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slippittydo

BH.cfg

Dec 20th, 2013
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  1. //mHax Configuration File
  2.  
  3. //Maphack Configuration
  4. Missile Color[Player]: 0x97
  5. Missile Color[Neutral]: 0x0A
  6. Missile Color[Partied]: 0x84
  7. Missile Color[Hostile]: 0x5B
  8.  
  9. Monster Color[Normal]: 0x5B
  10. Monster Color[Minion]: 0x60
  11. Monster Color[Champion]: 0x91
  12. Monster Color[Boss]: 0x84
  13.  
  14. Reveal Map: True, None
  15. Show Monsters: True, None
  16. Show Missiles: False, None
  17. Force Light Radius: True, None
  18. Remove Weather: True, None
  19. Infravision: True, None
  20. Display Level Names: True, None
  21. RevealMode: 1
  22.  
  23. //Skill Warnings: set true to warn when effect expires from the player
  24. //The skill numbers can be found here:
  25. //https://github.com/underbent/slashdiablo-maphack/wiki/Effects
  26. Skill Warning[16]: False // enchant
  27. Skill Warning[32]: False // battle orders
  28. Skill Warning[101]: False // holy shield
  29. Skill Warning[149]: False // oak sage
  30. Skill Warning[151]: False // cyclone armor
  31.  
  32. //Screen Info Configuration
  33. AutomapInfo[0]: Game Name: %GAMENAME%
  34. AutomapInfo[1]: Game Password: %GAMEPASS%
  35. AutomapInfo[2]: %LEVEL%
  36. AutomapInfo[3]: Difficulty: %GAMEDIFF%
  37. AutomapInfo[4]: Ip: %GAMEIP%
  38. AutomapInfo[5]: %GAMETIME%
  39. AutomapInfo[6]: %REALTIME%
  40.  
  41. //Quest Drop Warning for Mephisto/Diablo/Baal quests
  42. Quest Drop Warning: False
  43.  
  44. //Gamefilter Configuration
  45. GameListRefresh: 1500
  46.  
  47. //Bnet Configuration
  48. Show Last Game: False
  49. Fail To Join: 4000
  50.  
  51. //Character Configuration
  52. Character Stats VK_8
  53.  
  54. //Item Configuration
  55. Show Ethereal: True, None
  56. Show Sockets: True, None
  57. Show iLvl: True, None
  58. Show Rune Numbers: True, None
  59. Alt Item Style: True, None
  60. Color Mod: False, None
  61. Shorten Item Names: False, None
  62. Show Players Gear: VK_0
  63.  
  64. //AutoTele Configuration
  65. Display Messages: True, None
  66. Draw Path: True, None
  67. Draw Destination: True, None
  68. CP to cave: False, None
  69. Fast Teleport: False, None
  70.  
  71. Next Tele: VK_NUMPAD0
  72. Other Tele: VK_NUMPAD1
  73. Waypoint Tele: VK_NUMPAD2
  74. Prev Tele: VK_NUMPAD3
  75.  
  76. Path Color: 97
  77. Next Color: 0x97
  78. Other Color: 0x0A
  79. WP Color: 0x84
  80. Prev Color: 0x5B
  81.  
  82. //Party Configuration
  83. Party Enabled: False, VK_9
  84. Looting Enabled: False, VK_7
  85.  
  86. //Using Potions in Inventory
  87. Use Healing Potion: False, VK_NUMPADMULTIPLY
  88. Use Mana Potion: False, VK_NUMPADSUBTRACT
  89.  
  90. //Spam Filter Configuration
  91. Log Chat: False, None
  92. Log Blocks: False, None
  93. Enabled: False, None
  94. Autosave: False, None
  95. Log File: chatlog.txt
  96. Update URL:
  97. Token DB: tokens.db
  98.  
  99. //Slippitty's Config v1.0.5j
  100. //Fog's Custom Config (Revision 4.0) for BH v0.1.5
  101. //Shoutout to underbent for updates of BH and a great wiki
  102.  
  103. //Item Display Configuration
  104. Advanced Item Display: True, None
  105.  
