TheProfosist

YATTA 2011.02.27

Mar 3rd, 2011
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  1. 13:55:16] <~TheProfosist> no sorry your going to need that also but its not that
  2. [13:55:39] <@IppE> We'll get to that
  3. [13:55:58] <~TheProfosist> http://athome.pastebin.com/djEEDzye
  4. [13:55:59] <@IppE> So I just copypaste the analysis pass part and replace the tfm part on my script with it
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  6. [13:56:08] <~TheProfosist> u need a script like that
  7. [13:56:22] <@IppE> As I expected
  8. [13:56:34] <~TheProfosist> load that into megui
  9. [13:56:54] <~TheProfosist> and click the queue analysis pass button
  10. [13:57:09] <~TheProfosist> basically what it does is play through the file
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  13. [13:57:33] <@IppE> and does what the script tells it to, simple enough
  14. [13:57:49] <~TheProfosist> yea
  15. [13:58:05] <@IppE> I wonder what this does to the ED though
  16. [13:58:23] <@IppE> Its all jittery and the text has something that looks like interlacing
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  18. [13:58:30] <@IppE> But the bg appears to be progressive
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  20. [13:59:47] <~TheProfosist> once that done tell me cause ill send you anther script that will help in clueing us in on wether we can just decimate or if well need VFR
  21. [14:00:19] <@IppE> Why would it be VFR
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  26. [14:01:20] <~TheProfosist> if it has some 29.970 segnment and 23.976 or if it can all be decimated to 23.976
  27. [14:01:57] <@Hale> <~TheProfosist> hey Hale u would know how to do a analysis pass outside MeGUI right <-- analysing what?
  28. [14:02:09] <@IppE> OP is telecined, hale confirmed this, episode itself seems to be progressive with pulldown flags (so its 23.976fps with frame doubling to get it at 29.970) and the ED is something
  29. [14:02:20] <@IppE> Or am I being silly again?
  30. [14:02:43] <@Hale> episode looked 30p progressive to me
  31. [14:02:47] <@Hale> I may be wrong tho
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  33. [14:03:12] <~TheProfosist> so were going to have to use VFR then
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  35. [14:03:25] <@IppE> well the leght didn't change with decimate but fuck
  36. [14:03:33] <@IppE> lets check for VFR
  37. [14:03:45] <@Hale> well, lemme see if I can find something with constant motion first to check for duplicates
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  41. [14:04:54] <~TheProfosist> http://athome.pastebin.com/5ZNv7NVE
  42. [14:05:07] <@Hale> frame 20450 is a pan at 30p, but I'll try to find some actual animation too
  43. [14:05:41] <~TheProfosist> use that script you dont even have to let it run because as soon as i starts itll throw out what we need the timecodes file
  44. [14:05:48] <~TheProfosist> k thanks hale
  45. [14:05:57] <@Hale> don't use this crap <_>
  46. [14:06:49] <~TheProfosist> ok fine but i still use it to check as i am not exactly versed yet in YATTA and ive forgotten how to check for frame rate changes
  47. [14:06:53] <@Hale> 26868 - clouds moving in the background
  48. [14:07:34] <@IppE> Well you guys try to figure out what the fuck to do with it, I'll watch osu! mp world cup now :3
  49. [14:08:04] <~TheProfosist> would you like to explain to him YATTA? if its needed for this?
  50. [14:08:06] <@Hale> it's supposed to be your job >_>
  51. [14:08:13] <@IppE> I'm bad at this
  52. [14:08:22] <@Hale> then get better ;)
  53. [14:08:48] <@IppE> Gah
  54. [14:08:50] <@Hale> 34038 <-- ok.. there's some 24p stuff
  55. [14:09:18] <@Hale> in other words - you'll have to dig through the episode and examine sections yourself
  56. [14:09:32] <@IppE> Wonderful
  57. [14:09:33] <@Hale> pulldown flags lied
  58. [14:09:52] <@IppE> So how exactly do I tell the difference between a 24fps and 30fps on frame by frame basis
  59. [14:11:02] <~TheProfosist> ill brb Hale. Hale is far mor knowledgeable at this than i anyway. and Hale go ove YATTA again im going to forsure read the logs and use it on my next interlaced source.
