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- using UnityEngine;
- using System.Collections;
- public class DrawRelativePos : MonoBehaviour
- {
- public Rigidbody2D playerRigidBody;
- public Rigidbody2D objectRigidBody;
- Rigidbody2D rig;
- // Use this for initialization
- void Start()
- {
- rig = this.GetComponent<Rigidbody2D>();
- }
- // Update is called once per frame
- void Update()
- {
- float angle = GetAngleToPlayer();
- rig.MoveRotation(angle);
- string str = "angle: " + angle;
- print(str);
- }
- float GetDistanceToPlayer()
- {
- float dist = Vector2.Distance(playerRigidBody.transform.position, objectRigidBody.transform.position);
- return dist;
- }
- float GetAngleToPlayer()
- {
- float angle = Vector2.Angle(playerRigidBody.transform.position, objectRigidBody.transform.position);
- return angle;
- }
- }
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