 - Type: FLOAT1 - player_waterSpeedScale
  3112.     Water movement speed scalar.  The larger the value, the faster the movement.
  3113. 0x837578E0 - Type: DWORD - playerBanLeaderboardFetchInterval
  3114.     Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try
  3115. 0x837962C0 - Type: External - playerCardXuid0= "-2305825514597802612"
  3116. 0x83796330 - Type: External - playerCardXuid1= "�������܂�4�?� ���܂����� �"
  3117. 0x837720D0 - Type: FLOAT1 - playerPushAmount
  3118.     If this value is set the player will get pushed away from AIs by the amount specified.
  3119. 0x8375DBC0 - Type: DWORD - playlist
  3120.     The playlist number
  3121. 0x8376A180 - Type: DWORD - popInLetterFXTime
  3122.     Time it takes for a letter to pop in. 
  3123. 0x83758D70 - Type: BOOL - presell
  3124.     Set to true if the player has preordered
  3125. 0x8375E090 - Type: External - prestigeclass1= "CUSTOM 6"
  3126. 0x8375E100 - Type: External - prestigeclass2= "CUSTOM 7"
  3127. 0x8375E170 - Type: External - prestigeclass3= "CUSTOM 8"
  3128. 0x8375E1E0 - Type: External - prestigeclass4= "CUSTOM 9"
  3129. 0x8375E250 - Type: External - prestigeclass5= "CUSTOM 10"
  3130. 0x837607F0 - Type: BOOL - profile_physics
  3131.     Draw physics & collision profiltimers
  3132. 0x83772840 - Type: BOOL - prone_bipod_enable
  3133.     Enable bipods whilst prone
  3134. 0x8375B0E0 - Type: DWORD - protocol
  3135.     Protocol version
  3136. 0x837456D0 - Type: DWORD - r_backBufferSize
  3137.     Size of Back Buffer
  3138. 0x83745740 - Type: DWORD - r_backBufferSizeY
  3139.     Size of Back Buffer Y
  3140. 0x83749790 - Type: FLOAT1 - r_bloomBlurRadius
  3141.     bloom blur radius
  3142. 0x83749870 - Type: Dvar4 - r_bloomColorScale
  3143.     color scale RGB, desaturation start
  3144. 0x83749950 - Type: Dvar4 - r_bloomCurveBreakpoint
  3145.     lo hi curve breakpoint RGBT
  3146. 0x83749BF0 - Type: Dvar4 - r_bloomCurveHiBlack
  3147.     curve hi black point RGBT
  3148. 0x83749C60 - Type: Dvar4 - r_bloomCurveHiGamma
  3149.     curve hi gamma ramp RGBT
  3150. 0x83749D40 - Type: Dvar4 - r_bloomCurveHiRemapBlack
  3151.     curve hi output black point RGBT
  3152. 0x83749DB0 - Type: Dvar4 - r_bloomCurveHiRemapWhite
  3153.     curve hi output white point RGBT
  3154. 0x83749CD0 - Type: Dvar4 - r_bloomCurveHiWhite
  3155.     curve hi white point RGBT
  3156. 0x837499C0 - Type: Dvar4 - r_bloomCurveLoBlack
  3157.     curve lo black point RGBT
  3158. 0x83749A30 - Type: Dvar4 - r_bloomCurveLoGamma
  3159.     curve lo gamma ramp RGBT
  3160. 0x83749B10 - Type: Dvar4 - r_bloomCurveLoRemapBlack
  3161.     curve lo output black point RGBT
  3162. 0x83749B80 - Type: Dvar4 - r_bloomCurveLoRemapWhite
  3163.     curve lo output white point RGBT
  3164. 0x83749AA0 - Type: Dvar4 - r_bloomCurveLoWhite
  3165.     curve lo white point RGBT
  3166. 0x83749E20 - Type: Dvar4 - r_bloomExpansionControl
  3167.     expansion amount x&y and expansion target x&
  3168. 0x83749F00 - Type: DWORD - r_bloomExpansionSource
  3169.     bloom expansion source point
  3170. 0x83749E90 - Type: Dvar4 - r_bloomExpansionWeights
  3171.     amount of expansion to lerp in RGBT
  3172. 0x83749F70 - Type: FLOAT1 - r_bloomPersistence
  3173.     amount of bloom feedback
  3174. 0x8374A0C0 - Type: FLOAT3 - r_bloomStreakXInnerTint
  3175.     streak inner tint
  3176. 0x83749FE0 - Type: Dvar4 - r_bloomStreakXLevels0
  3177.     level weights RGB, level gamma
  3178. 0x8374A050 - Type: Dvar4 - r_bloomStreakXLevels1
  3179.     level in black white, out black white
  3180. 0x8374A130 - Type: FLOAT3 - r_bloomStreakXOuterTint
  3181.     streak outer tint
  3182. 0x8374A210 - Type: FLOAT3 - r_bloomStreakXTint
  3183.     streak tint
  3184. 0x8374A1A0 - Type: Dvar4 - r_bloomStreakXTintControl
  3185.     streak saturation weights, saturation
  3186. 0x8374A360 - Type: FLOAT3 - r_bloomStreakYInnerTint
  3187.     streak inner tint
  3188. 0x8374A280 - Type: Dvar4 - r_bloomStreakYLevels0
  3189.     level weights RGB, level gamma
  3190. 0x8374A2F0 - Type: Dvar4 - r_bloomStreakYLevels1
  3191.     level in black white, out black white
  3192. 0x8374A3D0 - Type: FLOAT3 - r_bloomStreakYOuterTint
  3193.     streak outer tint
  3194. 0x8374A4B0 - Type: FLOAT3 - r_bloomStreakYTint
  3195.     streak tint
  3196. 0x8374A440 - Type: Dvar4 - r_bloomStreakYTintControl
  3197.     streak saturation weights, saturation
  3198. 0x837498E0 - Type: Dvar4 - r_bloomTintScale
  3199.     tint scale RGB, desaturation end
  3200. 0x83749800 - Type: Dvar4 - r_bloomTintWeights
  3201.     tint weights RGB, desaturation amount
  3202. 0x83749720 - Type: BOOL - r_bloomTweaks
  3203.     enbale bloom tweaks
  3204. 0x837463F0 - Type: FLOAT1 - r_blur
  3205.     Dev tweak to blur the screen
  3206. 0x83746380 - Type: BOOL - r_blur_allowed
  3207.     Allow blur.
  3208. 0x837467E0 - Type: FLOAT1 - r_brightness
  3209.     Brightness adjustment
  3210. 0x83743FA0 - Type: DWORD - r_brushLimit
  3211.     Maximum number of brushes drawn simultaneously
  3212. 0x8374B320 - Type: FLOAT1 - r_burnedDestructibleColor
  3213.     color of burned destructibles
  3214. 0x83742FE0 - Type: BOOL - r_cacheModelLighting
  3215.     Speed up model lighting by caching previous results
  3216. 0x83742F70 - Type: BOOL - r_cacheSModelLighting
  3217.     Speed up static model lighting by caching previous results
  3218. 0x83743BB0 - Type: Dvar6 - r_clear
  3219.     Controls how the color buffer is cleared
  3220. 0x83743C20 - Type: Dvar8 - r_clearColor
  3221.     Color to clear the screen to when clearing the frame buffer
  3222. 0x83743C90 - Type: Dvar8 - r_clearColor2
  3223.     Color to clear every second frame to (for use during development)
  3224. 0x83741B50 - Type: Dvar6 - r_clipCodec
  3225.     Codec used when rendering clips.
  3226. 0x83741C30 - Type: DWORD - r_clipFPS
  3227.     Render clip FPS.
  3228. 0x83741BC0 - Type: Dvar6 - r_clipSize
  3229.     Render clip size.
  3230. 0x83743A60 - Type: BOOL - r_cmdbuf_worker
  3231.     Process command buffer in a separate thread
  3232. 0x837436E0 - Type: BOOL - r_collectActiveMaterials
  3233.     print active materials (IN REMOTE CONSOLE)
  3234. 0x837429C0 - Type: Dvar6 - r_colorMap
  3235.     Replace all color maps with pure black or pure white
  3236. 0x83746770 - Type: FLOAT1 - r_contrast
  3237.     Contrast adjustment
  3238. 0x8374AB40 - Type: DWORD - r_debugHDRdlight
  3239.     debug dlights mode
  3240. 0x8374AD00 - Type: FLOAT3 - r_debugHDRdlight_color
  3241.     dlights debug color
  3242. 0x8374AC20 - Type: FLOAT1 - r_debugHDRdlight_distance
  3243.     distance dlights appear around camera
  3244. 0x8374AC90 - Type: FLOAT1 - r_debugHDRdlight_radius
  3245.     dlights falloff radius
  3246. 0x8374ABB0 - Type: FLOAT1 - r_debugHDRdlight_scale
  3247.     dlights color scale
  3248. 0x8374B2B0 - Type: BOOL - r_debugLayers
  3249.     Highlight Alpha Blended Polygons.
  3250. 0x83742CD0 - Type: FLOAT1 - r_debugLineWidth
  3251.     Width of server side debug lines
  3252. 0x83742100 - Type: Dvar6 - r_debugShader
  3253.     Enable shader debugging information
  3254. 0x8374B630 - Type: BOOL - r_debugShowCoronas
  3255.     shows location of coronas
  3256. 0x8374B5C0 - Type: BOOL - r_debugShowDynamicLights
  3257.     shows location of dynamic lights
  3258. 0x8374B550 - Type: BOOL - r_debugShowPrimaryLights
  3259.     shows location of primary lights
  3260. 0x83746850 - Type: FLOAT1 - r_desaturation
  3261.     Desaturation adjustment
  3262. 0x83742B80 - Type: FLOAT1 - r_diffuseColorScale
  3263.     Globally scale the diffuse color of all point lights
  3264. 0x83746460 - Type: BOOL - r_distortion
  3265.     Enable distortion
  3266. 0x83743D70 - Type: DWORD - r_dlightLimit
  3267.     Maximum number of dynamic lights drawn simultaneously
  3268. 0x83743DE0 - Type: FLOAT1 - r_dlightMaxFullScreenRadius
  3269.     Maximum radius to limit dlights to in fullscreen.
  3270. 0x83743E50 - Type: FLOAT1 - r_dlightMaxNonFullScreenRadius
  3271.     Maximum radius to limit dlights to when not fullscreen
  3272. 0x83743EC0 - Type: DWORD - r_dobjLimit
  3273.     Maximum number of DObjs drawn simultaneously
  3274. 0x83747C00 - Type: FLOAT1 - r_dof_bias
  3275.     Depth of field bias as a power function (like gamma); less than 1 is sharper
  3276. 0x837477A0 - Type: BOOL - r_dof_enable
  3277.     Enable the depth of field effect
  3278. 0x837478F0 - Type: FLOAT1 - r_dof_farBlur
  3279.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3280. 0x83747B90 - Type: FLOAT1 - r_dof_farEnd
  3281.     Depth of field far end distance, in inches
  3282. 0x83747B20 - Type: FLOAT1 - r_dof_farStart
  3283.     Depth of field far start distance, in inches
  3284. 0x83747880 - Type: FLOAT1 - r_dof_nearBlur
  3285.     Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
  3286. 0x83747AB0 - Type: FLOAT1 - r_dof_nearEnd
  3287.     Depth of field near end distance, in inches
  3288. 0x83747A40 - Type: FLOAT1 - r_dof_nearStart
  3289.     Depth of field near start distance, in inches
  3290. 0x83747C70 - Type: BOOL - r_dof_showdebug
  3291.     displays DOF parameter debug
  3292. 0x83747810 - Type: BOOL - r_dof_tweak
  3293.     Use dvars to set the depth of field effect; overrides r_dof_enable
  3294. 0x837479D0 - Type: FLOAT1 - r_dof_viewModelEnd
  3295.     Depth of field viewmodel end distance, in inches
  3296. 0x83747960 - Type: FLOAT1 - r_dof_viewModelStart
  3297.     Depth of field viewmodel start distance, in inches
  3298. 0x8374C0B0 - Type: BOOL - r_dpvs_useCellForceInvisibleBits
  3299.     turns on/off the script-driven cell vis bits
  3300. 0x8374B710 - Type: BOOL - r_drawDebugFogParams
  3301.     enables the fog debug display
  3302. 0x837448D0 - Type: BOOL - r_drawWater
  3303.     Enable water rendering
  3304. 0x837426B0 - Type: BOOL - r_effectLimit
  3305.     Set to 1 to dynamically scale back particles based on the amount onscreen.
  3306. 0x83742790 - Type: FLOAT1 - r_effectLimitMax
  3307.     When this many pixels of particle effects are rendered, 100% of new particles will die early.  In millions of pixels.
  3308. 0x83742720 - Type: FLOAT1 - r_effectLimitMin
  3309.     When up to this many pixels of particle effects are rendered, particles will begin to die early.  In millions of pixels.
  3310. 0x8374AAD0 - Type: BOOL - r_enableDlights
  3311.     toggle multipass dlights rendering
  3312. 0x83746690 - Type: DWORD - r_enableFlashlight
  3313.     Enable Player Flashlight.
  3314. 0x83744D30 - Type: BOOL - r_enableOccluders
  3315.     Enable occluders
  3316. 0x83746620 - Type: BOOL - r_enablePlayerShadow
  3317.     Enable First Person Player Shadow.
  3318. 0x837434B0 - Type: FLOAT1 - r_envMapExponent
  3319.     Reflection exponent.
  3320. 0x83743440 - Type: FLOAT1 - r_envMapMaxIntensity
  3321.     Max reflection intensity based on glancing angle.
  3322. 0x837433D0 - Type: FLOAT1 - r_envMapMinIntensity
  3323.     Min reflection intensity based on glancing angle.
  3324. 0x83743360 - Type: BOOL - r_envMapOverride
  3325.     Min reflection intensity based on glancing angle.
  3326. 0x837428E0 - Type: BOOL - r_envMapSpecular
  3327.     Enables environment map specular lighting
  3328. 0x83743520 - Type: FLOAT1 - r_envMapSunIntensity
  3329.     Max sun specular intensity intensity with env map materials.
  3330. 0x83749640 - Type: BOOL - r_exposureTweak
  3331.     enable the exposure dvar tweak
  3332. 0x837496B0 - Type: FLOAT1 - r_exposureValue
  3333.     exposure
  3334. 0x8374BB70 - Type: FLOAT1 - r_extracam_custom_aspectratio
  3335.     custom extracam aspect ratio (width/height). Set to -1 to use default aspect ratio
