Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ===Swords===
- Venin Edge
- -Rank: D
- -Might: 2
- -Hit: 90%
- -Crit: 60%
- -Avo: 0%
- -Range: 1
- -Crits inflict Poison but deal 1.25x damage.
- ===Lances===
- Venin Lance
- -Rank: D
- -Might: 3
- -Hit: 80%
- -Crit: 70%
- -Avo: 0%
- -Range: 1
- -Crits inflict Poison but deal 1.25x damage.
- ===Axes===
- Venin Axe
- -Rank: D
- -Might: 4
- -Hit: 70%
- -Crit: 80%
- -Avo: 0%
- -Range: 1
- -Crits inflict Poison but deal 1.25x damage.
- ===Bows===
- Venin Bow
- -Rank: D
- -Might: 3
- -Hit: 100%
- -Crit: 50%
- -Avo: 0%
- -Range: 2
- -Crits inflict Poison but deal 1.25x damage.
- ===Wind===
- ===All Wind tomes are effective against Flying enemies.===
- Wind
- -Rank: E
- -Might: 2
- -Hit: 100%
- -Crit: --%
- -Avo: 5%
- -Range: 1~2
- -CritEvade+10%, cannot crit or trigger offensive skills.
- Elwind
- -Rank: D
- -Might: 4
- -Hit: 90%
- -Crit: 0%
- -Avo: 5%
- -Range: 1~2
- -No special effects.
- Arcwind
- -Rank: C
- -Might: 7
- -Hit: 85%
- -Crit: 0%
- -Avo: 10%
- -Range: 1~2
- -Def/Res-2.
- Excalibur
- -Rank: B
- -Might: 10
- -Hit: 90%
- -Crit: 0%
- -Avo: 10%
- -Range: 1~2
- -Mag/Skl-2 after battle; effect lessens by 1 per turn.
- Rexgale
- -Rank: A
- -Might: 12
- -Hit: 80%
- -Crit: 0%
- -Avo: 15%
- -Range: 1~2
- -Def/Res-4.
- Forseti
- -Rank: S
- -Might: 15
- -Hit: 70%
- -Crit: 5%
- -Avo: 5%
- -Range: 1~2
- -Def/Res-4. User and enemy: EffSpd+5.
- Disrobing Gale
- -Rank: D
- -Might: 4
- -Hit: 80%
- -Crit: 0%
- -Avo: 5%
- -Range: 1~2
- -EffSpd+3. Strips target when wielder has weapon triangle advantage.
- Zephyr
- -Rank: B
- -Might: 6
- -Hit: 85%
- -Crit: 0%
- -Avo: 0%
- -Range: 2~3
- -No special effects.
- ===Fire===
- Fire
- -Rank: E
- -Might: 3
- -Hit: 90%
- -Crit: --%
- -Avo: 0%
- -Range: 1~2
- -CritEvade+10%, cannot crit or trigger offensive skills.
- Elfire
- -Rank: D
- -Might: 5
- -Hit: 80%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -No special effects.
- Arcfire
- -Rank: C
- -Might: 8
- -Hit: 75%
- -Crit: 0%
- -Avo: -5%
- -Range: 1~2
- -EffSpd-3.
- Bolganone
- -Rank: B
- -Might: 11
- -Hit: 80%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -CritEvade-5%. Mag/Skl-2 after battle; effect lessens by 1 per turn.
- Rexflame
- -Rank: A
- -Might: 14
- -Hit: 75%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -Spd+3, Def/Res-5.
- Valflame
- -Rank: S
- -Might: 13
- -Hit: 90%
- -Crit: -5%
- -Avo: 0%
- -Range: 1~2
- -Mag+5, Def/Res-3. After combat, Magic is halved for the next attack.
- Ember
- -Rank: E
- -Might: 1
- -Hit: 110%
- -Crit: 0%
- -Avo: 10%
- -Range: 1~2
- -CritEvade+10%. Not designed for battle...
- Thani
- -Rank: C
- -Might: 7
- -Hit: 80%
- -Crit: --%
- -Avo: 0%
- -Range: 1~2
- -Effective against armored units and mounted units. Cannot crit or trigger offensive skills.
- Divine Pyre
- -Rank: C
- -Might: 6
- -Hit: 75%
- -Crit: --%
- -Avo: 0%
- -Range: 1~2
- -Def/Res+2. Cannot crit.
- Meteor
- -Rank: B
- -Might: 8
- -Hit: 70%
- -Crit: 0%
- -Avo: -10%
- -Range: 3~10
- -Cannot double, trigger offensive skills, Dual Strike, or counterattack.
- ===Thunder===
- Thunder
- -Rank: E
- -Might: 4
- -Hit: 85%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -CritEvade+10%, cannot trigger offensive skills.
- Elthunder
- -Rank: D
- -Might: 6
- -Hit: 75%
- -Crit: 5%
- -Avo: 0%
- -Range: 1~2
- -No special effects.
- Arcthunder
- -Rank: C
- -Might: 9
- -Hit: 70%
- -Crit: 5%
- -Avo: 0%
- -Range: 1~2
- -EffSpd-3.
- Thoron
- -Rank: B
- -Might: 13
- -Hit: 75%
- -Crit: 10%
- -Avo: 0%
- -Range: 1~2
- -Mag/Skl-2 after battle; effect lessens by 1 per turn.
- Rexbolt
- -Rank: A
- -Might: 16
- -Hit: 70%
- -Crit: 15%
- -Avo: -10%
- -Range: 1~2
- -CritEvade-10%.
- Godhand
- -Rank: S
- -Might: 20
- -Hit: 65%
- -Crit: 20%
- -Avo: 0%
- -Range: 1
- -Skl+3. After combat, Magic is halved for the next attack.