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  63. [14:21:39] <@Hale> oh, sorry - got distracted here for a second
  64. [14:22:39] <@Hale> <@IppE> So how exactly do I tell the difference between a 24fps and 30fps on frame by frame basis <-- well basically.. you check if you see a single duplicate in a row of five frames (better to check for 2 in ten tho since patterns can change in-between)
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  66. [14:23:28] <@Hale> if the pulldown flags weren't broken, you'd see them as c-only sections, but well.. you're fucked in this case
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  68. [14:24:01] <@Hale> assuming you'd use yatta, that is
  69. [14:24:06] <@IppE> can't I just srestore the whole thing to 23.976 ;_;
  70. [14:24:37] <@Hale> sure, but you can't expect help from me in that case >_>
  71. [14:24:50] <@IppE> What if I do a test
  72. [14:25:18] <@Hale> testing what? -.O
  73. [14:25:31] <@IppE> just run the fmt tdecimate thing for the whole video, if theres nothing stupid going on and everything syncs etc.
  74. [14:25:34] <@IppE> Isn't that ok?
  75. [14:25:45] <@junh1024> i just use TFM and then do a step by step in vdub.
  76. [14:26:35] <@IppE> Cause I don't see any duplicates with tfm and tdecimate in the script
  77. [14:27:05] <@Hale> I just pointed out 2 different sections .. oO
  78. [14:27:15] <@IppE> well I do but idk asdindfgnf
  79. [14:27:23] <@IppE> I thought it was the animation being slow
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  81. [14:28:57] <@Hale> hold on, lemme check which episode I extracted here
  82. [14:29:46] <@Hale> that'd be ep3 from the second iso
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  84. [14:30:15] <@Hale> extract, run through ymc, check sections I mentioned, come back with results
  85. [14:30:37] <@IppE> ymc'tte nani?
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  87. [14:31:05] <@Hale> oh, right.. you probably don't even have that ^^'
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  89. [14:32:20] <@Hale> http://ivtc.org/ <-- snatch recent yatta build, extract, fire up ymc.exe, define your avisynth plugin path, load d2v into the window and tell me when you got to that point
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  91. [14:33:22] <@IppE> I'll be doing this to ep1 btw
  92. [14:34:07] <@Hale> well...
  93. [14:34:27] <@Hale> I'd need to find something similar for ep1 then <_<
  94. [14:34:33] <@IppE> I can find a few spots with continuous animation, just tell me what to do with them
  95. [14:34:36] <@Hale> mendou~
  96. [14:35:17] <~TheProfosist> dont you have to separate fields so that you can find the different framerates or something like that?
  97. [14:35:19] <@Hale> again, check for 1 dup in 5 / 2 dups in 10 frames
  98. [14:35:35] <@IppE> ok
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  100. [14:35:44] <@IppE> So what do I do after loading the d2v in
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  103. [14:36:00] <@Hale> uhm no, TheProfosist?
  104. [14:36:25] <@IppE> Why would you seperate filds on progressive content?
  105. [14:36:31] <@IppE> fields
  106. [14:37:57] <@Hale> you tick crop on chop off the border noise (configure), then tick tfm+telecinemetrics and configure to use either bottom field first, or top field first, depending on which one gives you c/n matches only, afterwards you tick scxvid and finally tdecimate
  107. [14:38:25] <@Hale> define your path to save, fire it up and wait for things to complete
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  109. [14:41:25] <@IppE> I don't see a scxvid here
  110. [14:42:50] <@Hale> http://athomeencoding.com/team/index.php?dir=TheProfosist/
  111. [14:43:03] <~TheProfosist> sorry i was thinking of finding the pulldown which shouldnt be needed
  112. [14:43:23] <@Hale> http://athomeencoding.com/team/TheProfosist/
  113. [14:43:31] <@IppE> And I dump this in avisynth plugins folder or?
  114. [14:43:39] <@Hale> yatta dir iirc
  115. [14:43:53] <@IppE> k
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  117. [14:44:34] <@IppE> Nope, still can't see it
  118. [14:44:55] <@Hale> did you restart ymc?
  119. [14:44:59] <@IppE> yes
  120. [14:45:12] <@IppE> put it in avisynth folder and it works now
  121. [14:45:18] <@Hale> alright
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  124. [14:46:27] <@IppE> http://gyazo.com/781add78f363d5bd6b4b084116e88771.png
  125. [14:46:39] <@IppE> This k?