  3336. 0x8374BBE0 - Type: BOOL - r_extracam_shadowmap_enable
  3337.     enables extra cam shadowmapping
  3338. 0x83747490 - Type: FLOAT1 - r_filmCurveSoftClip
  3339.     film curve soft clip point
  3340. 0x83746540 - Type: FLOAT1 - r_filmLut
  3341.     Film LUT Index.
  3342. 0x83746FC0 - Type: FLOAT3 - r_filmTweakBleach
  3343.     Tweak dev var; film color Bleach dark - mid - light
  3344. 0x837468C0 - Type: FLOAT1 - r_filmTweakBrightness
  3345.     Tweak dev var; film color brightness
  3346. 0x83746BD0 - Type: FLOAT3 - r_filmTweakColorTemp
  3347.     Tweak dev var; film color Color Temp dark - mid - light
  3348. 0x83746F50 - Type: FLOAT3 - r_filmTweakContrast
  3349.     Tweak dev var; film color Contrast dark - mid - light
  3350. 0x83746E70 - Type: FLOAT1 - r_filmTweakDarkFeather
  3351.     Tweak dev var; film color Dark range feather amount
  3352. 0x83746C40 - Type: FLOAT3 - r_filmTweakDarkTint
  3353.     Tweak dev var; film color Dark Tint
  3354. 0x83746930 - Type: FLOAT1 - r_filmTweakDesaturation
  3355.     Tweak dev var; Desaturation applied after all 3D drawing
  3356. 0x83746A80 - Type: BOOL - r_filmTweakEnable
  3357.     Tweak dev var; enable film color effects
  3358. 0x83746AF0 - Type: FLOAT3 - r_filmTweakHue
  3359.     Tweak dev var; film color Hue dark - mid - light
  3360. 0x837469A0 - Type: BOOL - r_filmTweakInvert
  3361.     Tweak dev var; enable inverted video
  3362. 0x83746EE0 - Type: FLOAT1 - r_filmTweakLightFeather
  3363.     Tweak dev var; film color Light range feather amount
  3364. 0x83746D20 - Type: FLOAT3 - r_filmTweakLightTint
  3365.     Tweak dev var; film color Light Tint
  3366. 0x837465B0 - Type: DWORD - r_filmTweakLut
  3367.     Tweak Film LUT Index.
  3368. 0x83746E00 - Type: FLOAT1 - r_filmTweakMidEnd
  3369.     Tweak dev var; film color Mid End
  3370. 0x83746D90 - Type: FLOAT1 - r_filmTweakMidStart
  3371.     Tweak dev var; film color Mid Start
  3372. 0x83746CB0 - Type: FLOAT3 - r_filmTweakMidTint
  3373.     Tweak dev var; film color Mid Tint
  3374. 0x83747030 - Type: BOOL - r_filmTweakRangeDebug
  3375.     Tweak dev var; enable dark - mid - light debug display
  3376. 0x83746B60 - Type: FLOAT3 - r_filmTweakSaturation
  3377.     Tweak dev var; film color Saturation dark - mid - light
  3378. 0x83746A10 - Type: BOOL - r_filmUseTweaks
  3379.     Overide film effects with tweak dvar values
  3380. 0x8374A520 - Type: FLOAT3 - r_finalShiftX
  3381.     r,g,b channel shift x
  3382. 0x8374A590 - Type: FLOAT3 - r_finalShiftY
  3383.     r,g,b channel shift y
  3384. 0x837464D0 - Type: BOOL - r_flame_allowed
  3385.     Allow flame effect.
  3386. 0x83748060 - Type: Dvar4 - r_flameFX_distortionScaleFactor
  3387.     Distortion uv scales (Default to 1)
  3388. 0x83747FF0 - Type: BOOL - r_flameFX_enable
  3389.     Enable the flamethrower effect
  3390. 0x837481B0 - Type: FLOAT1 - r_flameFX_fadeDuration
  3391.     Sets fade duration in seconds
  3392. 0x83748140 - Type: DWORD - r_flameFX_FPS
  3393.     fire frames per sec
  3394. 0x837480D0 - Type: FLOAT1 - r_flameFX_magnitude
  3395.     Distortion magnitude
  3396. 0x837446A0 - Type: FLOAT3 - r_flashLightBobAmount
  3397.     Flashlight Movement Amount.
  3398. 0x83744710 - Type: FLOAT3 - r_flashLightBobRate
  3399.     Flashlight Movement Rate.
  3400. 0x837444E0 - Type: FLOAT1 - r_flashLightBrightness
  3401.     Brightness scale for flash light.
  3402. 0x83744630 - Type: FLOAT3 - r_flashLightColor
  3403.     Flashlight Color.
  3404. 0x83744400 - Type: FLOAT1 - r_flashLightEndRadius
  3405.     Radius of the circle at the end of the flash light in inches.
  3406. 0x837447F0 - Type: FLOAT1 - r_flashLightFlickerAmount
  3407.     Flashlight Flicker Amount.
  3408. 0x83744860 - Type: FLOAT1 - r_flashLightFlickerRate
  3409.     Flashlight Flicker Rate (Times per second).
  3410. 0x83744320 - Type: FLOAT1 - r_flashLightFovInnerFraction
  3411.     Relative Inner FOV angle for the dynamic flash light. 0 is full fade 0.99 is almost no fade.
  3412. 0x83744550 - Type: FLOAT3 - r_flashLightOffset
  3413.     Relative position of the Flashlight.
  3414. 0x837445C0 - Type: FLOAT1 - r_flashLightRange
  3415.     Distance of the flash light in inches.
  3416. 0x83744470 - Type: BOOL - r_flashLightShadows
  3417.     Enable shadows for flash light.
  3418. 0x83744780 - Type: FLOAT1 - r_flashLightSpecularScale
  3419.     Flashlight Specular Scale.
  3420. 0x83744390 - Type: FLOAT1 - r_flashLightStartRadius
  3421.     Radius of the circle at the start of the flash light in inches.
  3422. 0x837473B0 - Type: FLOAT1 - r_flimCurveBlack
  3423.     film curve black point
  3424. 0x83747420 - Type: FLOAT1 - r_flimCurveWhite
  3425.     film curve white point
  3426. 0x83742640 - Type: BOOL - r_fog
  3427.     Set to 0 to disable fog
  3428. 0x8374BFD0 - Type: BOOL - r_fog_disable
  3429.     Disables fog
  3430. 0x83745040 - Type: Dvar6 - r_forceLod
  3431.     Force all level of detail to this level
  3432. 0x83742410 - Type: FLOAT1 - r_fovScaleThresholdRigid
  3433.     Threshold FOV LOD scaling must pass before taking effect for rigid models
  3434. 0x837423A0 - Type: FLOAT1 - r_fovScaleThresholdSkinned
  3435.     Threshold FOV LOD scaling must pass before taking effect for skinned models
  3436. 0x83742090 - Type: BOOL - r_fullbright
  3437.     Toggles rendering without lighting
  3438. 0x83748ED0 - Type: DWORD - r_fullHDRrendering
  3439.     enable full HDR rendering
  3440. 0x83741CA0 - Type: BOOL - r_fullscreen
  3441.     Display game full screen
  3442. 0x83741D10 - Type: FLOAT1 - r_gamma
  3443.     Gamma value
  3444. 0x837488B0 - Type: BOOL - r_genericFilter_enable
  3445.     Enable the genericFilter material
  3446. 0x8374B010 - Type: FLOAT1 - r_grassBurn
  3447.     test
  3448. 0x8374B080 - Type: BOOL - r_grassEnable
  3449.     Diables grass movement
  3450. 0x8374C040 - Type: BOOL - r_grassWindForceEnable
  3451.     Enables wind gusts that affect dynFoliage grass
  3452. 0x8374A9F0 - Type: FLOAT1 - r_heroLightColorTemp
  3453.     hero diffuse light temp
  3454. 0x8374A910 - Type: BOOL - r_heroLighting
  3455.     Enable hero-only lighting
  3456. 0x8374A980 - Type: FLOAT1 - r_heroLightSaturation
  3457.     hero diffuse light saturation
  3458. 0x8374AA60 - Type: FLOAT3 - r_heroLightScale
  3459.     hero diffuse light scale
  3460. 0x83744E80 - Type: FLOAT1 - r_highLodDist
  3461.     Distance for high level of detail
  3462. 0x83741AE0 - Type: DWORD - r_ignore
  3463.     used for debugging anything
  3464. 0x83741D80 - Type: BOOL - r_ignorehwgamma
  3465.     Ignore hardware gamma
  3466. 0x8375EF70 - Type: BOOL - r_inGameVideo
  3467.     Allow in game cinematics
  3468. 0x83742170 - Type: BOOL - r_lightConflicts
  3469.     Shows conflicts between primary lights
  3470. 0x8374A8A0 - Type: FLOAT1 - r_lightGridContrast
  3471.     Adjust the contrast of light color from the light grid
  3472. 0x8374A750 - Type: BOOL - r_lightGridEnableTweaks
  3473.     Enable tweaks of the light color from the light grid
  3474. 0x8374A830 - Type: FLOAT1 - r_lightGridIntensity
  3475.     Adjust the intensity of light color from the light grid
  3476. 0x8374A7C0 - Type: BOOL - r_lightGridUseTweakedValues
  3477.     Use tweaked values instead of default
  3478. 0x83742950 - Type: Dvar6 - r_lightMap
  3479.     Replace all lightmaps with pure black or pure white
  3480. 0x83743050 - Type: FLOAT1 - r_lightTweakAmbient
  3481.     Ambient light strength
  3482. 0x837431A0 - Type: Dvar8 - r_lightTweakAmbientColor
  3483.     Light ambient color
  3484. 0x837430C0 - Type: FLOAT1 - r_lightTweakDiffuseFraction
  3485.     diffuse light fraction
  3486. 0x83743210 - Type: DvarA - r_lightTweakSunColor
  3487.     Sun color
  3488. 0x83743280 - Type: Dvar8 - r_lightTweakSunDiffuseColor
  3489.     Sun diffuse color
  3490. 0x837432F0 - Type: FLOAT3 - r_lightTweakSunDirection
  3491.     Sun direction in degrees
  3492. 0x83743130 - Type: FLOAT1 - r_lightTweakSunLight
  3493.     Sunlight strength
  3494. 0x83744940 - Type: BOOL - r_lockPvs
  3495.     Lock the viewpoint used for determining what is visible to the current position and direction
  3496. 0x83742250 - Type: FLOAT1 - r_lodBiasRigid
  3497.     Bias the level of detail distance for rigid models (negative increases detail)
  3498. 0x83742330 - Type: FLOAT1 - r_lodBiasSkinned
  3499.     Bias the level of detail distance for skinned models (negative increases detail)
  3500. 0x837421E0 - Type: FLOAT1 - r_lodScaleRigid
  3501.     Scale the level of detail distance for rigid models (larger reduces detail)
  3502. 0x837422C0 - Type: FLOAT1 - r_lodScaleSkinned
  3503.     Scale the level of detail distance for skinned models (larger reduces detail)
  3504. 0x83743750 - Type: DWORD - r_logFile
  3505.     Write all graphics hardware calls for this many frames to a logfile
  3506. 0x83744FD0 - Type: FLOAT1 - r_lowestLodDist
  3507.     Distance for lowest level of detail
  3508. 0x83744F60 - Type: FLOAT1 - r_lowLodDist
  3509.     Distance for low level of detail
  3510. 0x83748F40 - Type: Dvar4 - r_lutvar_0
  3511.     lut data
  3512. 0x83748FB0 - Type: Dvar4 - r_lutvar_1
  3513.     lut data
  3514. 0x837493A0 - Type: Dvar4 - r_lutvar_10
  3515.     lut data
  3516. 0x83749410 - Type: Dvar4 - r_lutvar_11
  3517.     lut data
  3518. 0x83749480 - Type: Dvar4 - r_lutvar_12
  3519.     lut data
  3520. 0x837494F0 - Type: Dvar4 - r_lutvar_13
  3521.     lut data
  3522. 0x83749560 - Type: Dvar4 - r_lutvar_14
  3523.     lut data
  3524. 0x837495D0 - Type: Dvar4 - r_lutvar_15
  3525.     lut data
  3526. 0x83749020 - Type: Dvar4 - r_lutvar_2
  3527.     lut data
  3528. 0x83749090 - Type: Dvar4 - r_lutvar_3
  3529.     lut data
  3530. 0x83749100 - Type: Dvar4 - r_lutvar_4
  3531.     lut data
  3532. 0x83749170 - Type: Dvar4 - r_lutvar_5
  3533.     lut data
  3534. 0x837491E0 - Type: Dvar4 - r_lutvar_6
  3535.     lut data
  3536. 0x83749250 - Type: Dvar4 - r_lutvar_7
  3537.     lut data
  3538. 0x837492C0 - Type: Dvar4 - r_lutvar_8
  3539.     lut data
  3540. 0x83749330 - Type: Dvar4 - r_lutvar_9
  3541.     lut data
  3542. 0x83743670 - Type: 11 - r_materialXYZ
  3543.     material color checker XYZ d65 coords
  3544. 0x83744EF0 - Type: FLOAT1 - r_mediumLodDist
  3545.     Distance for medium level of detail
  3546. 0x8374BB00 - Type: DWORD - r_missile_cam_debug_display
  3547.     Show missile camera debug overlay
  3548. 0x83743F30 - Type: DWORD - r_modelLimit
  3549.     Maximum number of models drawn simultaneously
  3550. 0x83747E30 - Type: Dvar4 - r_motionblur_blurOrigin
  3551.     Tweak dev var; origin of blur
  3552. 0x83747EA0 - Type: FLOAT1 - r_motionblur_directionFactor
  3553.     Tweak dev var; blur magnitude due to direction change
  3554. 0x83747CE0 - Type: BOOL - r_motionblur_enable
  3555.     Enable the motion blur effect
  3556. 0x83747D50 - Type: BOOL - r_motionblur_frameBased_enable
  3557.     Enable object based motion blur effect
  3558. 0x83747F80 - Type: FLOAT1 - r_motionblur_maxblur
  3559.     Caps the number of pixels sampled for blur
  3560. 0x83747DC0 - Type: FLOAT1 - r_motionblur_numberOfSamples
  3561.     Tweak dev var; sets the number of pixels sampled
  3562. 0x83747F10 - Type: FLOAT1 - r_motionblur_positionFactor
  3563.     Tweak dev var; blur magnitude due to position change
  3564. 0x837437C0 - Type: BOOL - r_norefresh
  3565.     Skips all rendering.  Useful for benchmarking.
  3566. 0x83742A30 - Type: Dvar6 - r_normalMap
  3567.     Replace all normal maps with a flat normal map
  3568. 0x8374AD70 - Type: DWORD - r_num_viewports
  3569.     number of viewports to expect to render
  3570. 0x8374C190 - Type: FLOAT1 - r_offscreenCasterLodScale
  3571.     Off-screen shadow casters LOD distance scale
  3572. 0x8374AE50 - Type: FLOAT1 - r_outdoorAwayBias
  3573.     Affects the height map lookup for making sure snow doesn't go indoors
  3574. 0x8374AEC0 - Type: FLOAT1 - r_outdoorDownBias
  3575.     Affects the height map lookup for making sure snow doesn't go indoors
  3576. 0x8374AF30 - Type: FLOAT1 - r_outdoorFeather
  3577.     Outdoor z-feathering value
  3578. 0x8374ADE0 - Type: DWORD - r_pixelShaderGPRReallocation
  3579.     Number of general purpose registers to the pixel shader
  3580. 0x83748DF0 - Type: FLOAT1 - r_poisonFX_blurMax
  3581.     blur max
  3582. 0x83748D80 - Type: FLOAT1 - r_poisonFX_blurMin
  3583.     blur min
  3584. 0x83748A70 - Type: FLOAT1 - r_poisonFX_debug_amount
  3585.     Poison effect amount
  3586. 0x83748A00 - Type: BOOL - r_poisonFX_debug_enable
  3587.     Enable the poison effect
  3588. 0x83748C30 - Type: FLOAT1 - r_poisonFX_dvisionA
  3589.     double vision angle
  3590. 0x83748CA0 - Type: FLOAT1 - r_poisonFX_dvisionX
  3591.     amount of double vision x
  3592. 0x83748D10 - Type: FLOAT1 - r_poisonFX_dvisionY
  3593.     amount of double vision y
  3594. 0x83748AE0 - Type: FLOAT1 - r_poisonFX_pulse
  3595.     pulse rate for distortion
  3596. 0x83748B50 - Type: FLOAT1 - r_poisonFX_warpX
  3597.     amount of distortion in x
  3598. 0x83748BC0 - Type: FLOAT1 - r_poisonFX_warpY
  3599.     amount of distortion in y
  3600. 0x83742870 - Type: FLOAT1 - r_polygonOffsetBias
  3601.     Offset bias for decal polygons; bigger values z-fight less but poke through walls more
  3602. 0x83742800 - Type: FLOAT1 - r_polygonOffsetScale
  3603.     Offset scale for decal polygons; bigger values z-fight less but poke through walls more
  3604. 0x83744A20 - Type: FLOAT1 - r_portalBevels
  3605.     Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
  3606. 0x83744A90 - Type: BOOL - r_portalBevelsOnly
  3607.     Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
  3608. 0x83744C50 - Type: FLOAT1 - r_portalMinClipArea
  3609.     Don't clip child portals by a parent portal smaller than this fraction of the screen area.
  3610. 0x83744CC0 - Type: DWORD - r_portalMinRecurseDepth
  3611.     Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
  3612. 0x83744BE0 - Type: DWORD - r_portalWalkLimit
  3613.     Stop portal recursion after this many iterations.  Useful for debugging portal errors.
  3614. 0x8374A670 - Type: FLOAT1 - r_primaryLightTweakDiffuseStrength
  3615.     Tweak the diffuse intensity for primary lights
  3616. 0x8374A6E0 - Type: FLOAT1 - r_primaryLightTweakSpecularStrength
  3617.     Tweak the specular intensity for primary lights
  3618. 0x8374A600 - Type: BOOL - r_primaryLightUseTweaks
  3619.     Use primary light intensity tweaks
  3620. 0x8374C120 - Type: BOOL - r_remotescreen_renderlastframe
  3621.     toggles if remote screen update draws the last frame
  3622. 0x83742BF0 - Type: BOOL - r_resampleScene
  3623.     Upscale the frame buffer with sharpen filter and color correction.
  3624. 0x837484C0 - Type: BOOL - r_reviveFX_debug
  3625.     Enable the revive effect debug
  3626. 0x837487D0 - Type: FLOAT1 - r_reviveFX_edgeAmount
  3627.     edge effect amount
  3628. 0x837485A0 - Type: FLOAT1 - r_reviveFX_edgeColorTemp
  3629.     edge color temp
  3630. 0x837486F0 - Type: FLOAT3 - r_reviveFX_edgeContrast
  3631.     edge contrast adjust RGB
  3632. 0x83748840 - Type: FLOAT1 - r_reviveFX_edgeMaskAdjust
  3633.     edge mask expansion contraction
  3634. 0x83748760 - Type: FLOAT3 - r_reviveFX_edgeOffset
  3635.     edge tv style brightness adjust RGB
  3636. 0x83748610 - Type: FLOAT1 - r_reviveFX_edgeSaturation
  3637.     edge saturation
  3638. 0x83748680 - Type: FLOAT3 - r_reviveFX_edgeScale
  3639.     edge scale (tint) adjust RGB
  3640. 0x83748530 - Type: FLOAT1 - r_reviveFX_fadeDuration
  3641.     Sets fade duration in seconds
  3642. 0x83743830 - Type: FLOAT1 - r_scaleViewport
  3643.     Scale 3D viewports by this fraction.  Use this to see if framerate is pixel shader bound.
  3644. 0x83747340 - Type: DWORD - r_sCurveEnable
  3645.     S-Curve On-Off
  3646. 0x83747180 - Type: FLOAT1 - r_sCurveLinearAngle
  3647.     S-Curve Linear Angle
  3648. 0x83747110 - Type: FLOAT1 - r_sCurveLinearStrength
  3649.     S-Curve Linear Strength
  3650. 0x837470A0 - Type: FLOAT1 - r_sCurveShoulderStrength
  3651.     S-Curve Shoulder Strength
  3652. 0x837472D0 - Type: FLOAT1 - r_sCurveToeDenominator
  3653.     S-Curve Toe Denominator
  3654. 0x83747260 - Type: FLOAT1 - r_sCurveToeNumerator
  3655.     S-Curve Toe Numerator
  3656. 0x837471F0 - Type: FLOAT1 - r_sCurveToeStrength
  3657.     S-Curve Toe Strength
  3658. 0x8374B780 - Type: BOOL - r_seethru_decal_enable
  3659.     Toggles see-through impact holes
  3660. 0x83743D00 - Type: BOOL - r_setFrameBufferAlpha
  3661.     Sets the rendered pixels' alpha to 255 and the background to 0
  3662. 0x8374BC50 - Type: FLOAT1 - r_shader_constant_set_debug_range
  3663.     How far to draw scs debug view
  3664. 0x8374BCC0 - Type: BOOL - r_shader_constant_set_enable
  3665.     enables shader constant sets
  3666. 0x83744DA0 - Type: Dvar6 - r_showFbColorDebug
  3667.     Show front buffer color debugging information
  3668. 0x83744E10 - Type: BOOL - r_showFloatZDebug
  3669.     Show float z buffer used to eliminate hard edges on particles near geometry
  3670. 0x83744B70 - Type: BOOL - r_showForcedInvisibleCells
  3671.     Only draw cells that are forced to be off.
  3672. 0x83748E60 - Type: BOOL - r_showHDRalpha
  3673.     debug display expensive HDR alphas
  3674. 0x83742E20 - Type: BOOL - r_showLightGrid
  3675.     Show light grid debugging information
  3676. 0x83742E90 - Type: BOOL - r_showLightingOrigins
  3677.     Show lighting origins for models
  3678. 0x83742F00 - Type: BOOL - r_showMissingLightGrid
  3679.     Use rainbow colors for entities that are outside the light grid
  3680. 0x83743600 - Type: BOOL - r_showOutdoorVolumeDebug
  3681.     Toggles the display of particle outdoor volume debug
  3682. 0x83742C60 - Type: Dvar6 - r_showPenetration
  3683.     Shows materials tagged with 'nopenetrate'
  3684. 0x83743590 - Type: BOOL - r_showSunDirectionDebug
  3685.     Toggles the display of sun direction debug
  3686. 0x83744B00 - Type: BOOL - r_singleCell
  3687.     Only draw things in the same cell as the camera.  Most useful for seeing how big the current cell is.
  3688. 0x837449B0 - Type: BOOL - r_skipPvs
  3689.     Skipt the determination of what is in the potentially visible set (disables most drawing)
  3690. 0x8374BE10 - Type: FLOAT1 - r_sky_intensity_angle0
  3691.     angle0 of sky intensity
  3692. 0x8374BE80 - Type: FLOAT1 - r_sky_intensity_angle1
  3693.     angle1 of sky intensity
  3694. 0x8374BEF0 - Type: FLOAT1 - r_sky_intensity_factor0
  3695.     angle0 of sky intensity
  3696. 0x8374BF60 - Type: FLOAT1 - r_sky_intensity_factor1
  3697.     angle1 of sky intensity
  3698. 0x8374BD30 - Type: BOOL - r_sky_intensity_showDebugDisplay
  3699.     Enables sky intensity debugging display
  3700. 0x8374BDA0 - Type: BOOL - r_sky_intensity_useDebugValues
  3701.     use dvar values for sky intensity
  3702. 0x8374B240 - Type: FLOAT1 - r_skyColorTemp
  3703.     Sky box color temp.
  3704. 0x8374B0F0 - Type: FLOAT1 - r_skyTransition
  3705.     Sky transition blend factor.
  3706. 0x83743AD0 - Type: BOOL - r_smooth_vsync
  3707.     Enable smoothing of v-sync.
  3708. 0x837438A0 - Type: BOOL - r_smp_backend
  3709.     Process renderer back end in a separate thread
  3710. 0x83743910 - Type: BOOL - r_smp_worker
  3711.     Process renderer front end in a separate thread
  3712. 0x83743980 - Type: BOOL - r_smp_worker_thread0
  3713.     Enable worker thread
  3714. 0x837439F0 - Type: BOOL - r_smp_worker_thread1
  3715.     Enable worker thread
  3716. 0x83742B10 - Type: FLOAT1 - r_specularColorScale
  3717.     Set greater than 1 to brighten specular highlights
  3718. 0x83742AA0 - Type: Dvar6 - r_specularRoughnessMap
  3719.     Replace all specular and roughness maps
  3720. 0x837442B0 - Type: FLOAT1 - r_spotLightBrightness
  3721.     Brightness scale for spot light to get overbrightness from the 0-1 particle color range.
  3722. 0x837440F0 - Type: FLOAT1 - r_spotLightEndRadius
  3723.     Radius of the circle at the end of the spot light in inches.
  3724. 0x83744240 - Type: BOOL - r_spotLightEntityShadows
  3725.     Enable entity shadows for spot lights.
  3726. 0x83744010 - Type: FLOAT1 - r_spotLightFovInnerFraction
  3727.     Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
  3728. 0x83744160 - Type: BOOL - r_spotLightShadows
  3729.     Enable shadows for spot lights.
  3730. 0x837441D0 - Type: BOOL - r_spotLightSModelShadows
  3731.     Enable static model shadows for spot lights.
  3732. 0x83744080 - Type: FLOAT1 - r_spotLightStartRadius
  3733.     Radius of the circle at the start of the spot light in inches.
  3734. 0x837460E0 - Type: BOOL - r_stereo3DAvailable
  3735.     3D Mode available
  3736. 0x837461C0 - Type: FLOAT1 - r_stereo3DEyeSeparation
  3737.     3D eye separation
  3738. 0x83746150 - Type: DWORD - r_stereo3DMode
  3739.     3D Rendering mode
  3740. 0x83746070 - Type: BOOL - r_stereo3DOn
  3741.     3D on off toggle
  3742. 0x83746230 - Type: FLOAT1 - r_stereoFocusDepth
  3743.     3D eye focus depth
  3744. 0x837462A0 - Type: FLOAT1 - r_stereoGunShift
  3745.     3D gun shift
  3746. 0x83746310 - Type: FLOAT1 - r_stereoTurretShift
  3747.     3D turret shift
  3748. 0x837459E0 - Type: DWORD - r_stream
  3749.     Stream high mip levels (1=world|2=xmodels|4=bmodels)
  3750. 0x83745A50 - Type: BOOL - r_streamClear
  3751.     Set true to clear all streamed highmip levels
  3752. 0x83745AC0 - Type: BOOL - r_streamDebug
  3753.     Corrupts high mip levels which should not be visible, rather than unloading them.
  3754. 0x83745BA0 - Type: DWORD - r_streamFakeLagMsec
  3755.     Number of msec to add to streaming to roughly fake DVD lag
  3756. 0x83745E40 - Type: BOOL - r_streamFreezeState
  3757.     Freeze the state of all streaming memory - don't allow streaming or un-streaming of any images.
  3758. 0x83745B30 - Type: BOOL - r_streamFull
  3759.     Don't let anyone take any of your precious stream buffer.  Some people need to debug texture streaming.  Steve needs to debug texture streaming.