- MjΓΆlnir
- -Rank: C
- -Might: 5
- -Hit: 75%
- -Crit: 30%
- -Avo: -10%
- -Range: 1~2
- -Critical hits do 4x damage.
- Lightning
- -Rank: C
- -Might: 1
- -Hit: 75%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -Two consecutive attacks when wielder initiates battle. Mag/Skl-2 after battle; effect lessens by 1 per turn.
- ===Ice===
- ===All Ice tomes inflict debuffs on the target.===
- Frost
- -Rank: E
- -Might: 5
- -Hit: 80%
- -Crit: --%
- -Avo: -5%
- -Range: 1~2
- -Debuff: Spd/Skl-2
- -CritEvade+10%, cannot crit or trigger offensive skills.
- Elfrost
- -Rank: D
- -Might: 7
- -Hit: 75%
- -Crit: 0%
- -Avo: -5%
- -Range: 1~2
- -Debuff: Spd-3, Str/Mag/Skl-1
- -No special effects
- Arctic
- -Rank: C
- -Might: 10
- -Hit: 65%
- -Crit: 0%
- -Avo: -10%
- -Range: 1~2
- -Debuff: Spd-4, Def/Res-2
- -Spd-2.
- Yurublizzard
- -Rank: B
- -Might: 13
- -Hit: 80%
- -Crit: 10%
- -Avo: -5%
- -Range: 1~2
- -Debuff: Spd/Lck-4, Skl-3
- -EffSpd-2. Mag/Skl-2 after battle; effect lessens by 1 per turn.
- Rexblizzard
- -Rank: A
- -Might: 17
- -Hit: 70%
- -Crit: 0%
- -Avo: -20%
- -Range: 1~2
- -Debuff: Spd/Lck-5, Str/Mag/Skl-3
- -Cannot double.
- Fimbulvetr
- -Rank: S
- -Might: 20
- -Hit: 60%
- -Crit: 20%
- -Avo: -30%
- -Range: 1~2
- -Debuff: Spd-6, Str/Mag/Skl/Lck/Def/Res-4
- -Cannot double; enemy's EffSpd+5. After combat, Magic is halved for the next attack.
- Hailstorm
- -Rank: C
- -Might: 4
- -Hit: 60%
- -Crit: --%
- -Avo: -15%
- -Range: 2
- -Debuff: Spd-2
- -Spd-2. Cannot crit, double, or trigger offensive skills. If attack connects, all enemies within 1 tile of the target take the same amount of damage (no debuff).
- Deep Freeze
- -Rank: B
- -Might: 6
- -Hit: 50%
- -Crit: --%
- -Avo: -15%
- -Range: 1~2
- -Debuff: Spd-2
- -Spd-2. Cannot crit, double, or trigger offensive skills. Inflicts Freeze on the target.
- ===Dark===
- ===Can only be wielded by Dark Mages, Sorcerers, and units with Shadowgift. Neutral on the magic square.===
- Nosferatu
- -Rank: D
- -Might: 8
- -Hit: 70%
- -Crit: --%
- -Avo: -20%
- -Range: 1~2
- -Restores HP equal to half the damage dealt. Cannot crit or double attack.
- Ruin
- -Rank: C
- -Might: 6
- -Hit: 60%
- -Crit: 50%
- -Avo: -20%
- -Range: 1~2
- -Crits deal 4x damage.
- Waste
- -Rank: B
- -Might: 5
- -Hit: 45%
- -Crit: -10%
- -Avo: -10%
- -Range: 1~2
- -Two consecutive attacks when wielder initiates battle. After combat, Def/Res-2; effect lessens by 1 per turn.
- Goetia
- -Rank: A
- -Might: 19
- -Hit: 65%
- -Crit: 10%
- -Avo: -10%
- -Range: 1~2
- -Spd/Lck/Def/Res-2.
- Apocalypse
- -Rank: S
- -Might: 21
- -Hit: 90%
- -Crit: 20%
- -Avo: -5%
- -Range: 1~2
- -Mag+5. User loses HP equal to half the damage dealt.
- Calamity Gate
- -Rank: C
- -Might: 7
- -Hit: 70%
- -Crit: 5%
- -Avo: 0%
- -Range: 1~2
- -Reverses weapon triangle and doubles its effects. Spd/Def+1.
- Fenrir
- -Rank: A
- -Might: 16
- -Hit: 50%
- -Crit: 20%
- -Avo: -10%
- -Range: 3~10
- -Mov-3. Cannot be equipped if holder has moved on the same turn; unequipped automatically if unit becomes a support in Guard Stance. Cannot Dual Strike or counterattack.
- Swarm
- -Rank: C
- -Might: 8
- -Hit: 50%
- -Crit: 80%
- -Avo: -10%
- -Range: 1~2
- -Crits inflict poison, but deal 1x damage.
- ===Holy===
- ===On the magic square, beats all other Tome elements, including Dark.===
- Moonlight
- -Rank: C
- -Might: 4
- -Hit: 70%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -If wielder initiates combat, wielder regains 20% of their HP after combat.
- Ragnarok
- -Rank: A
- -Might: 12
- -Hit: 80%
- -Crit: 5%
- -Avo: 0%
- -Range: 1~2
- -CritEvade-15%. Mag/Skl-2 after battle; effect lessens by 1 per turn.
- Ginnungagap
- -Rank: S
- -Might: 17
- -Hit: 65%
- -Crit: 0%
- -Avo: 0%
- -Range: 1~2
- -After combat, Magic is halved for the next attack.
- ====Ideas under consideration====
- Atrophy - A Dark tome that inflicts Exhaustion on the target and wielder
- Atrocity - A Dark tome that inflicts Exhaustion on the target with a very low chance of succeeding
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement