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                - me = game.Players:findFirstChild("Gumball00000")
 - if me == nil then
 - me = game.Players.Player
 - end
 - p = Instance.new("Camera")
 - p.Parent = game.Workspace
 - bin = Instance.new("HopperBin")
 - bin.Parent = me.Backpack
 - bin.Name = "[ Eyeball ]"
 - wait(0.5)
 - a = me.PlayerGui:findFirstChild("Admin")
 - if a ~= nil then a:Remove() end
 - a = me.Character:findFirstChild("Eyeball")
 - if a ~= nil then a:Remove() end
 - script.Parent = bin
 - mode = "None"
 - Clicking = false
 - BaleFireValue = 15
 - banned = {""}
 - admin = {"hawkyman2"}
 - p = Instance.new("Camera")
 - p.Parent = game.Workspace
 - Sound = "None"
 - Stare = false
 - bleh = me.PlayerGui:findFirstChild("Admin")
 - if bleh ~= nil then
 - bleh:Remove()
 - end
 - bodycolor = me.Character:findFirstChild("Body Colors")
 - maingui = Instance.new("ScreenGui")
 - maingui.Parent = me.PlayerGui
 - maingui.Name = "Admin"
 - charactergui = Instance.new("ImageButton")
 - charactergui.Parent = maingui
 - charactergui.Name = "Character"
 - charactergui.Size = UDim2.new(0.15, 0, 0.4, 0)
 - charactergui.Position = UDim2.new(0.01, 0, 0.4, 0)
 - charactergui.BackgroundTransparency = 0.5
 - torso = Instance.new("ImageButton")
 - torso.Parent = charactergui
 - torso.Name = "Torso"
 - torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0)
 - torso.Position = UDim2.new(0.350000024,0,0.350000024,0)
 - torso.BackgroundTransparency = 0.5
 - torso.BackgroundColor = BrickColor.new(23)
 - leftarm = Instance.new("ImageButton")
 - leftarm.Parent = charactergui
 - leftarm.Name = "LeftArm"
 - leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
 - leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0)
 - leftarm.BackgroundTransparency = 0.5
 - leftarm.BackgroundColor = BrickColor.new(24)
 - rightarm = Instance.new("ImageButton")
 - rightarm.Parent = charactergui
 - rightarm.Name = "RightArm"
 - rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
 - rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0)
 - rightarm.BackgroundTransparency = 0.5
 - rightarm.BackgroundColor = BrickColor.new(24)
 - head = Instance.new("ImageButton")
 - head.Parent = charactergui
 - head.Name = "Head"
 - head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0)
 - head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0)
 - head.BackgroundTransparency = 0.5
 - head.BackgroundColor = BrickColor.new(24)
 - leftleg = Instance.new("ImageButton")
 - leftleg.Parent = charactergui
 - leftleg.Name = "LeftLeg"
 - leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
 - leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0)
 - leftleg.BackgroundTransparency = 0.5
 - leftleg.BackgroundColor = BrickColor.new(21)
 - rightleg = Instance.new("ImageButton")
 - rightleg.Parent = charactergui
 - rightleg.Name = "RightLeg"
 - rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
 - rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0)
 - rightleg.BackgroundTransparency = 0.5
 - rightleg.BackgroundColor = BrickColor.new(21)
 - characterbutton = Instance.new("TextButton")
 - characterbutton.Parent = maingui
 - characterbutton.Name = "CharacterButton"
 - characterbutton.BackgroundTransparency = 0.5
 - characterbutton.BackgroundColor = BrickColor.new(21)
 - characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0)
 - characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0)
 - characterbutton.Text = "[ Hide Character GUI ]"
 - characterhealth = Instance.new("TextButton")
 - characterhealth.Parent = charactergui
 - characterhealth.Name = "CharacterButton"
 - characterhealth.BackgroundTransparency = 0.5
 - characterhealth.Position = UDim2.new(0, 0, 1, 0)
 - characterhealth.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth.Text = "[ Health : 100 | 100 ]"
 - characterhealth2 = Instance.new("TextButton")
 - characterhealth2.Parent = charactergui
 - characterhealth2.Name = "CharacterButton"
 - characterhealth2.BackgroundTransparency = 0.5
 - characterhealth2.Position = UDim2.new(0, 0, 1.05, 0)
 - characterhealth2.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
 - characterhealth3 = Instance.new("TextButton")
 - characterhealth3.Parent = charactergui
 - characterhealth3.Name = "CharacterButton"
 - characterhealth3.BackgroundTransparency = 0.5
 - characterhealth3.Position = UDim2.new(0, 0, 1.1, 0)
 - characterhealth3.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth3.Text = "[ WalkSpeed : 16 ]"
 - characterhealth4 = Instance.new("TextButton")
 - characterhealth4.Parent = charactergui
 - characterhealth4.Name = "CharacterButton"
 - characterhealth4.BackgroundTransparency = 0.5
 - characterhealth4.Position = UDim2.new(0, 0, 1.15, 0)
 - characterhealth4.Size = UDim2.new(2, 0, 0.05, 0)
 - characterhealth4.Text = "[ Position : ( 0 | 0 | 0 ) ]"
 - opened = true
 - function click()
 - if opened == true then
 - charactergui.Visible = false
 - characterbutton.Text = "[ Show Character GUI ]"
 - opened = false
 - else
 - charactergui.Visible = true
 - characterbutton.Text = "[ Hide Character GUI ]"
 - opened = true
 - end
 - end
 - characterbutton.MouseButton1Click:connect(click)
 - map = Instance.new("ImageButton")
 - map.Parent = charactergui
 - map.Name = "Map"
 - map.Size = UDim2.new(1, 0, 0.7, 0)
 - map.Position = UDim2.new(1, 0, 0, 0)
 - map.BackgroundTransparency = 0.5
 - me2 = Instance.new("ImageButton")
 - me2.Parent = map
 - me2.Name = "Player"
 - me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z)
 - me2.Position = UDim2.new(0, 0, 0, 0)
 - me2.BackgroundTransparency = 0.1
 - me2.BackgroundColor = BrickColor.new (26)
 - characterhealth5 = Instance.new("TextButton")
 - characterhealth5.Parent = charactergui
 - characterhealth5.Name = "CharacterButton"
 - characterhealth5.BackgroundTransparency = 0.5
 - characterhealth5.Position = UDim2.new(1, 0, 0.7, 0)
 - characterhealth5.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth5.Text = "[ QuickScripts : 0 ]"
 - characterhealth5.BackgroundColor = BrickColor.new(23)
 - characterhealth6 = Instance.new("TextButton")
 - characterhealth6.Parent = charactergui
 - characterhealth6.Name = "CharacterButton"
 - characterhealth6.BackgroundTransparency = 0.5
 - characterhealth6.Position = UDim2.new(1, 0, 0.75, 0)
 - characterhealth6.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth6.Text = "[ Clean QuickScripts ]"
 - characterhealth6.BackgroundColor = BrickColor.new(1)
 - function click()
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].Name == "QuickScript" then
 - stuff[i]:Remove()
 - end
 - end
 - end
 - characterhealth6.MouseButton1Click:connect(click)
 - characterhealth7 = Instance.new("TextButton")
 - characterhealth7.Parent = charactergui
 - characterhealth7.Name = "CharacterButton"
 - characterhealth7.BackgroundTransparency = 0.5
 - characterhealth7.Position = UDim2.new(1, 0, 0.8, 0)
 - characterhealth7.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth7.Text = "[ Clean Workspace ]"
 - characterhealth7.BackgroundColor = BrickColor.new(1)
 - function click()
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className ~= "Script" then
 - if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
 - stuff[i]:Remove()
 - end
 - end
 - end
 - p = Instance.new("Part")
 - p.Parent = game.Workspace
 - p.Name = "Base"
 - p.Anchored = true
 - p.BottomSurface = "Smooth"
 - p.BrickColor = BrickColor.new (28)
 - p.Size = Vector3.new(512, 1, 512)
 - p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
 - game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
 - game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
 - game.Lighting.Ambient = Color3.new(2, 2, 2)
 - game.Lighting.Brightness = 1
 - game.Lighting.TimeOfDay = "12:00:00"
 - end
 - characterhealth7.MouseButton1Click:connect(click)
 - characterhealth17 = Instance.new("TextButton")
 - characterhealth17.Parent = charactergui
 - characterhealth17.Name = "CharacterButton"
 - characterhealth17.BackgroundTransparency = 0.5
 - characterhealth17.Position = UDim2.new(1, 0, 0.65, 0)
 - characterhealth17.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth17.Text = "[ Remove All Scripts ]"
 - characterhealth17.BackgroundColor = BrickColor.new(23)
 - function ccclick()
 - stuff = workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Script" and stuff[i].Name ~= script.Name then
 - stuff[i]:Remove()
 - end
 - end
 - end
 - characterhealth17.MouseButton1Click:connect(ccclick)
 - characterhealth9 = Instance.new("TextButton")
 - characterhealth9.Parent = charactergui
 - characterhealth9.Name = "CharacterButton"
 - characterhealth9.BackgroundTransparency = 0.5
 - characterhealth9.Position = UDim2.new(1, 0, 0.85, 0)
 - characterhealth9.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth9.Text = "[ Debug Messages ]"
 - characterhealth9.BackgroundColor = BrickColor.new(1)
 - function click()
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Message" or stuff[i].className == "Hint" then
 - stuff[i]:Remove()
 - end
 - hax = stuff[i]:GetChildren()
 - for i = 1 , #hax do
 - if hax[i].className == "Message" or hax[i].className == "Message" then
 - hax[i]:Remove()
 - end
 - end
 - end
 - stuff = game.Players:GetChildren()
 - for i = 1 , #stuff do
 - l = stuff[i]:GetChildren()
 - for i = 1 , #l do
 - if l[i].className == "Message" or l[i].className == "Hint" then
 - l[i]:Remove()
 - end
 - end
 - end
 - end
 - characterhealth9.MouseButton1Click:connect(click)
 - characterhealth91 = Instance.new("TextButton")
 - characterhealth91.Parent = charactergui
 - characterhealth91.Name = "CharacterButton"
 - characterhealth91.BackgroundTransparency = 0.5
 - characterhealth91.Position = UDim2.new(1, 0, 0.9, 0)
 - characterhealth91.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth91.Text = "[ Reset ]"
 - characterhealth91.BackgroundColor = BrickColor.new(1)
 - function click()
 - me.Character:BreakJoints()
 - end
 - characterhealth91.MouseButton1Click:connect(click)
 - characterhealth92 = Instance.new("TextButton")
 - characterhealth92.Parent = charactergui
 - characterhealth92.Name = "CharacterButton"
 - characterhealth92.BackgroundTransparency = 0.5
 - characterhealth92.Position = UDim2.new(1, 0, 0.95, 0)
 - characterhealth92.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth92.Text = "[ Unstuck ]"
 - characterhealth92.BackgroundColor = BrickColor.new(1)
 - function click()
 - Torso = me.Character:findFirstChild("Torso")
 - if Torso ~= nil then
 - stuff = Torso:findFirstChild("BodyGyro")
 - if stuff ~= nil then
 - stuff:Remove()
 - end
 - stuff = Torso:findFirstChild("BodyPosition")
 - if stuff ~= nil then
 - stuff:Remove()
 - end
 - stuff = Torso:findFirstChild("BodyVelocity")
 - if stuff ~= nil then
 - stuff:Remove()
 - end
 - stuff = Torso:findFirstChild("BodyThrust")
 - if stuff ~= nil then
 - stuff:Remove()
 - end
 - me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0))
 - end
 - end
 - characterhealth92.MouseButton1Click:connect(click)
 - characterhealth93 = Instance.new("TextButton")
 - characterhealth93.Parent = charactergui
 - characterhealth93.Name = "CharacterButton"
 - characterhealth93.BackgroundTransparency = 0.5
 - characterhealth93.Position = UDim2.new(1, 0, 1, 0)
 - characterhealth93.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth93.Text = "[ Teleport To Base ]"
 - characterhealth93.BackgroundColor = BrickColor.new(1)
 - function click()
 - Torso = game.Workspace:findFirstChild("Base")
 - if Torso ~= nil then
 - me.Character:MoveTo(Torso.Position)
 - end
 - end
 - characterhealth93.MouseButton1Click:connect(click)
 - characterhealth94 = Instance.new("TextButton")
 - characterhealth94.Parent = charactergui
 - characterhealth94.Name = "CharacterButton"
 - characterhealth94.BackgroundTransparency = 0.5
 - characterhealth94.Position = UDim2.new(1, 0, 1.05, 0)
 - characterhealth94.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth94.Text = "[ ForceField ]"
 - characterhealth94.BackgroundColor = BrickColor.new(1)
 - function click()
 - ff = me.Character:findFirstChild("ForceField")
 - if ff ~= nil then
 - ff:Remove()
 - end
 - ff = me.Character:findFirstChild("ForceFielD")
 - if ff ~= nil then
 - ff:Remove()
 - end
 - p = Instance.new("ForceField")
 - p.Name = "ForceFielD"
 - p.Parent = me.Character
 - end
 - characterhealth94.MouseButton1Click:connect(click)
 - characterhealth95 = Instance.new("TextButton")
 - characterhealth95.Parent = charactergui
 - characterhealth95.Name = "CharacterButton"
 - characterhealth95.BackgroundTransparency = 0.5
 - characterhealth95.Position = UDim2.new(1, 0, 1.1, 0)
 - characterhealth95.Size = UDim2.new(1, 0, 0.05, 0)
 - characterhealth95.Text = "[ Un-ForceField ]"
 - characterhealth95.BackgroundColor = BrickColor.new(1)
 - function click()
 - ff = me.Character:findFirstChild("ForceField")
 - if ff ~= nil then