  126. [14:47:04] <@Hale> yeah. which field mode did you end up with?
  127. [14:47:11] <@IppE> BFF
  128. [14:47:13] <@Hale> k
  129. [14:47:31] <@Hale> the start and wait a while =\
  130. [14:47:32] <@IppE> Though the way I usually check field order told me its tff
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  133. [14:47:42] <@IppE> But I guess this is different from it
  134. [14:48:11] <@Hale> well it doesn't even matter for the final product. just collecting information on the source here
  135. [14:48:25] <@IppE> mm
  136. [14:48:30] <@IppE> Just wondering
  137. [14:51:25] <@IppE> While we're waiting, about the x264 settings
  138. [14:51:47] <@IppE> Is it really necessary to force level 5.1
  139. [14:53:06] <~TheProfosist> yes
  140. [14:53:07] <@Hale> right, but it screws with users trying to play back stuff via hardware
  141. [14:53:43] <@IppE> Like me :3c
  142. [14:53:51] <@IppE> Though thats just for 1080p stuff
  143. [14:54:24] <@IppE> But with DVD stuff, if you leave out the forced level it'll probably end up being something else
  144. [14:54:33] <@IppE> Even with the 16 reframes
  145. [14:55:08] <@Hale> 4.0 iirc
  146. [14:55:11] <@IppE> Not that it matters much as you can skip level check with dxva decoding but imo forcing things for no reason is silly
  147. [14:55:31] <@Hale> you can skip level check with dxva decoding <-- oh, I didn't know about that one
  148. [14:55:38] <@IppE> yeah
  149. [14:55:55] <@Hale> altough it doesn't really matter either since resolutions most likely are too funky for some of the chipsets anyway
  150. [14:56:14] <@IppE> thats just nvidia being retarded
  151. [14:56:26] <@Hale> right, same situation tho
  152. [14:56:56] <~TheProfosist> just leave it in. ive thought of doing hardware/dxva compliant release but that wouldnt let us use the setting for best results. ive also considered doing 2 releases a quality one and a lower quality 720 one thats DXVA compliant but idk if i want to cater to those people
  153. [14:56:59] <@IppE> http://gyazo.com/5c0def5aca8a91404aafae7836f0632d.png
  154. [14:57:25] <@IppE> No no no, going for dxva compliancy would mean forced 4.1 level in most cases
  155. [14:57:48] <@IppE> I meant leaving it out completely, so it'll be compliant if it happens to end up like that
  156. [14:57:52] <~TheProfosist> yea basically a BD profile maybe a little better
  157. [14:57:52] <@IppE> Like with DVD stuff
  158. [14:57:54] <@Hale> uhm why? levels are donwward-compatible
  159. [14:58:11] <@Hale> any chip that can decode 4.1 also includes 4.0 and below
  160. [14:58:13] <~TheProfosist> where is that screenshot from by the way
  161. [14:58:31] <@IppE> mpc-hc video filter settings window
  162. [14:59:15] <~TheProfosist> ahh ok i use CoreAVC
  163. [14:59:28] <~TheProfosist> makes sence how i wouldnt have seen that window
  164. [14:59:36] <@IppE> Indeed
  165. [15:00:45] <~TheProfosist> u going to switch once they addded DXVA support?
  166. [15:00:56] <~TheProfosist> if that ever happenes it been promised for over a year
  167. [15:01:09] <@IppE> I'm comfy with the mpc-hc's internal filter
  168. [15:01:31] <@IppE> And if it fails I just switch over to ffmpeg-mt
  169. [15:01:48] <@IppE> If that fails to play it smoothly, I either re encode the video or just delete it :3c
  170. [15:02:07] <~TheProfosist> i use all external filters cause they produce better results madVR rocks as a renderer
  171. [15:02:22] <@IppE> I'm stuck with EVR Custom
  172. [15:02:27] <@IppE> But I'm ok with that
  173. [15:02:46] <~TheProfosist> u have a GPU right? why not use madVr
  174. [15:03:00] <@IppE> All computers these days have a GPU
  175. [15:03:03] <@IppE> Silly
  176. [15:05:02] <~TheProfosist> well a non onboard GPU even the sandybridge ones work i think though i havnt tested it
  177. [15:05:23] <@IppE> This calls for a DS quote
  178. [15:05:50] <@IppE> ""Intel" and "fast GPUs" flow together like a river of bricks."