  3760. 0x83745F20 - Type: FLOAT1 - r_streamHiddenPush
  3761.     Scale the distance of hidden objects by this amount
  3762. 0x83745EB0 - Type: DWORD - r_streamLog
  3763.     Enable logging of all streaming commands executed - printed to Output and console
  3764. 0x83745F90 - Type: BOOL - r_streamLowDetail
  3765.     Force lowest detail mips to always be loaded (disable this for more memory in release builds)
  3766. 0x83745C10 - Type: FLOAT1 - r_streamMaxDist
  3767.     Maximum distance to predictively stream from
  3768. 0x83745CF0 - Type: BOOL - r_streamShowList
  3769.     Show list of streamed textures
  3770. 0x83745C80 - Type: BOOL - r_streamShowStats
  3771.     Show streaming stats
  3772. 0x83745D60 - Type: DWORD - r_streamSize
  3773.     Limit size of stream buffer in KB (0 is no limit)
  3774. 0x83745DD0 - Type: DWORD - r_streamTaint
  3775.     Corrupt loaded mips (1-2: solid roygbiv to show mip rendered; 3-5: color coded imageIndex, difference is alpha)
  3776. 0x8374AFA0 - Type: BOOL - r_sun_from_dvars
  3777.     Set sun flare values from dvars rather than the level
  3778. 0x83741A70 - Type: FLOAT3 - r_sun_fx_position
  3779.     Position in degrees of the sun effect
  3780. 0x83741760 - Type: FLOAT1 - r_sunblind_fadein
  3781.     time in seconds to fade blind from 0% to 100%
  3782. 0x837417D0 - Type: FLOAT1 - r_sunblind_fadeout
  3783.     time in seconds to fade blind from 100% to 0%
  3784. 0x83741680 - Type: FLOAT1 - r_sunblind_max_angle
  3785.     angle from sun in degrees inside which blinding is max
  3786. 0x837416F0 - Type: FLOAT1 - r_sunblind_max_darken
  3787.     0-1 fraction for how black the world is at max blind
  3788. 0x83741610 - Type: FLOAT1 - r_sunblind_min_angle
  3789.     angle from sun in degrees outside which blinding is 0
  3790. 0x83741530 - Type: FLOAT1 - r_sunflare_fadein
  3791.     time in seconds to fade alpha from 0% to 100%
  3792. 0x837415A0 - Type: FLOAT1 - r_sunflare_fadeout
  3793.     time in seconds to fade alpha from 100% to 0%
  3794. 0x837414C0 - Type: FLOAT1 - r_sunflare_max_alpha
  3795.     0-1 vertex color and alpha of sun at max effect
  3796. 0x83741450 - Type: FLOAT1 - r_sunflare_max_angle
  3797.     angle from sun in degrees inside which effect is max
  3798. 0x837413E0 - Type: FLOAT1 - r_sunflare_max_size
  3799.     largest size of flare effect in pixels at 640x480
  3800. 0x83741370 - Type: FLOAT1 - r_sunflare_min_angle
  3801.     angle from sun in degrees outside which effect is 0
  3802. 0x83741300 - Type: FLOAT1 - r_sunflare_min_size
  3803.     smallest size of flare effect in pixels at 640x480
  3804. 0x83741290 - Type: External - r_sunflare_shader= "sun_flare"
  3805. 0x83741990 - Type: FLOAT1 - r_sunglare_fadein
  3806.     time in seconds to fade glare from 0% to 100%
  3807. 0x83741A00 - Type: FLOAT1 - r_sunglare_fadeout
  3808.     time in seconds to fade glare from 100% to 0%
  3809. 0x837418B0 - Type: FLOAT1 - r_sunglare_max_angle
  3810.     angle from sun in degrees inside which glare is minimum
  3811. 0x83741920 - Type: FLOAT1 - r_sunglare_max_lighten
  3812.     0-1 fraction for how white the world is at max glare
  3813. 0x83741840 - Type: FLOAT1 - r_sunglare_min_angle
  3814.     angle from sun in degrees inside which glare is maximum
  3815. 0x837411B0 - Type: External - r_sunsprite_shader= "sun"
  3816. 0x83741220 - Type: FLOAT1 - r_sunsprite_size
  3817.     diameter in pixels at 640x480 and 80 fov
  3818. 0x83748990 - Type: BOOL - r_superFlare_debug
  3819.     Enable the superFlare debug occlusion circles
  3820. 0x83748920 - Type: BOOL - r_superFlare_enable
  3821.     Enable the superFlare effect
  3822. 0x8374B400 - Type: FLOAT1 - r_swrk_override_characterCharredAmount
  3823.     overrides the __characterCharredAmount Shaderworks tweak
  3824. 0x8374B470 - Type: Dvar4 - r_swrk_override_characterDissolveColor
  3825.     overrides the __characterDissolveColor Shaderworks tweak
  3826. 0x8374B390 - Type: BOOL - r_swrk_override_enable
  3827.     Enable shaderworks overrides
  3828. 0x8374B4E0 - Type: FLOAT1 - r_swrk_override_wetness
  3829.     Overrides the character wetness.
  3830. 0x8374B7F0 - Type: BOOL - r_tension_enable
  3831.     Toggles tension
  3832. 0x8374B1D0 - Type: FLOAT1 - r_testScale
  3833.     Specular Scale.
  3834. 0x83741DF0 - Type: DWORD - r_texFilterAnisoMax
  3835.     Maximum anisotropy to use for texture filtering
  3836. 0x83741ED0 - Type: DWORD - r_texFilterAnisoMin
  3837.     Minimum anisotropy to use for texture filtering (overridden by max)
  3838. 0x83741E60 - Type: BOOL - r_texFilterDisable
  3839.     Disables all texture filtering (uses nearest only.)
  3840. 0x83741FB0 - Type: FLOAT1 - r_texFilterMipBias
  3841.     Change the mipmap bias
  3842. 0x83741F40 - Type: Dvar6 - r_texFilterMipMode
  3843.     Forces all mipmaps to use a particular blend between levels (or disables mipping.)
  3844. 0x83742020 - Type: BOOL - r_texMipFading
  3845.     Fades in mipmaps instead of popping.  On by default.  Dvar ignored in ship (always on)
  3846. 0x8377F420 - Type: External - r_textureMode= "bilinear"
  3847. 0x8374B160 - Type: DWORD - r_treeScale
  3848.     Envmap Scale.
  3849. 0x8374B860 - Type: BOOL - r_ui3d_debug_display
  3850.     Show UI3D debug overlay
  3851. 0x8374BA90 - Type: FLOAT1 - r_ui3d_h
  3852.     ui3d texture window height
  3853. 0x8374B8D0 - Type: DWORD - r_ui3d_use_debug_values
  3854.     Use UI debug values
  3855. 0x8374BA20 - Type: FLOAT1 - r_ui3d_w
  3856.     ui3d texture window width
  3857. 0x8374B940 - Type: FLOAT1 - r_ui3d_x
  3858.     ui3d texture window x
  3859. 0x8374B9B0 - Type: FLOAT1 - r_ui3d_y
  3860.     ui3d texture window y
  3861. 0x8374B6A0 - Type: BOOL - r_use_separate_char_tech
  3862.     enables the optimization of a separate charred material tech
  3863. 0x83742D40 - Type: DWORD - r_vc_makelog
  3864.     Enable logging of light grid points for the vis cache.  1 starts from scratch, 2 appends.
  3865. 0x83742DB0 - Type: DWORD - r_vc_showlog
  3866.     Show this many rows of light grid points for the vis cache
  3867. 0x83746000 - Type: BOOL - r_videoOutputChanged
  3868.     The video output config has changed
  3869. 0x83743B40 - Type: BOOL - r_vsync
  3870.     Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
  3871. 0x83746700 - Type: BOOL - r_waterFogTest
  3872.     Enable Water Fog Test.
  3873. 0x83748220 - Type: BOOL - r_waterSheetingFX_allowed
  3874.     Enable the water sheeting effect
  3875. 0x83748300 - Type: Dvar4 - r_waterSheetingFX_distortionScaleFactor
  3876.     Distortion uv scales (Default to 1)
  3877. 0x83748290 - Type: BOOL - r_waterSheetingFX_enable
  3878.     Enable the water sheeting effect
  3879. 0x83748450 - Type: FLOAT1 - r_waterSheetingFX_fadeDuration
  3880.     Sets fade duration in seconds
  3881. 0x83748370 - Type: FLOAT1 - r_waterSheetingFX_magnitude
  3882.     Distortion magnitude
  3883. 0x837483E0 - Type: FLOAT1 - r_waterSheetingFX_radius
  3884.     Tweak dev var; Glow radius in pixels at 640x480
  3885. 0x83777F50 - Type: FLOAT1 - r_watersim_curlAmount
  3886.     Amount of curl applied
  3887. 0x83777FC0 - Type: FLOAT1 - r_watersim_curlMax
  3888.     Maximum curl limit
  3889. 0x83778030 - Type: FLOAT1 - r_watersim_curlReduce
  3890.     Amount curl gets reduced by when over limit
  3891. 0x83777E00 - Type: BOOL - r_watersim_debug
  3892.     Enables bullet debug markers
  3893. 0x8374EDC0 - Type: BOOL - r_watersim_enabled
  3894.     Enables dynamic water simulation
  3895. 0x83777E70 - Type: BOOL - r_watersim_flatten
  3896.     Flattens the water surface out
  3897. 0x83778110 - Type: FLOAT1 - r_watersim_foamAppear
  3898.     Rate foam appears at
  3899. 0x83778180 - Type: FLOAT1 - r_watersim_foamDisappear
  3900.     Rate foam disappears at
  3901. 0x837780A0 - Type: FLOAT1 - r_watersim_minShoreHeight
  3902.     Allows water to lap over the shoreline edge
  3903. 0x83778340 - Type: FLOAT1 - r_watersim_particleGravity
  3904.     Particle gravity
  3905. 0x83778420 - Type: FLOAT1 - r_watersim_particleLength
  3906.     Length of each particle
  3907. 0x837783B0 - Type: FLOAT1 - r_watersim_particleLimit
  3908.     Limit at which particles get spawned
  3909. 0x83778490 - Type: FLOAT1 - r_watersim_particleWidth
  3910.     Width of each particle
  3911. 0x83778500 - Type: Dvar2 - r_watersim_scroll
  3912.     XY coords to scroll water in
  3913. 0x83777EE0 - Type: FLOAT1 - r_watersim_waveSeedDelay
  3914.     Time between seeding a new wave (ms)
  3915. 0x837781F0 - Type: FLOAT1 - r_watersim_windAmount
  3916.     Amount of wind applied
  3917. 0x83778260 - Type: FLOAT1 - r_watersim_windDir
  3918.     Wind direction (degrees)
  3919. 0x837782D0 - Type: FLOAT1 - r_watersim_windMax
  3920.     Maximum wind limit
  3921. 0x837475E0 - Type: Dvar4 - r_waterWaveAmplitude
  3922.     water wave amplitude
  3923. 0x83747500 - Type: Dvar4 - r_waterWaveAngle
  3924.     water wave angle
  3925. 0x83747650 - Type: Dvar4 - r_waterWavePhase
  3926.     water wave phase
  3927. 0x83747730 - Type: Dvar4 - r_waterWaveSpeed
  3928.     water wave speed
  3929. 0x837476C0 - Type: Dvar4 - r_waterWaveSteepness
  3930.     water wave steepness
  3931. 0x83747570 - Type: Dvar4 - r_waterWaveWavelength
  3932.     water wave wavelength
  3933. 0x83742480 - Type: BOOL - r_worldLod
  3934.     Set to zero to force world lods to highest
  3935. 0x837425D0 - Type: FLOAT1 - r_zfar
  3936.     Change the distance at which culling fog reaches 100% opacity; 0 is off
  3937. 0x837424F0 - Type: FLOAT1 - r_znear
  3938.     Things closer than this aren't drawn.  Reducing this increases z-fighting in the distance.
  3939. 0x83742560 - Type: FLOAT1 - r_znear_depthhack
  3940.     Viewmodel near clip plane
  3941. 0x83786960 - Type: BOOL - radius_damage_debug
  3942.     Turn on debug lines for radius damage traces
  3943. 0x837778C0 - Type: DWORD - ragdoll_baselerp_time
  3944.     Default time ragdoll baselerp bones take to reach the base pose
  3945. 0x837777E0 - Type: FLOAT1 - ragdoll_bullet_force
  3946.     Bullet force applied to ragdolls
  3947. 0x83777850 - Type: FLOAT1 - ragdoll_bullet_upbias
  3948.     Upward bias applied to ragdoll bullet effects
  3949. 0x83777540 - Type: DWORD - ragdoll_debug
  3950.     Draw ragdoll debug info (bitflags)
  3951. 0x83777AF0 - Type: BOOL - ragdoll_dump_anims
  3952.     Dump animation data when ragdoll fails
  3953. 0x837774D0 - Type: BOOL - ragdoll_enable
  3954.     Turn on ragdoll death animations
  3955. 0x83777700 - Type: FLOAT1 - ragdoll_explode_force
  3956.     Explosive force applied to ragdolls
  3957. 0x83777770 - Type: FLOAT1 - ragdoll_explode_upbias
  3958.     Upwards bias applied to ragdoll explosion effects
  3959. 0x837775B0 - Type: DWORD - ragdoll_fps
  3960.     Ragdoll update frames per second
  3961. 0x83777A10 - Type: FLOAT1 - ragdoll_jitter_scale
  3962.     Scale up or down the effect of physics jitter on ragdolls
  3963. 0x83777930 - Type: DWORD - ragdoll_jointlerp_time
  3964.     Default time taken to lerp down ragdoll joint friction
  3965. 0x83777620 - Type: DWORD - ragdoll_max_life
  3966.     Max lifetime of a ragdoll system in msec
  3967. 0x83777690 - Type: DWORD - ragdoll_max_simulating
  3968.     Max number of simultaneous active ragdolls
  3969. 0x83771F10 - Type: FLOAT1 - ragdoll_reactivation_cutoff
  3970.     Ragdoll reactivation distance cutoff
  3971. 0x837779A0 - Type: FLOAT1 - ragdoll_rotvel_scale
  3972.     Ragdoll rotational velocity estimate scale
  3973. 0x83777A80 - Type: FLOAT1 - ragdoll_self_collision_scale
  3974.     Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
  3975. 0x8375F830 - Type: DWORD - rate
  3976.     Player's preferred baud rate
  3977. 0x83755490 - Type: BOOL - recordPointsSpent
  3978.     Record spending through eventRecordBin
  3979. 0x8376A1F0 - Type: DWORD - redactionDisplayTime
  3980.     Time that it should be displayed for. 
  3981. 0x8376A260 - Type: DWORD - redactionFadeDuration
  3982.     Fade duration time. 
  3983. 0x8376A2D0 - Type: DWORD - redactionStartStrokeTime
  3984.     Time before the stroke starts. 
  3985. 0x8376A340 - Type: DWORD - redactionStrokeTime
  3986.     Time it takes to complete the redaction stroke. 
  3987. 0x8375C3B0 - Type: DWORD - reliableResendTime
  3988.     Amount of time (in ms) to wait before resending an unack'd reliable message
  3989. 0x8375C420 - Type: DWORD - reliableTimeoutTime
  3990.     Amount of time (in ms) to wait before timing out a client for not ack'ing a message
  3991. 0x83776EB0 - Type: DWORD - render_actor_collision
  3992.     render actor collision
  3993. 0x83776F20 - Type: DWORD - render_bpi_env_collision
  3994.     render bpi_env collision
  3995. 0x83776E40 - Type: DWORD - render_player_collision
  3996.     render player collision
  3997. 0x83757720 - Type: DWORD - reportUserUploadInterval
  3998.     Number of seconds before all the global counters are uploaded
  3999. 0x83757790 - Type: DWORD - reportUserVoteInterval
  4000.     The interval in minutes you wait before getting another vote on this console as long as the console is turned on.
  4001. 0x8374E6C0 - Type: FLOAT1 - revive_time_taken
  4002.     The time it takes to revive a player in last stand.
  4003. 0x8375C490 - Type: FLOAT1 - safeArea_horizontal
  4004.     Horizontal safe area as a fraction of the screen width
  4005. 0x8375C500 - Type: FLOAT1 - safeArea_vertical
  4006.     Vertical safe area as a fraction of the screen height
  4007. 0x8375C570 - Type: FLOAT1 - safeAreaTweakable_horizontal
  4008.     User-adjustable horizontal safe area as a fraction of the screen width
  4009. 0x8375C5E0 - Type: FLOAT1 - safeAreaTweakable_vertical
  4010.     User-adjustable vertical safe area as a fraction of the screen height
  4011. 0x8378FAA0 - Type: External - scr_allies= "marines"
  4012. 0x83791160 - Type: External - scr_allow_killstreak_building= "0"
  4013. 0x8374D540 - Type: External - scr_allowannouncer= "1"
  4014. 0x8374D4D0 - Type: External - scr_allowbattlechatter= "1"
  4015. 0x83780300 - Type: External - scr_attack_dog_count_zm= "3"
  4016. 0x83780290 - Type: External - scr_attack_dog_health_zm= "100000"
  4017. 0x83780220 - Type: External - scr_attack_dog_kills_zm= "25"
  4018. 0x83780370 - Type: External - scr_attack_dog_max_at_once_zm= "3"
  4019. 0x837801B0 - Type: External - scr_attack_dog_time_zm= "45"
  4020. 0x8378FB10 - Type: External - scr_axis= "ussr"
  4021. 0x837966B0 - Type: External - scr_bomb_accel_time= ".75"
  4022. 0x83796560 - Type: External - scr_bomb_explode_delay= "1.5"
  4023. 0x83796640 - Type: External - scr_bomb_time= "1.5"
  4024. 0x837964F0 - Type: External - scr_cam_move_time= "2.5"
  4025. 0x83752010 - Type: External - scr_cp_pointsperkill= "100"
  4026. 0x83751050 - Type: External - scr_ctf_enemycarriervisible= "0"
  4027. 0x83750FE0 - Type: External - scr_ctf_flagrespawntime= "0"
  4028. 0x837510C0 - Type: External - scr_ctf_globalbattlechatterprobability= "0"
  4029. 0x83750F70 - Type: External - scr_ctf_idleflagreturntime= "30"
  4030. 0x83750DB0 - Type: External - scr_ctf_numlives= "0"
  4031. 0x83750E20 - Type: External - scr_ctf_playerrespawndelay= "0"
  4032. 0x83750CD0 - Type: External - scr_ctf_roundlimit= "3"
  4033. 0x83750D40 - Type: External - scr_ctf_roundswitch= "1"
  4034. 0x83750BF0 - Type: External - scr_ctf_scorelimit= "3"
  4035. 0x83750C60 - Type: External - scr_ctf_timelimit= "5"
  4036. 0x83750F00 - Type: External - scr_ctf_touchreturn= "1"
  4037. 0x83750E90 - Type: External - scr_ctf_waverespawndelay= "15"
  4038. 0x83783320 - Type: External - scr_custom_score_assist= "-1"
  4039. 0x837961E0 - Type: External - scr_deleteexplosivesonspawn= "1"
  4040. 0x837509C0 - Type: External - scr_dem_bombtimer= "45"
  4041. 0x83750AA0 - Type: External - scr_dem_defusetime= "5"
  4042. 0x83750B10 - Type: External - scr_dem_extratime= "3"
  4043. 0x83750B80 - Type: External - scr_dem_globalbattlechatterprobability= "0"
  4044. 0x83750950 - Type: External - scr_dem_numlives= "0"
  4045. 0x83750A30 - Type: External - scr_dem_planttime= "5"
  4046. 0x83750870 - Type: External - scr_dem_roundlimit= "0"
  4047. 0x837508E0 - Type: External - scr_dem_roundswitch= "1"
  4048. 0x83750790 - Type: External - scr_dem_scorelimit= "2"
  4049. 0x83750800 - Type: External - scr_dem_timelimit= "2.5"
  4050. 0x83795DF0 - Type: External - scr_dial_rotate_time= "0.5"
  4051. 0x8374D9A0 - Type: External - scr_disable_air_death_ragdoll= "0"
  4052. 0x8374D8C0 - Type: External - scr_disable_attachments= "0"
  4053. 0x8374D690 - Type: External - scr_disable_cac= "0"
  4054. 0x8374D930 - Type: External - scr_disable_contracts= "0"
  4055. 0x8374D850 - Type: External - scr_disable_equipment= "0"
  4056. 0x8374D7E0 - Type: External - scr_disable_tacinsert= "0"
  4057. 0x8374D700 - Type: External - scr_disable_weapondrop= "0"
  4058. 0x8374F300 - Type: External - scr_dm_bonus_leader= "0"
  4059. 0x8374F0D0 - Type: External - scr_dm_globalbattlechatterprobability= "10000"
  4060. 0x8374EF80 - Type: External - scr_dm_numlives= "0"
  4061. 0x8374EFF0 - Type: External - scr_dm_playerrespawndelay= "0"
  4062. 0x8374EF10 - Type: External - scr_dm_roundlimit= "1"
  4063. 0x8374F1B0 - Type: External - scr_dm_score_assist= "0"
  4064. 0x8374F220 - Type: External - scr_dm_score_death= "0"
  4065. 0x8374F370 - Type: External - scr_dm_score_headshot= "0"
  4066. 0x8374F140 - Type: External - scr_dm_score_kill= "50"
  4067. 0x8374F290 - Type: External - scr_dm_score_suicide= "0"
  4068. 0x8374EE30 - Type: External - scr_dm_scorelimit= "1500"
  4069. 0x8374EEA0 - Type: External - scr_dm_timelimit= "100"
  4070. 0x8374F060 - Type: External - scr_dm_waverespawndelay= "0"
  4071. 0x8374E1F0 - Type: External - scr_dog_count= "1000"
  4072. 0x8374E180 - Type: External - scr_dog_health= "10000"
  4073. 0x8374E260 - Type: External - scr_dog_max_at_once= "1000"
  4074. 0x8374E110 - Type: External - scr_dog_time= "1000"
  4075. 0x8374F6F0 - Type: External - scr_dom_flagcapturetime= "100"
  4076. 0x8374F680 - Type: External - scr_dom_globalbattlechatterprobability= "0"
  4077. 0x8374F530 - Type: External - scr_dom_numlives= "0"
  4078. 0x8374F5A0 - Type: External - scr_dom_playerrespawndelay= "0"
  4079. 0x8374F4C0 - Type: External - scr_dom_roundlimit= "1"
  4080. 0x8374F3E0 - Type: External - scr_dom_scorelimit= "200"
  4081. 0x8374F450 - Type: External - scr_dom_timelimit= "0"
  4082. 0x8374F610 - Type: External - scr_dom_waverespawndelay= "0"
  4083. 0x83792430 - Type: External - scr_drawfriend= "0"
  4084. 0x8378C850 - Type: External - scr_fog_baseheight= "-475.268"
  4085. 0x8378C7E0 - Type: External - scr_fog_blue= "0.9624"
  4086. 0x8378C620 - Type: External - scr_fog_exp_halfheight= "243.735"
  4087. 0x8378C5B0 - Type: External - scr_fog_exp_halfplane= "3759.28"
  4088. 0x8378C770 - Type: External - scr_fog_green= "0.962521"
  4089. 0x8378C690 - Type: External - scr_fog_nearplane= "601.593"
  4090. 0x8378C700 - Type: External - scr_fog_red= "0.806694"
  4091. 0x83790670 - Type: External - scr_fx_tabun_radius0= "55"
  4092. 0x837906E0 - Type: External - scr_fx_tabun_radius1= "55"
  4093. 0x83790750 - Type: External - scr_fx_tabun_radius2= "50"
  4094. 0x837907C0 - Type: External - scr_fx_tabun_radius3= "25"
  4095. 0x8378B0B0 - Type: External - scr_game_allowfinalkillcam= "1"
  4096. 0x8374D000 - Type: External - scr_game_allowkillcam= "1"
  4097. 0x8378B120 - Type: External - scr_game_arcadescoring= "0"
  4098. 0x8374D460 - Type: External - scr_game_bulletdamage= "1.0"
  4099. 0x8374D0E0 - Type: External - scr_game_deathpointloss= "0"
  4100. 0x8378B190 - Type: External - scr_game_difficulty= "1"
  4101. 0x8374D380 - Type: External - scr_game_forceradar= "0"
  4102. 0x8374CF90 - Type: External - scr_game_graceperiod= "15"
  4103. 0x8374D3F0 - Type: External - scr_game_hardpoints= "1"
  4104. 0x837924A0 - Type: External - scr_game_killstreaks= "1"
  4105. 0x83792580 - Type: External - scr_game_medalsenabled= "1"
  4106. 0x8374D070 - Type: External - scr_game_onlyheadshots= "0"
  4107. 0x8374D310 - Type: External - scr_game_perks= "1"
  4108. 0x8378B200 - Type: External - scr_game_pinups= "0"
  4109. 0x8378B040 - Type: External - scr_game_prematchperiod= "15"
  4110. 0x83792510 - Type: External - scr_game_rankenabled= "1"
  4111. 0x8374D230 - Type: External - scr_game_spectatetype= "1"
  4112. 0x8374D150 - Type: External - scr_game_suicidepointloss= "0"
  4113. 0x837965D0 - Type: External - scr_glass_break_delay= "0.5"
  4114. 0x83790830 - Type: External - scr_guidedMissileMaxHeight= "4000"
  4115. 0x8374E2D0 - Type: External - scr_hardcore= "0"
  4116. 0x8378B820 - Type: External - scr_hardpoint_airstrikecount= "3"
  4117. 0x8378BC80 - Type: External - scr_hardpoint_allowairstrike= "1"
  4118. 0x8374DA10 - Type: External - scr_hardpoint_allowartillery= "1"
  4119. 0x8378BF90 - Type: External - scr_hardpoint_allowauto_turret= "1"
  4120. 0x8378BCF0 - Type: External - scr_hardpoint_allowbomber= "1"
  4121. 0x8378BBA0 - Type: External - scr_hardpoint_allowcounteruav= "1"
  4122. 0x8374DAF0 - Type: External - scr_hardpoint_allowdogs= "1"
  4123. 0x8378BDD0 - Type: External - scr_hardpoint_allowhelicopter= "1"
  4124. 0x8378BEB0 - Type: External - scr_hardpoint_allowhelicopter_comlink= "1"
  4125. 0x8378C0E0 - Type: External - scr_hardpoint_allowhelicopter_gunner= "1"
  4126. 0x8378C000 - Type: External - scr_hardpoint_allowhelicopter_player= "1"
  4127. 0x8378C070 - Type: External - scr_hardpoint_allowhelicopter_player_firstperson= "1"
  4128. 0x8378BE40 - Type: External - scr_hardpoint_allowhelicopter_x2= "1"
  4129. 0x8378BC10 - Type: External - scr_hardpoint_allowmortar= "1"
  4130. 0x8378BD60 - Type: External - scr_hardpoint_allownapalm= "1"
  4131. 0x83780140 - Type: External - scr_hardpoint_allowradar= "1"
  4132. 0x8378BB30 - Type: External - scr_hardpoint_allowradardirection= "1"
  4133. 0x8378BA50 - Type: External - scr_hardpoint_allowradartime= "1"
  4134. 0x8378BAC0 - Type: External - scr_hardpoint_allowradarupdate= "1"
  4135. 0x8378BF20 - Type: External - scr_hardpoint_allowrcbomb= "1"
  4136. 0x8378B7B0 - Type: External - scr_hardpoint_allowsupply= "1"
  4137. 0x8374DA80 - Type: External - scr_hardpoint_allowuav= "1"
  4138. 0x8378B890 - Type: External - scr_hardpoint_artilleryCanonCount= "3"
  4139. 0x8378B900 - Type: External - scr_hardpoint_artilleryCanonShellCount= "5"
  4140. 0x8378B970 - Type: External - scr_hardpoint_mortarCanonCount= "3"
  4141. 0x8378B9E0 - Type: External - scr_hardpoint_mortarCanonShellCount= "2"
  4142. 0x837912B0 - Type: External - scr_heli_armor= "500"
  4143. 0x83791C50 - Type: External - scr_heli_armor_bulletdamage= "0.3"
  4144. 0x83791390 - Type: External - scr_heli_armored_maxhealth= "1500"
  4145. 0x83791D30 - Type: External - scr_heli_attract_range= "20000"
  4146. 0x83791CC0 - Type: External - scr_heli_attract_strength= "1000"
  4147. 0x837914E0 - Type: External - scr_heli_debug= "0"
  4148. 0x83791550 - Type: External - scr_heli_debug_crash= "0"
  4149. 0x83791470 - Type: External - scr_heli_dest_wait= "8"
  4150. 0x837917F0 - Type: External - scr_heli_health_degrade= "0"
  4151. 0x837911D0 - Type: External - scr_heli_loopmax= "2"
  4152. 0x83791320 - Type: External - scr_heli_maxhealth= "1500"
  4153. 0x83791B00 - Type: External - scr_heli_missile_friendlycare= "512"
  4154. 0x83791400 - Type: External - scr_heli_missile_max= "20"
  4155. 0x83791780 - Type: External - scr_heli_missile_range= "100000"
  4156. 0x837919B0 - Type: External - scr_heli_missile_regen_time= "100"
  4157. 0x83791F60 - Type: External - scr_heli_missile_reload_time= "5.0"
  4158. 0x83791240 - Type: External - scr_heli_missile_rof= "2"
  4159. 0x83791B70 - Type: External - scr_heli_missile_target_cone= "0.6"
  4160. 0x83791BE0 - Type: External - scr_heli_missile_valid_target_cone= "0.7"
  4161. 0x83791E80 - Type: External - scr_heli_protect_pos_time= "12"
  4162. 0x83791EF0 - Type: External - scr_heli_protect_radius= "2000"
  4163. 0x83791E10 - Type: External - scr_heli_protect_time= "1000"
  4164. 0x83791A90 - Type: External - scr_heli_target_recognition= "0.5"
  4165. 0x83791940 - Type: External - scr_heli_target_spawnprotection= "5"
  4166. 0x837915C0 - Type: External - scr_heli_targeting_delay= "0.5"
  4167. 0x83791860 - Type: External - scr_heli_turret_angle_tan= "1"
  4168. 0x83791A20 - Type: External - scr_heli_turret_spinup_delay= "0.75"
  4169. 0x837918D0 - Type: External - scr_heli_turret_target_cone= "0.6"
  4170. 0x837916A0 - Type: External - scr_heli_turretClipSize= "20"
  4171. 0x83791630 - Type: External - scr_heli_turretReloadTime= "1.5"
  4172. 0x83791710 - Type: External - scr_heli_visual_range= "3500"
  4173. 0x83791FD0 - Type: External - scr_heli_warning_distance= "500"
  4174. 0x83791DA0 - Type: External - scr_helicopterTurretMaxAngle= "35"
  4175. 0x8374D620 - Type: External - scr_killstreak_stacking= "0"
  4176. 0x83751750 - Type: External - scr_koth_globalbattlechatterprobability= "0"
  4177. 0x837512F0 - Type: External - scr_koth_numlives= "0"
  4178. 0x83751360 - Type: External - scr_koth_playerrespawndelay= "0"
  4179. 0x83751210 - Type: External - scr_koth_roundlimit= "1"
  4180. 0x83751280 - Type: External - scr_koth_roundswitch= "1"
  4181. 0x83751130 - Type: External - scr_koth_scorelimit= "250"
  4182. 0x837511A0 - Type: External - scr_koth_timelimit= "15"
  4183. 0x837513D0 - Type: External - scr_koth_waverespawndelay= "0"
  4184. 0x83796410 - Type: External - scr_laststand_keep_weapons= "0"
  4185. 0x8378FF70 - Type: External - scr_mapsize= "64"
  4186. 0x8378FB80 - Type: External - scr_max_rank= "0"
  4187. 0x8374E730 - Type: External - scr_min_prestige= "0"
  4188. 0x8378FDB0 - Type: External - scr_motd= ""
  4189. 0x83795CA0 - Type: External - scr_numLives= "0"
  4190. 0x83796250 - Type: External - scr_objectiveText= "OBJECTIVES_TDM_HINT"
  4191. 0x8374E340 - Type: External - scr_oldschool= "0"
  4192. 0x8378B3C0 - Type: External - scr_player_allowrevive= "1"
  4193. 0x8374E030 - Type: External - scr_player_forcerespawn= "1"
  4194. 0x8374DFC0 - Type: External - scr_player_healthregentime= "5"
  4195. 0x8374DEE0 - Type: External - scr_player_maxhealth= "10000"
  4196. 0x8374DE00 - Type: External - scr_player_numlives= "0"
  4197. 0x8374DE70 - Type: External - scr_player_respawndelay= "0"
  4198. 0x8374E0A0 - Type: External - scr_player_sprinttime= "1000"
  4199. 0x8374DF50 - Type: External - scr_player_suicidespawndelay= "0"
  4200. 0x83790590 - Type: External - scr_poisonDamage= "13"
  4201. 0x83790600 - Type: External - scr_poisonDamageHardcore= "5"
  4202. 0x83790520 - Type: External - scr_poisonDuration= "8"
  4203. 0x83792040 - Type: External - scr_rcbomb_car_size= "1"
  4204. 0x837920B0 - Type: External - scr_rcbomb_fadeIn_delay= "0.25"
  4205. 0x83792190 - Type: External - scr_rcbomb_fadeIn_timeBlack= "0.5"
  4206. 0x83792120 - Type: External - scr_rcbomb_fadeIn_timeIn= "0.5"
  4207. 0x83792200 - Type: External - scr_rcbomb_fadeIn_timeOut= "0.5"
  4208. 0x83792270 - Type: External - scr_rcbomb_fadeOut_delay= "0.5"
  4209. 0x83792350 - Type: External - scr_rcbomb_fadeOut_timeBlack= "0.25"
  4210. 0x837922E0 - Type: External - scr_rcbomb_fadeOut_timeIn= "0.5"
  4211. 0x837923C0 - Type: External - scr_rcbomb_fadeOut_timeOut= "0.5"
  4212. 0x8374E500 - Type: External - scr_rcbomb_notimeout= "0"
  4213. 0x8378CCB0 - Type: External - scr_RequiredMapAspectratio= "1"
  4214. 0x8374E7A0 - Type: External - scr_rocket_event= "percent"
  4215. 0x8374E880 - Type: External - scr_rocket_event_off= "0"
  4216. 0x8374E810 - Type: External - scr_rocket_event_trigger1= "50"
  4217. 0x8378E140 - Type: External - scr_rotating_objects_secs= "12"
  4218. 0x8374FF40 - Type: External - scr_sab_bombtimer= "30"
  4219. 0x83750020 - Type: External - scr_sab_defusetime= "5"
  4220. 0x837501E0 - Type: External - scr_sab_globalbattlechatterprobability= "0"
  4221. 0x83750090 - Type: External - scr_sab_hotpotato= "0"
  4222. 0x8374FED0 - Type: External - scr_sab_numlives= "0"
  4223. 0x8374FFB0 - Type: External - scr_sab_planttime= "2.5"
  4224. 0x83750100 - Type: External - scr_sab_playerrespawndelay= "7.5"
  4225. 0x8374FDF0 - Type: External - scr_sab_roundlimit= "1"
  4226. 0x8374FE60 - Type: External - scr_sab_roundswitch= "1"
  4227. 0x8374FD10 - Type: External - scr_sab_scorelimit= "1"
  4228. 0x8374FD80 - Type: External - scr_sab_timelimit= "100"
  4229. 0x83750170 - Type: External - scr_sab_waverespawndelay= "0"
  4230. 0x8378CD20 - Type: External - scr_script_based_influencer_system= "0"
  4231. 0x83750480 - Type: External - scr_sd_bombtimer= "45"
  4232. 0x83750560 - Type: External - scr_sd_defusetime= "5"
  4233. 0x8374D2A0 - Type: External - scr_sd_game_spectatetype= "3"
  4234. 0x83750720 - Type: External - scr_sd_globalbattlechatterprobability= "0"
  4235. 0x837505D0 - Type: External - scr_sd_multibomb= "0"
  4236. 0x83750410 - Type: External - scr_sd_numlives= "1"
  4237. 0x837504F0 - Type: External - scr_sd_planttime= "5"
  4238. 0x83750640 - Type: External - scr_sd_playerrespawndelay= "0"
  4239. 0x83750330 - Type: External - scr_sd_roundlimit= "0"
  4240. 0x837503A0 - Type: External - scr_sd_roundswitch= "3"
  4241. 0x83750250 - Type: External - scr_sd_scorelimit= "1000"
  4242. 0x837502C0 - Type: External - scr_sd_timelimit= "2.5"
  4243. 0x837506B0 - Type: External - scr_sd_waverespawndelay= "0"
  4244. 0x83796170 - Type: External - scr_selecting_location= ""
  4245. 0x83796100 - Type: External - scr_showperksonspawn= "1"
  4246. 0x8374EA40 - Type: External - scr_sideBetTimer= "0"
  4247. 0x8378D6C0 - Type: External - scr_spawn_artillery_influencer_radius= "1200"
  4248. 0x8378D5E0 - Type: External - scr_spawn_artillery_influencer_score= "-600"
  4249. 0x8378D650 - Type: External - scr_spawn_artillery_influencer_score_curve= "linear"
  4250. 0x8378DC00 - Type: External - scr_spawn_auto_turret_influencer_radius= "1200"
  4251. 0x8378DB20 - Type: External - scr_spawn_auto_turret_influencer_score= "-650"
  4252. 0x8378DB90 - Type: External - scr_spawn_auto_turret_influencer_score_curve= "linear"
  4253. 0x8378D180 - Type: External - scr_spawn_dead_friend_influencer_count= "7"
  4254. 0x8378D2D0 - Type: External - scr_spawn_dead_friend_influencer_radius= "1300"
  4255. 0x8378D1F0 - Type: External - scr_spawn_dead_friend_influencer_score= "-100"
  4256. 0x8378D260 - Type: External - scr_spawn_dead_friend_influencer_score_curve= "steep"
  4257. 0x8378D110 - Type: External - scr_spawn_dead_friend_influencer_timeout_seconds= "8"
  4258. 0x8378D570 - Type: External - scr_spawn_dog_influencer_radius= "1050"
  4259. 0x8378D490 - Type: External - scr_spawn_dog_influencer_score= "-150"
  4260. 0x8378D500 - Type: External - scr_spawn_dog_influencer_score_curve= "steep"
  4261. 0x8378D0A0 - Type: External - scr_spawn_enemy_influencer_radius= "1600"
  4262. 0x8378CFC0 - Type: External - scr_spawn_enemy_influencer_score= "-150"
  4263. 0x8378D030 - Type: External - scr_spawn_enemy_influencer_score_curve= "steep"
  4264. 0x837908A0 - Type: External - scr_spawn_enemyavoiddist= "800"
  4265. 0x83790910 - Type: External - scr_spawn_enemyavoidweight= "0"
  4266. 0x83796090 - Type: External - scr_spawn_force_unified= "0"
  4267. 0x8378CF50 - Type: External - scr_spawn_friend_weak_influencer_radius= "700"
  4268. 0x8378CE70 - Type: External - scr_spawn_friend_weak_influencer_score= "25"
  4269. 0x8378CEE0 - Type: External - scr_spawn_friend_weak_influencer_score_curve= "steep"
  4270. 0x8378D960 - Type: External - scr_spawn_grenade_endpoint_influencer_radius= "560"
  4271. 0x8378D880 - Type: External - scr_spawn_grenade_endpoint_influencer_score= "-300"
  4272. 0x8378D8F0 - Type: External - scr_spawn_grenade_endpoint_influencer_score_curve= "linear"
  4273. 0x8378D810 - Type: External - scr_spawn_grenade_influencer_radius= "560"
  4274. 0x8378D730 - Type: External - scr_spawn_grenade_influencer_score= "-300"
  4275. 0x8378D7A0 - Type: External - scr_spawn_grenade_influencer_score_curve= "linear"
  4276. 0x8378DF10 - Type: External - scr_spawn_helicopter_influencer_length= "3500"
  4277. 0x8378DEA0 - Type: External - scr_spawn_helicopter_influencer_radius= "2000"
  4278. 0x8378DDC0 - Type: External - scr_spawn_helicopter_influencer_score= "-500"
  4279. 0x8378DE30 - Type: External - scr_spawn_helicopter_influencer_score_curve= "linear"
  4280. 0x8378DAB0 - Type: External - scr_spawn_napalm_influencer_radius= "3500"
  4281. 0x8378D9D0 - Type: External - scr_spawn_napalm_influencer_score= "-500"
  4282. 0x8378DA40 - Type: External - scr_spawn_napalm_influencer_score_curve= "steep"
  4283. 0x8378CE00 - Type: External - scr_spawn_objective_facing_bonus= "50"
  4284. 0x8378CD90 - Type: External - scr_spawn_randomness_range= "100"
  4285. 0x8378DD50 - Type: External - scr_spawn_rcbomb_influencer_radius= "1750"
  4286. 0x8378DC70 - Type: External - scr_spawn_rcbomb_influencer_score= "-200"
  4287. 0x8378DCE0 - Type: External - scr_spawn_rcbomb_influencer_score_curve= "steep"
  4288. 0x8378E0D0 - Type: External - scr_spawn_tvmissile_influencer_length= "3000"
  4289. 0x8378E060 - Type: External - scr_spawn_tvmissile_influencer_radius= "2000"
  4290. 0x8378DF80 - Type: External - scr_spawn_tvmissile_influencer_score= "-400"
  4291. 0x8378DFF0 - Type: External - scr_spawn_tvmissile_influencer_score_curve= "linear"
  4292. 0x8378D420 - Type: External - scr_spawn_vehicle_influencer_lead_seconds= "3"
  4293. 0x8378D340 - Type: External - scr_spawn_vehicle_influencer_score= "-50"
  4294. 0x8378D3B0 - Type: External - scr_spawn_vehicle_influencer_score_curve= "linear"
  4295. 0x83790440 - Type: External - scr_tabun_effect_radius= "185"
  4296. 0x837903D0 - Type: External - scr_tabun_shock_height= "20"
  4297. 0x83790360 - Type: External - scr_tabun_shock_radius= "185"
  4298. 0x837904B0 - Type: External - scr_tabunGasDuration= "8"
  4299. 0x83790280 - Type: External - scr_tabunInitialGasShockDuration= "7"
  4300. 0x837902F0 - Type: External - scr_tabunWalkInGasShockDuration= "4"
  4301. 0x8374FC30 - Type: External - scr_tdm_bonus_leader= "0"
  4302. 0x8374FA00 - Type: External - scr_tdm_globalbattlechatterprobability= "0"
  4303. 0x8378C460 - Type: External - scr_tdm_grenadeLauncherDudTime= "100"
  4304. 0x8378C540 - Type: External - scr_tdm_killstreakDelayTime= "0"
  4305. 0x8374F8B0 - Type: External - scr_tdm_numlives= "0"
  4306. 0x8374F920 - Type: External - scr_tdm_playerrespawndelay= "0"
  4307. 0x8374F840 - Type: External - scr_tdm_roundlimit= "1"
  4308. 0x8378C3F0 - Type: External - scr_tdm_roundwinlimit= "0"
  4309. 0x8374FAE0 - Type: External - scr_tdm_score_assist= "50"
  4310. 0x8374FB50 - Type: External - scr_tdm_score_death= "0"
  4311. 0x8374FCA0 - Type: External - scr_tdm_score_headshot= "0"
  4312. 0x8374FA70 - Type: External - scr_tdm_score_kill= "10000"
  4313. 0x8374FBC0 - Type: External - scr_tdm_score_suicide= "0"
  4314. 0x8374F760 - Type: External - scr_tdm_scorelimit= "30000"
  4315. 0x8378C4D0 - Type: External - scr_tdm_thrownGrenadeDudTime= "0"
  4316. 0x8374F7D0 - Type: External - scr_tdm_timelimit= "0"
  4317. 0x8374F990 - Type: External - scr_tdm_waverespawndelay= "0"
  4318. 0x8378B270 - Type: External - scr_team_allowHardpointStreakAfterDeath= "0"
  4319. 0x8378B2E0 - Type: External - scr_team_artilleryTeamKillPenalty= "0.25"
  4320. 0x8374DB60 - Type: DWORD - scr_team_fftype
  4321.     Friendly fire status
  4322. 0x8374DCB0 - Type: External - scr_team_kickteamkillers= "0"
  4323. 0x8378B350 - Type: External - scr_team_mortarTeaTeamKillPenalty= "0.25"
  4324. 0x8374DBD0 - Type: External - scr_team_respawntime= "0"
  4325. 0x8374DD90 - Type: External - scr_team_teamkillerplaylistbanpenalty= "0"
  4326. 0x8374DD20 - Type: External - scr_team_teamkillerplaylistbanquantum= "0"
  4327. 0x8374D1C0 - Type: External - scr_team_teamkillpointloss= "1"
  4328. 0x8374DC40 - Type: External - scr_team_teamkillspawndelay= "20"
  4329. 0x8378FFE0 - Type: External - scr_teambalance= "0"
  4330. 0x8378FBF0 - Type: External - scr_teamKillPunishCount= "3"
  4331. 0x83790050 - Type: External - scr_timeplayedcap= "1800"
  4332. 0x83751FA0 - Type: External - scr_twar_globalbattlechatterprobability= "0"
  4333. 0x837517C0 - Type: External - scr_twar_timelimit= "100"
  4334. 0x8378E610 - Type: External - scr_veh_alive_cleanuptimemax= "120"
  4335. 0x8378E5A0 - Type: External - scr_veh_alive_cleanuptimemin= "119"
  4336. 0x8378E990 - Type: External - scr_veh_cleanupabandoned= "1"
  4337. 0x8378E450 - Type: External - scr_veh_cleanupdebugprint= "0"
  4338. 0x8378EA00 - Type: External - scr_veh_cleanupdrifted= "1"
  4339. 0x8378EA70 - Type: External - scr_veh_cleanupmaxspeedmph= "1"
  4340. 0x8378EAE0 - Type: External - scr_veh_cleanupmindistancefeet= "75"
  4341. 0x8378E840 - Type: External - scr_veh_cleanuptime_dmgfactor_deadtread= "0.25"
  4342. 0x8378E7D0 - Type: External - scr_veh_cleanuptime_dmgfactor_max= "1.0"
  4343. 0x8378E760 - Type: External - scr_veh_cleanuptime_dmgfactor_min= "0.33"
  4344. 0x8378E8B0 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_begin= "0.0"
  4345. 0x8378E920 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_end= "1.0"
  4346. 0x8378E6F0 - Type: External - scr_veh_dead_cleanuptimemax= "30"
  4347. 0x8378E680 - Type: External - scr_veh_dead_cleanuptimemin= "20"
  4348. 0x8378EED0 - Type: External - scr_veh_disableoverturndamage= "0"
  4349. 0x8378EE60 - Type: External - scr_veh_disablerespawn= "0"
  4350. 0x8378F4F0 - Type: External - scr_veh_disappear_maxpreventdistancefeet= "30"
  4351. 0x8378F560 - Type: External - scr_veh_disappear_maxpreventvisibilityfeet= "150"
  4352. 0x8378F480 - Type: External - scr_veh_disappear_maxwaittime= "60"
  4353. 0x8378E4C0 - Type: External - scr_veh_driversarehidden= "1"
  4354. 0x8378E530 - Type: External - scr_veh_driversareinvulnerable= "1"
  4355. 0x8378F410 - Type: External - scr_veh_explode_on_cleanup= "1"
  4356. 0x8378EFB0 - Type: External - scr_veh_explosion_doradiusdamage= "1"
  4357. 0x8378F250 - Type: External - scr_veh_explosion_husk_forcepointvariance= "30"
  4358. 0x8378F2C0 - Type: External - scr_veh_explosion_husk_horzvelocityvariance= "25"
  4359. 0x8378F3A0 - Type: External - scr_veh_explosion_husk_vertvelocitymax= "200"
  4360. 0x8378F330 - Type: External - scr_veh_explosion_husk_vertvelocitymin= "100"
  4361. 0x8378F100 - Type: External - scr_veh_explosion_maxdamage= "200"
  4362. 0x8378F090 - Type: External - scr_veh_explosion_mindamage= "20"
  4363. 0x8378F020 - Type: External - scr_veh_explosion_radius= "256"
  4364. 0x8378EF40 - Type: External - scr_veh_explosion_spawnfx= "1"
  4365. 0x8378F640 - Type: External - scr_veh_health_jeep= "700"
  4366. 0x8378F5D0 - Type: External - scr_veh_health_tank= "1350"
  4367. 0x8378F170 - Type: External - scr_veh_ondeath_createhusk= "1"
  4368. 0x8378F1E0 - Type: External - scr_veh_ondeath_usevehicleashusk= "1"
  4369. 0x8378EC30 - Type: External - scr_veh_respawnafterhuskcleanup= "1"
  4370. 0x8378ED10 - Type: External - scr_veh_respawntimemax= "90"
  4371. 0x8378ECA0 - Type: External - scr_veh_respawntimemin= "50"
  4372. 0x8378EDF0 - Type: External - scr_veh_respawnwait_iterationwaitseconds= "1"
  4373. 0x8378ED80 - Type: External - scr_veh_respawnwait_maxiterations= "30"
  4374. 0x8378EB50 - Type: External - scr_veh_waittillstoppedandmindist_maxtime= "10"
  4375. 0x8378EBC0 - Type: External - scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet= "5"
  4376. 0x8378C150 - Type: External - scr_vehicle_damage_scalar= "1"
  4377. 0x8374D5B0 - Type: External - scr_vehicles_enabled= "1"
  4378. 0x83752080 - Type: External - scr_wager_defaultScore= "0"
  4379. 0x8374EB20 - Type: External - scr_wager_firstPayout= "0"
  4380. 0x8374EC70 - Type: External - scr_wager_firstPlayer= "0"
  4381. 0x8374EB90 - Type: External - scr_wager_secondPayout= "0"
  4382. 0x8374ECE0 - Type: External - scr_wager_secondPlayer= "0"
  4383. 0x8374EC00 - Type: External - scr_wager_thirdPayout= "0"
  4384. 0x8374ED50 - Type: External - scr_wager_thirdPlayer= "0"
  4385. 0x8374E960 - Type: External - scr_wagerBet= "10000"
  4386. 0x8374EAB0 - Type: External - scr_wagerPool= "0"
  4387. 0x8374E9D0 - Type: External - scr_wagerSideBet= "0"
  4388. 0x8378B660 - Type: External - scr_weapon_allowbetty= "1"
  4389. 0x8378B580 - Type: External - scr_weapon_allowc4= "1"
  4390. 0x8378B510 - Type: External - scr_weapon_allowflash= "1"
  4391. 0x8378B430 - Type: External - scr_weapon_allowfrags= "1"
  4392. 0x8378B740 - Type: External - scr_weapon_allowmines= "1"
  4393. 0x8378B6D0 - Type: External - scr_weapon_allowrpgs= "1"
  4394. 0x8378B5F0 - Type: External - scr_weapon_allowsatchel= "1"
  4395. 0x8378B4A0 - Type: External - scr_weapon_allowsmoke= "1"
  4396. 0x837900C0 - Type: External - scr_weaponobject_coneangle= "70"
  4397. 0x837901A0 - Type: External - scr_weaponobject_graceperiod= "0.6"
  4398. 0x83790130 - Type: External - scr_weaponobject_mindist= "20"
  4399. 0x83790210 - Type: External - scr_weaponobject_radius= "192"
  4400. 0x8374E5E0 - Type: External - scr_xpscale= "1"
  4401. 0x8374E650 - Type: External - scr_xpzmscale= "1"
  4402. 0x8373F690 - Type: BOOL - script_debugger_smoke_test
  4403.     perform script debugger smoke test and exit
  4404. 0x83780610 - Type: External - selected_group= "killstreak"
  4405. 0x8377D510 - Type: External - selectedFriendClanTag= ""