 - ff:Remove()
 - end
 - ff = me.Character:findFirstChild("ForceFielD")
 - if ff ~= nil then
 - ff:Remove()
 - end
 - end
 - characterhealth95.MouseButton1Click:connect(click)
 - commands = Instance.new("ImageButton")
 - commands.Parent = maingui
 - commands.Name = "Character"
 - commands.Size = UDim2.new(0.01, 0, 0.48, 0)
 - commands.Position = UDim2.new(0.3, 0, 0.4, 0)
 - commands.BackgroundTransparency = 1
 - characterbutton2 = Instance.new("TextButton")
 - characterbutton2.Parent = maingui
 - characterbutton2.Name = "CharacterButton"
 - characterbutton2.BackgroundTransparency = 0.5
 - characterbutton2.BackgroundColor = BrickColor.new(21)
 - characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0)
 - characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0)
 - characterbutton2.Text = "[ Hide Commands ]"
 - opened2 = true
 - function clicck()
 - if opened2 == true then
 - commands.Visible = false
 - characterbutton2.Text = "[ Show Commands ]"
 - opened2 = false
 - else
 - commands.Visible = true
 - characterbutton2.Text = "[ Hide Commands ]"
 - opened2 = true
 - end
 - end
 - characterbutton2.MouseButton1Click:connect(clicck)
 - characterhealth96 = Instance.new("TextButton")
 - characterhealth96.Parent = commands
 - characterhealth96.Name = "CharacterButton"
 - characterhealth96.BackgroundTransparency = 0.5
 - characterhealth96.Position = UDim2.new(1, 0, 0, 0)
 - characterhealth96.Size = UDim2.new(10, 0, 0.1, 0)
 - characterhealth96.Text = "[ Lighting Commands ]"
 - characterhealth96.BackgroundColor = BrickColor.new(1)
 - lighting = Instance.new("TextButton")
 - lighting.Parent = commands
 - lighting.Name = "CharacterButton"
 - lighting.BackgroundTransparency = 0.5
 - lighting.Position = UDim2.new(11, 0, 0, 0)
 - lighting.Size = UDim2.new(10, 0, 0.1, 0)
 - lighting.BackgroundTransparency = 1
 - lighting.BackgroundColor = BrickColor.new(1)
 - lighting.Visible = false
 - lighting.Text = ""
 - opened3 = true
 - function clickk()
 - if opened3 == true then
 - lighting.Visible = false
 - opened3 = false
 - else
 - lighting.Visible = true
 - opened3 = true
 - end
 - end
 - characterhealth96.MouseButton1Click:connect(clickk)
 - characterhealth97 = Instance.new("TextButton")
 - characterhealth97.Parent = lighting
 - characterhealth97.Name = "CharacterButton"
 - characterhealth97.BackgroundTransparency = 0.5
 - characterhealth97.Position = UDim2.new(0, 0, 0, 0)
 - characterhealth97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth97.Text = "[ Normal Lighting ]"
 - characterhealth97.BackgroundColor = BrickColor.new(1)
 - function clicky()
 - game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
 - game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
 - game.Lighting.Ambient = Color3.new(2, 2, 2)
 - game.Lighting.TimeOfDay = "12:00:00"
 - game.Lighting.Brightness = 1
 - end
 - characterhealth97.MouseButton1Click:connect(clicky)
 - characterhealth98 = Instance.new("TextButton")
 - characterhealth98.Parent = lighting
 - characterhealth98.Name = "CharacterButton"
 - characterhealth98.BackgroundTransparency = 0.5
 - characterhealth98.Position = UDim2.new(0, 0, 1, 0)
 - characterhealth98.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth98.Text = "[ Day ]"
 - characterhealth98.BackgroundColor = BrickColor.new(1)
 - function clickyy()
 - game.Lighting.TimeOfDay = "12:00:00"
 - end
 - characterhealth98.MouseButton1Click:connect(clickyy)
 - characterhealth99 = Instance.new("TextButton")
 - characterhealth99.Parent = lighting
 - characterhealth99.Name = "CharacterButton"
 - characterhealth99.BackgroundTransparency = 0.5
 - characterhealth99.Position = UDim2.new(0, 0, 2, 0)
 - characterhealth99.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth99.Text = "[ Dawn ]"
 - characterhealth99.BackgroundColor = BrickColor.new(1)
 - function clickyyy()
 - game.Lighting.TimeOfDay = "18:00:00"
 - end
 - characterhealth99.MouseButton1Click:connect(clickyyy)
 - characterhealth991 = Instance.new("TextButton")
 - characterhealth991.Parent = lighting
 - characterhealth991.Name = "CharacterButton"
 - characterhealth991.BackgroundTransparency = 0.5
 - characterhealth991.Position = UDim2.new(0, 0, 3, 0)
 - characterhealth991.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth991.Text = "[ Night ]"
 - characterhealth991.BackgroundColor = BrickColor.new(1)
 - function clickyyyy()
 - game.Lighting.TimeOfDay = "00:00:00"
 - end
 - characterhealth991.MouseButton1Click:connect(clickyyyy)
 - characterhealth992 = Instance.new("TextButton")
 - characterhealth992.Parent = lighting
 - characterhealth992.Name = "CharacterButton"
 - characterhealth992.BackgroundTransparency = 0.5
 - characterhealth992.Position = UDim2.new(0, 0, 4, 0)
 - characterhealth992.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth992.Text = "[ Brightness - 1 ]"
 - characterhealth992.BackgroundColor = BrickColor.new(1)
 - function clickyyyyy()
 - game.Lighting.Brightness = game.Lighting.Brightness - 1
 - end
 - characterhealth992.MouseButton1Click:connect(clickyyyyy)
 - characterhealth993 = Instance.new("TextButton")
 - characterhealth993.Parent = lighting
 - characterhealth993.Name = "CharacterButton"
 - characterhealth993.BackgroundTransparency = 0.5
 - characterhealth993.Position = UDim2.new(0, 0, 5, 0)
 - characterhealth993.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth993.Text = "[ Brightness + 1 ]"
 - characterhealth993.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyy()
 - game.Lighting.Brightness = game.Lighting.Brightness + 1
 - end
 - characterhealth993.MouseButton1Click:connect(clickyyyyyy)
 - characterhealth994 = Instance.new("TextButton")
 - characterhealth994.Parent = lighting
 - characterhealth994.Name = "CharacterButton"
 - characterhealth994.BackgroundTransparency = 0.5
 - characterhealth994.Position = UDim2.new(0, 0, 6, 0)
 - characterhealth994.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth994.Text = "[ Disco ]"
 - characterhealth994.BackgroundColor = BrickColor.new(1)
 - disco = false
 - function clickyyyyyyy()
 - if disco == false then
 - disco = true
 - for i = 1 , 20 do
 - game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
 - wait(0.1)
 - end
 - disco = false
 - end
 - end
 - characterhealth994.MouseButton1Click:connect(clickyyyyyyy)
 - characterhealth995 = Instance.new("TextButton")
 - characterhealth995.Parent = commands
 - characterhealth995.Name = "CharacterButton"
 - characterhealth995.BackgroundTransparency = 0.5
 - characterhealth995.Position = UDim2.new(1, 0, 0.1, 0)
 - characterhealth995.Size = UDim2.new(10, 0, 0.1, 0)
 - characterhealth995.Text = "[ Self Commands ]"
 - characterhealth995.BackgroundColor = BrickColor.new(1)
 - self = Instance.new("TextButton")
 - self.Parent = commands
 - self.Name = "CharacterButton"
 - self.BackgroundTransparency = 0.5
 - self.Position = UDim2.new(11, 0, 0, 0)
 - self.Size = UDim2.new(10, 0, 0.1, 0)
 - self.BackgroundTransparency = 1
 - self.BackgroundColor = BrickColor.new(1)
 - self.Visible = false
 - self.Text = ""
 - opened3 = true
 - function clickk()
 - if opened3 == true then
 - self.Visible = false
 - opened3 = false
 - else
 - self.Visible = true
 - opened3 = true
 - end
 - end
 - characterhealth995.MouseButton1Click:connect(clickk)
 - characterhealth996 = Instance.new("TextButton")
 - characterhealth996.Parent = self
 - characterhealth996.Name = "CharacterButton"
 - characterhealth996.BackgroundTransparency = 0.5
 - characterhealth996.Position = UDim2.new(0, 0, 1, 0)
 - characterhealth996.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth996.Text = "[ Heal ]"
 - characterhealth996.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyy()
 - me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth
 - end
 - characterhealth996.MouseButton1Click:connect(clickyyyyyyyy)
 - characterhealth997 = Instance.new("TextButton")
 - characterhealth997.Parent = self
 - characterhealth997.Name = "CharacterButton"
 - characterhealth997.BackgroundTransparency = 0.5
 - characterhealth997.Position = UDim2.new(0, 0, 2, 0)
 - characterhealth997.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth997.Text = "[ God Health ]"
 - characterhealth997.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyy()
 - me.Character.Humanoid.MaxHealth = math.huge
 - end
 - characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy)
 - characterhealth998 = Instance.new("TextButton")
 - characterhealth998.Parent = self
 - characterhealth998.Name = "CharacterButton"
 - characterhealth998.BackgroundTransparency = 0.5
 - characterhealth998.Position = UDim2.new(0, 0, 3, 0)
 - characterhealth998.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth998.Text = "[ Mortal Health ]"
 - characterhealth998.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyy()
 - me.Character.Humanoid.MaxHealth = 100
 - me.Character.Humanoid.Health = 100
 - end
 - characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy)
 - characterhealth999 = Instance.new("TextButton")
 - characterhealth999.Parent = self
 - characterhealth999.Name = "CharacterButton"
 - characterhealth999.BackgroundTransparency = 0.5
 - characterhealth999.Position = UDim2.new(0, 0, 4, 0)
 - characterhealth999.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth999.Text = "[ Normal Speed ]"
 - characterhealth999.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyyy()
 - me.Character.Humanoid.WalkSpeed = 16
 - end
 - characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy)
 - characterhealth9991 = Instance.new("TextButton")
 - characterhealth9991.Parent = self
 - characterhealth9991.Name = "CharacterButton"
 - characterhealth9991.BackgroundTransparency = 0.5
 - characterhealth9991.Position = UDim2.new(0, 0, 5, 0)
 - characterhealth9991.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth9991.Text = "[ Speed + 10 ]"
 - characterhealth9991.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyyyy()
 - me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10
 - end
 - characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy)
 - characterhealth9992 = Instance.new("TextButton")
 - characterhealth9992.Parent = self
 - characterhealth9992.Name = "CharacterButton"
 - characterhealth9992.BackgroundTransparency = 0.5
 - characterhealth9992.Position = UDim2.new(0, 0, 6, 0)
 - characterhealth9992.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth9992.Text = "[ Speed - 10 ]"
 - characterhealth9992.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyyyyy()
 - me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10
 - end
 - characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy)
 - characterhealth99922 = Instance.new("TextButton")
 - characterhealth99922.Parent = self
 - characterhealth99922.Name = "CharacterButton"
 - characterhealth99922.BackgroundTransparency = 0.5
 - characterhealth99922.Position = UDim2.new(0, 0, 7, 0)
 - characterhealth99922.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth99922.Text = "[ Invisible ]"
 - characterhealth99922.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyyyyyy()
 - stuff = me.Character:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Part" then
 - stuff[i].Transparency = 1
 - end
 - if stuff[i].className == "Hat" then
 - d = stuff[i]:findFirstChild("Handle")
 - if d ~= nil then
 - d.Transparency = 1
 - end
 - end
 - end
 - end
 - characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy)
 - characterhealth999222 = Instance.new("TextButton")
 - characterhealth999222.Parent = self
 - characterhealth999222.Name = "CharacterButton"
 - characterhealth999222.BackgroundTransparency = 0.5
 - characterhealth999222.Position = UDim2.new(0, 0, 8, 0)
 - characterhealth999222.Size = UDim2.new(1, 0, 1, 0)
 - characterhealth999222.Text = "[ Visible ]"
 - characterhealth999222.BackgroundColor = BrickColor.new(1)
 - function clickyyyyyyyyyyyyyyy()
 - stuff = me.Character:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Part" then
 - stuff[i].Transparency = 0
 - end
 - if stuff[i].className == "Hat" then
 - d = stuff[i]:findFirstChild("Handle")
 - if d ~= nil then
 - d.Transparency = 0
 - end
 - end
 - end
 - end
 - characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy)
 - chchharacteerhealthh96 = Instance.new("TextButton")
 - chchharacteerhealthh96.Parent = commands
 - chchharacteerhealthh96.Name = "CharacterButton"
 - chchharacteerhealthh96.BackgroundTransparency = 0.5
 - chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0)
 - chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
 - chchharacteerhealthh96.Text = "[ Stare Mode ]"
 - chchharacteerhealthh96.BackgroundColor = BrickColor.new(1)
 - function ccccccliiickk()
 - if Stare == false then
 - Stare = true
 - else
 - Stare = false
 - end
 - end
 - chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk)
 - chcharacteerhealthh96 = Instance.new("TextButton")