  106. //Ignore 'junk' (Miscellaneous potions, quivers, etc.), potion and scroll renaming
  107. ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
  108. ItemDisplay[isc]: %GREEN%+ %WHITE%ID
  109. ItemDisplay[vps]:
  110. ItemDisplay[yps]:
  111. ItemDisplay[wms]:
  112. ItemDisplay[gps]:
  113. ItemDisplay[ops]:
  114. ItemDisplay[gpm]:
  115. ItemDisplay[opm]:
  116. ItemDisplay[gpl]:
  117. ItemDisplay[opl]:
  118. ItemDisplay[hp1]: %RED%+ %WHITE%H1
  119. ItemDisplay[hp2]: %RED%+ %WHITE%H2
  120. ItemDisplay[hp3]: %RED%+ %WHITE%H3
  121. ItemDisplay[hp4]: %RED%+ %WHITE%H4
  122. ItemDisplay[hp5]: %RED%+ %WHITE%H5
  123. ItemDisplay[mp1]: %BLUE%+ %WHITE%M1
  124. ItemDisplay[mp2]: %BLUE%+ %WHITE%M2
  125. ItemDisplay[mp3]: %BLUE%+ %WHITE%M3
  126. ItemDisplay[mp4]: %BLUE%+ %WHITE%M4
  127. ItemDisplay[mp5]: %BLUE%+ %WHITE%M5
  128. ItemDisplay[rvs]: %PURPLE%+ %WHITE%R1
  129. ItemDisplay[rvl]: %PURPLE%+ %WHITE%R2
  130.  
  131. //Minimap Socketables
  132.  
  133. //Eth Armors > 750 Defense
  134. ItemDisplay[EQ2 !SUP ETH NMAG ELT SOCK=0 DEF>750]: %NAME%%MAP%%CONTINUE%
  135.  
  136. //0/4s Thresher, Giant Thresher, Cryptic Axe, Great Poleaxe
  137. ItemDisplay[WP8 ELT !7vo !7o7 !SUP ETH NMAG SOCK=0]: %NAME%%MAP%%CONTINUE%
  138. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %NAME%%MAP%%CONTINUE%
  139.  
  140. //Paladin Shields >39@ non-eth, >29@ Eth
  141. ItemDisplay[CL3 ELT ETH NMAG RES>29 SOCK=0]: %NAME%%MAP%%CONTINUE%
  142. ItemDisplay[CL3 ELT !ETH NMAG RES>39 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
  143.  
  144. //Superior Armor Bases
  145. ItemDisplay[xtp !ETH NMAG ED>1 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  146. ItemDisplay[uui !ETH NMAG ED>1 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  147. ItemDisplay[utp !ETH NMAG ED>1 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
  148.  
  149. //GEMS
  150. //Colour coded indicator, truncated name
  151.  
  152. //Amethysts
  153. ItemDisplay[gcv]: %PURPLE%o %WHITE%Chipped
  154. ItemDisplay[gfv]: %PURPLE%o %WHITE%Flawed
  155. ItemDisplay[gsv]: %PURPLE%o %WHITE%Normal
  156. ItemDisplay[gzv]: %PURPLE%o %WHITE%Flawless
  157. ItemDisplay[gpv]: %PURPLE%o %WHITE%Perfect
  158.  
  159. //Topazes
  160. ItemDisplay[gcy]: %YELLOW%o %WHITE%Chipped
  161. ItemDisplay[gfy]: %YELLOW%o %WHITE%Flawed
  162. ItemDisplay[gsy]: %YELLOW%o %WHITE%Normal
  163. ItemDisplay[gly]: %YELLOW%o %WHITE%Flawless
  164. ItemDisplay[gpy]: %YELLOW%o %WHITE%Perfect
  165.  
  166. //Sapphires
  167. ItemDisplay[gcb]: %BLUE%o %WHITE%Chipped
  168. ItemDisplay[gfb]: %BLUE%o %WHITE%Flawed
  169. ItemDisplay[gsb]: %BLUE%o %WHITE%Normal
  170. ItemDisplay[glb]: %BLUE%o %WHITE%Flawless
  171. ItemDisplay[gpb]: %BLUE%o %WHITE%Perfect
  172.  
  173. //Emeralds
  174. ItemDisplay[gcg]: %GREEN%o %WHITE%Chipped
  175. ItemDisplay[gfg]: %GREEN%o %WHITE%Flawed
  176. ItemDisplay[gsg]: %GREEN%o %WHITE%Normal
  177. ItemDisplay[glg]: %GREEN%o %WHITE%Flawless
  178. ItemDisplay[gpg]: %GREEN%o %WHITE%Perfect
  179.  
  180. //Rubies
  181. ItemDisplay[gcr]: %RED%o %WHITE%Chipped
  182. ItemDisplay[gfr]: %RED%o %WHITE%Flawed
  183. ItemDisplay[gsr]: %RED%o %WHITE%Normal
  184. ItemDisplay[glr]: %RED%o %WHITE%Flawless
  185. ItemDisplay[gpr]: %RED%o %WHITE%Perfect
  186.  
  187. //Diamonds
  188. ItemDisplay[gcw]: o Chipped
  189. ItemDisplay[gfw]: o Flawed
  190. ItemDisplay[gsw]: o Normal
  191. ItemDisplay[glw]: o Flawless
  192. ItemDisplay[gpw]: o Perfect
  193.  