  4406. 0x8377D5F0 - Type: DWORD - selectedFriendIndex
  4407.     Currently selected friend index.
  4408. 0x8377D4A0 - Type: External - selectedFriendName= ""
  4409. 0x8377D6D0 - Type: DWORD - selectedGroupIndex
  4410.     Currently selected group index
  4411. 0x8377D7B0 - Type: DWORD - selectedMenuItemIndex
  4412.     Current selected event index.
  4413. 0x8377D580 - Type: External - selectedPlayerClanName= ""
  4414. 0x8377D740 - Type: External - selectedPlayerXuid= ""
  4415. 0x8377D660 - Type: DWORD - selectedStoreItemIndex
  4416.     Currently selected in-game store item index
  4417. 0x8375EDB0 - Type: FLOAT1 - sensitivity
  4418.     Mouse sensitivity
  4419. 0x8377C860 - Type: External - server1= ""
  4420. 0x8377CC50 - Type: External - server10= ""
  4421. 0x8377CCC0 - Type: External - server11= ""
  4422. 0x8377CD30 - Type: External - server12= ""
  4423. 0x8377CDA0 - Type: External - server13= ""
  4424. 0x8377CE10 - Type: External - server14= ""
  4425. 0x8377CE80 - Type: External - server15= ""
  4426. 0x8377CEF0 - Type: External - server16= ""
  4427. 0x8377C8D0 - Type: External - server2= ""
  4428. 0x8377C940 - Type: External - server3= ""
  4429. 0x8377C9B0 - Type: External - server4= ""
  4430. 0x8377CA20 - Type: External - server5= ""
  4431. 0x8377CA90 - Type: External - server6= ""
  4432. 0x8377CB00 - Type: External - server7= ""
  4433. 0x8377CB70 - Type: External - server8= ""
  4434. 0x8377CBE0 - Type: External - server9= ""
  4435. 0x83757F00 - Type: BOOL - session_nonblocking
  4436.     Experimental non-blocking Session code
  4437. 0x837544D0 - Type: DWORD - sessionSearchMaxAttempts
  4438.     Number of search retries before giving up.
  4439. 0x837804C0 - Type: External - settings_map_selected= "1"
  4440. 0x83795610 - Type: Dvar2 - shardEdgeSize
  4441.     Range of the new shard edge length as a fraction of the total shard edges lengths
  4442. 0x83795300 - Type: FLOAT1 - shardShatterSizeLimitScale
  4443.     Scale of maxShardSize & minShardSize when shattering a shard.
  4444. 0x83795530 - Type: Dvar2 - shardSplitDir
  4445.     Angle range of the first edge of the shard
  4446. 0x837955A0 - Type: Dvar2 - shardSplitDir2
  4447.     Angle range of the next edges of the shard
  4448. 0x83795A70 - Type: FLOAT1 - shatterFxMaxDist
  4449.     Distance between FX spawning points along the window edges
  4450. 0x83795AE0 - Type: FLOAT1 - shatterFxMinEdgeLength
  4451.     Minimum length that the window edge has to be to have a shatter fx spawned on it.
  4452. 0x83758EC0 - Type: External - shortversion= "7"
  4453. 0x83771EA0 - Type: BOOL - show_reticle_during_swimming
  4454.     Controls if the reticle is visible during swimming.
  4455. 0x8373FD20 - Type: BOOL - show_tty_timestamps
  4456.     Show timestamps in tty output
  4457. 0x83759400 - Type: BOOL - showdrop
  4458.     Show dropped packets
  4459. 0x83757DB0 - Type: BOOL - showHiddenOffers
  4460.     True when hidden offers need to be displayed for a user
  4461. 0x83759390 - Type: DWORD - showpackets
  4462.     Show packets
  4463. 0x8376AF10 - Type: DWORD - showVisionSetDebugInfo
  4464.     Enables visionset debug info
  4465. 0x83780060 - Type: External - sidebet_made= ""
  4466. 0x83773100 - Type: DWORD - skills
  4467.     SP character skill levels
  4468. 0x837450B0 - Type: BOOL - sm_enable
  4469.     Enable shadow mapping
  4470. 0x83745890 - Type: BOOL - sm_fastSunShadow
  4471.     Fast sun shadow
  4472. 0x83745970 - Type: BOOL - sm_fullResSpotShadowEnable
  4473.     Provides high-res spot shadows for the only one spotlight in the scene.
  4474. 0x837452E0 - Type: FLOAT1 - sm_lightScore_eyeProjectDist
  4475.     When picking shadows for primary lights, measure distance from a point this far in front of the camera.
  4476. 0x83745350 - Type: FLOAT1 - sm_lightScore_spotProjectFrac
  4477.     When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
  4478. 0x83745200 - Type: DWORD - sm_maxLights
  4479.     Limits how many primary lights can have shadow maps
  4480. 0x837454A0 - Type: FLOAT1 - sm_polygonOffsetBias
  4481.     Shadow map offset bias
  4482. 0x83745430 - Type: FLOAT1 - sm_polygonOffsetScale
  4483.     Shadow map offset scale
  4484. 0x83745900 - Type: BOOL - sm_qualitySpotShadow
  4485.     Fast spot shadow
  4486. 0x83745190 - Type: BOOL - sm_spotEnable
  4487.     Enable spot shadow mapping from script
  4488. 0x83745270 - Type: FLOAT1 - sm_spotShadowFadeTime
  4489.     How many seconds it takes for a primary light shadow map to fade in or out
  4490. 0x837457B0 - Type: FLOAT1 - sm_spotShadowLargeRadiusScale
  4491.     Radius scaler for large spot shadow switch over
  4492. 0x83745820 - Type: BOOL - sm_strictCull
  4493.     Strict shadow map cull
  4494. 0x837453C0 - Type: BOOL - sm_sunAlwaysCastsShadow
  4495.     forces sun to always do shadow mapping, from script
  4496. 0x83745120 - Type: BOOL - sm_sunEnable
  4497.     Enable sun shadow mapping from script
  4498. 0x83745510 - Type: FLOAT1 - sm_sunSampleSizeNear
  4499.     Shadow sample size
  4500. 0x83745580 - Type: FLOAT3 - sm_sunShadowCenter
  4501.     Sun shadow center, 0 0 0 means don't override
  4502. 0x837455F0 - Type: FLOAT1 - sm_sunShadowScale
  4503.     Sun shadow scale optimization
  4504. 0x83745660 - Type: BOOL - sm_sunShadowSmallEnable
  4505.     use quarter resolution sun shadow map
  4506. 0x83760320 - Type: BOOL - smpDraw2D
  4507.     draw 2D in a worker thread
  4508. 0x83795450 - Type: BOOL - smpGlass
  4509.     Update & generate glass verts in a worker thread
  4510. 0x83760390 - Type: BOOL - smpUpdatePlayerNames
  4511.     update player names in a worker thread (part of Draw2D)
  4512. 0x8375F8A0 - Type: DWORD - snaps
  4513.     Snapshot rate
  4514. 0x83779E60 - Type: BOOL - snd_always_log
  4515.     enable missing sound spam
  4516. 0x8377A330 - Type: External - snd_assert_on_enqueue= ""
  4517. 0x8377A250 - Type: External - snd_assert_on_play= ""
  4518. 0x8377A2C0 - Type: External - snd_assert_on_stop= ""
  4519. 0x8377B910 - Type: FLOAT1 - snd_auto_random
  4520.     amt to randomize 3p apparent fire rates
  4521. 0x8377C320 - Type: BOOL - snd_autoSim
  4522.     turn on client side simulation of automatic gun sounds
  4523. 0x837798B0 - Type: BOOL - snd_autosim_window
  4524.     autosim window masking
  4525. 0x8377A5D0 - Type: FLOAT1 - snd_boat_current_rpm
  4526.     scalar value for boat engine
  4527. 0x8377A790 - Type: FLOAT1 - snd_boat_engine_off
  4528.     value for boat engine low/idle
  4529. 0x8377A720 - Type: FLOAT1 - snd_boat_lerp_rpm
  4530.     scalar value for boat rpm
  4531. 0x8377B130 - Type: FLOAT1 - snd_boat_pitch_high_max
  4532.     boat pitch high max
  4533. 0x8377B0C0 - Type: FLOAT1 - snd_boat_pitch_high_min
  4534.     boat pitch high min
  4535. 0x8377AE90 - Type: FLOAT1 - snd_boat_pitch_idle_max
  4536.     boat pitch low min
  4537. 0x8377AE20 - Type: FLOAT1 - snd_boat_pitch_idle_min
  4538.     boat pitch low min
  4539. 0x8377AF70 - Type: FLOAT1 - snd_boat_pitch_low_max
  4540.     boat pitch low min
  4541. 0x8377AF00 - Type: FLOAT1 - snd_boat_pitch_low_min
  4542.     boat pitch low min
  4543. 0x8377B050 - Type: FLOAT1 - snd_boat_pitch_med_max
  4544.     boat pitch med max
  4545. 0x8377AFE0 - Type: FLOAT1 - snd_boat_pitch_med_min
  4546.     boat pitch med min
  4547. 0x8377ADB0 - Type: FLOAT1 - snd_boat_rpm_high_fin_end
  4548.     rpm point where engine_high fade in begins
  4549. 0x8377AD40 - Type: FLOAT1 - snd_boat_rpm_high_start
  4550.     rpm point where engine_high start
  4551. 0x8377A950 - Type: FLOAT1 - snd_boat_rpm_idle_end
  4552.     rpm point where engine_idle ends
  4553. 0x8377A8E0 - Type: FLOAT1 - snd_boat_rpm_idle_fout_start
  4554.     rpm point where engine_idle begins to fade out
  4555. 0x8377AB10 - Type: FLOAT1 - snd_boat_rpm_low_end
  4556.     rpm point where engine_low ends
  4557. 0x8377AA30 - Type: FLOAT1 - snd_boat_rpm_low_fin_end
  4558.     rpm point where engine_low fade in ends
  4559. 0x8377AAA0 - Type: FLOAT1 - snd_boat_rpm_low_fout_start
  4560.     rpm point where engine_low fade out begins
  4561. 0x8377A9C0 - Type: FLOAT1 - snd_boat_rpm_low_start
  4562.     rpm point where engine_low start
  4563. 0x8377ACD0 - Type: FLOAT1 - snd_boat_rpm_med_end
  4564.     rpm point where engine_medium ends
  4565. 0x8377ABF0 - Type: FLOAT1 - snd_boat_rpm_med_fin_end
  4566.     rpm point where engine_med fade in ends
  4567. 0x8377AC60 - Type: FLOAT1 - snd_boat_rpm_med_fout_start
  4568.     rpm point where engine_med fade out begins
  4569. 0x8377AB80 - Type: FLOAT1 - snd_boat_rpm_med_start
  4570.     rpm point where engine_medium start
  4571. 0x8377A640 - Type: FLOAT1 - snd_boat_rpm_scalar
  4572.     scalar value for boat rpm
  4573. 0x8377A6B0 - Type: BOOL - snd_boat_using_lerp_rpm
  4574.     scalar value for boat rpm
  4575. 0x8377B280 - Type: FLOAT1 - snd_boat_water_fast_min
  4576.     boat pitch high max
  4577. 0x8377B210 - Type: FLOAT1 - snd_boat_water_idle_max
  4578.     boat pitch high max
  4579. 0x8377B360 - Type: FLOAT1 - snd_boat_water_pitch_max
  4580.     boat pitch high max
  4581. 0x8377B2F0 - Type: FLOAT1 - snd_boat_water_slow_max
  4582.     boat pitch high max
  4583. 0x8377B1A0 - Type: FLOAT1 - snd_boat_water_slow_min
  4584.     boat pitch high max
  4585. 0x8377A560 - Type: External - snd_debug_snapshot= ""
  4586. 0x8377A410 - Type: External - snd_debugAlias= ""
  4587. 0x8377A3A0 - Type: BOOL - snd_debugReplace
  4588.     Print out information about when we stop a playing sound to play another
  4589. 0x83778AB0 - Type: FLOAT1 - snd_dlpf_attenuation
  4590.     attenuation for distance lpf
  4591. 0x837789D0 - Type: FLOAT1 - snd_dlpf_max_distance
  4592.     max distance for distance lpf
  4593. 0x83778A40 - Type: FLOAT1 - snd_dlpf_min_distance
  4594.     min distance for distance lpf
  4595. 0x83778880 - Type: FLOAT1 - snd_dopplerRate
  4596.     global doppler lerp rate
  4597. 0x83778810 - Type: FLOAT1 - snd_dopplerScale
  4598.     global doppler ratio
  4599. 0x83778570 - Type: Dvar6 - snd_draw3D
  4600.     Draw the position and info of world sounds
  4601. 0x83760B00 - Type: Dvar6 - snd_drawInfo
  4602.     Draw debugging information for sounds
  4603. 0x83760B70 - Type: Dvar6 - snd_drawSort
  4604.     Sort debugging information for sounds
  4605. 0x83779F40 - Type: FLOAT1 - snd_dry_scale
  4606.     scalar value for dry signal path
  4607. 0x83779D10 - Type: BOOL - snd_dsp_drc
  4608.     enable DRC
  4609. 0x83779DF0 - Type: FLOAT1 - snd_dsp_drc_ratio
  4610.     ratio for master limiter
  4611. 0x83779D80 - Type: FLOAT1 - snd_dsp_drc_threshold
  4612.     threshold for master limiter
  4613. 0x8377C0F0 - Type: BOOL - snd_dsp_futz
  4614.     enable dsp futz
  4615. 0x837796F0 - Type: BOOL - snd_enable_pitch
  4616.     use pitch variation
  4617. 0x8377A480 - Type: BOOL - snd_entityRandomize
  4618.     entity randomization
  4619. 0x837788F0 - Type: FLOAT1 - snd_flux_separation
  4620.     separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle
  4621. 0x83779760 - Type: FLOAT1 - snd_futz
  4622.     futz
  4623. 0x8377BAD0 - Type: FLOAT1 - snd_futz_blend
  4624.     
  4625. 0x8377BB40 - Type: FLOAT1 - snd_futz_bpf_f
  4626.     
  4627. 0x8377BBB0 - Type: FLOAT1 - snd_futz_bpf_q
  4628.     
  4629. 0x8377C010 - Type: FLOAT1 - snd_futz_clip_post
  4630.     
  4631. 0x8377BFA0 - Type: FLOAT1 - snd_futz_clip_pre
  4632.     
  4633. 0x8377BD70 - Type: FLOAT1 - snd_futz_distortion
  4634.     
  4635. 0x8377C080 - Type: FLOAT1 - snd_futz_force
  4636.     
  4637. 0x8377BC90 - Type: FLOAT1 - snd_futz_ls_f
  4638.     
  4639. 0x8377BC20 - Type: FLOAT1 - snd_futz_ls_g
  4640.     
  4641. 0x8377BD00 - Type: FLOAT1 - snd_futz_ls_q
  4642.     
  4643. 0x837797D0 - Type: FLOAT1 - snd_futz_min
  4644.     futz min
  4645. 0x8377BE50 - Type: FLOAT1 - snd_futz_postg
  4646.     
  4647. 0x8377BDE0 - Type: FLOAT1 - snd_futz_preg
  4648.     
  4649. 0x8377BF30 - Type: FLOAT1 - snd_futz_tg
  4650.     
  4651. 0x8377BEC0 - Type: FLOAT1 - snd_futz_th
  4652.     
  4653. 0x83779680 - Type: FLOAT1 - snd_global_pitch
  4654.     global pitch
  4655. 0x83779990 - Type: BOOL - snd_hdr
  4656.     HDR audio
  4657. 0x83779AE0 - Type: FLOAT1 - snd_hdr_channel_threshold
  4658.     percent of channels active when hdr kicks in
  4659. 0x83779BC0 - Type: FLOAT1 - snd_hdr_maximum_priority
  4660.     sounds more than this are at normal volume
  4661. 0x83779A00 - Type: FLOAT1 - snd_hdr_minimum_level
  4662.     hdr minimum attenuation
  4663. 0x83779B50 - Type: FLOAT1 - snd_hdr_minimum_priority
  4664.     sounds less than this are silent
  4665. 0x83779A70 - Type: FLOAT1 - snd_hdr_rate
  4666.     hdr lerp rate
  4667. 0x83779920 - Type: FLOAT1 - snd_isbig_distance
  4668.     distance where isbig doesn't make a difference in occlusion
  4669. 0x837786C0 - Type: DWORD - snd_levelFadeTime
  4670.     The amount of time in milliseconds for all audio to fade in at the start of a level
  4671. 0x83778B20 - Type: BOOL - snd_losOcclusion
  4672.     occlusion based off of LOS
  4673. 0x8377A1E0 - Type: External - snd_master_override= ""
  4674. 0x837794C0 - Type: FLOAT1 - snd_menu_center_channel
  4675.     options menu center channel
  4676. 0x83779290 - Type: FLOAT1 - snd_menu_cinematic
  4677.     Scales the volume of Bink videos.
  4678. 0x837793E0 - Type: FLOAT1 - snd_menu_left_channel
  4679.     options menu left channel
  4680. 0x83779530 - Type: FLOAT1 - snd_menu_left_surround
  4681.     options menu left surround
  4682. 0x83779610 - Type: FLOAT1 - snd_menu_lfe
  4683.     options menu lfe
  4684. 0x83779370 - Type: DWORD - snd_menu_listen_level
  4685.     options menu listening level
  4686. 0x83779220 - Type: FLOAT1 - snd_menu_master
  4687.     options menu master
  4688. 0x83779140 - Type: FLOAT1 - snd_menu_music
  4689.     options menu music
  4690. 0x83779450 - Type: FLOAT1 - snd_menu_right_channel
  4691.     options menu right channel
  4692. 0x837795A0 - Type: FLOAT1 - snd_menu_right_surround
  4693.     options menu right surround
  4694. 0x837791B0 - Type: FLOAT1 - snd_menu_sfx
  4695.     options menu sfx
  4696. 0x83779300 - Type: DWORD - snd_menu_speaker_setup
  4697.     options menu speaker setup
  4698. 0x837790D0 - Type: FLOAT1 - snd_menu_voice
  4699.     options menu voice
  4700. 0x8377B4B0 - Type: FLOAT1 - snd_minigun_loop_start
  4701.     spin time elapse until loop sound starts playing
  4702. 0x8377B590 - Type: FLOAT1 - snd_minigun_pitch_end
  4703.     pitch where the loop ends
  4704. 0x8377B520 - Type: FLOAT1 - snd_minigun_pitch_start
  4705.     pitch where the loop starts
  4706. 0x8377B440 - Type: External - snd_mute_alias_substring= ""
  4707. 0x83778B90 - Type: FLOAT1 - snd_occlusion_attenuation
  4708.     maximum occlusion attenuation
  4709. 0x83778C70 - Type: FLOAT1 - snd_occlusion_cull_distance
  4710.     distance at which we don't do occlusion at start
  4711. 0x83778C00 - Type: FLOAT1 - snd_occlusion_rate
  4712.     snd occlusion rate
  4713. 0x837787A0 - Type: FLOAT1 - snd_omnidirectionalPercentage
  4714.     Percentage of sound volume that is 'directionless'
  4715. 0x8377C160 - Type: FLOAT1 - snd_pan_filter
  4716.     