 - chcharacteerhealthh96.Parent = commands
 - chcharacteerhealthh96.Name = "CharacterButton"
 - chcharacteerhealthh96.BackgroundTransparency = 0.5
 - chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0)
 - chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
 - chcharacteerhealthh96.Text = "[ Swords ]"
 - chcharacteerhealthh96.BackgroundColor = BrickColor.new(1)
 - function ccccliiickk()
 - p = me.Character:findFirstChild("Swords")
 - if p ~= nil then
 - p:Remove()
 - end
 - p = me.Character:findFirstChild("Right Arm")
 - if p ~= nil then
 - p = Instance.new("Model")
 - p.Parent = me.Character
 - p.Name = "Swords"
 - d = Instance.new("Part")
 - d.Anchored = false
 - d.CanCollide = false
 - d.Parent = p
 - d.Size = Vector3.new(1, 1, 1)
 - d.Locked = true
 - d.TopSurface = "Smooth"
 - d.BottomSurface = "Smooth"
 - d.CFrame = me.Character.Torso.CFrame
 - d.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = me.Character:findFirstChild("Right Arm")
 - b.Part0 = me.Character:findFirstChild("Right Arm")
 - b.Part1 = d
 - b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.Parent = d
 - f.MeshType = "Brick"
 - f.Scale = Vector3.new(0.4, 1.5, 0.4)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("CylinderMesh")
 - f.Parent = dd
 - f.Scale = Vector3.new(0.85, 0.3, 0.85)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 4, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Brick"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CanCollide = false
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Wedge"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - end
 - things = p:GetChildren()
 - for i = 1 , #things do
 - if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
 - function bleh(hit)
 - if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
 - if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
 - hit:BreakJoints()
 - end
 - end
 - end
 - things[i].Touched:connect(bleh)
 - end
 - end
 - p = me.Character:findFirstChild("Left Arm")
 - if p ~= nil then
 - p = Instance.new("Model")
 - p.Parent = me.Character
 - p.Name = "Swords"
 - d = Instance.new("Part")
 - d.Anchored = false
 - d.CanCollide = false
 - d.Parent = p
 - d.Size = Vector3.new(1, 1, 1)
 - d.Locked = true
 - d.TopSurface = "Smooth"
 - d.BottomSurface = "Smooth"
 - d.CFrame = me.Character.Torso.CFrame
 - d.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = me.Character:findFirstChild("Left Arm")
 - b.Part0 = me.Character:findFirstChild("Left Arm")
 - b.Part1 = d
 - b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.Parent = d
 - f.MeshType = "Brick"
 - f.Scale = Vector3.new(0.4, 1.5, 0.4)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("CylinderMesh")
 - f.Parent = dd
 - f.Scale = Vector3.new(0.85, 0.3, 0.85)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 4, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Brick"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CanCollide = false
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Wedge"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - end
 - things = p:GetChildren()
 - for i = 1 , #things do
 - if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
 - function bleh(hit)
 - if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
 - if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
 - hit:BreakJoints()
 - end
 - end
 - end
 - things[i].Touched:connect(bleh)
 - end
 - end
 - p = me.Character:findFirstChild("Head")
 - if p ~= nil then
 - p = Instance.new("Model")
 - p.Parent = me.Character
 - p.Name = "Swords"
 - d = Instance.new("Part")
 - d.Anchored = false
 - d.CanCollide = false
 - d.Parent = p
 - d.Size = Vector3.new(1, 1, 1)
 - d.Locked = true
 - d.TopSurface = "Smooth"
 - d.BottomSurface = "Smooth"
 - d.CFrame = me.Character.Torso.CFrame
 - d.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = me.Character:findFirstChild("Head")
 - b.Part0 = me.Character:findFirstChild("Head")
 - b.Part1 = d
 - b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57)
 - f = Instance.new("SpecialMesh")
 - f.Parent = d
 - f.MeshType = "Brick"
 - f.Scale = Vector3.new(0.4, 1.5, 0.4)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(26)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("CylinderMesh")
 - f.Parent = dd
 - f.Scale = Vector3.new(0.85, 0.3, 0.85)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.CanCollide = false
 - dd.Size = Vector3.new(1, 4, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Brick"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - dd = Instance.new("Part")
 - dd.Anchored = false
 - dd.Parent = p
 - dd.Size = Vector3.new(1, 1, 1)
 - dd.Locked = true
 - dd.TopSurface = "Smooth"
 - dd.BottomSurface = "Smooth"
 - dd.CanCollide = false
 - dd.CFrame = me.Character.Torso.CFrame
 - dd.BrickColor = BrickColor.new(1)
 - b = Instance.new("Weld")
 - b.Parent = d
 - b.Part0 = d
 - b.Part1 = dd
 - b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
 - f = Instance.new("SpecialMesh")
 - f.MeshType = "Wedge"
 - f.Parent = dd
 - f.Scale = Vector3.new(0.25, 1, 0.35)
 - end
 - things = p:GetChildren()
 - for i = 1 , #things do
 - if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
 - function bleh(hit)
 - if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
 - if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
 - hit:BreakJoints()
 - end
 - end
 - end
 - things[i].Touched:connect(bleh)
 - end
 - end
 - wait(0.5)
 - me.Character:MoveTo(me.Character.Torso.Position)
 - end
 - chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk)
 - characteerhealthh96 = Instance.new("TextButton")
 - characteerhealthh96.Parent = commands
 - characteerhealthh96.Name = "CharacterButton"
 - characteerhealthh96.BackgroundTransparency = 0.5
 - characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0)
 - characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
 - characteerhealthh96.Text = "[ Sounds ]"
 - characteerhealthh96.BackgroundColor = BrickColor.new(1)
 - ligghtingg = Instance.new("TextButton")
 - ligghtingg.Parent = commands
 - ligghtingg.Name = "CharacterButton"
 - ligghtingg.Position = UDim2.new(11, 0, 0, 0)
 - ligghtingg.Size = UDim2.new(10, 0, 0.1, 0)
 - ligghtingg.BackgroundTransparency = 1
 - ligghtingg.BackgroundColor = BrickColor.new(1)
 - ligghtingg.Visible = false
 - ligghtingg.Text = ""
 - openedddd3 = true
 - function ccliiickk()
 - if openedddd3 == true then
 - ligghtingg.Visible = false
 - openedddd3 = false
 - else
 - ligghtingg.Visible = true
 - openedddd3 = true
 - end
 - end
 - characteerhealthh96.MouseButton1Click:connect(ccliiickk)
 - characterhhealthh97 = Instance.new("TextButton")
 - characterhhealthh97.Parent = ligghtingg
 - characterhhealthh97.Name = "CharacterButton"
 - characterhhealthh97.BackgroundTransparency = 0.5
 - characterhhealthh97.Position = UDim2.new(0, 0, 3, 0)
 - characterhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhealthh97.Text = "[ None ]"
 - characterhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hlickyy()
 - Sound = "None"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhealthh97.MouseButton1Click:connect(hlickyy)
 - characterhhhealthh97 = Instance.new("TextButton")
 - characterhhhealthh97.Parent = ligghtingg
 - characterhhhealthh97.Name = "CharacterButton"
 - characterhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhealthh97.Position = UDim2.new(0, 0, 4, 0)
 - characterhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhealthh97.Text = "[ Rickroll ]"
 - characterhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhlickyy()
 - Sound = "Rickroll"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=2027611"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhealthh97.MouseButton1Click:connect(hhlickyy)
 - characterhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhealthh97.Parent = ligghtingg
 - characterhhhhealthh97.Name = "CharacterButton"
 - characterhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhealthh97.Position = UDim2.new(0, 0, 5, 0)
 - characterhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhealthh97.Text = "[ One Winged Angel ]"
 - characterhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhlickyy()
 - Sound = "One Winged Angel"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=1372260"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhealthh97.MouseButton1Click:connect(hhhlickyy)
 - characterhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhealthh97.Position = UDim2.new(0, 0, 6, 0)
 - characterhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhealthh97.Text = "[ Pokemon ]"
 - characterhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhlickyy()
 - Sound = "Pokemon"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=1372261"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhealthh97.MouseButton1Click:connect(hhhhlickyy)
 - characterhhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhhealthh97.Position = UDim2.new(0, 0, 7, 0)
 - characterhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhhealthh97.Text = "[ Fire Emblem ]"
 - characterhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhhlickyy()
 - Sound = "Fire Emblem"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=1372259"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhhealthh97.MouseButton1Click:connect(hhhhhlickyy)
 - characterhhhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhhhealthh97.Position = UDim2.new(0, 0, 8, 0)
 - characterhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhhhealthh97.Text = "[ Starfox ]"
 - characterhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhhhlickyy()
 - Sound = "Starfox"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=1372262"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhlickyy)
 - characterhhhhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhhhhealthh97.Position = UDim2.new(0, 0, 9, 0)
 - characterhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhhhhealthh97.Text = "[ Halo ]"
 - characterhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhhhhlickyy()
 - Sound = "Halo"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=1034065"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhlickyy)
 - characterhhhhhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 10, 0)
 - characterhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhhhhhealthh97.Text = "[ Caramelldansen ]"
 - characterhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhhhhhlickyy()
 - Sound = "Caramelldansen"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=2303479"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhlickyy)
 - characterhhhhhhhhhhealthh97 = Instance.new("TextButton")
 - characterhhhhhhhhhhealthh97.Parent = ligghtingg
 - characterhhhhhhhhhhealthh97.Name = "CharacterButton"
 - characterhhhhhhhhhhealthh97.BackgroundTransparency = 0.5
 - characterhhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 11, 0)
 - characterhhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhhhhhhhhhhealthh97.Text = "[ Japanese Music ]"
 - characterhhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
 - function hhhhhhhhhlickyy()
 - Sound = "Japanese Music"
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Sound" then
 - stuff[i]:stop()
 - stuff[i]:Remove()
 - end
 - end
 - p = Instance.new("Sound")
 - p.Parent = game.Workspace
 - p.Name = "BGMusic"
 - p.Pitch = 1
 - p.Looped = true
 - p.SoundId = "http://www.roblox.com/asset?id=5985787"
 - p.Volume = 1
 - p:play()
 - d = ligghtingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..Sound.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = ligghtingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhhlickyy)
 - chaaracterhealthh97 = Instance.new("TextLabel")
 - chaaracterhealthh97.Parent = lightingg
 - chaaracterhealthh97.Name = "CharacterButton"
 - chaaracterhealthh97.BackgroundTransparency = 0.5
 - chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
 - chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
 - chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
 - chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
 - characterhealthh96 = Instance.new("TextButton")
 - characterhealthh96.Parent = commands
 - characterhealthh96.Name = "CharacterButton"
 - characterhealthh96.BackgroundTransparency = 0.5
 - characterhealthh96.Position = UDim2.new(1, 0, 0.2, 0)
 - characterhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
 - characterhealthh96.Text = "[ Eyeball Modes ]"
 - characterhealthh96.BackgroundColor = BrickColor.new(1)
 - lightingg = Instance.new("TextButton")
 - lightingg.Parent = commands
 - lightingg.Name = "CharacterButton"
 - lightingg.Position = UDim2.new(11, 0, 0, 0)
 - lightingg.Size = UDim2.new(10, 0, 0.1, 0)
 - lightingg.BackgroundTransparency = 1
 - lightingg.BackgroundColor = BrickColor.new(1)
 - lightingg.Visible = false
 - lightingg.Text = ""
 - openeddd3 = true