  179. [15:06:13] <@IppE> But anyway, I read a while ago that madVR doesn't support DXVA
  180. [15:06:22] <~TheProfosist> nope
  181. [15:06:38] <~TheProfosist> cause DXVA goes directly through the GPU
  182. [15:07:19] <@IppE> Thus I won't be using madVR for now
  183. [15:08:07] <~TheProfosist> if coreAVC ever starts supportsing DXVA it might work out without an update to madVR dont quote me on this though
  184. [15:08:32] <@IppE> I'm happy with my dxva and evr custom
  185. [15:08:39] <@IppE> I see no real reason to change
  186. [15:10:00] <~TheProfosist> better results?
  187. [15:10:11] <@IppE> marginal to me
  188. [15:10:22] <~TheProfosist> true marginal
  189. [15:10:36] <@IppE> everything is marginal
  190. [15:10:59] <@IppE> Now I shall proceed to encode this AC3 track to HE-AACv2 and see if it sounds horrible
  191. [15:11:20] <@Hale> >implying it may not sound horrible to others
  192. [15:11:46] <@IppE> Well if it sounds obviously horrible
  193. [15:12:02] <@IppE> Horrible enough for me to notice it being horrible
  194. [15:12:05] <@IppE> etc.
  195. [15:12:08] <~TheProfosist> how the YATTA junk going?
  196. [15:12:39] <@IppE> http://gyazo.com/6303fff0e1294ee99db69a0805bea280.png
  197. [15:12:40] <~TheProfosist> *stuff not junk
  198. [15:12:42] <@IppE> aka slowly
  199. [15:12:54] <~TheProfosist> hmm ok
  200. [15:12:58] <@IppE> Mainly because I'm encoding a video atm
  201. [15:13:52] <@Hale> nah, it's single-treaded anyway
  202. [15:14:14] <@IppE> And theres a lot of threads to go
  203. [15:17:34] <~TheProfosist> i wish huffy made betyter use of threads im only useing 30% of my cpu
  204. [15:17:49] <~TheProfosist> im getting .43 FPS
  205. [15:18:09] <@IppE> I got 0.08fps on that nnedi3 upscale
  206. [15:18:13] <@IppE> deal with it
  207. [15:18:19] <@Hale> how about you trim() and encode multiple instances?
  208. [15:18:46] <~TheProfosist> would AVI synth MT help? i could go 64bit but not all the filters i use are supported
  209. [15:19:24] Hale feels like he's beeing ignored again
  210. [15:19:41] IppE pats Hale
  211. [15:19:44] <@IppE> There there
  212. [15:20:26] <~TheProfosist> i can do that?
  213. [15:20:37] <@IppE> I doubt he'll bite
  214. [15:20:39] <~TheProfosist> will i have to recombine the avi afterwards?
  215. [15:23:08] <~TheProfosist> i sorry hale ive never used the trim() command i know that may be amazing
  216. [15:24:13] <@IppE> Just a heads up, the 5.1 seems to be a proper one
  217. [15:25:14] <~TheProfosist> thats great to hear
  218. [15:25:37] <@IppE> Or at least theres clear differences between channels
  219. [15:25:58] <@IppE> And they seem to make sense too
  220. [15:26:14] <@junh1024> TheProfosist: would AVI synth MT help? < last time I tried, MT didn't speedup on most filters
  221. [15:26:16] <@Hale> now cross-check as to if the live downmix to stereo differs from the actual stereo mix
  222. [15:26:51] <@junh1024> there's more than one way to downmix, just like there;s more than one way to skin a cat
  223. [15:27:08] <@junh1024> ale: how about you trim() and encode multiple instances? < i think thats what THE_RYUU's parallell encoding script does.