  4717. 0x83779060 - Type: FLOAT1 - snd_pitch_timescale
  4718.     pitch scalar by timescale
  4719. 0x83778960 - Type: FLOAT1 - snd_playing_priority_boost
  4720.     priority penalty for new sounds
  4721. 0x83779CA0 - Type: FLOAT1 - snd_priority_rate
  4722.     interpolation rate for minimum priority
  4723. 0x83779C30 - Type: FLOAT1 - snd_priority_window
  4724.     width of priority window for sounds to play
  4725. 0x8377B6E0 - Type: BOOL - snd_proximity_enable
  4726.     enable reverb prox
  4727. 0x8377B8A0 - Type: FLOAT1 - snd_proximity_filter
  4728.     
  4729. 0x8377B7C0 - Type: FLOAT1 - snd_proximity_max_dist
  4730.     
  4731. 0x8377B830 - Type: FLOAT1 - snd_proximity_max_late_cut
  4732.     
  4733. 0x8377B750 - Type: FLOAT1 - snd_proximity_min_dist
  4734.     
  4735. 0x8377C1D0 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_dry
  4736.     maximum dry volume occlusion attenuation for PS3
  4737. 0x8377C240 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_wet
  4738.     maximum wet volume occlusion attenuation for PS3
  4739. 0x8377A100 - Type: DWORD - snd_radverb_matrix
  4740.     radverb delay matrix selection
  4741. 0x83778730 - Type: FLOAT1 - snd_realDelay
  4742.     turn on 'realistic' sound delay
  4743. 0x8377A170 - Type: External - snd_reverb_override= ""
  4744. 0x8377A090 - Type: FLOAT1 - snd_reverb_proximity_distance
  4745.     max dist for reverb proximity effect
  4746. 0x83778FF0 - Type: BOOL - snd_skip_muted_sounds
  4747.     skip muted sounds
  4748. 0x837785E0 - Type: FLOAT1 - snd_slaveFadeInTime
  4749.     the time in seconds for slave fade in
  4750. 0x83778650 - Type: FLOAT1 - snd_slaveFadeOutTime
  4751.     the time in seconds for slave fade out
  4752. 0x8377B3D0 - Type: External - snd_solo_alias_substring= ""
  4753. 0x8377C2B0 - Type: Dvar6 - snd_speakerConfiguration
  4754.     Speaker configuration
  4755. 0x8377B600 - Type: External - snd_start_alias= ""
  4756. 0x83779840 - Type: BOOL - snd_stereo_3d
  4757.     pan 3d stereo assets to alternate speakers
  4758. 0x8377B670 - Type: External - snd_stop_alias= ""
  4759. 0x8377A020 - Type: FLOAT1 - snd_test_verb
  4760.     test verb wetdry
  4761. 0x8377A870 - Type: FLOAT1 - snd_throttle_reduce_vol
  4762.     ammount to reduce engine vol
  4763. 0x8377A800 - Type: FLOAT1 - snd_throttle_time_held_down
  4764.     how long (ms) throttle is held before engine vol begins to decrease
  4765. 0x83779ED0 - Type: FLOAT1 - snd_timescale_filter
  4766.     filter coef for timescale fade
  4767. 0x8377A4F0 - Type: BOOL - snd_touchStreamFilesOnLoad
  4768.     Check whether stream sound files exist while loading
  4769. 0x8377B980 - Type: BOOL - snd_trace_master
  4770.     trace master dsp
  4771. 0x8377B9F0 - Type: BOOL - snd_trace_reverb
  4772.     trace reverb dsp
  4773. 0x8377BA60 - Type: BOOL - snd_trace_voice
  4774.     trace voice dsp
  4775. 0x83778CE0 - Type: FLOAT1 - snd_water_occlusion_attenuation
  4776.     in water attenuation
  4777. 0x83778D50 - Type: FLOAT1 - snd_water_occlusion_distance
  4778.     max distance from surface for water occlusion
  4779. 0x83778DC0 - Type: FLOAT1 - snd_water_occlusion_minimum
  4780.     min distance from surface for water occlusion
  4781. 0x83778F80 - Type: FLOAT1 - snd_water_omni_amount
  4782.     omni amount at max distance underwater
  4783. 0x83778F10 - Type: FLOAT1 - snd_water_omni_distance
  4784.     max distance for undewater omni
  4785. 0x83778EA0 - Type: FLOAT1 - snd_water_pitch_amount
  4786.     pitch amount at max distance underwater
  4787. 0x83778E30 - Type: FLOAT1 - snd_water_pitch_distance
  4788.     max distance for underwater pitch changes
  4789. 0x83779FB0 - Type: FLOAT1 - snd_wet_scale
  4790.     scalar value for wet signal path
  4791. 0x8378AE80 - Type: DWORD - spawnsystem_badspawn_aggression_delay
  4792.     Report aggression to others that a player deals within this MS of spawning in
  4793. 0x8378AE10 - Type: DWORD - spawnsystem_badspawn_damage_delay
  4794.     Report damage that occurs to a player within this MS of spawning in
  4795. 0x8378AEF0 - Type: BOOL - spawnsystem_badspawn_force_record
  4796.     Immediately after each client spawn, submit a corresponding badspawn report
  4797. 0x8378A550 - Type: BOOL - spawnsystem_debug
  4798.     Debug and rendering for the spawn system
  4799. 0x8378AA20 - Type: DWORD - spawnsystem_debug_archive
  4800.     Sets the spawn system archive mode
  4801. 0x8378A5C0 - Type: BOOL - spawnsystem_debug_best_points
  4802.     Render best spawn point information
  4803. 0x8378A780 - Type: BOOL - spawnsystem_debug_influencer_types
  4804.     Render spawn influencer information
  4805. 0x8378A710 - Type: DWORD - spawnsystem_debug_influencers
  4806.     Use colors to differentiate influencer types
  4807. 0x8378AB00 - Type: BOOL - spawnsystem_debug_liveedit
  4808.     Do it, live edit now!
  4809. 0x8378A7F0 - Type: External - spawnsystem_debug_player= ""
  4810. 0x8378A6A0 - Type: BOOL - spawnsystem_debug_point_weights
  4811.     Render spawn point information
  4812. 0x8378A630 - Type: DWORD - spawnsystem_debug_points
  4813.     Render spawn point boxes. 2 = no depth test
  4814. 0x8378AA90 - Type: BOOL - spawnsystem_debug_showclients
  4815.     Render archived clients
  4816. 0x8378A8D0 - Type: BOOL - spawnsystem_debug_sideswitched
  4817.     Switch to "sideswitched" mode
  4818. 0x8378A860 - Type: External - spawnsystem_debug_team= ""
  4819. 0x8378A940 - Type: BOOL - spawnsystem_debug_visibility
  4820.     Render spawn point visibility checking
  4821. 0x8378A9B0 - Type: DWORD - spawnsystem_debug_visibility_time
  4822.     Length of time to render the visibility check
  4823. 0x8378AD30 - Type: BOOL - spawnsystem_friend_influencer_stacking
  4824.     Combine all friendly player influencers
  4825. 0x8378ADA0 - Type: FLOAT1 - spawnsystem_sight_check_max_distance
  4826.     Max distance for the line of sight check
  4827. 0x8378AC50 - Type: FLOAT1 - spawnsystem_weapon_influencer_min_length
  4828.     Minimum lenght the line of sight check will drop the distance to
  4829. 0x8378ABE0 - Type: FLOAT1 - spawnsystem_weapon_influencer_push_through
  4830.     Extend the line of sight distance this much after check
  4831. 0x8378AB70 - Type: BOOL - spawnsystem_weapon_influencer_sight_check
  4832.     Do a line of sight check on the weapon influencer
  4833. 0x8378ACC0 - Type: DWORD - spawnsystem_weapon_influencer_update_interval
  4834.     How often to update the sight check in milliseconds
  4835. 0x8375E480 - Type: BOOL - splitscreen
  4836.     Current game is a splitscreen game
  4837. 0x8375E560 - Type: DWORD - splitscreen_botCount
  4838.     The number of bots allowed in a splitscreen game
  4839. 0x8377D970 - Type: External - splitscreen_lobbyPlayerCount= "2/2 PLAYERS"
  4840. 0x8377D9E0 - Type: External - splitscreen_partyPlayerCount= "2 player(s) in party."
  4841. 0x8375E4F0 - Type: DWORD - splitscreen_playerCount
  4842.     The number of players in a splitscreen game
  4843. 0x83795B50 - Type: External - splitscreen_playerNum= "4"
  4844. 0x8373F2A0 - Type: BOOL - spmode
  4845.     Current game is a sp game
  4846. 0x8375F590 - Type: BOOL - start_in_mp
  4847.     Start in Mp on launch
  4848. 0x83752550 - Type: DWORD - stat_version
  4849.     Stats version number
  4850. 0x83755A40 - Type: BOOL - stats_version_check
  4851.     Reset stats if version numbers do not match
  4852. 0x8376D280 - Type: FLOAT1 - stopspeed
  4853.     The player deceleration
  4854. 0x83756290 - Type: BOOL - storeMapPackMaskToStats
  4855.     Store the installed Map-Pack Masks in the persistent stats
  4856. 0x8375BC40 - Type: External - sv_allowedClan1= ""
  4857. 0x8375BCB0 - Type: External - sv_allowedClan2= ""
  4858. 0x8375C1F0 - Type: BOOL - sv_assistWorkers
  4859.     Enable server worker thread assist when idle
  4860. 0x8375A510 - Type: FLOAT1 - sv_botCloseDistance
  4861.     Bot enemy close distance. Used for threat selection
  4862. 0x8375A5F0 - Type: FLOAT1 - sv_botCrouchDistance
  4863.     If the path lookahead distance is less than this number, the bot will crouch
  4864. 0x8375A430 - Type: FLOAT1 - sv_botFov
  4865.     Bot field of view angle in degrees
  4866. 0x8375A4A0 - Type: FLOAT1 - sv_botGoalRadius
  4867.     Bot goal radius
  4868. 0x8375A7B0 - Type: DWORD - sv_botMaxAdsTime
  4869.     The maximum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4870. 0x8375A970 - Type: DWORD - sv_botMaxCrouchTime
  4871.     The maximum amount of time in ms the bot will hold his crouch stance
  4872. 0x8375AA50 - Type: DWORD - sv_botMaxDeathTime
  4873.     The maximum amount of time in ms the bot will hold his position while his target is dead
  4874. 0x8375AB30 - Type: DWORD - sv_botMaxFireTime
  4875.     When firing a non-automatic weapon, the maximum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4876. 0x8375A890 - Type: DWORD - sv_botMaxPitchTime
  4877.     The maximum amount of time in ms the bot will hold his current pitch on the target when engaged
  4878. 0x8375AC10 - Type: DWORD - sv_botMaxReactionTime
  4879.     Bot maximum time to react when first seeing a target
  4880. 0x8375B000 - Type: DWORD - sv_botMaxStrafeTime
  4881.     Bot maximum time to strafe when engaged
  4882. 0x8375A740 - Type: DWORD - sv_botMinAdsTime
  4883.     The minimum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads.
  4884. 0x8375A900 - Type: DWORD - sv_botMinCrouchTime
  4885.     The minimum amount of time in ms the bot will hold his crouch stance
  4886. 0x8375A9E0 - Type: DWORD - sv_botMinDeathTime
  4887.     The minimum amount of time in ms the bot will hold his position while his target is dead
  4888. 0x8375AAC0 - Type: DWORD - sv_botMinFireTime
  4889.     When firing a non-automatic weapon, the minimum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger.
  4890. 0x8375A820 - Type: DWORD - sv_botMinPitchTime
  4891.     The minimum amount of time in ms the bot will hold his current pitch on the target when engaged
  4892. 0x8375ABA0 - Type: DWORD - sv_botMinReactionTime
  4893.     Bot minimum time to react when first seeing a target
  4894. 0x8375AF90 - Type: DWORD - sv_botMinStrafeTime
  4895.     Bot minimum time to strafe when engaged
  4896. 0x8375ADD0 - Type: FLOAT1 - sv_botPitchDown
  4897.     Bot pitch minimum (looking downward)
  4898. 0x8375AE40 - Type: FLOAT1 - sv_botPitchSpeed
  4899.     Bot pitch lerp speed
  4900. 0x8375AEB0 - Type: FLOAT1 - sv_botPitchSpeedAds
  4901.     Bot pitch lerp speed used when engaging
  4902. 0x8375AD60 - Type: FLOAT1 - sv_botPitchUp
  4903.     Bot pitch maximum (looking upward)
  4904. 0x8375A580 - Type: FLOAT1 - sv_botSprintDistance
  4905.     If the path lookahead distance is this number or greater, the bot will sprint
  4906. 0x8375AF20 - Type: FLOAT1 - sv_botStrafeChance
  4907.     The percentage chance that the bot will strafe when engaged
  4908. 0x8375A660 - Type: DWORD - sv_botTargetLeadBias
  4909.     The number of server frames used to predict an entity's position. Used for bot aiming when firing.
  4910. 0x8375A6D0 - Type: BOOL - sv_botUseFriendNames
  4911.     Testclients will use names from the players' friends list
  4912. 0x8375AC80 - Type: FLOAT1 - sv_botYawSpeed
  4913.     Bot yaw rate for normal turning
  4914. 0x8375ACF0 - Type: FLOAT1 - sv_botYawSpeedAds
  4915.     Bot yaw rate for slower (fine tuning) turning
  4916. 0x8373EBA0 - Type: BOOL - sv_cheats
  4917.     Allow server side cheats
  4918. 0x8375C260 - Type: BOOL - sv_clientArchive
  4919.     Have the clients archive data to save bandwidth on the server
  4920. 0x837598D0 - Type: BOOL - sv_clientside
  4921.     Used to toggle systems in script on and off on the server.
  4922. 0x8375B460 - Type: BOOL - sv_clientSideBullets
  4923.     If true, clients will synthesize tracers and bullet impacts
  4924. 0x8375B4D0 - Type: BOOL - sv_clientSideVehicles
  4925.     If true, vehicles will be predicted on the client reducing response time
  4926. 0x8375B930 - Type: DWORD - sv_connectTimeout
  4927.     seconds without any message when a client is loading
  4928. 0x8375BF50 - Type: BOOL - sv_debugRate
  4929.     Enable snapshot rate debugging info
  4930. 0x8375BFC0 - Type: BOOL - sv_debugReliableCmds
  4931.     Enable debugging information for 'reliable' commands
  4932. 0x8375B380 - Type: BOOL - sv_endGameIfISuck
  4933.     End the match if most of the players are lagged out
  4934. 0x8375B9A0 - Type: BOOL - sv_floodProtect
  4935.     Prevent malicious lagging by flooding the server with commands
  4936. 0x8375BA10 - Type: DWORD - sv_fps
  4937.     Server frames per second
  4938. 0x8375B3F0 - Type: External - sv_hostname= "Anth0ny"
  4939. 0x8375BE00 - Type: FLOAT1 - sv_kickBanTime
  4940.     Time in seconds for a player to be banned from the server after being kicked
  4941. 0x83783780 - Type: External - sv_mapname= ""
  4942. 0x8375BE70 - Type: External - sv_mapRotation= ""
  4943. 0x8375BEE0 - Type: External - sv_mapRotationCurrent= ""
  4944. 0x8374E570 - Type: External - sv_maxclients= "24"
  4945. 0x8375B310 - Type: DWORD - sv_maxHappyPingTime
  4946.     Max ping that a player can have that we consider acceptable when calculating if the server is swamped
  4947. 0x8375B850 - Type: DWORD - sv_maxPing
  4948.     Maximum ping allowed on the server
  4949. 0x8375B770 - Type: DWORD - sv_maxRate
  4950.     Maximum bit rate
  4951. 0x8375B7E0 - Type: DWORD - sv_minPing
  4952.     Minimum ping allowed on the server
  4953. 0x8375C180 - Type: DWORD - sv_network_fps
  4954.     Number of times per second the server checks for net messages
  4955. 0x8373FA10 - Type: BOOL - sv_network_warning
  4956.     Alternative enable SCR_DrawPleaseWait dialog
  4957. 0x8375BD20 - Type: BOOL - sv_packet_info
  4958.     Enable packet info debugging information
  4959. 0x8375BBD0 - Type: DWORD - sv_padPackets
  4960.     add nop bytes to messages
  4961. 0x8373FAF0 - Type: DWORD - sv_paused
  4962.     Pause the server
  4963. 0x8375B230 - Type: DWORD - sv_privateClients
  4964.     Maximum number of private clients allowed on the server
  4965. 0x8375B2A0 - Type: DWORD - sv_privateClientsForClients
  4966.     The # of private clients (we send this to clients)
  4967. 0x8375BB60 - Type: DWORD - sv_reconnectlimit
  4968.     minimum seconds between connect messages
  4969. 0x8373EC10 - Type: BOOL - sv_restoreDvars
  4970.     Enable to restore Dvars on entering the Xbox Live menu
  4971. 0x8373FCB0 - Type: BOOL - sv_running
  4972.     Server is running
  4973. 0x8375BD90 - Type: BOOL - sv_showAverageBPS
  4974.     Show average bytes per second for net debugging
  4975. 0x8375BA80 - Type: DWORD - sv_showPingSpam
  4976.     Turns on ping info spam.
  4977. 0x8375C110 - Type: BOOL - sv_smp
  4978.     Enable server multithreading
  4979. 0x8375B8C0 - Type: DWORD - sv_timeout
  4980.     seconds without any message
  4981. 0x8375BAF0 - Type: DWORD - sv_zombietime
  4982.     seconds to sync messages after disconnect
  4983. 0x8375E3A0 - Type: BOOL - systemlink
  4984.     Current game is a system link game
  4985. 0x8375E410 - Type: BOOL - systemlink_warning_shown
  4986.     System Link Version Warning Shown
  4987. 0x8375F600 - Type: DWORD - team_indicator
  4988.     The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
  4989. 0x83758750 - Type: BOOL - teamsplitter_verbose
  4990.     Verbose debug output while splitting teams if true.
  4991. 0x8377DA50 - Type: DWORD - tickerHeaderWidth
  4992.     The width of the ticker header text used to align the the ticker message.
  4993. 0x83754770 - Type: DWORD - tickerStandardWidth
  4994.     Ticker message text standard width.
  4995. 0x83754700 - Type: DWORD - tickerWidescreenWidth
  4996.     Ticker message text widescreen width.
  4997. 0x8373F850 - Type: FLOAT1 - timescale
  4998.     Scale time of each frame
  4999. 0x83795990 - Type: Dvar2 - timeUntilDropRange
  5000.     Range of how much time a glass shard will stay on the frame before falling
  5001. 0x83755FF0 - Type: DWORD - tmsFileFetchTryIntervalBase
  5002.     Delay in seconds after file fetch fails to the next retry.  Exponential growth each retry.
  5003. 0x83756060 - Type: DWORD - tmsFileFetchTryIntervalMax
  5004.     Max delay in seconds between file fetch tries.
  5005. 0x837560D0 - Type: DWORD - tmsFileFetchTryMaxAttempts
  5006.     Max retry attempts before stopping altogether.
  5007. 0x83774830 - Type: FLOAT1 - tree_bend
  5008.     bend amount of tree trunk
  5009. 0x83774910 - Type: FLOAT1 - tree_frequency
  5010.     frequency of tree bend oscillation
  5011. 0x837748A0 - Type: FLOAT1 - tree_random
  5012.     random addition to bend amount of tree trunk
  5013. 0x83787F40 - Type: DWORD - turret_KillstreakTargetTime
  5014.     Time in milliseconds that a TOW turret will stay locked on a target before verifying line of sight
  5015. 0x8376C560 - Type: BOOL - turret_placement_debug
  5016.     Enables turret placement debug lines
  5017. 0x8376C5D0 - Type: FLOAT3 - turret_placement_feet_offset
  5018.     Position of the feet from the center axis.
  5019. 0x8376C640 - Type: FLOAT1 - turret_placement_feet_trace_dist_z
  5020.     Max distance for a foot to be considered touching the ground
  5021. 0x8376C800 - Type: FLOAT1 - turret_placement_trace_dist
  5022.     Distance along the trace axis where the turret will attempt to position itself
  5023. 0x8376C6B0 - Type: FLOAT1 - turret_placement_trace_maxs
  5024.     maxs of the bound used for the placement trace
  5025. 0x8376C8E0 - Type: FLOAT1 - turret_placement_trace_min_normal
  5026.     Minimum normal to accept a turret position
  5027. 0x8376C720 - Type: FLOAT1 - turret_placement_trace_mins
  5028.     mins of the bound used for the placement trace
  5029. 0x8376C870 - Type: FLOAT1 - turret_placement_trace_pitch
  5030.     Pitch used for the trace axis
  5031. 0x8376C790 - Type: FLOAT1 - turret_placement_trace_radius_canon_safety
  5032.     Extra radius used in the forward direction to compensate for the canon length
  5033. 0x83787FB0 - Type: DWORD - turret_SentryTargetTime
  5034.     Time in milliseconds that a sentry turret will stay locked on a target before verifying line of sight
  5035. 0x83788020 - Type: DWORD - turret_TargetLeadBias
  5036.     The number of server frames used to predict an entity's position. Used for turret aiming when firing.
  5037. 0x837870D0 - Type: FLOAT1 - turretPlayerAvoidScale
  5038.     Auto turrets will try to avoid the player.  They will not choose a target that is within a cone around the player.  The diameter of the cone is the player's height, so the cone is smaller, the farther the player is from the turret.  Use this dvar to scale the cone size.