 - function cclickk()
 - if openeddd3 == true then
 - lightingg.Visible = false
 - openeddd3 = false
 - else
 - lightingg.Visible = true
 - openeddd3 = true
 - end
 - end
 - characterhealthh96.MouseButton1Click:connect(cclickk)
 - chaaracterhealthh97 = Instance.new("TextLabel")
 - chaaracterhealthh97.Parent = lightingg
 - chaaracterhealthh97.Name = "CharacterButton"
 - chaaracterhealthh97.BackgroundTransparency = 0.5
 - chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
 - chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
 - chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
 - chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
 - characterhealthh97 = Instance.new("TextButton")
 - characterhealthh97.Parent = lightingg
 - characterhealthh97.Name = "CharacterButton"
 - characterhealthh97.BackgroundTransparency = 0.5
 - characterhealthh97.Position = UDim2.new(0, 0, 2, 0)
 - characterhealthh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthh97.Text = "[ None ]"
 - characterhealthh97.BackgroundColor = BrickColor.new(1)
 - function cclickyy()
 - mode = "None"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthh97.MouseButton1Click:connect(cclickyy)
 - characterhealthhh97 = Instance.new("TextButton")
 - characterhealthhh97.Parent = lightingg
 - characterhealthhh97.Name = "CharacterButton"
 - characterhealthhh97.BackgroundTransparency = 0.5
 - characterhealthhh97.Position = UDim2.new(0, 0, 3, 0)
 - characterhealthhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhh97.Text = "[ Heal ]"
 - characterhealthhh97.BackgroundColor = BrickColor.new(1)
 - function ccclickyy()
 - mode = "Heal"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhh97.MouseButton1Click:connect(ccclickyy)
 - characterhealthhhh97 = Instance.new("TextButton")
 - characterhealthhhh97.Parent = lightingg
 - characterhealthhhh97.Name = "CharacterButton"
 - characterhealthhhh97.BackgroundTransparency = 0.5
 - characterhealthhhh97.Position = UDim2.new(0, 0, 4, 0)
 - characterhealthhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhh97.Text = "[ Damage ]"
 - characterhealthhhh97.BackgroundColor = BrickColor.new(1)
 - function cccclickyy()
 - mode = "Damage"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhh97.MouseButton1Click:connect(cccclickyy)
 - characterhealthhhhh97 = Instance.new("TextButton")
 - characterhealthhhhh97.Parent = lightingg
 - characterhealthhhhh97.Name = "CharacterButton"
 - characterhealthhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhh97.Position = UDim2.new(0, 0, 5, 0)
 - characterhealthhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhh97.Text = "[ Freeze ]"
 - characterhealthhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccclickyy()
 - mode = "Freeze"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhh97.MouseButton1Click:connect(ccccclickyy)
 - characterhealthhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhh97.Parent = lightingg
 - characterhealthhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhh97.Position = UDim2.new(0, 0, 6, 0)
 - characterhealthhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhh97.Text = "[ Thaw ]"
 - characterhealthhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccclickyy()
 - mode = "Thaw"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhh97.MouseButton1Click:connect(cccccclickyy)
 - characterhealthhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhh97.Parent = lightingg
 - characterhealthhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhh97.Position = UDim2.new(0, 0, 7, 0)
 - characterhealthhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhh97.Text = "[ Delete ]"
 - characterhealthhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccclickyy()
 - mode = "Delete"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhh97.MouseButton1Click:connect(ccccccclickyy)
 - characterhealthhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhh97.Position = UDim2.new(0, 0, 8, 0)
 - characterhealthhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhh97.Text = "[ Kick ]"
 - characterhealthhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccclickyy()
 - mode = "Kick"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhh97.MouseButton1Click:connect(cccccccclickyy)
 - characterhealthhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhh97.Position = UDim2.new(0, 0, 9, 0)
 - characterhealthhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhh97.Text = "[ Explosion ]"
 - characterhealthhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccclickyy()
 - mode = "Explosion"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhh97.MouseButton1Click:connect(ccccccccclickyy)
 - characterhealthhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhh97.Position = UDim2.new(0, 0, 10, 0)
 - characterhealthhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhh97.Text = "[ Spy ]"
 - characterhealthhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccclickyy()
 - mode = "Spy"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhh97.MouseButton1Click:connect(cccccccccclickyy)
 - characterhealthhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhh97.Position = UDim2.new(0, 0, 11, 0)
 - characterhealthhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhh97.Text = "[ Break ]"
 - characterhealthhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccclickyy()
 - mode = "Break"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccclickyy)
 - characterhealthhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhh97.Position = UDim2.new(0, 0, 12, 0)
 - characterhealthhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhh97.Text = "[ Fly ]"
 - characterhealthhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccclickyy()
 - mode = "Fly"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccclickyy)
 - characterhealthhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhh97.Position = UDim2.new(0, 0, 13, 0)
 - characterhealthhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhh97.Text = "[ Trip ]"
 - characterhealthhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccclickyy()
 - mode = "Trip"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 2, 0)
 - characterhealthhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhh97.Text = "[ Fling ]"
 - characterhealthhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccclickyy()
 - mode = "Fling"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 3, 0)
 - characterhealthhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhh97.Text = "[ ForceField ]"
 - characterhealthhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccclickyy()
 - mode = "ForceField"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 4, 0)
 - characterhealthhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhh97.Text = "[ UnForceField ]"
 - characterhealthhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccclickyy()
 - mode = "UnForceField"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 5, 0)
 - characterhealthhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhh97.Text = "[ NilGrav ]"
 - characterhealthhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccclickyy()
 - mode = "NilGrav"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 6, 0)
 - characterhealthhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhh97.Text = "[ UnNilGrav ]"
 - characterhealthhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccclickyy()
 - mode = "UnNilGrav"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 7, 0)
 - characterhealthhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhh97.Text = "[ Invisible ]"
 - characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccclickyy()
 - mode = "Invisible"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 8, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhh97.Text = "[ Visible ]"
 - characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccclickyy()
 - mode = "Visible"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 9, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shield ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccclickyy()
 - mode = "Shield"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 10, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Absorb ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccclickyy()
 - mode = "Absorb"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 11, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ BaleFire ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccclickyy()
 - mode = "BaleFire"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 12, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Machine Gun ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccclickyy()
 - mode = "Machine Gun"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 13, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Capture ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccclickyy()
 - mode = "Capture"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 2, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Slaughter ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccclickyy()
 - mode = "Slaughter"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 3, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Draw ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccccclickyy()
 - mode = "Draw"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 4, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Faint ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccccclickyy()
 - mode = "Faint"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 5, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Random Colors ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccccccclickyy()
 - mode = "Random Colors"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 6, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Drag ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccccccclickyy()
 - mode = "Drag"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 7, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Naked Beam ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccccccccclickyy()
 - mode = "Naked Beam"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 8, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shrink ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccccccccclickyy()
 - mode = "Shrink"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 9, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Grow ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccccccccccclickyy()
 - mode = "Grow"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 10, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Confuse ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccccccccccclickyy()
 - mode = "Confuse"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 11, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Disarm ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function ccccccccccccccccccccccccccccccccccclickyy()
 - mode = "Disarm"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccccclickyy)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 12, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Spotlight ]"
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
 - function cccccccccccccccccccccccccccccccccccclickyy()
 - mode = "Spotlight"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccccclickyy)
 - characterhe97 = Instance.new("TextButton")
 - characterhe97.Parent = lightingg
 - characterhe97.Name = "CharacterButton"
 - characterhe97.BackgroundTransparency = 0.5
 - characterhe97.Position = UDim2.new(2, 0, 13, 0)
 - characterhe97.Size = UDim2.new(1, 0, 1, 0)
 - characterhe97.Text = "[ Ducks ]"
 - characterhe97.BackgroundColor = BrickColor.new(1)
 - function asdflickyy()
 - mode = "Ducks"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhe97.MouseButton1Click:connect(asdflickyy)
 - characterhee97 = Instance.new("TextButton")
 - characterhee97.Parent = lightingg
 - characterhee97.Name = "CharacterButton"
 - characterhee97.BackgroundTransparency = 0.5
 - characterhee97.Position = UDim2.new(3, 0, 2, 0)
 - characterhee97.Size = UDim2.new(1, 0, 1, 0)
 - characterhee97.Text = "[ Duck Swarm ]"
 - characterhee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyy()
 - mode = "Duck Swarm"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterhee97.MouseButton1Click:connect(asdflickyyy)
 - characterheee97 = Instance.new("TextButton")
 - characterheee97.Parent = lightingg
 - characterheee97.Name = "CharacterButton"
 - characterheee97.BackgroundTransparency = 0.5
 - characterheee97.Position = UDim2.new(3, 0, 3, 0)
 - characterheee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheee97.Text = "[ Throwup ]"
 - characterheee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyy()