  224. [15:27:50] <@Hale> sure; but if it differs vastly, there's no reason not to include both of em
  225. [15:30:00] <@IppE> Well I can't really do a comprehensive test based on what it sounds like, seeing as I only have a 2.0 setup
  226. [15:30:04] <@IppE> http://gyazo.com/cc5b604bbe3d087668ef63e39b346452.png
  227. [15:31:06] <@IppE> Theres a part with humming and footsteps, quite obvious where right
  228. [15:31:14] <@Hale> uhm.. I think you're missing the point here. I told you to check if the 2.0 mix sounds similar or vastly different to the 5.1mix downmixed on demand
  229. [15:31:29] <@IppE> They sound pretty much the same to me
  230. [15:31:57] <@IppE> the 5.1 has few parts where the direction of the sound is bit more obvious and realistic
  231. [15:33:52] <@IppE> But again thats just me and I'm not an audiophile or anything
  232. [15:36:10] <~TheProfosist> junh1024: do you have a link?
  233. [15:42:09] <~TheProfosist> hale do you know what junh was talking about?
  234. [15:42:36] <@Hale> yea
  235. [15:42:59] <@Hale> just some automated scripting to take care of this task
  236. [15:44:11] <~TheProfosist> mind linking me to it so that i can tak a look my google searches resulted in nothing
  237. [15:44:28] <@Hale> no idea, try doom9
  238. [15:46:02] <@IppE> http://forum.doom9.org/search.php?searchid=5586598&pp=25
  239. [15:46:07] <@IppE> Start searching
  240. [15:47:18] <~TheProfosist> would it be easier for you ton just tell me how to use trim() hale?
  241. [15:48:57] <@IppE> Trim(first frame to include, last frame to include)
  242. [15:49:11] <@IppE> For example, 500 frame clip, split it half
  243. [15:49:33] <@Hale> ^-- take in mind that frame 0 is the first one, not frame 1
  244. [15:49:40] <@IppE> yeah was going to say that
  245. [15:50:06] <@IppE> So its Trim(0, 249) and Trim(250,500) right
  246. [15:50:20] <@Hale> avisource("mysource1.avi")+avisource("mysource2.avi") <- for splicing
  247. [15:52:27] <~TheProfosist> so for 4 cores split into 4 sections or 6 like x264 does?
  248. [15:52:36] <~TheProfosist> ahh ok easir than i thought
  249. [15:53:01] <@junh1024> this one
  250. [15:53:02] <@junh1024> http://pastebin.com/7TV0CCAz
  251. [15:56:14] <~TheProfosist> hmm idk eve know what to do with that i may just stick with what Hale and IppE were saying
  252. [15:56:31] <@IppE> its a batch script I believe
  253. [15:56:40] <@IppE> So one would stick it in a .bat file
  254. [15:59:06] Shoutmon [[email protected]] is now known as Shoutmon[AFK]
  255. [16:00:30] <~TheProfosist> hmm and my guess trim goes right after you load the video right?
  256. [16:01:55] <@Hale> you're better off wrting a new script, loading your previous script via import("myscript.avs") and throw in the trim there
  257. [16:01:56] tp7 thought to say 'it depends' but it would be to obvious
  258. [16:02:23] <@Hale> ugly, but gets the job done
  259. [16:04:29] <@IppE> So the yatta thing got done
  260. [16:04:33] <@IppE> what now
  261. [16:04:34] <~TheProfosist> ok so new scrip would look like
  262. [16:04:34] <~TheProfosist> import("myscript.avs")
  263. [16:04:34] <~TheProfosist> trim(0,5800)
  264. [16:05:15] <~TheProfosist> brb
  265. [16:07:14] <@Hale> <@IppE> what now <-- well.. load it into yatta, save and backup, right click pattern guidance > make sure all three of them are ticked (since you know it's a vfr source, otherwise you'd untick c only) > click pattern guidance and see what happens
  266. [16:10:05] <@IppE> lots of "Matching impossible" and a few Matching failures
  267. [16:10:39] <@Hale> right, but ignore that window for now (don't close it tho).
  268. [16:10:54] <@Hale> take a look at the pattern section in the main window
  269. [16:11:27] <@Hale> see how it changed the matching to follow a specific pattern while striking out one out of five?
  270. [16:11:49] <@IppE> yeah
  271. [16:12:15] <@Hale> basically what it did was loop through each possible pattern combination for a given section and apply the one which came with the lowest metrics
  272. [16:12:29] <@Hale> now here's the deal with the error window
  273. [16:12:53] <@IppE> I found a interlaced frame in the episode itself btw
  274. [16:13:07] <@IppE> Is this YATTA's doings or something to be concerned of
  275. [16:13:18] <@Hale> each of the entries in there were secions which, for whatever reason, couldn't be recognized correctly and the algorithm fell back to tfm alone
  276. [16:13:42] <@Hale> well.. it's proof for the source beeing partly telecined
  277. [16:14:45] <@IppE> Why do the mastering people do this
  278. [16:14:54] <@Hale> saa
  279. [16:15:39] <@IppE> So now, wtf am I supposed to do with this
  280. [16:15:58] <@Hale> basically, what it tells you now, is that the opening is telecined, parts of the episodes are telecined (while others are 30p progressive) and the ending is.. well.. no idea
  281. [16:16:37] <@IppE> So I check which parts need which treatment?
  282. [16:16:41] <@Hale> for startes you'd go throug the entries in the error window and check why the algorithm couldn't figure out what's going on in a given section
  283. [16:16:51] <@Hale> right, but that comes later
  284. [16:17:05] <@Hale> or rather, you do that while you work yourself through the source
  285. [16:17:55] <@IppE> So, the first thing in the log is "Matching impossible (too short section): 35815
  286. [16:18:01] <@IppE> How did I do what
  287. [16:18:19] <@Hale> basically pg hickups for a reason. either the scenechange algorithm threw in a new section although the scene sitll runs (ctrl+q here to kick out the following section)
  288. [16:18:40] <@Hale> or the sc algo didn't insert a section although one was needed
  289. [16:19:00] <@Hale> or one scene's pattern overlaps with another one during a fade
  290. [16:19:28] <@Hale> in which case you can either be lucky and the match, or you're fucked and have to figure out where to split both patterns
  291. [16:19:33] <@Hale> *they
  292. [16:20:11] <@Hale> double-click that entry and see what's going on in this case
  293. [16:20:57] <@IppE> So I got into the first thing
  294. [16:21:05] <@Hale> right, what do you see?
  295. [16:21:11] <@IppE> A progressive frame
  296. [16:21:15] <@Hale> ^^''
  297. [16:21:17] <@IppE> previous and next ones are too
  298. [16:21:27] <@IppE> but beyond that is interlaced
  299. [16:21:31] <@IppE> at least one frame
  300. [16:21:35] <@Hale> ok, open up the tools window and tick the sections tab
  301. [16:22:08] <@Hale> now navigate forth and back in this section to figure out where it starts/ends
  302. [16:22:28] <@Hale> do the section marks match with what you see?
  303. [16:23:08] tehKitten [[email protected]] has quit IRC: Quit: G'Bye~ Byaa~
  304. [16:23:30] <@IppE> It starts with 2 progressive frames, then an interlaced one
  305. [16:23:34] <@IppE> Then more progressive
  306. [16:23:40] <@Hale> that's not what I mean
  307. [16:23:48] <@IppE> I don't know what you mean
  308. [16:23:49] <@IppE> tbh
  309. [16:24:17] <@Hale> is the section mark which defines the stat of the section on spot whith the actual start of the scene?
  310. [16:24:29] <@IppE> no
  311. [16:24:44] <@Hale> so the start point it missing?
  312. [16:25:08] <@IppE> theres a ton of sections on the same scene
  313. [16:25:25] <@Hale> ah, one of these
  314. [16:26:03] <@IppE> So basically I just have to make sure theres only one section for each scene or?
  315. [16:26:11] <@Hale> ok make sure that the section starts where the scene starts and then navigate forward kicking out all further sections in that scene by pressing ctrl+q
  316. [16:26:19] <@Hale> yes and no
  317. [16:26:34] <@Hale> in theory each scene should follow one and only one pattern
  318. [16:26:50] <@Hale> however, in the real world, sometimes the pattern changes for no apparen reason
  319. [16:26:56] <@Hale> apparent
  320. [16:27:34] <@IppE> And angle change counts as scene change or
  321. [16:28:05] <@Hale> assuming your section isn't fucked up, and you make sure there's only one section entry in it, ctrl+alt+g should fix said section by re-applying pg to this very section
  322. [16:28:27] <@Hale> depends.. if it's part of a different animation it may come with a new pattern
  323. [16:28:36] <@Hale> but usually it's still the same one
  324. [16:29:36] <@Hale> when you have a perfect source (for example one of the recent ts broadcasts), you'd run pg and have only one pattern throught the whole episode
  325. [16:29:53] <@Hale> older shows authored on dvd aren't that easy tho =(
  326. [16:30:05] <@IppE> http://gyazo.com/88afd6cbd32718a61d9b0dfd77b483df.png
  327. [16:30:15] <@IppE> So this would be scene changing trough blend?