  194. //Skulls
  195. ItemDisplay[skc]: %GRAY%o %WHITE%Chipped
  196. ItemDisplay[skf]: %GRAY%o %WHITE%Flawed
  197. ItemDisplay[sku]: %GRAY%o %WHITE%Normal
  198. ItemDisplay[skl]: %GRAY%o %WHITE%Flawless
  199. ItemDisplay[skz]: %GRAY%o %WHITE%Perfect
  200.  
  201. //RUNES
  202. //El -> Fal: Grey Indicator, Orange text, no map icon
  203. //Lem -> Ist: Red Indicator, Orange text, red map icon
  204. //Gul -> Zod: Purple Indicator, Orange text, purple map icon
  205.  
  206. ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  207. ItemDisplay[RUNE>24]: %PURPLE%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  208. ItemDisplay[RUNE>19]: %RED%0%MAP% %ORANGE%%RUNENAME% Rune (%RUNENUM%)
  209.  
  210. //Add Indicators
  211. //Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  212.  
  213. //Uniques
  214. ItemDisplay[UNI NORM]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
  215. ItemDisplay[UNI ci2]: %GOLD%%NAME%%CONTINUE%
  216. ItemDisplay[UNI ci1]: %GOLD%%NAME%%CONTINUE%
  217. ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%
  218. ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
  219.  
  220. //Set Items
  221. ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  222. ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
  223. ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
  224. ItemDisplay[SET ci0]: %GREEN%%NAME%%CONTINUE%
  225. ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
  226.  
  227. //Rares
  228. ItemDisplay[RARE rin]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  229. ItemDisplay[RARE amu]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  230. ItemDisplay[RARE ci0]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  231. ItemDisplay[RARE ci1]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  232. ItemDisplay[RARE ci2]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  233. ItemDisplay[RARE ci3]:%RED%0 %YELLOW%%NAME%%CONTINUE%
  234.  
  235. //Display rares, sets and uniques on the map with indicators
  236.  
  237. //Elite Rares
  238. ItemDisplay[RARE !NORM !EXC]: %NAME%%YELLOW%%MAP%%CONTINUE%
  239.  
  240. //Unique Hats
  241. ItemDisplay[UNI xh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  242. ItemDisplay[UNI uap]: %GOLD%%MAP%%NAME%%CONTINUE%
  243. ItemDisplay[UNI uhm]: %GOLD%%MAP%%NAME%%CONTINUE%
  244. ItemDisplay[UNI urn]: %ORANGE%%MAP%%NAME%%CONTINUE%
  245. ItemDisplay[UNI usk]: %GOLD%%MAP%%NAME%%CONTINUE%
  246. ItemDisplay[UNI uh9]: %GOLD%%MAP%%NAME%%CONTINUE%
  247. ItemDisplay[UNI ci3]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
  248. ItemDisplay[UNI dra]: %GOLD%%MAP%%NAME%%CONTINUE%
  249. ItemDisplay[UNI baa]: %GOLD%%MAP%%NAME%%CONTINUE%
  250.  
  251. //Body Armor
  252. ItemDisplay[UNI xea]: %GOLD%%MAP%%NAME%%CONTINUE%
  253. ItemDisplay[UNI ETH xrs]: %GOLD%%MAP%%NAME%%CONTINUE%
  254. ItemDisplay[UNI uui]: %GOLD%%MAP%%NAME%%CONTINUE%
  255. ItemDisplay[UNI upl]: %GOLD%%MAP%%NAME%%CONTINUE%
  256. ItemDisplay[UNI xhn]: %GOLD%%MAP%%NAME%%CONTINUE%
  257. ItemDisplay[UNI uld]: %GOLD%%MAP%%NAME%%CONTINUE%
  258. ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
  259.  
  260. //Shields
  261. ItemDisplay[UNI uit]: %GOLD%%MAP%%NAME%%CONTINUE%
  262. ItemDisplay[UNI pa9]: %GOLD%%MAP%%NAME%%CONTINUE%
  263. ItemDisplay[UNI nea]: %GOLD%%MAP%%NAME%%CONTINUE%
  264.  
  265. //Gloves
  266. ItemDisplay[UNI uvg]: %GOLD%%MAP%%NAME%%CONTINUE%
  267. ItemDisplay[UNI uhg]: %GOLD%%MAP%%NAME%%CONTINUE%
  268.  
  269. //Boots
  270. ItemDisplay[UNI xvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  271. ItemDisplay[UNI xtb]: %GOLD%%MAP%%NAME%%CONTINUE%
  272. ItemDisplay[UNI xhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  273. ItemDisplay[UNI uvb]: %GOLD%%MAP%%NAME%%CONTINUE%
  274. ItemDisplay[UNI umb]: %GOLD%%MAP%%NAME%%CONTINUE%
  275. ItemDisplay[UNI uhb]: %GOLD%%MAP%%NAME%%CONTINUE%
  276.  