 - mode = "Throwup"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheee97.MouseButton1Click:connect(asdflickyyyy)
 - characterheeee97 = Instance.new("TextButton")
 - characterheeee97.Parent = lightingg
 - characterheeee97.Name = "CharacterButton"
 - characterheeee97.BackgroundTransparency = 0.5
 - characterheeee97.Position = UDim2.new(3, 0, 4, 0)
 - characterheeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeee97.Text = "[ Hang ]"
 - characterheeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyy()
 - mode = "Hang"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeee97.MouseButton1Click:connect(asdflickyyyyy)
 - characterheeeee97 = Instance.new("TextButton")
 - characterheeeee97.Parent = lightingg
 - characterheeeee97.Name = "CharacterButton"
 - characterheeeee97.BackgroundTransparency = 0.5
 - characterheeeee97.Position = UDim2.new(3, 0, 5, 0)
 - characterheeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeee97.Text = "[ UnHang ]"
 - characterheeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyy()
 - mode = "UnHang"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeee97.MouseButton1Click:connect(asdflickyyyyyy)
 - characterheeeeee97 = Instance.new("TextButton")
 - characterheeeeee97.Parent = lightingg
 - characterheeeeee97.Name = "CharacterButton"
 - characterheeeeee97.BackgroundTransparency = 0.5
 - characterheeeeee97.Position = UDim2.new(3, 0, 6, 0)
 - characterheeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeee97.Text = "[ Ban ]"
 - characterheeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyy()
 - mode = "Ban"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeee97.MouseButton1Click:connect(asdflickyyyyyyy)
 - characterheeeeeee97 = Instance.new("TextButton")
 - characterheeeeeee97.Parent = lightingg
 - characterheeeeeee97.Name = "CharacterButton"
 - characterheeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeee97.Position = UDim2.new(3, 0, 7, 0)
 - characterheeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeee97.Text = "[ Tree Summon ]"
 - characterheeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyy()
 - mode = "Tree Summon"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyy)
 - characterheeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeee97.Parent = lightingg
 - characterheeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeee97.Position = UDim2.new(3, 0, 8, 0)
 - characterheeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeee97.Text = "[ Seizure ]"
 - characterheeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyy()
 - mode = "Seizure"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyy)
 - characterheeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeee97.Parent = lightingg
 - characterheeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeee97.Position = UDim2.new(3, 0, 9, 0)
 - characterheeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeee97.Text = "[ Steal Color ]"
 - characterheeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyy()
 - mode = "Steal Color"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyy)
 - characterheeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeee97.Position = UDim2.new(3, 0, 10, 0)
 - characterheeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeee97.Text = "[ Give Color ]"
 - characterheeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyy()
 - mode = "Give Color"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyy)
 - characterheeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeee97.Position = UDim2.new(3, 0, 11, 0)
 - characterheeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeee97.Text = "[ Clone ]"
 - characterheeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyy()
 - mode = "Clone"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyy)
 - characterheeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeee97.Position = UDim2.new(3, 0, 12, 0)
 - characterheeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeee97.Text = "[ Push ]"
 - characterheeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyy()
 - mode = "Push"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeee97.Position = UDim2.new(3, 0, 13, 0)
 - characterheeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeee97.Text = "[ Safety ]"
 - characterheeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyy()
 - mode = "Safety"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 2, 0)
 - characterheeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeee97.Text = "[ Lock ]"
 - characterheeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyy()
 - mode = "Lock"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 3, 0)
 - characterheeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeee97.Text = "[ UnLock ]"
 - characterheeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyy()
 - mode = "UnLock"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 4, 0)
 - characterheeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeee97.Text = "[ Burn ]"
 - characterheeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyy()
 - mode = "Burn"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 5, 0)
 - characterheeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeee97.Text = "[ Hatless ]"
 - characterheeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyy()
 - mode = "Hatless"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 6, 0)
 - characterheeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeee97.Text = "[ Suitless ]"
 - characterheeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyy()
 - mode = "Suitless"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 7, 0)
 - characterheeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeee97.Text = "[ Sit ]"
 - characterheeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyy()
 - mode = "Sit"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 8, 0)
 - characterheeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeee97.Text = "[ Slow Drag ]"
 - characterheeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyy()
 - mode = "Slow Drag"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 9, 0)
 - characterheeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeeee97.Text = "[ Steal Tools ]"
 - characterheeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyyy()
 - mode = "Steal Tools"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 10, 0)
 - characterheeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeeeee97.Text = "[ Jail ]"
 - characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyyyy()
 - mode = "Jail"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 11, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeee97.Text = "[ UnJail ]"
 - characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyyyyy()
 - mode = "UnJail"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 12, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Dynamites ]"
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyyyyyy()
 - mode = "Dynamites"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyy)
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton")
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton"
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 13, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0)
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Detonate Dynamites ]"
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1)
 - function asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy()
 - mode = "Detonate Dynamites"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - characterheeeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy)
 - a = me.Character:findFirstChild("Eyeball")
 - if a ~= nil then a:Remove() end
 - ball = Instance.new("Model")
 - ball.Name = "Eyeball"
 - ball.Parent = me.Character
 - asdf = Instance.new("Humanoid")
 - asdf.Parent = ball
 - asdf.MaxHealth = 0
 - asdf.Health = 0
 - eyeball = Instance.new("Part")
 - eyeball.Parent = ball
 - eyeball.Locked = true
 - eyeball.TopSurface = "Smooth"
 - eyeball.BottomSurface = "Smooth"
 - eyeball.Size = Vector3.new(2, 2, 2)
 - eyeball.BrickColor = BrickColor.new(1)
 - eyeball.Shape = "Ball"
 - eyeball.Name = "Head"
 - eyeball.CanCollide = false
 - eyeball.formFactor = "Symmetric"
 - eyeball.CFrame = me.Character.Head.CFrame
 - eyeballh = Instance.new("Part")
 - eyeballh.Parent = ball
 - eyeballh.Locked = true
 - eyeballh.TopSurface = "Smooth"
 - eyeballh.BottomSurface = "Smooth"
 - eyeballh.Size = Vector3.new(2, 1, 2)
 - eyeballh.CanCollide = false
 - eyeballh.formFactor = "Symmetric"
 - eyeballh.CFrame = me.Character.Head.CFrame
 - mesh = Instance.new("SpecialMesh")
 - mesh.Parent = eyeballh
 - mesh.MeshType = "FileMesh"
 - mesh.Scale = Vector3.new(1, 1, 1)
 - mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
 - mesh.TextureId = "http://www.roblox.com/asset/?id=24363214"
 - weld = Instance.new("Weld")
 - weld.Parent = eyeball
 - weld.Part0 = eyeball
 - weld.Part1 = eyeballh
 - weld.C0 = CFrame.new(Vector3.new(0, 1.05, 0))
 - shotsound = Instance.new("Sound")
 - shotsound.SoundId = "50b1527eefedeeb9062fdcdcfd37202a"
 - shotsound.Pitch = 0.7
 - shotsound.Parent = eyeball
 - bodyposition = Instance.new("BodyPosition")
 - bodyposition.Parent = eyeball
 - bodyposition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - bodygyro = Instance.new("BodyGyro")
 - bodygyro.Parent = eyeball
 - bodygyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - bodygyro.D = 100
 - eyeball22 = Instance.new("Part")
 - eyeball22.Parent = ball
 - eyeball22.Locked = true
 - eyeball22.BrickColor = me.Character.Torso.BrickColor
 - eyeball22.TopSurface = "Smooth"
 - eyeball22.Reflectance = 0.05
 - eyeball22.BottomSurface = "Smooth"
 - eyeball22.Size = Vector3.new(1, 1, 1)
 - eyeball22.Shape = "Ball"
 - eyeball22.CanCollide = false
 - eyeball22.formFactor = "Symmetric"
 - eyeball22.CFrame = me.Character.Head.CFrame
 - mesh = Instance.new("SpecialMesh")
 - mesh.Parent = eyeball22
 - mesh.MeshType = "Sphere"
 - mesh.Scale = Vector3.new(1, 1, 0.5)
 - weld = Instance.new("Weld")
 - weld.Parent = eyeball
 - weld.Part0 = eyeball
 - weld.Part1 = eyeball22
 - weld.C0 = CFrame.new(Vector3.new(0, 0, -0.79))
 - eyeball2 = Instance.new("Part")
 - eyeball2.Parent = ball
 - eyeball2.Locked = true
 - eyeball2.TopSurface = "Smooth"
 - eyeball2.BrickColor = BrickColor.new(26)
 - eyeball2.BottomSurface = "Smooth"
 - eyeball2.Size = Vector3.new(1, 1, 1)
 - eyeball2.Shape = "Ball"
 - eyeball2.CanCollide = false
 - eyeball2.formFactor = "Symmetric"
 - eyeball2.CFrame = me.Character.Head.CFrame
 - mesh = Instance.new("SpecialMesh")
 - mesh.Parent = eyeball2
 - mesh.MeshType = "Sphere"
 - mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
 - weld = Instance.new("Weld")
 - weld.Parent = eyeball
 - weld.Part0 = eyeball
 - weld.Part1 = eyeball2
 - weld.C0 = CFrame.new(Vector3.new(0, 0, -0.82))
 - eyeball3 = Instance.new("Part")
 - eyeball3.Parent = ball
 - eyeball3.Locked = true
 - eyeball3.TopSurface = "Smooth"
 - eyeball3.BrickColor = BrickColor.new(26)
 - eyeball3.BottomSurface = "Smooth"
 - eyeball3.Transparency = 1
 - eyeball3.Size = Vector3.new(1, 1, 1)
 - eyeball3.Shape = "Ball"
 - eyeball3.Name = "ASDLFKJ"
 - eyeball3.CanCollide = false
 - eyeball3.formFactor = "Symmetric"
 - eyeball3.CFrame = me.Character.Head.CFrame
 - weld = Instance.new("Weld")
 - weld.Parent = eyeball
 - weld.Part0 = eyeball
 - weld.Part1 = eyeball3
 - weld.C0 = CFrame.new(Vector3.new(0, 0, -20))
 - things = ball:GetChildren()
 - for i = 1 , #things do
 - if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
 - function bleh(hit)
 - if hit.Parent.Name ~= ball.Name and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
 - if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
 - if mode == "Absorb" or mode == "Drag" then
 - hit:Remove()
 - end
 - end
 - end
 - end
 - things[i].Touched:connect(bleh)
 - end
 - end
 - maximumdistance = 10000
 - function onButton1Down(mouse)
 - if Staring == true then return end
 - Clicking = true
 - while Clicking == true do
 - wait()
 - h = game.Workspace:findFirstChild("Lazor")
 - if h ~= nil then h:Remove() end
 - if mode == "None" then return end
 - eyeball2.BrickColor = BrickColor.new(21)
 - if mode ~= "Shield" and mode ~= "None" and mode ~= "Throwup" and mode ~= "Seizure" and mode ~= "Fly" and mode ~= "Safety" and mode ~= "Spy" and mouse.Target == nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - p = Instance.new("Part")
 - p.Parent = ball
 - p.Name = "Lazor"
 - p.Transparency = 1
 - p.CanCollide = false
 - p.Anchored = true
 - p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -maximumdistance))
 - local Place1 = p.Position
 - p:Remove()
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(21)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - end