  328. [16:30:21] <@Hale> exactly
  329. [16:31:08] <@Hale> add a section here and run pg anew ctrl+alt+g > should fix it and possibly change the last frame in the section to p
  330. [16:31:34] <@Hale> which makes sense, since it can't refence to the next frame
  331. [16:31:57] <@IppE> ok
  332. [16:32:04] <@Hale> get the idea?
  333. [16:32:21] <@IppE> So this http://gyazo.com/4db558d7b97440ded38a91c3cc62a244.png and this http://gyazo.com/50fff3b9f0146c746f2a72d1ff91b161.png count as same scene as its only a angle change?
  334. [16:32:56] <@Hale> uhm no, that'd also be two scenes
  335. [16:33:04] <@IppE> awesome
  336. [16:33:22] <@IppE> So I just go trough the list of errors and figure out wtf is really going on?
  337. [16:33:28] <@Hale> pretty much
  338. [16:33:38] <@IppE> I think I got it now
  339. [16:34:50] <@Hale> assuming the section is telecined it should apply a pulldown pattern and mark one out of five for decimate (the one which is striked out); assuming it "thinks" the section is progressive, it'll apply a c-only section
  340. [16:35:10] <@Hale> however: you're still to set no-decimates yourself
  341. [16:35:38] <@Hale> there's right-click > somwhere > c to vfr, tho
  342. [16:38:00] <~TheProfosist> sweet i got the trim thing working
  343. [16:38:33] <@Hale> you can also set the first few frame in a section manually by hitting s, and apply the correct pattern by calling crtl+t afterwards, but that's a different approach which I tend to avoid
  344. [16:38:37] <@IppE> Correct me if I'm wrong, but when I press play it plays untill it finds a part that it doesn't wtf to do with?
  345. [16:38:56] <@IppE> doesn't know*
  346. [16:39:20] <@Hale> not quite right.. it plays until the metrics go lunatic
  347. [16:39:43] <@Hale> which can either mean broken pattern or z0mg dct blocking
  348. [16:39:59] <@Hale> *dtc
  349. [16:41:37] <@Hale> now back to playing this vn
  350. [16:50:07] <@IppE> Is it possible to go trough the whole thing manually, setting sections at scenechanges, and have it figure out the patterns from that?
  351. [16:50:54] <@Hale> sure, but I doubt that'd be faster
  352. [16:51:34] <@IppE> Well it would be a lot simpler and I'd prefer that
  353. [16:51:55] <@IppE> As I said, I got time
  354. [16:52:20] <@IppE> Especially now that I got tuesday and wednesday a day off froms school so I don't have to idle there
  355. [16:52:28] <@Hale> s/would be faster/makes any sense whatsoever/
  356. [17:00:45] <@IppE> Anyways, the bg
  357. [17:00:58] <@IppE> I tried just applying nnedi3 to it and the text looked fine
  358. [17:01:09] <@Hale> what text?
  359. [17:01:11] <@IppE> the bg suffered a bit but not drastically
  360. [17:01:16] <@IppE> the credits
  361. [17:01:22] <@IppE> on eding
  362. [17:01:40] <@IppE> was supposed to say ed but apparently it turned to bg along the way
  363. [17:01:46] <@IppE> I should probably go to bed
  364. [17:01:57] <@Hale> either hunt down the old r1 discs, or apply 60i_to_24p
  365. [17:02:26] <@Hale> assuming it it 24, >_>
  366. [17:02:34] <@Hale> otherwise qtgmc, I guess?
  367. [17:02:46] <@IppE> Well the bg looks progressive
  368. [17:02:56] <@IppE> but then again so did the episode itself a while ago
  369. [17:03:07] <@Hale> progressive can be both, 24p or 30p.. derp
  370. [17:03:14] <@IppE> yes yes
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