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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- [RequireComponent(typeof(CanvasRenderer))]
- public class CombineGraphics : Graphic
- {
- [SerializeField] private List<Graphic> _graphics;
- public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
- {
- foreach (Graphic graphic in _graphics)
- graphic.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB);
- }
- }
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