 - if mode == "Heal" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(21)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
 - if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
 - humanoid.MaxHealth = 100
 - humanoid.Health = humanoid.Health + 1
 - a.BrickColor = BrickColor.new(1)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.3
 - end
 - end
 - end
 - if mode == "Damage" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(21)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
 - humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
 - if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
 - humanoid.MaxHealth = 100
 - humanoid.Health = humanoid.Health - 1
 - a.BrickColor = BrickColor.new(21)
 - d.Scale = Vector3.new(0.2, 0.2, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - end
 - end
 - end
 - end
 - end
 - if mode == "Freeze" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(23)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new(23)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.2
 - a.Reflectance = 0.2
 - mouse.Target.Anchored = true
 - mouse.Target.Friction = 0
 - mouse.Target.Transparency = 0.5
 - mouse.Target.Reflectance = 0.5
 - end
 - end
 - end
 - if mode == "Thaw" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(24)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new(24)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - mouse.Target.Anchored = false
 - mouse.Target.Friction = 0.3
 - mouse.Target.Transparency = 0
 - mouse.Target.Reflectance = 0
 - end
 - end
 - end
 - if mode == "Delete" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - mouse.Target:Remove()
 - end
 - end
 - end
 - end
 - if mode == "Lock" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - mouse.Target.Locked = true
 - end
 - end
 - end
 - if mode == "UnLock" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - mouse.Target.Locked = false
 - end
 - end
 - end
 - if mode == "Burn" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - mouse.Target.Material = "Slate"
 - mouse.Target.BrickColor = BrickColor.new(26)
 - mouse.Target.TopSurface = "Smooth"
 - mouse.Target.BottomSurface = "Smooth"
 - mouse.Target.Anchored = true
 - end
 - end
 - end
 - end
 - if mode == "Hatless" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - stuff = mouse.Target.Parent:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Hat" then
 - stuff[i]:Remove()
 - end
 - end
 - end
 - end
 - if mode == "Suitless" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - p = mouse.Target.Parent
 - stuff = p:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className ~= "Hat" and stuff[i].Name ~= "Head" and stuff[i].Name ~= "Torso" and stuff[i].Name ~= "Right Arm" and stuff[i].Name ~= "Left Arm" and stuff[i].Name ~= "Right Leg" and stuff[i].Name ~= "Left Leg" then
 - if stuff[i].className == "Model" or stuff[i].className == "Part" and stuff[i].Name ~= ball.Name then
 - stuff[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Sit" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
 - if humanoid ~= nil then
 - humanoid.Sit = true
 - end
 - end
 - end
 - if mode == "Slow Drag" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if mouse.Target.Anchored == false then
 - asdf = mouse.Target
 - p = asdf:findFirstChild("ASDFASDF")
 - if p ~= nil then
 - p:Remove()
 - end
 - p = Instance.new("BodyVelocity")
 - p.Parent = asdf
 - p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - p.velocity = eyeball.CFrame.lookVector * -120
 - p.Name = "ASDFASDF"
 - wait()
 - p = asdf:findFirstChild("ASDFASDF")
 - if p ~= nil then
 - p:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Kick" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new("Dark stone grey")
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - loadstring("game.Players:GetPlayerFromCharacter(mouse.Target.Parent):Remove()")()
 - end
 - end
 - end
 - end
 - end
 - if mode == "Ban" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new("Dark stone grey")
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - lolwut = #banned + 1
 - a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
 - banned[lolwut] = a.Name
 - end
 - end
 - end
 - end
 - end
 - if mode == "Explosion" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(105)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new(24)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - if (mouse.Hit.p-me.Character.Torso.Position).magnitude > 15 then
 - asdf = Instance.new("Explosion")
 - asdf.Parent = game.Workspace
 - asdf.BlastRadius = 3
 - asdf.Position = mouse.Hit.p
 - end
 - end
 - end
 - end
 - end
 - if mode == "Spy" then
 - bodyposition.position = eyeball3.Position
 - end
 - if mode == "Break" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(192)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(192)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - mouse.Target:BreakJoints()
 - mouse.Target.Anchored = false
 - end
 - end
 - end
 - end
 - if mode == "Fly" then
 - as = me.Character.Torso:findFirstChild("BodyGyros")
 - if as ~= nil then as:Remove() end
 - as = me.Character.Torso:findFirstChild("BodyPositions")
 - if as ~= nil then as:Remove() end
 - bodyposition.position = eyeball3.Position
 - g = Instance.new("BodyPosition")
 - g.Parent = me.Character.Torso
 - g.Name = "BodyPositions"
 - g.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - g.position = eyeball.Position-Vector3.new(0, 2, 0)
 - d = Instance.new("BodyGyro")
 - d.Parent = me.Character.Torso
 - d.Name = "BodyGyros"
 - d.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - d.D = 300
 - d.cframe = eyeball.CFrame*CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = me.Character.Head.Position
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(192)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - end
 - if mode == "Trip" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new("Pink")
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new("Pink")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if mouse.Target.Anchored == false then
 - mouse.Target.CFrame = mouse.Target.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - thing = mouse.Target.Parent:findFirstChild("Torso")
 - if thing ~= nil then
 - mouse.Target.Parent.Torso.CFrame = mouse.Target.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Fling" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = Instance.new("Explosion")
 - p.Parent = game.Workspace
 - p.BlastPressure = 0
 - p.BlastRadius = 5
 - p.Position = mouse.Hit.p
 - humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
 - if humanoid ~= nil then
 - humanoid.Sit = true
 - torso = humanoid.Parent:findFirstChild("Torso")
 - if torso ~= nil then
 - torso.Velocity = eyeball.CFrame.lookVector * -2000
 - end
 - end
 - mouse.Target.Velocity = eyeball.CFrame.lookVector * -2000
 - end
 - end
 - end
 - end
 - if mode == "Push" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if mouse.Target.Anchored == false then
 - asdf = mouse.Target
 - p = asdf:findFirstChild("ASDFASDF")
 - if p ~= nil then
 - p:Remove()
 - end
 - p = Instance.new("BodyVelocity")
 - p.Parent = asdf
 - p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - p.velocity = eyeball.CFrame.lookVector * 200
 - p.Name = "ASDFASDF"
 - wait()
 - p = asdf:findFirstChild("ASDFASDF")
 - if p ~= nil then
 - p:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "ForceField" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new("Brown")
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - ff = mouse.Target:findFirstChild("ForceField")
 - if ff == nil then
 - if mouse.Target.Parent ~= ball then
 - a.BrickColor = BrickColor.new("Brown")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = Instance.new("ForceField")
 - p.Parent = mouse.Target
 - end
 - end
 - end
 - end
 - if mode == "UnForceField" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new("Cool yellow")
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - ff = mouse.Target:findFirstChild("ForceField")
 - if ff ~= nil then
 - a.BrickColor = BrickColor.new("Brown")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - ff:Remove()
 - p = mouse.Target.Parent:findFirstChild("ForceField")
 - if p ~= nil then p:Remove() end
 - end
 - end
 - end
 - if mode == "NilGrav" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - ff = mouse.Target:findFirstChild("BodyPosition")
 - if ff == nil then
 - if mouse.Target.Parent ~= ball then
 - a.BrickColor = BrickColor.new(1)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = Instance.new("BodyPosition")
 - p.Parent = mouse.Target
 - p.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - p.position = mouse.Hit.p
 - end
 - end
 - end
 - end
 - if mode == "UnNilGrav" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - ff = mouse.Target:findFirstChild("BodyPosition")
 - if ff ~= nil then
 - if mouse.Target.Parent ~= ball then
 - a.BrickColor = BrickColor.new(1)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - ff:Remove()
 - end
 - end
 - end
 - end
 - if mode == "Invisible" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(1)
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(1)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.3
 - if mouse.Target.Transparency < 1 then
 - mouse.Target.Transparency = mouse.Target.Transparency + 0.1
 - end
 - end
 - end
 - end
 - if mode == "Visible" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(1)
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - a.BrickColor = BrickColor.new(1)
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.3
 - if mouse.Target.Transparency > 0 then
 - mouse.Target.Transparency = mouse.Target.Transparency - 0.1
 - end
 - end
 - end
 - end
 - if mode == "Shield" then
 - a = Instance.new("Part")
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(12,12,2)
 - a.Name = "Lazor"
 - a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -14))
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(1)
 - a.Transparency = 0.5
 - a.Reflectance = 0.1
 - a.Anchored = true
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - a2 = Instance.new("Part")
 - a2.formFactor = "Symmetric"
 - a2.Size = Vector3.new(20,12,2)
 - a2.Name = "Lazor"
 - a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, -0.785, 0)
 - a2.Parent = a
 - a2.BrickColor = BrickColor.new(1)
 - a2.Transparency = 0.5
 - a2.Reflectance = 0.1
 - a2.Anchored = true
 - a2.Locked = true
 - a2.BottomSurface = "Smooth"
 - a2.TopSurface = "Smooth"
 - a2 = Instance.new("Part")
 - a2.formFactor = "Symmetric"
 - a2.Size = Vector3.new(20,12,2)
 - a2.Name = "Lazor"
 - a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(-12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, 0.785, 0)
 - a2.Parent = a
 - a2.BrickColor = BrickColor.new(1)
 - a2.Transparency = 0.5
 - a2.Reflectance = 0.1
 - a2.Anchored = true
 - a2.Locked = true
 - a2.BottomSurface = "Smooth"
 - a2.TopSurface = "Smooth"
 - a2 = Instance.new("Part")
 - a2.formFactor = "Symmetric"
 - a2.Size = Vector3.new(12,20,2)
 - a2.Name = "Lazor"
 - a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 12.5, -7)) * CFrame.fromEulerAnglesXYZ(0.785, 0, 0)
 - a2.Parent = a
 - a2.BrickColor = BrickColor.new(1)
 - a2.Transparency = 0.5
 - a2.Reflectance = 0.1
 - a2.Anchored = true
 - a2.Locked = true
 - a2.BottomSurface = "Smooth"
 - a2.TopSurface = "Smooth"
 - a2 = Instance.new("Part")
 - a2.formFactor = "Symmetric"
 - a2.Size = Vector3.new(12,20,2)
 - a2.Name = "Lazor"
 - a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, -12.5, -7)) * CFrame.fromEulerAnglesXYZ(-0.785, 0, 0)
 - a2.Parent = a
 - a2.BrickColor = BrickColor.new(1)
 - a2.Transparency = 0.5
 - a2.Reflectance = 0.1
 - a2.Anchored = true
 - a2.Locked = true
 - a2.BottomSurface = "Smooth"
 - a2.TopSurface = "Smooth"
 - end
 - if mode == "Absorb" then
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].Name ~= "Lazor" and stuff[i].Name ~= me.Character.Name then
 - checkadmin = 0
 - for i = 1 , #admin do
 - if stuff[i].Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if stuff[i].className == "Part" and stuff[i].Name ~= "Base" then
 - if (stuff[i].Position-eyeball.Position).magnitude <= 25 then
 - d = stuff[i]:findFirstChild("BodyPosition")
 - if d == nil then
 - stuff[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
 - stuff[i].CanCollide = false
 - stuff[i]:BreakJoints()
 - stuff[i].Anchored = false
 - a = Instance.new("BodyPosition")
 - a.Parent = stuff[i]
 - a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - a.position = eyeball.Position
 - end
 - if d ~= nil then
 - d.BodyPosition.position = eyeball.Position
 - end
 - end
 - end
 - if stuff[i].className == "Model" then
 - asdf = stuff[i]:GetChildren()
 - for i = 1 , #asdf do
 - if asdf[i] ~= ball then
 - if asdf[i].className == "Part" then
 - if (asdf[i].Position-eyeball.Position).magnitude <= 25 then
 - d = asdf[i]:findFirstChild("BodyPosition")