  277. //Belts
  278. ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
  279. ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%
  280.  
  281. //Weapons
  282. ItemDisplay[UNI ETH 72a]: %GOLD%%MAP%%NAME%%CONTINUE%
  283. ItemDisplay[UNI !ETH 7wa]: %GOLD%%MAP%%NAME%%CONTINUE%
  284. ItemDisplay[UNI ETH 7wa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  285. ItemDisplay[UNI 7fl]: %GOLD%%MAP%%NAME%%CONTINUE%
  286. ItemDisplay[UNI ETH 7s8]: %GOLD%%MAP%%NAME%%CONTINUE%
  287. ItemDisplay[UNI ETH 7pa]: %ORANGE%%MAP%%NAME%%CONTINUE%
  288. ItemDisplay[UNI 6lw]: %GOLD%%MAP%%NAME%%CONTINUE%
  289. ItemDisplay[UNI 7sc]: %GOLD%%MAP%%NAME%%CONTINUE%
  290. ItemDisplay[UNI 7gw]: %ORANGE%%MAP%%NAME%%CONTINUE%
  291. ItemDisplay[UNI 7ws]: %GOLD%%MAP%%NAME%%CONTINUE%
  292.  
  293. //Class Weapons
  294. ItemDisplay[UNI 9tw]: %GOLD%%MAP%%NAME%%CONTINUE%
  295. ItemDisplay[UNI oba]: %GOLD%%MAP%%NAME%%CONTINUE%
  296. ItemDisplay[UNI obc]: %GOLD%%MAP%%NAME%%CONTINUE%
  297. ItemDisplay[UNI obf]: %ORANGE%%MAP%%NAME%%CONTINUE%
  298. ItemDisplay[UNI ama]: %GOLD%%MAP%%NAME%%CONTINUE%
  299. ItemDisplay[UNI amf]: %GOLD%%MAP%%NAME%%CONTINUE%
  300.  
  301. //Misc Uniques
  302. ItemDisplay[UNI cm1]: %GOLD%%MAP%%NAME%%CONTINUE%
  303. ItemDisplay[UNI cm2]: %GOLD%%MAP%%NAME%%CONTINUE%
  304. ItemDisplay[UNI cm3]: %GOLD%%MAP%%NAME%%CONTINUE%
  305. ItemDisplay[UNI rin]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  306. ItemDisplay[UNI amu]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  307. ItemDisplay[UNI jew]: %GOLD%%MAP%%PURPLE%0 %GOLD%%NAME%%CONTINUE%
  308.  
  309. //Optional Uniques
  310. //ItemDisplay[UNI xpl]: %GOLD%%MAP%%NAME%%CONTINUE%
  311. //ItemDisplay[UNI mgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  312. //ItemDisplay[UNI tgl]: %GOLD%%MAP%%NAME%%CONTINUE%
  313. //ItemDisplay[UNI xsh]: %GOLD%%MAP%%NAME%%CONTINUE%
  314.  
  315. //Set Equips
  316. ItemDisplay[SET urn]: %NAME%%GREEN%%MAP%%CONTINUE%
  317. ItemDisplay[SET paf]: %NAME%%GREEN%%MAP%%CONTINUE%
  318. ItemDisplay[SET 7ws]: %NAME%%GREEN%%MAP%%CONTINUE%
  319. ItemDisplay[SET uar]: %NAME%%GREEN%%MAP%%CONTINUE%
  320. ItemDisplay[SET uth]: %NAME%%GREEN%%MAP%%CONTINUE%
  321. ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%MAP%%CONTINUE%
  322. ItemDisplay[SET ci3]: %GREEN%%NAME%%MAP%%CONTINUE%
  323.  
  324. //Display charms and jewels on the map, and ilvl
  325. ItemDisplay[cm1]: %NAME% [L%ILVL%]%BLUE%%MAP%
  326. ItemDisplay[cm2]: %NAME% [L%ILVL%]%BLUE%%MAP%
  327. ItemDisplay[cm3]: %NAME% [L%ILVL%]%BLUE%%MAP%
  328. ItemDisplay[jew]: %NAME% [L%ILVL%]%BLUE%%MAP%
  329.  
  330. //Uber Keys on the Map
  331. ItemDisplay[pk1]: %WHITE%%MAP%%GRAY%%NAME%%CONTINUE%
  332. ItemDisplay[pk2]: %WHITE%%MAP%%GRAY%%NAME%%CONTINUE%
  333. ItemDisplay[pk3]: %WHITE%%MAP%%GRAY%%NAME%%CONTINUE%
  334.  
  335. //Add ethereality, sockets, ilvl to the name
  336. ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
  337. ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
  338. ItemDisplay[]: %NAME% [L%ILVL%]
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