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- ---------------------------------------------------------------
- -------------------- The Combo Hit Numbers --------------------
- ---------------------------------------------------------------
- -- Controls whether its on/off and on what entities hit numbers appear.
- EOTI_HitNumbers.Enable = true
- EOTI_HitNumbers.ShowPlayerHits = true
- EOTI_HitNumbers.ShowNPCHits = true
- EOTI_HitNumbers.ShowOtherEnts = true -- Shows damage on entities.
- EOTI_HitNumbers.ShowComboWindow = true
- -- You can set a basic style instead of having to set these yourself.
- -- 'Default' is what settings you change in this config file
- -- 'Minimalist' is tiny font with lighter colors
- -- 'NoTextOnlyColors' there is no messages such as 'Headshot!'
- EOTI_HitNumbers.Style = 'Default'
- -- EOTI font is Coolvetica generated in the autorun/client folder.
- EOTI_HitNumbers.Draw.Font = 'EOTI_HIT_32'
- EOTI_HitNumbers.Draw.FontDesc = 'EOTI_HIT_9'
- -- Controls how long, how big and how high off the ground the Hit Numbers are.
- EOTI_HitNumbers.Draw.DecayTimer = 2000 -- how long text floats in air
- EOTI_HitNumbers.Draw.ScaleTimer = 80 -- text fly in size
- EOTI_HitNumbers.Draw.ScaleFloat = 200 -- float size
- EOTI_HitNumbers.Draw.YOffset = 90 -- how high above your target it floats
- -- Below values are based on ScreenScale (compensates for multiple resolution sizes)
- -- higher values = higher up in the left of the screen
- -- lower values = closer to centered on the screen
- EOTI_HitNumbers.Combo.FontY = 28
- EOTI_HitNumbers.Combo.FontDescY = 9
- EOTI_HitNumbers.Combo.WindowX = 20
- EOTI_HitNumbers.Combo.WindowY = 12
- EOTI_HitNumbers.Combo.WindowTime = 5 -- How much time you have to read the combo window before it flies away.
- EOTI_HitNumbers.Combo.Timer = 3 -- How much time between shots you have before your combo finishes.
- EOTI_HitNumbers.Combo.ShakeIntensity = 0.5 -- How much the combo window shakes from multiple hits.
- EOTI_HitNumbers.Combo.ShakeComboIntensity = 0.005 -- This intensifies shaking based on how many combos you have.
- -- Colors for weapon attacks, alpha values will be ignored.
- EOTI_HitNumbers.Color.Critical = Color(252,15,15)
- EOTI_HitNumbers.Color.Bodyshot = Color(14,252,14)
- EOTI_HitNumbers.Color.Headshot = Color(6,38,232)
- EOTI_HitNumbers.Color.Limbshot = Color(255,241,29)
- EOTI_HitNumbers.Color.NoDamage = Color(50,50,50)
- EOTI_HitNumbers.Color.Boom = Color(252,157,10)
- EOTI_HitNumbers.Color.Dead = Color(232,10,10)
- EOTI_HitNumbers.Color.DRPGEvasion = Color(150,150,150) -- DarkRPG2 Only (https://scriptfodder.com/scripts/view/2410)
- EOTI_HitNumbers.Color.DRPGReflect = Color(232,10,232) -- DarkRPG2 Only (https://scriptfodder.com/scripts/view/2410)
- -- Multipliers for hitting specific body parts, enabling these will override server settings.
- EOTI_HitNumbers.Multiplier.Enable = false
- EOTI_HitNumbers.Multiplier.Headshot = '200%' -- GMOD Default headshot damage is 200%
- EOTI_HitNumbers.Multiplier.Bodyshot = '100%' -- GMOD Default torso / generic damage is 100%
- EOTI_HitNumbers.Multiplier.Limbshot = '35%' -- GMOD Default leg / arm damage is 25%
- -- Text displayed next to a hit.
- EOTI_HitNumbers.Text.Headshot = 'Headshot! '
- EOTI_HitNumbers.Text.Limbshot = 'Graze! '
- EOTI_HitNumbers.Text.Bodyshot = 'Hit! '
- EOTI_HitNumbers.Text.Critical = 'Critical! '
- EOTI_HitNumbers.Text.NoDamage = 'Immune! '
- EOTI_HitNumbers.Text.Dead = 'Dead! '
- EOTI_HitNumbers.Text.Boom = 'BOOM! '
- EOTI_HitNumbers.Text.DRPGEvasion = 'Evasion!' -- DarkRPG2 Only (https://scriptfodder.com/scripts/view/2410)
- EOTI_HitNumbers.Text.DRPGReflect = 'Reflect!' -- DarkRPG2 Only (https://scriptfodder.com/scripts/view/2410)
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