 - if d == nil then
 - asdf[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
 - asdf[i].CanCollide = false
 - asdf[i]:BreakJoints()
 - asdf[i].Anchored = false
 - a = Instance.new("BodyPosition")
 - a.Parent = asdf[i]
 - a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - a.position = eyeball.Position
 - end
 - if d ~= nil then
 - d.BodyPosition.position = eyeball.Position
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "BaleFire" then
 - for i = 1 , 300/5 do
 - BaleFireValue = BaleFireValue + 5
 - a = Instance.new("Part")
 - a.formFactor = "Symmetric"
 - a.CanCollide = false
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -BaleFireValue))
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(1)
 - a.Transparency = 1
 - a.Anchored = true
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("Explosion")
 - d.Parent = game.Workspace
 - d.BlastRadius = 5
 - d.Position = a.Position
 - end
 - end
 - if mode == "Machine Gun" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p+Vector3.new(math.random(-1, 1)/2, math.random(-1, 1)/2, math.random(-1, 1)/2)
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(24)
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - shotsound:play()
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
 - humanoid = mouse.Target.Parent:findFirstChild("Humanoid")
 - if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then
 - humanoid.MaxHealth = 100
 - humanoid.Health = humanoid.Health - 3
 - end
 - end
 - end
 - end
 - end
 - if mode == "Capture" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.3
 - h = mouse.Target.Parent:findFirstChild("Humanoid")
 - if h ~= nil then
 - d = h.Parent:findFirstChild("Torso")
 - if d ~= nil then
 - weld = Instance.new("Weld")
 - weld.Parent = eyeball
 - weld.Part0 = eyeball
 - weld.Part1 = d
 - weld.C0 = CFrame.new(Vector3.new(0, 0, 1.5))*CFrame.fromEulerAnglesXYZ(0, 0, 3.14)
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Slaughter" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - h = mouse.Target.Parent:findFirstChild("Humanoid")
 - if h ~= nil then
 - h.MaxHealth = 0
 - h.Health = 0
 - for i = 1 , math.random(5, 7) do
 - p = Instance.new("Part")
 - p.Parent = h.Parent
 - p.Size = Vector3.new(1, 1, 1)
 - p.BrickColor = BrickColor.new(21)
 - p.CanCollide = false
 - p.Locked = true
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.CFrame = mouse.Target.CFrame
 - d = Instance.new("SpecialMesh")
 - d.Parent = p
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.2, 0.2, 0.2)
 - p.Velocity = Vector3.new(math.random(-20, 20), math.random(40, 60), math.random(-20, 20))
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Jail" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
 - p = a:findFirstChild("Backpack")
 - if p ~= nil then
 - stuff = p:GetChildren()
 - for i = 1 , #stuff do
 - stuff[i]:Remove()
 - end
 - end
 - s = a.Character:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "Tool" or s[i].className == "HopperBin" then
 - s[i]:Remove()
 - end
 - end
 - end
 - p = mouse.Target.Parent:findFirstChild("Torso")
 - if p ~= nil then
 - b = Instance.new("Model")
 - b.Parent = me.Character
 - b.Name = "Jail"
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(18, 2, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, -8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(18, 2, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(18, 2, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, -8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(18, 2, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 2, 18)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, -8, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 2, 18)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, -8, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 2, 18)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 8, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 2, 18)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 8, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 18, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, -8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 18, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 18, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(26)
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(2, 18, 2)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, -8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(1, 16, 16)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(1, 16, 16)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(16, 16, 1)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, 8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(16, 16, 1)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, -8))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(16, 1, 16)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 0))
 - c = Instance.new("Part")
 - c.Parent = b
 - c.TopSurface = "Smooth"
 - c.BottomSurface = "Smooth"
 - c.Locked = true
 - c.BrickColor = BrickColor.new(23)
 - c.Transparency = 0.5
 - c.Reflectance = 0.1
 - c.formFactor = "Symmetric"
 - c.Size = Vector3.new(16, 1, 16)
 - c.Anchored = true
 - c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 0))
 - end
 - end
 - end
 - end
 - if mode == "UnJail" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - if mouse.Target.Parent.Name == "Jail" then
 - mouse.Target.Parent:Remove()
 - end
 - end
 - end
 - end
 - if mode == "Faint" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - torso = mouse.Target.Parent:findFirstChild("Torso")
 - h = mouse.Target.Parent:findFirstChild("Humanoid")
 - if h ~= nil then
 - h.MaxHealth = 100
 - h.Health = 1
 - end
 - if torso ~= nil then
 - asdf = torso:findFirstChild("BodyGyro")
 - if asdf == nil then
 - torso.CFrame = CFrame.new(torso.Position)
 - p = Instance.new("BodyGyro")
 - p.Parent = torso
 - p.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - p.cframe = torso.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
 - p.D = 50
 - a = Instance.new("BodyVelocity")
 - a.Parent = torso
 - a.velocity = Vector3.new(0, -10, 0)
 - a.maxForce = Vector3.new(math.huge, 9999999, math.huge)
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Draw" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(26)
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - a.BrickColor = BrickColor.new("Really black")
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.4
 - a = game.Workspace:findFirstChild("Base")
 - if a ~= nil then
 - p = Instance.new("Part")
 - p.Parent = game.Workspace
 - p.BrickColor = BrickColor.new(26)
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.Anchored = true
 - p.formFactor = "Plate"
 - p.Size = Vector3.new(3, 0.4, 3)
 - p.Locked = true
 - p.CFrame = CFrame.new(Vector3.new(mouse.Hit.x, a.Position.y + 0.5, mouse.Hit.z))
 - end
 - end
 - end
 - if mode == "Random Colors" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(math.random(1, 200))
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - mouse.Target.BrickColor = BrickColor.new(math.random(1, 200))
 - end
 - end
 - end
 - if mode == "Steal Color" then
 - if mouse.Target ~= nil then
 - eyeball22.BrickColor = mouse.Target.BrickColor
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = eyeball22.BrickColor
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - end
 - end
 - if mode == "Give Color" then
 - if mouse.Target ~= nil then
 - if mouse.Target.Parent.Name ~= ball.Name then
 - mouse.Target.BrickColor = eyeball22.BrickColor
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = eyeball22.BrickColor
 - a.Transparency = 0.5
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - end
 - end
 - end
 - if mode == "Drag" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = mouse.Target:findFirstChild("BodyPosition")
 - if p ~= nil then
 - p.position = eyeball.Position
 - end
 - if p == nil then
 - mouse.Target:BreakJoints()
 - mouse.Target.Anchored = false
 - d = Instance.new("BodyPosition")
 - d.Parent = mouse.Target
 - d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - d.position = eyeball.Position
 - end
 - end
 - end
 - end
 - end
 - if mode == "Naked Beam" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.BrickColor = BrickColor.new(24)
 - a.Transparency = 0.1
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then
 - d.Scale = Vector3.new(0.3, 0.3, (Place0.p - Place1).magnitude)
 - p = mouse.Target.Parent:findFirstChild("Humanoid")
 - if p ~= nil then
 - stuff = mouse.Target.Parent:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Part" then
 - stuff[i].BrickColor = BrickColor.new("Cool yellow")
 - end
 - end
 - end
 - p = mouse.Target.Parent:findFirstChild("Pants")
 - if p ~= nil then
 - p:Remove()
 - d = Instance.new("Pants")
 - d.Parent = mouse.Target.Parent
 - d.PantsTemplate = ""
 - d.Name = "BLEH"
 - stuff = mouse.Target.Parent:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Part" then
 - stuff[i].BrickColor = BrickColor.new("Cool yellow")
 - end
 - end
 - end
 - p = mouse.Target.Parent:findFirstChild("Shirt")
 - if p ~= nil then
 - p:Remove()
 - d = Instance.new("Shirt")
 - d.Parent = mouse.Target.Parent
 - d.ShirtTemplate = ""
 - d.Name = "BLEH"
 - stuff = mouse.Target.Parent:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Part" then
 - stuff[i].BrickColor = BrickColor.new("Cool yellow")
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Shrink" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(23)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = asdf.CFrame
 - asdf.Size = asdf.Size - Vector3.new(1, 1, 1)
 - asdf.CFrame = p
 - end
 - end
 - end
 - end
 - if mode == "Grow" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(23)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = asdf.CFrame
 - asdf.Size = asdf.Size + Vector3.new(1, 1, 1)
 - asdf.CFrame = p
 - end
 - end
 - end
 - end
 - if mode == "Confuse" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - p = mouse.Target.Parent:findFirstChild("Humanoid")
 - if p ~= nil then
 - p.WalkSpeed = p.WalkSpeed * -1
 - end
 - end
 - end
 - end
 - end
 - if mode == "Disarm" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
 - p = a:findFirstChild("Backpack")
 - if p ~= nil then
 - stuff = p:GetChildren()
 - for i = 1 , #stuff do
 - stuff[i]:Remove()
 - end
 - end
 - s = a.Character:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "Tool" then
 - s[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Steal Tools" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
 - a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
 - p = a:findFirstChild("Backpack")
 - if p ~= nil then
 - stuff = p:GetChildren()
 - for i = 1 , #stuff do
 - stuff[i]:clone().Parent = me.Backpack
 - stuff[i]:Remove()
 - end
 - end
 - s = a.Character:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "Tool" then
 - s[i]:clone().Parent = me.Backpack
 - s[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Clone" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - checkadmin = 0
 - for i = 1 , #admin do
 - if mouse.Target.Parent.Name == admin[i] then
 - checkadmin = 1
 - end
 - end
 - if checkadmin == 0 then
 - if mouse.Target.Name ~= "Lazor" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then
 - asdf = mouse.Target
 - d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude)
 - a.Transparency = 0.1
 - if game.Players:GetPlayerFromCharacter(mouse.Target) == nil and mouse.Target.Parent.className == "Model" and mouse.Target.Parent.Name ~= "Workspace" and mouse.Target.Parent.Name ~= "workspace" then
 - p = mouse.Target.Parent:clone()
 - p.Parent = game.Workspace
 - p:MakeJoints()
 - p:MoveTo(mouse.Hit.p + Vector3.new(0, 10, 0))
 - else
 - mouse.Target:clone().Parent = game.Workspace
 - end
 - end
 - end
 - end
 - end
 - if mode == "Spotlight" then
 - if mouse.Target ~= nil then
 - a = Instance.new("Part")
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(24)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new(mouse.Hit.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.4
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("CylinderMesh")
 - d.Parent = a
 - d.Scale = Vector3.new(20, 3000, 20)
 - end
 - end
 - if mode == "Ducks" then
 - if mouse.Target ~= nil then
 - p = Instance.new("Part")
 - p.Parent = game.Workspace
 - p.BrickColor = BrickColor.new(24)
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.formFactor = "Symmetric"
 - p.Name = "Duck"
 - p.Size = Vector3.new(1, 1, 1)
 - p.Locked = true
 - p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
 - d = Instance.new("SpecialMesh")
 - d.Parent = p
 - d.MeshType = "FileMesh"
 - d.MeshId = "http://www.roblox.com/asset/?id=9419831"
 - d.TextureId = "http://www.roblox.com/asset/?id=9419827"
 - b = Instance.new("BodyPosition")
 - b.Parent = p
 - b.maxForce = Vector3.new(0, 0, 0)
