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Dragon Ball Online Generations

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Mar 16th, 2020
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  1. --UI Library
  2. local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
  3. local w = library:CreateWindow('dragon nuts online')
  4. w:Section('Made by Megumu')
  5.  
  6. -- Main
  7. w:Toggle('Enabled', {flag="enabled"})
  8.  
  9. -- Get NPCs
  10. Targets = {}
  11. for i,v in pairs(workspace.NPC:GetChildren()) do
  12. if not Targets[v.Name] then
  13. Targets[v.Name] = v.Name
  14. end
  15. end
  16. w:SearchBox("Target", {
  17. location = _G;
  18. flag = "memes";
  19. list = Targets
  20. }, function()
  21. print(_G.memes)
  22. end)
  23.  
  24. -- Variable
  25. local player = game.Players.LocalPlayer
  26. local data = game.ReplicatedStorage.DataStorage[player.Name].Data
  27.  
  28. -- NoClip
  29. game:GetService("RunService").RenderStepped:Connect(function()
  30. if w.flags.enabled then
  31. player.Character.Humanoid:ChangeState(11)
  32. end
  33. end)
  34.  
  35. -- Script
  36. while true do
  37. if w.flags.enabled then
  38. local shit = workspace.NPC:GetChildren()
  39. for i = 1, #shit do local v = shit[i]
  40. if w.flags.enabled and v.Name == _G.memes and pcall(function() return v.Humanoid,v.HumanoidRootPart end) and v.Humanoid.Health > 0 then
  41. repeat
  42. pcall(function()
  43. player.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,0,10)
  44. spawn(function()
  45. game.ReplicatedStorage.Events.Damage:FireServer("CombatDamage", game.ReplicatedStorage.Security:GetChildren()[3], v.HumanoidRootPart, player.Character, "ShockwavePunchEffect", "Strong", true, false, "Client", "Foward", nil, data, false)
  46. end)
  47. end)
  48. wait()
  49. until not w.flags.enabled or not pcall(function() return v.HumanoidRootPart,v.Humanoid,v.Parent end) or v.Humanoid.Health <= 0
  50. end
  51. end
  52. end
  53. wait(.25)
  54. end
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Comments
  • mailman23456789
    2 years
    # text 0.17 KB | 0 0
    1. idk if I'm brain dead or something but this script just doesn't work. I'm using synapse for the executer but that's really it. let me know if I'm doing it wrong or something
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