  5039. 0x83751980 - Type: External - twar_captureAccelBonus= "35"
  5040. 0x837519F0 - Type: External - twar_captureAccelLimit= "50"
  5041. 0x837518A0 - Type: External - twar_captureTime= "40"
  5042. 0x83751830 - Type: External - twar_finalFightTimeLimit= "5"
  5043. 0x83751E50 - Type: External - twar_momentumArtillery= "100"
  5044. 0x83751C90 - Type: External - twar_momentumBlitzkriegTime= "30"
  5045. 0x83751EC0 - Type: External - twar_momentumDogs= "100"
  5046. 0x83751A60 - Type: External - twar_momentumEnabled= "1"
  5047. 0x83751D00 - Type: External - twar_momentumFlagCap= "25"
  5048. 0x83751F30 - Type: External - twar_momentumKamikaze= "100"
  5049. 0x83751D70 - Type: External - twar_momentumKillPlayer= "5"
  5050. 0x83751AD0 - Type: External - twar_momentumMax= "70"
  5051. 0x83751B40 - Type: External - twar_momentumMaxMultiplier= "3"
  5052. 0x83751BB0 - Type: External - twar_momentumMultiplierBonus= "25"
  5053. 0x83751C20 - Type: External - twar_momentumMultiplierBonusLimit= "75"
  5054. 0x83751DE0 - Type: External - twar_momentumRadar= "100"
  5055. 0x83751910 - Type: External - twar_neutralFlagLockTime= "0"
  5056. 0x8376A110 - Type: DWORD - typeWriterCod7LetterFXTime
  5057.     Time it takes for a letter to come in. 
  5058. 0x83795BC0 - Type: External - ui_3dwaypointtext= "1"
  5059. 0x8377E3F0 - Type: BOOL - ui_allow_classchange
  5060.     Whether the UI should allow changing class
  5061. 0x8374C890 - Type: External - ui_allow_controlschange= "1"
  5062. 0x8377E460 - Type: BOOL - ui_allow_teamchange
  5063.     Whether the UI should allow changing team
  5064. 0x8378FE90 - Type: External - ui_allowvote= "1"
  5065. 0x8376ACE0 - Type: DWORD - ui_ammo_stock_width
  5066.     Width of the ammo stock shown on the right.
  5067. 0x8377C470 - Type: FLOAT1 - ui_animSpeedScale
  5068.     Scales the UI animation speed.
  5069. 0x83780760 - Type: External - ui_attachment_highlighted= "0"
  5070. 0x8377F650 - Type: External - ui_bg_image= ""
  5071. 0x8377D040 - Type: FLOAT1 - ui_bigFont
  5072.     Big font scale
  5073. 0x8377E150 - Type: FLOAT1 - ui_blurAmount
  5074.     Max amount to blur background menu items.
  5075. 0x8377E1C0 - Type: FLOAT1 - ui_blurDarkenAmount
  5076.     Max amount to darken the background menu items.
  5077. 0x8374C5F0 - Type: FLOAT1 - ui_borderLowLightScale
  5078.     Scales the border color for the lowlight color on certain UI borders
  5079. 0x8377D270 - Type: Dvar2 - ui_buildLocation
  5080.     Where to draw the build number
  5081. 0x8377D2E0 - Type: FLOAT1 - ui_buildSize
  5082.     Font size to use for the build number
  5083. 0x83755500 - Type: External - ui_challengeGameMode= ""
  5084. 0x83755340 - Type: DWORD - ui_challengeSort
  5085.     Sort order for challenges
  5086. 0x837807D0 - Type: External - ui_choice_desc= "@CUSTOM_GAME_TIME_LIMIT_DESC"
  5087. 0x8377DC10 - Type: BOOL - ui_cinematicsTimestamp
  5088.     Shows cinematics timestamp on subtitle UI elements.
  5089. 0x8377EA80 - Type: BOOL - ui_clancardOpen
  5090.     True when in game clancard is open.
  5091. 0x8377EEE0 - Type: BOOL - ui_clanCountNotZero
  5092.     Whether the player has any clan members.
  5093. 0x8377ECB0 - Type: External - ui_clanDescription= ""
  5094. 0x8377EC40 - Type: External - ui_clanName= ""
  5095. 0x8377ED90 - Type: DWORD - ui_clanRecommendationCount
  5096.     Number of players recommended to clan
  5097. 0x8377E700 - Type: External - ui_classesCurrentItemEquippedIn= ""
  5098. 0x8377E690 - Type: BOOL - ui_closeAfterPurchase
  5099.     Whether an item has just been purchased and the item list needs to be closed.
  5100. 0x83755810 - Type: BOOL - ui_combatComparisonModeOn
  5101.     True when comparing stats with other player in combat record
  5102. 0x83755730 - Type: Dvar6 - ui_combatCurrView
  5103.     Current View in the combat record weapons tab.
  5104. 0x837557A0 - Type: DWORD - ui_combatCurrViewNum
  5105.     Current View number in the combat record weapons tab.
  5106. 0x837558F0 - Type: DWORD - ui_combatHistogramCurrGametype
  5107.     Current scroll bar Position for combat record
  5108. 0x83755880 - Type: BOOL - ui_combatOtherPlayerStatsAvailable
  5109.     False when compared player has not played any public matches, or stats are corrupted, or could not be converted to current DDL.
  5110. 0x837556C0 - Type: BOOL - ui_combatRecordOpen
  5111.     True when Combat Record is Open.
  5112. 0x8377DC80 - Type: Dvar4 - ui_connectScreenTextGlowColor
  5113.     Glow color applied to the mode and map name strings on the connect screen.
  5114. 0x8377D0B0 - Type: DWORD - ui_currentMap
  5115.     Current map index
  5116. 0x8377D190 - Type: DWORD - ui_currentRecentPlayer
  5117.     Selected recent player
  5118. 0x83754E70 - Type: DWORD - ui_currentWeaponOptionGroup
  5119.     Current weapon option group for the UI
  5120. 0x837832B0 - Type: External - ui_custom_haschanged= "1"
  5121. 0x83795ED0 - Type: External - ui_custom_name= "customclass1"
  5122. 0x8375F360 - Type: External - ui_custom_newname= ""
  5123. 0x83796020 - Type: External - ui_customclass_selected= "9"
  5124. 0x8377C710 - Type: External - ui_customClassName= ""
  5125. 0x8377C630 - Type: External - ui_customModeDesc= "CUSTOM GAME MODE"
  5126. 0x8377C6A0 - Type: External - ui_customModeEditDesc= "CUSTOM GAME MODE"
  5127. 0x8377C5C0 - Type: External - ui_customModeEditName= "TEAM DEATHMATCH"
  5128. 0x8377C4E0 - Type: DWORD - ui_customModeIndex
  5129.     Custom game mode selected index into sharedUiInfo.customGameTypes
  5130. 0x8377C550 - Type: External - ui_customModeName= ""
  5131. 0x83795C30 - Type: External - ui_deathicontext= "1"
  5132. 0x8377D120 - Type: External - ui_demoname= ""
  5133. 0x8377DCF0 - Type: BOOL - ui_drawCrosshair
  5134.     Whether to draw crosshairs.
  5135. 0x8377F260 - Type: DWORD - ui_dropdownButtonOffset
  5136.     Used to calculate the Y offset of the dropdown buttons.
  5137. 0x8377F110 - Type: DWORD - ui_dropdownListMax
  5138.     Number of elements in list that opened dropdown.
  5139. 0x8377F180 - Type: DWORD - ui_dropdownMax
  5140.     Number of elements in the dropdown.
  5141. 0x8377F1F0 - Type: DWORD - ui_dropdownOffset
  5142.     Used to calculate the Y offset of the dropdown.
  5143. 0x8377DDD0 - Type: BOOL - ui_ethernetLinkActive
  5144.     true if a network connection is available(and active)
  5145. 0x8377F490 - Type: External - ui_extraBigFont= "1.0"
  5146. 0x8377FF10 - Type: External - ui_flownOut= "0"
  5147. 0x8377F570 - Type: External - ui_flyoutHasFocus= "0"
  5148. 0x8377EAF0 - Type: BOOL - ui_friendCountNotZero
  5149.     Whether the player has any friends.
  5150. 0x8378FF00 - Type: External - ui_friendlyfire= "0"
  5151. 0x83755650 - Type: BOOL - ui_friendsCombatRecordOpen
  5152.     True when friend's or clan member's combat record is open.
  5153. 0x8377E850 - Type: BOOL - ui_friendsListOpen
  5154.     True when viewing Friends List.
  5155. 0x8374C6D0 - Type: External - ui_gametype= "tdm"
  5156. 0x8378FCD0 - Type: External - ui_generic_status_bar= "0"
  5157. 0x8377EFC0 - Type: BOOL - ui_groupsCountNotZero
  5158.     Whether whether the player is part of any group
  5159. 0x837524E0 - Type: FLOAT1 - ui_gv_reloadSpeedModifier
  5160.     Adjusts the reload speed
  5161. 0x83777B60 - Type: DWORD - ui_gv_rulecount
  5162.     How many advanced game rules are created.
  5163. 0x8377E770 - Type: Dvar8 - ui_heatMapColor
  5164.     Heat Map Blob Color
  5165. 0x8377E7E0 - Type: Dvar8 - ui_heatMapColorForPlayer
  5166.     Heat Map Blob Color for player deaths only
  5167. 0x8377FF80 - Type: External - ui_hint_text= "@NULL_EMPTY"
  5168. 0x8378FD40 - Type: External - ui_hostname= "Dnicey CRAZY D"
  5169. 0x8374E3B0 - Type: BOOL - ui_hud_hardcore
  5170.     Whether the HUD should be suppressed for hardcore mode
  5171. 0x8374E420 - Type: External - ui_hud_obituaries= "1"
  5172. 0x8374E490 - Type: External - ui_hud_showobjicons= "1"
  5173. 0x8377E540 - Type: BOOL - ui_hud_visible
  5174.     Whether the 2D HUD should be displayed or not.
  5175. 0x8377E070 - Type: BOOL - ui_ignoreMousePos
  5176.     Whether there are multiple text entries in the menu.
  5177. 0x8377EE70 - Type: DWORD - ui_incomingProposalCount
  5178.     Number of incoming clan requests
  5179. 0x8377F0A0 - Type: BOOL - ui_incomingProposalCountNotZero
  5180.     Whether there are any incoming proposals
  5181. 0x83780530 - Type: External - ui_inside_popup= "killstreaks"
  5182. 0x83757E90 - Type: BOOL - ui_isClanMember
  5183.     True when member belongs to clan
  5184. 0x83757C60 - Type: DWORD - ui_isStoreOpen
  5185.     Sets on/off based on whether store menu is open or closed.
  5186. 0x83777BD0 - Type: DWORD - ui_items_no_cost
  5187.     Set to 1 if you want items to have no cost
  5188. 0x83796720 - Type: External - ui_lastServerRefresh_0= "Nov 8, 2010   22:20"
  5189. 0x8377EBD0 - Type: BOOL - ui_leaderboardFeederCountNotZero
  5190.     Whether the leaderboard has any entry
  5191. 0x8377E930 - Type: BOOL - ui_leaderboardOpen
  5192.     True when viewing leaderboards
  5193. 0x8377DE40 - Type: DWORD - ui_listboxIndex
  5194.     Current position in a listbox. Used to position associated drop down menu.
  5195. 0x8377FEA0 - Type: External - ui_lobby_desc= "Play a custom game over the local network."
  5196. 0x8377E9A0 - Type: BOOL - ui_lobbyLeaderBoard
  5197.     True when we open leaderboard through lobby leaderboard.
  5198. 0x83795D10 - Type: External - ui_lobbypopup= ""
  5199. 0x8377E4D0 - Type: External - ui_map_killstreak= ""
  5200. 0x8377E230 - Type: DWORD - ui_mapCount
  5201.     Number of maps the player has
  5202. 0x8374C660 - Type: External - ui_mapname= "mp_nuked"
  5203. 0x8377D430 - Type: BOOL - ui_menuLvlNotify
  5204.     If set, send code notification to script; default off
  5205. 0x8378FE20 - Type: External - ui_motd= ""
  5206. 0x8377F2D0 - Type: External - ui_mousePitch= "0"
  5207. 0x8374C970 - Type: External - ui_mpTheaterEnabled= "1"
  5208. 0x837800D0 - Type: External - ui_mptype= "1"
  5209. 0x8374C9E0 - Type: External - ui_mpWagerMatchEnabled= "1"
  5210. 0x83795FB0 - Type: External - ui_multi_dt= "1000"
  5211. 0x83795F40 - Type: External - ui_multi_s= "0"
  5212. 0x8377F3B0 - Type: BOOL - ui_multiplayer
  5213.     True if the game is multiplayer
  5214. 0x8377CF60 - Type: DWORD - ui_netSource
  5215.     The network source where:
  5216.   0:Local
  5217.   1:Internet
  5218.   2:Favourites
  5219. 0x83755420 - Type: DWORD - ui_numPersonalBests
  5220.     Number of personal bests to display in the AAR
  5221. 0x8377DD60 - Type: External - ui_onCloseArgs= ""
  5222. 0x8377ED20 - Type: DWORD - ui_onlineClanCount
  5223.     Number of clan members online.
  5224. 0x8374C580 - Type: External - ui_options_open= "0"
  5225. 0x8377E620 - Type: Dvar4 - ui_party_download_bar_color
  5226.     Color of the party download progress bar.
  5227. 0x8377E5B0 - Type: DWORD - ui_party_download_bar_height
  5228.     Height of each download progress bar.
  5229. 0x8377DBA0 - Type: BOOL - ui_partyFull
  5230.     True if the current party is full.
  5231. 0x8377EA10 - Type: BOOL - ui_playercardOpen
  5232.     True when in game gamercard is open.
  5233. 0x8377E8C0 - Type: BOOL - ui_playerListOpen
  5234.     True when viewing recent met player List.
  5235. 0x8377E310 - Type: Dvar8 - ui_playerNemesisColor
  5236.     Nemesis background colour in lobbies
  5237. 0x8377DB30 - Type: Dvar8 - ui_playerPartyColor
  5238.     The local player's font color when shown in lobbies and parties
  5239. 0x8377E2A0 - Type: Dvar8 - ui_playerSquadColor
  5240.     Squad Member background colour in lobbies
  5241. 0x83780450 - Type: External - ui_preview= "mp_nuked"
  5242. 0x8377E0E0 - Type: DWORD - ui_prevTextEntryBox
  5243.     Index of the previous text entry box.
  5244. 0x837806F0 - Type: External - ui_primary_highlighted= "0"
  5245. 0x8377E380 - Type: BOOL - ui_radar_client
  5246.     Whether the UI should show radar to this client
  5247. 0x8377DEB0 - Type: BOOL - ui_readingSaveDevice
  5248.     Whether or not the reading save device menu is open.
  5249. 0x8377EF50 - Type: BOOL - ui_recentPlayerCountNotZero
  5250.     Whether the player has any recent players.
  5251. 0x8377F030 - Type: BOOL - ui_recommendedCountNotZero
  5252.     Whether the clan has any recommended players.
  5253. 0x8376AC70 - Type: DWORD - ui_right_ammo_width
  5254.     Width of the ammo shown on the right.
  5255. 0x8378FC60 - Type: External - ui_score_bar= "0"
  5256. 0x8378C380 - Type: External - ui_scorelimit= "7500"
  5257. 0x8377D200 - Type: DWORD - ui_serverStatusTimeOut
  5258.     Time in milliseconds before a server status request times out
  5259. 0x8377FFF0 - Type: External - ui_show_arrow= "0"
  5260. 0x837805A0 - Type: External - ui_show_preview= "0"
  5261. 0x8377D350 - Type: BOOL - ui_showList
  5262.     Show onscreen list of currently visible menus
  5263. 0x8374C900 - Type: External - ui_showmap= "1"
  5264. 0x8377D3C0 - Type: External - ui_showMenuOnly= ""
  5265. 0x8377DF20 - Type: BOOL - ui_signedInToProfile
  5266.     Whether or not the profile has been read.
  5267. 0x83780680 - Type: External - ui_slot_count= "3"
  5268. 0x8377CFD0 - Type: FLOAT1 - ui_smallFont
  5269.     Small font scale
  5270. 0x83795E60 - Type: External - ui_stat_rankxp= "0"
  5271. 0x8377EB60 - Type: BOOL - ui_storeOfferCountNotZero
  5272.     Whether the store has any offers.
  5273. 0x83796480 - Type: External - ui_text_endreason= "MP_SCORE_LIMIT_REACHED"
  5274. 0x8378C310 - Type: External - ui_timelimit= "10"
  5275. 0x8377EE00 - Type: DWORD - ui_totalClanMemberCount
  5276.     Total number of players who are part of the clan.
  5277. 0x837521D0 - Type: DWORD - ui_useCustomClassInfo
  5278.     set to 1 to divert ui class functions to use custmo class data
  5279. 0x8377F5E0 - Type: External - ui_version_show= "0"
  5280. 0x837529B0 - Type: BOOL - ui_xboxLiveCountNotZero
  5281.     Whether there are any players in the xbox live party
  5282. 0x83752A20 - Type: BOOL - ui_xboxLivePartyListOpen
  5283.     Whether the xbox live party tab is open.
  5284. 0x83795D80 - Type: External - ui_xpText= "1"
  5285. 0x8377F340 - Type: DWORD - uiscript_debug
  5286.     spam debug info for the ui script
  5287. 0x8377FB90 - Type: BOOL - uiViewer_allowPitch
  5288.     Allow the control of the camera pitch
  5289. 0x8377FA40 - Type: DWORD - uiViewer_attachment
  5290.     Current weapon attachment index to show
  5291. 0x8377F960 - Type: External - uiViewer_customname= ""
  5292. 0x8377F8F0 - Type: Dvar6 - uiViewer_equipWeapon
  5293.     weapon to equip the player (primary/secondary)
  5294. 0x8377FC70 - Type: FLOAT1 - uiViewer_fov
  5295.     UI Viewer horizontal field of view (degrees)
  5296. 0x8377FDC0 - Type: BOOL - uiViewer_heroHighlight
  5297.     use herolight to highlight the customized part
  5298. 0x8377FCE0 - Type: Dvar8 - uiviewer_highlightColor1
  5299.     Highlight outline color #1 (pingpongs to color2)
  5300. 0x8377FD50 - Type: Dvar8 - uiviewer_highlightColor2
  5301.     Highlight outline color #2 (pingpongs to color1)
  5302. 0x8377F810 - Type: BOOL - uiViewer_ingame
  5303.     The viewer is displayed in-game (false is in the frontend)
  5304. 0x8377FC00 - Type: FLOAT1 - uiViewer_lightMultiplier
  5305.     UI Viewer model lighting multiplier
  5306. 0x8377F6C0 - Type: BOOL - uiViewer_loaded
  5307.     a flag for the menu that the viewer is loaded
  5308. 0x8377F880 - Type: Dvar6 - uiViewer_mode
  5309.     current uiViewer mode
  5310. 0x8377FB20 - Type: Dvar2 - uiViewer_pitchRange
  5311.     Camera pitch range (x=minimum y=maximum)
  5312. 0x8377FAB0 - Type: External - uiViewer_playerCamera= ""
  5313. 0x8377FE30 - Type: FLOAT3 - uiViewer_sceneOrigin
  5314.     Origin of the models in ui viewer
  5315. 0x8377F7A0 - Type: BOOL - uiViewer_show
  5316.     Enables rendering of the ui viewer
  5317. 0x8377F730 - Type: BOOL - uiViewer_streaming
  5318.     The UI viewer cannot draw since the model is streaming
  5319. 0x8377F9D0 - Type: DWORD - uiViewer_weapon
  5320.     Current weapon index to show
  5321. 0x83758830 - Type: DWORD - updateInfoLastFetchTime
  5322.     Time in milliseconds of the last update related to friends,clan,recent met players being called.
  5323. 0x83752940 - Type: DWORD - updateRefreshInGameStoretLastFetchTime
  5324.     Time in milliseconds of the last update for in-game store
  5325. 0x8373FBD0 - Type: BOOL - useMapPreloading
  5326.     Whether to start loading the map before connecting to server
  5327. 0x83740260 - Type: BOOL - usePackFiles
  5328.     Read midmip .tex files out of .pak files (for shipping and xfetch/disks/testing)
  5329. 0x8373FC40 - Type: BOOL - useSvMapPreloading
  5330.     Whether to start loading the map before starting the server
  5331. 0x837402D0 - Type: BOOL - useWalkPathnodesMode
  5332.     Special nodes walking all pathnodes in the map
  5333. 0x83773090 - Type: BOOL - vehanim_debug
  5334.     Show debug information for vehicle anims
  5335. 0x83773020 - Type: BOOL - vehanim_enable
  5336.     Enable player vehicle anims
  5337. 0x83771650 - Type: DWORD - vehControlMode
  5338.     Changes the vehicle controls and camera mode
  5339. 0x83787060 - Type: FLOAT1 - vehGunnerSplashDamage
  5340.     Percentage of projectile and grenade splash damage that vehicle gunners take.
  5341. 0x83787920 - Type: BOOL - vehHelicopterAlwaysFaceCamera
  5342.     Setting this will have the helicopter always face the same direction as the camera.
  5343. 0x83787990 - Type: FLOAT1 - vehHelicopterAlwaysFaceCameraRate
  5344.     How quickly the helicopter catches up to the camera.
  5345. 0x83787ED0 - Type: FLOAT1 - vehHelicopterboundMapHeight
  5346.     Helicopter Bounding height.
  5347. 0x83787DF0 - Type: FLOAT1 - vehHelicopterboundMapLowerRightX
  5348.     Helicopter Bounding box.
  5349. 0x83787E60 - Type: FLOAT1 - vehHelicopterboundMapLowerRightY
  5350.     Helicopter Bounding box.
  5351. 0x83787D10 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftX
  5352.     Helicopter Bounding box.
  5353. 0x83787D80 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftY
  5354.     Helicopter Bounding box.
  5355. 0x83787CA0 - Type: BOOL - vehHelicopterboundsOn
  5356.     Heli bounds on/off.
  5357. 0x837874C0 - Type: FLOAT1 - vehHelicopterDecelerationFwd
  5358.     Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing.  So 1.0 makes it equal to the acceleration.
  5359. 0x83787530 - Type: FLOAT1 - vehHelicopterDecelerationSide
  5360.     Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration).  So 1.0 makes it equal to the acceleration.
  5361. 0x83787AE0 - Type: FLOAT1 - vehHelicopterDefaultPitch
  5362.     Set the default pitch of the helicopter.
  5363. 0x83787A70 - Type: BOOL - vehHelicopterFreeLook
  5364.     Allow free look with left trigger.
  5365. 0x83787840 - Type: BOOL - vehHelicopterHeadSwayDontSwayTheTurret
  5366.     If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking.
  5367. 0x83787220 - Type: FLOAT1 - vehHelicopterHoverSpeedThreshold
  5368.     The speed below which the player helicopter begins to jitter the tilt, for hovering
  5369. 0x837875A0 - Type: BOOL - vehHelicopterInvertUpDown
  5370.     Invert the altitude control on the player helicopter.
  5371. 0x837877D0 - Type: FLOAT1 - vehHelicopterJitterJerkyness
  5372.     Specifies how jerky the tilt jitter should be
  5373. 0x837871B0 - Type: FLOAT1 - vehHelicopterLookaheadTime
  5374.     How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions.  (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you)
  5375. 0x83787140 - Type: FLOAT1 - vehHelicopterMaxAccelVertical
  5376.     Maximum vertical acceleration of the player helicopter (in MPH per second)
  5377. 0x83787C30 - Type: FLOAT1 - vehHelicopterMaxSpeedVertical
  5378.     Maximum vertical speed of the player helicopter (in MPH)
  5379. 0x83787A00 - Type: FLOAT1 - vehHelicopterPathTransitionTime
  5380.     How quickly the helicopter transitions from driving path to locked path.
  5381. 0x83787290 - Type: FLOAT1 - vehHelicopterRightStickDeadzone
  5382.     Dead-zone for the axes of the right thumbstick.  This helps to better control the two axes separately.
  5383. 0x83787B50 - Type: FLOAT1 - vehHelicopterRotDecel
  5384.     Set the rotational deceleration or dampening for the helicopter.
  5385. 0x83787370 - Type: BOOL - vehHelicopterScaleMovement
  5386.     Scales down the smaller of the left stick axes.
  5387. 0x83787450 - Type: BOOL - vehHelicopterSoftCollisions
  5388.     Player helicopters have soft collisions (slow down before they collide).
  5389. 0x83787300 - Type: FLOAT1 - vehHelicopterStrafeDeadzone
  5390.     Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling).
  5391. 0x83787680 - Type: FLOAT1 - vehHelicopterTiltFromControllerAxes
  5392.     The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection)
  5393. 0x83787BC0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw
  5394.     The amount of roll caused by yawing while moving forward.
  5395. 0x837876F0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
  5396.     The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value.
  5397. 0x83787760 - Type: FLOAT1 - vehHelicopterTiltFromViewangles
  5398.     The amount of tilt caused by the current velocity
  5399. 0x837878B0 - Type: FLOAT1 - vehHelicopterTiltMomentum
  5400.     The amount of rotational momentum the helicopter has with regards to tilting.
  5401. 0x837873E0 - Type: Dvar6 - vehHelicopterYawAltitudeControls
  5402.     Determines how to control yaw and altitude
  5403. 0x83787610 - Type: FLOAT1 - vehHelicopterYawOnLeftStick
  5404.     The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly).
  5405. 0x83789E50 - Type: FLOAT1 - vehicle_damage_bouncing_betty
  5406.     Bouncing betty damage for vehicles.
  5407. 0x83789D00 - Type: FLOAT1 - vehicle_damage_bullet
  5408.     Bullet damage for vehicles.
  5409. 0x83789D70 - Type: FLOAT1 - vehicle_damage_grenade
  5410.     Grenade damage for vehicles.
  5411. 0x83789AD0 - Type: FLOAT1 - vehicle_damage_max_shielding
  5412.     Percent of core damage that armor can shield.
  5413. 0x83789DE0 - Type: FLOAT1 - vehicle_damage_projectile
  5414.     Projectile damage for vehicles.
  5415. 0x83789EC0 - Type: FLOAT1 - vehicle_damage_satchel_charge
  5416.     Satchel charge damage for vehicles.
  5417. 0x83789F30 - Type: FLOAT1 - vehicle_damage_sticky_grenade
  5418.     Sticky grenade damage for vehicles.
  5419. 0x83789B40 - Type: FLOAT1 - vehicle_damage_zone_front
  5420.     Front zone damage for vehicles.
  5421. 0x83789C20 - Type: FLOAT1 - vehicle_damage_zone_rear
  5422.     Rear zone damage for vehicles.
  5423. 0x83789BB0 - Type: FLOAT1 - vehicle_damage_zone_side
  5424.     Side zone damage for vehicles.
  5425. 0x83789C90 - Type: FLOAT1 - vehicle_damage_zone_under
  5426.     Bottom zone damage for vehicles.
  5427. 0x8378A010 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty
  5428.     Bouncing betty damage for destructible armor on vehicles.
  5429. 0x8378A1D0 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty_radius
  5430.     Radius for bouncing betty damage for destructible armor on vehicles.
  5431. 0x83789FA0 - Type: FLOAT1 - vehicle_destructible_damage_grenade
  5432.     Grenade damage for destructible armor on vehicles.
  5433. 0x8378A160 - Type: FLOAT1 - vehicle_destructible_damage_grenade_radius
  5434.     Radius for grenade damage for destructible armor on vehicles.
  5435. 0x8378A320 - Type: FLOAT1 - vehicle_destructible_damage_projectile_radius
  5436.     Radius for projectile damage for destructible armor on vehicles.
  5437. 0x8378A080 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge
  5438.     Satchel charge damage for destructible armor on vehicles.
  5439. 0x8378A240 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge_radius
  5440.     Radius for satchel charge damage for destructible armor on vehicles.
  5441. 0x8378A0F0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade
  5442.     Sticky grenade damage for destructible armor on vehicles.
  5443. 0x8378A2B0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade_radius
  5444.     Radius for sticky grenade damage for destructible armor on vehicles.
  5445. 0x83771810 - Type: FLOAT1 - vehicle_perk_boost_duration_seconds
  5446.     Vehicle perk boost duration in seconds.
  5447. 0x8378A390 - Type: FLOAT1 - vehicle_perk_leadfoot_speed_increase
  5448.     Vehicle perk leadfoot speed increase percentage.
  5449. 0x837751D0 - Type: FLOAT1 - vehicle_piece_damagesfx_threshold
  5450.     Minimum amount of damage for which a destructible piece damageSound SFX will be played.
  5451. 0x837727D0 - Type: BOOL - vehicle_push_during_mantle
  5452.     Enable player mantling
  5453. 0x83771880 - Type: BOOL - vehicle_riding
  5454.     Turning this on enables players to walk around on top of vehicles
  5455. 0x837718F0 - Type: BOOL - vehicle_selfCollision
  5456.     Enabled the vehicle to shoot itself with it's own turret.
  5457. 0x83771DC0 - Type: FLOAT1 - vehicle_sounds_cutoff
  5458.     Use to turn of the vehicle sounds if the distance between the camera and the vehicle is more than this value
  5459. 0x83789A60 - Type: FLOAT1 - vehicle_switch_seat_delay
  5460.     Delay before player can switch seats again.
  5461. 0x83786B90 - Type: FLOAT1 - vehicle_useRadius
  5462.     The radius within which a player can enter a vehicle
  5463. 0x837717A0 - Type: BOOL - vehLocationalVehicleSeatEntry
  5464.     Assigns the player seat based on the entry location, NOT first in first available position
  5465. 0x83771730 - Type: BOOL - vehLockTurretToPlayerView
  5466.     Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate
  5467. 0x83789910 - Type: FLOAT1 - vehPlaneFakeLiftForce
  5468.     Fake lift force on aircraft.  Adds extra pitch when non-horizontal.
  5469. 0x837899F0 - Type: FLOAT1 - vehPlaneGravityForce
  5470.     Gravity force on aircraft.
  5471. 0x837898A0 - Type: FLOAT1 - vehPlaneLiftForce
  5472.     Lift force on aircraft.
  5473. 0x83789980 - Type: FLOAT1 - vehPlaneLowSpeed
  5474.     Min speed.
  5475. 0x83789750 - Type: FLOAT1 - vehPlanePitchAccel
  5476.     Adjustable rotation scaler.
  5477. 0x837896E0 - Type: FLOAT1 - vehPlaneRollAccel
  5478.     Adjustable rotation scaler.
  5479. 0x83789670 - Type: FLOAT1 - vehPlaneRollDeadZone
  5480.     Roll input dead zone. Percentage of stick movement to ignore for roll.
  5481. 0x83789830 - Type: FLOAT1 - vehPlaneYawFromRollScale
  5482.     Adjustable rotation scaler.
  5483. 0x837897C0 - Type: FLOAT1 - vehPlaneYawSpeed
  5484.     Adjustable rotation scaler.
  5485. 0x837716C0 - Type: DWORD - vehRecenterDelay
  5486.     Specifies a delay in msec, before triggering the camera auto-centering functionality in idle mode
  5487. 0x83758E50 - Type: External - version= "Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.54 CL(760254) CODLOCS-V64 Mon Sep 27 20:50:05 2010 xenon"
  5488. 0x8378CA10 - Type: External - visionstore_glowTweakBloomCutoff= "0.5"
  5489. 0x8378CA80 - Type: External - visionstore_glowTweakBloomDesaturation= "0"
  5490. 0x8378CAF0 - Type: External - visionstore_glowTweakBloomIntensity0= "1"
  5491. 0x8378CB60 - Type: External - visionstore_glowTweakBloomIntensity1= ""
  5492. 0x8378C8C0 - Type: External - visionstore_glowTweakEnable= "0"
  5493. 0x8378C930 - Type: External - visionstore_glowTweakRadius0= "5"
  5494. 0x8378C9A0 - Type: External - visionstore_glowTweakRadius1= ""
  5495. 0x8378CBD0 - Type: External - visionstore_glowTweakSkyBleedIntensity0= ""
  5496. 0x8378CC40 - Type: External - visionstore_glowTweakSkyBleedIntensity1= ""
  5497. 0x8375DD10 - Type: DWORD - wagerCategory
  5498.     The wager category number
  5499. 0x8375DD80 - Type: DWORD - wagerCategoryPlaylist
  5500.     The wager playlist index in the category
  5501. 0x83740340 - Type: DWORD - waitForStreamer
  5502.     1) wait for initial lowmips, 2) wait for full initial texture load.
  5503. 0x83755DC0 - Type: DWORD - waitOnStatsTimeout
  5504.     Time in seconds to wait for stats to be fetched while dev mapping.
  5505. 0x83771F80 - Type: DWORD - waterbrush_entity
  5506.     CM_GetWaterHeight function will test against this enitty. Can be used on brushmodels to move the water level
  5507. 0x8376B920 - Type: BOOL - waypointDebugDraw
  5508.     
  5509. 0x8376BFB0 - Type: FLOAT1 - waypointDistFade
  5510.     Distance to start fading waypoints when the player is ADS
  5511. 0x8376BED0 - Type: FLOAT1 - waypointDistScaleRangeMax
  5512.     Distance from player that icon distance scaling ends.
  5513. 0x8376BE60 - Type: FLOAT1 - waypointDistScaleRangeMin
  5514.     Distance from player that icon distance scaling starts.
  5515. 0x8376BF40 - Type: FLOAT1 - waypointDistScaleSmallest
  5516.     Smallest scale that the distance effect uses.
  5517. 0x8374CCF0 - Type: FLOAT1 - waypointIconHeight
  5518.     Height of the offscreen pointer.
  5519. 0x8374CD60 - Type: FLOAT1 - waypointIconWidth
  5520.     Width of the offscreen pointer.
  5521. 0x8376BD10 - Type: FLOAT1 - waypointOffscreenCornerRadius
  5522.     Size of the rounded corners.
  5523. 0x8376BA70 - Type: FLOAT1 - waypointOffscreenDistanceThresholdAlpha
  5524.     Distance from the threshold over which offscreen objective icons lerp their alpha.
  5525. 0x8376BC30 - Type: FLOAT1 - waypointOffscreenPadBottom
  5526.     Offset from the edge.
  5527. 0x8376BAE0 - Type: FLOAT1 - waypointOffscreenPadLeft
  5528.     Offset from the edge.
  5529. 0x8376BB50 - Type: FLOAT1 - waypointOffscreenPadRight
  5530.     Offset from the edge.
  5531. 0x8376BBC0 - Type: FLOAT1 - waypointOffscreenPadTop
  5532.     Offset from the edge.
  5533. 0x8374CDD0 - Type: FLOAT1 - waypointOffscreenPointerDistance
  5534.     Distance from the center of the offscreen objective icon to the center its arrow.
  5535. 0x8376BA00 - Type: FLOAT1 - waypointOffscreenPointerHeight
  5536.     Height of the offscreen pointer.
  5537. 0x8376B990 - Type: FLOAT1 - waypointOffscreenPointerWidth
  5538.     Width of the offscreen pointer.
  5539. 0x8376BCA0 - Type: BOOL - waypointOffscreenRoundedCorners
  5540.     Off-screen icons take rounded corners when true.  90-degree corners when false.
  5541. 0x8376BD80 - Type: FLOAT1 - waypointOffscreenScaleLength
  5542.     How far the offscreen icon scale travels from full to smallest scale.
  5543. 0x8376BDF0 - Type: FLOAT1 - waypointOffscreenScaleSmallest
  5544.     Smallest scale that the offscreen effect uses.
  5545. 0x8376C250 - Type: FLOAT1 - waypointPlayerOffsetCrouch
  5546.     For waypoints pointing to players, how high to offset off of their origin when they are crouching.
  5547. 0x8376C1E0 - Type: FLOAT1 - waypointPlayerOffsetProne
  5548.     For waypoints pointing to players, how high to offset off of their origin when they are prone.
  5549. 0x8376C330 - Type: FLOAT1 - waypointPlayerOffsetRevive
  5550.     For waypoints pointing to players, how high to offset off of their origin when they are in last stand.
  5551. 0x8376C2C0 - Type: FLOAT1 - waypointPlayerOffsetStand
  5552.     For waypoints pointing to players, how high to offset off of their origin when they are standing.
  5553. 0x8376C090 - Type: FLOAT1 - waypointSplitscreenScale
  5554.     Scale applied to waypoint icons in splitscreen views.
  5555. 0x8376C020 - Type: DWORD - waypointTimeFade
  5556.     Time in ms to fade waypoints the player is ADS
  5557. 0x8376C100 - Type: FLOAT1 - waypointTweakY
  5558.     
  5559. 0x8376C3A0 - Type: FLOAT1 - weaponCamoLodDist
  5560.     Distance to stop drawing the weapon camo.
  5561. 0x8376C480 - Type: FLOAT1 - weaponClanTagLodDist
  5562.     Distance to stop drawing the weapon clan tag.
  5563. 0x8376C410 - Type: FLOAT1 - weaponEmblemLodDist
  5564.     Distance to stop drawing the weapon emblem.
  5565. 0x8377F500 - Type: External - welcome_shown= "0"
  5566. 0x83740180 - Type: BOOL - wideScreen
  5567.     True if the game video is running in 16x9 aspect, false if 4x3.
  5568. 0x837747C0 - Type: BOOL - wind_debug_display
  5569.     shows wind debug display
  5570. 0x83774360 - Type: FLOAT1 - wind_global_hi_altitude
  5571.     altitude of global hi-level wind
  5572. 0x837742F0 - Type: FLOAT1 - wind_global_low_altitude
  5573.     altitude of global low-level wind
  5574. 0x837743D0 - Type: FLOAT1 - wind_global_low_strength_percent
  5575.     strength of global low-level wind, expressed as a percentage of wind_global_vector
  5576. 0x83774280 - Type: FLOAT3 - wind_global_vector
  5577.     global wind force in units/sec. This is also the hi-level wind
  5578. 0x83774750 - Type: FLOAT1 - wind_grass_gust_distance
  5579.     max distance at which to place gusts
  5580. 0x83774670 - Type: FLOAT1 - wind_grass_gust_radius
  5581.     size of global wind gust effector
  5582. 0x83774600 - Type: FLOAT1 - wind_grass_gust_speed
  5583.     speed multiplier for gusts
  5584. 0x837746E0 - Type: FLOAT1 - wind_grass_gust_strength
  5585.     percentage to bump the wind in a gust
  5586. 0x837744B0 - Type: FLOAT1 - wind_grass_gustinterval
  5587.     global wind force gust interval
  5588. 0x83774520 - Type: FLOAT1 - wind_grass_scale
  5589.     global wind force scaler
  5590. 0x83774590 - Type: FLOAT1 - wind_grass_tension
  5591.     global wind grass tension (stiffness)
  5592. 0x83774440 - Type: FLOAT1 - wind_leaf_scale
  5593.     global wind grass tension (stiffness)
  5594. 0x837749F0 - Type: Dvar4 - wind_local_amplitude
  5595.     localized wind amplitude
  5596. 0x83774A60 - Type: FLOAT3 - wind_local_frequency
  5597.     frequency of tree bend oscillation
  5598. 0x83774AD0 - Type: FLOAT1 - wind_local_gust_radius
  5599.     size of local wind gust effector
  5600. 0x83774B40 - Type: FLOAT1 - wind_local_gust_strength
  5601.     percentage to bump the wind in a local gust
  5602. 0x83774980 - Type: Dvar4 - wind_local_vector
  5603.     localized wind force in units/sec
  5604. 0x83758C90 - Type: BOOL - xblive_allmappacks
  5605.     Set to true if the player has all the content packs available
  5606. 0x83758C20 - Type: BOOL - xblive_anymappacks
  5607.     Set to true if the player has any content packs
  5608. 0x83758360 - Type: BOOL - xblive_basictraining
  5609.     Current game is basic training
  5610. 0x837583D0 - Type: BOOL - xblive_basictraining_popup
  5611.     The user has seen the basic training popup description
  5612. 0x837586E0 - Type: BOOL - xblive_clanListChanged
  5613.     Clan list gets updated
  5614. 0x83758050 - Type: BOOL - xblive_clanmatch
  5615.     Current game is a clan match
  5616. 0x83758D00 - Type: External - xblive_contentpath= "D:"
  5617. 0x837582F0 - Type: BOOL - xblive_enablePadsForMarketplace
  5618.     Allow the blade to work for controllers 2 - 4
  5619. 0x83758600 - Type: BOOL - xblive_friendsPresenceChanged
  5620.     Friend presence info needs to be updated
  5621. 0x83758130 - Type: BOOL - xblive_hostingprivateparty
  5622.     true only if we're hosting a party
  5623. 0x83758670 - Type: BOOL - xblive_livePresenceChanged
  5624.     Clan and recent met player list presence info needs to be updated
  5625. 0x83757A30 - Type: BOOL - xblive_loggedin
  5626.     User is logged into xbox live
  5627. 0x83758210 - Type: DWORD - xblive_mappacks
  5628.     0 = original maps only, 1 = new maps only, 2 = both original and new
  5629. 0x837587C0 - Type: BOOL - xblive_matchEndingSoon
  5630.     True if the match is ending soon
  5631. 0x8373F3F0 - Type: BOOL - xblive_privatematch
  5632.     Current game is a private match
  5633. 0x837581A0 - Type: BOOL - xblive_privatepartyclient
  5634.     true only if we're in a party and not the host
  5635. 0x8373F380 - Type: BOOL - xblive_rankedmatch
  5636.     Current game is a ranked match
  5637. 0x83757FE0 - Type: BOOL - xblive_showmarketplace
  5638.     true if the player doesn't have all the map packs
  5639. 0x837580C0 - Type: BOOL - xblive_theater
  5640.     Current game is a theater mode
  5641. 0x8374E8F0 - Type: BOOL - xblive_wagermatch
  5642.     Current game is a wager match
  5643. 0x83757950 - Type: DWORD - xenon_getTitleXnAddrTimeSecs
  5644.     Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds
  5645. 0x83757B80 - Type: DWORD - xenon_maxVoicePacketsPerSec
  5646.     Max voice packets per second a client will send
  5647. 0x83757BF0 - Type: DWORD - xenon_maxVoicePacketsPerSecForServer
  5648.     Max voice packets per second the server will send
  5649. 0x83757F70 - Type: BOOL - xenon_sysUIActive
  5650.     Gets set when we open the Xbox System UI
  5651. 0x83757AA0 - Type: BOOL - xenon_voiceDebug
  5652.     Debug voice communication
  5653. 0x83757B10 - Type: BOOL - xenon_voiceDegrade
  5654.     Degrade voice quality
  5655. 0x8373F540 - Type: External - xenonGame= "true"
  5656. 0x8377DAC0 - Type: DWORD - xfriendsListFilter
  5657.     Used for displaying appropriate list of friends
  5658. 0x8373F150 - Type: BOOL - zombiefive_discovered
  5659.     Zombie Five map discovered
  5660. 0x8373F1C0 - Type: BOOL - zombiefive_norandomchar
  5661.     Forces no random character when following the end game credits
  5662. 0x8373EF20 - Type: BOOL - zombiemode
  5663.     Current game is an zombie game
  5664. 0x8373F000 - Type: BOOL - zombieStopSplitScreen
  5665.     Force Split Screen to Fullscreen (for HUD)
  5666. 0x8373F070 - Type: BOOL - zombietron
  5667.     Current game is an zombietron top down game
  5668. 0x8373F0E0 - Type: BOOL - zombietron_discovered
  5669.     Zombietron mode discovered
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