 - end
 - end
 - if mode == "Dynamites" then
 - if mouse.Target ~= nil then
 - p = Instance.new("Part")
 - p.Parent = game.Workspace
 - p.BrickColor = BrickColor.new(21)
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.formFactor = "Symmetric"
 - p.Name = "Dynamite"
 - p.Size = Vector3.new(1, 1, 1)
 - p.Locked = true
 - p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0))
 - d = Instance.new("SpecialMesh")
 - d.Parent = p
 - d.MeshType = "FileMesh"
 - d.MeshId = "http://www.roblox.com/asset/?id=12891705"
 - d.TextureId = "http://www.roblox.com/asset/?id=12891577"
 - b = Instance.new("BodyPosition")
 - b.Parent = p
 - b.maxForce = Vector3.new(0, 0, 0)
 - end
 - end
 - if mode == "Detonate Dynamites" then
 - p = game.Workspace:findFirstChild("Dynamite")
 - if p ~= nil then
 - if (p.Position-me.Character.Torso.Position).magnitude > 20 then
 - d = Instance.new("Explosion")
 - d.Parent = game.Workspace
 - d.Position = p.Position
 - p:Remove()
 - end
 - end
 - end
 - if mode == "Duck Swarm" then
 - if mouse.Target ~= nil then
 - a = Instance.new("Part")
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(24)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 1, 0))
 - a.Parent = game.Workspace
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.Scale = Vector3.new(3, 3, 3)
 - d.MeshType = "FileMesh"
 - d.MeshId = "http://www.roblox.com/asset/?id=9419831"
 - d.TextureId = "http://www.roblox.com/asset/?id=9419827"
 - s = game.Workspace:GetChildren()
 - for i = 1 , #s do
 - if s[i].Name == "Duck" then
 - a = s[i]:findFirstChild("BodyPosition")
 - if a ~= nil then
 - a.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - a.position = mouse.Hit.p
 - end
 - end
 - end
 - end
 - end
 - if mode == "Throwup" then
 - p = Instance.new("Part")
 - p.Parent = game.Workspace
 - p.CanCollide = false
 - colorhax = math.random(1, 3)
 - if colorhax == 1 then
 - p.BrickColor = BrickColor.new(192)
 - end
 - if colorhax == 2 then
 - p.BrickColor = BrickColor.new(28)
 - end
 - if colorhax == 3 then
 - p.BrickColor = BrickColor.new(105)
 - end
 - p.Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2))
 - p.Locked = true
 - p.TopSurface = "Smooth"
 - p.BottomSurface = "Smooth"
 - p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -4))
 - p.Velocity = eyeball.CFrame.lookVector * 100 + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
 - p.Anchored = false
 - p:BreakJoints()
 - end
 - if mode == "Hang" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - head = mouse.Target.Parent:findFirstChild("Head")
 - if head ~= nil then
 - p = head:findFirstChild("BodyPosition")
 - if p == nil then
 - d = Instance.new("BodyPosition")
 - d.Parent = head
 - d.maxForce = Vector3.new(math.huge, math.huge, math.huge)
 - d.position = head.Position+Vector3.new(0, 12, 0)
 - a = head.Parent:findFirstChild("Torso")
 - if a ~= nil then
 - f = a:findFirstChild("Neck")
 - if f ~= nil then
 - f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(0.2, 0.2, 0)
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "UnHang" then
 - if mouse.Target ~= nil then
 - local a = Instance.new("Part")
 - local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z)
 - local Place1 = mouse.Hit.p
 - a.formFactor = "Symmetric"
 - a.BrickColor = BrickColor.new(1)
 - a.Size = Vector3.new(1,1,1)
 - a.Name = "Lazor"
 - a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
 - a.Parent = game.Workspace
 - a.Transparency = 0.2
 - a.Anchored = true
 - a.CanCollide = false
 - a.Locked = true
 - a.BottomSurface = "Smooth"
 - a.TopSurface = "Smooth"
 - d = Instance.new("SpecialMesh")
 - d.Parent = a
 - d.MeshType = "Brick"
 - d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude)
 - head = mouse.Target.Parent:findFirstChild("Head")
 - if head ~= nil then
 - p = head:findFirstChild("BodyPosition")
 - if p ~= nil then
 - p:Remove()
 - a = head.Parent:findFirstChild("Torso")
 - if a ~= nil then
 - f = a:findFirstChild("Neck")
 - if f ~= nil then
 - f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(-0.2, -0.2, 0)
 - end
 - end
 - end
 - end
 - end
 - end
 - if mode == "Tree Summon" then
 - if mouse.Target ~= nil then
 - if mouse.Target.Name == "Base" then
 - p = mouse.Target
 - tree = Instance.new("Model")
 - tree.Parent = game.Workspace
 - treesize = math.random(2, 6)
 - stump = Instance.new("Part")
 - stump.Parent = tree
 - stump.Anchored = true
 - stump.TopSurface = "Smooth"
 - stump.BrickColor = BrickColor.new(192)
 - stump.BottomSurface = "Smooth"
 - stump.Locked = true
 - stump.Size = Vector3.new(treesize, treesize * 2, treesize)
 - stump.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, treesize/2, mouse.Hit.p.Z))
 - hax = treesize
 - hax2 = treesize*2
 - for i = 1 , treesize*2 do
 - stump2 = Instance.new("Part")
 - stump2.BrickColor = BrickColor.new(28)
 - stump2.Parent = tree
 - stump2.Anchored = true
 - stump2.TopSurface = "Smooth"
 - stump2.BottomSurface = "Smooth"
 - stump2.Locked = true
 - stump2.Size = Vector3.new(hax2, treesize, hax2)
 - stump2.CFrame = CFrame.new(stump.Position+Vector3.new(0, hax, 0))
 - hax = hax + treesize-0.5
 - hax2 = hax2-(treesize/4)
 - end
 - end
 - end
 - end
 - if mode == "Seizure" then
 - stuff = game:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Workspace" then
 - base = stuff[i]:findFirstChild("Base")
 - if base ~= nil then
 - base.Transparency = 1
 - base.BrickColor = BrickColor.new (math.random(1, 250))
 - base.TopSurface = math.random(1, 5)
 - base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
 - end
 - end
 - end
 - stuff = game:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Lighting" then
 - stuff[i].Brightness = 10
 - stuff[i].TimeOfDay = "09:00:00"
 - stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
 - end
 - end
 - stuff = game:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Workspace" then
 - base = stuff[i]:findFirstChild("Base")
 - if base ~= nil then
 - base.Transparency = 0
 - base.BrickColor = BrickColor.new (math.random(1, 250))
 - base.TopSurface = math.random(1, 5)
 - base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
 - end
 - end
 - end
 - stuff = game:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].className == "Lighting" then
 - stuff[i].Brightness = 0
 - stuff[i].TimeOfDay = "00:00:00"
 - stuff[i].ColorShift_Bottom = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
 - stuff[i].ColorShift_Top = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200))
 - stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200))
 - end
 - end
 - end
 - end
 - end
 - function onButton1Up(mouse)
 - BaleFireValue = 15
 - Clicking = false
 - if mode == "Fly" then
 - mode = "None"
 - d = lightingg:GetChildren()
 - for i = 1 , #d do
 - if d[i].Name == "CharacterButton" then
 - if d[i].Text == "[ "..mode.." ]" then
 - d[i].BackgroundColor = BrickColor.new(24)
 - end
 - end
 - end
 - s = lightingg:GetChildren()
 - for i = 1 , #s do
 - if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
 - s[i].BackgroundColor = BrickColor.new(1)
 - end
 - end
 - end
 - wait()
 - h = game.Workspace:findFirstChild("Lazor")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyPositions")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyGyros")
 - if h ~= nil then
 - h:Remove()
 - end
 - wait()
 - h = game.Workspace:findFirstChild("Lazor")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyPositions")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyGyros")
 - if h ~= nil then
 - h:Remove()
 - end
 - wait()
 - eyeball2.BrickColor = BrickColor.new(26)
 - end
 - function onMove(mouse)
 - if Stare == false then
 - bodygyro.cframe = CFrame.new((eyeball.CFrame.p),mouse.hit.p)
 - if mouse.Target ~= nil then
 - chaaracterhealthh97.Text = "[ Mouse Over : "..mouse.Target.Parent.Name.."'s "..mouse.Target.Name.." ]"
 - end
 - if mouse.Target == nil then
 - chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
 - end
 - end
 - end
 - function onDeselected(mouse)
 - BaleFireValue = 15
 - mode = "None"
 - Clicking = false
 - eyeball2.BrickColor = BrickColor.new(26)
 - h = me.Character.Torso:findFirstChild("BodyPositions")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyGyros")
 - if h ~= nil then
 - h:Remove()
 - end
 - wait()
 - end
 - function onSelected(mouse)
 - mouse.Button1Down:connect(function() onButton1Down(mouse) end)
 - mouse.Move:connect(function() onMove(mouse) end)
 - mouse.Button1Up:connect(function() onButton1Up(mouse) end)
 - h = me.Character.Torso:findFirstChild("BodyPositions")
 - if h ~= nil then
 - h:Remove()
 - end
 - h = me.Character.Torso:findFirstChild("BodyGyros")
 - if h ~= nil then
 - h:Remove()
 - end
 - wait()
 - end
 - bin.Selected:connect(onSelected)
 - bin.Deselected:connect(onDeselected)
 - while true do
 - ball.Humanoid.MaxHealth = 0
 - ball.Humanoid.Health = 0
 - count = 0
 - count2 = game.Workspace:GetChildren()
 - for i = 1 , #count2 do
 - if count2[i].Name == "QuickScript" then
 - count = count + 1
 - end
 - end
 - characterhealth5.Text = "[ QuickScripts : "..count.." ]"
 - characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
 - humanoid = me.Character:findFirstChild("Humanoid")
 - if humanoid ~= nil then
 - characterhealth3.Text = "[ WalkSpeed : "..humanoid.WalkSpeed.." ]"
 - characterhealth.Text = "[ Health : "..humanoid.Health.." | "..humanoid.MaxHealth.." ]"
 - if humanoid.Health <= 0 then
 - head.BackgroundTransparency = 0.9
 - torso.BackgroundTransparency = 0.9
 - leftleg.BackgroundTransparency = 0.9
 - rightleg.BackgroundTransparency = 0.9
 - leftarm.BackgroundTransparency = 0.9
 - rightarm.BackgroundTransparency = 0.9
 - end
 - end
 - Head = me.Character:findFirstChild("Head")
 - if Head == nil then
 - head.BackgroundTransparency = 0.9
 - end
 - Torso = me.Character:findFirstChild("Torso")
 - if Torso == nil then
 - torso.BackgroundTransparency = 0.9
 - me2.BackgroundTransparency = 1
 - end
 - if Torso ~= nil then
 - characterhealth4.Text = "[ Position : ( "..Torso.Position.x.." | "..Torso.Position.y.." | "..Torso.Position.z.." ) ]"
 - end
 - LeftLeg = me.Character:findFirstChild("Left Leg")
 - if LeftLeg == nil then
 - leftleg.BackgroundTransparency = 0.9
 - end
 - RightLeg = me.Character:findFirstChild("Right Leg")
 - if RightLeg == nil then
 - rightleg.BackgroundTransparency = 0.9
 - end
 - LeftArm = me.Character:findFirstChild("Left Arm")
 - if LeftArm == nil then
 - leftarm.BackgroundTransparency = 0.9
 - end
 - RightArm = me.Character:findFirstChild("Right Arm")
 - if RightArm == nil then
 - rightarm.BackgroundTransparency = 0.9
 - end
 - if mode == "Spy" then
 - game.Workspace.CurrentCamera.CameraSubject = eyeball
 - end
 - if mode == "Fly" then
 - game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
 - game.Workspace.CurrentCamera.CameraType = "Follow"
 - end
 - if mode ~= "Spy" and mode ~= "Fly" then
 - game.Workspace.CurrentCamera.CameraSubject = me.Character.Head
 - bodyposition.position = me.Character.Head.Position+Vector3.new(0, 5.5, 0)
 - game.Workspace.CurrentCamera.CameraType = "Follow"
 - end
 - p = game:findFirstChild("Players")
 - if p ~= nil then
 - for i = 1 , #banned do
 - d = p:findFirstChild(banned[i])
 - if d ~= nil then
 - loadstring("d:Remove()")()
 - end
 - end
 - end
 - if me.Name ~= "matthewhwang" then
 - h = game.Workspace:findFirstChild("AOINDIOSNOIN")
 - if h == nil then
 - p = Instance.new("Hint")
 - p.Parent = game.Workspace
 - p.Name = "AOINDIOSNOIN"
 - p.Text = "Credits to Demonreaper for creating my eyeball. -Shade"
 - end
 - end
 - if mode == "Safety" then
 - stuff = game.Workspace:GetChildren()
 - for i = 1 , #stuff do
 - if stuff[i].Name ~= me.Name and stuff[i].Name ~= ball.Name and stuff[i].Name ~= "Base" then
 - if stuff[i].className == "Part" then
 - if stuff[i].Anchored == false then
 - if (stuff[i].Position-me.Character.Torso.Position).magnitude <= 80 then
 - p = Instance.new("Explosion")
 - p.Parent = game.Workspace
 - p.Position = stuff[i].Position
 - p.BlastPressure = 1
 - stuff[i]:Remove()
 - end
 - end
 - end
 - if stuff[i].className == "Model" and stuff[i].Name ~= "Jail" then
 - hax = stuff[i]:GetChildren()
 - for i = 1 , #hax do
 - if hax[i].className == "Part" and hax[i].Anchored == false then
 - if (hax[i].Position-me.Character.Torso.Position).magnitude <= 80 then
 - hax[i]:Remove()
 - end
 - end
 - end
 - end
 - end
 - end
 - end
 - if Stare == true then
 - stuff = workspace:GetChildren()
 - for i = 1 , #stuff do
 - if game.Players:GetPlayerFromCharacter(stuff[i]) ~= nil then
 - torso = stuff[i]:findFirstChild("Torso")
 - if torso ~= nil then
 - if stuff[i].Name ~= me.Name then
 - if (torso.Position-me.Character.Torso.Position).magnitude <= 9999999999 then
 - bodygyro.cframe = CFrame.new((eyeball.CFrame.p),torso.Position)
 - end
 - end
 - end
 - end
 - end
 - end
 - wait()
 - end
 
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