Advertisement
mhdew

DDA Algorithm

Sep 30th, 2020
1,103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C 1.60 KB | None | 0 0
  1. #include <GL/gl.h>
  2. #include <GL/glut.h>
  3. void display(void)
  4. {
  5. /* clear all pixels */
  6. glClear (GL_COLOR_BUFFER_BIT);
  7. /* draw white polygon (rectangle) with corners at
  8. * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
  9. */
  10. // Lab3 Task: Draw a line with edndpoints (100, 130) and (355, 450)
  11.  
  12. glColor3f (1.0, 0.25, 1.0);
  13.  
  14. int x1=100, y1=130, x2=355, y2=450;
  15.  
  16. float dy,dx,step,x,y,k,Xin,Yin;
  17. dx=x2-x1;
  18. dy=y2-y1;
  19.  
  20.  
  21. if(abs(dx)> abs(dy))
  22. {
  23. step = abs(dx);
  24. }
  25. else
  26. step = abs(dy);
  27.  
  28. Xin = dx/step;
  29. Yin = dy/step;
  30.  
  31. x= x1;
  32. y=y1;
  33. glBegin(GL_POINTS);
  34. glVertex2i(x,y);
  35. glEnd();
  36.  
  37. for (k=1 ;k<=step;k++)
  38. {
  39. x= x + Xin;
  40. y= y + Yin;
  41.  
  42. glBegin(GL_POINTS);
  43. glVertex2i(x,y);
  44. glEnd();
  45. }
  46.  
  47. /* don't wait!
  48. * start processing buffered OpenGL routines
  49. */
  50. glFlush ();
  51. }
  52. void init (void)
  53. {
  54. /* select clearing (background) color */
  55. glClearColor (0.0, 0.0, 0.0, 0.0);
  56. /* initialize viewing values */
  57. glMatrixMode(GL_PROJECTION);
  58. glLoadIdentity();
  59. // glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
  60. gluOrtho2D(0,600,0,600);        //fix the windows size
  61. }
  62. /*
  63. * Declare initial window size, position, and display mode
  64. * (single buffer and RGBA). Open window with "hello"
  65. * in its title bar. Call initialization routines.
  66. * Register callback function to display graphics.
  67. * Enter main loop and process events.
  68. */
  69. int main(int argc, char** argv)
  70. {
  71.  
  72. glutInit(&argc, argv);
  73. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
  74. glutInitWindowSize (1000, 1000);
  75. glutInitWindowPosition (50, 50);
  76. glutCreateWindow ("172-15-9804");
  77. init ();
  78. glutDisplayFunc(display);
  79. glutMainLoop();
  80. return 0; /* ISO C requires main to return int. */
  81. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement